mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
4
CHANGE LOG 1.0.5.txt
Normal file
4
CHANGE LOG 1.0.5.txt
Normal file
@@ -0,0 +1,4 @@
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[INFO] Models/textures by Paul Tomany. @Sequisha.
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[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
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@@ -16,6 +16,7 @@ class ItemMixOil : CA_Magazine {
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requiretools[] = {};
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output[] = {{"ItemJerryMixed",1}};
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input[] = {{"ItemMixOil",1},{"ItemJerrycan",1}};
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inputstrict = true;
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};
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};
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};
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@@ -1,8 +1,7 @@
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class BTR90;
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class BTR90_DZ: BTR90 {
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scope = public;
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class BTR90_DZ_Base: BTR90 {
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scope = private;
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side = TGuerrila;
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displayName = "BTR-90 DZ";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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@@ -12,18 +11,21 @@ class BTR90_DZ: BTR90 {
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typicalCargo[] = {};
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class TransportMagazines{};
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BTR90_HQ;
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class BTR90_HQ_DZ: BTR90_HQ {
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class BTR90_DZ: BTR90_DZ_Base {
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scope = public;
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displayName = "BTR-90 DZ";
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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};
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class BTR90_HQ;
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class BTR90_HQ_DZ_Base: BTR90_HQ {
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scope = private;
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side = TGuerrila;
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displayName = "BTR-90 (HQ) DZ";
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commanderCanSee = 2+16+32;
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gunnerCanSee = 2+16+32;
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@@ -33,19 +35,25 @@ class BTR90_HQ_DZ: BTR90_HQ {
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typicalCargo[] = {};
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class TransportMagazines{};
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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class BTR90_HQ_DZ: BTR90_HQ_DZ_Base {
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scope = public;
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displayName = "BTR-90 (HQ) DZ";
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transportSoldier = 7;
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transportMaxMagazines = 100; // Default: 100
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transportMaxWeapons = 10; // Default: 10
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//transportmaxbackpacks = ; // Default:
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class Turrets; // External class reference
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class MainTurret; // External class reference
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};
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// Ammo Less
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class BTR90_DZE: BTR90_DZ {
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displayName = "BTR-90 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -53,7 +61,7 @@ class BTR90_DZE: BTR90_DZ {
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class BTR90_HQ_DZE: BTR90_HQ_DZ {
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displayName = "BTR-90 (HQ) AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -46,7 +46,7 @@ class M113_TK_EP1_DZ: M113_TK_EP1 {
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class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
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displayName = "M113 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -54,7 +54,7 @@ class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
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class M113_TK_EP1_DZE: M113_TK_EP1_DZ {
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displayName = "M113 AL";
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class Turrets: Turrets {
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class MainTurret : MainTurret {
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class MainTurret: MainTurret {
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magazines[] = {};
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};
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};
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@@ -36,8 +36,11 @@ if (_count == 0) exitWith {
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_requirements = [];
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switch true do {
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case (_count <= 10): {_requirements = [["ItemGoldBar10oz",1]]};
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case (_count <= 20): {_requirements = [["ItemGoldBar10oz",2]]};
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case (_count <= 35): {_requirements = [["ItemGoldBar10oz",3]]};
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case (_count <= 50): {_requirements = [["ItemGoldBar10oz",4]]};
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case (_count <= 75): {_requirements = [["ItemGoldBar10oz",6]]};
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case (_count <= 100): {_requirements = [["ItemBriefcase100oz",1]]};
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case (_count <= 175): {_requirements = [["ItemBriefcase100oz",2]]};
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case (_count <= 250): {_requirements = [["ItemBriefcase100oz",3]]};
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@@ -14,12 +14,13 @@ class ItemActions
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requiretools[] = {"ItemToolbox","ItemKnife"}; // (cfgweapons only)
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output[] = {{"ItemTent",1}}; // (CfgMagazines, qty)
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input[] = {{"ItemCanvas",2},{"ItemPole",2}}; // (CfgMagazines, qty)
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inputstrict = true; // (CfgMagazines input without inheritsFrom) Optional
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inputweapons[] = {"ItemToolbox"}; // consume toolbox (cfgweapons only)
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outputweapons[] = {"ItemToolbox"}; // return toolbox (cfgweapons only)
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};
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};
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};
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*/
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_63") , "PLAIN DOWN"]; };
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DZE_ActionInProgress = true;
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@@ -44,14 +45,14 @@ _canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_needNear = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "neednearby");
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if("fire" in _needNear) then {
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_isNear = {inflamed _x} count (getPosATL player nearObjects _distance);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_reason = "fire";
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};
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};
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if("workshop" in _needNear) then {
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||||
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
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if(_isNear == 0) then {
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if(_isNear == 0) then {
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_abort = true;
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_reason = "workshop";
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};
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@@ -64,10 +65,11 @@ if(_abort) exitWith {
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// diag_log format["Checking for fire: %1", _isFireNear];
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if (_canDo) then {
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_selectedRecipeTools = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "requiretools");
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_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
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_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
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_selectedRecipeOutput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "output");
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_selectedRecipeInput = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "input");
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_selectedRecipeInputStrict = if ((isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict")) && (getNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputstrict") > 0)) then {true} else {false};
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_outputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "outputweapons");
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_inputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputweapons");
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@@ -80,24 +82,24 @@ if (_canDo) then {
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if(isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput")) then {
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_randomOutput = getNumber(configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput");
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};
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_craft_doLoop = true;
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_tradeComplete = 0;
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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_hastoolweapon = _x in weapons player;
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if(!_hastoolweapon) exitWith { _craft_doLoop = false; _missingTools = true; _missing = _x; };
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} forEach _selectedRecipeTools;
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if(!_missingTools) then {
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// Dry run to see if all parts are available.
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_proceed = true;
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if (count _selectedRecipeInput > 0) then {
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@@ -105,30 +107,30 @@ if (_canDo) then {
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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_qty = { (_x == _itemIn) || (!_selectedRecipeInputStrict && configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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} forEach _selectedRecipeInput;
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};
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// If all parts proceed
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if (_proceed) then {
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cutText [(localize "str_epoch_player_62"), "PLAIN DOWN"];
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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[player,_sfx,0,false] call dayz_zombieSpeak;
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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r_interrupt = false;
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_animState = animationState player;
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r_doLoop = true;
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_started = false;
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_finished = false;
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while {r_doLoop} do {
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_animState = animationState player;
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_isMedic = ["medic",_animState] call fnc_inString;
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@@ -145,9 +147,9 @@ if (_canDo) then {
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sleep 0.1;
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};
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r_doLoop = false;
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if (_finished) then {
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_removed_total = 0; // count total of removed items
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_tobe_removed_total = 0; // count total of all to be removed items
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// Take items
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@@ -157,10 +159,10 @@ if (_canDo) then {
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_countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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{
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_configParent = configName(inheritsFrom(configFile >> "cfgMagazines" >> _x));
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if( (_removed < _countIn) && ((_x == _itemIn) || _configParent == _itemIn)) then {
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if( (_removed < _countIn) && ((_x == _itemIn) || (!_selectedRecipeInputStrict && _configParent == _itemIn))) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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@@ -172,20 +174,20 @@ if (_canDo) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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};
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};
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} forEach magazines player;
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||||
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||||
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} forEach _selectedRecipeInput;
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||||
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||||
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||||
//diag_log format["removed: %1 of: %2", _removed, _tobe_removed_total];
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||||
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// Only proceed if all parts were removed successfully
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||||
if(_removed_total == _tobe_removed_total) then {
|
||||
_num_removed_weapons = 0;
|
||||
{
|
||||
_num_removed_weapons = _num_removed_weapons + ([player,_x] call BIS_fnc_invRemove);
|
||||
} forEach _inputWeapons;
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||||
if (_num_removed_weapons == (count _inputWeapons)) then {
|
||||
if (_num_removed_weapons == (count _inputWeapons)) then {
|
||||
if(_randomOutput == 1) then {
|
||||
_selectedWeapon = _outputWeapons call BIS_fnc_selectRandom;
|
||||
_outputWeapons = [_selectedWeapon];
|
||||
@@ -195,19 +197,19 @@ if (_canDo) then {
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
{
|
||||
player addWeapon _x;
|
||||
player addWeapon _x;
|
||||
} forEach _outputWeapons;
|
||||
{
|
||||
|
||||
{
|
||||
|
||||
_itemOut = _x select 0;
|
||||
_countOut = _x select 1;
|
||||
|
||||
|
||||
if (_itemOut == "ItemWaterbottleUnfilled") then {
|
||||
|
||||
|
||||
if (_waterLevel > 0) then {
|
||||
_itemOut = format["ItemWaterbottle%1oz",_waterLevel];
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
diag_log format["Checking for water level: %1", _waterLevel];
|
||||
@@ -219,22 +221,22 @@ if (_canDo) then {
|
||||
_tradeComplete = _tradeComplete+1;
|
||||
|
||||
_textCreate = getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName");
|
||||
|
||||
|
||||
// Add crafted item
|
||||
cutText [format[(localize "str_epoch_player_150"),_textCreate,_countOut], "PLAIN DOWN"];
|
||||
// sleep here
|
||||
// sleep here
|
||||
sleep 1;
|
||||
|
||||
|
||||
} forEach _selectedRecipeOutput;
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
// Refund parts since we failed
|
||||
// Refund parts since we failed
|
||||
{player addMagazine _x;} forEach _temp_removed_array;
|
||||
|
||||
|
||||
cutText [format[(localize "str_epoch_player_151"),_removed_total,_tobe_removed_total], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
@@ -244,7 +246,7 @@ if (_canDo) then {
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
|
||||
cutText [format[(localize "str_epoch_player_152"),_missingQty, _textMissing,_tradeComplete], "PLAIN DOWN"];
|
||||
|
||||
@@ -41,7 +41,7 @@ if (DZE_StaticConstructionCount > 0) then {
|
||||
}
|
||||
else {
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
|
||||
_limit = getNumber(configFile >> "_objType" >> _classname >> "constructioncount");
|
||||
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -63,10 +63,12 @@ if(!isNull _obj and alive _obj) then {
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
deleteVehicle _obj;
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
if (isServer) then {
|
||||
PVDZE_obj_Delete call server_deleteObj;
|
||||
} else {
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
};
|
||||
|
||||
//Add weapons
|
||||
@@ -102,4 +104,4 @@ if(!isNull _obj and alive _obj) then {
|
||||
};
|
||||
|
||||
s_player_packtent = -1;
|
||||
DZE_ActionInProgress = false;
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -212,6 +212,7 @@ dayz_resetSelfActions = {
|
||||
s_player_removeflare = -1;
|
||||
s_player_painkiller = -1;
|
||||
s_player_studybody = -1;
|
||||
s_player_tamedog = -1;
|
||||
s_player_madsci_crtl = -1;
|
||||
s_player_parts_crtl = -1;
|
||||
s_build_Sandbag1_DZ = -1;
|
||||
@@ -709,6 +710,7 @@ if(!isDedicated) then {
|
||||
DZE_FreshSpawn = false;
|
||||
|
||||
DZE_myHaloVehicle = objNull;
|
||||
dayz_myLiftVehicle = objNull;
|
||||
|
||||
DZE_Friends = [];
|
||||
|
||||
|
||||
@@ -1353,7 +1353,7 @@ class FSM
|
||||
priority = 2.000000;
|
||||
to="ERROR__No_Player_1";
|
||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4"") || (_myEpoch != ""1.0.4"") || (_myEpochB != ""1.0.4.1"") || (_myEpochSfx != ""1.0.4"")"/*%FSM</CONDITION""">*/;
|
||||
condition=/*%FSM<CONDITION""">*/"(_myEpochAnim != ""1.0.4"") || (_myEpoch != ""1.0.4"") || (_myEpochB != ""1.0.4.1"") || (_myEpochSfx != ""1.0.4.1"")"/*%FSM</CONDITION""">*/;
|
||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
||||
};
|
||||
/*%FSM</LINK>*/
|
||||
|
||||
@@ -163,7 +163,7 @@ if (true) then
|
||||
_unit_13 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Profiteer4", [17176.229, 13586.87, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_13 = _this;
|
||||
_this setDir 73.497665;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -173,7 +173,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_17 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Villager3", [19245.633, 13586.95, 3.1938891], [], 0, "CAN_COLLIDE"];
|
||||
_unit_17 = _this;
|
||||
_this setDir -84.586914;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -237,7 +237,7 @@ if (true) then
|
||||
_unit_56 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Worker3", [14280.453, 12382.589, 0.69716024], [], 0, "CAN_COLLIDE"];
|
||||
_unit_56 = _this;
|
||||
_this setDir 345.39899;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -247,7 +247,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_57 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["CIV_EuroMan01_EP1", [14281.469, 12438.899, -0.038146973], [], 0, "CAN_COLLIDE"];
|
||||
_unit_57 = _this;
|
||||
_this setDir 272.80331;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -257,7 +257,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_58 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_WorkWoman5", [14264.426, 12423.233, 0.54440308], [], 0, "CAN_COLLIDE"];
|
||||
_unit_58 = _this;
|
||||
_this setDir 825.94824;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -267,7 +267,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_59 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["TK_GUE_Soldier_5_EP1", [14265.977, 12375.616, -0.51617432], [], 0, "CAN_COLLIDE"];
|
||||
_unit_59 = _this;
|
||||
_this setDir 381.45752;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -277,7 +277,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_60 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["CIV_EuroMan02_EP1", [14282.494, 12434.631, 0.33944702], [], 0, "CAN_COLLIDE"];
|
||||
_unit_60 = _this;
|
||||
_this setDir 270.93637;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -287,7 +287,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_62 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Dr_Hladik_EP1", [12568.642, 8359.8574, 0.51730686], [], 0, "CAN_COLLIDE"];
|
||||
_unit_62 = _this;
|
||||
_this setDir 671.35419;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -335,7 +335,7 @@ if (true) then
|
||||
_unit_73 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Functionary1", [17269.762, 9570.75, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_73 = _this;
|
||||
_this setDir 177.47417;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -345,7 +345,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_74 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Woodlander1", [17175.852, 13602.271, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_74 = _this;
|
||||
_this setDir 87.902885;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -355,7 +355,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_75 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_WorkWoman1", [17175.6, 13598.431, 0.94462103], [], 0, "CAN_COLLIDE"];
|
||||
_unit_75 = _this;
|
||||
_this setDir 88.896126;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -365,7 +365,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_78 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Rocker4", [17175.785, 13593.929], [], 0, "CAN_COLLIDE"];
|
||||
_unit_78 = _this;
|
||||
_this setDir 83.451462;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -375,7 +375,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_79 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen3", [17182.684, 13599.278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_79 = _this;
|
||||
_this setDir 613.98407;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -385,7 +385,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_82 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Dr_Annie_Baker_EP1", [17179.426, 13574.901], [], 0, "CAN_COLLIDE"];
|
||||
_unit_82 = _this;
|
||||
_this setDir 433.92062;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -395,7 +395,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_84 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["TK_CIV_Takistani04_EP1", [12575.749, 8356.5449, 0.98069924], [], 0, "CAN_COLLIDE"];
|
||||
_unit_84 = _this;
|
||||
_this setDir 269.78232;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -486,7 +486,7 @@ if (true) then
|
||||
_unit_90 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen4", [11453.74, 5420.5854, 0.13881789], [], 0, "CAN_COLLIDE"];
|
||||
_unit_90 = _this;
|
||||
_this setDir 202.66867;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -496,7 +496,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_91 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Citizen1", [13558.33, 8684.3281, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
|
||||
_unit_91 = _this;
|
||||
_this setDir 184.64287;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -506,7 +506,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_94 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Pilot_EP1", [12569.598, 8353.5137, -0.3298558], [], 0, "CAN_COLLIDE"];
|
||||
_unit_94 = _this;
|
||||
_this setDir 396.39563;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -516,7 +516,7 @@ _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this d
|
||||
_unit_95 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Rita_Ensler_EP1", [12556.018, 8352.8145, 0.88001078], [], 0, "CAN_COLLIDE"];
|
||||
_unit_95 = _this;
|
||||
_this setDir -9.2696304;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -646,7 +646,7 @@ if (true) then
|
||||
_unit_97 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Worker2", [9908.458, 10003.673, 0.020880492], [], 0, "CAN_COLLIDE"];
|
||||
_unit_97 = _this;
|
||||
_this setDir 3.0190864;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -713,7 +713,7 @@ if (true) then
|
||||
_unit_108 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_2 createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["GUE_Soldier_MG", [6411.2759, 7476.5024, 0.25734121], [], 0, "CAN_COLLIDE"];
|
||||
_unit_108 = _this;
|
||||
_this setDir 262.28711;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
@@ -791,7 +791,7 @@ if (true) then
|
||||
_unit_118 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["RU_Profiteer4", [12548.382, 8353.6436], [], 0, "CAN_COLLIDE"];
|
||||
_unit_118 = _this;
|
||||
_this setDir -50.706394;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -819,7 +819,7 @@ if (true) then
|
||||
_unit_122 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Woodlander3", [12565.632, 8350.7012, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_122 = _this;
|
||||
_this setDir -59.927212;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -849,7 +849,7 @@ if (true) then
|
||||
_unit_124 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["HouseWife1", [13488.928, 6891.0576, 3.5405161], [], 0, "CAN_COLLIDE"];
|
||||
_unit_124 = _this;
|
||||
_this setDir -91.741302;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -876,7 +876,7 @@ if (true) then
|
||||
_unit_128 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_1 createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Doctor", [14263.656, 12434.905], [], 0, "CAN_COLLIDE"];
|
||||
_unit_128 = _this;
|
||||
_this setDir 455.85672;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
|
||||
@@ -1571,7 +1571,7 @@ if (true) then
|
||||
_unit_193 = objNull;
|
||||
if (true) then
|
||||
{
|
||||
_this = _group_2 createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
_this = createAgent ["Soldier_GL_PMC", [13243.781, 11189.826, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
|
||||
_unit_193 = _this;
|
||||
_this setDir -99.240112;
|
||||
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
|
||||
|
||||
@@ -150,7 +150,6 @@ if (isServer and isNil "sm_done") then {
|
||||
if ((typeOf _object) in dayz_allowedObjects) then {
|
||||
if (DZE_GodModeBase) then {
|
||||
_object addEventHandler ["HandleDamage", {false}];
|
||||
_object setDamage 0;
|
||||
} else {
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
};
|
||||
@@ -179,10 +178,7 @@ if (isServer and isNil "sm_done") then {
|
||||
};
|
||||
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgWeapons" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
@@ -196,10 +192,7 @@ if (isServer and isNil "sm_done") then {
|
||||
if (_x == "ItemTent") then { _x = "ItemTentOld" };
|
||||
_isOK = isClass(configFile >> "CfgMagazines" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgMagazines" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
@@ -211,10 +204,7 @@ if (isServer and isNil "sm_done") then {
|
||||
{
|
||||
_isOK = isClass(configFile >> "CfgVehicles" >> _x);
|
||||
if (_isOK) then {
|
||||
_block = getNumber(configFile >> "CfgVehicles" >> _x >> "stopThis") == 1;
|
||||
if (!_block) then {
|
||||
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
};
|
||||
_countr = _countr + 1;
|
||||
} forEach _objWpnTypes;
|
||||
|
||||
@@ -22,7 +22,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
dayzVersion = "1.0.4";
|
||||
dayzVersion = "1.0.4.1";
|
||||
requiredAddons[] = {};
|
||||
};
|
||||
};
|
||||
@@ -53,8 +53,8 @@ class CfgSFX {
|
||||
DestrMine1[] = {"\ca\BUILDINGS\sound\building2_destroy", 3.16228, 1, 150, 1, 60, 120, 240};
|
||||
DestrMine2[] = {"\dayz_sfx\effects\vein_wreck.ogg", 5, 1, 150, 1, 60, 120, 240};
|
||||
empty[] = {"", 0, 0, 0, 0, 1, 5, 20};
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgSounds.hpp"
|
||||
#include "CfgMusic.hpp"
|
||||
#include "CfgMusic.hpp"
|
||||
|
||||
Binary file not shown.
Binary file not shown.
BIN
Server Files/Keys/dayz_epoch1041.bikey
Normal file
BIN
Server Files/Keys/dayz_epoch1041.bikey
Normal file
Binary file not shown.
@@ -27,7 +27,7 @@ menu_CZ_Special_Forces_MG_DES_EP1 = [
|
||||
// General Store P
|
||||
menu_Damsel5 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Weapons neutral 1P
|
||||
@@ -87,7 +87,7 @@ menu_Rita_Ensler_EP1 = [
|
||||
// Neutral General Store 1P
|
||||
menu_RU_Farmwife1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Medical Supplies P
|
||||
@@ -117,7 +117,7 @@ menu_UN_CDF_Soldier_AAT_EP1 = [
|
||||
// General Store 2P
|
||||
menu_ValentinaVictim = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// North Wholesaler P
|
||||
|
||||
@@ -14,7 +14,8 @@ class Mission
|
||||
"glt_m300t",
|
||||
"csj_gyroac",
|
||||
"map_eu",
|
||||
"jetskiyanahuiaddon"
|
||||
"jetskiyanahuiaddon",
|
||||
"pook_h13"
|
||||
};
|
||||
addOnsAuto[]=
|
||||
{
|
||||
@@ -1168,7 +1169,7 @@ class Mission
|
||||
};
|
||||
class Markers
|
||||
{
|
||||
items=20;
|
||||
items=18;
|
||||
class Item0
|
||||
{
|
||||
position[]={10442.41,86.282227,10438.262};
|
||||
@@ -1299,22 +1300,6 @@ class Mission
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item18
|
||||
{
|
||||
position[]={12202.001,0.45867854,9895.2207};
|
||||
name="BlackMarket_1";
|
||||
text="Black Market Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
class Item19
|
||||
{
|
||||
position[]={11162.368,259.74371,8631.5537};
|
||||
name="BlackMarket_1_1";
|
||||
text="Black Market Vendor";
|
||||
type="mil_dot";
|
||||
colorName="ColorBlack";
|
||||
};
|
||||
};
|
||||
class Sensors
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ menu_GUE_Commander = [
|
||||
// General Store
|
||||
menu_Damsel3 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Weapons neutral
|
||||
@@ -81,7 +81,7 @@ menu_GUE_Villager3 = [
|
||||
// General Store 2
|
||||
menu_CIV_EuroWoman01_EP1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Medical Supplies
|
||||
@@ -99,7 +99,7 @@ menu_RUS_Commander = [
|
||||
// General Store 3
|
||||
menu_Damsel5 = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// West Wholesaler
|
||||
|
||||
@@ -27,7 +27,7 @@ menu_RU_Profiteer1 = [
|
||||
// Friendly General Store
|
||||
menu_Damsel4 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Weapons neutral
|
||||
@@ -87,7 +87,7 @@ menu_Profiteer1 = [
|
||||
// Neutral General Store
|
||||
menu_RU_Damsel5 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Medical Supplies
|
||||
@@ -117,7 +117,7 @@ menu_Soldier_MG_PMC = [
|
||||
// Neutral General Store
|
||||
menu_RU_Damsel2 = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// South Wholesaler
|
||||
|
||||
@@ -10,6 +10,6 @@ UPDATE `Traders_DATA` SET `buy` = '[2,"ItemBriefcase100oz",1]', `sell` = '[1,"It
|
||||
UPDATE `Traders_DATA` SET `buy` = '[1,"ItemBriefcase100oz",1]', `sell` = '[5,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%GAZ_Vodnik_MedEvac%';
|
||||
UPDATE `Traders_DATA` SET `buy` = '[2,"ItemGoldBar10oz",1]', `sell` = '[1,"ItemGoldBar10oz",1]' WHERE `item` LIKE '%MTVR_DES_EP1%';
|
||||
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["BAF_Merlin_DZE",2]', 10, '[2,"ItemBriefcase100oz",1]]', '[1,"ItemBriefcase100oz",1]]', 0, 519, 'trade_any_vehicle');
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["MH60S_DZE",2]', 10, '[4,"ItemBriefcase100oz",1]]', '[1,"ItemBriefcase100oz",1]]', 0, 512, 'trade_any_vehicle');
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["MH60S_DZE",2]', 10, '[2,"ItemBriefcase100oz",1]]', '[1,"ItemBriefcase100oz",1]]', 0, 493, 'trade_any_vehicle');
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["BAF_Merlin_DZE",2]', 10, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 519, 'trade_any_vehicle');
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["MH60S_DZE",2]', 10, '[4,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 512, 'trade_any_vehicle');
|
||||
INSERT IGNORE INTO `Traders_DATA` (`id`, `item`, `qty`, `buy`, `sell`, `order`, `tid`, `afile`) VALUES (NULL,'["MH60S_DZE",2]', 10, '[2,"ItemBriefcase100oz",1]', '[1,"ItemBriefcase100oz",1]', 0, 493, 'trade_any_vehicle');
|
||||
|
||||
@@ -122,9 +122,9 @@ INSERT INTO `server_traders` VALUES(1, 'CIV_EuroMan01_EP1', 11, 'friendly', NULL
|
||||
INSERT INTO `server_traders` VALUES(2, 'Rocker4', 11, 'friendly', NULL, 'Weapons Trader - Klen');
|
||||
INSERT INTO `server_traders` VALUES(3, 'Woodlander3', 11, 'friendly', NULL, 'Parts Trader - Bash');
|
||||
INSERT INTO `server_traders` VALUES(4, 'Woodlander1', 11, 'friendly', '', 'Parts Trader - Klen');
|
||||
INSERT INTO `server_traders` VALUES(5, 'RU_WorkWoman1', 11, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Klen');
|
||||
INSERT INTO `server_traders` VALUES(6, 'RU_WorkWoman5', 11, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Bash');
|
||||
INSERT INTO `server_traders` VALUES(7, 'Rita_Ensler_EP1', 11, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Stary');
|
||||
INSERT INTO `server_traders` VALUES(5, 'RU_WorkWoman1', 11, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Klen');
|
||||
INSERT INTO `server_traders` VALUES(6, 'RU_WorkWoman5', 11, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Bash');
|
||||
INSERT INTO `server_traders` VALUES(7, 'Rita_Ensler_EP1', 11, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Stary');
|
||||
INSERT INTO `server_traders` VALUES(8, 'CIV_EuroMan02_EP1', 11, 'friendly', '', 'Ammo Trader - Bash');
|
||||
INSERT INTO `server_traders` VALUES(9, 'RU_Citizen3', 11, 'friendly', '', 'Ammo Trader - Klen');
|
||||
INSERT INTO `server_traders` VALUES(10, 'Pilot_EP1', 11, 'neutral', '', 'Ammo Trader - Stary');
|
||||
@@ -140,18 +140,18 @@ INSERT INTO `server_traders` VALUES(19, 'RU_Citizen1', 11, 'neutral', '', 'Whole
|
||||
INSERT INTO `server_traders` VALUES(20, 'Functionary1', 1, 'friendly', '', 'Hero Traders');
|
||||
INSERT INTO `server_traders` VALUES(21, 'RU_Profiteer3', 1, 'neutral', '', 'High End Weapons - Khush');
|
||||
INSERT INTO `server_traders` VALUES(22, 'Profiteer1', 1, 'neutral', '', 'High End Ammo - Khush');
|
||||
INSERT INTO `server_traders` VALUES(23, 'RU_Sportswoman5', 1, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Khush');
|
||||
INSERT INTO `server_traders` VALUES(23, 'RU_Sportswoman5', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Khush');
|
||||
INSERT INTO `server_traders` VALUES(24, 'TK_CIV_Takistani05_EP1', 1, 'friendly', '', 'Parts Trader - Khush');
|
||||
INSERT INTO `server_traders` VALUES(25, 'Dr_Annie_Baker_EP1', 1, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Khush');
|
||||
INSERT INTO `server_traders` VALUES(26, 'Woodlander2', 1, 'friendly', '', 'Auto Trader - Khush');
|
||||
INSERT INTO `server_traders` VALUES(27, 'TK_CIV_Takistani03_EP1', 1, 'friendly', '', 'Car Parts - Nur');
|
||||
INSERT INTO `server_traders` VALUES(28, 'TK_CIV_Takistani06_EP1', 1, 'friendly', '', 'Weapons Trader - Nur');
|
||||
INSERT INTO `server_traders` VALUES(29, 'TK_CIV_Takistani04_EP1', 1, 'friendly', '', 'Ammo Trader - Nur');
|
||||
INSERT INTO `server_traders` VALUES(30, 'TK_CIV_Woman03_EP1', 1, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Nur');
|
||||
INSERT INTO `server_traders` VALUES(30, 'TK_CIV_Woman03_EP1', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Nur');
|
||||
INSERT INTO `server_traders` VALUES(31, 'TK_CIV_Woman02_EP1', 1, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Doctor - Nur');
|
||||
INSERT INTO `server_traders` VALUES(32, 'RU_Profiteer2', 1, 'friendly', '', 'Auto Trader - Garm');
|
||||
INSERT INTO `server_traders` VALUES(33, 'TK_CIV_Takistani02_EP1', 1, 'friendly', '', 'Car Parts - Garm');
|
||||
INSERT INTO `server_traders` VALUES(34, 'RU_Damsel4', 1, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Can Trader - Garm');
|
||||
INSERT INTO `server_traders` VALUES(34, 'RU_Damsel4', 1, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Can Trader - Garm');
|
||||
INSERT INTO `server_traders` VALUES(35, 'RU_Woodlander3', 1, 'neutral', '', 'Wholesaler - South');
|
||||
INSERT INTO `server_traders` VALUES(36, 'RU_Citizen4', 1, 'neutral', '', 'Wholesaler - North');
|
||||
INSERT INTO `server_traders` VALUES(37, 'RU_Pilot', 1, 'neutral', '', 'Airplane Dealer');
|
||||
@@ -160,19 +160,19 @@ INSERT INTO `server_traders` VALUES(39, 'Dr_Annie_Baker_EP1', 6, 'friendly', '["
|
||||
INSERT INTO `server_traders` VALUES(40, 'CIV_EuroWoman01_EP1', 6, 'friendly', '', 'Alejandria''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(41, 'ibr_lingorman2s', 6, 'neutral', '', 'Blivion''s Wholesale Items');
|
||||
INSERT INTO `server_traders` VALUES(42, 'Worker2', 6, 'friendly', '', 'Axle''s Repair Shop');
|
||||
INSERT INTO `server_traders` VALUES(43, 'TK_CIV_Woman03_EP1', 6, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Stella''s General Goods');
|
||||
INSERT INTO `server_traders` VALUES(43, 'TK_CIV_Woman03_EP1', 6, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Stella''s General Goods');
|
||||
INSERT INTO `server_traders` VALUES(44, 'ibr_lingorman3s', 6, 'neutral', '', 'Clive''s Wholesale');
|
||||
INSERT INTO `server_traders` VALUES(45, 'ibr_lingorman5s', 6, 'neutral', '', 'Big Bob''s Boats');
|
||||
INSERT INTO `server_traders` VALUES(46, 'ibr_lingorman4s', 6, 'friendly', '', 'Juan''s Tour Boats');
|
||||
INSERT INTO `server_traders` VALUES(47, 'ibr_lingorman2', 6, 'friendly', '', 'Jd''z Armed Boats');
|
||||
INSERT INTO `server_traders` VALUES(48, 'Citizen2_EP1', 6, 'friendly', '', 'Green''s Quality Cars');
|
||||
INSERT INTO `server_traders` VALUES(49, 'Worker1', 6, 'friendly', '', 'Lyle''s Parts');
|
||||
INSERT INTO `server_traders` VALUES(50, 'RU_Madam3', 6, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Bag Lady Gina');
|
||||
INSERT INTO `server_traders` VALUES(50, 'RU_Madam3', 6, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Bag Lady Gina');
|
||||
INSERT INTO `server_traders` VALUES(51, 'Pilot', 6, 'friendly', '', 'Chip''s Choppers');
|
||||
INSERT INTO `server_traders` VALUES(52, 'CIV_EuroMan02_EP1', 6, 'friendly', '', 'Jim''s Ammo');
|
||||
INSERT INTO `server_traders` VALUES(53, 'CIV_EuroMan01_EP1', 6, 'friendly', '', 'Joe''s Weapons');
|
||||
INSERT INTO `server_traders` VALUES(54, 'ibr_lingorman7s', 6, 'friendly', '', 'Rodger''s 4x4');
|
||||
INSERT INTO `server_traders` VALUES(55, 'Damsel3', 6, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Tina''s Tarts');
|
||||
INSERT INTO `server_traders` VALUES(55, 'Damsel3', 6, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Tina''s Tarts');
|
||||
INSERT INTO `server_traders` VALUES(56, 'Rocker4', 6, 'friendly', '', 'Sly''s Moto');
|
||||
INSERT INTO `server_traders` VALUES(57, 'Worker4', 6, 'neutral', '', 'Jim''s Used Cars');
|
||||
INSERT INTO `server_traders` VALUES(58, 'ibr_lingorman7', 6, 'neutral', '', 'Chucks Weapons');
|
||||
@@ -221,8 +221,8 @@ INSERT INTO `server_traders` VALUES(101, 'RU_Worker1', 13, 'neutral', '', 'Javon
|
||||
INSERT INTO `server_traders` VALUES(102, 'GUE_Soldier_2', 13, 'neutral', '', 'Wholesaler Darren');
|
||||
INSERT INTO `server_traders` VALUES(103, 'Worker2', 11, 'neutral', '', 'Airplane Dealer');
|
||||
INSERT INTO `server_traders` VALUES(104, 'GUE_Villager4', 15, 'friendly', '', 'Bastions Parts Supplies');
|
||||
INSERT INTO `server_traders` VALUES(105, 'RU_Farmwife4', 15, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Alda''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(106, 'RU_Farmwife3', 15, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Carole''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(105, 'RU_Farmwife4', 15, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Alda''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(106, 'RU_Farmwife3', 15, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Carole''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(107, 'Dr_Hladik_EP1', 15, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Dr. Zoidberg');
|
||||
INSERT INTO `server_traders` VALUES(108, 'CIV_Contractor2_BAF', 15, 'friendly', '', 'High End Ammo');
|
||||
INSERT INTO `server_traders` VALUES(109, 'Soldier_Sniper_PMC', 15, 'friendly', '', 'High End Weapons');
|
||||
@@ -251,10 +251,10 @@ INSERT INTO `server_traders` VALUES(131, 'BAF_Pilot_MTP', 16, 'hero', '', 'Darre
|
||||
INSERT INTO `server_traders` VALUES(132, 'GUE_Soldier_Sab', 16, 'neutral', '', 'Green''s Air Vehicles');
|
||||
INSERT INTO `server_traders` VALUES(133, 'US_Soldier_Medic_EP1', 16, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Perry''s Medical');
|
||||
INSERT INTO `server_traders` VALUES(134, 'CZ_Special_Forces_MG_DES_EP1', 16, 'friendly', '', 'Kypex''s Vehicles');
|
||||
INSERT INTO `server_traders` VALUES(135, 'Damsel5', 16, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Melly''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(135, 'Damsel5', 16, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Melly''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(136, 'GUE_Woodlander3', 16, 'friendly', '', 'Jim''s Repair/Building Supplies');
|
||||
INSERT INTO `server_traders` VALUES(137, 'UN_CDF_Soldier_AAT_EP1', 16, 'neutral', '', 'South West Wholesaler');
|
||||
INSERT INTO `server_traders` VALUES(138, 'RU_Farmwife1', 16, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'Bertha''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(138, 'RU_Farmwife1', 16, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'Bertha''s General Supplies');
|
||||
INSERT INTO `server_traders` VALUES(139, 'Citizen2_EP1', 16, 'neutral', '', 'Rocky''s Parts/Building Supplies');
|
||||
INSERT INTO `server_traders` VALUES(140, 'CIV_Contractor1_BAF', 6, 'neutral', '', 'Jeeves');
|
||||
INSERT INTO `server_traders` VALUES(141, 'GUE_Soldier_MG', 11, 'neutral', '', 'Black Market - Olsha');
|
||||
@@ -263,7 +263,7 @@ INSERT INTO `server_traders` VALUES(143, 'Tanny_PMC', 17, 'hero', '', 'Hero Vend
|
||||
INSERT INTO `server_traders` VALUES(144, 'US_Delta_Force_AR_EP1', 17, 'friendly', '', 'Ammunition Friendly');
|
||||
INSERT INTO `server_traders` VALUES(145, 'BAF_Soldier_AAR_DDPM', 17, 'friendly', '', 'Weapons Friendly');
|
||||
INSERT INTO `server_traders` VALUES(146, 'Drake', 17, 'friendly', '', 'Friendly Vehicles');
|
||||
INSERT INTO `server_traders` VALUES(147, 'Damsel2', 17, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'General Store');
|
||||
INSERT INTO `server_traders` VALUES(147, 'Damsel2', 17, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store');
|
||||
INSERT INTO `server_traders` VALUES(148, 'GUE_Soldier_MG', 17, 'neutral', '', 'Weapons neutral');
|
||||
INSERT INTO `server_traders` VALUES(149, 'GUE_Soldier_GL', 17, 'neutral', '', 'Ammunition Neutral');
|
||||
INSERT INTO `server_traders` VALUES(150, 'TK_GUE_Soldier_5_EP1', 17, 'neutral', '', 'Neutral Building/Parts');
|
||||
@@ -273,12 +273,12 @@ INSERT INTO `server_traders` VALUES(153, 'GUE_Soldier_3', 17, 'neutral', '', 'Ve
|
||||
INSERT INTO `server_traders` VALUES(154, 'Soldier_GL_M16A2_PMC', 17, 'neutral', '', 'Black Market Vendor');
|
||||
INSERT INTO `server_traders` VALUES(155, 'UN_CDF_Soldier_Crew_EP1', 17, 'friendly', '', 'Friendly Building/Parts');
|
||||
INSERT INTO `server_traders` VALUES(156, 'UN_CDF_Soldier_Pilot_EP1', 17, 'friendly', '', 'Friendly Vehicles 2');
|
||||
INSERT INTO `server_traders` VALUES(157, 'GUE_Worker2', 17, 'friendly', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'General Store 2');
|
||||
INSERT INTO `server_traders` VALUES(157, 'GUE_Worker2', 17, 'friendly', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store 2');
|
||||
INSERT INTO `server_traders` VALUES(158, 'Dr_Annie_Baker_EP1', 17, 'friendly', '["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]', 'Medical Supplies');
|
||||
INSERT INTO `server_traders` VALUES(159, 'Soldier_MG_PKM_PMC', 17, 'friendly', '', 'Weapons friendly 2');
|
||||
INSERT INTO `server_traders` VALUES(160, 'Soldier_MG_PMC', 17, 'friendly', '', 'Ammunition friendly 2');
|
||||
INSERT INTO `server_traders` VALUES(161, 'GUE_Soldier_CO', 17, 'neutral', '', 'East Wholesaler');
|
||||
INSERT INTO `server_traders` VALUES(162, 'Farmwife4', 17, 'neutral', '["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]', 'General Store 3');
|
||||
INSERT INTO `server_traders` VALUES(162, 'Farmwife4', 17, 'neutral', '["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Tin Bar",101]', 'General Store 3');
|
||||
INSERT INTO `server_traders` VALUES(163, 'FR_Sykes', 17, 'neutral', '', 'West Wholesaler');
|
||||
INSERT INTO `server_traders` VALUES(164, 'GUE_Villager4', 17, 'neutral', '', 'Boat Vendor');
|
||||
INSERT INTO `server_traders` VALUES(165, 'TK_CIV_Takistani04_EP1', 17, 'neutral', '', 'Weapons neutral 2');
|
||||
|
||||
Reference in New Issue
Block a user