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wrong variable used here
@zabn let me know if this is not correct.
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@@ -258,7 +258,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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s_player_deleteBuild = -1;
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};
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_liftHelis = nearestObjects [player, DZE_HeliAllowTow, 30];
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_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 30];
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_liftHeli = objNull;
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_found = false;
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{
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