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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix can't reload partial mag with flares in inventory
Vanilla development commits:7f7d3e02e7094f1f18d2a078e84f11805b9def10Also reverted:51be8aa8a5since it was not the cause. See https://github.com/DayZMod/DayZ/issues/641 for the details.
This commit is contained in:
@@ -1,37 +1,67 @@
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class Throw : GrenadeLauncher
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{
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autoReload = true;
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backgroundReload = true;
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/*
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scope = public;
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autoAimEnabled = false;
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cursor = "Vehicle_Grenade_W";
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cursoraim = "\ca\Weapons\Data\clear_empty";
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cursorSize = 1;
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value = 0;
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type = VSoft;
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displayName = $STR_MAG_ACTION2_4;
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canDrop = false;
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//autoReload = true;
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//backgroundReload = true;
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*/
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muzzles[] =
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{
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HandGrenadeMuzzle,
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SmokeShellMuzzle,
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RoadFlareMuzzle,
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ChemLightMuzzle,
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TrashMuzzle
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"HandGrenadeMuzzle",
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"SmokeShellMuzzle",
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"RoadFlareMuzzle",
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"ChemLightMuzzle",
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"TrashMuzzle"
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};
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class ThrowMuzzle : GrenadeLauncher
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{
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/*
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cursoraim = "Vehicle_Grenade_W";
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cursorSize = 1;
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sound[] = {"", 0.000316228, 1};
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reloadSound[] = {"", 0.000316228, 1};
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aiDispersionCoefX = 6;
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aiDispersionCoefY = 6;
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reloadTime = 0;
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magazineReloadTime = 0;
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enableAttack = false;
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showEmpty = 0;
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autoReload = true;
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modelOptics = "";
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minRange = 30;
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minRangeProbab = 0.5;
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midRange = 45;
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midRangeProbab = 0.2;
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maxRange = 60;
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maxRangeProbab = 0.03;
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*/
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cursor = "\ca\Weapons\Data\clear_empty";
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backgroundReload = true;
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//backgroundReload = true;
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};
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class RoadFlareMuzzle : ThrowMuzzle
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{
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displayName = $STR_MAG_ACTION_4;
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magazines[] = {HandRoadFlare};
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magazines[] = {"HandRoadFlare"};
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begin1[] = {"dayz_weapons\sounds\roadflare_start", 1.77828, 1, 1000};
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soundBegin[] = {begin1, 1};
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soundBegin[] = {"begin1", 1};
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};
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class ChemLightMuzzle : ThrowMuzzle
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{
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displayName = $STR_MAG_ACTION_5;
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magazines[] = {HandChemGreen, HandChemRed, HandChemBlue};
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magazines[] = {"HandChemGreen", "HandChemRed", "HandChemBlue"};
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};
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class TrashMuzzle : ThrowMuzzle
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@@ -39,51 +69,49 @@ class Throw : GrenadeLauncher
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displayName = $STR_ACTION_THROW;
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magazines[] =
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{
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TrashJackDaniels,
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TrashTinCan,
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FoodCanGriffEmpty,
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FoodCanBadguyEmpty,
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FoodCanBoneboyEmpty,
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FoodCanCornEmpty,
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FoodCanCurgonEmpty,
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FoodCanDemonEmpty,
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FoodCanFraggleosEmpty,
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FoodCanHerpyEmpty,
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FoodCanDerpyEmpty,
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FoodCanOrlokEmpty,
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FoodCanPowellEmpty,
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FoodCanTylersEmpty,
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FoodCanUnlabeledEmpty,
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FoodCanRusUnlabeledEmpty,
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FoodCanRusPorkEmpty,
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FoodCanRusPeasEmpty,
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FoodCanRusMilkEmpty,
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FoodCanRusCornEmpty,
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FoodCanRusStewEmpty,
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FoodCanBeefEmpty,
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FoodCanPotatoesEmpty,
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ItemSodaEmpty,
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ItemSodaClaysEmpty,
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ItemSodaCokeEmpty,
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ItemSodaDrwasteEmpty,
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ItemSodaFrankaEmpty,
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ItemSodaGrapeDrinkEmpty,
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ItemSodaLemonadeEmpty,
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ItemSodaLirikEmpty,
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ItemSodaLvgEmpty,
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ItemSodaMdewEmpty,
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ItemSodaMtngreenEmpty,
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ItemSodaMzlyEmpty,
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ItemSodaPeppsyEmpty,
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ItemSodaPepsiEmpty,
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ItemSodaR4z0rEmpty,
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ItemSodaRabbitEmpty,
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ItemSodaRocketFuelEmpty,
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ItemSodaSacriteEmpty,
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ItemSodaSherbetEmpty,
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ItemSodaSmashtEmpty
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"TrashJackDaniels",
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"TrashTinCan",
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"FoodCanGriffEmpty",
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"FoodCanBadguyEmpty",
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"FoodCanBoneboyEmpty",
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"FoodCanCornEmpty",
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"FoodCanCurgonEmpty",
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanDerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty",
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"FoodCanRusUnlabeledEmpty",
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"FoodCanRusPorkEmpty",
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"FoodCanRusPeasEmpty",
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"FoodCanRusMilkEmpty",
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"FoodCanRusCornEmpty",
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"FoodCanRusStewEmpty",
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"FoodCanBeefEmpty",
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"FoodCanPotatoesEmpty",
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"ItemSodaEmpty",
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"ItemSodaClaysEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaDrwasteEmpty",
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"ItemSodaFrankaEmpty",
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"ItemSodaGrapeDrinkEmpty",
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"ItemSodaLemonadeEmpty",
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"ItemSodaLirikEmpty",
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"ItemSodaLvgEmpty",
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"ItemSodaMdewEmpty",
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"ItemSodaMtngreenEmpty",
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"ItemSodaMzlyEmpty",
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"ItemSodaPeppsyEmpty",
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"ItemSodaPepsiEmpty",
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"ItemSodaR4z0rEmpty",
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"ItemSodaRabbitEmpty",
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"ItemSodaRocketFuelEmpty",
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"ItemSodaSacriteEmpty",
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"ItemSodaSherbetEmpty",
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"ItemSodaSmashtEmpty"
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};
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};
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};
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@@ -1,4 +1,4 @@
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class CfgAmmo
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class CfgAmmo
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{
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class Default;
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class BulletBase;
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@@ -6,7 +6,7 @@ class CfgAmmo
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class GrenadeCore;
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/* MELEE */
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class Melee : Default
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{
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//Simulation
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@@ -306,7 +306,7 @@ class CfgAmmo
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/* BULLET */
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//.44 Henry Winchester 1866
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class B_1866_Slug : BulletBase
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{
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@@ -321,9 +321,9 @@ class CfgAmmo
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airFriction = -0.005;
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caliber = 0.5;
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};
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//makarov
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class B_9x18_Ball : BulletBase
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class B_9x18_Ball : BulletBase
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{
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airfriction = -0.002751;
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audiblefire = 15;
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@@ -334,9 +334,9 @@ class CfgAmmo
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typicalspeed = 350;
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visiblefire = 15;
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};
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//makarov sd
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class B_9x18_SD : B_9x18_Ball
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class B_9x18_SD : B_9x18_Ball
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{
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airfriction = -0.001893;
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audiblefire = 0.035;
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@@ -346,9 +346,9 @@ class CfgAmmo
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visiblefire = 0.035;
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visiblefiretime = 2;
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};
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//M1911
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class B_45ACP_Ball : BulletBase
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class B_45ACP_Ball : BulletBase
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{
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airfriction = -0.0013522;
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audiblefire = 16;
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@@ -438,6 +438,7 @@ class CfgAmmo
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simulationStep = 1;
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soundFly[] = {"dayz_weapons\sounds\roadflare", 0.316228, 1, 60};
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cost = 100;
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explosive = false;
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deflecting = 60;
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explosionTime = 0;
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timeToLive = 300;
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@@ -483,7 +484,7 @@ class CfgAmmo
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// used for grenade traps
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class GrenadeHandTimedWest;
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class GrenadeHandTimedWest_DZ : GrenadeHandTimedWest
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@@ -90,7 +90,7 @@ if (isNil "keyboard_keys") then {
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};
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} forEach getArray(configFile >> "cfgWeapons" >> _weapon >> _muzz >> "magazines");
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} forEach _muzzles;
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} forEach [ "Throw"];
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} forEach ["Throw"];
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_magCount = count _ammo_throwable;
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if (_magCount > 0) then {
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