Add another backpack

Model made by @Helion4
This commit is contained in:
AirwavesMan
2021-01-11 15:45:07 +01:00
parent 38d3ca843d
commit 0053449624
5 changed files with 168 additions and 2 deletions

View File

@@ -8,7 +8,8 @@ backpacks[] = {
{Loot_BACKPACK, 4, TerminalPack_DZE1},
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}

View File

@@ -182,6 +182,7 @@ class Category_31 {
class PartyPack_DZE1 {type = "trade_backpacks";buy[] = {7,"ItemGoldBar"};sell[] = {3,"ItemGoldBar"};};
class NightPack_DZE1 {type = "trade_backpacks";buy[] = {8,"ItemGoldBar"};sell[] = {4,"ItemGoldBar"};};
class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
class AirwavesPack_DZE1 {type = "trade_backpacks";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {-12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class CzechBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};
class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-12,"ItemGoldBar"};sell[] = {6,"ItemGoldBar"};};

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@@ -182,6 +182,7 @@ class Category_31 {
class PartyPack_DZE1 {type = "trade_backpacks";buy[] = {700,"worth"};sell[] = {350,"worth"};};
class NightPack_DZE1 {type = "trade_backpacks";buy[] = {800,"worth"};sell[] = {400,"worth"};};
class SurvivorPack_DZE1 {type = "trade_backpacks";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
class AirwavesPack_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_DZE1 {type = "trade_backpacks";buy[] = {-1200,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_Camping_DZE1 {type = "trade_backpacks";buy[] = {1200,"worth"};sell[] = {600,"worth"};};
class CzechBackpack_OD_DZE1 {type = "trade_backpacks";buy[] = {-1,"worth"};sell[] = {600,"worth"};};

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@@ -564,6 +564,34 @@ class SurvivorPack_DZE2 : SurvivorPack_DZE1
init="[(_this select 0),'CfgVehicles','SurvivorPack_DZE2'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
};
};
class AirwavesPack_DZE1 : Bag_Base_EP1
{
scope = 2;
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE1;
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE1;
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
transportMaxWeapons = 7;
transportMaxMagazines = 35;
class eventHandlers
{
init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE1'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
};
};
class AirwavesPack_DZE2 : Bag_Base_EP1
{
scope = 2;
displayname = $STR_BACKPACK_NAME_AIRWAVES_DZE2;
descriptionShort = $STR_BACKPACK_DESC_AIRWAVES_DZE2;
model = "\z\addons\dayz_epoch_u\clothes\dze_wavesbag_01.p3d";
picture = "\ice_apo_resistance\icons\backpack4_ca.paa";
transportMaxWeapons = 9;
transportMaxMagazines = 45;
class eventHandlers
{
init="[(_this select 0),'CfgVehicles','AirwavesPack_DZE2'] execVM '\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf';";
};
};
class CzechBackpack_DZE1 : DZ_CivilBackpack_EP1
{
displayname = $STR_BACKPACK_NAME_CZECH_DZE1;

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@@ -25020,7 +25020,22 @@
<Dutch>%1 &lt;br/&gt;Inhoud: %2 liter</Dutch>
<French>%1 &lt;br/&gt;Taille: %2</French>
</Key>
<Key ID="STR_BACKPACK_NAME_AIRWAVES_DZE1">
<English>Airwaves Backpack</English>
<German>Airwaves Rucksack</German>
</Key>
<Key ID="STR_BACKPACK_DESC_AIRWAVES_DZE1">
<English>Airwaves Backpack &lt;br/&gt;Capacity: 35 items</English>
<German>Airwaves Rucksack &lt;br/&gt;Volumen: 35 Liter</German>
</Key>
<Key ID="STR_BACKPACK_NAME_AIRWAVES_DZE2">
<English>Airwaves Backpack+</English>
<German>Airwaves Rucksack+</German>
</Key>
<Key ID="STR_BACKPACK_DESC_AIRWAVES_DZE2">
<English>Airwaves Backpack &lt;br/&gt;Capacity: 45 items</English>
<German>Airwaves Rucksack &lt;br/&gt;Volumen: 45 Liter</German>
</Key>
<Key ID="STR_EPOCH_ACTIONS_HALO">
<English>HALO Jump</English>
<German>Fallschirm Sprung</German>
@@ -32342,6 +32357,10 @@
<Key ID="STR_EPOCH_ACTION_CRAFT_STORAGE_CRATE">
<English>Craft Storage Crate</English>
<German>Lagerkiste herstellen</German>
</Key>
<Key ID="STR_EPOCH_ACTION_CRAFT_CAMO_STORAGE_CRATE">
<English>Craft Camo Storage Crate</English>
<German>Tarn-Lagerkiste herstellen</German>
</Key>
<Key ID="STR_BLD_ACTIONS_OPEN_GATE">
<English>Open Gate</English>
@@ -32839,6 +32858,122 @@
<English>A suitcase with a bomb inside.</English>
<German>Ein Koffer mit einer Bombe im Inneren.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_RABBIT">
<English>Rabbit Skin</English>
<German>Hasenhaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_RABBIT_DESC">
<English>A packet of rabbit skin.</English>
<German>Ein Paket Hasenhaut.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_COW">
<English>Cow Skin</English>
<German>Kuhhaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_COW_DESC">
<English>A packet of cow skin.</English>
<German>Ein Paket Kuhhaut.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_GOAT">
<English>Goat Skin</English>
<German>Ziegenhaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_GOAT_DESC">
<English>A packet of goat skin.</English>
<German>Ein Paket Ziegenhaut.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_BOAR">
<English>Boar Skin</English>
<German>Wildschweinhaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_BOAR_DESC">
<English>A packet of boar skin.</English>
<German>Ein Paket Wildschweinhaut.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_DOG">
<English>Dog Skin</English>
<German>Hundehaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_DOG_DESC">
<English>A packet of dog skin.</English>
<German>Ein Paket Hundehaut.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_SHEEP">
<English>Sheep Skin</English>
<German>Schafshaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_SHEEP_DESC">
<English>A packet of sheep skin.</English>
<German>Ein Paket Schafshaut.</German>
</Key>
<Key ID="STR_EPOCH_WOOL">
<English>Wool</English>
<German>Wolle</German>
</Key>
<Key ID="STR_EPOCH_WOOL_DESC">
<English>A packet of wool.</English>
<German>Ein Paket Wolle.</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN">
<English>Animal Skin</English>
<German>Tierhaut</German>
</Key>
<Key ID="STR_EPOCH_ANIMAL_SKIN_DESC">
<English>A packet of animal skin.</English>
<German>Ein Paket Tierhaut.</German>
</Key>
<Key ID="STR_EPOCH_LEATHER">
<English>Leather</English>
<German>Leder</German>
</Key>
<Key ID="STR_EPOCH_LEATHER_DESC">
<English>A packet of leather.</English>
<German>Ein Paket Leder.</German>
</Key>
<Key ID="STR_EPOCH_PLASTIC_PARTS">
<English>Plastic Parts</English>
<German>Plastikteile</German>
</Key>
<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
<English>A crate of plastic parts.</English>
<German>Eine Kiste mit Plastikteilen.</German>
</Key>
<Key ID="STR_EPOCH_CERAMIC_PARTS">
<English>Ceramic Parts</English>
<German>Keramikteile</German>
</Key>
<Key ID="STR_EPOCH_PLASTIC_PARTS_DESC">
<English>A crate of ceramic parts.</English>
<German>Eine Kiste mit Keramikteile.</German>
</Key>
<Key ID="STR_EPOCH_SLUGS_IN_A_CAN">
<English>Slugs in a can</English>
</Key>
<Key ID="STR_EPOCH_SLUGS_IN_A_CAN_DESC">
<English>Slugs in a can</English>
</Key>
<Key ID="STR_EPOCH_TIN_OF_POWDER">
<English>Tin of Powder</English>
</Key>
<Key ID="STR_EPOCH_TIN_OF_POWDER_DESC">
<English>Tin of Powder has medicinal qualities</English>
<German>Zinnpulver in medizinscher Qualität.</German>
</Key>
<Key ID="STR_EPOCH_HOBO_FISHING_KIT">
<English>Hobo Fishing Kit</English>
</Key>
<Key ID="STR_EPOCH_HOBO_FISHING_KIT_DESC">
<English>Hobo Fishing Kit, catches dem fishes</English>
<German>Hobo Fishing Kit fängt die Fische.</German>
</Key>
<Key ID="STR_EPOCH_CAMO_STORAGE_CRATE">
<English>Camo Storage Crate</English>
<German>Tarn-Lagerkiste</German>
</Key>
<Key ID="STR_EPOCH_CAMO_STORAGE_CRATE_DESC">
<English>A storage crate with a green camo net.</English>
<German>Eine Lagerkiste mit einem grünen Tarnetz.</German>
</Key>
<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
<Key ID="STR_FAL_Street_Sign">