Fix ownership for upgraded lockables

This commit is contained in:
AirwavesMan
2020-12-24 11:00:16 +01:00
parent 6babcb49a7
commit ce22dbbf85

View File

@@ -5,7 +5,7 @@
if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
dayz_actionInProgress = true;
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_qtyBP","_bpMags","_countNew","_bp2Remove","_count","_friendsArr","_vector","_temp_BP_removed_array","_finished","_neededTools"];
private ["_location","_dir","_classname","_hasAcces","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_ownerID","_qtyBP","_bpMags","_countNew","_bp2Remove","_count","_friendsArr","_vector","_temp_BP_removed_array","_finished","_neededTools"];
player removeAction s_player_upgrade_build;
s_player_upgrade_build = 1;
@@ -17,6 +17,9 @@ _classname = typeOf _obj;
if ((_objectID == "0" && {_objectUID == "0"}) || _classname in DZE_DisableUpgrade) exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
_hasAccess = [player, _obj] call FNC_check_access;
if (_classname in DZE_LockedStorage && !(_hasAccess select 0)) exitWith {dayz_actionInProgress = false;localize "STR_CL_EC_NOT_OWNER" call dayz_rollingMessages;};
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "upgradeBuilding");