Update Changelog

This commit is contained in:
Skaronator
2014-01-26 16:52:57 +01:00
parent 60ec596bd3
commit 26dcb3a34a
2 changed files with 8 additions and 5 deletions

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@@ -3,8 +3,8 @@
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396,397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
@@ -18,10 +18,10 @@
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Server admins can disable Player Zombies with DZE_PlayerZed = false; (Default DZE_PlayerZed = true;) @Skaronator
Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator
[FIXED] Anti-Teleport Log System. @Skaronator
[FIXED] Wrong german translation "Holzkiste geöffnet.". @Fank @vbawol
@@ -33,6 +33,7 @@
[FIXED] Fixed incorect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
[FIXED] Lingor trader spawn. @dayz10k @sekra
[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator

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@@ -34,7 +34,9 @@ switch true do {
case (_count <= 200): {_requirements = [["ItemBriefcase100oz",2]]};
case (_count <= 300): {_requirements = [["ItemBriefcase100oz",3]]};
case (_count <= 400): {_requirements = [["ItemBriefcase100oz",4]]};
case (_count > 400): {_requirements = [["ItemBriefcase100oz",5]]};
case (_count <= 500): {_requirements = [["ItemBriefcase100oz",5]]};
case (_count <= 600): {_requirements = [["ItemBriefcase100oz",6]]};
case (_count > 700): {_requirements = [["ItemBriefcase100oz",7]]};
};
_option = _this select 3;