Merge pull request #1083 from Fank/Feature/1078

Feature/1078 will remove key after selling vehicle
This commit is contained in:
vbawol
2014-02-06 12:27:50 -06:00

View File

@@ -1,4 +1,4 @@
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
@@ -26,9 +26,9 @@ if(_buy_o_sell == "sell") then {
};
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
[1,1] call dayz_HungerThirst;
// force animation
// force animation
player playActionNow "Medic";
r_interrupt = false;
@@ -36,7 +36,7 @@ _animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
@@ -54,7 +54,7 @@ while {r_doLoop} do {
};
r_doLoop = false;
if (!_finished) exitWith {
if (!_finished) exitWith {
r_interrupt = false;
if (vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
@@ -68,7 +68,7 @@ if (_finished) then {
_canAfford = false;
if(_bos == 1) then {
_distance = dayz_sellDistance_vehicle;
if (_part_in isKindOf "Air") then {
_distance = dayz_sellDistance_air;
@@ -83,11 +83,11 @@ if (_finished) then {
diag_log format["DEBUG vehicle sell count: %1", _count];
} else {
//buy
_trade_total = [[_part_in,_qty_in]] call epoch_itemCost;
_total_currency = call epoch_totalCurrency;
_return_change = _total_currency - _trade_total;
_return_change = _total_currency - _trade_total;
if (_return_change >= 0) then {
_canAfford = true;
};
@@ -107,10 +107,10 @@ if (_finished) then {
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity,_part_in,_qty_in];
};
publicVariableServer "PVDZE_obj_Trade";
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
if(_buy_o_sell == "buy") then {
if(_buy_o_sell == "buy") then {
waitUntil {!isNil "dayzTradeResult"};
@@ -125,19 +125,19 @@ if (_finished) then {
_keyNumber = (floor(random 2500)) + 1;
// Combine to key (eg.ItemKeyYellow2494) classname
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;
waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {
_done = [[[_part_in,_qty_in]],0] call epoch_returnChange;
if (_done) then {
if (_done) then {
// spawn vehicle
_dir = round(random 360);
@@ -148,7 +148,7 @@ if (_finished) then {
} else {
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
};
//place vehicle spawn marker (local)
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
@@ -157,7 +157,7 @@ if (_finished) then {
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
};
} else {
@@ -168,7 +168,7 @@ if (_finished) then {
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
};
} else {
//sell
_distance = dayz_sellDistance_vehicle;
if (_part_in isKindOf "Air") then {
@@ -177,7 +177,7 @@ if (_finished) then {
if (_part_in isKindOf "Ship") then {
_distance = dayz_sellDistance_boat;
};
_objects = nearestObjects [(getPosATL player), [_part_in], _distance];
diag_log format["DEBUG vehicle sell objects: %1", _objects];
@@ -193,14 +193,14 @@ if (_finished) then {
_okToSell = true;
// count parts
_tires = 0;
_tires = 0;
// total damage
// total damage
_tireDmg = 0;
_damage = 0;
{
if(["Wheel",_x,false] call fnc_inString) then {
{
if(["Wheel",_x,false] call fnc_inString) then {
_damage = [_obj,_x] call object_getHit;
_tireDmg = _tireDmg + _damage;
_tires = _tires + 1;
@@ -214,8 +214,9 @@ if (_finished) then {
};
};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_objectCharacterId = _obj getVariable ["CharacterID","0"];
_notSetup = (_objectID == "0" && _objectUID == "0");
@@ -223,21 +224,30 @@ if (_finished) then {
if(_okToSell) then {
//if(_objectID != "0" && _objectUID != "0") then {
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZE_obj_Delete";
deleteVehicle _obj;
deleteVehicle _obj;
// payout
// remove Key
_temp_keys = [];
_keyColor = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
{
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
if (getNumber(configFile >> "CfgWeapons" >> _x >> "keyid") == _objectCharacterId) then {
[_activatingPlayer,_x] call BIS_fnc_invRemove;
};
};
} forEach (items _activatingPlayer);
// payout
_canAfford = [[[_part_out,_qty_out]],1] call epoch_returnChange;
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
};
@@ -254,7 +264,7 @@ if (_finished) then {
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
} else {
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
};
};
};
};
DZE_ActionInProgress = false;