Move the freshSpawn, update layout a bit

This commit is contained in:
Skaronator
2014-01-15 14:18:54 +01:00
parent 2b876e0967
commit 13b7a77c71

View File

@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
@@ -43,9 +43,9 @@ item38[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.00000
item39[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
item40[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
item41[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
item42[] = {"New_Character",4,218,-325.000000,325.000000,-225.000000,375.000000,5.000000,"New" \n "Character"};
item43[] = {"Gender_Selection",2,250,-575.000000,325.000000,-475.000000,375.000000,0.000000,"Gender Selection" \n "Dialog"};
item44[] = {"Selected",4,218,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Selected"};
item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,5.000000,"New" \n "Character"};
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
item46[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
item47[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
@@ -58,7 +58,7 @@ item53[] = {"Retry",2,250,125.000000,400.000000,225.000000,450.000000,0.000000,"
item54[] = {"auth_failed",4,218,250.000000,400.000000,350.000000,450.000000,0.000000,"auth failed"};
item55[] = {"get_ready_to_clo",2,250,400.000000,400.000000,500.000000,450.000000,0.000000,"get ready to close"};
item56[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
item57[] = {"Disconnect",2,250,675.000000,400.000000,775.000000,450.000000,0.000000,"Disconnect"};
item57[] = {"Disconnect",2,250,825.000000,400.000000,925.000000,450.000000,0.000000,"Disconnect"};
item58[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
item59[] = {"ERROR__No_Date_or",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date or Time"};
item60[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
@@ -67,12 +67,19 @@ item62[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,
item63[] = {"Server_Loading",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Server Loading"};
item64[] = {"Too_Long",4,218,50.000000,250.000000,150.000000,300.000000,0.000000,"Too" \n "Long"};
item65[] = {"Server_Ready",4,218,-75.000000,325.000000,25.000000,375.000000,0.000000,"Server Ready"};
item66[] = {"New_Infected_Cha",4,218,-325.000000,400.000000,-225.000000,450.000000,5.000000,"New" \n "Infected" \n "Character"};
item67[] = {"Player_Zombie__S",2,250,-450.000000,400.000000,-350.000000,450.000000,0.000000,"Player Zombie" \n " Selection"};
item66[] = {"New_Infected_Cha",4,218,-325.000000,475.000000,-225.000000,525.000000,5.000000,"New" \n "Infected" \n "Character"};
item67[] = {"Player_Zombie__S",2,250,-450.000000,475.000000,-350.000000,525.000000,0.000000,"Player Zombie" \n " Selection"};
item68[] = {"",7,210,-204.000000,521.000000,-196.000000,529.000000,0.000000,""};
item69[] = {"",7,210,-204.000000,421.000000,-196.000000,429.000000,0.000000,""};
item70[] = {"",7,210,-204.000000,346.000000,-196.000000,354.000000,0.000000,""};
item69[] = {"",7,210,-204.000000,496.000000,-196.000000,504.000000,0.000000,""};
item70[] = {"",7,210,-204.000000,421.000000,-196.000000,429.000000,0.000000,""};
item71[] = {"",7,210,-404.000000,571.000000,-396.000000,579.000000,0.000000,""};
item72[] = {"",7,210,871.000000,1171.000000,879.000000,1179.000000,0.000000,""};
item73[] = {"",7,210,871.000000,821.000000,879.000000,829.000000,0.000000,""};
item74[] = {"",7,210,871.000000,721.000000,879.000000,729.000000,0.000000,""};
item75[] = {"",7,210,871.000000,521.000000,879.000000,529.000000,0.000000,""};
item76[] = {"",7,210,871.000000,170.999985,879.000000,179.000015,0.000000,""};
item77[] = {"",7,210,871.000000,-79.000000,879.000000,-71.000000,0.000000,""};
item78[] = {"",7,210,871.000000,271.000000,879.000000,279.000000,0.000000,""};
link0[] = {0,1};
link1[] = {0,5};
link2[] = {1,2};
@@ -116,9 +123,9 @@ link39[] = {32,33};
link40[] = {33,35};
link41[] = {33,58};
link42[] = {35,34};
link43[] = {36,57};
link44[] = {37,57};
link45[] = {38,57};
link43[] = {36,76};
link44[] = {37,75};
link45[] = {38,74};
link46[] = {39,61};
link47[] = {40,6};
link48[] = {40,46};
@@ -129,7 +136,7 @@ link52[] = {44,45};
link53[] = {45,71};
link54[] = {46,47};
link55[] = {47,48};
link56[] = {48,57};
link56[] = {48,77};
link57[] = {49,50};
link58[] = {50,27};
link59[] = {51,13};
@@ -141,12 +148,12 @@ link64[] = {55,56};
link65[] = {56,57};
link66[] = {58,59};
link67[] = {59,60};
link68[] = {60,57};
link68[] = {60,72};
link69[] = {61,62};
link70[] = {62,57};
link70[] = {62,73};
link71[] = {63,64};
link72[] = {63,65};
link73[] = {64,57};
link73[] = {64,78};
link74[] = {65,13};
link75[] = {66,67};
link76[] = {67,71};
@@ -155,8 +162,15 @@ link78[] = {69,66};
link79[] = {69,70};
link80[] = {70,42};
link81[] = {71,18};
globals[] = {25.000000,1,0,0,0,640,480,1,135,6316128,1,-484.875916,99.442245,872.143433,-44.059429,581,911,1};
window[] = {2,-1,-1,-1,-1,858,100,1378,100,3,599};
link82[] = {72,73};
link83[] = {73,74};
link84[] = {74,75};
link85[] = {75,57};
link86[] = {76,78};
link87[] = {77,76};
link88[] = {78,57};
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-158.844666,996.923462,645.150146,-280.887787,1137,911,1};
window[] = {2,-1,-1,-1,-1,908,150,1428,150,3,1155};
*//*%FSM</HEAD>*/
class FSM
{
@@ -182,8 +196,8 @@ class FSM
"_readytoAuth = false;" \n
"_startCheck = 0;" \n
"//player enableSimulation false;" \n
"" \n
"_debug = false;" \n
"if(isNil ""DZEdebug"") then { DZEdebug = false; };" \n
"_debug = DZEdebug;" \n
"" \n
""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
@@ -621,9 +635,7 @@ class FSM
class Phase_One
{
name = "Phase_One";
init = /*%FSM<STATEINIT""">*/"//_model = ""BanditW1_DZ"";" \n
"" \n
"dayz_playerName = name player;" \n
init = /*%FSM<STATEINIT""">*/"dayz_playerName = name player;" \n
"_model call player_switchModel;" \n
"" \n
"player allowDamage false;" \n
@@ -633,12 +645,6 @@ class FSM
"_usedFood = 0;" \n
"_usedWater = 0;" \n
"" \n
"//_inventory = [[""Mk_48_DZ"",""NVGoggles"",""Binocular_Vector"",""M9SD"",""ItemGPS"",""ItemToolbox"",""ItemEtool"",""ItemCompass"",""ItemMatchbox"",""FoodCanBakedBeans"",""ItemKnife"",""ItemMap"",""ItemWatch""],[[""100Rnd_762x51_M240"",47],""ItemPainkiller"",""ItemBandage"",""15Rnd_9x19_M9SD"",""100Rnd_762x51_M240"",""ItemBandage"",""ItemBandage"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""ItemMorphine"",""PartWoodPile""]];" \n
"" \n
"if (isNil ""freshSpawn"") then {" \n
" freshSpawn = 0;" \n
"};" \n
"" \n
"dayzGearSave = false;" \n
"_inventory call player_gearSet;" \n
"" \n
@@ -750,6 +756,10 @@ class FSM
"_setDir = _worldspace select 0;" \n
"_setPos = _worldspace select 1;" \n
"" \n
"if (isNil ""freshSpawn"") then {" \n
" freshSpawn = 0;" \n
"};" \n
"" \n
"if(dayz_paraSpawn and (freshSpawn == 2)) then {" \n
" player setDir _setDir;" \n
" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n