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better math
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@@ -56,7 +56,7 @@ if (_unit == player) then
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{!_isPZombie});
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_humanityHit = 0;
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if (!_punishment && {(DayZ_LastHumanityChange + 5) > diag_tickTime}) then {
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if (!_punishment && {(DayZ_LastHumanityChange + 3) < diag_tickTime}) then {
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DayZ_LastHumanityChange = diag_tickTime;
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_myKills = 200 - (((player getVariable ["humanKills",0]) / 3) * 150);
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// how many non bandit players have I (the shot/damaged player) killed?
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