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message player about being crushed
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@@ -25,6 +25,8 @@ if ((count _intersectsWith) > 0) then {
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} forEach _intersectsWith;
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if(_activated) then {
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diag_log format["Player Wall glitched %1 - player: %3 vehicle:%4", player,_playerPos,_vehiclePos];
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cutText ["You have been crushed between two objects.", "PLAIN DOWN"];
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_id = [player,"bled"] spawn player_death;
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};
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};
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