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https://github.com/EpochModTeam/DayZ-Epoch.git
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Clarify diag_log
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@@ -3,7 +3,7 @@ private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_curr
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"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
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"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
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"_magazines","_characterID","_charPos","_isInVehicle","_name","_isNewMed",
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"_isNewPos","_distance","_newPos","_count","_maxDist","_relocate","_playerUID"];
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"_isNewPos","_inDebug","_newPos","_count","_maxDist","_relocate","_playerUID"];
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//[player,array]
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_character = _this select 0;
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@@ -15,7 +15,7 @@ _isInVehicle = vehicle _character != _character;
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_timeSince = 0;
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_humanity = 0;
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_name = if (alive _character) then {name _character} else {"Dead Player"};
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_distance = (respawn_west_original distance _charPos) < 1500;
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_inDebug = (respawn_west_original distance _charPos) < 1500;
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if (_character isKindOf "Animal") exitWith {
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diag_log ("ERROR: Cannot Sync Character " + _name + " is an Animal class");
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@@ -25,9 +25,9 @@ if (isNil "_characterID") exitWith {
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diag_log ("ERROR: Cannot Sync Character " + _name + " has nil characterID");
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};
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if (_characterID == "0" or _distance) exitWith {
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if (_distance) then {
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diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be logging in or changing clothes)",_name,_characterID,_charPos];
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if (_characterID == "0" or _inDebug) exitWith {
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if (_inDebug) then {
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diag_log format["INFO: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3 (May be relogging or changing clothes)",_name,_characterID,_charPos];
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} else {
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diag_log ("ERROR: Cannot Sync Character " + _name + " as no characterID");
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};
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