Remove Salvage from Bicycle in configs

This commit is contained in:
ebaydayz
2016-11-21 13:43:11 -05:00
parent 5e97435d7b
commit 0c9fbc40c8
3 changed files with 16 additions and 2 deletions

View File

@@ -3,4 +3,9 @@ class MMT_Civ: MMT_base {
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class UserActions
{
class Repair {ACTION_REPAIR; radius = 4;};
delete Salvage;
};
};

View File

@@ -3,6 +3,11 @@ class Old_bike_TK_CIV_EP1: Old_bike_base_EP1 {
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class UserActions
{
class Repair {ACTION_REPAIR; radius = 4;};
delete Salvage;
};
};
class Old_bike_TK_INS_EP1: Old_bike_base_EP1 {
@@ -10,4 +15,9 @@ class Old_bike_TK_INS_EP1: Old_bike_base_EP1 {
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class UserActions
{
class Repair {ACTION_REPAIR; radius = 4;};
delete Salvage;
};
};

View File

@@ -2,7 +2,6 @@
#define HAS_TOOLBOX ("ItemToolbox" in items player)
#define IN_VEHICLE (vehicle player != player)
#define IS_ALIVE (damage _object < 1)
#define IS_BIKE (_object isKindOf "Bicycle")
#define IS_PZOMBIE (player isKindOf "PZombie_VB")
private ["_action","_object","_show"];
@@ -14,7 +13,7 @@ _show = switch _action do {
case "Butcher": {!IS_ALIVE && !IN_VEHICLE && CAN_DO && !(_object getVariable["meatHarvested",false]) && !IS_PZOMBIE};
case "PushPlane": {IS_ALIVE && !IN_VEHICLE && CAN_DO && count crew _object == 0 && !isEngineOn _object && !IS_PZOMBIE};
case "Repair": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX};
case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && !IS_BIKE && (DZE_salvageLocked or !locked _object)};
case "Salvage": {IS_ALIVE && !IN_VEHICLE && CAN_DO && _object != dayz_myCursorTarget && HAS_TOOLBOX && (DZE_salvageLocked or !locked _object)};
case "StudyBody": {!IS_ALIVE && !IN_VEHICLE && !(_object isKindOf "zZombie_base")};
default {false};
};