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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update vanilla fence damage
Vanilla commits:b56d85eb992eb963dc3f8b4a985cf6
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@@ -80,29 +80,26 @@ _damage = switch (1==1) do {
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};
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//Just incase damage from melee is 0 (higher tier fences have no melee damage) we return false
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if (_damage == 0) then { _damage = false; };
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//if (_damage == 0) then { _damage = false; };
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/*
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//Server running or client
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//Server running or client
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if (_damage > 0) then {
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if (isServer) then {
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if !(_obj in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, _obj];
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};
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//TotalDamage Set by the server
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_obj setDamage (damage _obj) + _damage;
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[_obj,(damage _obj) + _damage,"SERVER",dayz_serverKey] call server_addtoFenceUpdateArray;
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//diag_log format["Server Reporting - %1",needUpdate_FenceObjects];
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} else {
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//If its a client send to server for saving and damage setting.
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PVDZ_fence_Update = [_obj,(damage _obj) + _damage];
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PVDZ_fence_Update = [_obj,(damage _obj) + _damage,dayz_playerUID,dayz_authKey];
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publicVariableServer "PVDZ_fence_Update";
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//diag_log ("Client Reporting");
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};
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*/
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};
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diag_log format["Object: %1, Damage:%4 + %5(%2), Projectile:%3",(typeof _obj),((damage _obj) + _damage),((_this select 0) select 4),(damage _obj),_damage];
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// all "HandleDamage event" functions should return the effective damage that the engine will record for that part
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(damage _obj) + _damage
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//(damage _obj) + _damage
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false
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@@ -231,6 +231,8 @@ _object_maintenance = {
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_accessArray = _object getVariable ["dayz_padlockCombination",[]];
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_variables set [count _variables, ["ownerArray", _ownerArray]];
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_variables set [count _variables, ["padlockCombination", _accessArray]];
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_object setDamage 0;
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if (_objectID == "0") then {
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//_key = format["CHILD:309:%1:%2:",_objectUID,_ownerArray];
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@@ -86,23 +86,47 @@ dayz_Achievements = {
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//Send fences to this array to be synced to db, should prove to be better performaince wise rather then updaing each time they take damage.
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server_addtoFenceUpdateArray = {
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//Potential problem no current way to say what is setting the damage.
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if ((_this select 0) isKindOf "DZ_buildables") then {
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(_this select 0) setDamage (_this select 1);
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private ["_class","_clientKey","_damage","_exitReason","_index","_object","_playerUID"];
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_object = _this select 0;
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_damage = _this select 1;
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_playerUID = _this select 2;
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_clientKey = _this select 3;
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_index = dayz_serverPUIDArray find _playerUID;
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_class = typeOf _object;
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if !((_this select 0) in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, (_this select 0)];
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_exitReason = switch true do {
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//Can't use owner because player may already be dead, can't use distance because player may be far from fence
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case (_clientKey == dayz_serverKey): {""};
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case (_index < 0): {
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format["Server_AddToFenceUpdateArray error: PUID NOT FOUND ON SERVER. PV ARRAY: %1",_this]
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};
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case ((dayz_serverClientKeys select _index) select 1 != _clientKey): {
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format["Server_AddToFenceUpdateArray error: CLIENT AUTH KEY INCORRECT OR UNRECOGNIZED. PV ARRAY: %1",_this]
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};
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case !(_class isKindOf "DZ_buildables"): {
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format["Server_AddToFenceUpdateArray error: setDamage request on non DZ_buildable. PV ARRAY: %1",_this]
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};
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default {""};
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};
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if (_exitReason != "") exitWith {diag_log _exitReason};
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_object setDamage _damage;
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if !(_object in needUpdate_FenceObjects) then {
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needUpdate_FenceObjects set [count needUpdate_FenceObjects, _object];
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if (_playerUID != "SERVER") then {
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diag_log format["DAMAGE: PUID(%1) requested setDamage %2 on fence %3 ID:%4 UID:%5",_playerUID,_damage,_class,(_object getVariable["ObjectID","0"]),(_object getVariable["ObjectUID","0"])];
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};
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};
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};
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vehicle_handleServerKilled = {
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private ["_unit","_killer"];
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_unit = _this select 0;
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_killer = _this select 1;
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[_unit,"killed",false,false,"SERVER",dayz_serverKey] call server_updateObject;
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[_unit,"killed",false,false,"SERVER",dayz_serverKey] call server_updateObject;
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_unit removeAllMPEventHandlers "MPKilled";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "HandleDamage";
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