This commit is contained in:
Skaronator
2014-03-01 19:01:51 +01:00
parent 9d453ec7a0
commit 4e35d15b14
3 changed files with 18 additions and 23 deletions

View File

@@ -74,24 +74,22 @@ if (_spawnRoll <= _spawnChance) then {
_crash setvariable ["fadeFire",_fadeFire,true];
};
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
if (DZE_MissionLootTable) then {
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
} else {
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
};
_itemTypes = [] + getArray (_config >> "itemType");
_index = dayz_CBLBase find toLower(_lootTable);
_weights = dayz_CBLChances select _index;
_CBLBase = dayz_CBLBase find _lootTable;
_weights = dayz_CBLChances select _CBLBase;
_cntWeights = count _weights;
for "_x" from 1 to _num do {
//create loot
_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_index1 = floor(random _cntWeights);
_index2 = _weights select _index1;
_itemType = _itemTypes select _index2;
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
//diag_log(format["CRASHSPAWNER: Loot spawn at '%1' with loot table '%2'", _crashName, _lootTable]);
};
// ReammoBox is preferred parent class here, as WeaponHolder wouldn't match MedBox0 and other such items.
_nearby = _position nearObjects ["ReammoBox", sizeOf(_crashModel)];
{

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@@ -1,3 +0,0 @@
// Sample Hello World
[nil,nil,"per",rTITLETEXT,"Welcome to DayzEpoch","PLAIN DOWN"] call RE;

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@@ -40,20 +40,20 @@ if (_spawnRoll <= _spawnChance) then {
_num = (round(random _randomizedLoot)) + _guaranteedLoot;
_config = configFile >> "CfgBuildingLoot" >> _lootTable;
if (DZE_MissionLootTable) then {
_config = missionConfigFile >> "CfgBuildingLoot" >> _lootTable;;
if (DZE_MissionLootTable) then {
_itemTypes = [] + getArray (missionConfigFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
} else {
_itemTypes = [] + getArray (configFile >> "CfgBuildingLoot" >> _lootTable >> "lootType");
};
_itemTypes = [] + getArray (_config >> "itemType");
_index = dayz_CBLBase find toLower(_lootTable);
_weights = dayz_CBLChances select _index;
_CBLBase = dayz_CBLBase find _lootTable;
_weights = dayz_CBLChances select _CBLBase;
_cntWeights = count _weights;
for "_x" from 1 to _num do {
//create loot
_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_index1 = floor(random _cntWeights);
_index2 = _weights select _index1;
_itemType = _itemTypes select _index2;
[_itemType select 0, _itemType select 1, _position, 5] call spawn_loot;
};