mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
General code audit.
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@@ -1,6 +1,4 @@
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#include "\z\addons\dayz_code\util\array.hpp";
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private ["_msg","_antibiotics","_hasAntibiotics","_id","_hasMeds","_unit","_medsUsed"];
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private ["_msg","_unit","_medsUsed"];
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if (count _this > 2) then {
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_unit = (_this select 3) select 0;
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@@ -10,31 +8,21 @@ if (count _this > 2) then {
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_medsUsed = _this select 1;
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};
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_antibiotics =["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
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_hasAntibiotics = false;
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{
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if (_x in magazines player) exitWith {
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// Set antibiotics if not defined (used when giving to somebody)
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if(isNil "_medsUsed") then {
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if (isNil "_medsUsed") then {
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{
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if (_x in magazines player) exitWith {
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// Set antibiotics if not defined (used when giving to somebody)
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_medsUsed = _x;
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};
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_hasAntibiotics = true;
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};
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} count _antibiotics;
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} count ["ItemAntibiotic","ItemAntibiotic1","ItemAntibiotic2","ItemAntibiotic3","ItemAntibiotic4","ItemAntibiotic5","ItemAntibiotic6"];
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};
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_msg = "str_actions_medical_misplaced_antibiotics";
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_msg = localize "str_actions_medical_misplaced_antibiotics";
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if (_hasAntibiotics) then {
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if !(isNil "_medsUsed") then {
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//Remove one table from the box.
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[_medsUsed,"medical"] call dayz_reduceItems;
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//remove infection
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//Called in medAntis
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//r_player_infected = false;
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//_unit setVariable["USEC_infected",false,true];
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//remove option
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call fnc_usec_medic_removeActions;
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r_action = false;
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@@ -42,22 +30,23 @@ if (_hasAntibiotics) then {
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//player removeAction s_player_antiobiotic;
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//s_player_antiobiotic = -1;
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if ((_unit == player) or (vehicle player != player)) then {
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if (_unit == player) then {
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//Self Healing
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medAntibiotics.sqf";
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r_player_infected = false;
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_unit setVariable["USEC_infected",false,true];
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_msg = "str_actions_medical_taken_antibiotics";
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_msg = localize "str_actions_medical_taken_antibiotics";
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} else {
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//Send request to other player
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// Heal another player
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PVDZ_send = [_unit,"Antibiotics",[_unit,player]];
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publicVariableServer "PVDZ_send";
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//Give humnaity for good deeds
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[20,0] call player_humanityChange;
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_msg = "str_actions_medical_gave_antibiotics";
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_msg = format[localize "str_actions_medical_gave_antibiotics", (name _unit)];
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};
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};
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localize _msg call dayz_rollingMessages;
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_msg call dayz_rollingMessages;
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