mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge pull request #1548 from githubmil/master
Fix UAZ Cargo Upgrade & Balance Armor Upgrades & Fix L85A2 Price in config traders.
This commit is contained in:
@@ -502,7 +502,8 @@ class Lada2_TK_CIV_EP1_DZE1: Lada2_TK_CIV_EP1 {
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// Armor 2
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class Lada1_DZE2: Lada1_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -549,7 +550,8 @@ class Lada1_DZE2: Lada1_DZE1 {
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};
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};
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class Lada2_DZE2: Lada2_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -596,7 +598,8 @@ class Lada2_DZE2: Lada2_DZE1 {
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};
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};
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class LadaLM_DZE2: LadaLM_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -643,7 +646,8 @@ class LadaLM_DZE2: LadaLM_DZE1 {
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};
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};
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class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -690,7 +694,8 @@ class Lada1_TK_CIV_EP1_DZE2: Lada1_TK_CIV_EP1_DZE1 {
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};
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};
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class Lada2_TK_CIV_EP1_DZE2: Lada2_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -360,7 +360,8 @@ class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
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// Armmor 2
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class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
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{
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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@@ -146,7 +146,8 @@ class Pickup_PK_INS_DZE1: Pickup_PK_INS_DZE {
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// Armor 2
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class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -193,7 +194,8 @@ class Pickup_PK_GUE_DZE2: Pickup_PK_GUE_DZE1 {
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};
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};
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class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -240,7 +242,8 @@ class Pickup_PK_TK_GUE_EP1_DZE2: Pickup_PK_TK_GUE_EP1_DZE1 {
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};
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};
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class Pickup_PK_INS_DZE2: Pickup_PK_INS_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -325,4 +328,4 @@ class Pickup_PK_TK_GUE_EP1_DZE4: Pickup_PK_TK_GUE_EP1_DZE3 {
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};
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class Pickup_PK_INS_DZE4: Pickup_PK_INS_DZE3 {
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fuelCapacity = 210; // car 100
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};
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};
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@@ -420,7 +420,8 @@ class SUV_Silver_DZE1: SUV_Silver {
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// Armor 2
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class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -467,7 +468,8 @@ class SUV_TK_CIV_EP1_DZE2: SUV_TK_CIV_EP1_DZE1 {
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};
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};
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class SUV_Camo_DZE2: SUV_Camo_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -514,7 +516,8 @@ class SUV_Camo_DZE2: SUV_Camo_DZE1 {
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};
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};
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class SUV_Blue_DZE2: SUV_Blue_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -561,7 +564,8 @@ class SUV_Blue_DZE2: SUV_Blue_DZE1 {
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};
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};
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class SUV_Green_DZE2: SUV_Green_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -608,7 +612,8 @@ class SUV_Green_DZE2: SUV_Green_DZE1 {
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};
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};
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class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -655,7 +660,8 @@ class SUV_Yellow_DZE2: SUV_Yellow_DZE1 {
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};
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};
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class SUV_Red_DZE2: SUV_Red_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -702,7 +708,8 @@ class SUV_Red_DZE2: SUV_Red_DZE1 {
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};
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};
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class SUV_White_DZE2: SUV_White_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -749,7 +756,8 @@ class SUV_White_DZE2: SUV_White_DZE1 {
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};
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};
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class SUV_Pink_DZE2: SUV_Pink_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -796,7 +804,8 @@ class SUV_Pink_DZE2: SUV_Pink_DZE1 {
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};
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};
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class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -843,7 +852,8 @@ class SUV_Charcoal_DZE2: SUV_Charcoal_DZE1 {
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};
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};
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class SUV_Orange_DZE2: SUV_Orange_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -890,7 +900,8 @@ class SUV_Orange_DZE2: SUV_Orange_DZE1 {
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};
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};
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class SUV_Silver_DZE2: SUV_Silver_DZE1 {
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armor = 50; // car 20
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armor = 60; // car 20, SUV 25
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -1071,4 +1082,4 @@ class SUV_Orange_DZE4: SUV_Orange_DZE3 {
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};
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class SUV_Silver_DZE4: SUV_Silver_DZE3 {
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fuelCapacity = 250; // suv base 130
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};
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};
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@@ -304,7 +304,8 @@ class SkodaGreen_DZE1: SkodaGreen {
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// Armor 2
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class Skoda_DZE2: Skoda_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -351,7 +352,8 @@ class Skoda_DZE2: Skoda_DZE1 {
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};
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};
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class SkodaBlue_DZE2: SkodaBlue_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -398,7 +400,8 @@ class SkodaBlue_DZE2: SkodaBlue_DZE1 {
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};
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};
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class SkodaRed_DZE2: SkodaRed_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -445,7 +448,8 @@ class SkodaRed_DZE2: SkodaRed_DZE1 {
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};
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};
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class SkodaGreen_DZE2: SkodaGreen_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -1290,4 +1294,4 @@ class car_sedan_DZE3: car_sedan_DZE2 {
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// Fuel 4
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class car_sedan_DZE4: car_sedan_DZE3 {
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fuelCapacity = 210; // car 100
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};
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};
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@@ -219,7 +219,7 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1 {
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// Armor 2
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class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -267,7 +267,7 @@ class UAZ_CDF_DZE2: UAZ_CDF_DZE1 {
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};
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};
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class UAZ_INS_DZE2: UAZ_INS_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -315,7 +315,7 @@ class UAZ_INS_DZE2: UAZ_INS_DZE1 {
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};
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};
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class UAZ_RU_DZE2: UAZ_RU_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -363,7 +363,7 @@ class UAZ_RU_DZE2: UAZ_RU_DZE1 {
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};
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};
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class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -411,7 +411,7 @@ class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1 {
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};
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};
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class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -459,7 +459,7 @@ class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1 {
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};
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};
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class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
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armor = 100; // UAZ 40
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armor = 75; // UAZ 40
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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@@ -511,7 +511,7 @@ class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1 {
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class UAZ_CDF_DZE3: UAZ_CDF_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_CDF_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -520,7 +520,7 @@ class UAZ_CDF_DZE3: UAZ_CDF_DZE2 {
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class UAZ_INS_DZE3: UAZ_INS_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_INS_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -529,7 +529,7 @@ class UAZ_INS_DZE3: UAZ_INS_DZE2 {
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class UAZ_RU_DZE3: UAZ_RU_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_RU_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -538,7 +538,7 @@ class UAZ_RU_DZE3: UAZ_RU_DZE2 {
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class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_Unarmed_TK_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -547,7 +547,7 @@ class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2 {
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class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_Unarmed_UN_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -556,7 +556,7 @@ class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2 {
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class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2 {
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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transportmaxbackpacks = 9; // car 2, UAZ 7
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class Upgrades {
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ItemTNK[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{},{{"ItemTNK",1},{"PartFueltank",2}}};
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@@ -504,7 +504,8 @@ class VWGolf_DZE1: VWGolf {
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// Armor 2
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class VWGolf_DZE2: VWGolf_DZE1 {
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armor = 50; // car 20
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armor = 55; // car 20
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damageResistance = 0.02099;
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class HitPoints: HitPoints {
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class HitLFWheel: HitLFWheel {
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armor = 0.3;
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@@ -565,4 +566,4 @@ class VWGolf_DZE3: VWGolf_DZE2 {
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// Fuel 4
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class VWGolf_DZE4: VWGolf_DZE3 {
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fuelCapacity = 210; // car 100
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};
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||||
};
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@@ -280,7 +280,7 @@ class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1 {
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||||
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||||
// Armor 2
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||||
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
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||||
armor = 50; // car 20
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||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
@@ -328,7 +328,7 @@ class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1 {
|
||||
};
|
||||
};
|
||||
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
@@ -376,7 +376,7 @@ class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1 {
|
||||
};
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
|
||||
@@ -96,7 +96,8 @@ class datsun1_civil_3_open_DZE1: datsun1_civil_3_open_DZE {
|
||||
|
||||
// Armor 2
|
||||
class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -144,7 +145,8 @@ class datsun1_civil_1_open_DZE2: datsun1_civil_1_open_DZE1 {
|
||||
};
|
||||
};
|
||||
class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -192,7 +194,8 @@ class datsun1_civil_2_covered_DZE2: datsun1_civil_2_covered_DZE1 {
|
||||
};
|
||||
};
|
||||
class datsun1_civil_3_open_DZE2: datsun1_civil_3_open_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -293,4 +296,4 @@ class datsun1_civil_3_open_DZE4: datsun1_civil_3_open_DZE3 {
|
||||
class Upgrades {
|
||||
ItemARM[] = {"Pickup_PK_INS_DZE4",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -96,7 +96,8 @@ class hilux1_civil_3_open_DZE1: hilux1_civil_3_open_DZE {
|
||||
|
||||
// Armor 2
|
||||
class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -144,7 +145,8 @@ class hilux1_civil_1_open_DZE2: hilux1_civil_1_open_DZE1 {
|
||||
};
|
||||
};
|
||||
class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -192,7 +194,8 @@ class hilux1_civil_2_covered_DZE2: hilux1_civil_2_covered_DZE1 {
|
||||
};
|
||||
};
|
||||
class hilux1_civil_3_open_DZE2: hilux1_civil_3_open_DZE1 {
|
||||
armor = 50; // car 20
|
||||
armor = 55; // car 20
|
||||
damageResistance = 0.02099;
|
||||
class HitPoints: HitPoints {
|
||||
class HitLFWheel: HitLFWheel {
|
||||
armor = 0.3;
|
||||
@@ -293,4 +296,4 @@ class hilux1_civil_3_open_DZE4: hilux1_civil_3_open_DZE3 {
|
||||
class Upgrades {
|
||||
ItemARM[] = {"Pickup_PK_INS_DZE4",{{"PK_DZ",1}},{{"ItemARM",1},{"PartGeneric",2}}};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -106,7 +106,7 @@ class Category_485 {
|
||||
};
|
||||
class BAF_L85A2_RIS_Holo {
|
||||
type = "trade_weapons";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
buy[] = {9,"ItemGoldBar"};
|
||||
sell[] = {6,"ItemGoldBar"};
|
||||
};
|
||||
};
|
||||
@@ -218,7 +218,7 @@ class Category_615 {
|
||||
};
|
||||
class BAF_L85A2_RIS_Holo {
|
||||
type = "trade_weapons";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
buy[] = {9,"ItemGoldBar"};
|
||||
sell[] = {6,"ItemGoldBar"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -106,7 +106,7 @@ class Category_602 {
|
||||
};
|
||||
class BAF_L85A2_RIS_Holo {
|
||||
type = "trade_weapons";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
buy[] = {9,"ItemGoldBar"};
|
||||
sell[] = {6,"ItemGoldBar"};
|
||||
};
|
||||
};
|
||||
@@ -218,7 +218,7 @@ class Category_637 {
|
||||
};
|
||||
class BAF_L85A2_RIS_Holo {
|
||||
type = "trade_weapons";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
buy[] = {9,"ItemGoldBar"};
|
||||
sell[] = {6,"ItemGoldBar"};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user