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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -47,7 +47,7 @@ if (_hasToolbox) then {
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//Remove melee magazines (BIS_fnc_invAdd fix)
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{player removeMagazines _x} count MeleeMagazines;
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_damage = [_vehicle,_hitpoint] call object_getHit;
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if (_damage < 1) then {
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if (_damage < 1 && {_damage > 0}) then {
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_BreakableParts = ["HitGlass1","HitGlass2","HitGlass3","HitGlass4","HitGlass5","HitGlass6","HitLGlass","HitRGlass","HitEngine","HitFuel","HitHRotor"];
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if (_hitpoint in _BreakableParts) then {
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if ((random 1) < (_damage * 0.9)) then { //max 90% chance to break
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@@ -57,7 +57,7 @@ if (_is6WheelType) then {
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//get every damaged part no matter how tiny damage is!
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_damagePercent = str(round(_damage * 100))+"% Damage";
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if (_damage < 1) then {
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if (_damage < 1 && {_damage > 0}) then {
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if ((_damage >= 0) and (_damage <= 0.25)) then {_color = "color='#00ff00'";}; //green
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if ((_damage >= 0.26) and (_damage <= 0.50)) then {_color = "color='#ffff00'";}; //yellow
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if ((_damage >= 0.51) and (_damage <= 0.75)) then {_color = "color='#ff8800'";}; //orange
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