mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
fixes and cleanup
This commit is contained in:
@@ -3,10 +3,6 @@ private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_
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// Exit if player zombie
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if(player isKindOf "PZombie_VB") exitWith {};
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// Test cannot lock while another player is nearby
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// _playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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// if(_playerNear) exitWith {cutText ["Cannot take item while another player is nearby." , "PLAIN DOWN"]; };
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if (!DZE_CanPickup) exitWith { cutText [(localize "str_epoch_player_38") , "PLAIN DOWN"]; };
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DZE_CanPickup = false;
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@@ -15,55 +11,40 @@ _type = _array select 0;
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_classname = _array select 1;
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_holder = _array select 2;
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_playerID = getPlayerUID player;
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_text = getText (configFile >> _type >> _classname >> "displayName");
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_claimedBy = _holder getVariable["claimed","0"];
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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// Only allow if not already claimed.
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if (_claimedBy == "0" or !_playerNear) then {
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// Since item was not claimed proceed with claiming it.
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_holder setVariable["claimed",_playerID,true];
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// if holder is null disallow pickup for 5 seconds
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if(isNull _holder) exitWith {
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[] spawn {
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sleep 5;
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DZE_CanPickup = true;
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};
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};
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if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
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// Check if closest player
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_PlayerNear = _holder call dze_isnearest_player;
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if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]};
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_text = getText (configFile >> _type >> _classname >> "displayName");
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player playActionNow "PutDown";
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_claimedBy = _holder getVariable["claimed","0"];
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if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
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if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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// test to see if item still exists just before adding and removing
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if(isNull _holder) exitWith { sleep 1; DZE_CanPickup = true; };
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if(_classname isKindOf "Bag_Base_EP1") then {
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_PlayerNear = _holder call dze_isnearest_player;
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if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]};
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diag_log("Picked up a bag: " + _classname);
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player action ["TakeBag", _holder];
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if(_classname isKindOf "Bag_Base_EP1") exitwith {
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// diag_log("Picked up a bag: " + _classname);
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if(_classname == typeOf _holder) then {
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player action ["TakeBag", _holder];
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};
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};
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_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
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_qty = count _obj;
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if(_qty >= 1) then {
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","sledge_swing"];
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_config = (configFile >> _type >> _classname);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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//_wtype = ((weapons player) select 0);
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@@ -74,19 +55,11 @@ if(_qty >= 1) then {
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};
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};
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};
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//adding melee mags back if needed
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switch (primaryWeapon player) do
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{
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case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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case "MeleeSledge": {player addMagazine 'sledge_swing';};
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};
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};
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};
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sleep 1;
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DZE_CanPickup = true;
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// disallow another pickup action for 5 seconds.
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[] spawn {
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sleep 5;
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DZE_CanPickup = true;
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};
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@@ -3,29 +3,28 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text"];
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"];
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
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_unlockedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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{player removeAction _x} forEach s_player_combi;s_player_combi = [];
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s_player_unlockvault = 1;
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_obj = _this;
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_objType = typeOf _obj;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
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// Silently exit if object no longer exists or alive
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if(isNull _obj or !(alive _obj)) exitWith { TradeInprogress = false; };
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_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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_ownerID = _obj getVariable["CharacterID","0"];
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if (_alreadyPacking == 1) exitWith {TradeInprogress = false; cutText [format[(localize "str_epoch_player_124"),_text], "PLAIN DOWN"]};
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@@ -35,7 +34,6 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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_playerID = getPlayerUID player;
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// Only allow if not already claimed.
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@@ -57,15 +55,15 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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_obj setVariable["packing",1];
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_weapons = _obj getVariable["WeaponCargo",[]];
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_magazines = _obj getVariable["MagazineCargo",[]];
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_backpacks = _obj getVariable["BackpackCargo",[]];
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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sleep 5;
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_weapons = _obj getVariable["WeaponCargo",[]];
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_magazines = _obj getVariable["MagazineCargo",[]];
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_backpacks = _obj getVariable["BackpackCargo",[]];
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Remove locked vault
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deleteVehicle _obj;
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@@ -121,7 +119,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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null = [player,25,true,(getPosATL player)] spawn player_alertZombies;
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_nul = [player,25,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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cutText [format[(localize "str_epoch_player_126"),_text], "PLAIN DOWN"];
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};
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@@ -1,7 +1,11 @@
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private ["_holder","_type","_classname","_name","_actionSet"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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// Exit if player zombie
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if(player isKindOf "PZombie_VB") exitWith {};
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_name = getText (configFile >> _type >> _classname >> "displayName");
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_actionSet = _holder getVariable["actionSet", false];
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@@ -10,5 +14,4 @@ if (!_actionSet) then {
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s_player_holderPickup = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_holder setVariable["actionSet", true];
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};
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@@ -1,7 +1,7 @@
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private["_holder","_type","_classname","_name"];
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private["_holder","_type","_classname","_name","_null"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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_name = getText (configFile >> _type >> _classname >> "displayName");
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null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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@@ -9,7 +9,7 @@ _name = getText (configFile >> _type >> _classname >> "displayName");
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if(player isKindOf "PZombie_VB") exitWith {};
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actionMonitor = {
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private["_holder","_type","_classname","_name","_action","_distance","_run","_timeout"];
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private ["_holder","_type","_classname","_name","_action","_distance","_run","_timeout","_null"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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@@ -37,7 +37,7 @@ actionMonitor = {
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};
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// Stop the loop and fall back to old code
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if (_distance > 100) then {
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null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_run = false;
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_timeout = 0;
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