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better gear menu check
should be less annoying
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@@ -11,12 +11,17 @@ if ((vehicle player) == player) then {
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if (locked _cTarget && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) <= _dis}) then {
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_exit = true;
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} else {
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_nearestObjects = (position player) nearEntities [["Air", "Car", "Motorcycle", "Tank"], 26];
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_nearestObjects = (position player) nearEntities [["Air", "Car", "Motorcycle", "Tank", "Ship"], 26];
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if (count _nearestObjects >= 1) then {
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{
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_isAir = false;
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if (_x isKindOf "Air") then {_isAir = true; if (_x isKindOf "USEC_ch53_E" || _x isKindOf "MV22") then {_dis = 25;} else {_dis = 12;};} else {_dis = 8;};
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if (locked _x && {(_x isKindOf "LandVehicle") or {_isAir} or {_x isKindOf "Ship"}} && {(player distance _x) <= _dis}) then {
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_vehType = TypeOf _x;
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_dis = getNumber (configFile >> "CfgVehicles" >> _vehType >> "supplyRadius");
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if (_dis < 2) then {_dis = _dis * 4;} else {_dis = _dis * 3;}; //There seems to be significant inaccuracy of the supplyRadius config definition that is worse when the value is smaller
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_dis = _dis min 12;
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_gearSelection = getText (configFile >> "CfgVehicles" >> _vehType >> "memoryPointSupply");
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_supplyPositionWorld = _x modelToWorld (_x selectionPosition _gearSelection);
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if (_x isKindOf "USEC_ch53_E" || _x isKindOf "MV22") then {_dis = 25;};
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if (locked _x && {(_supplyPositionWorld distance player) <= _dis}) then {
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_exit = true;
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};
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} forEach _nearestObjects;
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