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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove redundant player check. This is performed elsewhere.
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@@ -6,31 +6,29 @@ _unit = _this select 0;
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_medic = _this select 1;
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_isSepsis = _this select 2;
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if (_unit == player) then {
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r_player_injured = false;
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r_player_handler = false;
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r_player_injured = false;
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r_player_handler = false;
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// Reset sepsis variables if sepsis bandage was used.
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if (_isSepsis) then {
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r_player_Sepsis = [false, 0];
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_unit setVariable ["USEC_Sepsis", false, true];
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_unit setVariable ["sepsisStarted", nil];
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};
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if (r_player_blood == r_player_bloodTotal) then {
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player setVariable["USEC_lowBlood",false,true];
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};
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dayz_sourceBleeding = objNull;
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call fnc_usec_resetWoundPoints;
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1303;
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_control ctrlShow false;
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if (_medic != player) then {
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_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
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format [localize _msg,(name _medic)] call dayz_rollingMessages;
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};
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// Reset sepsis variables if sepsis bandage was used.
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if (_isSepsis) then {
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r_player_Sepsis = [false, 0];
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_unit setVariable ["USEC_Sepsis", false, true];
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_unit setVariable ["sepsisStarted", nil];
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};
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if (r_player_blood == r_player_bloodTotal) then {
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player setVariable["USEC_lowBlood",false,true];
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};
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dayz_sourceBleeding = objNull;
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call fnc_usec_resetWoundPoints;
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1303;
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_control ctrlShow false;
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if (_medic != player) then {
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_msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"};
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format [localize _msg,(name _medic)] call dayz_rollingMessages;
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};
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