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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add another backpack
Model made by @Helion4
This commit is contained in:
@@ -8,7 +8,8 @@ backpacks[] = {
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{Loot_BACKPACK, 4, TerminalPack_DZE1},
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{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
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{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
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{Loot_BACKPACK, 2, PartyPack_DZE1},
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{Loot_BACKPACK, 2, PartyPack_DZE1},
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{Loot_BACKPACK, 1, AirwavesPack_DZE1},
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{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
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{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
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{Loot_BACKPACK, 1, CompactPack_DZE1}
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@@ -182,6 +182,7 @@ class Category_31 {
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class PartyPack_DZE1 {type = "trade_backpacks";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
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class NightPack_DZE1 {type = "trade_backpacks";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
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class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class AirwavesPack_DZE1 {type = "trade_backpacks";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {-12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class CzechBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
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@@ -182,6 +182,7 @@ class Category_31 {
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class PartyPack_DZE1 {type = "trade_backpacks";buy[] = {700,"worth"};sell[] = {350,"worth"};};
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class NightPack_DZE1 {type = "trade_backpacks";buy[] = {800,"worth"};sell[] = {400,"worth"};};
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class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
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class AirwavesPack_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
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class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1200,"worth"};sell[] = {600,"worth"};};
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class CzechBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
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class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};
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@@ -564,6 +564,34 @@ class SurvivorPack_DZE2 : SurvivorPack_DZE1
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init="[(_this select 0),'CfgVehicles','SurvivorPack_DZE2'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
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};
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};
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class AirwavesPack_DZE1 : Bag_Base_EP1
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{
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scope = 2;
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displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE1;
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descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE1;
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model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
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picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
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transportMaxWeapons = 7;
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transportMaxMagazines = 35;
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE1'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
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};
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};
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class AirwavesPack_DZE2 : Bag_Base_EP1
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{
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scope = 2;
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displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE2;
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descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE2;
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model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
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picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
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transportMaxWeapons = 9;
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transportMaxMagazines = 45;
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class eventHandlers
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{
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init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE2'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
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};
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};
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class CzechBackpack_DZE1 : DZ_CivilBackpack_EP1
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{
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displayname = $STR_BACKPACK_NAME_CZECH_DZE1;
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@@ -25020,7 +25020,22 @@
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<Dutch>%1 <br/>Inhoud: %2 liter</Dutch>
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<French>%1 <br/>Taille: %2</French>
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</Key>
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<Key ID="STR_BACKPACK_NAME_AIRWAVES_DZE1">
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<English>Airwaves Backpack</English>
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<German>Airwaves Rucksack</German>
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</Key>
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<Key ID="STR_BACKPACK_DESC_AIRWAVES_DZE1">
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<English>Airwaves Backpack <br/>Capacity: 35 items</English>
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<German>Airwaves Rucksack <br/>Volumen: 35 Liter</German>
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</Key>
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<Key ID="STR_BACKPACK_NAME_AIRWAVES_DZE2">
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<English>Airwaves Backpack+</English>
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<German>Airwaves Rucksack+</German>
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</Key>
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<Key ID="STR_BACKPACK_DESC_AIRWAVES_DZE2">
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<English>Airwaves Backpack <br/>Capacity: 45 items</English>
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<German>Airwaves Rucksack <br/>Volumen: 45 Liter</German>
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</Key>
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<Key ID="STR_EPOCH_ACTIONS_HALO">
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<English>HALO Jump</English>
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<German>Fallschirm Sprung</German>
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@@ -32342,6 +32357,10 @@
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<Key ID="STR_EPOCH_ACTION_CRAFT_STORAGE_CRATE">
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<English>Craft Storage Crate</English>
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<German>Lagerkiste herstellen</German>
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</Key>
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<Key ID="STR_EPOCH_ACTION_CRAFT_CAMO_STORAGE_CRATE">
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<English>Craft Camo Storage Crate</English>
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<German>Tarn-Lagerkiste herstellen</German>
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</Key>
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<Key ID="STR_BLD_ACTIONS_OPEN_GATE">
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<English>Open Gate</English>
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@@ -32839,6 +32858,122 @@
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<English>A suitcase with a bomb inside.</English>
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<German>Ein Koffer mit einer Bombe im Inneren.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_RABBIT">
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<English>Rabbit Skin</English>
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<German>Hasenhaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_RABBIT_DESC">
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<English>A packet of rabbit skin.</English>
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<German>Ein Paket Hasenhaut.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_COW">
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<English>Cow Skin</English>
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<German>Kuhhaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_COW_DESC">
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<English>A packet of cow skin.</English>
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<German>Ein Paket Kuhhaut.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_GOAT">
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<English>Goat Skin</English>
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<German>Ziegenhaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_GOAT_DESC">
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<English>A packet of goat skin.</English>
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<German>Ein Paket Ziegenhaut.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_BOAR">
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<English>Boar Skin</English>
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<German>Wildschweinhaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_BOAR_DESC">
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<English>A packet of boar skin.</English>
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<German>Ein Paket Wildschweinhaut.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_DOG">
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<English>Dog Skin</English>
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<German>Hundehaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_DOG_DESC">
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<English>A packet of dog skin.</English>
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<German>Ein Paket Hundehaut.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_SHEEP">
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<English>Sheep Skin</English>
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<German>Schafshaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_SHEEP_DESC">
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<English>A packet of sheep skin.</English>
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<German>Ein Paket Schafshaut.</German>
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</Key>
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<Key ID="STR_EPOCH_WOOL">
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<English>Wool</English>
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<German>Wolle</German>
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</Key>
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<Key ID="STR_EPOCH_WOOL_DESC">
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<English>A packet of wool.</English>
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<German>Ein Paket Wolle.</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN">
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<English>Animal Skin</English>
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<German>Tierhaut</German>
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</Key>
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<Key ID="STR_EPOCH_ANIMAL_SKIN_DESC">
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<English>A packet of animal skin.</English>
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<German>Ein Paket Tierhaut.</German>
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</Key>
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<Key ID="STR_EPOCH_LEATHER">
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<English>Leather</English>
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<German>Leder</German>
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</Key>
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<Key ID="STR_EPOCH_LEATHER_DESC">
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<English>A packet of leather.</English>
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<German>Ein Paket Leder.</German>
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</Key>
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<Key ID="STR_EPOCH_PLASTIC_PARTS">
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<English>Plastic Parts</English>
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<German>Plastikteile</German>
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</Key>
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<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
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<English>A crate of plastic parts.</English>
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<German>Eine Kiste mit Plastikteilen.</German>
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</Key>
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<Key ID="STR_EPOCH_CERAMIC_PARTS">
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<English>Ceramic Parts</English>
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<German>Keramikteile</German>
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</Key>
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<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
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<English>A crate of ceramic parts.</English>
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<German>Eine Kiste mit Keramikteile.</German>
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</Key>
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<Key ID="STR_EPOCH_SLUGS_IN_A_CAN">
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<English>Slugs in a can</English>
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</Key>
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<Key ID="STR_EPOCH_SLUGS_IN_A_CAN_DESC">
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<English>Slugs in a can</English>
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</Key>
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<Key ID="STR_EPOCH_TIN_OF_POWDER">
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<English>Tin of Powder</English>
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</Key>
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<Key ID="STR_EPOCH_TIN_OF_POWDER_DESC">
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<English>Tin of Powder has medicinal qualities</English>
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<German>Zinnpulver in medizinscher Qualität.</German>
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</Key>
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<Key ID="STR_EPOCH_HOBO_FISHING_KIT">
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<English>Hobo Fishing Kit</English>
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</Key>
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<Key ID="STR_EPOCH_HOBO_FISHING_KIT_DESC">
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<English>Hobo Fishing Kit, catches dem fishes</English>
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<German>Hobo Fishing Kit fängt die Fische.</German>
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</Key>
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<Key ID="STR_EPOCH_CAMO_STORAGE_CRATE">
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<English>Camo Storage Crate</English>
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<German>Tarn-Lagerkiste</German>
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</Key>
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<Key ID="STR_EPOCH_CAMO_STORAGE_CRATE_DESC">
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<English>A storage crate with a green camo net.</English>
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<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
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</Key>
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<Key ID="STR_FAL_Street_Sign">
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