mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix door/plot management friends not writing to DB
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@@ -533,15 +533,12 @@ if (_canBuild select 0) then {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
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if (_lockable == 3) then {
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_tmpbuilt setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_tmpbuilt,"gear"];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], [[([player] call FNC_GetPlayerUID),(name player)]]];
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};
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages; //display new combination
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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@@ -554,18 +551,17 @@ if (_canBuild select 0) then {
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} else {
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
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if (_canBuild select 1) then {
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_tmpbuilt setVariable ["plotfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_tmpbuilt,"gear"];
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_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
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};
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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};
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};
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} else { //if magazine was not removed, cancel publish
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@@ -441,15 +441,12 @@ if (_canBuild select 0) then {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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if (_lockable == 3) then {
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_tmpbuilt setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_tmpbuilt,"gear"];
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], [[([player] call FNC_GetPlayerUID),(name player)]]];
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};
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} else {
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PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
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systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
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@@ -462,18 +459,17 @@ if (_canBuild select 0) then {
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} else {
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if (DZE_permanentPlot) then {
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_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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if (_canBuild select 1) then {
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_tmpbuilt setVariable ["plotfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_tmpbuilt,"gear"];
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_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
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_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
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};
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} else {
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PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
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};
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publicVariableServer "PVDZ_obj_Publish";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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};
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};
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} else {
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@@ -128,18 +128,17 @@ if ((count _upgrade) > 0) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
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_object setVariable ["ownerPUID",_ownerID,true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
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if (_lockable == 3) then {
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_object setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
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PVDZ_veh_Save = [_object,"gear"];
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_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
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_object setVariable ["doorfriends", _friendsArr, true];
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr];
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
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};
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} else {
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PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
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};
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publicVariableServer "PVDZE_obj_Swap";
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if (!isNil "PVDZ_veh_Save") then {
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publicVariableServer "PVDZ_veh_Save";
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};
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player reveal _object;
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@@ -1,12 +1,16 @@
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private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_objectID","_objectUID","_proceed","_activatingplayer"];
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private ["_activatingplayerUID","_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_inv","_objectID","_objectUID","_proceed","_activatingplayer"];
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//[dayz_characterID,_tent,[_dir,_location],"TentStorage"]
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_charID = _this select 0;
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_object = _this select 1;
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_worldspace = _this select 2;
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_class = _this select 3;
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_obj = _this select 4;
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_obj = _this select 4;
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_activatingplayer = _this select 5;
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_activatingplayerUID = [_activatingplayer] call FNC_GetPlayerUID;
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_inv = [];
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if ((count _this) > 6) then {
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_inv = _this select 6;
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};
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_proceed = false;
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_objectID = "0";
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@@ -57,7 +61,8 @@ _uid = _worldspace call dayz_objectUID2;
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//Send request
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//_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace, [], [], 0,_uid];
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace call AN_fnc_formatWorldspace, [], [], 0,_uid]; // Precise Base Building 1.0.5
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _charID, _worldspace call AN_fnc_formatWorldspace, _inv, [], 0,_uid]; // Precise Base Building 1.0.5
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//diag_log ("HIVE: WRITE: "+ str(_key));
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_key call server_hiveWrite;
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@@ -86,8 +86,8 @@ _object_inventory = {
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};
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};
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_previous = str(_object getVariable["lastInventory",[]]);
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if (str _inventory != _previous) then {
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//_previous = str(_object getVariable["lastInventory",[]]); //causes issues with door/plot management
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//if (str _inventory != _previous) then {
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_object setVariable["lastInventory",_inventory];
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if (_objectID == "0") then {
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_key = format["CHILD:309:%1:",_objectUID] + str _inventory + ":";
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@@ -100,7 +100,7 @@ _object_inventory = {
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#endif
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_key call server_hiveWrite;
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};
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//};
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};
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_object_damage = {
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