Forbid removing the plot/door owner from objects (#1948)

This makes it so only the door or plot owner can remove them selves from
doors/plots or the UIDS in
DZE_PlotManagementAdmins/DZE_DoorManagementAdmins.
This commit is contained in:
oiad
2017-04-18 05:52:36 +12:00
committed by ebayShopper
parent 740e171d86
commit 2f0774d531
3 changed files with 13 additions and 1 deletions

View File

@@ -4,6 +4,9 @@ _pos = _this select 0;
if (_pos < 0) exitWith {};
_friends = TheDoor getVariable ["doorfriends", []];
_toRemove = (_friends select _pos);
if ((_toRemove select 0) == ((_friends select 0) select 0) && (!(dayz_playerUID in DZE_doorManagementAdmins) && !(dayz_playerUID == ((_friends select 0) select 0)))) exitWith {systemChat localize "STR_EPOCH_DOORMANAGEMENT_CANT_REMOVE";};
_newList = [];
{
if(_x select 0 != _toRemove select 0) then {

View File

@@ -6,6 +6,9 @@ _plots = ([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15];
_thePlot = _plots select 0;
_friends = _thePlot getVariable ["plotfriends", []];
_toRemove = (_friends select _pos);
if ((_toRemove select 0) == ((_friends select 0) select 0) && (!(dayz_playerUID in DZE_PlotManagementAdmins) && !(dayz_playerUID == ((_friends select 0) select 0)))) exitWith {systemChat localize "STR_EPOCH_PLOTMANAGEMENT_CANT_REMOVE";};
_newList = [];
{
if (_x select 0 != _toRemove select 0) then {

View File

@@ -15534,6 +15534,9 @@
<Russian>Можно добавить друзей: %1</Russian>
<German>Nur %1 Freunde erlaubt.</German>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_CANT_REMOVE">
<English>You can't remove the plot owner.</English>
</Key>
<Key ID="STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY">
<English>Show plot boundary</English>
<German>Zeige Grundstücksgrenze</German>
@@ -16899,7 +16902,10 @@
<German>Du darfst diese Tür nicht verwalten.</German>
<Russian>У вас нет прав доступа.</Russian>
</Key>
<Key ID="STR_EPOCH_DOORMANAGEMENT_CANT_REMOVE">
<English>You can't remove the door owner.</English>
</Key>
<Key ID="STR_EPOCH_OPEN_RAMP">
<English>Open Ramp</English>
<German>Rampe öffnen</German>