mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Move the freshSpawn, update layout a bit
This commit is contained in:
@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
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item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
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item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
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item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
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item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
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item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
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@@ -43,9 +43,9 @@ item38[] = {"Too_Long",4,218,300.000000,700.000000,400.000000,750.000000,0.00000
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item39[] = {"Too_Long",4,218,300.000000,800.000000,400.000000,850.000000,0.000000,"Too" \n "Long"};
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item40[] = {"Enable_Sim",2,250,-75.000000,-100.000000,25.000000,-50.000000,0.000000,"Enable Sim"};
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item41[] = {"Initialized",4,218,-175.000000,-150.000000,-75.000000,-100.000000,0.000000,"Initialized"};
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item42[] = {"New_Character",4,218,-325.000000,325.000000,-225.000000,375.000000,5.000000,"New" \n "Character"};
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item43[] = {"Gender_Selection",2,250,-575.000000,325.000000,-475.000000,375.000000,0.000000,"Gender Selection" \n "Dialog"};
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item44[] = {"Selected",4,218,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Selected"};
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item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,5.000000,"New" \n "Character"};
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item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
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item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
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item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
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item46[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
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item47[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
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@@ -58,7 +58,7 @@ item53[] = {"Retry",2,250,125.000000,400.000000,225.000000,450.000000,0.000000,"
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item54[] = {"auth_failed",4,218,250.000000,400.000000,350.000000,450.000000,0.000000,"auth failed"};
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item55[] = {"get_ready_to_clo",2,250,400.000000,400.000000,500.000000,450.000000,0.000000,"get ready to close"};
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item56[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
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item57[] = {"Disconnect",2,250,675.000000,400.000000,775.000000,450.000000,0.000000,"Disconnect"};
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item57[] = {"Disconnect",2,250,825.000000,400.000000,925.000000,450.000000,0.000000,"Disconnect"};
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item58[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
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item59[] = {"ERROR__No_Date_or",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date or Time"};
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item60[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
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@@ -67,12 +67,19 @@ item62[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,
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item63[] = {"Server_Loading",2,250,-75.000000,250.000000,25.000000,300.000000,0.000000,"Server Loading"};
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item64[] = {"Too_Long",4,218,50.000000,250.000000,150.000000,300.000000,0.000000,"Too" \n "Long"};
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item65[] = {"Server_Ready",4,218,-75.000000,325.000000,25.000000,375.000000,0.000000,"Server Ready"};
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item66[] = {"New_Infected_Cha",4,218,-325.000000,400.000000,-225.000000,450.000000,5.000000,"New" \n "Infected" \n "Character"};
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item67[] = {"Player_Zombie__S",2,250,-450.000000,400.000000,-350.000000,450.000000,0.000000,"Player Zombie" \n " Selection"};
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item66[] = {"New_Infected_Cha",4,218,-325.000000,475.000000,-225.000000,525.000000,5.000000,"New" \n "Infected" \n "Character"};
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item67[] = {"Player_Zombie__S",2,250,-450.000000,475.000000,-350.000000,525.000000,0.000000,"Player Zombie" \n " Selection"};
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item68[] = {"",7,210,-204.000000,521.000000,-196.000000,529.000000,0.000000,""};
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item69[] = {"",7,210,-204.000000,421.000000,-196.000000,429.000000,0.000000,""};
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item70[] = {"",7,210,-204.000000,346.000000,-196.000000,354.000000,0.000000,""};
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item69[] = {"",7,210,-204.000000,496.000000,-196.000000,504.000000,0.000000,""};
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item70[] = {"",7,210,-204.000000,421.000000,-196.000000,429.000000,0.000000,""};
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item71[] = {"",7,210,-404.000000,571.000000,-396.000000,579.000000,0.000000,""};
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item72[] = {"",7,210,871.000000,1171.000000,879.000000,1179.000000,0.000000,""};
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item73[] = {"",7,210,871.000000,821.000000,879.000000,829.000000,0.000000,""};
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item74[] = {"",7,210,871.000000,721.000000,879.000000,729.000000,0.000000,""};
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item75[] = {"",7,210,871.000000,521.000000,879.000000,529.000000,0.000000,""};
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item76[] = {"",7,210,871.000000,170.999985,879.000000,179.000015,0.000000,""};
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item77[] = {"",7,210,871.000000,-79.000000,879.000000,-71.000000,0.000000,""};
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item78[] = {"",7,210,871.000000,271.000000,879.000000,279.000000,0.000000,""};
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link0[] = {0,1};
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link1[] = {0,5};
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link2[] = {1,2};
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@@ -116,9 +123,9 @@ link39[] = {32,33};
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link40[] = {33,35};
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link41[] = {33,58};
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link42[] = {35,34};
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link43[] = {36,57};
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link44[] = {37,57};
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link45[] = {38,57};
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link43[] = {36,76};
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link44[] = {37,75};
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link45[] = {38,74};
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link46[] = {39,61};
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link47[] = {40,6};
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link48[] = {40,46};
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@@ -129,7 +136,7 @@ link52[] = {44,45};
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link53[] = {45,71};
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link54[] = {46,47};
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link55[] = {47,48};
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link56[] = {48,57};
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link56[] = {48,77};
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link57[] = {49,50};
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link58[] = {50,27};
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link59[] = {51,13};
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@@ -141,12 +148,12 @@ link64[] = {55,56};
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link65[] = {56,57};
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link66[] = {58,59};
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link67[] = {59,60};
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link68[] = {60,57};
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link68[] = {60,72};
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link69[] = {61,62};
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link70[] = {62,57};
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link70[] = {62,73};
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link71[] = {63,64};
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link72[] = {63,65};
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link73[] = {64,57};
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link73[] = {64,78};
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link74[] = {65,13};
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link75[] = {66,67};
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link76[] = {67,71};
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@@ -155,8 +162,15 @@ link78[] = {69,66};
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link79[] = {69,70};
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link80[] = {70,42};
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link81[] = {71,18};
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globals[] = {25.000000,1,0,0,0,640,480,1,135,6316128,1,-484.875916,99.442245,872.143433,-44.059429,581,911,1};
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window[] = {2,-1,-1,-1,-1,858,100,1378,100,3,599};
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link82[] = {72,73};
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link83[] = {73,74};
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link84[] = {74,75};
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link85[] = {75,57};
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link86[] = {76,78};
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link87[] = {77,76};
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link88[] = {78,57};
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globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-158.844666,996.923462,645.150146,-280.887787,1137,911,1};
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window[] = {2,-1,-1,-1,-1,908,150,1428,150,3,1155};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -182,8 +196,8 @@ class FSM
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"_readytoAuth = false;" \n
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"_startCheck = 0;" \n
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"//player enableSimulation false;" \n
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"" \n
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"_debug = false;" \n
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"if(isNil ""DZEdebug"") then { DZEdebug = false; };" \n
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"_debug = DZEdebug;" \n
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"" \n
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""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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@@ -621,9 +635,7 @@ class FSM
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class Phase_One
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{
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name = "Phase_One";
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init = /*%FSM<STATEINIT""">*/"//_model = ""BanditW1_DZ"";" \n
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"" \n
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"dayz_playerName = name player;" \n
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init = /*%FSM<STATEINIT""">*/"dayz_playerName = name player;" \n
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"_model call player_switchModel;" \n
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"" \n
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"player allowDamage false;" \n
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@@ -633,12 +645,6 @@ class FSM
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"_usedFood = 0;" \n
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"_usedWater = 0;" \n
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"" \n
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"//_inventory = [[""Mk_48_DZ"",""NVGoggles"",""Binocular_Vector"",""M9SD"",""ItemGPS"",""ItemToolbox"",""ItemEtool"",""ItemCompass"",""ItemMatchbox"",""FoodCanBakedBeans"",""ItemKnife"",""ItemMap"",""ItemWatch""],[[""100Rnd_762x51_M240"",47],""ItemPainkiller"",""ItemBandage"",""15Rnd_9x19_M9SD"",""100Rnd_762x51_M240"",""ItemBandage"",""ItemBandage"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""15Rnd_9x19_M9SD"",""ItemMorphine"",""PartWoodPile""]];" \n
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"" \n
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"if (isNil ""freshSpawn"") then {" \n
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" freshSpawn = 0;" \n
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"};" \n
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"" \n
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"dayzGearSave = false;" \n
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"_inventory call player_gearSet;" \n
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"" \n
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@@ -750,6 +756,10 @@ class FSM
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"_setDir = _worldspace select 0;" \n
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"_setPos = _worldspace select 1;" \n
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"" \n
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"if (isNil ""freshSpawn"") then {" \n
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" freshSpawn = 0;" \n
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"};" \n
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"" \n
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"if(dayz_paraSpawn and (freshSpawn == 2)) then {" \n
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" player setDir _setDir;" \n
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" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
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