mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update new runover death message
This commit is contained in:
@@ -182,7 +182,7 @@ if (_unit == player) then {
|
||||
case (_ammo == "RunOver"): {"runover"};
|
||||
case (_ammo == "Dragged"): {"eject"};
|
||||
case (_ammo in MeleeAmmo): {"melee"};
|
||||
case (!isNil "_wpst" && {!(_wpst select 0 in ["","Throw"])}): {"shot"};
|
||||
case (!isNil "_wpst" && {!(_wpst select 0 in ["","Throw"]) or (vehicle _source != _source)}): {"shot"};
|
||||
default {"none"};
|
||||
};
|
||||
if (dayz_lastDamageSource != "none") then {dayz_lastDamageTime = diag_tickTime;};
|
||||
|
||||
@@ -605,7 +605,7 @@ if (!isDedicated) then {
|
||||
death_4 = "";
|
||||
};
|
||||
|
||||
death_1 = format["<t size='.528' align='left'>%1</t><img size='.8' align='left' image='%2'/><t size='.528' align='left'> %3 (%4m)</t>",_sourceName,_icon,_playerName,_distance];
|
||||
death_1 = format["<t size='.528' align='left' color='#a81e13'>%1</t><img size='.8' align='left' image='%2'/><t size='.528' align='left' color='#3FB07D'> %3 (%4m)</t>",_sourceName,_icon,_playerName,_distance];
|
||||
death_1_time = diag_ticktime;
|
||||
_message = format ["%1<br />%2<br />%3<br />%4",death_1,death_2,death_3,death_4];
|
||||
[_message,safeZoneX,safeZoneY,10,0,0,8000] spawn BIS_fnc_dynamicText;
|
||||
|
||||
@@ -324,22 +324,23 @@ if (!isDedicated) then {
|
||||
|
||||
// EPOCH ADDITION
|
||||
"PVDZE_deathMessage" addPublicVariableEventHandler {
|
||||
private "_weapon";
|
||||
private ["_root","_weapon"];
|
||||
_message = _this select 1;
|
||||
_message = switch (_message select 0) do {
|
||||
case "died": {format [localize "str_player_death_died",_message select 1,localize format["str_death_%1",_message select 2]]};
|
||||
case "killed": {
|
||||
_weapon = _message select 3;
|
||||
switch true do {
|
||||
case (isClass (configFile >> "CfgWeapons" >> _weapon)): {
|
||||
_message set [3, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
|
||||
_message set [5, getText (configFile >> "CfgWeapons" >> _weapon >> "picture")];
|
||||
};
|
||||
case (isClass (configFile >> "CfgVehicles" >> _weapon)): {
|
||||
_message set [3, getText (configFile >> "CfgVehicles" >> _weapon >> "displayName")];
|
||||
_message set [5, getText (configFile >> "CfgVehicles" >> _weapon >> "picture")];
|
||||
};
|
||||
default {_message set [5,""]};
|
||||
_root = switch true do {
|
||||
case (isClass (configFile >> "CfgWeapons" >> _weapon)): {"CfgWeapons"};
|
||||
case (isClass (configFile >> "CfgVehicles" >> _weapon)): {"CfgVehicles"};
|
||||
case (isClass (configFile >> "CfgMagazines" >> _weapon)): {"CfgMagazines"};
|
||||
default {""};
|
||||
};
|
||||
if (_root == "") then {
|
||||
_message set [5,""];
|
||||
} else {
|
||||
_message set [3,getText (configFile >> _root >> _weapon >> "displayName")];
|
||||
_message set [5,getText (configFile >> _root >> _weapon >> "picture")];
|
||||
};
|
||||
if (DZE_DeathMsgDynamicText) then {_message call dayz_killFeed};
|
||||
format [localize "str_player_death_killed",_message select 1,_message select 2,_message select 3,_message select 4]
|
||||
|
||||
@@ -44,7 +44,7 @@ diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
|
||||
|
||||
|
||||
// EPOCH DEATH MESSAGES
|
||||
if (_method in ["explosion","melee","runover","shot","shothead","shotheavy"]) then {
|
||||
if (_method in ["explosion","melee","shot","shothead","shotheavy"]) then {
|
||||
if (_sourceName == _playerName) then {
|
||||
_message = ["suicide",_playerName];
|
||||
} else {
|
||||
@@ -55,7 +55,7 @@ if (_method in ["explosion","melee","runover","shot","shothead","shotheavy"]) th
|
||||
};
|
||||
} else {
|
||||
// No source name, distance or weapon needed: "%1 died from %2" str_death_%1 (see stringtable)
|
||||
// Possible methods: ["bled","combatlog","crushed","dehyd","eject","fall","starve","sick","rad","unknown","zombie"]
|
||||
// Possible methods: ["bled","combatlog","crushed","dehyd","eject","fall","starve","sick","rad","runover","unknown","zombie"]
|
||||
_message = ["died",_playerName,_method];
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user