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Hide more map objects that clip in Land_houseV_2T2
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504da5afbb
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@@ -12,6 +12,11 @@ private "_object";
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} count [
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//Clip into Land_houseV_2T2 interior
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[[3555,2560,0],327215], //psi_bouda.p3d dog house
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[[10603,2418,0],363524], //psi_bouda.p3d dog house
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[[4402,5661,0],214072], //psi_bouda.p3d dog house
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[[4488,6401,0],212813], //psi_bouda.p3d dog house
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[[2703,10074,0],123787], //psi_bouda.p3d dog house
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[[11770,12196,0],251560], //psi_bouda.p3d dog house
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//Clip into zero_building Land_HouseV_3I3
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[[2799,5209,0],187483], //fuel_tank_small.p3d
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@@ -20,13 +25,21 @@ private "_object";
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//Clip into zero_building Land_HouseV_1L2
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[[3672,2435,0],327675], //kbud.p3d outhouse
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//Floating zero_building Land_Shed_W4
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[[7261,2799,0],342775]
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//Buildings too high above terrain level to enter
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[[7261,2799,0],342775], //Land_Shed_W4 zero_building
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//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
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[[8679,2428,0],358075],
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[[13351,5442,0],306657],
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[[1746,2181,0],324987]
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];
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//Respawn at correct position
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[[
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["Land_Shed_W4",[7261.45,2799.33,0],317.308],
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["Fence_corrugated_plate",[7262.15,2805.85,0],142.308],
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["Fence_corrugated_plate",[7265.2,2808.42,0],137.308]
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["Fence_corrugated_plate",[7265.2,2808.42,0],137.308],
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//Land_houseV_2T2 back stairs too high, temporary until Streatman model update
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["Land_houseV_2T2",[8678.94,2427.98,-0.3],245],
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["Land_houseV_2T2",[13350.6,5441.92,-0.1],0],
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["Land_houseV_2T2",[1746.44,2180.63,-0.1],175]
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],true,true,true] call fnc_spawnObjects;
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@@ -165,6 +165,11 @@ if (toLower worldName == "chernarus") then {
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[[4654,9595,0],145260],
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//Clip into Land_houseV_2T2
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[[3553,2563,0],327203], //popelnice.p3d trash can
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[[9649,10412,0],240641], //popelnice.p3d trash can
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[[12085,3581,0],373017], //popelnice.p3d trash can
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[[2632,5064,0],188661], //popelnice.p3d trash can
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[[11772,12195,0],251224], //lavicka_1.p3d bench
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[[2581,3456,0],1019127], //lavicka_2.p3d bench
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//Clip into zero_building Land_HouseV_3I3
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[[2800,5202,0],187548], //popelnice.p3d trash can
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//Clip into zero_building Land_HouseV_1L2
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