mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
CfgLootSmall Done, left off at tents[] in CfgLoot
This commit is contained in:
@@ -1,3 +1,145 @@
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
//Not renamed yet
|
||||
#define DZ_BP_VestPouch DZ_Czech_Vest_Puch
|
||||
#define DZ_BP_Patrol DZ_Patrol_Pack_EP1
|
||||
#define DZ_BP_Assault DZ_Assault_Pack_EP1
|
||||
#define DZ_BP_Survival DZ_TK_Assault_Pack_EP1
|
||||
#define DZ_BP_Alice DZ_ALICE_Pack_EP1
|
||||
#define DZ_BP_British DZ_British_ACU
|
||||
#define DZ_BP_Czech DZ_CivilBackpack_EP1
|
||||
#define DZ_BP_Coyote DZ_Backpack_EP1
|
||||
|
||||
#define ItemBloodbagAPos bloodBagAPos
|
||||
#define ItemBloodbagANeg bloodBagANeg
|
||||
#define ItemBloodbagBPos bloodBagBPos
|
||||
#define ItemBloodbagBNeg bloodBagBNeg
|
||||
#define ItemBloodbagABPos bloodBagABPos
|
||||
#define ItemBloodbagABNeg bloodBagABNeg
|
||||
#define ItemBloodbagOPos bloodBagOPos
|
||||
#define ItemBloodbagONeg bloodBagONeg
|
||||
|
||||
#define ItemBloodTester bloodTester
|
||||
#define ItemTransfusionKit transfusionKit
|
||||
#define ItemBloodbagEmpty emptyBloodBag
|
||||
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "Groups\Buildings\Boat.hpp"
|
||||
#include "Groups\Buildings\Castle.hpp"
|
||||
#include "Groups\Buildings\Church.hpp"
|
||||
#include "Groups\Buildings\Construction.hpp"
|
||||
#include "Groups\Buildings\Farm.hpp"
|
||||
#include "Groups\Buildings\Hospital.hpp"
|
||||
#include "Groups\Buildings\Hunting.hpp"
|
||||
#include "Groups\Buildings\Industrial.hpp"
|
||||
#include "Groups\Buildings\Military.hpp"
|
||||
#include "Groups\Buildings\Office.hpp"
|
||||
#include "Groups\Buildings\Powerlines.hpp"
|
||||
#include "Groups\Buildings\Residential.hpp"
|
||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
||||
#include "Groups\Buildings\Supermarket.hpp"
|
||||
#include "Groups\Buildings\Toilet.hpp"
|
||||
#include "Groups\Buildings\Hangar.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
|
||||
#undef DZ_BP_VestPouch
|
||||
#undef DZ_BP_Patrol
|
||||
#undef DZ_BP_Assault
|
||||
#undef DZ_BP_Survival
|
||||
#undef DZ_BP_Alice
|
||||
#undef DZ_BP_British
|
||||
#undef DZ_BP_Czech
|
||||
#undef DZ_BP_Coyote
|
||||
|
||||
#undef ItemBloodbagAPos
|
||||
#undef ItemBloodbagANeg
|
||||
#undef ItemBloodbagBPos
|
||||
#undef ItemBloodbagBNeg
|
||||
#undef ItemBloodbagABPos
|
||||
#undef ItemBloodbagABNeg
|
||||
#undef ItemBloodbagOPos
|
||||
#undef ItemBloodbagONeg
|
||||
|
||||
#undef ItemBloodTester
|
||||
#undef ItemTransfusionKit
|
||||
#undef ItemBloodbagEmpty
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "Buildings\Residential.hpp"
|
||||
#include "Buildings\Boat.hpp"
|
||||
#include "Buildings\Castle.hpp"
|
||||
#include "Buildings\Church.hpp"
|
||||
#include "Buildings\Construction.hpp"
|
||||
#include "Buildings\CrashSite.hpp"
|
||||
#include "Buildings\Farm.hpp"
|
||||
#include "Buildings\Hospital.hpp"
|
||||
#include "Buildings\Hunting.hpp"
|
||||
#include "Buildings\Industrial.hpp"
|
||||
#include "Buildings\InfectedCamp.hpp"
|
||||
#include "Buildings\Military.hpp"
|
||||
#include "Buildings\Office.hpp"
|
||||
#include "Buildings\Powerlines.hpp"
|
||||
#include "Buildings\ResidentialRuins.hpp"
|
||||
#include "Buildings\Supermarket.hpp"
|
||||
#include "Buildings\Toilet.hpp"
|
||||
#include "Buildings\Roaming.hpp"
|
||||
#include "Buildings\Misc.hpp"
|
||||
};
|
||||
};
|
||||
/* //OLD SYSTEM MAKE INTO LEGACY SYSTEM?
|
||||
#include "CfgLootSmall.hpp"
|
||||
class CfgLoot {
|
||||
trash[] = {
|
||||
@@ -510,3 +652,4 @@ class CfgLoot {
|
||||
,{"M1014",0.4}
|
||||
};
|
||||
};
|
||||
*/
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
class CfgLootSmall {
|
||||
// This file is kept as a reference prior to release, delete if I forget
|
||||
/*class CfgLootSmall {
|
||||
trash[] = {
|
||||
{"TrashTinCan",0.5},
|
||||
{"TrashJackDaniels",0.05},
|
||||
@@ -273,4 +274,4 @@ class CfgLootSmall {
|
||||
{"M9SD",0.04},
|
||||
{"revolver_gold_EP1",0.01}
|
||||
};
|
||||
};
|
||||
}; */
|
||||
@@ -4,6 +4,7 @@ AmmoCivilian[] =
|
||||
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_9x18_MakarovSD},
|
||||
|
||||
//Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
@@ -12,10 +13,10 @@ AmmoCivilian[] =
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
//Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
|
||||
{Loot_MAGAZINE, 1, 8Rnd_B_Beneli_Pellets},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_B_Beneli_74Slug},
|
||||
{Loot_MAGAZINE, 3, 2Rnd_shotgun_74Pellets},
|
||||
{Loot_MAGAZINE, 5, 2Rnd_shotgun_74Slug}
|
||||
};
|
||||
|
||||
AmmoMilitaryLow[] =
|
||||
@@ -45,15 +46,24 @@ AmmoMilitaryLow[] =
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x54_PK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 50Rnd_762x54_UK59},
|
||||
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
|
||||
|
||||
{Loot_MAGAZINE, 3, 10Rnd_762x54_SVD},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
|
||||
@@ -63,6 +73,12 @@ AmmoMilitaryLow[] =
|
||||
{Loot_MAGAZINE, 5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 5, SmokeShell},
|
||||
@@ -77,6 +93,7 @@ AmmoMilitaryHigh[] =
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 5, 100Rnd_556x45_BetaCMag},
|
||||
|
||||
//Battle rifles
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
|
||||
@@ -94,7 +111,11 @@ AmmoMilitaryHigh[] =
|
||||
//Sniper rifles
|
||||
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
|
||||
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 6, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 7, 20Rnd_B_765x17_Ball},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
|
||||
@@ -2,10 +2,14 @@ Military[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, MakarovSD},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 1, M9_DZ},
|
||||
{Loot_WEAPON, 1, G17_DZ},
|
||||
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9SD},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 2, Revolver_DZ},
|
||||
{Loot_WEAPON, 0.5, revolver_gold_EP1},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 1, PDW_DZ},
|
||||
{Loot_WEAPON, 3, Bizon_DZ},
|
||||
@@ -63,10 +67,14 @@ Military[] =
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 1, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, M1911_DZ},
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, MakarovSD},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9SD},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 2, Revolver_DZ},
|
||||
{Loot_WEAPON, 0.5, revolver_gold_EP1},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 2, PDW_DZ},
|
||||
@@ -126,6 +134,7 @@ MilitarySpecial[] =
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_MAGAZINE, 0.5, MAAWS_HEAT},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
|
||||
@@ -6,9 +6,13 @@ Office[] =
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, MakarovSD},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9SD},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 2, Revolver_DZ},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
@@ -21,9 +25,14 @@ Office[] =
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
//{Loot_MAGAZINE, 3, 10x_303}, //IN GENERIC
|
||||
//{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR}, //IN GENERIC
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric}
|
||||
|
||||
@@ -11,9 +11,11 @@ Supermarket[] =
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_DZ},
|
||||
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 1, M9_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_DZ},
|
||||
//Rifles
|
||||
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
|
||||
54
SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
Normal file
54
SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
clothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_RU_Policeman_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Pilot_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Functionary1_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Priest_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Rocker1_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Rocker2_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Rocker3_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Rocker4_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_SurvivorW3_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_SurvivorWpink_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_SurvivorWurban_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ}
|
||||
};
|
||||
militaryclothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_Camo1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Sniper1_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Rocket_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Soldier1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Drake_Light_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Soldier_TL_PMC_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_Soldier_Sniper_PMC_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Soldier_Bodyguard_AA12_PMC_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_CZ_Special_Forces_GL_DES_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_FR_OHara_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_FR_Rodriguez_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Graves_Light_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_INS_Soldier_AR_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_INS_Soldier_CO_DZ}
|
||||
};
|
||||
specialclothes[] = {
|
||||
{Loot_MAGAZINE, 3, Skin_Ins_Soldier_GL_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_GUE_Commander_DZ}
|
||||
,{Loot_MAGAZINE, 4, Skin_Bandit1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_Bandit2_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_BanditW1_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_BanditW2_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_TK_INS_Soldier_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_TK_INS_Warlord_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_SurvivorWcombat_DZ}
|
||||
,{Loot_MAGAZINE, 3, Skin_SurvivorWdesert_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_MG_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Sniper_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_Crew_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_CO_DZ}
|
||||
,{Loot_MAGAZINE, 2, Skin_GUE_Soldier_2_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ}
|
||||
,{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ}
|
||||
};
|
||||
@@ -8,6 +8,7 @@ Consumable[] =
|
||||
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottle},
|
||||
{Loot_MAGAZINE, 1, ItemHeatPack},
|
||||
|
||||
{Loot_MAGAZINE, 3, ItemSodaCoke},
|
||||
{Loot_MAGAZINE, 3, ItemSodaPepsi},
|
||||
@@ -61,6 +62,7 @@ Consumable[] =
|
||||
{Loot_MAGAZINE, 2, FoodCanSardines},
|
||||
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
|
||||
{Loot_MAGAZINE, 2, FoodCanPasta},
|
||||
{Loot_MAGAZINE, 2, FoodBioMeat},
|
||||
|
||||
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusStew},
|
||||
|
||||
@@ -6,10 +6,15 @@ Generic[] =
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
|
||||
//DZE
|
||||
{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
|
||||
{Loot_MAGAZINE, 2, 10x_303},
|
||||
|
||||
// {Loot_MAGAZINE, 1, ItemBookBible},
|
||||
|
||||
{Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 1, equip_rope},
|
||||
{Loot_MAGAZINE, 1, equip_herb_box},
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
ZombieCivilian[] =
|
||||
{
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}
|
||||
{Loot_MAGAZINE, 3, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieCivilianViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCivilian},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
{Loot_MAGAZINE, 2, ItemAntibiotic1}
|
||||
};
|
||||
@@ -2,11 +2,16 @@ ZombieHunter[] =
|
||||
{
|
||||
{Loot_GROUP, 4, Consumable},
|
||||
{Loot_GROUP, 7, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 1, 5x_22_LR_17_HMR},
|
||||
{Loot_MAGAZINE, 2, 10x_303},
|
||||
{Loot_MAGAZINE, 2, ItemMixOil},
|
||||
{Loot_MAGAZINE, 2, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieHunterViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieHunter},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
{Loot_MAGAZINE, 2, ItemAntibiotic1}
|
||||
};
|
||||
@@ -1,6 +1,7 @@
|
||||
ZombieMilitary[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
@@ -10,5 +11,5 @@ ZombieMilitary[] =
|
||||
ZombieMilitaryViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMilitary},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
{Loot_MAGAZINE, 3, ItemAntibiotic1}
|
||||
};
|
||||
@@ -2,13 +2,16 @@ ZombiePolice[] =
|
||||
{
|
||||
{Loot_GROUP, 2, Consumable},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 2, ItemDocument},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_B_Beneli_Pellets},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||
{Loot_MAGAZINE, 3, HandRoadFlare}
|
||||
};
|
||||
|
||||
ZombiePoliceViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombiePolice},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
{Loot_MAGAZINE, 2, ItemAntibiotic1}
|
||||
};
|
||||
19
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp
Normal file
19
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Worker.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
ZombieWorker[] =
|
||||
{
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 2, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 3, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 2, ItemDocument},
|
||||
{Loot_MAGAZINE, 2, ItemWire},
|
||||
{Loot_MAGAZINE, 3, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 3, ItemComboLock},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead}
|
||||
};
|
||||
|
||||
ZombieWorkerViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCivilian},
|
||||
{Loot_MAGAZINE, 2, ItemAntibiotic1}
|
||||
};
|
||||
@@ -136,7 +136,8 @@
|
||||
model = "\Ca\characters_E\Overall\Overall";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\Ca\characters_E\Overall\Data\Overall_4_co.paa"};
|
||||
|
||||
zombieLoot = ZombieWorkerViral;
|
||||
|
||||
class Wounds {
|
||||
tex[] = {};
|
||||
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
|
||||
|
||||
@@ -316,7 +316,7 @@ class z_suit2 : z_suit1 {
|
||||
};
|
||||
class z_worker1 : zZombie_Base {
|
||||
displayName = $STR_ZNAME_WORKER;
|
||||
zombieLoot = ZombieCivilian;
|
||||
zombieLoot = ZombieWorker;
|
||||
model = "\Ca\characters_E\Overall\Overall";
|
||||
hiddenSelections[] = {"Camo"};
|
||||
|
||||
|
||||
17
SQF/dayz_code/NOTE.txt
Normal file
17
SQF/dayz_code/NOTE.txt
Normal file
@@ -0,0 +1,17 @@
|
||||
replace all of
|
||||
8Rnd_12Gauge_Buck
|
||||
8Rnd_12Gauge_Slug
|
||||
2Rnd_12Gauge_Buck
|
||||
2Rnd_12Gauge_Slug
|
||||
with original epoch ammo
|
||||
|
||||
CHANGED WEAPON CLASSES
|
||||
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, MakarovSD},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9SD},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 2, Revolver_DZ},
|
||||
{Loot_WEAPON, 0.5, revolver_gold_EP1},
|
||||
Reference in New Issue
Block a user