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Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
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@@ -1,5 +1,23 @@
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== ROLLING CHANGE LOG 1.0.3.1 ==
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[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first.
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[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
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[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
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[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
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[FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k
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[FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k
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[FIXED] Optimized RoadFlare/chemlight code to use only one allMissionObjects call instead of two. @vbawol
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[FIXED] dayz_minpos was set to 0 for chernarus and should have been -1 or less. @vbawol
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[FIXED] Fixed some typos in Sahrani mission files. @vbawol
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[FIXED] Removed radar from GAZ Vodnik. @dayz10k
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[FIXED] Incorrect paths for tavi traders.
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[FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
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[FIXED] Fixed two createvehicle calls for weapon spawn_loot.@Torndeco
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[CHANGED] Null cleanup was not working as intended disabled bu default for further testing. @vbawol
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[CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol
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[CHANGED] Restructured server files. @vbawol
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://http://bmrf.me/ for hosting our development server.
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[REMOVED] Many uneeded diag_log calls removed.
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