mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
weather test 2
This commit is contained in:
@@ -24,7 +24,7 @@ item19[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.00000
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item20[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
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item21[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item22[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
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item23[] = {"Phase_Two",2,4346,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item23[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item24[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
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item25[] = {"ERROR__Player_Already",2,250,175.000000,700.000000,275.000000,750.000000,0.000000,"ERROR:" \n "Player Already" \n "Dead"};
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item26[] = {"Alive",4,218,-175.000000,750.000000,-75.000000,800.000000,0.000000,"Alive"};
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@@ -34,7 +34,7 @@ item29[] = {"Load_In",2,250,-75.000000,1000.000000,25.000000,1050.000000,0.00000
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item30[] = {"Bad_Version",4,218,50.000000,800.000000,150.000000,850.000000,0.000000,"Bad" \n "Version"};
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item31[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000,0.000000,"ERROR:" \n "Bad Version"};
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item32[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
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item33[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
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item33[] = {"Preload_Display",2,4346,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
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item34[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
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item35[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
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item36[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
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@@ -152,8 +152,8 @@ link77[] = {66,59};
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link78[] = {67,15};
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link79[] = {68,69};
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link80[] = {69,20};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-592.955444,422.624878,1027.017090,306.503998,888,630,1};
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window[] = {2,-1,-1,-1,-1,858,78,1370,78,3,906};
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globals[] = {25.000000,1,0,0,0,640,480,1,131,6316128,1,-535.262817,364.931976,1733.816284,841.731445,888,880,1};
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window[] = {2,-1,-1,-1,-1,759,1,1279,1,3,906};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -1148,13 +1148,63 @@ class FSM
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" _windz = (zeroCurrentWeather select 2) select 1;" \n
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" _rain = zeroCurrentWeather select 3;" \n
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"" \n
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" if(isNil ""DZE_Overcast"") then {" \n
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" DZE_Overcast = _overcast;" \n
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" };" \n
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" if(isNil ""DZE_Fog"") then {" \n
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" DZE_Fog = _fog;" \n
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" };" \n
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" if(isNil ""DZE_Windx"") then {" \n
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" DZE_Windx = _windx;" \n
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" };" \n
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" if(isNil ""DZE_Windz"") then {" \n
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" DZE_Windz = _windz;" \n
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" };" \n
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" if(isNil ""DZE_Rain"") then {" \n
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" DZE_Rain = _rain;" \n
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" };" \n
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" " \n
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" " \n
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" if(_overcast < DZE_Overcast) then {" \n
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" DZE_Overcast = DZE_Overcast + 0.01;" \n
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" } else {" \n
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" DZE_Overcast = DZE_Overcast - 0.01;" \n
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" };" \n
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" if(_fog < DZE_Fog) then {" \n
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" DZE_Fog = DZE_Fog + 0.01;" \n
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" } else {" \n
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" DZE_Fog = DZE_Fog - 0.01;" \n
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" };" \n
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" if(_windx < DZE_Windx) then {" \n
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" DZE_Windx = DZE_Windx + 0.01;" \n
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" } else {" \n
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" DZE_Windx = DZE_Windx - 0.01;" \n
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" };" \n
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" " \n
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" if(_windz < DZE_Windz) then {" \n
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" DZE_Windz = DZE_Windz + 0.01;" \n
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" } else {" \n
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" DZE_Windz = DZE_Windz - 0.01;" \n
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" };" \n
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" " \n
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" if(_rain < DZE_Rain) then {" \n
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" DZE_Rain = DZE_Rain + 0.01;" \n
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" } else {" \n
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" DZE_Rain = DZE_Rain - 0.01;" \n
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" };" \n
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" " \n
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" // Set weather" \n
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" 0 setOvercast _overcast;" \n
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" 0 setFog _fog;" \n
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" setWind [_windx,_windz,true];" \n
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" 0 setRain _rain;" \n
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" 0 setOvercast DZE_Overcast;" \n
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"" \n
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" 0 setFog DZE_Fog;" \n
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" " \n
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" setWind [DZE_Windx,DZE_Windz,true];" \n
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" " \n
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" 0 setRain DZE_Rain;" \n
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"" \n
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" sleep 1;" \n
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"" \n
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" " \n
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" };" \n
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"};" \n
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"" \n
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@@ -4,52 +4,22 @@ private ["_weather","_windX","_windY","_weatherOptions","_numWeatherOptions","_f
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//wind is split randomly in to east-west/north-south direction
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_weatherOptions =
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[
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[0, 0, 5, 0],
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[0, 0, 4, 0],
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[0, 0, 3, 0],
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[0, 0.1, 2, 0],
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[0, 0.2, 1, 0],
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[0, 0.3, 2, 0],
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[0, 0.4, 3, 0],
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[0, 0.5, 4, 0],
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[0, 0.4, 5, 0],
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[0, 0.3, 5, 0],
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[0, 0.2, 4, 0],
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[0.1, 0.1, 3, 0.1],
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[0.2, 0.1, 2, 0.2],
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[0.3, 0, 1, 0.3],
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[0.4, 0, 2, 0.4],
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[0.5, 0, 3, 0.5],
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[0.6, 0, 4, 0.6],
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[0.7, 0, 5, 0.7],
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[0.8, 0, 6, 0.8],
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[0.9, 0, 7, 0.9],
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[1, 0, 8, 1],
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[0.9, 0, 9, 0.9],
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[0.8, 0, 8, 0.8],
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[0.7, 0.1, 7, 0.7],
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[0.6, 0.2, 6, 0.6],
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[0.5, 0.3, 5, 0.5],
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[0.4, 0.4, 4, 0.4],
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[0.3, 0.5, 3, 0.3],
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[0.2, 0.4, 3, 0.2],
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[0.1, 0.3, 4, 0.1],
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[0.2, 0.2, 5, 0.2],
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[0.3, 0.1, 6, 0.3],
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[0.4, 0.2, 7, 0.4],
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[0.5, 0.3, 8, 0.5],
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[0.5, 0.4, 9, 0.6],
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[0.6, 0.5, 10, 0.7],
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[0.5, 0.6, 11, 0.8],
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[0.4, 0.7, 12, 0.8],
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[0.3, 0.8, 13, 0.9],
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[0.2, 0.9, 14, 0.9],
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[0.1, 1, 15, 1]
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[0, 0, 4, 0],
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[0.1, 0.1, 5, 0.1],
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[0.3, 0.2, 6, 0.2],
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[0.4, 0.3, 7, 0.3],
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[0.5, 0.4, 8, 0.4],
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[0.5, 0.5, 9, 0.5],
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[0.6, 0.4, 10, 0.6],
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[0.7, 0.3, 11, 0.7],
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[0.8, 0.2, 12, 0.8],
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[0.9, 0.1, 13, 0.9],
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[1, 1, 15, 1]
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];
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_numWeatherOptions = count _weatherOptions;
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// get inital weather forcast for the next 60 minutes
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_forcastTime = 3600;
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// get inital weather forcast for the next 5 minutes
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_forcastTime = 300;
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if (isNil "WeatherForcast" and isNil "WeatherForcastTime") then {
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WeatherForcast = floor(random(_numWeatherOptions));
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WeatherForcastTime = diag_tickTime;
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@@ -67,7 +37,7 @@ if (isNil "CurrentWeatherOption") then {
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} else {
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if(CurrentWeatherOption < WeatherForcast) then {
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// start transition up if forcast is higher in the array than current weather
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CurrentWeatherOption = ((CurrentWeatherOption + 1) min _weatherOptions);
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CurrentWeatherOption = ((CurrentWeatherOption + 1) min _numWeatherOptions);
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} else {
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// start transition down if forcast is lower in the array than current weather
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if (CurrentWeatherOption != WeatherForcast and WeatherForcastTime >= _forcastTime) then {
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