fixes and cleanup

This commit is contained in:
[VB]AWOL
2013-11-25 08:49:42 -06:00
parent 9e37dee845
commit 974362664f
5 changed files with 47 additions and 73 deletions

View File

@@ -3,10 +3,6 @@ private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
// Test cannot lock while another player is nearby
// _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
// if(_playerNear) exitWith {cutText ["Cannot take item while another player is nearby." , "PLAIN DOWN"]; };
if (!DZE_CanPickup) exitWith { cutText [(localize "str_epoch_player_38") , "PLAIN DOWN"]; };
DZE_CanPickup = false;
@@ -15,55 +11,40 @@ _type = _array select 0;
_classname = _array select 1;
_holder = _array select 2;
_playerID = getPlayerUID player;
_text = getText (configFile >> _type >> _classname >> "displayName");
_claimedBy = _holder getVariable["claimed","0"];
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
// Only allow if not already claimed.
if (_claimedBy == "0" or !_playerNear) then {
// Since item was not claimed proceed with claiming it.
_holder setVariable["claimed",_playerID,true];
// if holder is null disallow pickup for 5 seconds
if(isNull _holder) exitWith {
[] spawn {
sleep 5;
DZE_CanPickup = true;
};
};
if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
// Check if closest player
_PlayerNear = _holder call dze_isnearest_player;
if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]};
_text = getText (configFile >> _type >> _classname >> "displayName");
player playActionNow "PutDown";
_claimedBy = _holder getVariable["claimed","0"];
if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
// test to see if item still exists just before adding and removing
if(isNull _holder) exitWith { sleep 1; DZE_CanPickup = true; };
if(_classname isKindOf "Bag_Base_EP1") then {
_PlayerNear = _holder call dze_isnearest_player;
if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]};
diag_log("Picked up a bag: " + _classname);
player action ["TakeBag", _holder];
if(_classname isKindOf "Bag_Base_EP1") exitwith {
// diag_log("Picked up a bag: " + _classname);
if(_classname == typeOf _holder) then {
player action ["TakeBag", _holder];
};
};
_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
_qty = count _obj;
if(_qty >= 1) then {
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","sledge_swing"];
_config = (configFile >> _type >> _classname);
_isOk = [player,_config] call BIS_fnc_invAdd;
if (_isOk) then {
deleteVehicle _holder;
if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
if (_type == "cfgWeapons") then {
_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
//_wtype = ((weapons player) select 0);
@@ -74,19 +55,11 @@ if(_qty >= 1) then {
};
};
};
//adding melee mags back if needed
switch (primaryWeapon player) do
{
case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
case "MeleeMachete": {player addMagazine 'Machete_Swing';};
case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
case "MeleeSledge": {player addMagazine 'sledge_swing';};
};
};
};
sleep 1;
DZE_CanPickup = true;
// disallow another pickup action for 5 seconds.
[] spawn {
sleep 5;
DZE_CanPickup = true;
};

View File

@@ -3,29 +3,28 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text"];
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"];
if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
TradeInprogress = true;
_obj = _this;
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
_unlockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "unlockedClass");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
s_player_unlockvault = 1;
_obj = _this;
_objType = typeOf _obj;
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
// Silently exit if object no longer exists or alive
if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]};
@@ -35,7 +34,6 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = getPlayerUID player;
// Only allow if not already claimed.
@@ -57,15 +55,15 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
_obj setVariable["packing",1];
_weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]];
player playActionNow "Medic";
sleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
sleep 5;
_weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]];
_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
// Remove locked vault
deleteVehicle _obj;
@@ -121,7 +119,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
player playActionNow "Medic";
sleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;
null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
_nul = [player,25,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"];
};

View File

@@ -1,7 +1,11 @@
private ["_holder","_type","_classname","_name","_actionSet"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
_name = getText (configFile >> _type >> _classname >> "displayName");
_actionSet = _holder getVariable["actionSet", false];
@@ -10,5 +14,4 @@ if (!_actionSet) then {
s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_holder setVariable["actionSet", true];
};

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@@ -1,7 +1,7 @@
private["_holder","_type","_classname","_name"];
private["_holder","_type","_classname","_name","_null"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName");
null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;

View File

@@ -9,7 +9,7 @@ _name = getText (configFile >> _type >> _classname >> "displayName");
if(player isKindOf "PZombie_VB") exitWith {};
actionMonitor = {
private["_holder","_type","_classname","_name","_action","_distance","_run","_timeout"];
private ["_holder","_type","_classname","_name","_action","_distance","_run","_timeout","_null"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
@@ -37,7 +37,7 @@ actionMonitor = {
};
// Stop the loop and fall back to old code
if (_distance > 100) then {
null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_run = false;
_timeout = 0;