DZE_MissionLootTable fix

Fixes a zombie loot error when using loot tables in mission file.
This commit is contained in:
deadeye2
2014-10-22 10:20:42 -04:00
parent e8c0f6da6a
commit 7345f46fed

View File

@@ -89,9 +89,15 @@ if ((dayz_spawnZombies < _maxControlledZombies) && (dayz_CurrentNearByZombies <
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
if (isText _lootType) then {
_array = [];
{
_array set [count _array, _x select 0]
} forEach getArray (configFile >> "cfgLoot" >> getText(_lootType));
if (DZE_MissionLootTable) then {
{
_array set [count _array, _x select 0]
} forEach getArray (missionConfigFile >> "cfgLoot" >> getText(_lootType));
} else {
{
_array set [count _array, _x select 0]
} forEach getArray (configFile >> "cfgLoot" >> getText(_lootType));
};
if (count _array > 0) then {
_index = dayz_CLBase find getText(_lootType);
_weights = dayz_CLChances select _index;