Change Var (Easier to Spot Hackers)

4e7e2c4ed2
This commit is contained in:
Skaronator
2014-01-11 00:26:33 +01:00
parent 6004143858
commit c63b0604b3

View File

@@ -1,4 +1,4 @@
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_box","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
private ["_item","_config","_onLadder","_create","_started","_finished","_animState","_isMedic","_qty","_b0x1337","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
@@ -61,8 +61,8 @@ if(_finished) then {
// output key to backpack if space
_create = _item;
_qty = 1;
_box = unitBackpack player;
_box addWeaponCargoGlobal [_create,_qty];
_b0x1337 = unitBackpack player;
_b0x1337 addWeaponCargoGlobal [_create,_qty];
cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
} else {
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];