Hide more map objects that clip in Land_houseV_2T2

Vanilla commit:

504da5afbb
This commit is contained in:
ebayShopper
2017-12-21 17:06:05 -05:00
parent 2c83f2dfe4
commit 0690e85a22
2 changed files with 21 additions and 3 deletions

View File

@@ -12,6 +12,11 @@ private "_object";
} count [
//Clip into Land_houseV_2T2 interior
[[3555,2560,0],327215], //psi_bouda.p3d dog house
[[10603,2418,0],363524], //psi_bouda.p3d dog house
[[4402,5661,0],214072], //psi_bouda.p3d dog house
[[4488,6401,0],212813], //psi_bouda.p3d dog house
[[2703,10074,0],123787], //psi_bouda.p3d dog house
[[11770,12196,0],251560], //psi_bouda.p3d dog house
//Clip into zero_building Land_HouseV_3I3
[[2799,5209,0],187483], //fuel_tank_small.p3d
@@ -20,13 +25,21 @@ private "_object";
//Clip into zero_building Land_HouseV_1L2
[[3672,2435,0],327675], //kbud.p3d outhouse
//Floating zero_building Land_Shed_W4
[[7261,2799,0],342775]
//Buildings too high above terrain level to enter
[[7261,2799,0],342775], //Land_Shed_W4 zero_building
//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
[[8679,2428,0],358075],
[[13351,5442,0],306657],
[[1746,2181,0],324987]
];
//Respawn at correct position
[[
["Land_Shed_W4",[7261.45,2799.33,0],317.308],
["Fence_corrugated_plate",[7262.15,2805.85,0],142.308],
["Fence_corrugated_plate",[7265.2,2808.42,0],137.308]
["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],
//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
["Land_houseV_2T2",[8678.94,2427.98,-0.3],245],
["Land_houseV_2T2",[13350.6,5441.92,-0.1],0],
["Land_houseV_2T2",[1746.44,2180.63,-0.1],175]
],true,true,true] call fnc_spawnObjects;

View File

@@ -165,6 +165,11 @@ if (toLower worldName == "chernarus") then {
[[4654,9595,0],145260],
//Clip into Land_houseV_2T2
[[3553,2563,0],327203], //popelnice.p3d trash can
[[9649,10412,0],240641], //popelnice.p3d trash can
[[12085,3581,0],373017], //popelnice.p3d trash can
[[2632,5064,0],188661], //popelnice.p3d trash can
[[11772,12195,0],251224], //lavicka_1.p3d bench
[[2581,3456,0],1019127], //lavicka_2.p3d bench
//Clip into zero_building Land_HouseV_3I3
[[2800,5202,0],187548], //popelnice.p3d trash can
//Clip into zero_building Land_HouseV_1L2