5219 Commits

Author SHA1 Message Date
worldwidesorrow
6ca6aea4fc Add Namalsk fuel station to service point array 2023-09-17 10:11:01 -05:00
worldwidesorrow
24a8ad39fa Update CHANGE LOG 1.0.8.txt 2023-09-15 14:12:01 -05:00
worldwidesorrow
d9c4075143 Add Object A2 sensor with light and sound SFX
Added sensor to mission.sqm to trigger Sumrak's custom lighting and sound effects when entering Object A2. The config position in mission.sqm doesn't want to work correctly with the distance command so I used the original position from Sumrak's file. The trigger activates when you get down the ladder about 2 meters.
2023-09-15 14:09:18 -05:00
worldwidesorrow
55ffa33628 Update CHANGE LOG 1.0.8.txt 2023-09-15 12:08:51 -05:00
worldwidesorrow
b8f201d986 Add namalsk POIs
Fixed Object A2 scenery and converted to compact arrays. Fixed floating objects, objects sticking through walls, and disabled simulation to stop bouncing of some objects. Objects that originally used setPosASL converted to setPosATL. Added some map fixes for Object A2 ladder shaft fall hazards and barracks entrances that required vaulting to enter. Added rail gun spawning with configurable chance. The POI call in init.sqf has the individual POI files listed in an array so server owners can comment them out or remove them if they don't want them.
2023-09-15 12:05:55 -05:00
A Man
366bda6af4 Fix a missing word for the german language 2023-09-15 08:24:02 +02:00
worldwidesorrow
8def5b3810 Update CHANGE LOG 1.0.8.txt 2023-09-15 00:00:19 -05:00
worldwidesorrow
057ecc094c Add option to exempt players in safezones from EVR effects 2023-09-14 23:48:26 -05:00
worldwidesorrow
60ff7ab07b Update CHANGE LOG 1.0.8.txt 2023-09-14 21:39:53 -05:00
worldwidesorrow
b27f189259 Add option to limit static weapon access within plot radius.
If the config variable is set to true then then static weapon access within the plot radius is limited to plot owner and plot friends.
2023-09-14 21:10:40 -05:00
A Man
4ce8e24282 Update Changelog 2023-08-16 10:48:06 +02:00
A Man
0ad3698b35 Fix wrong name for 2 static weapons 2023-08-16 10:37:29 +02:00
A Man
cb3f553286 Merge pull request #2191 from ZzBombardierzZ/master
Fix prefix missing property and pboprefix showing as .txt
2023-07-26 17:36:43 +02:00
Jeremiah
59089220d0 Fix prefix missing property and pboprefix showing as .txt 2023-07-25 15:43:28 -07:00
A Man
d318eed7dd Merge pull request #2190 from ZzBombardierzZ/master
Add @DayZ_Epoch_Server and VS C++ Redistributables folder such as 1.0.6.2 had.
2023-07-25 17:27:03 +02:00
Jeremiah
382bff8317 Add dll instructions to install readme. 2023-07-24 12:44:45 -07:00
Jeremiah
0a9e93794a Add missing VS C++ Redistributables folder 2023-07-24 12:44:16 -07:00
Jeremiah
3c27ee9756 Add @DayZ_Epoch_Server folder with the correct layout. 2023-07-24 12:43:40 -07:00
A Man
3f350a04a6 Update Server Files with all current fixes
Those fixes can be removed in a future epoch update.
2023-05-25 16:15:25 +02:00
A Man
ab50bf3158 Fix upgrading AAV_DZE to AAV_DZE1 did not work 2023-05-25 15:27:03 +02:00
A Man
3f1ada6dd9 Fix upgrading or creating a key for a vehicle
Due to the max length of the format command, vehicles with too many items in the gear could not be upgraded,
2023-05-25 15:14:30 +02:00
A Man
69d46beda0 Add new binaries and keep old ones 2023-05-25 15:11:58 +02:00
A Man
433b3c8e24 Update Readme.md 2023-05-25 15:11:24 +02:00
A Man
692321c69d Merge pull request #2189 from F507DMT/patch-33
Update player_MaintainVG.sqf
2023-05-25 15:04:03 +02:00
F507DMT
369789d706 Update player_MaintainVG.sqf
added all real private variables. 
Fix Maintain the Virtual Garage with Coins can be not work properly
2022-09-29 17:34:28 +06:00
A Man
1b08487791 Fix wooden bases with wood walls and floors does not get properly recognized as shelter 2022-07-17 12:12:09 +02:00
A Man
2d00a515cd Fix Maintain the Virtual Garage with Coins does not work properly 2022-07-17 10:35:04 +02:00
A Man
9c116dd72f Add new Epoch 1.0.7.1 key 2022-07-07 11:37:14 +02:00
A Man
5b92e20bac Update CHANGE LOG 1.0.7.1.txt 2022-07-07 10:44:17 +02:00
A Man
69ad9a4a12 Update fn_check_access.sqf 2022-07-07 10:41:51 +02:00
A Man
68169c4310 Update mod.cpp 2022-07-07 10:40:30 +02:00
A Man
cd8961c7db Add many new sounds for server admins to use
Made by @Victor-the-Cleaner
2022-07-07 10:40:26 +02:00
A Man
b3e03f3da3 Update scripts.txt 2022-07-07 10:39:13 +02:00
A Man
04cd3a7059 Merge pull request #2186 from dreamforceinc/master
Update stringtable.xml
2022-07-04 20:47:30 +02:00
e5a16d288b Update stringtable.xml 2022-07-04 12:26:40 +03:00
A Man
cd7be2e621 Update combat check in modular_build 2022-06-27 10:30:01 +02:00
A Man
e6adae7265 Fix an rpt error when players doing a bunnyhop and getting pushed to the ground by zombies 2022-06-26 15:59:03 +02:00
A Man
3ca11a161c Update scripts.txt 2022-06-26 15:57:40 +02:00
A Man
ffded4f93b Update buildings configs 2022-06-26 15:57:38 +02:00
A Man
b6c7364c56 Update combat handling
- Remove startcombattimer variable
- Add combatNoTimeout variable to handle a combat without a time limit
2022-06-26 15:57:15 +02:00
A Man
36f5c8707a Update modular_build.sqf
Made by @Victor-the-Cleaner
2022-06-26 15:53:40 +02:00
A Man
43bf5d820a Add math functions for certain checks
Made by @Victor-the-Cleaner
2022-06-26 15:53:28 +02:00
A Man
e1c8838438 Fix pv send too often when players got attacked by bloodsuckers 2022-06-19 12:24:30 +02:00
A Man
df38aaa1fd Update CHANGE LOG 1.0.7.1.txt 2022-06-19 11:38:28 +02:00
A Man
37c60bc859 Fix micro lags when zombies and bloodsuckers spawn
Creating and deleting a dummy agent before the player is able to play, fix the micro lag problem.

Thanks to iben
2022-06-19 09:35:29 +02:00
A Man
92746e3773 Fix abortable blood transfusions
Interrupting a blood transfusion makes the player who gets the blood transfusion unconscious again now.

Thanks @DeandlDernai for reporting
2022-06-19 09:22:05 +02:00
A Man
5b61cfba0c Re-create fill bloodbag and fix certain bugs
Thanks @DeandlDernai for reporting
2022-06-16 12:58:48 +02:00
A Man
e86e0d1b09 Fix german typos 2022-06-14 18:54:54 +02:00
A Man
6a854b0fcb Add missing winter tents crafting 2022-06-13 13:45:49 +02:00
A Man
8e1400c001 Update snapping again 2022-06-13 13:44:45 +02:00
A Man
e88677f6ae Update snapping to fix certain reported bugs
Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
2022-06-12 18:43:17 +02:00
A Man
95f3655075 Add reload when ammo got combined
Made by @Victor-the-Cleaner
2022-06-12 18:41:58 +02:00
A Man
130d243909 Add back ladders for the water tower 2022-06-11 11:36:21 +02:00
A Man
afca2b5edb Add some more hidden gear containers 2022-06-11 10:40:28 +02:00
A Man
bf451c3cf1 Delete object_setHit.sqf 2022-06-11 10:39:29 +02:00
A Man
57c3a0fa92 Remove not needed addons 2022-06-06 11:30:46 +02:00
A Man
ab77280b34 Update CHANGE LOG 1.0.7.1.txt 2022-06-05 11:36:40 +02:00
A Man
f18154ad91 Fix reversed wheel naming for multiple trucks and apcs when repair and salvage
Many trucks had the wrong name for LB and LM (RB, RM) wheels. Also for LF2 and LB. Those wheel names are reversed.
2022-06-05 11:32:55 +02:00
A Man
b0723714c5 Fix inconsistent USEC_infected and USEC_BloodQty variable 2022-06-04 15:44:41 +02:00
A Man
7bbd8efe4f Fix missing get in and get out sound for Octavia_ACR_DZE 2022-06-04 11:19:29 +02:00
A Man
87dd340176 Update fn_fillTurrets to prevent out of index error 2022-06-04 11:18:23 +02:00
A Man
3296109593 Update to public scope JetSkis
Thx to iben
2022-06-04 10:49:29 +02:00
A Man
627f5c8afc Fix fn_fillturrets for non weapon vehicles
Thx to iben
2022-06-04 10:49:05 +02:00
A Man
deaf0f926b Update CHANGE LOG 1.0.7.1.txt 2022-06-03 21:00:27 +02:00
A Man
267eb60b76 Fix missing string 2022-06-03 20:49:04 +02:00
A Man
56787c71a0 Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit
- Double checks if global broken bone variables are properly set after changing clothes.
- This should finally fix broken bones after changing clothes.
2022-06-03 20:48:52 +02:00
A Man
d9f41afd19 Fix broken legs got not recognized after re-log or login 2022-06-03 20:45:07 +02:00
A Man
99f5acee6e Remove fnc_usec_resetWoundPoints from server
This function uses player as object which does not work on the server.

Thx to mmrsz
2022-06-03 20:43:55 +02:00
A Man
abce13a659 Remove PVDZ_playerMedicalSync and server_medicalSync
Both should no longer be needed. All medical variables are global setVariables already so there should be no need to update them every 30s to the server.
2022-06-03 20:38:50 +02:00
A Man
09ce7d8ff6 Update keyboard.sqf 2022-06-03 20:33:27 +02:00
A Man
eb98909f76 Remove vehicle speed check from evr storm 2022-06-03 20:33:23 +02:00
A Man
a1aeef5773 Update loaded addons
Thx to iben
2022-06-03 11:42:10 +02:00
A Man
98d64eafef Update to new prefix 2022-06-03 11:41:20 +02:00
A Man
62a72e1956 Fix silencer of Bizon_Kobra_SD_DZ could not be removed
Thx to mmrsz from discord.
2022-06-03 11:13:29 +02:00
A Man
4d377f7e4e Update and fix fill quiver in relattion to combine magazines
Made by @Victor-the-Cleaner
2022-06-02 09:42:35 +02:00
A Man
a0ab11fa41 Switch to new prefix file 2022-06-02 09:40:54 +02:00
A Man
73f6eb96b3 Update dayz_anim
- Remove old banned configs
- Add missing ACR addons to requiredAddons
- Remove old dog entries which did not work at all due to a missing model
- Add new $PBOPREFIX$.txt
2022-05-31 12:45:12 +02:00
A Man
1b5609d906 Update fn_selfActions.sqf 2022-05-31 11:24:32 +02:00
A Man
8f12f0e297 Update battleye filters 2022-05-31 11:24:10 +02:00
A Man
1ba36fcb2d Fix trader configs
Thx iben
2022-05-30 07:36:38 +02:00
A Man
ffdae898fc Add 4 tree stumps with gear slots - let the treasure hunt begin 2022-05-29 15:44:54 +02:00
A Man
d95a7673a8 Add 50 placeholder items for server admins to use
Server admins can add new items by re-naming the new placeholder items. E.g.: Placeholder_01_kit can be re-named by overwriting the string within the missionfile. This is for example useful to bind arma buildable to an actual in-game item which can be crafted or looted.
2022-05-29 15:42:58 +02:00
A Man
116d4cdd74 Localize hardcoded 'Price to' string
Thanks @dreamforceinc
2022-05-29 14:32:02 +02:00
A Man
49a5c00d26 Update fn_isSheltered to use vehicle player 2022-05-27 09:49:45 +02:00
A Man
7b3667c61e Update variables.sqf 2022-05-27 09:49:18 +02:00
A Man
979038c4dd Merge pull request #2183 from dreamforceinc/master
Update stringtable.xml
2022-05-26 08:16:58 +02:00
d4b471ab4b Update stringtable.xml 2022-05-25 22:05:31 +03:00
A Man
96490bd164 Update Changelog 2022-05-25 09:35:14 +02:00
A Man
2d7a2468f5 Add BigEgg's togglable vehicle godmode at plot pole
Thx @BigEgg17
2022-05-25 09:25:04 +02:00
A Man
946c9c5c91 After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
2022-05-25 09:22:19 +02:00
A Man
a51a5afc6b Update scripts.txt 2022-05-25 09:14:02 +02:00
A Man
aed037d615 Update scripts.txt 2022-05-24 17:25:44 +02:00
A Man
ff5f5612b0 Shorten DZE_maintainClasses checks 2022-05-24 13:14:02 +02:00
A Man
ea6984109e Update scripts.txt 2022-05-24 13:13:19 +02:00
A Man
d37c3bd974 Fix stringtable error 2022-05-22 18:37:09 +02:00
A Man
d5132fbf53 Update createvehicle.txt 2022-05-22 18:37:06 +02:00
A Man
68c7c544b5 Update loot pos for land_ind_pec_03a due to model fixes 2022-05-22 17:40:59 +02:00
A Man
4d3ab08ce7 Update remove.sqf 2022-05-22 17:40:15 +02:00
A Man
754ae1c4ad Update fn_getModelName.sqf
Made by @Victor-the-Cleaner
2022-05-21 10:48:12 +02:00
A Man
ac4a56d0b5 Update snap keybinds for different keyboard layouts and languages
Made by @Victor-the-Cleaner
2022-05-21 10:39:39 +02:00
A Man
2f6d59377a Update fn_selfActions.sqf 2022-05-20 18:16:50 +02:00
A Man
851928f6a7 Update battleye fiters 2022-05-20 18:04:42 +02:00
A Man
512d7d09e6 Add new lift and tow strings 2022-05-20 15:35:04 +02:00
A Man
61ef937d83 Update fn_isSheltered.sqf 2022-05-20 15:34:47 +02:00
A Man
3e884a8140 Update fn_getModelName 2022-05-20 15:34:43 +02:00
A Man
a0e5274172 Update CHANGE LOG 1.0.7.1.txt 2022-05-19 11:59:52 +02:00
A Man
03843a1f70 Fix loading screen size
Made by @Victor-the-Cleaner
2022-05-19 11:22:45 +02:00
A Man
4ebf760aa5 Fix infinite refueling with the fuel pump 2022-05-19 11:04:46 +02:00
A Man
8071602dd7 Add the shelter state to the player
Bases count as a secure area now. This means it will not rain through a base any longer. Also the temperature will not drop when you are inside of your base. This also affects snow, blizzards and evr storms.

Made by @Victor-the-Cleaner
2022-05-18 18:25:25 +02:00
A Man
2ebe0d6552 Add Bike/Motorcycles brake fix
Made by @Victor-the-Cleaner
2022-05-18 18:20:29 +02:00
A Man
0799e7e183 Update object revealing
This replaces 'player reveal object' with a function that acutal reveals the objects to the player. This fixes that objects were not usable after building.
2022-05-18 18:14:22 +02:00
A Man
f4d770c617 Update maintain functions
Thx iben
2022-05-18 18:09:29 +02:00
A Man
b276f1f8c5 Update fn_fieldOfView
Made by @Victor-the-Cleaner
2022-05-17 15:59:47 +02:00
A Man
24492798a8 Fix herbal plastic water bottle turned into the wrong bottle after melting ores 2022-05-16 19:24:29 +02:00
A Man
068ca66c64 Fix old player_craftItem bug when using waterbottles for crafting 2022-05-16 18:59:02 +02:00
A Man
1de402185a Update player_checkStealth.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:14 +02:00
A Man
989e918821 Update fn_inAngleSector.sqf
Made by @Victor-the-Cleaner
2022-05-16 09:25:05 +02:00
A Man
685b59a2f0 Remove leftovers from DZE_permanentPlot removal
Thx iben
2022-05-16 09:23:33 +02:00
A Man
b95dae2e12 Fix missing sound
Thx iben
2022-05-11 08:59:57 +02:00
A Man
f517866ef7 Add player build plant handle when harvest a plant 2022-05-11 08:59:21 +02:00
A Man
421ea55aca Fix wrong 2Rnd pellet model 2022-05-10 17:25:04 +02:00
A Man
44a7c81997 Fix possible undefined variables when a zed getting deleted 2022-05-09 11:47:58 +02:00
A Man
95d3572dcc Add display check after login 2022-05-09 11:46:24 +02:00
A Man
5d0d00583f Add DZE_CombatTimer for server admins 2022-05-05 18:02:20 +02:00
A Man
8221387b90 Add anti logout if a EVR Storm is running, also include dayz_soundMuted check 2022-05-05 17:59:57 +02:00
A Man
89d4bdfc9a Fix firedNear did not work as intended 2022-05-05 17:58:36 +02:00
A Man
effb78fe13 Add new combat function 2022-05-05 17:58:09 +02:00
A Man
38f7e1d1c3 Remove player_projectileNear it is not used anymore 2022-05-05 17:54:04 +02:00
A Man
83073d75e6 Merge pull request #2180 from dreamforceinc/master
Update stringtable.xml
2022-05-05 14:06:16 +02:00
d5dd4af7b5 Update stringtable.xml 2022-05-05 14:26:32 +03:00
A Man
18cd7b80db Add missing 250Rnd. M3P magazine
Thx @TheFirstNoob
2022-05-05 07:30:02 +02:00
A Man
14196fa4a9 Simplify SQL events for easier usage 2022-05-03 10:20:05 +02:00
A Man
97624e23be Add DZE_requirePlotOverride to override if objects need no plot pole
Made by @Victor-the-Cleaner
2022-05-02 15:22:36 +02:00
A Man
0b0db3f57d Add DZE_EVRProtectInside part 2 2022-05-02 12:56:13 +02:00
A Man
c721bab8cc Add DZE_EVRProtectInside to be protected when inside a building 2022-05-02 12:55:44 +02:00
A Man
0d08f75f2d Remove old ui_initDisplay function 2022-05-02 12:50:57 +02:00
A Man
7894c4a2be Update dayz_losCheck
Made by @Victor-the-Cleaner
2022-05-02 11:54:17 +02:00
A Man
70a7629433 Add DZE_EVRHandleVehicles for EVR Storms
The EVR Storm turns off the vehicle engine if enabled.
2022-05-02 11:32:14 +02:00
A Man
3d9914a239 Update fn_addDuplicateTool again and add vehicle handling 2022-05-02 11:16:57 +02:00
A Man
6b24eaa26f Add DZE_EVRWhiteFlash
Turns On/Off the white flash within the EVR Storm, this is an important option for players who suffers from epilepsy.
2022-05-02 09:52:47 +02:00
A Man
08558080c8 Add better animation switch after EVR strom hit a player 2022-05-02 09:46:10 +02:00
A Man
143db3e1ef Add better duplicated tool check
- Fix disappearing keys when the backpack was full
- Localize added tool
- Add message where the tool got dropped
- fnc_freeBackpackSlots handles also bigger inventory objects with more as one slot
2022-05-02 09:45:48 +02:00
A Man
16bf4375c7 Add DZE_enableBloodRegen to enable/disable blood regenation
Made by @Victor-the-Cleaner
2022-04-30 16:56:24 +02:00
A Man
628e72dd4b Update statics again
Made by @Victor-the-Cleaner
2022-04-29 15:12:44 +02:00
A Man
8189bcbf6a Merge pull request #2179 from dreamforceinc/master
Update stringtable.xml
2022-04-29 14:40:09 +02:00
4e5c93d4f7 Update stringtable.xml 2022-04-28 19:39:53 +03:00
A Man
311b23cd94 Fix static weapon placement
Made by @Victor-the-Cleaner
2022-04-27 20:49:21 +02:00
A Man
455178fcee Merge pull request #2178 from dreamforceinc/master
Update stringtable.xml
2022-04-27 20:32:24 +02:00
3b6e0da5e0 Update stringtable.xml 2022-04-27 16:29:04 +03:00
A Man
8010d67bb7 Merge pull request #2177 from dreamforceinc/master
Fix CfgVehicles\Buildables\Sandbags.hpp
2022-04-27 12:04:39 +02:00
ded20bf982 Fix CfgVehicles\Buildables\Sandbags.hpp 2022-04-27 12:17:21 +03:00
A Man
bac89754fb Fix missing sand bag round description string
Thx @dreamforceinc
2022-04-27 09:26:06 +02:00
A Man
aee5865699 Merge pull request #2176 from dreamforceinc/master
Update stringtable.xml
2022-04-27 09:23:30 +02:00
ff766eafa1 Update stringtable.xml 2022-04-27 10:19:41 +03:00
A Man
e92287cbb2 Update configVariables 2022-04-26 16:58:00 +02:00
A Man
9c1da8101d Add option to clear the ammo of all static guns, compile vehicle functions for server and client 2022-04-26 16:54:57 +02:00
A Man
57f1a534a7 Update fn_selfActions.sqf
- Remove plot admin checks for most actions, plot admins should not have access to other actions as the plot management, this will minimize the admin abuse a bit.
- Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole.
- Only the building owner can upgrade a building without a plot pole.
- Static guns are properly handled now.
2022-04-26 15:35:28 +02:00
A Man
0405f5a514 Update DZE_restrictRemoval array 2022-04-26 15:25:28 +02:00
A Man
5b4a3022d0 Set z offset value for every static gun to 0 2022-04-26 15:25:09 +02:00
A Man
4a908ec32f Remove ghost fence previews due to missing textures and model problems 2022-04-26 15:24:12 +02:00
A Man
ed5d78d7d4 Disabled server cleanup by default 2022-04-23 20:07:01 +02:00
A Man
af87919fe7 Update configVariables 2022-04-23 10:11:11 +02:00
A Man
f6407f7c1b Update Residential.hpp 2022-04-22 16:38:47 +02:00
A Man
4bfaa612bd Localize copy key
Thx @TheFirstNoob
2022-04-22 16:38:31 +02:00
A Man
c8ba2169dc Merge pull request #2173 from dreamforceinc/master
Update stringtable.xml & fix mutantpartsteeth
2022-04-22 16:08:07 +02:00
5a8d87c62f Fixed wrong displayName & description
for class ItemMutantTeeth.
2022-04-22 16:39:08 +03:00
6c92e0f1a1 Update stringtable.xml 2022-04-22 16:34:30 +03:00
A Man
ab03c8d453 Merge pull request #2172 from dreamforceinc/master
Update stringtable.xml
2022-04-22 13:01:13 +02:00
1c7c2f75b4 Update stringtable.xml 2022-04-22 13:55:55 +03:00
worldwidesorrow
45087c500b Update CfgSounds.hpp
Accidentally removed new mining sound and overwrote 3 lines.
2022-04-21 22:13:26 -05:00
A Man
37e07eb650 Add german EVR strings 2022-04-21 09:55:43 +02:00
A Man
b71d6fc6e7 Add EVR Storm to all configVariables.sqf 2022-04-21 09:46:56 +02:00
worldwidesorrow
ef38579bc9 Update CHANGE LOG 1.0.7.1.txt 2022-04-21 02:23:28 -05:00
worldwidesorrow
55ce5e67e2 EVR server-side files 2022-04-21 02:04:18 -05:00
worldwidesorrow
3bb6b94185 Add Nightstalker EVR storms
Includes manual on/off for APSI and localized strings.
2022-04-21 02:00:25 -05:00
worldwidesorrow
f51d4f2867 Nightstalker EVR sound files 2022-04-21 01:47:24 -05:00
A Man
c8358505bd Add wearable Garbage Man and Paramedic skin 2022-04-19 21:18:12 +02:00
A Man
7e88ed79ae Add missing eventhandlers for cessna 2022-04-19 20:33:39 +02:00
A Man
ea850bbbce Update stringtable.xml 2022-04-19 19:34:27 +02:00
A Man
911b455ae6 Add thaw script
Made by @Victor-the-Cleaner
2022-04-19 19:34:19 +02:00
A Man
6ccf68c6aa Update various actions and add switch to standing pose
Made by @Victor-the-Cleaner
2022-04-19 19:33:51 +02:00
A Man
b46711bc18 Add global DZE_bottleBreakChance 2022-04-19 19:31:52 +02:00
A Man
bde803b6d3 Players are able to use flares inside a vehicle now
Also remove FNC_GetSetPos. It is no longer needed or used.

Made by @Victor-the-Cleaner
2022-04-19 14:53:12 +02:00
A Man
8090e52beb Update weights again 2022-04-19 14:46:28 +02:00
A Man
b6123d2cf7 Merge pull request #2171 from dreamforceinc/master
Update stringtable.xml
2022-04-19 14:30:28 +02:00
18682b68af Update stringtable.xml 2022-04-19 14:12:06 +03:00
A Man
3c82bc6941 Merge pull request #2170 from dreamforceinc/master
Fix & Update Stringtable.xml
2022-04-18 11:41:56 +02:00
W0LF
411e71d22f Merge branch 'EpochModTeam:master' into master 2022-04-18 12:39:02 +03:00
fa185d3759 Update stringtable.xml 2022-04-18 12:38:08 +03:00
A Man
d14a9ee599 Missed server_monitor 2022-04-18 11:35:33 +02:00
A Man
97ad18dfd6 Fix group tags when players are in water
Made by @Victor-the-Cleaner
2022-04-18 10:24:45 +02:00
A Man
bec7ff8146 Fix MPKilled mp evh call on client, add correct 0 return value for all HandleDamage evhs when godmode 2022-04-18 10:22:42 +02:00
A Man
2a1f36f55c Update README.md 2022-04-17 20:27:49 +02:00
A Man
b873b72f83 Add russian translations for logistic script
Made by Mandarin(Эгберт) from discord
2022-04-17 20:26:21 +02:00
A Man
4b62caa5cc More weight updates
Thx @TheFirstNoob
2022-04-17 20:25:00 +02:00
A Man
206460ff91 Fix not showed description of the GP25 white flare
Thx @TheFirstNoob
2022-04-17 20:23:51 +02:00
A Man
f2cdc1804e Add new PBOPREFIX the old is deprecated 2022-04-17 20:23:03 +02:00
A Man
fb44443fff Update CHANGE LOG 1.0.7.1.txt 2022-04-17 18:08:50 +02:00
A Man
ff94bfa931 Add a few new building previews to handle some exploits
Thx @TheFirstNoob for letting me know
2022-04-17 16:14:03 +02:00
A Man
3bdfd07be5 Add new deploy anything deploy in combat string
Thx john1 from the discord
2022-04-17 15:02:40 +02:00
A Man
60b513065a Allow getting vehicles from the VG only if a helipad is near
Everything else will confuse players and will result into searching vehicles.
2022-04-17 14:56:30 +02:00
A Man
b005e4b372 Add actionInProgress and auto gear close within a service point action 2022-04-17 14:54:41 +02:00
A Man
701254a538 Update DZE_BuryOnRoad description 2022-04-17 14:38:43 +02:00
A Man
73ab04ccf1 Add global DZE_BuryOnRoad also fix non localized butcher on road message 2022-04-17 07:46:53 +02:00
A Man
0c2ff272e1 Update weights 2022-04-16 23:30:37 +02:00
A Man
da57bada5c Update and correct weights
Thx @TheFirstNoob
2022-04-16 21:09:03 +02:00
A Man
9ce61df2e6 Trim down dayz_resetSelfActions
Thx @BigEgg17
2022-04-16 18:05:58 +02:00
A Man
bd99a1caaa Update epoch version 2022-04-16 17:25:23 +02:00
A Man
4dbf3740c8 Fix Remington870 flashlight attachments
Made by @Victor-the-Cleaner
2022-04-16 17:21:39 +02:00
A Man
876e264e33 Fix change clothes and login over sea level
This also aims for the fix that the player still gets damaged while in debug. It looks like that allowDamage gets lifted when it should not. fn_exitSwim set too early the damage true which can be a problem. Ive decided to remove the handled damage from fn_exitSwim and set allowDamage always false before we enter this function.
This needs intensive testing to be sure it works without any new problems.

Thx to ndavalos and iben.
2022-04-16 17:20:28 +02:00
A Man
8a7d937999 Fix freezing player gear when changing clothes
Thx to iben for the help
2022-04-16 17:09:59 +02:00
A Man
2620d0dd7d Fix typos 2022-04-16 17:07:41 +02:00
A Man
da5e29acda Return player to a standing pose if they were standing before
Made by @Victor-the-Cleaner
2022-04-16 17:07:20 +02:00
A Man
e034c6efe5 Remove bury, butcher human, check wallet scroll action from bloodsuckers 2022-04-15 11:11:39 +02:00
A Man
4724aad0fd Add Lift and Tow strings from A2Epoch_Logistic
Thx @ZzBombardierzZ
2022-04-15 09:25:12 +02:00
A Man
03636463c6 Add snap switch left-handed option with F6
Made by @Victor-the-Cleaner
2022-04-12 19:59:07 +02:00
A Man
d452c8be5a Update createvehicle.txt 2022-04-12 19:54:40 +02:00
A Man
fb2bf9462d Fix door penalty when door management was off
DZE_doorManagementHarderPenalty had no effect when the door management was disabled.

Thanks @IsGoose for pointing that out
2022-04-12 11:35:24 +02:00
A Man
495d7dfa0d Fix undefined variable when SingleCurrency is not used 2022-04-12 09:37:00 +02:00
A Man
9795527036 Small config update 2022-04-10 15:59:46 +02:00
A Man
278d6497bb Move admin arrays for anti hacks checks 2022-04-10 15:23:25 +02:00
A Man
72b360e842 Cleanup old archive for beta start 2022-04-10 14:37:43 +02:00
A Man
b68476ce10 Update mission_check.sqf 2022-04-10 14:36:02 +02:00
A Man
3867ce224c Update Changelog 2022-04-10 14:20:36 +02:00
A Man
33592b014e Merge pull request #2166 from dreamforceinc/master
Update stringtable.xml
2022-04-10 11:40:54 +02:00
8746f3d487 Update stringtable.xml 2022-04-10 12:34:31 +03:00
A Man
624acb3abe Add 2 new items and 9 food versions
Submitted by @Damian6666

New items:
- Sunflower Oil
- Dung
- Steak with fries
- Sushi
- Pumpkin soup
- Carrot soup
- Potato soup
- Garlic soup
- Vegetable platter
- Honey tea
- Honeycomb
2022-04-09 12:47:17 +02:00
A Man
0fd08dec2b Add 18 new open map buildings with interior and loot positions
This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
2022-04-08 17:38:06 +02:00
A Man
6e1b48f787 Update AKM ammo description 2022-04-06 08:57:00 +02:00
A Man
f42ef2b88b Add T810A PKT winter version
Textures made by @DeVloek
2022-04-04 11:00:43 +02:00
A Man
a491e19399 Merge pull request #2165 from dreamforceinc/master
Update stringtable.xml
2022-04-03 15:00:22 +02:00
fdea42c9f4 Update stringtable.xml 2022-04-03 15:10:34 +03:00
1f03958f5e Update stringtable.xml 2022-04-03 13:50:58 +03:00
W0LF
a0224f6222 Merge branch 'EpochModTeam:master' into master 2022-04-03 10:53:14 +03:00
c30cba81a4 Update stringtable.xml 2022-04-03 10:51:38 +03:00
A Man
ac68b0ca93 Re-build missionfiles
- Every missionfile has the configVariables.sqf added now since almost every server admin move their configVariables to the mission folder. Now it comes by default with it.
- The missionfile contains by default a custom variables and compiles.sqf too now. This makes it easier for server admins to add scripts.
- Having all configVariables in one place makes a map change much easier now.
- Only map specifc variables are still in init.sqf and should stay there.
2022-04-02 16:05:20 +02:00
A Man
bfa836bb2a Add some logging from variables 2022-04-02 15:45:44 +02:00
A Man
e116caa815 Update fnc_isInsideBuilding
Made by @Victor-the-Cleaner

- If the player is inside a building but near a large open doorway or full height windows, or out on a balcony, they may be considered outside.
- The UI visual stealth icon will update accordingly, so the player will know if they need to step back from open doors or windows to regain stealth.
- dayz_inside global variable will now only affect player temperature, stealth vs zombies, and blizzard effects.
- The new dayz_insideBuilding global variable stores the building name the player is currently inside of, or null if player is outside. This may be used for modding purposes.
2022-04-02 12:22:56 +02:00
A Man
5a37ed6fec Update object_speak.sqf 2022-04-02 11:12:43 +02:00
e669872e02 Update stringtable.xml 2022-04-01 02:40:26 +03:00
A Man
4bc6b345e3 Merge pull request #2164 from dreamforceinc/master
Update stringtable.xml
2022-03-31 21:10:19 +02:00
92d3341629 Update stringtable.xml 2022-03-31 20:44:06 +03:00
A Man
1a2cab03f4 Update add_recommended_mysql_events.sql 2022-03-29 15:37:04 +02:00
A Man
1b74c6ccc1 Add HMMWV Crows(M19, M2), Avenger and AAV as epoch versions 2022-03-28 20:58:26 +02:00
A Man
634ae8a123 Add weights and new items to CfgMagazines list 2022-03-27 13:10:12 +02:00
A Man
29e4a3339e Add plant patch kits 2022-03-27 13:07:56 +02:00
A Man
59e04523be Add comfrey patch, plant and seeds 2022-03-27 12:42:57 +02:00
A Man
7e191422e7 Add 4 stables and a bee hive 2022-03-27 12:07:13 +02:00
A Man
2abefb7d4f Add 10 invisible helpers for server admins 2022-03-27 11:59:22 +02:00
A Man
6f249377db Update DZE_rocks array to detect more rocks on napf and lingor 2022-03-27 10:32:59 +02:00
A Man
c1203b6c77 Fix wrong german translation 2022-03-26 21:10:08 +01:00
A Man
1d77254a1e Move certain objects from misc to storage which have gear 2022-03-26 20:55:25 +01:00
A Man
0deefe2c27 Update CHANGE LOG 1.0.7.1.txt 2022-03-26 18:28:41 +01:00
A Man
67bdc72171 Keep global characterID only for special cases
Only vehicles with a key and locked/lockable buildings need a global characterID. All other vehicles and buildings will have a characterID of "0".
2022-03-26 18:11:16 +01:00
A Man
fc6680c360 Remove OEMPos variable
I do not see any use for this variable any longer. Ive tested building, upgrading lock/unlock objects. It seems it has no affect and can be replaced with the normal getPosATL from objects.
2022-03-26 14:53:12 +01:00
A Man
cf6ca366d3 Add global fnc_gearCount and fnc_sanitizeInput function 2022-03-25 15:09:34 +01:00
A Man
bae61cc31e Update variables.sqf 2022-03-25 14:29:18 +01:00
A Man
d4e6e786d2 Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
2022-03-25 14:29:00 +01:00
A Man
2168d504bb Remove more ObjectIDs and ObjectUIDs from certain scripts 2022-03-24 21:14:23 +01:00
A Man
3ffa072c8e Remove ObjectID and ObjectUID from PVDZE_maintainArea
This also fixes non maintained safes if they were open when the player maintains the base.
2022-03-24 18:05:37 +01:00
A Man
e72394d6da Remove ObjectID and ObjectUID from PVDZ_obj_Destroy calls
This is just the first commit for the removel of all global set ObjectIDs and ObjectUIDs.
Also objects will no longer be send over the network. Only the netID will. The actual object can be resolved with the netID on the server.
2022-03-24 17:17:45 +01:00
A Man
01792fe8e2 Add changeable DZE_toolBreakChance to configVariables 2022-03-24 13:43:34 +01:00
A Man
6189bed044 Add changeable DZE_debrisRefundParts array to configVariables 2022-03-24 13:15:31 +01:00
A Man
f179d037dc Add changeable DZE_GemChance to configVariables 2022-03-24 13:08:27 +01:00
A Man
7933600fea Remove unneeded CharacterID check 2022-03-24 13:06:58 +01:00
A Man
21e9c3451a After cancelling an action the sound will be aborted too now
Made by @Victor-the-Cleaner
2022-03-24 10:05:01 +01:00
A Man
8b0f691158 Update README.md 2022-03-22 19:00:38 +01:00
A Man
017c03c68c Update CHANGE LOG 1.0.7.1.txt 2022-03-22 18:57:52 +01:00
A Man
981e217b8e Add function for vehicle addons
This adds a remove and add ammo function for vehicles. Also a keep flares check if the vehicle ammo got removed.
Server admins can add/remove different weapons to vehicles by just editing server_spawnVehicle.
2022-03-22 18:27:33 +01:00
A Man
637f1f4450 Replace fnc_veh_setFixServer with server_setHitpoints 2022-03-22 13:04:38 +01:00
A Man
a7860b5b29 Remove duplicated WAI strings 2022-03-22 11:18:08 +01:00
A Man
f13c6ea9b7 Add new WAI and Event strings
This also keeps the old WAI strings since servers use both WAI versions currently.
2022-03-22 11:01:04 +01:00
A Man
ec45ac5bed Add Epoch 1.0.7.1 Classname Files 2022-03-22 10:06:07 +01:00
A Man
6737e98185 Fix storage barrel strings 2022-03-22 09:31:03 +01:00
A Man
60335df72b Add many missing items, weapons and vehicles to traders 2022-03-22 09:30:46 +01:00
A Man
868765ec1d Update SQL events for all new objects 2022-03-20 18:26:50 +01:00
A Man
43006760f8 Re-build DayZ_SafeObjects to handle all objects
This is a complete re-build of DayZ_SafeObjects. It was necessary to remove all the duplicated entries. DayZ_SafeObjects gets defined by multiple arrays now. This makes it much easier to update. Also every building with gear gets maintained now. Every single buildable epoch building is included within the maintain array and DayZ_SafeObjects.
2022-03-20 17:53:35 +01:00
A Man
0e1f30c90c Add missing weights 2022-03-20 15:59:11 +01:00
A Man
ceda09297b Make water sources customizable 2022-03-20 15:58:51 +01:00
A Man
2e3f16c241 Add 9 new buildings for server admins to add
Add 9 new buildings:
- Rabbit Hutch
- Chicken Coop
- Dog House
- Postbox
- Boggle
- Satellite Dish#
- Fuel Tank
- Water Tank
- Water Tower
2022-03-20 15:58:02 +01:00
A Man
0efc0478cd Add missing offsets for plants 2022-03-20 15:54:45 +01:00
A Man
84064ec893 Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game
- Add 2 Compost barrels - an empty and a full version
- Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near
- Add harvestable plant output config
2022-03-18 15:24:37 +01:00
A Man
9384e0112c Add BI Camels 2022-03-17 16:14:45 +01:00
A Man
58aff7724c Remove no longer used objects 2022-02-24 10:23:22 +01:00
A Man
5dafe02553 Update server_verifySender.sqf
Thx @ZzBombardierzZ
2022-02-24 09:34:19 +01:00
A Man
48f8c44a7e Fix negative array index within key array
Thx to iben for pointing that out.
2022-02-18 09:26:36 +01:00
A Man
f169e756f1 Fix config errors 2022-02-07 11:18:06 +01:00
A Man
db74d0a7e7 Update plot marker position 2022-02-07 11:17:43 +01:00
seelenapparat
5461729599 Added support for the elevator script via 3 new kits and objects
This was made, so that you don't have to use the normal epoch buildables for the elevator anymore.
You can now instead use these distinct items for the script.

Classnames:

Kits:
elevatorstart_kit
elevatorstop_glass_kit
elevatorstop_transparent_kit

Objects:
ElevatorStart_DZ
ElevatorStop_Glass_DZ
ElevatorStop_Transparent_DZ
2022-01-20 15:49:52 +01:00
seelenapparat
50a195a3ba Fixed missing upgrade array for the new storage barrels 2022-01-20 14:46:38 +01:00
seelenapparat
ee0effcc70 Added 8 buildable storage barrels with their weaponholders and CfgWeights entries
Classnames:

Kits:
ItemStorageBarrel1_kit
ItemStorageBarrel2_kit
ItemStorageBarrel3_kit
ItemStorageBarrel4_kit
ItemStorageBarrel5_kit
ItemStorageBarrel6_kit
ItemStorageBarrel7_kit
ItemStorageBarrel8_kit

Objects:
StorageBarrelRed1_DZ
StorageBarrelRed2_DZ
StorageBarrelEpoch1_DZ
StorageBarrelEpoch2_DZ
StorageBarrelYellow1_DZ
StorageBarrelYellow1_DZ
StorageBarrelBlack1_DZ
StorageBarrelBlack2_DZ
StorageBarrelGreenDark1_DZ
StorageBarrelGreenDark2_DZ
StorageBarrelMilk1_DZ
StorageBarrelMilk2_DZ
StorageBarrelGreen1_DZ
StorageBarrelGreen2_DZ
StorageBarrelGreenRusty1_DZ
StorageBarrelGreenRusty2_DZ

Weaponholder:
WeaponHolder_ItemStorageBarrel1_kit
WeaponHolder_ItemStorageBarrel2_kit
WeaponHolder_ItemStorageBarrel3_kit
WeaponHolder_ItemStorageBarrel4_kit
WeaponHolder_ItemStorageBarrel5_kit
WeaponHolder_ItemStorageBarrel6_kit
WeaponHolder_ItemStorageBarrel7_kit
WeaponHolder_ItemStorageBarrel8_kit
2022-01-20 12:12:54 +01:00
A Man
75e1e73020 Update fn_getModelName to be much faster
Made by @Victor-the-Cleaner
2022-01-12 19:14:05 +01:00
A Man
c57d2f8d7a Update mining stones for better stone detection
Made by @Victor-the-Cleaner
2022-01-12 19:13:46 +01:00
A Man
8524d6752b Add new mining sound
Made by @Victor-the-Cleaner
2022-01-12 19:12:58 +01:00
A Man
84d52924dd Fix a few configs errors 2022-01-12 19:12:00 +01:00
seelenapparat
e02da39742 Added weights for all new items to the cfgweight config 2022-01-11 14:58:11 +01:00
seelenapparat
ea236b466d Added Waterbottles with coffee, black tea and frozen waterbottles
Classnames:

ItemWaterBottleCoffee
ItemWaterBottleBlackTea
ItemWaterBottleFrozen

ItemPlasticWaterBottleCoffee
ItemPlasticWaterBottleBlackTea
ItemPlasticWaterBottleFrozen
2022-01-11 12:22:10 +01:00
seelenapparat
ece0846704 Fix itemtype of frozen food can and frozen soda can
Changed item type to CA_Magazine to prevent the consume option from showing up.
2022-01-11 11:43:01 +01:00
A Man
61ccd1d469 Add missing TallSafeLocked for logs 2022-01-09 11:13:40 +01:00
seelenapparat
b126eeb33d Changed displaynames of P99 and P226 pistols
Adjusted the displaynames of the various pistols to reflect the color of each of them
2022-01-05 14:24:40 +01:00
seelenapparat
3c611438f8 Added 1 new SUV (Blue White)
Added the SUV from 'Take on helicopters' to Epoch.

Classnames:
SUV_Blue_White
SUV_Blue_White_DZE1
SUV_Blue_White_DZE2
SUV_Blue_White_DZE3
SUV_Blue_White_DZE4

New SUV has been added to the traders and spawn vehicle script as well.
2022-01-02 17:25:13 +01:00
seelenapparat
ec9f9582aa Added various new suitcases with gems
Classnames:
ItemGemSuitcase_Emtpy
ItemGemSuitcase_Topaz (10 Topaz)
ItemGemSuitcase_Obisidian (10 Obisidian)
ItemGemSuitcase_Sapphire (10 Sapphire)
ItemGemSuitcase_Amethyst (10 Amethyst)
ItemGemSuitcase_Emerald (10Emerald)
ItemGemSuitcase_Citrine (10 Citrine)
ItemGemSuitcase_Ruby (10 Ruby)
ItemGemSuitcase_All (1x all 7 Gems)
2022-01-02 16:46:29 +01:00
seelenapparat
c731264ed3 Added new types of water and milk container
Added:

5L:
ItemFuelcanWater
ItemFuelcanMilk

20L:
ItemJerrycanWater
ItemJerrycanMilk

210L:
ItemFuelBarrelWater
ItemFuelBarrelMilk
2022-01-02 12:45:18 +01:00
seelenapparat
7b448e9f71 Updated DZE_Workshops array
Added alternative workbench: WorkBench_DZE
2022-01-02 12:22:03 +01:00
seelenapparat
c123496829 Added 3 new types of buckets with content
1x Water bucket (ItemBucketWater)
1x Fuel bucket (ItemBucketFuel)
1x Milk bucket (ItemBucketMilk)

Also added a description to the empty bucket (ItemBucket)
2022-01-02 12:17:02 +01:00
seelenapparat
d5b40bba3a Added 40 new generic documents for admins to use
The ingame name and description can be changed using a custom stringtable.
2022-01-02 11:57:16 +01:00
seelenapparat
51d8a3dacd Added new edible items for more survival oriented servers
Added:
 - Dogfood cans x2
- Frozen can x2
- Frozen soda can x2
2022-01-02 11:34:40 +01:00
seelenapparat
60b1ca78e3 Increased magazine slots for cooking pot and adv. workbench
Cooking pot got 15 slots now.
Adv. workbench got 30 now.
2022-01-02 11:29:25 +01:00
seelenapparat
56091cbd07 Changed Vehicle Class of all rubbish objects
For easier usage in the editor.
2022-01-02 11:27:37 +01:00
seelenapparat
d40fab526b Added DayZ workbench as a buildable object for epoch
Added in for admins to use as an alternative or upgrade to the normal epoch workbench.
2022-01-02 11:26:25 +01:00
seelenapparat
8c16cbd7f0 Added several new rubbish objects with gear
For admins to use in custom events/ as roadblocks etc.
2022-01-02 11:00:22 +01:00
seelenapparat
08c46540a0 Fix for wrong description of Lee Enfield 2022-01-02 10:49:16 +01:00
A Man
d8f34a96cc Cleanup keyboard.sqf 2021-12-24 13:55:11 +01:00
A Man
0937fc58c9 Fix 'Wrong color format' when using german strings for snap 2021-12-24 09:51:56 +01:00
A Man
1bb0343604 Update Changelog 2021-12-23 21:56:30 +01:00
A Man
42608cf6fb Update position of snap tutorial 2021-12-23 21:23:54 +01:00
A Man
68883d3ecc Add new strings 2021-12-23 19:09:17 +01:00
A Man
53050c6ea2 Localize degrees tutorial 2021-12-23 19:08:36 +01:00
A Man
f7e71c744d Move new items to misc config 2021-12-23 19:08:16 +01:00
A Man
db4a417f30 Add Big Egg's Restrict Building function
Thx @BigEgg17 and @Victor-the-Cleaner
2021-12-23 17:03:07 +01:00
A Man
adc17d4ec6 Re-build modular_build.sqf
Mady by @Victor-the-Cleaner
2021-12-23 16:50:07 +01:00
A Man
16361e5466 Update snap and vector build
Mady by @Victor-the-Cleaner
2021-12-23 16:49:02 +01:00
A Man
c4a2e1b88f Update keyboard.sqf for new building keys 2021-12-23 16:46:44 +01:00
A Man
d05adf6604 Update fn_selfActions cursortarget fix
Mady by @Victor-the-Cleaner
2021-12-23 16:44:28 +01:00
A Man
c2b3e817b5 Update plot pole boundary to works better with the new build system
Mady by @Victor-the-Cleaner
2021-12-23 16:43:39 +01:00
A Man
d744d995ef Add many new buildable fortifications
Mady by @Victor-the-Cleaner

Also change some base building baseclasses to work better with the new upcoming modular_build changes and snapping.
2021-12-23 16:42:04 +01:00
A Man
abbedc7ddf Update snappoints and vector helpers
Mady by @Victor-the-Cleaner
2021-12-23 16:40:04 +01:00
A Man
608af07439 Fix 'no unload' config error and visual glitch on loading screen
Thx @iben
2021-12-23 13:17:42 +01:00
A Man
d596b2b4cf Merge pull request #2163 from dreamforceinc/master
Update stringtable.xml
2021-12-23 13:10:12 +01:00
76534bdff1 Update stringtable.xml 2021-12-07 06:14:41 +03:00
A Man
31fef08e7e Fix winter lockbox upgrade 2021-11-26 13:45:19 +01:00
A Man
72f15bb495 Merge pull request #2161 from SgtLuka/patch-1
Fix safe coins refund when packing
2021-11-26 13:44:19 +01:00
Luka
9f8af554d4 Fix safe coins refund when packing
The check will always return 'false' because packedClass is a Weapon Holder (classname: WeaponHolder_xxx) and those aren't in DZE_MoneyStorageClasses.
And there's no need for that check anyway because the _isZSC variable checks if it's a money storage.
2021-11-26 13:29:13 +01:00
A Man
77b27f6cbf Merge pull request #2160 from ZzBombardierzZ/patch-4
More missing urals - credit to kitty on discord
2021-11-09 07:47:15 +01:00
A Man
d278bedb8e Merge pull request #2159 from ZzBombardierzZ/patch-3
Add more missing urals -credit to Kitty on discord
2021-11-09 07:47:07 +01:00
Jeremiah
1af7565741 More missing urals - credit to kitty on discord 2021-11-08 20:57:50 -08:00
Jeremiah
1ccf9be3a5 Add more missing urals -credit to Kitty on discord 2021-11-08 20:57:02 -08:00
A Man
dea00c2169 Merge pull request #2157 from ZzBombardierzZ/patch-1
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:54 +01:00
A Man
6fcc3b6824 Merge pull request #2158 from ZzBombardierzZ/patch-2
Add missing urals (credit to Kitty on Discord)
2021-11-08 09:27:41 +01:00
Jeremiah
62b8c65ce5 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:59:12 -08:00
Jeremiah
9ef49e9c26 Add missing urals (credit to Kitty on Discord) 2021-11-07 15:56:36 -08:00
A Man
0efea6cd5b Merge pull request #2156 from dreamforceinc/master
Update stringtable.xml
2021-11-06 20:22:29 +01:00
0525eec0c3 Update stringtable.xml 2021-11-06 11:35:13 +03:00
A Man
91fb92267a Fix wrong german translation 2021-10-30 11:27:42 +02:00
A Man
9dde58abb9 Add Garbage Man and Paramedic as zombies
Thx @DeVloek for the textures
2021-10-27 21:24:49 +02:00
A Man
e766d1d344 Update Changelog 2021-09-20 11:47:33 +02:00
A Man
9ecdb21dd0 Update maintain_area.sqf 2021-09-20 10:33:03 +02:00
A Man
5aba5d7ddd Remove DZE_permanentPlot variable
There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
2021-09-20 10:30:32 +02:00
A Man
aad27e6ed7 Update Readme
Big shoutout to @Victor-the-Cleaner for his amazing work and the recent changes to build and remove objects.
2021-09-19 20:33:31 +02:00
A Man
58c4a4d1f7 Update remove/deconstruct, add helpers
Removing and Deconstructing Objects

- Now adds colored helpers to modular objects.
- Green: Refund one kit.
- Blue:  Refund entire recipe of parts (multiple items).
- Red:	 No refund will be given. Either because the object is too damaged, or the refund feature is disabled.
- If the object has a door open while selected, no helper will display/float in the open door space.
- The gear panel will only open if a refund is available.
- If a lit fire barrel is removed, the flame will now be extinguished.
- If a plot pole is removed, plot boundary helpers will now be deleted.
- Refunds for non-modular objects are handled by their respective config settings.
- Removed non-lockable storage objects will now refund their contents.
- The corresponding storage kit will be refunded.
- If there is room outdoors, backpacks will be arranged in a neat circle close to the refund point.
- If the spawn point is too close to a building, backpacks will spawn at the player's location.
- Helpers will now appear on wrecked/ruined modular objects.
- Helper color arrays were changed to helper transparency values only, to make it easier (and safer) for server owners.

Upgrading, Downgrading, Maintaining and Packing Objects

- Now includes colored helper spheres for improved player experience.
- Reapply damage to upgraded/downgraded object if necessary.

Changes made by @Victor-the-Cleaner
2021-09-19 18:50:14 +02:00
A Man
bb968698e6 Modulr build changes
- Players may no longer build objects outside the plot radius.
- This is calculated using the object's pivot point, not its geometry nor its bounding box.
- Players may move an object any distance or height within the plot boundary/sphere.
- Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete.
- Players may move a small distance outside the plot radius, provided the object remains inside.	Enabled with DZE_PlotOzone.	Default: 10 meters.
- A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole.	Enabled with DZE_AxialHelper.
- This may be useful for nearby plots that are grouped together, or where their radii overlap.
- Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain.
- This only applies when the player is holding the object. They may press F to release it, then run without cancelling.
- Crouch-walking or slow-walking will not cancel the build.
- The player will auto-crouch when clicking "build" to prevent accidental cancelling.

Changes made by  @Victor-the-Cleaner
2021-09-19 18:41:52 +02:00
A Man
2a3b895647 Update keyboard.sqf
- Pressing ESC will cancel without opening the Arma exit menu.
- Pressing F while building will hold or release the object without altering the weapon firing mode.
- Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing.

Thx @Victor-the-Cleaner
2021-09-19 18:35:53 +02:00
A Man
17f9ebd1ac Update building offsets for new modular_build
Thx @Victor-the-Cleaner
2021-09-19 18:34:13 +02:00
A Man
5feb96318f Add Wood Stairs with rails as item
Thx @Victor-the-Cleaner
2021-09-16 09:59:40 +02:00
A Man
fe0354a1ef Fix flashing scroll options 2021-09-16 09:57:58 +02:00
A Man
1ec971e830 Fixed wrong descriptions 2021-09-09 08:00:05 +02:00
A Man
ff05cb9cb8 Replace M240 Nest ghost preview with the actual game object
The actual M240 Nest as ghost preview fits better as the old green one which was not centered. Thx to ZzBombardierzZ from discord
2021-09-08 09:27:04 +02:00
A Man
0f51c62dc6 Fix wrong ACOG zeroing of the Scar AK 2021-09-05 13:50:39 +02:00
A Man
4f7f052a58 Slightly increased SD ammo speed
SD weapons with Stanag and AK ammo and an PSO or ACOG scope are inaccurate at a smaller distance. This happends due to the low speed of the sd ammo itself. Only a slightly higher bullet speed solves this. If we set the zeroing of the scopes lower we break the distance indicators of those scopes.
2021-09-05 13:47:36 +02:00
seelenapparat
e151f22c47 Added: Backpack upgrade items for admins to use
- Added 3 new Backpack upgrade items for admins to use.
These can be used in a script to upgrade the normal backpacks to their upgraded variants with more slots.
 - Added strings for the 3 new backpack upgrade items.
 - Fixed an small spelling error with the gunpowder descriptions.
2021-09-03 17:43:29 +02:00
A Man
64e6bf089a Comment out mining sound
Currently we do not have a working mining sound.
2021-09-02 16:07:37 +02:00
seelenapparat
a50bd5ffe0 Update baseclass of SG_GRU clothingitems
Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
2021-09-02 08:39:52 +02:00
A Man
2f1edcaa43 Fix fn_selfaction cursorTarget problem
Big thanks @Victor-the-Cleaner for this fix.
2021-09-01 13:49:27 +02:00
A Man
04a2743ff5 Update BE filter 2021-09-01 07:45:37 +02:00
A Man
72abb093a3 Re-write bloodsucker invisible animation process
setVehicleInit does not work correctly. rSETOBJECTTEXTURE is the only way to sync it for all clients fast enough. Also player_zombieCheck cannot handle the invisible part to the bloodsucker attack since all other players which got not attacked interrupt that process.
2021-08-31 18:10:05 +02:00
A Man
ca2a2dd904 Add mutant bloodbag 2021-08-31 09:28:59 +02:00
A Man
2639cece9e Fix invisible and running bloodsucker after death 2021-08-28 15:57:30 +02:00
A Man
3448563884 Allow custom mutant.fsm 2021-08-27 17:41:26 +02:00
A Man
a51691f5ac Merge pull request #2153 from looter809/patch-3
Update Epoch Vehicles.txt
2021-08-27 08:15:47 +02:00
A Man
5997fa2cf5 Merge pull request #2154 from looter809/patch-2
Update CfgVehicles all.txt
2021-08-27 08:15:38 +02:00
looter809
76d5199abe Update Epoch Vehicles.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:27 -07:00
looter809
8fded6c230 Update CfgVehicles all.txt
Add missing M134 variants of pook gunship
2021-08-26 17:55:15 -07:00
seelenapparat
147b0fe5ce Added missing 1oz waterbottles
Fixed:  Added missing 1oz waterbottles.
2021-08-26 22:04:47 +02:00
A Man
2cb77d8a7a Change mutant texture path
This allows customizing when namalsk is loaded. Also add some more bloodsucker classes so server admins can set them an individual texture.
2021-08-26 15:54:28 +02:00
A Man
03dc01dfa4 Add more mutant parts 2021-08-26 13:12:01 +02:00
A Man
890f4dcd2a Update CHANGE LOG 1.0.7.1.txt 2021-08-26 12:03:12 +02:00
A Man
1a8d45e15b Add customizable zombie humanity for server admins 2021-08-26 11:50:47 +02:00
A Man
d5656fb48b Add loot, damageEV and killedEV for mutants 2021-08-26 11:49:59 +02:00
A Man
451b02cda6 Add unique strings for different scientist suits 2021-08-25 15:41:44 +02:00
A Man
8a7af75780 Add back certain missing strings from other mods 2021-08-25 15:28:16 +02:00
A Man
a2db3e7c90 Update path due to mod conflict with namalsk 2021-08-25 14:33:04 +02:00
A Man
34a25c366d Update stringtable.xml 2021-08-24 19:35:45 +02:00
A Man
29095ca45f Fix missing string 2021-08-24 17:12:15 +02:00
A Man
a6f21f6d7a Fix another typo 2021-08-24 16:40:34 +02:00
A Man
1d4d24a055 Add mutant heart as magazine version too, fix typo 2021-08-24 16:31:08 +02:00
seelenapparat
d1abb66e9f Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
2021-08-24 15:47:06 +02:00
seelenapparat
c801365a1f Fix Painkiller weight in Medical.hpp
Fixed the weight of the painkillers. Adjusted the values to the same as the antibiotics.
2021-08-24 15:39:17 +02:00
seelenapparat
94dddf6a65 Fix double ;; in Electronics.hpp
Fix double ;; in Electronics.hpp
2021-08-24 15:36:33 +02:00
seelenapparat
109ec5c9a3 Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch"
This reverts commit 4bbb3ac609, reversing
changes made to 96f1d40a71.
2021-08-24 15:32:43 +02:00
seelenapparat
4bbb3ac609 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-24 15:31:44 +02:00
seelenapparat
96f1d40a71 Fix unnecessary pitch for female cough sounds in CfgSounds.hpp
Fix unnecessary pitch for female cough sounds.
2021-08-24 15:31:34 +02:00
A Man
6dbc6646f3 Add weapon parts and gun powder for server admins to add 2021-08-24 10:36:22 +02:00
A Man
5885bb31e3 Fix greenhouse offset so players getting not pushed back
Thx to Kitty from discord.
2021-08-21 09:53:51 +02:00
A Man
94ea07d88f Fix wrong AK107 PSO classnames
Thx to Kitty from discord.
2021-08-20 18:49:05 +02:00
A Man
8bc484cb58 Add Arma 2 Static Weapon as Epoch Classes
This adds for every type of arma 2 static weapon an epoch version for it. This also adds to every epoch static weapon a magazine class so it can be build easily. The new weapons can found under: DayZ Epoch Static Weapons in the editor. Server admins have to add Battleye Filters for most of the static weapons. Since adding it to all server would weaken also servers which do not use those new static weapons.
2021-08-20 18:25:01 +02:00
A Man
d230768b96 Update documentation 2021-08-20 14:09:12 +02:00
A Man
3799023b53 Update CHANGE LOG 1.0.7.1.txt 2021-08-20 13:33:03 +02:00
A Man
0e7880b73d Update README.md
Ive removed all the dead links from Armaholics since it is down and will not come back.
2021-08-20 13:17:12 +02:00
A Man
a3a4cf9003 Add G3A3 with attachment support
Thx to SyNcRoNiCzZ for this wonderful addon
2021-08-20 13:12:27 +02:00
A Man
474f2fce6d Remove missing sounds files 2021-08-19 17:41:56 +02:00
A Man
9852778ba9 Fix weapon dupe with server_playerSync
This reverts all the last changes to server_playerSync and creates a new global variable for dayz_onBack. This should be the best way to save the gear correct and still get dayz_onBack if the player leaves the server. This change removes the constant sending of the whole player inventory over the network from force or regluar_save. It should no longer be needed since the server does the counting now.
2021-08-19 16:46:06 +02:00
A Man
032e09c03e Merge pull request #2152 from dreamforceinc/master
Update stringtable.xml
2021-08-19 15:17:56 +02:00
0c3088bd13 Update stringtable.xml 2021-08-19 16:14:31 +03:00
A Man
30f15326c2 Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
2021-08-18 23:43:21 +02:00
A Man
d6cebd4598 Update bloodsucker strings 2021-08-18 21:31:35 +02:00
A Man
e6eb94197d Add toggleable vehicle key changer by salival 2021-08-18 21:30:48 +02:00
worldwidesorrow
cc1babf570 Add config for mutant heart protection 2021-08-18 14:19:44 -05:00
worldwidesorrow
8422133a7d Add sound effects for Bloodsuckers 2021-08-18 12:25:29 -05:00
A Man
8c463674b7 Add StaticWeapon check on hive start 2021-08-18 18:59:17 +02:00
A Man
be7898aac1 Add toggleable Bury and Butcher Bodies by salival
This also re-arranges the configVariables.sqf and loads the variables for both (server and client) first. This allows to check for certain variables like Z_SingleCurrency and stops the loading of all other Z_SingleCurrency variables even when Z_SingleCurrency was not on.
2021-08-18 18:38:03 +02:00
A Man
fa75563ae1 Make ZSC vars getting only checked if Z_SingleCurrency = true 2021-08-18 17:29:12 +02:00
A Man
339c14ae52 Revert moving down dayz_actionInProgress = true;
Do not move dayz_actionInProgress = true; lower. Fast clicker can bypass this check very easy then.

Also add isNull check.
2021-08-18 17:14:57 +02:00
A Man
615a9a0be8 Fix overwritten RedRyder 2021-08-18 17:07:32 +02:00
A Man
cb83c02917 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-08-18 17:05:03 +02:00
worldwidesorrow
a1c7dfec43 Update createvehicle.txt 2021-08-18 09:59:12 -05:00
worldwidesorrow
3a100962f7 accidental overwrite 2021-08-18 09:51:29 -05:00
worldwidesorrow
05118343fc Integrate NS Bloodsuckers
Add and update files for bloodsucker spawning option.
2021-08-18 09:47:25 -05:00
A Man
b3871aa321 Add toggleable Garage Door Opener by salival 2021-08-18 13:51:05 +02:00
A Man
343128bb0c Add toggleable Vehicle Service Point by salival 2021-08-18 13:14:17 +02:00
A Man
c10a436c71 Fix 200Rnd 40mm FV510 HE and Sabot could not be used 2021-08-18 11:20:30 +02:00
A Man
cc005a973a Add toggleable Safe Zone Relocate by salival 2021-08-18 11:01:29 +02:00
A Man
1113b57934 Add toggleable salivals Take Clothes to Epoch Core
This also adds the option to disable taking clothes for certain clothing.
2021-08-18 10:42:03 +02:00
A Man
152ec42dae Add toggleable Locate Vehicle by salival to Epoch Core 2021-08-18 09:56:24 +02:00
A Man
37bab14685 Remove not existing MeleeBaseball from MeleeWeapons array 2021-08-17 22:04:32 +02:00
A Man
858f418a3d Add missing combine action for the Desert Eagle, 20Rnd stanag mag 2021-08-17 21:55:55 +02:00
A Man
d3f0427d4c Update scripts.txt
Still work in progress
2021-08-17 21:54:13 +02:00
A Man
a9500b4e6e Add Salivals Remote Vehicle to Epoch Core
Functions getting only loaded if DZE_Remote_Vehicle is true.
2021-08-17 21:53:54 +02:00
A Man
c4919d65e5 Add epoch right click actions to Epoch Core
The right click menu made by Mudzereli and updated by Salival is part of epoch now. It gets only loaded if the DZE_CLICK_ACTIONS is not empty.
2021-08-17 19:20:33 +02:00
A Man
ad3c38e403 Remove not working Iron Sight optics of SUV and SVD Gold 2021-08-17 17:48:40 +02:00
A Man
87127d5969 Remove unused dead_bodyCleanup variable 2021-08-17 17:16:01 +02:00
A Man
6348294ac5 Switch to correct function 2021-08-17 16:47:45 +02:00
worldwidesorrow
b72c8ceeda Merge pull request #2151 from looter809/patch-1
Update fn_selfActions.sqf
2021-08-02 14:14:18 -05:00
looter809
831ad4b006 Update fn_selfActions.sqf 2021-08-02 09:39:16 -07:00
looter809
17cc619d06 Update fn_selfActions.sqf
Fix players not being able to lock a safe that they do not have the combination for.
2021-07-30 22:44:47 -07:00
A Man
e6b2e963ba Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-07-28 20:07:05 +02:00
A Man
b0871c3a41 Add german strings for snapping 2021-07-28 20:06:51 +02:00
worldwidesorrow
f68e92d552 Update snappoints.hpp
Adjust z position to center of metal and glass floors. Adjust the top of the cinder walls so they line up with the top of the cinder gate when stacked 2 high. Add additional snap points to the 4x metal floors.

The 3d models of the wood floors need adjustment so the x and y axis are at the center of the models.
2021-07-28 13:01:42 -05:00
worldwidesorrow
353236c282 Add new strings for extra snap points on 4x floors 2021-07-28 12:52:09 -05:00
A Man
85fb29fcf6 Update CHANGE LOG 1.0.7.1.txt 2021-07-26 13:59:57 +02:00
A Man
e0a00512fb Add G36A and G36K as epoch version 2021-07-26 13:56:09 +02:00
worldwidesorrow
510f05842c Prevent non-string values from being checked by fnc_inString 2021-07-24 08:14:19 -05:00
A Man
53d92ba335 Fix missing terrainCoef
Thx @DeVloek
2021-07-24 08:00:06 +02:00
A Man
34fbc41d53 Fix typo
Thx @DeVloek
2021-07-24 07:59:44 +02:00
A Man
60fa3e97eb Fix loot bug 2021-07-08 15:39:36 +02:00
A Man
a22ccbaea5 Fix german typo
Thx Lady Craven
2021-07-04 12:51:29 +02:00
A Man
4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00
A Man
a989494166 Merge pull request #2148 from dreamforceinc/master
Update stringtable.xml
2021-06-30 13:40:29 +02:00
97bedddff0 Update stringtable.xml 2021-06-29 19:38:12 +03:00
A Man
597e6086e2 Add epoch version of the Red Ryder BB gun 2021-06-26 13:34:30 +02:00
A Man
18d08b40e8 Update CHANGE LOG 1.0.7.1.txt 2021-06-26 12:41:44 +02:00
A Man
db1ed4c017 Add AKS-74 _DZ versions with attachment support 2021-06-26 12:23:20 +02:00
A Man
4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00
A Man
908825f4f7 Fix string bugs
Thx iben
2021-06-14 09:54:00 +02:00
A Man
93bf494c3a Form better message when not enough fuel is in a fuel tank 2021-06-06 21:29:41 +02:00
A Man
6becd3d89f Fix radio state reset after changing clothes 2021-06-06 21:27:45 +02:00
A Man
5d9eed4a88 Merge pull request #2147 from F507DMT/patch-32
Update HK416.hpp
2021-06-06 21:10:52 +02:00
F507DMT
99db4cc60a Update HK416.hpp
We dodnt have weapon "HK416_GL_ACOG_SD_DZ" in mod.
2021-06-01 12:01:11 +06:00
A Man
f24a819384 Fix wrong snappoint name 2021-05-31 21:03:11 +02:00
worldwidesorrow
d60854c586 Update sched_event.sqf
Optimizations.
2021-05-31 13:09:51 -05:00
A Man
e81bfad9ae Merge pull request #2146 from dreamforceinc/master
Update stringtable.xml
2021-05-27 11:33:46 +02:00
e95b0a4ed7 Update stringtable.xml
Updated russian localization for garageDoorOpener script.
2021-05-27 12:30:33 +03:00
A Man
dd45ca23fd Merge pull request #2145 from dreamforceinc/master
Update stringtable.xml
2021-05-26 16:47:13 +02:00
ff5a2c93ed Update stringtable.xml
Added missing strings for deployAnything script.
2021-05-26 17:12:33 +03:00
A Man
aeafb3b3e9 Fix ArmoredSUV gunner glitch again
Thx @TheFirstNoob
2021-05-26 15:22:59 +02:00
A Man
f7668bc423 Remove no longer needed namalsk string compatibility
Epoch no longer overwrites nor uses STR_EQUIP_DESC_43. Also the winter ghillie suit from namalsk is part of epoch since epoch 1.0.7.
2021-05-25 10:14:00 +02:00
A Man
c245e6d3c6 Fix missing comma
Thx @TheFirstNoob
2021-05-24 20:08:19 +02:00
A Man
1db1051a8a Add some items that could not be removed 2021-05-22 10:49:00 +02:00
A Man
2cf5a523a3 Correct zombies chem light aggro at daytime 2021-05-22 10:48:39 +02:00
A Man
2e415136f5 Fix wrong string for 4x wood floor wreck
Thx @looter809
2021-05-22 09:01:21 +02:00
A Man
8456618f7a Replace old Sa61_EP1 with new Sa61_DZ 2021-05-22 09:00:14 +02:00
A Man
598c91153c Fix typo
Thx @Highlander2512
2021-05-17 07:58:10 +02:00
A Man
dd78b3cee4 Fix safe packing 2021-05-16 22:00:03 +02:00
A Man
715c6fa0f1 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-05-14 16:00:38 +02:00
A Man
fd2214c7a4 Fix storage coins bug 2021-05-14 16:00:36 +02:00
A Man
e917eb72af Merge pull request #2140 from dreamforceinc/master
Update stringtable.xml
2021-05-13 11:49:22 +02:00
e0cb97ed80 Update stringtable.xml 2021-05-13 09:25:10 +03:00
W0LF
d993d4c5d4 Merge branch 'EpochModTeam:master' into master 2021-05-13 08:47:11 +03:00
A Man
4e70a7d4cc Update CHANGE LOG 1.0.7.1.txt 2021-05-12 19:35:24 +02:00
A Man
ee259c4abc Remove iron sight view for RK95 ACOG
It does not work.
2021-05-12 19:27:44 +02:00
A Man
69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00
A Man
b1e77a3993 Remove gsc_cloth_loner_head_DZ and skin due model issues
Server admins should remove this skin as soon as possible if it got added.
2021-05-12 09:39:06 +02:00
A Man
b43279cd0a Add missing removable wrecks 2021-05-12 09:18:24 +02:00
AirwavesMan
21ca102c93 Update CHANGE LOG 1.0.7.1.txt 2021-05-05 13:17:16 +02:00
AirwavesMan
2bbb126a14 Fix Dayz Mod Gates could not be removed 2021-05-05 13:11:55 +02:00
AirwavesMan
44c9454127 Fix player_emptyContainer 2021-05-05 10:28:51 +02:00
AirwavesMan
31c4a0a76c Add missing AN94 taped Ak74 mag
Thx @Schalldampfer
2021-05-05 10:10:33 +02:00
A Man
4dde3fa43b Merge pull request #2138 from F507DMT/patch-31
private fix fnc_getSetPos.sqf
2021-05-05 08:44:08 +02:00
A Man
f519a8d7d2 Merge pull request #2137 from F507DMT/patch-30
private fix fn_selectRandomLocation.sqf
2021-05-05 08:43:42 +02:00
A Man
e02acc49b9 Merge pull request #2136 from F507DMT/patch-29
private fix player_projectileNear.sqf
2021-05-05 08:43:24 +02:00
A Man
8a3c1f738c Merge pull request #2135 from F507DMT/patch-28
private fix fn_inString.sqf
2021-05-05 08:42:50 +02:00
F507DMT
495fa4da36 Update fnc_getSetPos.sqf
private fix
2021-05-05 12:34:03 +06:00
F507DMT
187af5a866 Update fn_selectRandomLocation.sqf
private fix
2021-05-05 12:32:46 +06:00
F507DMT
62f3ac75e6 Update player_projectileNear.sqf
private fix
2021-05-05 12:29:42 +06:00
F507DMT
d42c3f2680 Update fn_inString.sqf
private fix
2021-05-05 12:26:54 +06:00
A Man
02bfc0c912 Merge pull request #2134 from F507DMT/patch-27
private fix fn_buildWeightedArray.sqf
2021-05-05 08:23:15 +02:00
F507DMT
8d89c62239 Update fn_buildWeightedArray.sqf
private fix
2021-05-05 12:17:26 +06:00
A Man
e50900793f Merge pull request #2133 from F507DMT/patch-26
Update veh_handleKilled.sqf
2021-05-03 14:15:07 +02:00
A Man
17c65e0b0d Merge pull request #2131 from F507DMT/patch-24
Update player_gearSet.sqf - private fix
2021-05-03 14:14:54 +02:00
A Man
a5f8c88141 Merge pull request #2130 from F507DMT/patch-23
Update fn_sunRise.sqf - private fix
2021-05-03 14:13:10 +02:00
A Man
0f8f19d4bf Merge pull request #2129 from F507DMT/patch-22
Update player_checkStealth.sqf - private fix
2021-05-03 14:12:07 +02:00
A Man
48c314885f Merge pull request #2127 from F507DMT/patch-17
Update player_attackfsmdelay.sqf - private fix
2021-05-03 14:11:23 +02:00
A Man
9ce29fb97d Merge pull request #2126 from F507DMT/patch-19
Update fn_inAngleSector.sqf - private fix
2021-05-03 14:11:08 +02:00
A Man
38bc7dc8db Merge pull request #2128 from F507DMT/patch-21
Update player_music.sqf - private fix
2021-05-03 14:09:52 +02:00
F507DMT
316032b8b9 Update veh_handleKilled.sqf
private fix
2021-05-03 17:55:21 +06:00
AirwavesMan
e35cccfcbc Fix setdir and setVectorDirAndUp problem
Server admins should apply this fix at least for all their server files asap.
2021-05-01 16:06:15 +02:00
W0LF
922603c8fc Merge pull request #14 from EpochModTeam/master
update fork
2021-04-30 22:49:12 +03:00
AirwavesMan
1a101e6bff Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:22:25 +02:00
AirwavesMan
d1670f28f4 Clean up salvage
Due to the new hitpoints system all those checks are no longer needed.
2021-04-29 21:22:14 +02:00
AirwavesMan
cdfc57fd62 Fix sound for lock lockboxes too 2021-04-29 21:15:24 +02:00
AirwavesMan
42fad1fa61 Set eventhandlers for viral zeds for better mod support 2021-04-29 21:11:49 +02:00
AirwavesMan
37117405a6 Update CHANGE LOG 1.0.7.1.txt 2021-04-29 21:02:05 +02:00
AirwavesMan
6f7a17ca17 Fix DMR and MK12 SPR have always NVG
The visionMode array must be emptied otherwise both weapons have always the NVG mode even when the player has no nomral NVG. Also added a Mk12 SPR version that does not work with the NVG.
2021-04-29 20:59:44 +02:00
AirwavesMan
c5e267a2d6 Update Changelog 2021-04-26 10:18:14 +02:00
AirwavesMan
ffccff6a38 Fix wrong lockbox sound 2021-04-26 10:13:09 +02:00
AirwavesMan
43786eec57 Fix wrong Broken APSI string 2021-04-26 10:11:52 +02:00
AirwavesMan
cf43c20d93 Fix wrong disabled channels 2021-04-26 09:50:54 +02:00
AirwavesMan
f70f4a91c6 Add correct bikey 2021-04-23 07:32:34 +02:00
F507DMT
c93a346000 Update player_gearSet.sqf 2021-04-21 22:47:29 +06:00
F507DMT
7685b225bf Update player_gearSet.sqf 2021-04-21 22:44:29 +06:00
F507DMT
49c5403031 Update fn_sunRise.sqf 2021-04-21 22:40:36 +06:00
F507DMT
5187a69ed8 Update player_checkStealth.sqf 2021-04-21 22:39:22 +06:00
F507DMT
98d53ba6c2 Update player_music.sqf 2021-04-21 22:38:09 +06:00
F507DMT
2a633e331f Update fn_inAngleSector.sqf
private fix
2021-04-21 22:36:05 +06:00
F507DMT
2d9289782f Update player_attackfsmdelay.sqf
private fix
2021-04-21 22:34:22 +06:00
A Man
d6b4812de7 Merge pull request #2125 from EpochModTeam/Release_1.0.7
Merge pull request #2124 from EpochModTeam/master
2021-04-16 13:53:34 +02:00
A Man
588d7fbe30 Merge pull request #2124 from EpochModTeam/master
Update 1.0.7 Branch
2021-04-16 13:52:02 +02:00
AirwavesMan
e8f2f3fcf0 Fix potential magazine and weapon dupes
This reverts 4b171cb.

player_regularSave should only be used if player_forceSave would interrupt an action like fire a weapon since it opens a dialog. player_regularSave does not save the ammo count but all magazines. Do not use nil instead of the magazines player array since it makes duping possible.

Thx to mmrsz
2021-04-16 13:24:18 +02:00
AirwavesMan
4b171cb636 Fix possible weapon dupe
Thx to mmrsz
2021-04-15 20:56:53 +02:00
AirwavesMan
a4ce61ea4b Add null check to stop rpt spam
Thx to mmrsz
2021-04-10 17:18:53 +02:00
W0LF
8676be3780 Merge pull request #13 from EpochModTeam/master
update fork
2021-04-09 10:17:51 +03:00
AirwavesMan
3a2a882024 Update stringtable.xml 2021-04-08 20:17:19 +02:00
AirwavesMan
94d4ab1f11 Add missing weight for Sa61_DZ 2021-04-07 12:44:52 +02:00
AirwavesMan
3145bd6337 Compile dayz_infectiouswaterholes for server and client 2021-04-07 12:31:10 +02:00
AirwavesMan
0ee3f345b5 Fix damage on vehicles
Thx to mmrsz for letting me know
2021-04-06 15:49:11 +02:00
AirwavesMan
34143e05b6 Fix damage handle on upgraded vehicles
Thx to mmrsz for letting me know
2021-04-06 12:42:54 +02:00
AirwavesMan
28cdbb8a7b Revert corepatch AS50 ammo
Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
2021-04-04 19:00:15 +02:00
AirwavesMan
b850087821 Fix vehicle damage
Thx to mmrsz for the report
2021-04-04 13:19:05 +02:00
AirwavesMan
f4434c7b70 Update 23_cmr_ovaron.cfg 2021-04-02 12:12:25 +02:00
AirwavesMan
70d3e0117d Remove bugged bulbs
Thx @dreamforceinc
2021-04-01 10:25:39 +02:00
AirwavesMan
cb4d39fa79 Update CHANGE LOG 1.0.7.txt 2021-03-31 17:20:27 +02:00
AirwavesMan
e91b80d56e Update filters 2021-03-31 17:20:06 +02:00
AirwavesMan
101e66eb42 Update submarine 2021-03-31 17:19:52 +02:00
A Man
68d1650868 Merge pull request #2120 from dreamforceinc/master
Update stringtable.xml
2021-03-31 17:09:28 +02:00
6be0fe03b0 Update stringtable.xml 2021-03-31 11:40:08 +03:00
W0LF
7334dd8622 Merge pull request #12 from EpochModTeam/master
update fork
2021-03-29 20:24:12 +03:00
36336aed9a Update stringtable.xml
Revert back the russian translation of 'humanity'.
2021-03-29 20:21:00 +03:00
AirwavesMan
094daa4a4a Correct cargoActions 2021-03-29 17:27:03 +02:00
AirwavesMan
932707200b Correct armored bus seats 2021-03-29 17:26:49 +02:00
AirwavesMan
90b76d4ed5 Add isNull check 2021-03-29 17:26:19 +02:00
AirwavesMan
e4458a24e3 Fix removeAction for salvage and repair 2021-03-29 08:58:45 +02:00
AirwavesMan
c4e5b2a56b Fix seat number of new vehicles 2021-03-29 08:58:15 +02:00
W0LF
3c042defa0 Merge pull request #11 from EpochModTeam/master
update fork
2021-03-27 15:37:09 +03:00
AirwavesMan
0cb84e8cb9 Fix wrong gunrack 2 string 2021-03-24 13:50:27 +01:00
AirwavesMan
3337c5a749 Remove new parachute due to model issues
Unfortunately we have to remove the new parachute model. The model does not behave corretly when the player lands.
2021-03-23 15:39:50 +01:00
W0LF
486220ba53 Merge pull request #10 from EpochModTeam/master
update fork
2021-03-22 13:16:28 +03:00
AirwavesMan
34b909f672 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-03-22 08:51:31 +01:00
AirwavesMan
21b73a5519 Update z_at_calcCurrency.sqf 2021-03-22 08:51:12 +01:00
A Man
cffb4017cc Merge pull request #2118 from dreamforceinc/master
Update stringtable.xml
2021-03-18 19:19:42 +01:00
e7a7b14cd8 Update stringtable.xml 2021-03-17 15:54:43 +03:00
W0LF
6021f282a1 Merge pull request #9 from EpochModTeam/master
update fork
2021-03-17 15:51:08 +03:00
AirwavesMan
db134935ba Add the option to craft a metal sheet 2021-03-17 09:56:21 +01:00
AirwavesMan
6f2db96918 Fix not repairable full NVG
Thx @Schalldampfer
2021-03-17 09:55:28 +01:00
AirwavesMan
1d5745e5a0 Add damagehandler for ore veins so they break faster 2021-03-17 09:54:22 +01:00
AirwavesMan
9e1a695f64 Fix wrong string for DZE4 refule trucks
Thx to Aschadler
2021-03-17 09:52:25 +01:00
W0LF
77bac69229 Merge pull request #8 from EpochModTeam/master
update fork
2021-03-16 12:56:29 +03:00
AirwavesMan
4f5d1dc18c Update dayz_onback again 2021-03-12 14:59:24 +01:00
AirwavesMan
11c4356875 Forgot player check 2021-03-12 11:29:24 +01:00
AirwavesMan
55d1a30491 Update Submarine.hpp 2021-03-12 11:12:58 +01:00
AirwavesMan
c4118463dc Add check to prevent submarine sink into the ground 2021-03-12 11:12:31 +01:00
AirwavesMan
6d91cea790 Update scripts.txt 2021-03-12 11:00:01 +01:00
A Man
fa2d812ed6 Merge pull request #2116 from dreamforceinc/master
Update stringtable.xml
2021-03-12 10:56:34 +01:00
3f324ec539 Update stringtable.xml 2021-03-11 17:40:48 +03:00
2cd13a20f3 Update stringtable.xml 2021-03-10 17:53:24 +03:00
W0LF
236677a481 Merge pull request #7 from EpochModTeam/master
update fork
2021-03-10 17:50:09 +03:00
A Man
a68e8c6d20 Merge pull request #2115 from dreamforceinc/master
Update stringtable.xml
2021-03-08 16:21:27 +01:00
19aefb1f87 Update stringtable.xml 2021-03-08 18:12:56 +03:00
W0LF
f14763cbe3 Merge pull request #6 from EpochModTeam/master
update fork
2021-03-08 18:02:55 +03:00
AirwavesMan
4fd12d0086 Add better handling for unbuyable items, vehicles on trading 2021-03-08 15:09:39 +01:00
AirwavesMan
979751d302 Update PVDZ_plr_Save to prevent dayz_onBack dupe
Thx to mmrsz from discord.

PVDZ_plr_Save sends the current weapons from the player too now. This is needed to prevent the dayz_onBack dupe if the server has low fps.
2021-03-08 15:07:13 +01:00
AirwavesMan
c316d209a7 Add submarine
Thx @Helion4 for the model
2021-03-08 15:00:51 +01:00
A Man
affdd84647 Merge pull request #2114 from dreamforceinc/master
Update stringtable.xml
2021-03-08 11:33:42 +01:00
09fff8f36f Update stringtable.xml 2021-03-06 14:00:30 +03:00
500a8b619c Update stringtable.xml 2021-03-05 15:40:22 +03:00
W0LF
73b013c7d0 Merge pull request #5 from EpochModTeam/master
Update battleye filters
2021-03-05 11:07:31 +03:00
AirwavesMan
bcd7e53749 Update battleye filters 2021-03-02 15:40:19 +01:00
W0LF
c8c96fda13 Merge pull request #4 from EpochModTeam/master
Update fork
2021-03-02 17:30:34 +03:00
A Man
af86a51e92 Merge pull request #2113 from dreamforceinc/master
Update stringtable.xml
2021-03-02 15:20:46 +01:00
6a1ececcf4 Update stringtable.xml 2021-03-02 17:18:25 +03:00
AirwavesMan
31d4f15650 Fix missing door model
Thx @dreamforceinc
2021-03-01 16:32:19 +01:00
AirwavesMan
8838820ca1 Add high res skin for normal survivor class
Thx @Helion4
2021-03-01 15:24:36 +01:00
AirwavesMan
fd6bfbbff5 Fix rpt errors if zombies hit players inside gyros
Also zombies can punch players out of gyros now. The same way like bikes and ATVs.
2021-03-01 15:23:57 +01:00
AirwavesMan
d55269c1e2 Switch back to foreach for server monitor 2021-03-01 14:14:15 +01:00
A Man
309cff7577 Merge pull request #2112 from dreamforceinc/master
Update stringtable.xml
2021-03-01 12:27:07 +01:00
d1510cdc0f Update stringtable.xml 2021-02-28 17:13:18 +03:00
W0LF
deaadd0d73 Merge pull request #3 from EpochModTeam/master
Update fork
2021-02-25 10:43:15 +03:00
AirwavesMan
097bbda08f Fix wrong attachment description
Thx @Schalldampfer
2021-02-23 07:58:51 +01:00
AirwavesMan
d55306ef4c Add better icon for broken light bulb 2021-02-21 10:26:06 +01:00
AirwavesMan
e82608746c Increase size of the right-click context menu
Some texts were barely readable. The increased size makes it better now.
Also add a few more useable right-click context menu options. The limit was 10 now it is 16.
2021-02-21 10:14:36 +01:00
AirwavesMan
139d9d3f9d Fix stashes could not be removed
Thx to Ascheadler
2021-02-21 10:11:09 +01:00
AirwavesMan
6280bfaf9c Fix turnCoef from upgraded vehicles
Larger is better.

Thx to Ascheadler
2021-02-21 10:10:44 +01:00
AirwavesMan
a2185938c6 Fix wrong model for storage shed+
Thx to Ascheadler
2021-02-21 10:09:05 +01:00
A Man
15400217f4 Merge pull request #2110 from dreamforceinc/master
Update stringtable.xml
2021-02-21 09:21:59 +01:00
fb717dc574 Update stringtable.xml 2021-02-20 17:28:37 +03:00
A Man
66351c3843 Merge pull request #2109 from dreamforceinc/master
Update stringtable.xml
2021-02-17 11:10:07 +01:00
3fee21fb8f Update stringtable.xml 2021-02-17 00:40:19 +03:00
fa19b572f6 Update stringtable.xml 2021-02-16 19:51:28 +03:00
W0LF
84aa5ee241 Merge pull request #2 from EpochModTeam/master
update fork
2021-02-16 15:00:43 +03:00
AirwavesMan
2992618c86 Fix some magazine config bugs
Thx to BuFFed from discord.
2021-02-15 08:27:14 +01:00
A Man
32d0a3b87f Merge pull request #2108 from dreamforceinc/master
update stringtable.xml
2021-02-15 08:23:19 +01:00
9f7b577a2d Update stringtable.xml 2021-02-13 01:27:08 +03:00
W0LF
fb31366fde Merge pull request #1 from EpochModTeam/master
update fork
2021-02-11 11:28:50 +03:00
W0LF
0ebb68f8cb update stringtable.xml (#2107)
* Update stringtable.xml

* update fork

* Update stringtable.xml
2021-02-09 12:52:44 +13:00
4976e3ee3f Update stringtable.xml 2021-02-09 00:31:55 +03:00
AirwavesMan
568ebe8af4 Fix lockbox code could not be changed
Thx @Damian6666
2021-02-08 17:26:47 +01:00
abdcacb175 Merge branch 'master' of https://github.com/dreamforceinc/DayZ-Epoch 2021-02-08 18:29:22 +03:00
d9065e8766 update fork 2021-02-08 18:23:57 +03:00
AirwavesMan
b030fc49dd Update snapping function
Switch from createVehicleLocal to createVehicle to prevent an unexpected snapping behavior. This also stops the client rpt spam. Thx @ndavalos
2021-02-07 20:37:13 +01:00
AirwavesMan
72ff3c4bc0 Fix _duration time in blood transfusion 2021-02-07 20:33:14 +01:00
AirwavesMan
890919dd6e Update snappoints.hpp 2021-02-07 17:23:30 +01:00
AirwavesMan
9fa0f63618 Add missing offroad upgrade for mini cooper
Thx to BuFFed
2021-02-07 09:33:16 +01:00
AirwavesMan
c83fbb4543 Fix G3 attachment 2021-02-05 12:49:26 +01:00
AirwavesMan
e38e9ccd72 Fix SVD and SUV attachments 2021-02-05 12:32:27 +01:00
AirwavesMan
e78effe8bf Fix wrong HK417 mag count desc and SD ammo indiactor
Thx @SgtLuka
2021-02-05 08:25:46 +01:00
W0LF
dcb3d6031c Update stringtable.xml (#2106) 2021-02-05 10:13:16 +13:00
fb6e733d62 Update stringtable.xml 2021-02-04 22:40:48 +03:00
W0LF
f8cc7662c3 Merge pull request #12 from EpochModTeam/master
update fork
2021-02-04 17:52:42 +03:00
AirwavesMan
b0bc1c88f2 Add missing buildings to maintain and safeobjects
Thx @Th3-Hunter333
2021-02-04 15:15:04 +01:00
AirwavesMan
2d05b1960f Fix wrong currency
Thx @Schalldampfer
2021-02-04 15:08:22 +01:00
Merlijn
4212e3c211 Bypass missing file stats_kills_human_ca.paa 2021-02-04 12:11:11 +01:00
AirwavesMan
21e6cd31f5 Switch to the DZ version of the dual M60 2021-02-04 11:35:56 +01:00
AirwavesMan
11cd12cffd Fix empty tall safe after restart
Thx @ch0c @Th3-Hunter333
2021-02-04 11:25:55 +01:00
AirwavesMan
e4ee255586 Prevent switch from pilot to gunner seats on DZE helicopters
This is a fairly known issue. One player can fly a uh1y and switch between gunners seats and pilot seat. This makes a seconds player to fly with obsolete.
This commit fixes that issue. Pilots can no longer switch to the gunner seats but the gunners have the option to switch to the pilot seats if it is needed.
DZ helicopters remain unchanged.
2021-02-04 11:24:56 +01:00
W0LF
b8c793aca2 Merge pull request #11 from EpochModTeam/master
update fork
2021-02-03 09:44:19 +03:00
AirwavesMan
3c540dc9d5 Add more new icons for some objects 2021-02-02 15:29:43 +01:00
AirwavesMan
a838b0604a Add better icons for animal skins 2021-02-02 13:28:54 +01:00
AirwavesMan
bb0c4ce3c1 Fix tractor reflectors
Thx @Schalldampfer
2021-02-02 09:36:31 +01:00
AirwavesMan
e639758851 Add some more female skins 2021-02-02 09:14:54 +01:00
AirwavesMan
d67cfe1e02 Fix wrong garage door model
Thx @ch0c
2021-02-02 08:20:08 +01:00
AirwavesMan
f1b864d706 Update battleye filters 2021-02-01 10:33:08 +01:00
AirwavesMan
ab1e06d729 Update stringtable.xml 2021-02-01 09:07:05 +01:00
AirwavesMan
bb2e05a7fc Add missing SD indicator for some ammo types
Thx @dreamforceinc
2021-02-01 09:03:01 +01:00
AirwavesMan
eec3be93ca Fix humanity gain on trading
Thx @Schalldampfer
2021-02-01 09:00:38 +01:00
A Man
47d0d930d1 Merge pull request #2104 from dreamforceinc/master
update stringtable.xml
2021-02-01 08:19:49 +01:00
1493019d5d Update stringtable.xml 2021-01-31 22:15:56 +03:00
W0LF
eb2baf3b49 Merge pull request #10 from EpochModTeam/master
update fork
2021-01-31 18:32:48 +03:00
AirwavesMan
6bbbacbb71 Fix repair and salavage vehicles
Vehicles have to be updated directly after they got repaired and salvaged.
2021-01-28 14:17:59 +01:00
AirwavesMan
8e8727dd63 Update snappoints.hpp
Update snappoints for the new storage sheds models.
Add Metal/wood pillar and tall safe to snapping.
2021-01-28 10:56:46 +01:00
AirwavesMan
70d65c5221 Update Storage Shed config 2021-01-28 10:54:56 +01:00
AirwavesMan
7dc1d5b229 Add new remington sound 2021-01-28 10:49:48 +01:00
AirwavesMan
99b6f7c804 More filter updates 2021-01-28 08:52:16 +01:00
AirwavesMan
4326cb61d7 Update addmagazinecargo.txt 2021-01-28 08:26:40 +01:00
AirwavesMan
4bc97ec499 Update scripts.txt
Ive set most of the battleye filter lines to 1 because we are still in updating progress.
2021-01-28 08:20:45 +01:00
AirwavesMan
3f7cb608c3 Update publicvariableval.txt 2021-01-28 08:10:26 +01:00
worldwidesorrow
f764883cc1 Correction 2021-01-27 22:00:56 -06:00
worldwidesorrow
b63ee5a0c1 Correction 2021-01-27 21:57:45 -06:00
worldwidesorrow
5508589dfa Battleye Updates 2021-01-27 21:53:01 -06:00
A Man
26e60b81e4 Merge pull request #2103 from dreamforceinc/master
update stringtable.xml
2021-01-27 19:34:23 +01:00
b43183c1a6 Update stringtable.xml 2021-01-27 17:11:36 +03:00
W0LF
3f87e08b2b Merge pull request #9 from EpochModTeam/master
update fork
2021-01-27 15:34:11 +03:00
AirwavesMan
73db461480 Update snapping for wood floors 2021-01-26 17:34:56 +01:00
AirwavesMan
34f9892d2f Fix weapon attachments 2021-01-26 17:14:38 +01:00
A Man
e1840c3da9 Merge pull request #2102 from dreamforceinc/master
update stringtable.xml
2021-01-26 17:07:43 +01:00
f510ab0d38 Update stringtable.xml 2021-01-26 13:48:01 +03:00
W0LF
d04d8aebab Merge pull request #8 from EpochModTeam/master
update fork
2021-01-26 11:49:33 +03:00
AirwavesMan
f50c7be7d1 Some more love for the pook
- This restores the old pook weapons and add epoch version of the epoch pooks.
- Add an extra M134 pook version.
- Also fixes the from weapon names and localize the weapon names of the epoch pooks.

Server admins can now use the non DZ and DZE version of the pook if they want. Those pooks remain untouched with no changes.
2021-01-25 15:56:17 +01:00
AirwavesMan
a9d0e050fa Update v of the storage shed
Thx @looter809
2021-01-25 15:52:02 +01:00
AirwavesMan
33a1a33b87 Increase price of explosive bolts 2021-01-25 15:44:59 +01:00
AirwavesMan
aae3f3d5ae Add Sa61 Epoch version 2021-01-25 15:44:20 +01:00
AirwavesMan
5d3975acc2 Add StorageShed_Preview_DZ to snapping 2021-01-24 18:06:21 +01:00
AirwavesMan
fefd77b9ad Allow emptyBloodBag to spawn if dayz_classicBloodBagSystem is used 2021-01-24 18:05:51 +01:00
AirwavesMan
07588820f7 Fix wrong VAL name
Thx @SgtLuka
2021-01-24 17:43:29 +01:00
AirwavesMan
1d30dc2bff Fix MK14 attachemnts
Thx @Schalldampfer
2021-01-24 17:42:50 +01:00
W0LF
b0b1acbcb0 Update stringtable.xml (#2101) 2021-01-24 19:43:24 +13:00
ec60db2a5f Update stringtable.xml 2021-01-24 05:55:03 +03:00
AirwavesMan
266e7a3667 Fix boiled waterbottles could not be drank
Thx Aschealder for reporting
2021-01-23 17:38:22 +01:00
AirwavesMan
ee5435e217 Add new refuel ural to DZE_fueltruckarray 2021-01-23 17:37:23 +01:00
AirwavesMan
d4cae8c493 Rename new refuel urals 2021-01-23 17:36:11 +01:00
AirwavesMan
2c9c4e5022 Add all new vehicles to the traders 2021-01-23 17:35:35 +01:00
W0LF
ab4bd3773d Merge pull request #7 from EpochModTeam/master
update fork
2021-01-23 15:50:32 +03:00
A Man
1f80806b54 Merge pull request #2099 from Schalldampfer/podagorsk
Podagorsk update
2021-01-23 09:17:40 +01:00
Schalldampfer
35aae4a2cb larger area 2021-01-23 14:00:27 +09:00
Schalldampfer
1220d85eca minpos/maxpos for Podagorsk 2021-01-23 13:59:26 +09:00
AirwavesMan
b02bc4fb33 Change ammo that can be loaded by pook
Gunship Pook can only load 1300 M60 Pook ammo now. This got changed for better balancing.
Also the Transport Pook can be loaded with more M240 Ammo types but no longer with more as 460Rnd.
2021-01-22 21:16:46 +01:00
AirwavesMan
2a6ac998f1 Fix siphon fuel
Thx @ch0c
2021-01-22 21:02:08 +01:00
A Man
aeb478e42c Merge pull request #2098 from dreamforceinc/master
update stringtable.xml
2021-01-22 08:54:29 +01:00
02eb90bb08 Update stringtable.xml 2021-01-22 10:47:48 +03:00
W0LF
c453d2ff6b Merge pull request #6 from EpochModTeam/master
update fork
2021-01-22 08:43:43 +03:00
A Man
ba0dd5be45 Merge pull request #2097 from dreamforceinc/master
Update stringtable.xml
2021-01-21 11:36:24 +01:00
a2a13de9c4 Update stringtable.xml 2021-01-21 13:21:09 +03:00
AirwavesMan
01c022060f Update snappoints.hpp 2021-01-20 18:34:17 +01:00
AirwavesMan
6397af6012 Add HMMWV MK19 Desert and Woodland
Thx @Schalldampfer for the Woodland version
2021-01-20 18:34:15 +01:00
AirwavesMan
7bd6800e0a Correct trader build strings 2021-01-20 16:44:03 +01:00
A Man
3ce17891cb Merge pull request #2095 from Schalldampfer/uaz-addition
Add CDF BRDMs, CDF and INS Support Urals
2021-01-20 16:22:13 +01:00
Schalldampfer
326f79c68c Supply Ural (ChDKZ) 2021-01-20 23:22:36 +09:00
Schalldampfer
7ff9c43185 CDF Ural Refuel 2021-01-20 23:09:43 +09:00
Schalldampfer
a73a73c298 CDF BRDM2s 2021-01-20 22:54:31 +09:00
AirwavesMan
57ed3e7795 Fix unlimited stamina
Thx Жека [Makaveli] for reporting
2021-01-20 14:35:29 +01:00
A Man
186d6153a0 Merge pull request #2094 from Schalldampfer/uaz-addition
UAZ (SPG-9) for CDF and TK
2021-01-20 12:30:46 +01:00
Schalldampfer
5dc27f0722 UAZ (SPG-9) CDF and TK versions
missing in arma2 but possible
2021-01-20 20:13:19 +09:00
AirwavesMan
a11d2891c4 Fix recoils
Thx @zambasb and @dreamforceinc
2021-01-20 11:21:45 +01:00
AirwavesMan
be9e2fcec0 Fix wrong strings
Thx @zambasb
2021-01-20 08:48:09 +01:00
AirwavesMan
a815b4f4f7 Add new lists of weapons, magazines and vehicles for 1.0.7 2021-01-19 18:31:34 +01:00
AirwavesMan
4bf46caeac Fix wrong name 2021-01-19 13:32:29 +01:00
AirwavesMan
a27408af7b Update snappoints.hpp 2021-01-19 13:32:05 +01:00
A Man
5da485f380 Merge pull request #2092 from Schalldampfer/uaz-addition
More Armed UAZs and a Landrover with SPG-9
2021-01-19 12:03:23 +01:00
Schalldampfer
ba397fc1bf More UAZ with AGS30 2021-01-19 19:55:37 +09:00
Schalldampfer
b91a0a5794 LandRover with SPG-9 2021-01-19 19:29:19 +09:00
Schalldampfer
2123429c77 More UAZ MGs 2021-01-19 19:28:46 +09:00
A Man
29fea018f0 Merge pull request #2091 from Schalldampfer/uaz-addition
Hilux with SPG-9
2021-01-19 11:05:32 +01:00
Schalldampfer
1a4c39e71c Update stringtable.xml 2021-01-19 18:48:34 +09:00
Schalldampfer
21515e6205 Pickup with SPG9 2021-01-19 18:47:23 +09:00
AirwavesMan
07500ed365 Add support for zombie animals
This adds support for zombie animals. Zombie textures are still needed. Some animals have hiddenselections so they can get a texture in-game from admins.
2021-01-19 09:14:24 +01:00
AirwavesMan
78861b3abf Update stringtable.xml 2021-01-18 20:44:38 +01:00
AirwavesMan
b0c8aae48c Allow cooking potatos 2021-01-18 20:40:54 +01:00
AirwavesMan
fdec125de6 Update Plastic and Ceramic Parts 2021-01-18 20:25:21 +01:00
AirwavesMan
d86d358c02 Update README.md 2021-01-18 11:09:59 +01:00
AirwavesMan
75587ed5f7 Update Cessnas
Add armed cessna with rockets and twin m60.
Also add cessna amphibian. the fps bug should be fixed but it cannot land any longer on water.
Fix sound bug of the cessna that it could be heared from very far away. Thx @Schalldampfer
Increase gear slots of the cessna.
2021-01-18 11:08:24 +01:00
A Man
b79a2f9038 Merge pull request #2090 from Schalldampfer/uaz-addition
UAZ with AGS and SPG
2021-01-18 10:22:04 +01:00
Schalldampfer
306b87c17a UAZ with AGS and SPG
Normal, Rusty and Winter
2021-01-18 16:36:55 +09:00
AirwavesMan
193aa9bab0 Update Bridges.hpp 2021-01-17 15:49:23 +01:00
AirwavesMan
ffe8b03bc1 Add models for leather, kilo tea and kilo tobacco
Models made by @Helion4
2021-01-17 15:49:15 +01:00
AirwavesMan
d3106bb5fc Update Bridges.hpp 2021-01-17 12:34:20 +01:00
AirwavesMan
aefaa94550 Update vehicle configs 2021-01-17 12:34:17 +01:00
AirwavesMan
4af57d2357 Add blood type support for all differnt GUI versions 2021-01-17 10:26:08 +01:00
AirwavesMan
b11dac3fd7 Add wreck of 4x wood floor 2021-01-17 10:25:29 +01:00
AirwavesMan
14482ed6c4 Add ghost previews for half and quarter glass floors 2021-01-17 10:25:01 +01:00
AirwavesMan
a268fe13d8 Update Misc.hpp 2021-01-17 10:24:35 +01:00
AirwavesMan
827db87a6b Add icon for airwaves pack 2021-01-17 10:24:29 +01:00
AirwavesMan
c4bd8ffe44 Update snappoints.hpp 2021-01-17 10:24:11 +01:00
AirwavesMan
8f1e6a820a Add wool icon
Thx @Devloek
2021-01-17 10:23:14 +01:00
AirwavesMan
90b02b3d7d Update add_recommended_mysql_events.sql 2021-01-16 10:55:02 +01:00
AirwavesMan
3678f76c3e Streamline GUI icon positions 2021-01-16 09:37:09 +01:00
AirwavesMan
5ed4efcce1 Update weights 2021-01-16 09:36:16 +01:00
AirwavesMan
366ae46407 Add better icons for the M200 and the animals skins
Thx @DeVloek
2021-01-16 08:56:30 +01:00
AirwavesMan
2ad861bff6 Update and fix recoils 2021-01-16 08:54:03 +01:00
AirwavesMan
1130a85d1c Add 3 new Desert Eagle versions and the SCAR-H AK
Models made by Robert Hammer
2021-01-16 08:53:49 +01:00
A Man
6b824a7de5 Merge pull request #2089 from dreamforceinc/master
Added russian translations
2021-01-16 08:30:30 +01:00
05f5c2dd4d Added russian translations 2021-01-15 23:26:05 +03:00
6264e40cc8 Update stringtable.xml 2021-01-15 23:21:15 +03:00
W0LF
99d9443b80 Merge pull request #5 from EpochModTeam/master
update fork
2021-01-15 15:46:20 +03:00
AirwavesMan
2a5489963b Add Hero and Bandit zombies, update bodyguard zombie 2021-01-14 17:53:48 +01:00
AirwavesMan
ba18a997e4 Update snappoints.hpp
All stairs can be snapped now.
2021-01-14 16:33:44 +01:00
AirwavesMan
3d9c5fc5d1 Fix typo 2021-01-14 16:32:54 +01:00
AirwavesMan
dc6d78d1c0 Remove random setObjectTexture from player skins 2021-01-14 16:32:45 +01:00
AirwavesMan
1b8416c8ff Update wrecks of modular buildings 2021-01-14 10:01:51 +01:00
AirwavesMan
63a3535f37 Switch often called functions from private to local 2021-01-14 09:24:06 +01:00
AirwavesMan
1d826ac331 Clean up keyboard.sqf
Deleted old unused Dayz Mod code. Also switched from private to local which is much faster.
2021-01-12 20:15:40 +01:00
AirwavesMan
6fe74f9473 Fix typo
Thx @dreamforceinc
2021-01-12 04:49:45 +01:00
A Man
aeb8b74741 Merge pull request #2088 from dreamforceinc/master
added russian translations
2021-01-12 04:47:52 +01:00
c5bc61345c Update stringtable.xml 2021-01-11 23:56:35 +03:00
W0LF
a6cd91ec6a Merge pull request #4 from EpochModTeam/master
update fork
2021-01-11 21:19:38 +03:00
seelenapparat
8fb59bac11 Update stringtable.xml
- changed the german word "Haut" to "Fell" for the animalskins as it describes the items much better
2021-01-11 17:13:52 +01:00
seelenapparat
d06ba91010 Added/ edited new bulk items and weights
- added new bulks weights
 - added new animal harvestables/ textiles bulk items and their weights
 - fixed a few unrealistic weights (just what I came across)
 - added strings for the new bulk items
2021-01-11 16:59:30 +01:00
AirwavesMan
89e2bb4a76 Update weights 2021-01-11 15:49:27 +01:00
AirwavesMan
dba86a523f Add a camo storage crate with camo net
Model made by @Helion4
2021-01-11 15:46:29 +01:00
AirwavesMan
0053449624 Add another backpack
Model made by @Helion4
2021-01-11 15:45:07 +01:00
AirwavesMan
38d3ca843d Remove craft hemp plant 2021-01-11 15:37:47 +01:00
AirwavesMan
8e4bcd5e68 Localize old items 2021-01-11 15:37:15 +01:00
AirwavesMan
94b9112c50 Fix typo 2021-01-11 15:36:51 +01:00
AirwavesMan
30a78945fa Add animal skins as crafting items 2021-01-11 15:36:37 +01:00
AirwavesMan
57fe87bb4a Fix tent bug
Thx again kira
2021-01-11 15:35:37 +01:00
AirwavesMan
e6c749f51c Fix typo
Thx choc
2021-01-11 13:25:16 +01:00
AirwavesMan
210cd13070 Update ModularPreviews.hpp 2021-01-11 12:35:02 +01:00
AirwavesMan
e308e5e223 Update position from Door_knopf to action 2021-01-11 12:34:52 +01:00
AirwavesMan
9de324c32c Add some more items for admins 2021-01-11 12:34:13 +01:00
AirwavesMan
fe78d72304 Add models for pumpkin, baked potato and seeds
Also add some more icons. Thx @DeVloek
2021-01-11 12:29:14 +01:00
AirwavesMan
95537153b2 More snap work 2021-01-11 12:27:13 +01:00
AirwavesMan
43b97e3831 Fix craft half wood floor
Thx kira for reporting.
2021-01-11 12:27:03 +01:00
seelenapparat
5b7f51d94e Update Bulk.hpp
Created several new bulk classes for a lot of items for admins to use as they like.
The strings will be added with another commit.
2021-01-11 10:57:21 +01:00
AirwavesMan
02736ec836 More snapping work 2021-01-10 12:32:54 +01:00
AirwavesMan
f73c67cae9 Increased stick fence offset 2021-01-10 12:32:36 +01:00
AirwavesMan
604ce925ca Update AKS 2021-01-10 12:31:34 +01:00
AirwavesMan
47a91b6168 Update weights 2021-01-10 12:31:10 +01:00
AirwavesMan
7a1ae0b033 Add some more plant patches 2021-01-09 11:16:35 +01:00
AirwavesMan
001855960f Add model for batteries
Model made by @Helion4
2021-01-09 11:16:08 +01:00
AirwavesMan
9675e2301f Add more _DZ versions of arma 2 weapons
All Arma 2 weapons except the TWS and launchers have a _DZ version now. So it is no longer confusing which weapon version should be spawned. Always use the _DZ versions.
2021-01-09 11:14:37 +01:00
AirwavesMan
55152f7864 Add new plant patches 2021-01-08 21:31:41 +01:00
AirwavesMan
def411471e Update configVariables.sqf 2021-01-08 21:21:02 +01:00
AirwavesMan
1fe5bfd8f6 Update MiningItems class 2021-01-08 21:20:56 +01:00
AirwavesMan
9a09c40e12 Update Mtvr.hpp 2021-01-08 21:11:26 +01:00
AirwavesMan
f7a495e533 Update Storage.hpp 2021-01-08 21:11:19 +01:00
AirwavesMan
06b489abef Update ModularBuildWood.hpp 2021-01-08 21:09:13 +01:00
AirwavesMan
528c6609f6 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:37:11 +01:00
AirwavesMan
ca05896f2e Update snappoints.hpp 2021-01-08 20:24:29 +01:00
AirwavesMan
d62f4ed582 Update CHANGE LOG 1.0.7.txt 2021-01-08 20:23:37 +01:00
AirwavesMan
c49ab8f354 Update snappoints.hpp 2021-01-07 20:24:33 +01:00
A Man
56a17812c7 Merge pull request #2087 from dreamforceinc/master
update stringtable.xml
2021-01-07 19:47:12 +01:00
977cb9b770 Update stringtable.xml 2021-01-07 20:19:04 +03:00
AirwavesMan
f5e065ef8d Add special localization for cinder windows and bunker shutter 2021-01-07 17:20:41 +01:00
AirwavesMan
58d342ca07 Add a buildable storage crate 2021-01-07 16:51:05 +01:00
AirwavesMan
068a0b81e0 Add rubbish and bodies to dayz_code + localization 2021-01-07 16:45:12 +01:00
AirwavesMan
05933489fd Delete DeadBodys.hpp 2021-01-07 16:43:20 +01:00
AirwavesMan
a5863cce38 Move CfgBody from dayz.pbo to dayz_code 2021-01-07 16:43:13 +01:00
W0LF
0180a13260 Merge pull request #3 from EpochModTeam/master
update fork
2021-01-07 16:22:26 +03:00
AirwavesMan
48c52fa49b Update CHANGE LOG 1.0.7.txt 2021-01-07 12:56:08 +01:00
AirwavesMan
00509a5bdd Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2021-01-07 11:30:36 +01:00
AirwavesMan
cc4ee5b27c Add new model for parachute
Model made by @Helion4
2021-01-07 11:30:32 +01:00
AirwavesMan
6d380a816b Fix zombie spawning
fn_selectRandomLocation still makes problem and zombies spawn too near
2021-01-07 11:29:25 +01:00
AirwavesMan
dbcd8787c2 Update Male.hpp 2021-01-07 11:28:01 +01:00
A Man
c170048326 Merge pull request #2086 from dreamforceinc/master
update stringtable.xml
2021-01-03 17:03:05 +01:00
W0LF
0fe6508aae Update stringtable.xml 2021-01-03 18:50:50 +03:00
W0LF
e0f8d681fe Merge pull request #2 from EpochModTeam/master
update fork
2021-01-03 15:16:30 +03:00
Merlijn
56cd3e8aed Split up save function 2020-12-31 12:11:23 +01:00
A Man
3eada80dee Merge pull request #2085 from dreamforceinc/master
update stringtable.xml
2020-12-30 15:18:59 +01:00
fc4e14eee8 Update stringtable.xml 2020-12-30 17:00:17 +03:00
W0LF
bc9f4030e7 Merge pull request #1 from EpochModTeam/master
update fork
2020-12-30 15:32:22 +03:00
AirwavesMan
3fb87c4da5 Re-arrange server_changeCode 2020-12-27 13:19:46 +01:00
AirwavesMan
585a3d1f36 Update server_swapObject.sqf 2020-12-27 13:18:44 +01:00
AirwavesMan
8c729300e4 Update server_publishVehicle3.sqf 2020-12-27 13:18:34 +01:00
AirwavesMan
ecfa1b7efa Update server_handleSafeGear.sqf 2020-12-27 13:18:27 +01:00
AirwavesMan
96890580c5 Define model for tent so it cannot be overwritten 2020-12-27 13:18:20 +01:00
AirwavesMan
d86f6b8481 Update player_upgrade.sqf 2020-12-27 13:17:40 +01:00
A Man
5505614bc8 Merge pull request #2083 from dreamforceinc/master
Update stringtable.xml
2020-12-26 20:18:26 +01:00
eddb63269e Update stringtable.xml 2020-12-26 21:17:14 +03:00
AirwavesMan
c17225f9cd Update battleye filters 2020-12-25 20:02:58 +01:00
AirwavesMan
0bf4c80baa Fix typo
Thx to Highlander
2020-12-24 11:02:42 +01:00
AirwavesMan
f677f1e97a Fix typo
Thx @worldwidesorrow
2020-12-24 11:01:43 +01:00
AirwavesMan
ce22dbbf85 Fix ownership for upgraded lockables 2020-12-24 11:00:16 +01:00
AirwavesMan
6babcb49a7 Add some more buildings for admins 2020-12-20 19:37:56 +01:00
AirwavesMan
7cf4ee403d Add Beta-C SD mag for admins 2020-12-20 18:37:22 +01:00
AirwavesMan
b95d5f148c Add broken vehicle parts 2020-12-20 18:07:35 +01:00
AirwavesMan
557abb2bae Update Anzio and Mrad sound 2020-12-20 18:07:08 +01:00
AirwavesMan
cd2c44d63e Update plant icons
Thx @DeVloek
2020-12-20 18:06:37 +01:00
AirwavesMan
62482eeb39 Add icons to the new vegetable
Thx @DeVloek for the icons.
2020-12-20 15:26:01 +01:00
AirwavesMan
b0082c7197 Add models and icons for all new upgraded document types
Models made by @Helion4

Big thanks to @DeVloek for updating and creating the textures and icons.
2020-12-20 14:52:07 +01:00
AirwavesMan
ee301a997e Add broken versions for safe and lockbox
Server admins can easy use those broken versions for a hotwired or a burst opened safe or lockbox.
2020-12-19 20:49:36 +01:00
AirwavesMan
205a719026 Fix Tatra textures
Thx @Damian6666
2020-12-19 18:57:53 +01:00
AirwavesMan
29b6a269f2 Add carrot and potato
Models made by @Helion4
2020-12-19 18:54:46 +01:00
AirwavesMan
83012eb156 Add winter camo tents
Models made by @Helion4
2020-12-19 15:43:05 +01:00
AirwavesMan
e7028cbee5 Handle undefined display for ZSC gui 2020-12-19 15:40:28 +01:00
AirwavesMan
358e3244c6 Add half cinder wall with gap
Model made by @Helion4
2020-12-19 10:36:19 +01:00
AirwavesMan
1266f64232 Update VSS and MK17 Sniper SD on traders and loot
Because of how powerful those weapons are now they should spawn very rare like the other sd snipers,
2020-12-19 09:33:24 +01:00
AirwavesMan
3a33e00b4f Add M200 CheyTac SD
Model made by @Helion4
2020-12-19 09:24:02 +01:00
AirwavesMan
81dfc6975f Add mag models for netting attachments for weapons
Models made by @Helion4
2020-12-18 15:38:04 +01:00
AirwavesMan
0c011502c1 Add triangle wood floor
Model made by @Helion4
2020-12-18 14:49:20 +01:00
AirwavesMan
7e361f5c7a Add Wood Floor 4x
Model made by @Helion4
2020-12-18 14:06:01 +01:00
AirwavesMan
93e6b5eec7 Add model for paint buckets
Model made by @Helion4
2020-12-18 11:38:31 +01:00
AirwavesMan
87352af970 Add Metal Floor 4x, half and quarter glass floors
Models made by @Helion4
2020-12-18 11:37:44 +01:00
AirwavesMan
31ba8fa2e3 Add a few new building items for admins to add 2020-12-16 18:48:03 +01:00
AirwavesMan
f05a2ce6dc Add missing AnimationSources 2020-12-16 17:31:35 +01:00
AirwavesMan
1874a9fac7 Correct backpack classes 2020-12-16 17:31:13 +01:00
AirwavesMan
b88830bfb0 Add advanced WorkBench
Model made by @Helion4
2020-12-16 17:30:52 +01:00
AirwavesMan
d439b2e476 Correct Crafting classes 2020-12-16 17:29:25 +01:00
AirwavesMan
8938243426 Add interior buildings with gear
Model made by @Helion4
2020-12-16 17:29:06 +01:00
AirwavesMan
3b594d44b8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-12-09 16:12:53 +01:00
Merlijn
499ce2a1b5 Merge pull request #2082 from RedLink-kam/patch-3
Update Hospital.hpp
2020-12-09 13:07:09 +01:00
RedLink-kam
cc6fce718d Update Hospital.hpp 2020-12-10 00:04:10 +12:00
AirwavesMan
031bd4dbec Add trader billboards for admins
Models made by @Helion4

Also, make different config files for sand bags and camo nettings.
2020-12-07 10:54:09 +01:00
AirwavesMan
247f5dc641 Add handsaw and hammer for crafting 2020-12-05 16:08:34 +01:00
AirwavesMan
021f22bf0e Add a tall safe
This safe is the biggest version in-game. The safe is not in by default. It is up to the server admins to use it.

Model made by @Helion4
2020-12-05 14:52:15 +01:00
AirwavesMan
5d02283af8 Add concrete bunker
Models made by @Helion4
2020-12-05 12:25:35 +01:00
AirwavesMan
7c03612081 Add glass floor
Model made by @Helion4
2020-12-05 09:51:37 +01:00
AirwavesMan
f9593f3fdf Add half and quarter metal floors
Models made by @Helion4

This also changes the metal floor recipe. A metal floor needs 2 half metal floors now. And a half metal floors needs 2 quarter floors. Metal panel are no longer used to craft metal floors.
2020-12-04 20:24:15 +01:00
AirwavesMan
10ce6cb2cc Add metal pillar
Model made by @Helion4
2020-12-04 19:44:18 +01:00
AirwavesMan
9400e74ec4 Add cinder door with hatch
Models made by @Helion4
2020-12-04 17:50:52 +01:00
AirwavesMan
3e1040ff13 Add cinder wall with window
Model made by @Helion4
2020-12-04 14:21:59 +01:00
AirwavesMan
fb407679f8 Update door kits 2020-11-30 18:02:15 +01:00
AirwavesMan
6cd9542659 Add single metal door and door frame
Models made by @Helion4
2020-11-30 17:52:27 +01:00
AirwavesMan
b23ec2921c Add a new cinder garage version
Models made by @Helion4
2020-11-30 16:08:29 +01:00
AirwavesMan
58f97a4c62 Re-arrange modular build
There are a lot more cinder and metal buildings coming. It is better to have them in seperated configs.
2020-11-30 11:51:24 +01:00
AirwavesMan
25c19520b5 Add a new wooden garage door version
Model made by @Helion4
2020-11-30 11:38:49 +01:00
AirwavesMan
66a7757501 Add wooden pillar
Model made by @Helion4
2020-11-30 09:30:23 +01:00
AirwavesMan
0b78376055 Add wooden floor with stairs
Model made by @Helion4
2020-11-30 09:05:15 +01:00
AirwavesMan
d0f8d34ecd Add wooden handrail
Also replace open door with open gate for all gates.
2020-11-30 08:07:10 +01:00
AirwavesMan
8f68065b14 Add wooden triangle wall
Model made by @Helion4
2020-11-29 19:23:55 +01:00
AirwavesMan
5e281cfc7b Add Metal Drawbridge
Model made by @Helion4
2020-11-29 18:25:08 +01:00
AirwavesMan
ce278ba6e7 Disabled sched_buriedZeds
Due to the high performance impact sched_buriedZeds will be disabled for now. It looks like it is not really necessary to keep it in relation what performance it has.
2020-11-29 18:21:09 +01:00
AirwavesMan
f90c7be664 Fix jeep driver position 2020-11-28 18:04:23 +01:00
AirwavesMan
1de312a285 Add better icons for the new vehicles 2020-11-28 17:36:32 +01:00
AirwavesMan
09f73bb110 Add different icons for l115 versions 2020-11-28 12:09:42 +01:00
AirwavesMan
5f441615c2 Update trading files
Fix again the trading dupe. Thx to loooooool(TEMA) from discord.
Also add the correct backpack and vehicle names if buy, sell or select.
2020-11-27 08:48:42 +01:00
AirwavesMan
662caa797e Add new Wooden and cinder gates
All models made by @Helion4

This adds a gate frame, a gate with door and a locked gate as wood and cinder version. Fully compatible with door management and change code.

Also, this commit cleans up the modular and door configs.
2020-11-22 14:43:56 +01:00
AirwavesMan
c5d83056a0 Add seperate file for building previews 2020-11-22 14:39:07 +01:00
AirwavesMan
16146bef80 Update Metal.hpp 2020-11-22 14:36:17 +01:00
AirwavesMan
f49cfc4824 Lower cutRSC layer to improve FPS
We had this before.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1926
2020-11-21 13:15:38 +01:00
AirwavesMan
af8b18ce6a Update server_updateObject.sqf 2020-11-21 10:27:26 +01:00
AirwavesMan
187326be13 Move functions from compiles to server_functions 2020-11-21 10:19:49 +01:00
AirwavesMan
d1ae3f1d00 Update server_updateObject from private to local 2020-11-21 10:18:37 +01:00
AirwavesMan
e2c88a4ec7 Group server side evenHandlers directly on server
All server eventhandlers are group together now.

dayz_server\eventHandlers\server_eventhandler.sqf
2020-11-19 15:13:09 +01:00
AirwavesMan
213e7169cf Update stringtable.xml 2020-11-19 15:10:13 +01:00
AirwavesMan
86d52c907d Hide body changes
Remove the PVCDZ_obj_HideBody eventhandler. Players next to a hided animal see the hiding process too and after 10s the body will be deleted anyways. So there is no need to send a publicVariableServer first then back to all near clients if the body gets deleted within 10s.
Also updates the normal hide body. The hided player model gets deleted by the server now.
2020-11-19 15:10:10 +01:00
AirwavesMan
72650aa7ca Update server_tradeObject.sqf
- Remove publicVariableClient "dayzTradeResult" this is no longer needed.
- Add a dupe check made by @oiad
- Switch from private to local which suits better in Arma 2.
2020-11-17 15:33:33 +01:00
AirwavesMan
35135c75b3 Add loot positions for Land_Shed_M01 2020-11-15 18:29:45 +01:00
AirwavesMan
20a94e1015 Update CHANGE LOG 1.0.7.txt 2020-11-15 18:00:54 +01:00
AirwavesMan
73e74c54e8 Update Zeds.hpp 2020-11-15 17:49:42 +01:00
AirwavesMan
1697af9714 Fix weapon on back dupe 2020-11-15 17:49:33 +01:00
AirwavesMan
ae52a0e5e8 Fix wrong vehicle update if the player disconnects 2020-11-15 15:43:02 +01:00
AirwavesMan
c78d6859b8 Update CHANGE LOG 1.0.7.txt 2020-11-15 14:13:29 +01:00
AirwavesMan
ea8f3a456f Add new vehicles to dynamic_vehicle 2020-11-15 13:10:41 +01:00
AirwavesMan
4667f20b5f Rebalance Refuel Truck cargo count 2020-11-15 13:04:29 +01:00
AirwavesMan
8feed62bde Add V3S camper and updated version of V3S Armored
V3S camper model made by @Helion4
2020-11-15 12:57:42 +01:00
AirwavesMan
f8d8a68632 Add Open MTVR
Models made by @Helion4
2020-11-15 12:20:32 +01:00
AirwavesMan
e12226b246 Update Ikarus.hpp 2020-11-15 12:18:00 +01:00
AirwavesMan
34c2c7163e Add Armored Bus
Model made by @Helion4
2020-11-15 11:28:20 +01:00
AirwavesMan
65d82d9401 Add Armord Tractor and Scrap APC to traders 2020-11-15 09:59:06 +01:00
AirwavesMan
d0f647c0b5 Add armored tractor
Model made by @Helion4
2020-11-15 09:58:34 +01:00
AirwavesMan
e1d802ae12 Update to the correct banker model 2020-11-15 09:56:48 +01:00
AirwavesMan
0dc00d9740 Add Scrap APC 2020-11-14 20:42:01 +01:00
AirwavesMan
7bf4819be1 Update DZE_HeliAllowTowFrom and DZE_fueltruckarray 2020-11-14 20:41:33 +01:00
AirwavesMan
3f52d185e4 Update Mini Cooper and Jeep 2020-11-01 18:08:28 +01:00
AirwavesMan
1ce3f92b68 Add 11 Nissan 350z versions
Models made by CRASHNZ. Thanks for the permission to edit and use them.
Models edited and fixed by @Helion4
2020-11-01 18:07:54 +01:00
AirwavesMan
db36bb4845 Add Mini Coopr
Models made by @Helion4
2020-11-01 10:05:22 +01:00
AirwavesMan
b83b899037 Update Jeep.hpp 2020-11-01 10:02:14 +01:00
AirwavesMan
4c2b9a8fa3 Update MTVRBird.hpp 2020-11-01 10:01:49 +01:00
AirwavesMan
a1e5fca7b9 Add Old Jeep
Model made by @Helion4
2020-10-31 12:47:30 +01:00
AirwavesMan
b793a810b0 Update CHANGE LOG 1.0.7.txt 2020-10-31 10:53:31 +01:00
AirwavesMan
8fa9318850 Add MTVR Bird
The wonderfull model was made by @Helion4
2020-10-31 10:40:06 +01:00
AirwavesMan
e6680aaa2f Streamline Vehicle Eventhandlers
Almost all eventhandlers getting set already when creating the base class of the vehicles like AllVehicles. So it is not needed to set it after that again. Until a few exceptions I removed or added the needed vehicle eventhandlers.

All helicopters have a fired eventhandler now as it should be. So finally if a helicopters shoots all crew members are in combat. This is the same if flares getting fired.

The fired evenhandler will be only executed for players now no longer for the server.

Note: The CSJ Gyro addon getting loaded very early so those addons need all eventhandlers set.
2020-10-31 10:29:06 +01:00
AirwavesMan
1210ce1eea Update M200CheyTac.hpp 2020-10-31 10:19:38 +01:00
AirwavesMan
0b6df45690 Update BIS Effects and fix eject bug for Cessna
This commit fixes the cessna getOut bug. Sometimes if the cessna explodes and the player did not die he was trapped inside of the cessna wreck. Switching from getOut to eject fixes this problem.
Ive did a lot tests and it should be save to eject instead of getOut.
2020-10-31 10:19:27 +01:00
AirwavesMan
7851663842 Update 408CheyTac.hpp 2020-10-31 10:06:00 +01:00
AirwavesMan
420ad26902 Add winter camo nettings
Models made by @Helion4
2020-10-29 15:54:24 +01:00
AirwavesMan
ad8ca46482 Add enterable model for the storage shed
Model made by @Helion4

All map buildings and buildables will be replaced with the new model. Land_Shed_M01 still needs some loot positions.
2020-10-29 15:02:44 +01:00
AirwavesMan
e8169e415d Lower updated storage for upgraded sheds 2020-10-29 14:59:58 +01:00
AirwavesMan
215932d7f7 Add models and icons for lockbox winter
Models made by @Helion4
2020-10-29 14:59:14 +01:00
AirwavesMan
b26a4fcfef Update Grenades.hpp 2020-10-29 14:57:35 +01:00
AirwavesMan
e50a7de3e7 Update BarrettMRAD.hpp 2020-10-29 14:57:15 +01:00
AirwavesMan
5fa771d4e2 Update G3.hpp 2020-10-29 14:57:04 +01:00
AirwavesMan
5afd6fd37d Update check wallet for zombies
Check wallet on zombies will only be displayed if zombie coins are activated.
2020-10-29 14:56:52 +01:00
AirwavesMan
ff94503aab Update CHANGE LOG 1.0.7.txt 2020-10-28 19:05:14 +01:00
AirwavesMan
88053499e5 Add 6 new backpacks
Made by @Helion4
2020-10-28 19:03:22 +01:00
AirwavesMan
72b691bc85 Forgot about the backpacks 2020-10-28 14:04:48 +01:00
AirwavesMan
7a0a36a30f Move old changelog 2020-10-28 13:24:33 +01:00
AirwavesMan
c461899c23 Update CHANGE LOG 1.0.7.txt 2020-10-28 13:13:16 +01:00
AirwavesMan
758be28924 Add new female skins
Made by @Helion4

All ghillie suits, warm clothes and stalker suits with helmet can be worn by female players too now. The female base class got re-build. All female player models have the same attributs as the male models. For example: Armor or camouflage.

Also, all missing skins got added to loot and traders.
2020-10-28 13:05:56 +01:00
AirwavesMan
d5035a5750 Update configVariables.sqf 2020-10-28 12:28:52 +01:00
AirwavesMan
ea01b72a53 Add HK417 model
Made by @Helion4
2020-10-28 12:28:12 +01:00
AirwavesMan
46d2eff34f Update changeCode.sqf 2020-10-28 12:23:59 +01:00
AirwavesMan
096e3547ef Update battleye filters 2020-10-22 14:35:38 +02:00
AirwavesMan
e44988f6a4 Update CHANGE LOG 1.0.7.txt 2020-10-22 12:17:13 +02:00
AirwavesMan
8dc6ef8def Update player_harvest.sqf
Fix that trees going down directly after hit by a chainsaw or hatchet. This is a long time bug because DZE_TEMP_treedmg got not resetted after the tree was cut down.

Also, this commit makes sure that every tree gives at least 16 or more wood on harvesting. Ive added that to reduce the number of cut down trees to not affect the network traffic too much as it is the case at the moment. All trees and damage get sync over the network.
2020-10-22 12:05:56 +02:00
Merlijn
d3794a8662 Update z_at_calcBuyableList.sqf 2020-10-20 21:10:00 +02:00
AirwavesMan
57276dd61f Revert object_pickupAction back to execVM
I was not aware of the acutal behavior of the init eventHandler. The init eventhandler sends all the given arguments to the player before the mpframework got even load on the player, so it is basicly the same like the publicvariables. This means that the function object_pickupAction will be always nil because it gets defined far later after the init evenhandler fired already.
2020-10-14 21:09:57 +02:00
AirwavesMan
bd8606aaf5 Remove dayz_playerAchievements variable 2020-10-14 20:54:32 +02:00
AirwavesMan
1c1e785ef0 Update Wrecks.hpp 2020-10-11 13:34:00 +02:00
AirwavesMan
467802b5d7 Update FencesGates.hpp 2020-10-07 13:23:06 +02:00
AirwavesMan
9684a5d633 Update server_swapObject.sqf 2020-10-07 13:23:00 +02:00
AirwavesMan
1645784cbc Update string 2020-09-28 15:51:59 +02:00
AirwavesMan
38b354ce15 Fix missing semicolons 2020-09-28 15:51:48 +02:00
AirwavesMan
50aa06296f Add logging for unlocking doors 2020-09-28 14:20:36 +02:00
AirwavesMan
98c4f3dcb9 Add objectUID and objectID to logging 2020-09-28 13:41:37 +02:00
AirwavesMan
ca4ad3c2a3 Handle gate code after building 2020-09-28 13:41:01 +02:00
AirwavesMan
f1b7a3faae Increase fence use radius 2020-09-28 13:39:53 +02:00
AirwavesMan
c581f44a17 Update CHANGE LOG 1.0.7.txt 2020-09-28 11:43:20 +02:00
AirwavesMan
4aad93fef5 Add correct direction on player spawn
The sending of the direction was missing in 1.0.6. Now we have it back.
2020-09-28 11:39:07 +02:00
AirwavesMan
fd0e10ee98 Switch Functionary1_EP1_DZ to Functionary1_EP1
Functionary1_EP1_DZ is a player skin and should not be used as banker.
2020-09-28 11:34:55 +02:00
AirwavesMan
847d6b873f Increase upgrade distance 2020-09-23 13:36:36 +02:00
AirwavesMan
a3dbabe6c6 Update server_playerSetup.sqf 2020-09-23 13:34:20 +02:00
AirwavesMan
2c93ff985b Update stringtable.xml 2020-09-22 11:14:38 +02:00
AirwavesMan
3c566857c9 Fix heli upgrade 2020-09-22 11:12:40 +02:00
AirwavesMan
eaead47944 Update Loot_Spawn function call 2020-09-18 20:13:44 +02:00
AirwavesMan
b211a4b54c Update CHANGE LOG 1.0.7.txt 2020-09-16 22:09:22 +02:00
AirwavesMan
118dbfa6e9 Fix exorbitant damage from chainsaws and sledge hammers
Reduces the damage from chainsaws and sledge hammers to prevent the very fast destruction of cinder and metal buildings.

This is the only good way to prevent the high damage on cinder and metal. Eventhandlers for damage are not a good idea and can affect the server performace if to many are set.
2020-09-16 22:08:02 +02:00
AirwavesMan
6a30f5afce Update CHANGE LOG 1.0.7.txt 2020-09-15 20:07:35 +02:00
AirwavesMan
89bca2c94b Partly fix floating loot
This commit fixes partly the floating loot issue. The whole problem is not fixable. It is a problem with different components. The main point is that the position can be half water and half not. The second is the building collision and the collision of the loot object. Normally setPosATL should do its work but the object moves on the placement. Adding a special handling for buildings that are mostly over water did the best job so far.
With fixWaterPos = 1; in the building class which has those floating loot problems, the position gets converted to ASL which is better over water but not always. Some loot objects are still floating a bit but I could reach all of them. It is a way better as before.
2020-09-15 19:55:17 +02:00
AirwavesMan
7f86b09f4c Disable manualfire for pilots only on DZE versions 2020-09-15 00:14:58 +02:00
AirwavesMan
22d36a9392 Fix wrong trader skin 2020-09-14 23:54:33 +02:00
AirwavesMan
d61223ac7e Update fn_selfActions.sqf 2020-09-13 17:24:12 +02:00
AirwavesMan
48e6e5618d Add coins on zombies
Coins on zombies and the value can be handled with ZSC_ZombieCoins now. The coins for zombies will be handled directly in check wallet.

Also add a PVE check to disable check wallet if the player is not the owner of the body or in the group with the owner of the body.
2020-09-13 17:24:08 +02:00
AirwavesMan
bf516a65e5 Change ItemGenerator to WeaponHolder_ItemGenerator
With WeaponHolder_ItemGenerator we do not need the postion set up in the spawn.sqf
2020-09-13 16:53:36 +02:00
AirwavesMan
0b26ae1246 Fix potential kills doubling after change clothes
Fix by @seelenapparat
2020-09-13 15:18:17 +02:00
AirwavesMan
e93783d190 Fix coin ui position in relation with broken bones 2020-09-13 15:14:13 +02:00
AirwavesMan
ef05eb4e09 Completly re-structure of the journal main page
Now actual useful information can be read there. Besides a short player overview a few server settings can be found there.
2020-09-13 02:24:34 +02:00
AirwavesMan
c3c67b3529 Move unsued file 2020-09-13 02:20:55 +02:00
AirwavesMan
67153096bc Update player_humanityMorph.sqf 2020-09-13 02:20:14 +02:00
AirwavesMan
a880e198ad Update private tags, remove one old file 2020-09-12 21:21:55 +02:00
AirwavesMan
6bf1ffe1eb Add bicycle handling for coins 2020-09-12 19:39:13 +02:00
AirwavesMan
0779326325 Move old trading files 2020-09-12 19:38:45 +02:00
AirwavesMan
95d528b82a Fix vehicle damage on upgrade
The vehicle damage and the fuel got not saved on upgrade. This results in a complete repaired vehicle after the upgrade.
2020-09-12 19:20:08 +02:00
AirwavesMan
38f69e3121 Update vault_combination_1.sqf 2020-09-12 15:49:59 +02:00
AirwavesMan
eb337d5f08 Correct driver position of Ikarus_White_DZE 2020-09-12 15:39:51 +02:00
AirwavesMan
27e464d47e More fnc_alertZombies updates 2020-09-12 15:18:30 +02:00
AirwavesMan
c15a19e730 Fix change code for upgraded storage 2020-09-12 14:58:19 +02:00
AirwavesMan
56c81ba5b6 Compile whole trading functions at start
DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
2020-09-12 14:40:57 +02:00
AirwavesMan
e5af93b50b Add weight to items at traders
If the weight system is active all weights of the items will be displayed on the trader infos.

Also update the trading files and replace switch with call and exitwith which is faster.
2020-09-12 03:10:31 +02:00
AirwavesMan
9ad86a84a3 Group sounds and zombie calls
dayz_zombieSpeak and player_alertZombies are called often together or should be. fnc_alertZombies groups them together and uses the given parameters. This streamlines and corrects the missing or incorrect calls from dayz_zombieSpeak or player_alertZombies.
2020-09-12 01:30:45 +02:00
AirwavesMan
a456c948f5 Fix wrong weapon name 2020-09-12 01:19:16 +02:00
AirwavesMan
673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00
AirwavesMan
cff5d38574 Move old files 2020-09-12 01:09:25 +02:00
AirwavesMan
d9d34a73f0 Update scripts.txt
The script.txt is not final yet. There is still more work to do. New keywords added.
2020-09-10 19:07:01 +02:00
AirwavesMan
3745ade9ba Update publicvariableval.txt 2020-09-10 19:04:41 +02:00
AirwavesMan
17cb79ae7e add better sound for mrad 2020-09-10 19:04:25 +02:00
AirwavesMan
4bf0c7daa1 Fix wrong name 2020-09-10 19:04:04 +02:00
AirwavesMan
7964d2c25f Fix val sound 2020-09-10 19:03:55 +02:00
AirwavesMan
c878900491 Remove old files 2020-09-10 19:03:37 +02:00
AirwavesMan
2fae1e414f Add documents to loot and traders 2020-09-10 11:29:24 +02:00
AirwavesMan
6de0ed5dfe Update weights 2020-09-09 20:17:07 +02:00
AirwavesMan
88bbc87802 Add some more blood bags 2020-09-09 19:59:03 +02:00
AirwavesMan
4e771de94a Add some more zombie parts 2020-09-09 19:10:25 +02:00
AirwavesMan
eff42f7eec Update CHANGE LOG 1.0.7.txt 2020-09-09 18:17:11 +02:00
AirwavesMan
4f106220b2 Update the trade item system
The trading system to trade zombies parts and get in return bio meat got updated.
Server admins can add a humanity value as 5th value in the array. Also heros and bandits trade dogs tags now and players get humanity from them. This can be edited by server admins too.
2020-09-09 17:43:57 +02:00
AirwavesMan
272a74060c Update fn_selfActions.sqf
Remove most of lazy evaluation.
Note: Lazy evaluation is not always useful and should only be used if a longer statement is checked and not only if true or false.
2020-09-09 17:38:07 +02:00
AirwavesMan
431cbc8855 Add Hero and Bandit humanity vars 2020-09-09 17:33:55 +02:00
AirwavesMan
567b6d5924 Add new dog tags items 2020-09-09 17:32:47 +02:00
AirwavesMan
5180223c22 Add dayz_authKey for safes and lockboxes
Safes and Lockboxes got updated and need dayz_authKey now. Also improved the logging of codes and who has used which codes in the logs for server admins.
2020-09-08 20:29:23 +02:00
AirwavesMan
ecba701857 Add grid position to log 2020-09-08 16:35:33 +02:00
AirwavesMan
023e02294b Update CHANGE LOG 1.0.7.txt 2020-09-08 16:16:04 +02:00
AirwavesMan
910ab43a01 Update Maintain
- The maintain animation can be interrupted now
- Fix a potential crash exploit if maintain buildings to often in a row in a very short time frame.
2020-09-08 16:02:53 +02:00
W0LF
ed998db9f7 Update translations (#2080)
* Update stringtable.xml

* Update stringtable.xml
2020-08-29 08:23:19 +12:00
AirwavesMan
8df85a53b9 Update vehicle ammo 2020-08-25 14:07:13 +02:00
AirwavesMan
76f40a3326 Force the models for some magazines since some mods overwrote them 2020-08-25 14:06:54 +02:00
AirwavesMan
5d98929a3c Update RscDisplayGear.hpp 2020-08-25 14:05:37 +02:00
AirwavesMan
297878fb09 Update Tatra_T810.hpp 2020-08-25 14:05:32 +02:00
AirwavesMan
aea1ba2277 DZE_UnLockedStorage needs to be compiled for server and client 2020-08-24 15:09:55 +02:00
AirwavesMan
bb9c592b86 Correct missing chainsaw 2020-08-24 15:09:32 +02:00
AirwavesMan
1dd93adf29 Remove duplicated string 2020-08-24 15:08:31 +02:00
AirwavesMan
3e6a999c5f Adding more upgradable helis
Also add an UH1Y with only M240.
2020-08-23 19:43:24 +02:00
AirwavesMan
dbd001b471 Add upgradable little birds
Also:
- add manuals to upgrade all helicopters
- add an indicator on the manual description how many upgrades are available
2020-08-23 13:58:59 +02:00
AirwavesMan
049492ebf3 Add one female winter skin 2020-08-22 22:53:51 +02:00
AirwavesMan
cb1b34fc6a Add some more winter vehicles 2020-08-22 21:33:53 +02:00
AirwavesMan
34455948a5 Add some winter versions of vehicles 2020-08-21 23:49:56 +02:00
AirwavesMan
df5d066e20 Update CHANGE LOG 1.0.7.txt 2020-08-21 23:28:39 +02:00
AirwavesMan
c22ae9e5f4 Fix CZ550 shadow bug
This switches back to the old Arma 2 model. If the acutal CZ550_DZ model is fixed by DayZ Mod it can be replaced.
2020-08-21 22:41:10 +02:00
AirwavesMan
7695964869 Add some rusty vehicle versions
Thx to Tecumseh for the idea.

Big thanks to Marseille77 for creating those rusty textures.
2020-08-20 19:20:02 +02:00
AirwavesMan
b956905ddd Update Gaz and golf 2020-08-18 21:12:11 +02:00
AirwavesMan
47227e417a Update UAZs 2020-08-18 20:27:29 +02:00
AirwavesMan
01f98a58b5 Update SUVs 2020-08-18 16:34:27 +02:00
AirwavesMan
49a80001a4 Update skoda 2020-08-18 15:16:43 +02:00
AirwavesMan
1dc99986a7 Add upgradable vans 2020-08-18 14:37:16 +02:00
AirwavesMan
cc101c948e Update MG pick-ups 2020-08-18 14:18:03 +02:00
AirwavesMan
19a376421f Update land rover and octavia 2020-08-17 17:46:30 +02:00
AirwavesMan
893d11caf4 Update Lada 2020-08-17 16:45:40 +02:00
AirwavesMan
e1c6bd9579 Add upgradable jackal 2020-08-17 16:09:44 +02:00
AirwavesMan
88fdc9514c Add upgradable hmmwvs 2020-08-17 15:43:55 +02:00
AirwavesMan
f390efa1c4 Update hilux.hpp
Corrects the wrong hitpoints armor from the vehicles
2020-08-17 13:25:01 +02:00
AirwavesMan
8173f92ecb Add upgradable vodniks 2020-08-17 13:19:57 +02:00
AirwavesMan
de7562027d Add upgradable dingos 2020-08-17 12:27:40 +02:00
AirwavesMan
072dbcb05c Correct damage resistance for upgraded BRDM-2 2020-08-17 12:26:17 +02:00
AirwavesMan
cdd3cde6f7 Update hatchback, sedan and pick-up
This corrects the wrong hitpoints armor from the vehicles.
2020-08-15 19:26:37 +02:00
AirwavesMan
f17bae4022 Add upgradable BTR-40 and BRDM-2 2020-08-15 18:04:17 +02:00
AirwavesMan
4634434e2c Add upgradeable tanks and APCs
Add a new manual to upgrade tanks and APCs. It is not in by default so server admins can decide if they want to use it.
The BMP2, M113, BTR-60/90 and the LAV-25 can be upgraded now.
2020-08-15 15:35:09 +02:00
AirwavesMan
7686162837 Change the look of the bulk crates 2020-08-15 15:31:10 +02:00
AirwavesMan
683f10925f Update Armored SUV
The max armor got lowered while the armor for wheels and fuel increased. 350 armor is just so much. I could empty out more as 4 MK 48 Mod mags and vehicle was still green.

Also added a PKT version of the Armored SUV.
2020-08-14 19:18:44 +02:00
AirwavesMan
84beaf51d9 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-08-13 09:36:57 +02:00
worldwidesorrow
22c9c00fad Update mission.sqm
The ns_dayz addon has to be listed in order to prevent missing content errors on a Namalsk server.
2020-08-13 01:54:51 -05:00
worldwidesorrow
c7ada1e805 Correct formatting errors from my prior commit. 2020-08-13 01:48:44 -05:00
worldwidesorrow
f634e157f8 Update caribou.sqf 2020-08-13 01:44:09 -05:00
worldwidesorrow
4e14b0f8c6 Update namalsk.sqf
Correction to my prior commit.
2020-08-13 00:30:38 -05:00
worldwidesorrow
9647e92cf6 Update Banker NPC locations for Namalsk
The traders have been redone for 1.0.7 so the banker locations have changed.
2020-08-13 00:28:24 -05:00
worldwidesorrow
7ef03c869c Fix incorrect config file. 2020-08-12 21:47:20 -05:00
worldwidesorrow
e045ca0d4c Merge pull request #2078 from dreamforceinc/master
Update stringtable.xml
2020-08-08 17:47:02 -05:00
3594c4d44c Update stringtable.xml
Add russian translations
2020-08-08 20:14:09 +03:00
AirwavesMan
73ce4aece7 Add opton to combine tin and aluminum bars to 10oz bars 2020-08-03 10:17:40 +02:00
AirwavesMan
866400c4e7 Add russian translations by dreamforceinc
@dreamforceinc For the future please make sure that the pull requests have no conficts so we can merged them directly. Thanks for the translations.
2020-07-31 16:09:55 +02:00
AirwavesMan
3e41a66a04 Add more upgradable trucks
- Upgraded vehicles have an indicator of the upgrade in their name now.
- Trucks have their own upgrade manual now.
- Vehicle upgrade manuals got proper names and descriptions  to offer better information what the upgrade is used for.
2020-07-31 00:11:00 +02:00
worldwidesorrow
8ff268b0c5 Rename SQF/dayz_code/compile/player_updateGuiEpoch.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiEpoch.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:04:35 -05:00
worldwidesorrow
9a679e657f Rename SQF/dayz_code/compile/player_updateGuiDark.sqf to Server Files/Archive/dayz_code/compile/player_updateGuiDark.sqf
This file is merged with player_updateGui.sqf
2020-07-29 18:03:03 -05:00
worldwidesorrow
f05fa99669 Update CHANGE LOG 1.0.7.txt 2020-07-29 16:32:54 -05:00
worldwidesorrow
d125c6b534 Merge pull request #2076 from worldwidesorrow/master
Add ZSC with global banking and remote messaging.
2020-07-29 16:15:56 -05:00
worldwidesorrow
f9d30de811 Update scripts.txt
Exceptions for ZSC and remote messaging.
2020-07-29 16:13:03 -05:00
worldwidesorrow
e305761605 Update description.ext 2020-07-29 16:09:25 -05:00
worldwidesorrow
358df103f5 Update description.ext 2020-07-29 16:09:12 -05:00
worldwidesorrow
7361485eeb Update description.ext 2020-07-29 16:08:53 -05:00
worldwidesorrow
192c100fac Update description.ext 2020-07-29 16:08:20 -05:00
worldwidesorrow
80d33dc016 Update description.ext 2020-07-29 16:08:06 -05:00
worldwidesorrow
7f23c8aa8d Update description.ext 2020-07-29 16:07:53 -05:00
worldwidesorrow
c119aea306 Update description.ext 2020-07-29 16:07:37 -05:00
worldwidesorrow
1dc0e343dd Update description.ext 2020-07-29 16:07:22 -05:00
worldwidesorrow
1e28c1d66d Update description.ext 2020-07-29 16:07:08 -05:00
worldwidesorrow
2acc0b9053 Update description.ext 2020-07-29 16:06:55 -05:00
worldwidesorrow
6152be2896 Update description.ext 2020-07-29 16:06:34 -05:00
worldwidesorrow
dd22c3d1f3 Update description.ext 2020-07-29 16:05:21 -05:00
worldwidesorrow
0814d84a8d Update description.ext 2020-07-29 16:05:08 -05:00
worldwidesorrow
365b4fd248 Update description.ext 2020-07-29 16:04:52 -05:00
worldwidesorrow
207a479249 Update description.ext 2020-07-29 16:04:36 -05:00
worldwidesorrow
d364e67548 Update description.ext 2020-07-29 16:04:16 -05:00
worldwidesorrow
d2c5d40760 Update description.ext 2020-07-29 16:03:49 -05:00
worldwidesorrow
db4f6cc13d Update CfgSounds.hpp 2020-07-29 16:02:31 -05:00
worldwidesorrow
821c6e8b57 Add files via upload 2020-07-29 16:02:02 -05:00
worldwidesorrow
3bf14a9456 Update tavi.sqf 2020-07-29 16:01:29 -05:00
worldwidesorrow
ce44a9e56b Update takistan.sqf 2020-07-29 16:00:58 -05:00
worldwidesorrow
0e3f77aacb Update smd_sahrani_a2.sqf 2020-07-29 16:00:36 -05:00
worldwidesorrow
70b3904f2a Update sauerland.sqf 2020-07-29 16:00:01 -05:00
worldwidesorrow
80e6a56ac0 Update ruegen.sqf 2020-07-29 15:59:38 -05:00
worldwidesorrow
c49d32cc6c Update panthera2.sqf 2020-07-29 15:59:16 -05:00
worldwidesorrow
a1045cbd02 Update napf.sqf 2020-07-29 15:58:48 -05:00
worldwidesorrow
a131197878 Update namalsk.sqf 2020-07-29 15:58:20 -05:00
worldwidesorrow
b11c1d9eee Update lingor.sqf 2020-07-29 15:57:56 -05:00
worldwidesorrow
5a0149ba2e Update isladuala.sqf 2020-07-29 15:57:33 -05:00
worldwidesorrow
6f601bc9e6 Update fdf_isle1_a.sqf 2020-07-29 15:57:10 -05:00
worldwidesorrow
272aebbc55 Update cmr_ovaron.sqf 2020-07-29 15:56:39 -05:00
worldwidesorrow
2db0761a9b Update chernarus17.sqf 2020-07-29 15:56:20 -05:00
worldwidesorrow
1be6aa740b Update chernarus11.sqf 2020-07-29 15:55:57 -05:00
worldwidesorrow
b063ddf990 Update caribou.sqf 2020-07-29 15:55:35 -05:00
worldwidesorrow
89142b4a69 Update server_monitor.sqf 2020-07-29 15:54:51 -05:00
worldwidesorrow
fb1e28709c Update updateObject_functions.sqf 2020-07-29 15:54:05 -05:00
worldwidesorrow
38a71177a3 Update server_playerSync.sqf 2020-07-29 15:53:42 -05:00
worldwidesorrow
21965347c2 Update server_handleSafeGear.sqf 2020-07-29 15:53:11 -05:00
worldwidesorrow
32d5a6a2f5 Update server_changeCode.sqf 2020-07-29 15:52:23 -05:00
worldwidesorrow
f95075c563 Update player_monitor.fsm 2020-07-29 15:51:40 -05:00
worldwidesorrow
cddee8928f Update sched_gui.sqf 2020-07-29 15:50:57 -05:00
worldwidesorrow
8ea7d10b0b Update tavi.sqf 2020-07-29 15:49:52 -05:00
worldwidesorrow
100ea67700 Update takistan.sqf 2020-07-29 15:49:33 -05:00
worldwidesorrow
07c0982259 Update smd_sahrani_a2.sqf 2020-07-29 15:49:04 -05:00
worldwidesorrow
23d15bc9eb Update sauerland.sqf 2020-07-29 15:48:44 -05:00
worldwidesorrow
8dd5cb421a Update panthera2.sqf 2020-07-29 15:48:19 -05:00
worldwidesorrow
15a3868d2f Update napf.sqf 2020-07-29 15:47:54 -05:00
worldwidesorrow
8138ac213e Update namalsk.sqf 2020-07-29 15:47:27 -05:00
worldwidesorrow
cb4d1bf54a Update lingor.sqf 2020-07-29 15:47:07 -05:00
worldwidesorrow
7cbd449da6 Update isladuala.sqf 2020-07-29 15:46:50 -05:00
worldwidesorrow
50dae78453 Update fdf_isle1_a.sqf 2020-07-29 15:46:29 -05:00
worldwidesorrow
f37b33963b Update cmr_ovaron.sqf 2020-07-29 15:46:08 -05:00
worldwidesorrow
ababfc989e Update chernarus17.sqf 2020-07-29 15:45:39 -05:00
worldwidesorrow
426db7d4e4 Update chernarus11.sqf 2020-07-29 15:45:13 -05:00
worldwidesorrow
57174633bf Update caribou.sqf 2020-07-29 15:44:47 -05:00
worldwidesorrow
fde81bfd2e Update variables.sqf 2020-07-29 15:43:48 -05:00
worldwidesorrow
4c0a6b8fe2 Update publicEH.sqf 2020-07-29 15:43:20 -05:00
worldwidesorrow
7b030ce9da Update compiles.sqf 2020-07-29 15:42:46 -05:00
worldwidesorrow
ae1ead0910 Add files via upload 2020-07-29 15:41:46 -05:00
worldwidesorrow
92e8ca01bc Add files via upload 2020-07-29 15:40:28 -05:00
worldwidesorrow
a701593b86 Update configVariables.sqf 2020-07-29 15:38:55 -05:00
worldwidesorrow
b3bdb73c62 Update config.cpp 2020-07-29 15:37:19 -05:00
worldwidesorrow
50f09795fb Add files via upload 2020-07-29 15:36:23 -05:00
worldwidesorrow
4061f7a743 Update RscPlayerUI.hpp 2020-07-29 15:35:54 -05:00
worldwidesorrow
b33ab57375 Update advancedTrading.hpp 2020-07-29 15:35:23 -05:00
worldwidesorrow
6970c48e58 Update Radio.hpp 2020-07-29 15:34:35 -05:00
worldwidesorrow
9460871535 Add files via upload 2020-07-29 15:32:50 -05:00
worldwidesorrow
d23ced902a Update ui_selectSlot.sqf 2020-07-29 15:31:18 -05:00
worldwidesorrow
422b38f2ff Update ui_changeDisplay.sqf 2020-07-29 15:30:15 -05:00
worldwidesorrow
b0e9c39118 Update player_updateGui.sqf 2020-07-29 15:29:29 -05:00
worldwidesorrow
38e42ac742 Update player_humanityMorph.sqf 2020-07-29 15:28:21 -05:00
worldwidesorrow
f8916cf7d1 Update fn_selfActions.sqf 2020-07-29 15:27:46 -05:00
worldwidesorrow
eec3e97991 Add files via upload 2020-07-29 15:26:49 -05:00
worldwidesorrow
f0435e4897 Delete fn_remoteMessage.sqf
Wrong directory.
2020-07-29 15:26:30 -05:00
worldwidesorrow
0736eb6f25 Delete fn_localizeMessage.sqf
Wrong directory.
2020-07-29 15:26:20 -05:00
worldwidesorrow
5be958f054 Add files via upload 2020-07-29 15:25:30 -05:00
worldwidesorrow
f9c5f70799 Add files via upload 2020-07-29 15:24:57 -05:00
worldwidesorrow
99853431f1 Update maintain_area.sqf 2020-07-29 15:24:32 -05:00
worldwidesorrow
9a03587efb Add files via upload 2020-07-29 15:23:51 -05:00
worldwidesorrow
e6c036454a Update z_at_sellItems.sqf 2020-07-29 15:22:52 -05:00
worldwidesorrow
fa78c3a4cc Update z_at_buyItems.sqf 2020-07-29 15:22:20 -05:00
worldwidesorrow
5a59612eab Update setvariableval.txt
Remove opening parenthesis as an exception. Players get kicked for parentheses around their player name like below.

Value Restriction #1 "remotetargets" = [B 1-1-B:1 (Jason (2)) REMOTE] 3:51 z_worker3
2020-07-29 14:26:16 -05:00
worldwidesorrow
f2c664afd5 Update scripts.txt
Update player death exception.
2020-07-29 14:17:28 -05:00
AirwavesMan
e60d957f43 Update upgrade vehicle
- Server admins can exclude certain vehicles from a vehicle upgrade now.
- Vehicle upgrade has a tool check now and all needed materials will be displayed.

The configs for the vehicle upgrades will be updated soon for the new changes.
2020-07-26 19:05:48 +02:00
AirwavesMan
8e556edf58 Switch humanity gain to player_humanityChange function 2020-07-26 19:00:51 +02:00
AirwavesMan
edee365297 Move 2 old files 2020-07-26 18:59:25 +02:00
AirwavesMan
f581341713 Update description for SVD mag 2020-07-26 18:58:56 +02:00
AirwavesMan
10ca82533f localize cursorTarget check 2020-07-26 18:57:54 +02:00
AirwavesMan
20d909ce74 Update CHANGE LOG 1.0.7.txt 2020-07-23 23:03:36 +02:00
AirwavesMan
5e296fc092 Adding salivals Change Code to Epoch Core 2020-07-23 22:20:58 +02:00
AirwavesMan
04a81c15c3 Adding Community localizations to Epoch Core 2020-07-23 22:15:04 +02:00
AirwavesMan
64216297f8 Increase the range of zombie checks
Currently zombies can spawn directly next to the player or in the line of sight.
2020-07-23 16:00:58 +02:00
AirwavesMan
972b31d4fc Update ui_selectSlot.sqf 2020-07-23 15:59:50 +02:00
worldwidesorrow
6e7fdee3e6 Update selectplayer.txt
Add exceptions for all player models available in Epoch.
2020-07-23 01:52:00 -05:00
worldwidesorrow
4246cd8f9a Update scripts.txt
Remove exceptions for old functions: fn_niceSpot, fn_buildCamera, player_buildPlaceables, player_buildVanilla, object_disassembly, fn_updateCraftUI
2020-07-23 01:46:46 -05:00
worldwidesorrow
99b03e8c07 Update scripts.txt
Add 2 new exceptions for crafting system updates.

Original addWeapon exception: !"DuplicateTool;\n} else {\nplayer addWeapon" is also used by player_combineMatches.sqf so I left it alone.
2020-07-23 00:43:18 -05:00
worldwidesorrow
35162ea8ed Update variables.sqf
Add updated Taviana world name.
2020-07-22 23:01:43 -05:00
worldwidesorrow
c7ff2eff3d Update blizzard.sqf
Add low volume version of blizzard sound effect for players inside buildings.
2020-07-22 21:40:58 -05:00
worldwidesorrow
b956dcfc71 Update CfgSounds.hpp
Add lower volume version of the blizzard sound effect for players inside buildings.
2020-07-22 21:39:06 -05:00
worldwidesorrow
64ccddf53c Delete server_cargoDrop.sqf
Removing cargo drop because of duping issue.
2020-07-22 21:33:53 -05:00
worldwidesorrow
c4d02a7ecd Update server_functions.sqf 2020-07-22 21:33:15 -05:00
worldwidesorrow
ccc68857bb Update publicEH.sqf 2020-07-22 21:32:06 -05:00
worldwidesorrow
fc61083af8 Update configVariables.sqf 2020-07-22 21:28:47 -05:00
worldwidesorrow
fa68adc786 Update variables.sqf 2020-07-22 21:28:17 -05:00
worldwidesorrow
53cad69dec Update fn_damageActions.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:26:36 -05:00
worldwidesorrow
0d073a0e2d Delete veh_cargoDrop.sqf
Removing cargo drop because of duping issues.
2020-07-22 21:23:00 -05:00
worldwidesorrow
7d0f11bcb2 Update setvariable.txt
Remove unused variable exceptions.
2020-07-22 21:13:08 -05:00
worldwidesorrow
8d601e2475 Update scripts.txt
Update exceptions after updates to some functions.
2020-07-22 21:11:53 -05:00
worldwidesorrow
456919e285 Update publicvariable.txt
Remove unused exceptions.
2020-07-22 21:08:43 -05:00
worldwidesorrow
b3d61f1b8b Update createvehicle.txt
Remove exceptions for unused box classes. Add exceptions for new box classes, zombie classes, and new player model classes.
2020-07-22 21:05:08 -05:00
worldwidesorrow
e6f2aa58f1 Update addweaponcargo.txt
Add a few exceptions for common weapons. Add logging for high value weapons.
2020-07-22 20:58:43 -05:00
worldwidesorrow
3886914432 Update addmagazinecargo.txt
Add exceptions for all of the new magazine types for 1.0.7.
2020-07-22 20:55:36 -05:00
worldwidesorrow
33cf78d9b7 Update addbackpackcargo.txt
Add exception for new backpack classes.
2020-07-22 20:53:27 -05:00
AirwavesMan
2d7f593a54 Do not allow pickup actions next to other actions 2020-07-23 01:43:23 +02:00
AirwavesMan
ca8bb7709d Add handling for a missing description on backpacks 2020-07-23 01:25:10 +02:00
AirwavesMan
c6add8e2de Add DMR_DZE without NVG support 2020-07-21 20:41:38 +02:00
AirwavesMan
5162efa208 Update mod compatibility 2020-07-21 20:40:52 +02:00
worldwidesorrow
d12836b7c7 Update variables.sqf
Just realized that Napf, Ruegen, and Sauerland are the same.
2020-07-15 00:19:17 -05:00
AirwavesMan
299e0726bc Switch back DZE_isNewStorage
DZE_isNewStorage gets called inside server_swapObject.sqf. too.
2020-07-15 04:50:59 +02:00
worldwidesorrow
62365b5a88 Merge pull request #2074 from worldwidesorrow/master
New weather system, cargo drop, chimney smoke, reorganize variables and init.sqf
2020-07-14 19:40:57 -05:00
worldwidesorrow
2873fd0b8f Update init.sqf 2020-07-14 18:27:38 -05:00
worldwidesorrow
358add8026 Update init.sqf 2020-07-14 18:25:46 -05:00
worldwidesorrow
a3fa4cacbb Update init.sqf 2020-07-14 18:23:06 -05:00
worldwidesorrow
b394a87722 Update init.sqf 2020-07-14 18:18:43 -05:00
worldwidesorrow
5e4ca4eed7 Update init.sqf 2020-07-14 18:15:26 -05:00
worldwidesorrow
fb04403cba Update init.sqf 2020-07-14 18:13:42 -05:00
worldwidesorrow
060ae675ae Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:11:14 -05:00
worldwidesorrow
65c32d95ef Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 18:06:07 -05:00
worldwidesorrow
95e3f91bf7 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:59:33 -05:00
worldwidesorrow
2ce043c3f0 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:55:56 -05:00
worldwidesorrow
db425a98b1 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:52:41 -05:00
worldwidesorrow
3227d3ccc9 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:47:46 -05:00
worldwidesorrow
1e5cc3c215 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:42:39 -05:00
worldwidesorrow
e8f6a009c8 Update init.sqf
Default weather setting should be summer static.
2020-07-14 17:37:39 -05:00
worldwidesorrow
a6020a5194 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:36:50 -05:00
worldwidesorrow
89cb99d115 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:27:11 -05:00
worldwidesorrow
92ed6e4154 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:21:57 -05:00
worldwidesorrow
877b94f31d Update CfgSounds.hpp 2020-07-14 17:11:26 -05:00
worldwidesorrow
addf4520a7 Add files via upload 2020-07-14 17:10:38 -05:00
worldwidesorrow
1937330a44 Update init.sqf
Rearrange init.sqf accordingly with recent updates.
2020-07-14 17:03:38 -05:00
worldwidesorrow
dca38747b7 Update publicEH.sqf
Don't need to add the EH unless enabled.
2020-07-14 16:55:00 -05:00
worldwidesorrow
723af08090 Update server_functions.sqf
Compile cargo drop script if enabled.
2020-07-14 16:51:59 -05:00
worldwidesorrow
8e97c06bff Update server_playerSetup.sqf
Send weather settings to JIP player.
2020-07-14 16:50:01 -05:00
worldwidesorrow
163a8f696b Update server_playerLogin.sqf
Add Chernarus Winter to the glitched map objects removal so the silly bench in the NWAF barracks gets destroyed.
2020-07-14 16:48:43 -05:00
worldwidesorrow
4119391578 Add files via upload
Server side cargo drop script.
2020-07-14 16:45:08 -05:00
worldwidesorrow
cf548e0b6a Update CrashSites.sqf
Import configs from init.sqf. Remove switch block.
2020-07-14 16:42:06 -05:00
worldwidesorrow
873271d9cc Update Care_Packages.sqf
Imported configs from init.sqf. Remove switch block.
2020-07-14 16:41:17 -05:00
worldwidesorrow
39f9800eb4 Update server_monitor.sqf
Start weather FSM from server monitor.
2020-07-14 16:38:38 -05:00
worldwidesorrow
0e382eae19 Add files via upload
Add server side weather FSM.
2020-07-14 16:35:57 -05:00
worldwidesorrow
4e19fb35ef Rename SQF/dayz_code/compile/fn_dzn_snowfall.sqf to SQF/dayz_code/old/fn_dzn_snowfall.sqf 2020-07-14 16:28:45 -05:00
worldwidesorrow
e70819c5ee Rename SQF/dayz_code/system/DynamicWeatherEffectsSnow.sqf to SQF/dayz_code/old/DynamicWeatherEffectsSnow.sqf 2020-07-14 16:27:01 -05:00
worldwidesorrow
90a1e02f32 Rename SQF/dayz_code/system/DynamicWeatherEffects.sqf to SQF/dayz_code/old/DynamicWeatherEffects.sqf 2020-07-14 16:26:39 -05:00
worldwidesorrow
627add67ac Add files via upload
New weather functions.
2020-07-14 16:23:42 -05:00
worldwidesorrow
413ce06afc Update fn_temperatur.sqf
Utilize the dayz_inside variable that is calculated in player_checkStealth. The snow variable is initialized in variables.sqf.
2020-07-14 16:15:46 -05:00
worldwidesorrow
34e1437641 Update player_checkStealth.sqf
Several functions check if the player is inside a building including the new weather functions. The DayZ Mod devs introduced the dayz_inside variable in fn_temperatur but never finished the code to utilize it. Since player_checkStealth is called continuously in the scheduler we can set the variable here and use it in other functions.
2020-07-14 16:07:38 -05:00
worldwidesorrow
aae14af4e2 Update fn_isInsideBuilding.sqf
Optimize code and correct error when no building is sent as a parameter.
2020-07-14 16:02:34 -05:00
worldwidesorrow
7721cf5c92 Update fn_damageActions.sqf
Add self action for cargo drop.
2020-07-14 16:00:33 -05:00
worldwidesorrow
01c2c3eba2 Add files via upload
New functions.
2020-07-14 15:58:04 -05:00
worldwidesorrow
7fe7f3fcd8 Add files via upload
Client side cargo drop function.
2020-07-14 15:53:48 -05:00
worldwidesorrow
6225050b7e Update compiles.sqf
Compile entries for new weather functions and new array function.
2020-07-14 15:52:02 -05:00
worldwidesorrow
3160d47cb1 Update publicEH.sqf
Add PVs for cargo drop and new weather system.
2020-07-14 15:50:22 -05:00
worldwidesorrow
91582a54c1 Update variables.sqf
Move config variables to configVariables.sqf. Add new variables for weather and cargo drop. I found 3 variables which are no longer used: r_player_vehicle removed, dayz_monitorPeriod and dayz_swarmSpawnZombies commented out for now. I wasn't sure about these two.
2020-07-14 15:48:14 -05:00
worldwidesorrow
8e289c18a2 Update configVariables.sqf
Importing config variables from variables.sqf and adding new variables for new weather system and cargo drop.
2020-07-14 15:39:26 -05:00
oiad
38f5f618e0 Fix lockables not inheriting damage on unlock/lock
This causes problems with maintaining since the unlocked lockables won't
inherit any damage so they won't be maintained unless it's force
maintained
2020-07-01 08:27:21 +12:00
AirwavesMan
a0faa51727 Fix potential plant dupe 2020-06-29 16:12:39 +02:00
AirwavesMan
1e49532dc3 Planting currently does not work 2020-06-29 16:09:53 +02:00
AirwavesMan
151749caa4 Fix some vehicle ammo bugs 2020-06-28 23:10:42 +02:00
AirwavesMan
e58001a8dd Fix a few weapon attachment bugs 2020-06-28 22:41:41 +02:00
AirwavesMan
09c368b938 Add a few new items
Models made by @helion4
2020-06-28 22:40:16 +02:00
AirwavesMan
8d4a00b99e Fix typo 2020-06-19 13:10:58 +02:00
AirwavesMan
8265a6f7ea Localize deathboard 2020-06-19 13:03:14 +02:00
oiad
27ae25f636 Remove more config trader stuff
Move old SQL update files to Archives\ dir
2020-06-19 08:07:57 +12:00
oiad
5b150a58c7 Revert distance checks, fix pack vault
I broke pack vault :(
2020-06-19 08:01:20 +12:00
AirwavesMan
3ff6f3b3c5 Remove testkit call 2020-06-18 21:58:29 +02:00
AirwavesMan
b4c3ceab8c Fix non removable tws 2020-06-18 21:41:24 +02:00
AirwavesMan
fe92ee0d02 Update weights 2020-06-18 21:29:32 +02:00
AirwavesMan
0f2f78b872 Update CHANGE LOG 1.0.7.txt 2020-06-18 20:46:37 +02:00
AirwavesMan
c1e21472dd Log antiwall in server.rpt 2020-06-18 20:31:14 +02:00
AirwavesMan
99dc7cd71f Add new server_monitor
Written by @seelenapparat
This splits the streamed array of objects into vehicles and buildings. all buildings get loaded at first. this prevents the old bug that vehicles could explode from falling because a building has loaded too late.
2020-06-18 20:30:32 +02:00
AirwavesMan
9bf7cd3219 Remove no longer used code from dayz fences 2020-06-18 20:26:33 +02:00
AirwavesMan
3724a1f385 Add DayZ Mod fences and gates
Epoch has its own DayZ Mod fence versions now. The old fences can still be used. The new fences have a full upgrade and snap  support. all gates work with the door management too.
2020-06-18 15:53:28 +02:00
AirwavesMan
bfa16b499e Update initDoorManagement.sqf
After upgrading or downgrading doors or gates TheDoor can be null.
2020-06-18 15:43:23 +02:00
oiad
7a19c7abef Rearrange packVault
Thanks @AirwavesMan for the headsup.
2020-06-14 12:45:42 +12:00
oiad
b06d3d4623 Sync near player checks
Checking if the player is the closest is not always the best idea, this
fixes a few dupes and syncs the distance for all player checks
2020-06-13 11:26:44 +12:00
AirwavesMan
ac79d91ca0 Move unused functions to another folder 2020-06-10 17:03:31 +02:00
AirwavesMan
11f10829cb Localize full screen nightvision 2020-06-10 15:06:32 +02:00
AirwavesMan
61e4da527e Update server_swapObject.sqf 2020-06-10 14:02:01 +02:00
AirwavesMan
1b412ab599 Move fix tool to epoch crafting
Move player_fixHatchet to player_craftItem. Also add some more broken tools and some more options to repair tools.
2020-06-10 14:00:32 +02:00
A Man
a69948d546 Add new sounds for some actions
- Attach and detach weapon attachments has a sounds now.
- Take painkillers and antbiotics has a sounds.
- Apply a bandage has 2 more sounds now.
2020-05-31 15:02:53 +02:00
A Man
76ad726a64 Add broken chainsaws
Ive also added different strings for the different chainsaw versions, so server admins can override them if they want.
2020-05-30 14:22:20 +02:00
A Man
ae6d455ad9 Remove Survivor3_DZ from skin spawn list 2020-05-30 14:17:42 +02:00
A Man
8a535e13e9 Add better icons for broken tools 2020-05-30 14:17:20 +02:00
A Man
8c12e69bba Add a Mass Grave DZE version with gear slots 2020-05-29 02:05:32 +02:00
A Man
d9b9874532 Change scope and type of configs from name to numbers
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs.  A proper config should use numbers for those entries. This is the same how arma configs are written.  The basicDefines.hpp has all the needed information stored.

Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
2020-05-29 02:04:06 +02:00
A Man
4040b784b5 Add option to disable the upgrade of buildables 2020-05-27 17:38:34 +02:00
A Man
709078c69f Add workaround for non reloadable mag of AT5LauncherSingle 2020-05-27 15:23:06 +02:00
A Man
5d20aed006 Update CHANGE LOG 1.0.7.txt 2020-05-27 14:25:00 +02:00
A Man
e5f8555890 Update loot tables and traders for new used items 2020-05-27 14:17:25 +02:00
A Man
ae79f4ce8c Update harvest wood
Harvest wood with a hatchet drops a wood pile or a wood log now. Also lumber planks can be crafted directly from wood logs now.
2020-05-27 14:15:37 +02:00
A Man
34b2276dd7 Update keyboard.sqf 2020-05-27 14:10:25 +02:00
A Man
d15b1432f0 Add DZE_Workshops array 2020-05-27 14:10:18 +02:00
A Man
19889a9ddf Add upgradable storage
Gun rack, wooden crate, wood shack, wooden shed and storage shed can be upgraded to a versiom with more gear slots now.
2020-05-27 14:09:13 +02:00
oiad
d875697e29 Fix copy paste error
Thanks @ArmaWizard for the heads up
2020-05-20 08:44:27 +12:00
A Man
f2afd7ffaf Update keyboard.sqf and block backspace by default 2020-05-18 14:19:54 +02:00
A Man
550a6218f7 Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
2020-05-18 13:46:59 +02:00
A Man
fb47cc7453 Update weight configs 2020-05-13 16:38:19 +02:00
A Man
aa84b94343 Add missing scopes 2020-05-13 16:18:15 +02:00
A Man
6257040f9c Update CHANGE LOG 1.0.7.txt 2020-05-13 16:15:14 +02:00
A Man
396d0313b3 Update groups, add player name on group message 2020-05-13 16:12:31 +02:00
A Man
11ac55acd6 Update CHANGE LOG 1.0.7.txt 2020-05-13 12:19:00 +02:00
A Man
970fa0edba Add waiting message for player_upgradeVehicle 2020-05-13 12:08:29 +02:00
A Man
359ce2df75 Add a notification that the player is packing the tent 2020-05-13 01:53:02 +02:00
A Man
3bd8ea9a90 Add ItemShovel to loot 2020-05-13 01:52:20 +02:00
A Man
8304efe976 Add back DayZ Mod stahes
- Add back DayZ Mod stashes, can be upgraded
- Switch upgrade tents to epoch upgrade system
- Recipes for upgrade stashes and tents have changed
- Add all buildings to a new group for the editor called: DayZ Epoch Buildings
2020-05-13 01:39:03 +02:00
A Man
5724d452cb Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
2020-05-13 01:34:25 +02:00
A Man
d7bca8465d Move craft tent to equip_tent_poles 2020-05-13 01:27:35 +02:00
A Man
ea1a3f0375 Update R3F_Weight_Fnct.sqf 2020-05-13 01:26:19 +02:00
A Man
c5a6f0d03d Add bloodStains only to scheduler if enabled 2020-05-13 01:25:45 +02:00
A Man
64375383f1 Make shovel and etool equal in dze_requiredItemsCheck 2020-05-13 01:23:23 +02:00
A Man
465fc33752 Add offset for traps 2020-05-13 01:21:06 +02:00
A Man
516be0719a Delete Hitpoints.hpp 2020-05-13 01:20:53 +02:00
worldwidesorrow
5b46e1e56b Update Mod URLs
Some of the URLs were dead links.
2020-05-12 10:08:41 -05:00
A Man
b95a58d683 Delete old recipes 2020-05-11 20:19:37 +02:00
A Man
d20509836b Update CHANGE LOG 1.0.7.txt 2020-05-11 20:14:10 +02:00
A Man
132e9506c1 Delete Chainsaw gas on relog if the player had a chainsaw in his backpack 2020-05-11 20:02:29 +02:00
A Man
af21667d0b Update AH6.hpp 2020-05-11 19:55:38 +02:00
A Man
8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00
worldwidesorrow
9c19e13418 Update CHANGE LOG 1.0.7.txt 2020-05-07 19:13:26 -05:00
worldwidesorrow
5c297046eb Add fix for AI targeting exploit.
This fix prevents players from exploiting the change clothes function to reset AI targeting. Players must either kill all of the near AI or move 800 meters away to switch clothes. Credit to Arrakis for pointing out this exploit. Credit to @morgoth0 for suggesting the use of the getHideFrom command. Reorganized this file a bit to place the checks up top and removed unused code.
2020-05-07 19:08:34 -05:00
worldwidesorrow
c2e556869c Add new string for switch clothes function. 2020-05-07 19:00:49 -05:00
A Man
c183fd3d5a Update CHANGE LOG 1.0.7.txt 2020-05-05 22:10:20 +02:00
A Man
d98834aa59 Add AN2 with Vickers and M134 2020-05-05 22:05:58 +02:00
A Man
6e813dc19f Every vehicle ammo type can be spawned in-game now 2020-05-05 22:05:22 +02:00
A Man
d813f07649 AIs will attack vodnics and certain other armored vehicles now 2020-05-05 22:00:38 +02:00
A Man
eddc0c378b Move 200Rnd_762x51_M240 to vehicle ammo 2020-05-05 21:57:34 +02:00
A Man
9e56c1ad52 Add new boxes with ammo to loot tables 2020-04-29 16:18:18 +02:00
A Man
9842279dac Enable DZE_defaultSkin by default 2020-04-29 15:53:49 +02:00
A Man
d331c25eb8 Update new weapon sounds and switch to Arma 2 sound format 2020-04-29 15:23:45 +02:00
A Man
825b1963b8 Add Saiga12k_DZ with a new weapon sound 2020-04-29 15:21:10 +02:00
A Man
aae993c7d4 Add missing MSR SD ammo 2020-04-29 15:19:33 +02:00
A Man
b4b9356276 Update BarrelsCans.hpp 2020-04-29 15:17:37 +02:00
A Man
9d6649446b Update CHANGE LOG 1.0.7.txt 2020-04-28 16:18:19 +02:00
A Man
4944612222 Update weight configs
Big thanks @Damian6666 for helping out.

Still work in progress
2020-04-27 18:43:18 +02:00
A Man
3895cf9c7f Add higher zeroing for DZE Mk17 SD, Vintorez 2020-04-27 18:37:38 +02:00
A Man
1e69f357a1 Update Mk17 SD, Groza and Vintorez ammo 2020-04-27 18:36:51 +02:00
A Man
5163ca08aa Move equip_empty_barrel to unused folder 2020-04-27 18:35:44 +02:00
A Man
93ba732e84 Update zombie alerting
- zombie will be triggered by chemlights only at night now
2020-04-27 18:33:37 +02:00
A Man
843a238cd7 Update progress_monitor.sqf 2020-04-27 18:26:13 +02:00
A Man
dd8ca1c109 Update fire_monitor.sqf 2020-04-27 18:25:57 +02:00
A Man
b8d0dd6f4e Remove empty object_generator.sqf 2020-04-27 18:25:49 +02:00
A Man
b965de32fb Remove unused variable 2020-04-27 18:13:26 +02:00
A Man
5056f9c91c Update object_roadFlare.sqf 2020-04-27 18:12:42 +02:00
A Man
6ddf42b618 Update handleGear 2020-04-27 18:12:19 +02:00
A Man
835e5015e3 Update WeaponHolder.hpp 2020-04-26 11:48:20 +02:00
A Man
1d145500a4 Compile object_pickupAction, object_BackpackAction for server too 2020-04-26 11:47:46 +02:00
oiad
dddd8c758a fn_selfActions cleanup 2020-04-25 20:13:08 +12:00
A Man
56bfa47615 Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
2020-04-23 17:48:55 +02:00
A Man
becfee04c9 Update AKM firing mode 2020-04-23 15:23:41 +02:00
A Man
f655d2d011 Update WA2000 icon 2020-04-23 15:23:14 +02:00
A Man
afc6c53c4e Add new icons for taped magazines 2020-04-23 13:51:08 +02:00
A Man
6089b3fa79 Fix wrong mk17 model 2020-04-23 13:50:23 +02:00
A Man
5e2654247f Rearrange CfgMagazines
This commit rearranges the complete CfgMagazines structure. We no longer have seperated folders for DayZ Mod and Epoch. All items got merged and grouped together.
Unused items got moved into a folder called Not used under items.
2020-04-23 13:49:52 +02:00
A Man
b52325c9d7 Add back high infection chance for bio meat 2020-04-22 18:02:00 +02:00
A Man
9c9cbfe3da Add better magazine model for groza g1 2020-04-22 18:01:33 +02:00
A Man
24826c5284 Update smokes and flares 2020-04-22 18:00:56 +02:00
A Man
b7bbf9e376 Add icons for SD ammo, string updates 2020-04-22 13:13:58 +02:00
worldwidesorrow
5d04b73327 Update player_updateGui.sqf
Add some lazy eval.
2020-04-21 18:01:29 -05:00
worldwidesorrow
6af2f571f3 Update RscPlayerUI.hpp
Correct the position of the muted sound icon and switch the broken leg icon for the borderless Epoch option.
2020-04-21 17:58:23 -05:00
A Man
2cd9e53d89 Update and localize vehicle ammo 2020-04-21 22:46:58 +02:00
worldwidesorrow
440a63ec00 Add files via upload
Forgot to upload a file.
2020-04-21 15:43:26 -05:00
worldwidesorrow
d785f87aff Update CHANGE LOG 1.0.7.txt 2020-04-21 15:27:59 -05:00
worldwidesorrow
b7cec50052 Merge pull request #2071 from worldwidesorrow/master
Player Adjustable Status UI Icons
2020-04-21 15:06:43 -05:00
worldwidesorrow
f2160bd545 I meant to remove this code. 2020-04-21 14:51:58 -05:00
worldwidesorrow
42afeb70c3 I meant to remove this code. 2020-04-21 14:51:26 -05:00
worldwidesorrow
54d2d4e70a Add files via upload
Remove redundant code. This is done in player_updateGUI.
2020-04-21 14:49:58 -05:00
worldwidesorrow
fb3bd0ef7b Add new status UI strings. 2020-04-21 14:46:24 -05:00
worldwidesorrow
e37d2a984d Add files via upload 2020-04-21 14:41:48 -05:00
worldwidesorrow
e180ffe9e4 Add files via upload 2020-04-21 14:39:47 -05:00
worldwidesorrow
9caa34af11 Add files via upload 2020-04-21 14:38:50 -05:00
worldwidesorrow
182240f4d2 Add files via upload
update GUI files have been consolidated.
2020-04-21 14:37:00 -05:00
worldwidesorrow
8ab9c2252a Update keyboard.sqf
Pressing the F3 increases variable DZE_UI by one each time. The variable gets reset to zero when it reaches 6.
2020-04-21 14:35:07 -05:00
worldwidesorrow
f768226065 Update variables.sqf 2020-04-21 14:31:58 -05:00
worldwidesorrow
30e530dbae Update configVariables.sqf
DZE_UI is no longer a configurable variable.
2020-04-21 14:30:51 -05:00
worldwidesorrow
cdb5c45b35 Add files via upload 2020-04-21 14:29:20 -05:00
A Man
8735f3d376 Fix strings again 2020-04-20 11:42:32 +02:00
A Man
bd0f0a5c7d Update AS50 ammo 2020-04-20 11:39:48 +02:00
A Man
ef1f22f00d Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-04-17 17:58:06 +02:00
A Man
b7ebb3c3f0 Add Colt Revolver
Thx @helion4
2020-04-17 17:57:55 +02:00
A Man
dff02c6ebe Update weapons sounds 2020-04-17 12:40:03 +02:00
A Man
1701eaf703 Fix Steyr GL scope 2020-04-17 12:39:23 +02:00
A Man
b36f274925 Add Desert Eagle
Thx @helion4
2020-04-17 12:39:00 +02:00
oiad
6cab237e23 Bump version number 2020-04-17 22:15:08 +12:00
oiad
9104e9486b Fix typos 2020-04-17 22:14:00 +12:00
A Man
2bee3d67fb Add USAS-12
Thx @helion4
2020-04-16 18:06:23 +02:00
A Man
2d73a96df7 Add Suomi M-31
Thx @helion4
2020-04-16 17:16:13 +02:00
A Man
0957098c1c Add MAT-49
Thx @helion4
2020-04-16 16:43:28 +02:00
A Man
052becb448 Add back full auto for FN Fal 2020-04-16 12:47:31 +02:00
A Man
4359aa3cc1 Add G3
Thx @helion4
2020-04-16 12:46:53 +02:00
A Man
8ebfba083e Add Barrett MRAD, Sten MK
Thx @helion4
2020-04-15 13:39:59 +02:00
oiad
342813f238 Update vehicle lists with ACR vehicles
This adds the vehicles that were added in the 1.64 A2 patch
2020-04-13 10:35:25 +12:00
A Man
4e04c55594 Add WA2000
Thx @helion4
2020-04-09 17:42:02 +02:00
A Man
261bab6c1a Add M200 Chey Tac
Made by @helion4
2020-04-09 12:16:02 +02:00
A Man
89688ef942 Prepare weight configs being updated 2020-04-08 17:50:49 +02:00
A Man
67952e74ab Add taped mags for stanag, ak74, akm weapons
- also add 3 SA58 DZ weapons to make them compatible with the new taped mags
 - Shorten a few german strings
2020-04-08 17:47:02 +02:00
A Man
0def480120 Add and update models for magazines
Big thanks @helion4 for his tireless and great work.
2020-04-08 17:23:46 +02:00
worldwidesorrow
678307f428 Update player_switchWeapon.sqf
Use dayz_actionInProgress variable to prevent errors when players spam the weapon switching hotkeys. Thanks to @AirwavesMan for noticing the issue.

Add check for "Throw" as current weapon to prevent animation if 3 key is pressed with no available primary or on-back weapon.
2020-04-08 04:08:10 -05:00
A Man
ca01db7508 Update 12.7x99mm mags 2020-04-07 19:37:20 +02:00
A Man
99f69079f3 Update and localize player_combineMags.sqf 2020-04-07 16:34:56 +02:00
A Man
2b98eb1fd5 Update loot and zombie spawn, change some count/foreach 2020-04-07 16:33:19 +02:00
A Man
dfe80e75c4 Update compiles.sqf
- Update private tags
- Pre-compile Door and Plot Management functions only if they are used
2020-04-07 11:55:50 +02:00
A Man
49355260fa Update server_functions.sqf
Remove unused server_addtoFenceUpdateArray. The damagehandler for dayz mod fences got disabled.
2020-04-07 11:13:18 +02:00
A Man
66d65a0dad Update Loot and Traders with new backpacks 2020-04-07 10:37:22 +02:00
oiad
d5910357c0 Player loses humanity after hotwiring a vehicle 2020-04-07 10:39:52 +12:00
oiad
24bd87cc5f Allow fnc_lockCode to be used server/client side
This allows fnc_lockCode to be used by client and server side scripts.

This also does localization client side but server side the colors are
hard coded english.
2020-04-07 10:29:17 +12:00
A Man
95de5bb914 Add more broken tool versions 2020-04-06 21:54:41 +02:00
A Man
49f421c0cb Add an display indicator for the count of matches 2020-04-06 20:26:41 +02:00
A Man
b4b8860cf0 Update Painkillers and Antibiotics
- Painkillers are in different pill counts available now, same as antibiotics
- the strings of painkillers and antibiotics have the pill count displayed in the name
2020-04-06 20:03:14 +02:00
A Man
9aeceebb6f Reorder Ak74 fire modes 2020-04-06 16:39:07 +02:00
A Man
3a5df9568f Update magazine name 2020-04-06 16:38:03 +02:00
A Man
2e23154eb4 Add Steyr Aug A3
Thx to SyNcRoNiCzZ
2020-04-06 16:35:44 +02:00
A Man
0581f32296 Update player_death.sqf
Thx @BigEgg17
2020-04-05 20:53:47 +02:00
A Man
62bf3e5323 Update server_publishVehicle3 2020-04-05 20:50:30 +02:00
A Man
37ba79772e Add more new skins and zombies models 2020-04-05 20:48:10 +02:00
A Man
d5f8b5feae Add some new vehicles
Thx to Marseille77
2020-04-03 22:39:09 +02:00
A Man
71b256e40c Update server_handleSafeGear.sqf 2020-04-03 14:57:40 +02:00
A Man
f6e7a1a91e Add better logging for server_deleteObj 2020-04-03 14:54:58 +02:00
A Man
ad41a9a7f4 Update safehandlegear 2020-04-03 14:47:02 +02:00
A Man
838e4a066a Add backpack weight config
Thx @Damian6666 for making this file.

Updated configs for the other items will be added soon.
2020-04-03 12:46:57 +02:00
A Man
76ac4addc5 Update medical functions
This updates the medical functions for the new player_humanityChange call and updates the code where it was needed.
2020-04-03 12:45:37 +02:00
A Man
57e9fff9e8 Remove dayz_OpenTarget_TimerTicks var from init.sqf
With the removal of the OpenTarget system it is no longer needed.
2020-04-03 12:25:45 +02:00
A Man
f68bbda0a3 Update Humanity System
This updates the humanity system. It removes the OpenTarget from Dayz Mod which is not needed for Epoch and more confusing as it helps to understand why a player gets a humanity drop or not.

The new system gives players always humanity.

Survivor killed Survivor = Negative Humanity
Survivor killed Bandit = Positive Humanity
Survivor killed Hero = Negative Humanity

Hero killed Bandit = Positive Humanity
Hero killed Hero = Negative Humanity
Hero killed Survivor = Negative Humanity

Bandit killed Bandit = Negative Humanity
Bandit killed Hero = Negative Humanity
Bandit killed Survivor = Negative Humanity

The values are strict and have no longer a complicated calculation based on a kill counter.

This change needs more testing in the beta state of this update.
2020-04-03 12:23:53 +02:00
A Man
b94d107a49 Update spawn.sqf
Remove check for equip_lever and equip_brick. players can just remove it from the loot config.
2020-04-02 18:10:34 +02:00
A Man
51addea1dc Update player_spawn_2.sqf 2020-04-02 18:10:03 +02:00
A Man
7919d7d6ca Add weight for backpacks 2020-04-02 18:06:00 +02:00
A Man
0b87723c48 Fix missing string 2020-03-31 15:41:03 +02:00
A Man
21e5cfae83 Add loading screen fix by Goose
Thx @IsGoose
2020-03-31 15:40:41 +02:00
A Man
78b46b5d24 Add missing combine mag option 2020-03-31 14:54:52 +02:00
A Man
0061feda14 Add more zombie models 2020-03-31 14:54:30 +02:00
A Man
f522834796 Updating Clothes
- Update and rebuild all skins. This removes unwanted behavior of AIs and players.
- Remove skins from CfgSurvival and add the needed information to CfgMagazines. We do not need two different configs to handle that.
2020-03-19 17:41:57 +01:00
A Man
d5801e167a Add more civilian skins and zombies
Thanks to Marseille77
2020-03-18 17:30:15 +01:00
A Man
6961474bdd Add firefighter skins and zombies to epoch
Thx to Marseille77 for allowing us to use those skins.
2020-03-16 10:09:08 +01:00
A Man
9cc34b2471 Add 2 more M4A3 versions 2020-03-12 18:19:12 +01:00
A Man
cecaaefd63 Update weapon recoils 2020-03-12 17:39:37 +01:00
A Man
2b76405641 Add Mk43, Mk48 Desert 2020-03-12 16:29:17 +01:00
A Man
9a531b35e5 Add XM8, add black mk16, mk17
- Add DZ versions for Arma 2 M8, Mk17 Sniper, Mk17 Sniper SD, M110
2020-03-12 14:16:03 +01:00
A Man
1105073646 Add back short M249, update mag strings 2020-03-11 17:09:21 +01:00
A Man
c86fce94ff Add Mk17
Replace Arma 2 Mk17 with RH Mk17 with attachment support
2020-03-11 16:52:30 +01:00
A Man
e2046ef38f Add Mk16
Replace Arma 2 Mk16 with RH MK16 with attachment support.
2020-03-11 13:46:14 +01:00
A Man
d94c743b4e Add MK14, M21A5
Thx Rober Hammer for the RH MGS weapon pack.
2020-03-10 16:39:08 +01:00
A Man
fe1d7fb48d Update Snap and Vector build
- pre compile all snap and vector functions, it was only pre compiled if got started from modular_build before but not if it got called from the action menu
- localize snap and vector building
- clean up the code
- remove old Cinderwall vector fix, it looks like it is not needed anymore
- Update modular_build and player_build
2020-03-08 14:08:45 +01:00
A Man
267136beae Update Repair and Salvage 2020-03-07 16:23:42 +01:00
A Man
fa520d5cc8 Add AS VAL 2020-03-06 15:32:31 +01:00
A Man
19990e28cd Add Groza 2020-03-06 12:21:00 +01:00
A Man
bc5acb9563 Add RK95 2020-03-05 14:48:07 +01:00
A Man
00f03d01ea Add APS 2020-03-05 12:23:50 +01:00
A Man
4d85c78574 Update Bizon
- Replace bizon models with the models from Robert Hammer
- Add kobra sight to attachment system
2020-03-05 11:40:39 +01:00
A Man
80b8065bc0 Add SVU and SVD Gold 2020-03-05 11:09:59 +01:00
A Man
75a8849061 Add AN-94 Abakan 2020-03-05 10:21:20 +01:00
A Man
721b23e536 Add AKS Gold and Silver
Thx Robert Hammer
2020-03-05 09:59:29 +01:00
A Man
26d636e911 Add Masada 2020-03-04 20:42:50 +01:00
A Man
eb65843e90 Add CTAR-21 2020-03-04 17:42:00 +01:00
A Man
171fe9eb50 Add HK417 2020-03-04 16:46:04 +01:00
A Man
bf5dbbf721 Add HK416
Thx Robert Hammer
2020-03-02 15:27:42 +01:00
A Man
7304131f10 Add P90 2020-02-29 02:48:19 +01:00
A Man
31d4c8b44f Add UMP 2020-02-28 18:37:12 +01:00
A Man
1794ad5df5 Add Steyr TMP 2020-02-28 15:51:27 +01:00
A Man
8b3cd48d23 Add Mac-10 2020-02-26 16:17:40 +01:00
A Man
1f3e9d14d2 Add Kriss SMG 2020-02-26 14:53:48 +01:00
A Man
019fe28542 Add Magpul PDR 2020-02-26 12:44:06 +01:00
A Man
e0e7f248e7 Add HK53A3
Thx Robert Hammer
2020-02-26 12:27:53 +01:00
A Man
2ca16a13f9 Add new sound for vss 2020-02-26 12:23:21 +01:00
A Man
cc9d97a3b6 Update M107.hpp 2020-02-26 00:18:29 +01:00
A Man
de07200b4e Update FN Fal 2020-02-25 23:50:53 +01:00
A Man
559fe496dd Update SVD
- add SVD with NSPU and Desert Camo with attachment support
- the SVD has a new sound now
2020-02-25 23:04:59 +01:00
A Man
c050dc288d Add L86A2 DZ version 2020-02-25 21:47:58 +01:00
A Man
3f774ee9d4 Add DZ version for a few G36s
- move G36 camo with SD attachment support to hero and bandit
- also add MG36 DZ version
- add back G36A SD with attachment support
2020-02-25 21:35:06 +01:00
A Man
2641b4fe77 Add DZ versions of a few M4s
- M4A1 CCO and M4A1 Holo Camo have attachemnt support for a silencer now
2020-02-25 20:04:46 +01:00
A Man
4290ed51de Add back L110 ammo 2020-02-20 16:32:09 +01:00
A Man
835c20881f Add missing model for Bizon SD mag 2020-02-20 16:11:25 +01:00
A Man
838363ba5c Update Anzio 2020-02-20 16:08:50 +01:00
A Man
6f4b1706e3 Change used ammo for weapons
This commitment changes the type of ammo that can be used in silenced and non-silenced weapons. SD and non-SD ammo can currently be used in all weapon variations. We know this is possible and normal in real life, but arma weapons and ammo work in an unrealistic way. In the current state a SD weapon is almost no longer necessary since all normal weapons can be used with SD ammo to avoid triggering zombies or AIs. This is the same way that regular ammo in SD weapons works. This triggers AI's and zombies but not players. With this commitment we restore the actual and intended purpose of silenced weapons. SD ammo and SD weapons will have more relevance after this change. All silenced weapons can now only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo.
2020-02-20 16:06:01 +01:00
A Man
2a41d122f6 Fix parachute bug
Thx @ch0c
2020-02-20 10:23:16 +01:00
A Man
7587f4d748 Add new pistols
Add new pistols from Robert Hammer.

- 23 new pistols
- New sounds for the M9, M1911, PDW
- New magazine icon and model for M1911
- Full attachment support for different pistols
2020-02-19 09:52:01 +01:00
A Man
e185ec79d9 Update Clothes.hpp 2020-02-19 09:34:21 +01:00
A Man
b5255b07b3 Update hide_body.sqf 2020-02-16 01:38:39 +01:00
A Man
4ba58ab448 Add M1A Socom and M21
Thx to Robert Hammer.
2020-02-16 01:38:36 +01:00
A Man
200a6bd96d Add KAC PDW
Thx RobertHammer for allowing us to use the weapon packs.

Also switching to the correct M4SPR and VSS in traders.

Remove 20Rnd_9x19_EVO from loot since the Scorpion_Evo3_DZ versions use 30Rnd_9x19_MP5 magazines.
2020-02-15 16:33:10 +01:00
A Man
0a6a7544b8 Update RSASS and XM2010 mags 2020-02-14 02:23:21 +01:00
A Man
d236ef123e Add RSASS, MSR, XM2010
- Add RSASS, MSR, XM2010 normal, SD, NV and TWS versions
- SD versions have a slightly slower bullet speed as the non sd versions. Server Admins have to be careful with adding the SD versions to not hurt the server balance.
- Remove old AS50 ammo config, it is not needed any longer, also switch to the correct AS50 magazine classname.

Thx @AlwarrenSidh for the weapons.
2020-02-14 02:18:02 +01:00
worldwidesorrow
848cc6d971 Update Backpacks.hpp 2020-02-12 09:08:39 -06:00
worldwidesorrow
9c9926d30e Remove bad classname 2020-02-12 09:06:21 -06:00
worldwidesorrow
f4abce8134 Merge pull request #2065 from worldwidesorrow/master
Add bordered status icon options
2020-02-12 04:59:53 -06:00
worldwidesorrow
a303089151 Update ui_changeDisplay.sqf 2020-02-12 04:57:05 -06:00
worldwidesorrow
d89a05695b Update sched_gui.sqf 2020-02-12 04:55:52 -06:00
worldwidesorrow
ebd19d2c85 Update RscPlayerUI.hpp 2020-02-12 04:54:31 -06:00
worldwidesorrow
66a04831c0 Update player_updateGuiEpoch.sqf 2020-02-12 04:53:29 -06:00
worldwidesorrow
1fa1b0715d Update player_updateGuiDark.sqf 2020-02-12 04:52:27 -06:00
worldwidesorrow
0fa57012ac Update compiles.sqf 2020-02-12 04:51:40 -06:00
worldwidesorrow
bc1f20b336 Update configVariables.sqf
Add white and green border status icon options.
2020-02-12 04:50:17 -06:00
worldwidesorrow
b8fa6188ae Add files via upload 2020-02-12 04:47:06 -06:00
worldwidesorrow
1f419dbdf7 Delete val_5_ca.paa
Moved.
2020-02-12 04:43:41 -06:00
worldwidesorrow
00eedb1e13 Delete val_4_ca.paa
Moved.
2020-02-12 04:43:32 -06:00
worldwidesorrow
b096fbdbc4 Delete val_3_ca.paa
Moved.
2020-02-12 04:43:24 -06:00
worldwidesorrow
6f56bf75d9 Delete val_2_ca.paa
Moved.
2020-02-12 04:43:15 -06:00
worldwidesorrow
954b6670e7 Delete val_1_ca.paa
Moved.
2020-02-12 04:43:06 -06:00
worldwidesorrow
d2d6afb577 Delete status_eye_ca.paa
Moved.
2020-02-12 04:41:58 -06:00
worldwidesorrow
780a64ce45 Delete status_ear_ca.paa
Moved.
2020-02-12 04:41:37 -06:00
worldwidesorrow
07c918c38e Delete status_combat_inside_ca.paa
Moved.
2020-02-12 04:40:51 -06:00
worldwidesorrow
ddfb1aa991 Delete status_combat_border_CA.paa
Moved.
2020-02-12 04:40:20 -06:00
worldwidesorrow
fda4fd7156 Update Backpacks.hpp 2020-02-12 04:37:04 -06:00
worldwidesorrow
35d917ec6b Update insert.sqf
This should be an isNull check. It should not have the ! in there.
2020-02-12 03:42:33 -06:00
worldwidesorrow
9d1f3d2d20 Update Clothes.hpp
Add new skins for 1.0.7. Eventually they should be split up into 4 different groups, but I'm too lazy to do that right now.
2020-02-12 03:22:00 -06:00
worldwidesorrow
843a26abd4 Merge pull request #2064 from worldwidesorrow/master
Update dynamic vehicle spawner so that planes spawn at hangar and runway positions.
2020-02-12 03:01:29 -06:00
worldwidesorrow
4f59e18bd2 Update spawn_vehicles.sqf
Update dynamic vehicle spawner so that planes only spawn at runway and hangar positions.
2020-02-12 02:58:57 -06:00
worldwidesorrow
a39da1217f Update dynamic_vehicle.sqf
Add runway and hangar positions for all supported maps. Planes will only spawn at runway and hangar positions instead of places where it can be impossible to take off. Add new DZE vehicles to the spawn list. Remove C130 from Namalsk and Caribou because there are no good spawn positions.
2020-02-12 02:56:57 -06:00
worldwidesorrow
1d5bb469eb Merge pull request #2063 from worldwidesorrow/master
Fix a mistake in the Ovaron map fixes.
2020-02-12 02:49:40 -06:00
worldwidesorrow
88c80d9bb9 Add files via upload
Fix a mistake.
2020-02-12 02:48:24 -06:00
worldwidesorrow
f6000bd421 Update cmr_ovaron.sqf
Fix a mistake.
2020-02-12 02:46:57 -06:00
worldwidesorrow
d87bf59dc3 Merge pull request #2062 from worldwidesorrow/master
Update Loot Positions in some non-Chernarus buildings.
2020-02-12 01:57:42 -06:00
worldwidesorrow
9a3a0f9675 Update Hospital.hpp 2020-02-12 01:56:27 -06:00
worldwidesorrow
c5c6dc2260 Update Residential.hpp 2020-02-12 01:55:04 -06:00
worldwidesorrow
6d87af7de8 Merge pull request #2061 from worldwidesorrow/master
Update scripts.txt
2020-02-12 01:32:36 -06:00
worldwidesorrow
601bacbd08 Update scripts.txt
Exceptions need updating after updating player_switchWeapon.
2020-02-12 01:31:34 -06:00
worldwidesorrow
5015cd7b0b Merge pull request #2060 from worldwidesorrow/master
Move bear trap monitor to the server scheduler.
2020-02-12 01:17:14 -06:00
worldwidesorrow
c533529f70 Add files via upload 2020-02-12 01:12:22 -06:00
worldwidesorrow
c024141140 Add bear trap monitor to scheduler. 2020-02-12 01:10:22 -06:00
worldwidesorrow
96a52a6e19 Moving bear trap monitor to the server scheduler. 2020-02-12 01:07:58 -06:00
worldwidesorrow
17c2c4fbd3 Add source files for Ovaron traders 2020-02-12 01:02:29 -06:00
A Man
e815d2c7c8 Add Remington ACRs
- Add 96 different ACRs in 4 different colors
- Complete attachment support
- All weapons have a flashlight
- TWS versions and TWS scope are sell only and have the same scope as the L85A2 TWS
- NV versions can switch between NV and Holo, also have military flashlight

Big thanks @Alwarren
2020-02-07 22:31:19 +01:00
A Man
cf4889f903 Update tractor reflectors 2020-01-30 14:45:30 +01:00
A Man
d9af5de5e1 Fix mozzie fuel capacity 2020-01-30 00:49:47 +01:00
A Man
ee9008ae4f Add 10mm Silencer for P99 2020-01-29 21:30:28 +01:00
A Man
fc0668c212 Fix wrong path 2020-01-29 21:29:41 +01:00
A Man
dc43e6ae84 Add missing SD indicator on magazine icons
Also switch to a new icon for the fn fal magazines which has a model now.
2020-01-29 20:57:00 +01:00
A Man
4bf3b8964a Add Famas
Thx @SyNcRoNiCzZ
2020-01-29 02:04:01 +01:00
A Man
bb16950c53 Add P99
Thx @SyNcRoNiCzZ
2020-01-29 00:58:41 +01:00
A Man
4fc6128443 Add MP7 to the game
Thx @SyNcRoNiCzZ
2020-01-28 23:30:04 +01:00
A Man
43f0614640 Add CZ 805 DZ versions
Ive also reordered the stringtable a bit
2020-01-27 20:24:16 +01:00
A Man
ad71fe678e Add scorpion evo 3 dz versions 2020-01-27 18:57:18 +01:00
A Man
3249dfb5a2 Add PDW SD attachment support 2020-01-27 16:14:49 +01:00
A Man
e1c922f132 Add ACR CZ 75 pistols 2020-01-27 15:59:16 +01:00
A Man
9c11f0adac Add ACR CZ750_DZ version 2020-01-27 13:40:09 +01:00
A Man
43337b6a7a Add 6 new UH-1H and 4 new Mi-17 skins
Thx @lennard91 and @sam563
2020-01-27 12:23:07 +01:00
A Man
c47821ee46 Add 3 new CH-47 Chinook skins
Thx @SyNcRoNiCzZ

This also corrects the maxmagazines from the CH53 and the CH47. Ive overwrote my own changes.
2020-01-26 18:54:41 +01:00
A Man
3f5fa9a8c5 Add ammo crates with more backpack slots 2020-01-26 10:25:49 +01:00
A Man
503e4c4864 Update ATVs 2020-01-25 21:38:04 +01:00
A Man
5843125a12 Update Vehicles.hpp 2020-01-25 21:37:04 +01:00
A Man
de38a4e0b5 Bike/ATV overhaul 2020-01-25 12:30:34 +01:00
A Man
9cc8b5d83d Add _allowedDistance check for tanks too 2020-01-25 12:19:14 +01:00
A Man
8de9858b64 Add stabilization for KA60 and AW159 2020-01-25 12:18:33 +01:00
A Man
09cd312080 Update V3S_Civ.hpp 2020-01-25 12:17:45 +01:00
A Man
e9c0afe3ee Add smoke grenades for Vodnik BPU DZE
Thx @Ivan The Penetrator
2020-01-24 18:23:19 +01:00
A Man
428ceb28e0 Update boats 2020-01-24 13:56:02 +01:00
A Man
02a6dba7e8 Update planes 2020-01-24 13:31:33 +01:00
A Man
06b788a10b Helicopter overhaul
This commit updates all helicopter.
-	Flares for all helis excluding the mozzie
-	Complete gear rework
-	Helis added to “DayZ Epoch Vehicles” for the editor
-	Remove radar and and radar checks
-	Correct fuel capacity for some models
-	Add Ka60 and AW159 Wildcat as epoch versions with PKT and M240 only
-	Update trader prices and add new helis
2020-01-24 11:00:00 +01:00
worldwidesorrow
37100076de Merge pull request #2059 from worldwidesorrow/master
Update player.sqf
2020-01-23 09:02:04 -06:00
worldwidesorrow
35cba7d82c Update player.sqf 2020-01-23 09:00:26 -06:00
A Man
3d14dd188a Update README.md 2020-01-23 02:11:23 +01:00
A Man
96ec5584d1 Add missing models for certain weapon magazines
Big thx @helion4 for making those new models.
2020-01-23 02:08:13 +01:00
A Man
2119819f3d Change M4SPR and VSS_vintorez to DZE versions 2020-01-23 02:04:59 +01:00
A Man
7ce5dffaf7 Add T810 refuel to DZE_fueltruckarray 2020-01-23 00:47:10 +01:00
A Man
6a75835928 Add vehicles to traders and vehicle spawn 2020-01-23 00:46:45 +01:00
A Man
86f59b7de4 Land Vehicle overhaul
This commit overhauls all land vehicles. I have found many problems and one exploit which was important for upgrading vehicles. The main problem was that epoch overwrites many arma 2 vehicle bases classes. Those base classes and vehicle classes with the same name in arma 2 and epoch got update by arma 2 corepatch. Epoch overwrites and reverts many of those corepatch changes. This should not happen at all. Also, updating an already in arma 2 existing vehicle leaded to a problem in upgrading vehicles. The only chance to resolve both problems is that we reference existing vehicles from arma 2 and creating a new one for epoch.

-	Add for every vehicle an epoch version, all arma 2 vehicles remains unchanged
-	Add BMP-2, BTR-60 versions
-	Set a vehicleClass for every vehicle so it can be accessed in the editor under "DayZ Epoch Vehicles"
-	Set supplyRadius for all vehicles
-	Deactivate radar, auto medic, auto ammo and auto repair option for all vehicles that used this
-	All armed vehicles have a DZE class now
-	Fix positioning and animation errors for certain vehicles
2020-01-23 00:10:41 +01:00
worldwidesorrow
e1e80e520f Merge pull request #2058 from worldwidesorrow/master
Revert pull request #2055
2020-01-21 15:22:02 -06:00
worldwidesorrow
e73ff42623 Rename Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf to SQF/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 15:18:35 -06:00
worldwidesorrow
7853d0d7b2 Rename Server Files/Archive/dayz_code/system/zombie_wildagent.fsm to SQF/dayz_code/system/zombie_wildagent.fsm 2020-01-21 15:16:30 -06:00
worldwidesorrow
41de95ea19 Rename Server Files/Archive/dayz_code/system/fn_swarmagent.fsm to SQF/dayz_code/system/fn_swarmagent.fsm 2020-01-21 15:14:55 -06:00
worldwidesorrow
d6a8ae8447 Rename Server Files/Archive/dayz_code/compile/swarm_generate.sqf to SQF/dayz_code/compile/swarm_generate.sqf 2020-01-21 15:13:11 -06:00
worldwidesorrow
a7d4f23616 Rename Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf to SQF/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 15:12:12 -06:00
worldwidesorrow
c6aa543196 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp' 2020-01-21 15:10:18 -06:00
worldwidesorrow
dc2b4addc0 Rename Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 15:09:02 -06:00
worldwidesorrow
43a5ae0f95 Update server_functions.sqf 2020-01-21 15:06:53 -06:00
worldwidesorrow
d58e443d6f Update compiles.sqf 2020-01-21 15:06:05 -06:00
worldwidesorrow
16b426bd2d Update CfgVehicles.hpp 2020-01-21 15:04:22 -06:00
worldwidesorrow
be26b950b4 Add files via upload
Upload Ovaron batch file and server config file.
2020-01-21 12:53:23 -06:00
worldwidesorrow
ee1e5be731 Rename SQF/dayz_server/system/zombie_wildagent.fsm to Server Files/Archive/dayz_server/system/zombie_wildagent.fsm 2020-01-21 12:49:47 -06:00
worldwidesorrow
5e83cbb0de Merge pull request #2057 from worldwidesorrow/master
Add Ovaron trader files
2020-01-21 12:38:07 -06:00
worldwidesorrow
44fbd14410 Update init.sqf
Add traders to safezone position array.
2020-01-21 12:36:24 -06:00
worldwidesorrow
54319b749f Update mission.sqm
Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
2020-01-21 12:34:32 -06:00
worldwidesorrow
6591f83d8e Update cmr_ovaron.sqf 2020-01-21 12:28:04 -06:00
worldwidesorrow
0af46bbd2a Update cmr_ovaron.sqf
Add trader categories for Ovaron.
2020-01-21 12:26:29 -06:00
worldwidesorrow
ce3939b390 Update cmr_ovaron.sqf
Add Ovaron trader objects and map fixes. There are 2 bridges that cannot be crossed because of misaligned pieces.
2020-01-21 12:19:57 -06:00
worldwidesorrow
a056fc44bd Update zombie_agent.fsm
Variable _hasMoved needs to be set to true for internal zombies after initial aggro. Internal zombies become loiterers once they have moved from their original positions. Variable "doLoiter" can be destroyed after initial aggro. It is not used anymore.
2020-01-21 12:15:58 -06:00
worldwidesorrow
bfea89c5b6 Merge pull request #2056 from worldwidesorrow/master
Archive unused utility functions
2020-01-21 12:08:00 -06:00
worldwidesorrow
4ed936c1d1 Update player_switchWeapon.sqf
Fix this file so that hotkey 3 works to switch to "onBack" primary weapon when DZE_TwoPrimaries == 2. Add optimizations and rework function dz_fn_switchWeapon_swapSecure. Remove mutex. It was not doing anything.
2020-01-21 12:06:06 -06:00
worldwidesorrow
0006d77bc3 Update compile.sqf 2020-01-21 12:00:56 -06:00
worldwidesorrow
d5f38f0f3f Update player.sqf 2020-01-21 11:59:38 -06:00
worldwidesorrow
0bbf4b4118 Update Player.hpp 2020-01-21 11:58:08 -06:00
worldwidesorrow
d6cc795222 Rename SQF/dayz_code/util/util.sqf to Server Files/Archive/dayz_code/util/util.sqf 2020-01-21 11:54:40 -06:00
worldwidesorrow
6c833f657c Rename SQF/dayz_code/util/Util.hpp to Server Files/Archive/dayz_code/util/Util.hpp 2020-01-21 11:53:56 -06:00
worldwidesorrow
57b5e960ef Rename SQF/dayz_code/util/task.sqf to Server Files/Archive/dayz_code/util/task.sqf 2020-01-21 11:52:35 -06:00
worldwidesorrow
161687a3f7 Rename SQF/dayz_code/util/Task.hpp to Server Files/Archive/dayz_code/util/Task.hpp 2020-01-21 11:51:54 -06:00
worldwidesorrow
44a435f9b6 Rename SQF/dayz_code/util/String.hpp to Server Files/Archive/dayz_code/util/String.hpp 2020-01-21 11:50:46 -06:00
worldwidesorrow
479e1bbb5d Rename SQF/dayz_code/util/stack.sqf to Server Files/Archive/dayz_code/util/stack.sqf 2020-01-21 11:49:35 -06:00
worldwidesorrow
e1aeef0dbb Rename SQF/dayz_code/util/Stack.hpp to Server Files/Archive/dayz_code/util/Stack.hpp 2020-01-21 11:48:53 -06:00
worldwidesorrow
b4587ddf99 Rename SQF/dayz_code/util/Request_Server.hpp to Server Files/Archive/dayz_code/util/Request_Server.hpp 2020-01-21 11:47:55 -06:00
worldwidesorrow
138c469388 Rename SQF/dayz_code/util/request.sqf to Server Files/Archive/dayz_code/util/request.sqf 2020-01-21 11:47:04 -06:00
worldwidesorrow
76aec61a29 Rename SQF/dayz_code/util/Request.hpp to Server Files/Archive/dayz_code/util/Request.hpp 2020-01-21 11:45:38 -06:00
worldwidesorrow
f6582aa5e5 Rename SQF/dayz_code/util/Reference.hpp to Server Files/Archive/dayz_code/util/Reference.hpp 2020-01-21 11:44:40 -06:00
worldwidesorrow
8c77b10625 Rename SQF/dayz_code/util/queue.sqf to Server Files/Archive/dayz_code/util/queue.sqf 2020-01-21 11:43:55 -06:00
worldwidesorrow
968b3c57ca Rename SQF/dayz_code/util/Queue.hpp to Server Files/Archive/dayz_code/util/Queue.hpp 2020-01-21 11:43:15 -06:00
worldwidesorrow
ca5cd985aa Rename SQF/dayz_code/util/mutex.sqf to Server Files/Archive/dayz_code/util/mutex.sqf 2020-01-21 11:42:30 -06:00
worldwidesorrow
38c2734f0e Rename SQF/dayz_code/util/Mutex.hpp to Server Files/Archive/dayz_code/util/Mutex.hpp 2020-01-21 11:41:44 -06:00
worldwidesorrow
8f5a23f708 Rename SQF/dayz_code/util/dictionary.sqf to Server Files/Archive/dayz_code/util/dictionary.sqf 2020-01-21 11:40:53 -06:00
worldwidesorrow
7fad69e77c Rename SQF/dayz_code/util/Dictionary.hpp to Server Files/Archive/dayz_code/util/Dictionary.hpp 2020-01-21 11:40:02 -06:00
worldwidesorrow
707f06e774 Rename SQF/dayz_code/util/debug.sqf to Server Files/Archive/dayz_code/util/debug.sqf 2020-01-21 11:39:10 -06:00
worldwidesorrow
cba75ee80c Rename SQF/dayz_code/util/Debug.hpp to Server Files/Archive/dayz_code/util/Debug.hpp 2020-01-21 11:38:16 -06:00
worldwidesorrow
7c9739523d Merge pull request #2055 from worldwidesorrow/master
Archive swarm zombie and wild zombie files
2020-01-21 11:36:20 -06:00
worldwidesorrow
90dfc6b1c5 Rename SQF/dayz_server/compile/zombie_Wildgenerate.sqf to Server Files/Archive/dayz_server/compile/zombie_Wildgenerate.sqf 2020-01-21 11:33:49 -06:00
worldwidesorrow
b6cb7ff77b Update server_functions.sqf
Function is unused. The file has been archived.
2020-01-21 11:32:50 -06:00
worldwidesorrow
781d440e09 Update CfgVehicles.hpp
These files are unused and have been archived.
2020-01-21 11:31:21 -06:00
worldwidesorrow
e6da9b06ce Update compiles.sqf
Remove obsolete lines. The functions are unused and the files have been archived.
2020-01-21 11:29:47 -06:00
worldwidesorrow
8c312510f6 Rename SQF/dayz_code/system/zombie_wildagent.fsm to Server Files/Archive/dayz_code/system/zombie_wildagent.fsm 2020-01-21 11:27:18 -06:00
worldwidesorrow
ac0df90ccd Rename SQF/dayz_code/system/fn_swarmagent.fsm to Server Files/Archive/dayz_code/system/fn_swarmagent.fsm 2020-01-21 11:26:25 -06:00
worldwidesorrow
3a36d511d0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/WildZeds.hpp 2020-01-21 11:25:21 -06:00
worldwidesorrow
aa7c998ab0 Rename SQF/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp to Server Files/Archive/dayz_code/Configs/CfgVehicles/Zeds/SwarmZeds.hpp 2020-01-21 11:24:14 -06:00
worldwidesorrow
4597787628 Rename SQF/dayz_code/compile/swarm_generate.sqf to Server Files/Archive/dayz_code/compile/swarm_generate.sqf 2020-01-21 11:22:22 -06:00
worldwidesorrow
9136aa9f44 Rename SQF/dayz_code/compile/player_zombieSwarmAttack.sqf to Server Files/Archive/dayz_code/compile/player_zombieSwarmAttack.sqf 2020-01-21 11:20:38 -06:00
A Man
6f9afafaeb Add more BRDM2 versions 2020-01-20 00:55:47 +01:00
A Man
877ce67928 Load DZE_NoVehicleExplosions for server and client
If not explosions and fire will be not created if a vehicle gets destroyed
2020-01-20 00:52:04 +01:00
A Man
858a6cb966 Update CH47.hpp 2020-01-20 00:50:08 +01:00
A Man
68b6594a6b Update ArmoredSUV.hpp 2020-01-20 00:50:03 +01:00
A Man
7a6b8b13a1 Add ACR skins, localize dead bodies 2020-01-19 15:09:31 +01:00
A Man
7ac70f2790 Add ACR Tatra T810 trucks 2020-01-19 01:33:37 +01:00
A Man
52ad1b18db Add ACR Skoda Octavia DZE - DZE4 version 2020-01-18 22:43:08 +01:00
A Man
1a411660b0 Add missing Terminal Pack icon
made by @DeVloek
2020-01-18 22:06:29 +01:00
A Man
7b9fe6bcb6 Add ACR Dingo DZ and DZE versions 2020-01-18 18:38:51 +01:00
A Man
892ca2dd77 Change CfgAISkill values back to default
If anyone knows the reason why it got changed please message me on discord.
2020-01-18 18:11:00 +01:00
A Man
7547efaa34 Correct wrong gear slots for M113 2020-01-18 18:09:18 +01:00
A Man
a9f79d0d32 Add ACR HMMWVs
Also epoch has now its own hmmwv base class
2020-01-18 15:17:06 +01:00
A Man
192400a730 Add spetsnaz skins
thx @stagler
made by @seelenapparat
2020-01-18 00:50:11 +01:00
A Man
82a53a7f74 Add ice apo skins
made by @seelenapparat
2020-01-17 18:21:12 +01:00
A Man
637358b78c Add and update backapacks
-	5 new backpacks
-	19 new textures for the Czech backpack
-	2 new textures for the coyote backpack
-	reconfigured weapon count of all old backpacks
-	30 new backpack types included an upgraded version

This adds 5 new backpacks. 4 from the ice apo mod 1 from Arma 2 ACR.
This also adds many different skins for the Czech backpack thx @lennard91 and 2 new skins for the coyote backpack from the KSK Mod.
I’ve reconfigured the weapon count of the old backpacks. A weapon can be a pistol with 5 slots too. So, a Large Gunbag can hold 6 weapons or 12 pistols now. This is more intuitive as it was before. 6x10 = 60, 12x5=60 The backpack has still the same gear count as before. I removed the display info in the trader menu how many weapons a backpack can hold. This information is obsolete with this commit because a backpack with a gear count of 20 can hold 4 weapons now and it could be confusing for players if they consider only large weapons but no pistols.

We added 15 reconfigured backpack types with DZE1 as indicator. Those new backpack types have an upgraded version with DZE2 as indicator. The gear count, the names and descriptions of all new backpacks got changed.

This commit was made by @seelenapparat, @DeVloek, @airwavesman
2020-01-17 17:15:16 +01:00
A Man
c6a301f370 Add rusty M16, M4, add taped stanag mag
made by @seelenapparat
Thx @Icewindo
2020-01-16 17:34:36 +01:00
A Man
18eaaa6aed Add new KSK skins
thx Brainbug
2020-01-16 16:09:20 +01:00
A Man
de13afb1a6 Add new ghillies
thx @Brainbug
2020-01-16 14:07:09 +01:00
A Man
b305f520b4 Add equip_paintbucket for crafting
made by @seelenapparat and @DeVloek
2020-01-15 22:48:34 +01:00
A Man
e4a9bc1800 Add new attachments
made by @seelenapparat and @DeVloek
2020-01-15 22:43:17 +01:00
A Man
acb2938653 Add stalker skins
made by @seelenapparat
Thx @Icewindo for making this mod.
2020-01-15 22:14:09 +01:00
A Man
504ddbbb57 Move weapons to rifles folder 2020-01-15 20:45:12 +01:00
A Man
8557f559df Add new Land_Ind_Oil_Pump_EP1_DZE
made by @seelenapparat
2020-01-15 20:37:00 +01:00
A Man
e9c9b7b7ce Add namalsk skins to epoch 2020-01-15 20:16:00 +01:00
A Man
3d6d33679d Update path again 2020-01-15 19:38:15 +01:00
A Man
7a9af971ab Move skins to a new folder 2020-01-15 18:54:13 +01:00
A Man
136f7dc7b8 Add namalsk tools to epoch thx @SumrakDZN 2020-01-15 15:47:53 +01:00
A Man
1871911401 Move ItemKeyKit.hpp to tools 2020-01-15 11:35:55 +01:00
A Man
bf70f120a2 Update HMMWV configs
- Add HMMWV epoch versions
- Fix wrong used config entries
- Clear unused and duplicated vehicles
2020-01-14 23:43:35 +01:00
A Man
9dbed4a63f Update Gaz_Vodnik.hpp
- Add Vodnic HMG DZ and DZE version without radar
- Add Vodnic medivac DZE version
- Cleanup the config
2020-01-14 20:54:34 +01:00
A Man
88db2530bf Update Land Rover Config
- update config
- add ACR Land Rovers
- add upgradeable versions
- update gear count slightly

Ive discovered an exploit for arma 2 vehicles which config classes got updated in epoch. It looks like that not all configs entries get properly updated for the epoch updated vehicles if the same config vehicle exist in arma already. I will create for all vehicles an epoch class which do not have already such a class to make sure all config entries got correctly updated.
2020-01-14 19:21:41 +01:00
worldwidesorrow
29833df10b Update scripts.txt
Since altering the zombie and loot spawning files, the exceptions need to be updated.
2020-01-12 10:03:30 -06:00
worldwidesorrow
2b992d2aa6 Update createvehicle.txt
Add exceptions for new zombie models.
2020-01-12 09:54:46 -06:00
A Man
eb5884afab Reset eventhandler for dayz fences
The fence damagehandler gives errors back if the fences getting damage. since epoch has it own damage handling it does not need it anyways
2020-01-11 00:44:58 +01:00
A Man
6e30cc4fcc Comment out unsed function.
We will leave those functions in the dayz_code if server admins still use a few of them.
2020-01-11 00:24:31 +01:00
A Man
f6cc8a1143 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2020-01-11 00:18:43 +01:00
A Man
a8e2567147 Remove player_buildVanilla link
player_buildVanilla is no longer needed. All buildables use the epoch build now.
2020-01-11 00:14:22 +01:00
A Man
2adc9f87b0 Remove Camera Mode/ comment out _throwable function
The Camera Mode is not used by epoch so we do not need that here.
2020-01-11 00:11:56 +01:00
worldwidesorrow
c8d5010e89 Fix copy/paste fail 2020-01-10 07:23:33 -06:00
worldwidesorrow
9227ef2ea6 Remove sched_buildingBubble from list. 2020-01-09 19:58:44 -06:00
worldwidesorrow
5f20ada2db Update server_monitor.sqf
Server monitor is setting the date and broadcasting to all clients for no reason. This is already being done by sched_sync.
2020-01-09 18:47:15 -06:00
worldwidesorrow
7d69ae89a9 Add optional day/night schedule, remove redundant 307 hive call, resolve undefined variable.
Instructions for enabling and configuring the day/night cycle option are at the top of the file. It is very easy for server owners to configure. Instead of performing a 307 hive call, this file uses the date stored in ServerCurrentTime that is updated every 60 seconds in sched_event. dayz_storeTimeDate is used in server_sendToClient to respond to client date requests sent by player_monitor. It was undefined on the server. The saving grace is the redundancy in publicVariable sends by the server. The client was bound to get the correct date eventually.
2020-01-09 18:46:03 -06:00
worldwidesorrow
abef5f7a62 Update sched_event.sqf
ServerCurrentTime needs to store the whole date to be used in sched_sync. Add better solution for removing events that run at startup from EpochEvents array.
2020-01-09 18:39:15 -06:00
worldwidesorrow
d95d88d96c Update sched_init.sqf
sched_event moved to the top to establish the ServerCurrentTime variable early.
2020-01-09 18:36:01 -06:00
worldwidesorrow
9d2549c40a ServerCurrentTime changed to hold the whole date. 2020-01-09 18:33:48 -06:00
worldwidesorrow
0198288194 Update player_spawnCheck.sqf
Remove my diagnostics.
2020-01-09 18:29:27 -06:00
worldwidesorrow
bbc052eaa0 Update player_spawnCheck.sqf
Add more optimizations to this file.
2020-01-09 18:27:05 -06:00
worldwidesorrow
ec665ad8b5 Add files via upload 2020-01-09 18:22:53 -06:00
worldwidesorrow
1b0da632ce Add files via upload
Easier to upload the files. There are lots of changes.
2020-01-09 18:21:12 -06:00
worldwidesorrow
1bc08263cf Delete Powerlines.hpp 2020-01-09 18:19:19 -06:00
worldwidesorrow
9de9ed452e Delete Hangar.hpp 2020-01-09 18:18:24 -06:00
worldwidesorrow
95eea36e92 Update CfgBuildingLoot.hpp
Hangar, Powerlines, and DZE_Other removed. MilitaryIndustrial added.
2020-01-09 18:17:29 -06:00
worldwidesorrow
3a7f1bd90c Update Supermarket.hpp
File reorganized.
2020-01-09 18:14:02 -06:00
worldwidesorrow
755f60527c Update ResidentialRuins.hpp
File reorganized.
2020-01-09 18:13:35 -06:00
worldwidesorrow
21196d9309 Update Residential.hpp
File reorganized.
2020-01-09 18:13:04 -06:00
worldwidesorrow
c94347b542 Update Office.hpp
File reorganized.
2020-01-09 18:12:25 -06:00
worldwidesorrow
2f39dc01b9 Give military industrial groups their own file. 2020-01-09 18:11:15 -06:00
worldwidesorrow
83b81d968f Organize military loot into RU,US,EU, and CZ groups.
When the Military group is selected in building_spawnLoot, it selects one of the random arrays and spawns matching loot for that building.
2020-01-09 18:10:08 -06:00
worldwidesorrow
aee4bd7838 Update Industrial.hpp
File reorganized.
2020-01-09 18:07:46 -06:00
worldwidesorrow
73dada661a Delete DZE_Other.hpp 2020-01-09 18:05:57 -06:00
worldwidesorrow
7fb4a19fae Update Hunting.hpp
File reorganized.
2020-01-09 18:05:40 -06:00
worldwidesorrow
3b045fed06 Update Hospital.hpp
File reorganized.
2020-01-09 18:05:05 -06:00
worldwidesorrow
3fe93166fb Update Farm.hpp
File reorganized.
2020-01-09 18:04:35 -06:00
worldwidesorrow
f01504e9fa Update Construction.hpp
File reorganized.
2020-01-09 18:03:56 -06:00
worldwidesorrow
4384709d5f Update Church.hpp
File reorganized.
2020-01-09 18:03:19 -06:00
worldwidesorrow
49224dcf81 Update Castle.hpp
File reorganized.
2020-01-09 18:02:31 -06:00
worldwidesorrow
953875923e Remove unused arrays. 2020-01-09 17:56:51 -06:00
worldwidesorrow
8a4dc62d11 Update Roaming.hpp 2020-01-09 17:56:06 -06:00
worldwidesorrow
116a7e77f5 Remove unused array. 2020-01-09 17:54:59 -06:00
worldwidesorrow
328def8d24 Update Residential.hpp
Remove unused arrays. Added small loot positions to Streatman's Land_houseV_2T2 model.
2020-01-09 17:53:25 -06:00
worldwidesorrow
267efaee00 This group is unused. 2020-01-09 17:51:21 -06:00
worldwidesorrow
6ffd35ff7b Update Office.hpp
Remove unused arrays. Completely redid the loot spawn points in Land_HouseB_Tenement (International Hotel lobby). The spawn points were awful. Several of them were buried in the floor so players could not see the loot.
2020-01-09 17:50:00 -06:00
worldwidesorrow
6579bf8b6e Update Military.hpp
Remove unused arrays. Military and MilitarySpecial groups contained essentially the same loot so they have been merged. The Hangar group has been replaced by MilitaryIndustrial. Fixed several bad loot spawn points in Land_a_stationhouse. Removed the small loot spawn on top of the vending machine in Land_Mil_ControlTower. Players are unable to acquire a cursor target on this position to get the gear option. Lowered the loot spawn points over the bunks in Land_Mil_Barracks. The spawn points were too high causing the loot to float above the bunks.
2020-01-09 17:44:38 -06:00
worldwidesorrow
e809362e44 Remove unused arrays. 2020-01-09 17:38:55 -06:00
worldwidesorrow
575cb539a1 Remove unused array 2020-01-09 17:37:29 -06:00
Relentless
1380392ec1 Fixed typo (#2053) 2020-01-10 12:36:36 +13:00
worldwidesorrow
a60a6b3656 Remove unused arrays. Added a few new loot spawn points to the hospital. 2020-01-09 17:36:10 -06:00
worldwidesorrow
bfd8ade095 Removed unused arrays. 2020-01-09 17:35:01 -06:00
worldwidesorrow
15543d9562 Remove unused arrays. 2020-01-09 17:33:14 -06:00
worldwidesorrow
95cd2263fe Remove unused arrays. 2020-01-09 17:32:24 -06:00
worldwidesorrow
705529330e Remove unused arrays 2020-01-09 17:31:30 -06:00
worldwidesorrow
48701daf31 Update CfgLoot.hpp
The overwrites have been corrected in the config files. Groups Vanilla.hpp and Tools.hpp added.
2020-01-09 17:29:31 -06:00
worldwidesorrow
32851d432d Increase max allowed loot piles around a player.
The default number for dayz_maxMaxWeaponHolders is for DayZ Mod. Since Epoch has the addition of small loot spawn points, it should have slightly higher allowed loot spawns around the player.
2020-01-09 17:19:03 -06:00
worldwidesorrow
b73b2d2fa5 Separate config variables into client, server, or both. 2020-01-09 17:12:52 -06:00
worldwidesorrow
10889a1541 Update spawn.sqf
Replace switch do block with call using if and exitWith statements. Magazine class items are the most commonly spawned item so it is placed at the top. Switch to the more efficient form of createVehicle. Set more local variables at the top to make the file more readable. Prevent the generator from spawning halfway into the floor by raising the z coordinate. Lower the backpack spawns to prevent them from floating. Add replacement items if dayz_toolBreaking and dayz_knifeDulling are disabled.
2020-01-09 17:07:46 -06:00
worldwidesorrow
292ce61378 Update insertCargo.sqf
Replace switch do block with call scope with if, exitWith. Add magazine selection to spawned weapons. This functions spawns weapons into  a container. It should also spawn a random amount of matching magazines.
2020-01-09 16:54:52 -06:00
worldwidesorrow
a1618e0dcf Update insert.sqf
Replace switch do block with call scope using if exitWith statements. The most common spawned item is a magazine class so it is placed at the top.
2020-01-09 16:52:06 -06:00
worldwidesorrow
f9a92b2394 Delete compile.sqf
This mess of defines is inappropriate. The compiles have been added to the top of the init file.
2020-01-09 16:48:31 -06:00
worldwidesorrow
f55e268606 Optimize loot init file
Optimizing the code in this file. It compiled in half the time of the original. Compiles have been added to the top because there is not very many.
2020-01-09 16:46:30 -06:00
worldwidesorrow
abb4046281 Compiles have been added to the top of the init file. 2020-01-09 16:43:45 -06:00
worldwidesorrow
78f849eb2d Compiles have been added to the top of the init file. 2020-01-09 16:43:01 -06:00
worldwidesorrow
635a3e431c Add emptyBloodBag to dayz_typedBags
Add emptyBloodBag to dayz_typedBags to prevent it from spawning when dayz_classicBloodBagSystem is enabled.
2020-01-09 16:41:43 -06:00
worldwidesorrow
14838ed526 Removed sched_buildingBubble from compiles. 2020-01-09 16:38:41 -06:00
worldwidesorrow
b21d02cc30 Delete sched_buildingBubble.sqf
This file is no longer needed.
2020-01-09 16:38:06 -06:00
worldwidesorrow
fe861deec2 player_spawnCheck no longer needs to be spawned.
Since removing the unnecessary sleeps from zombie_generate, player_spawnCheck can now be called instead of spawned.
2020-01-09 16:37:09 -06:00
worldwidesorrow
7ec0ddd412 Spawn check no longer needs an init file. sched_buildingBubble has been removed.
sched_buildingBubble was not coded correctly and is not necessary.
2020-01-09 16:35:05 -06:00
worldwidesorrow
349b67c287 Add provisions for military buildings to spawn matching loot.
If a military building is selected then matching groups of RU,US,EU, or CZ loot are selected so that weapons, ammo, and attachments spawned in the building will match. Reintroduce loot position shuffling. This was a feature in 1.0.5.1. I'm not sure if this is necessary but it changes the order in which the loot positions are selected so the loot would in theory be in different places each time.
2020-01-09 16:29:11 -06:00
worldwidesorrow
22a04e7955 Clean up code and optimize building_spawnZombies
Checking for near zombies and players in the forEach loop is inappropriate and inefficient. Because it was checking for near zombies, the internal zombies were not spawning at all. It appeared that they were because the walking zombies were using the building position plus the radius option on createAgent. fn_selectRandomLocation using the size of the object as the minimum distance prevents the zombies from potentially spawning into objects and dying. The max distance for the crash site zombies is increased a bit so they can spawn farther away from the object since they are in an open field. The position on the internal zombies should not have the z coordinate automatically set to zero. This prevents the zombies from spawning at positions on upper floors of buildings.
2020-01-09 16:20:03 -06:00
worldwidesorrow
6bcfb68baa Compile frequently used function 2020-01-09 16:10:10 -06:00
worldwidesorrow
efecce6619 Adding frequently used function to compiles. 2020-01-09 16:08:33 -06:00
worldwidesorrow
fc6f576542 Clean up and optimize file
Function _cantSee should not be recompiled every time this file runs. fnc_fieldOfView is compiled in compiles.sqf and called here. Checking zombie counts in this file is redendant. It is already being done in player_spawnCheck and building_SpawnZombies. Variables "agentObject" and "BaseLocation" are unused. The createAgent command should not be used with a radius. This causes some of the zombies to be killed after being spawned into objects. Some of the walking zombies were spawning inside the building when they should not.
2020-01-09 16:06:37 -06:00
worldwidesorrow
41207ce861 Update init.sqf
Update to use KK's Array Shuffle Plus function. Shuffle the array 5 times.
2020-01-09 15:57:29 -06:00
worldwidesorrow
0f3f522e25 Replace slow array shuffle function with KK's Array Shuffle Plus
KK's code is more efficient and you can enter how many times you want to shuffle.
2020-01-09 15:55:23 -06:00
A Man
36cd8a0abc Fix missing semicolon in sched_oneachframe.sqf 2019-12-28 18:03:08 +01:00
worldwidesorrow
6a1f4f49f0 Remove bad loot spawn point
Players cannot acquire a cursor target on the small loot spawn point that is on the top floor of the control tower above the lockers.
2019-12-20 15:07:44 -06:00
worldwidesorrow
caa551778a Add loot and zed spawn points to Land_HouseBlock_C4.
This is one of the dayZero building overwrites with interior that never had spawn points made for it.
2019-12-20 14:59:23 -06:00
A Man
68ca5097c1 Delete CamoNet.hpp
Duplicate
2019-12-17 13:54:35 +01:00
A Man
2b8997ec51 Add fire places directly from wooden logs 2019-12-17 12:13:40 +01:00
A Man
55f99b0096 Move make fire place to modular_build 2019-12-17 12:03:16 +01:00
A Man
73289a69a6 Update tents
equip_tent_poles are now in the loot tables and can be used for tent crafting.
The recipe for crafting tents and nettings has changed a bit. Instead of poles, tent poles are needed now.
The string for equip_tent_poles is confusing if the requirements are 6 Tent Poles but meant is 1x (6 Tent Poles).
2019-12-17 11:10:51 +01:00
A Man
8af0f2a03a Removed old files
remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
2019-12-16 16:54:25 +01:00
A Man
3cb7a52696 Update 19_podagorsk.bat 2019-12-16 16:32:32 +01:00
A Man
4b5654d75c Update version numbers 2019-12-16 16:22:50 +01:00
A Man
0594b3a96d Update README.md 2019-12-16 16:19:25 +01:00
A Man
c073779e8a Update CHANGE LOG 1.0.7.txt 2019-12-16 16:19:09 +01:00
A Man
4058f59688 Add warm clothes and shivering
Warm Clothes can be adjusted in the configvariables with DZE_WarmClothes. Shivering can be enabled or disabled with the  last value in the DZE_TempVars array. A temperature effect for snow was added too.
2019-12-16 15:41:59 +01:00
A Man
fff1196ee3 Adding snowfall
This can be adjusted in the configvariables. Snow will only be loaded if DZE_SnowFall is true. This is the case for all snow maps by default.
2019-12-16 15:19:29 +01:00
A Man
cc127c646b Update fn_isInsideBuilding.sqf
Adding private tags and an exithwith if the object is null. This happends a lot.
2019-12-16 15:12:23 +01:00
A Man
d40c53c9d9 Add missing sauerland winter config and batch 2019-12-16 13:29:30 +01:00
A Man
97eef50e67 Add Chernarus Winter template 2019-12-16 13:28:45 +01:00
A Man
edee345fa7 Update Contributors 2019-12-16 12:32:26 +01:00
A Man
d1d3721507 Merge pull request #2052 from RedLink-kam/patch-1
Update stringtable.xml
2019-12-14 10:30:10 +01:00
RedLink-kam
fcd6f0b1a2 Update stringtable.xml (#2051)
fix gramma Rus
2019-12-14 22:16:32 +13:00
RedLink-kam
815b824309 Update stringtable.xml
gramma fix
2019-12-14 21:05:40 +12:00
A Man
6740fb5326 Adding german medical translations, minor changes
Changing the messages for wipes. It cannot be done like it was before for the german language.
Thx @RedLink-kam for the russain translations.

Ive re-ordered the new strings so the Namalsk compatibility is the last again. Namalsk should be always last since it is just an addon from a different mod.
2019-12-14 10:00:35 +01:00
oiad
ca1eef5b90 Added more Russian translations
Thanks @Redlink-kam
2019-12-14 15:08:51 +13:00
worldwidesorrow
c3edadcc1f Update CHANGE LOG 1.0.7.txt 2019-12-12 05:20:53 -06:00
worldwidesorrow
44336caaaf Merge pull request #2050 from worldwidesorrow/master
Add option to give another player an antibacterial wipe.
2019-12-12 05:15:14 -06:00
worldwidesorrow
8c074be9a7 Add action for giving another player an antibacterial wipe. 2019-12-12 05:12:03 -06:00
worldwidesorrow
5d983694c8 Remove period from string. It doesn't belong there. 2019-12-12 05:07:31 -06:00
worldwidesorrow
a89cd08438 Add files via upload 2019-12-12 05:03:07 -06:00
worldwidesorrow
16117b035c Add option to give another player an antibacterial wipe. 2019-12-12 05:01:47 -06:00
worldwidesorrow
e57c54a2c7 Add PV for antibacterial wipe option. 2019-12-12 04:59:19 -06:00
worldwidesorrow
843269ad20 Compile antibacterial wipe file. 2019-12-12 04:57:40 -06:00
worldwidesorrow
dc15929742 Update player_useMeds.sqf 2019-12-12 04:56:33 -06:00
worldwidesorrow
3adea80c34 Add Antibacterial wipe option 2019-12-12 04:54:46 -06:00
worldwidesorrow
61ff2b3c61 Add server side security to P 2019-12-12 02:40:09 -06:00
worldwidesorrow
e913d1f77e Remove medForceUpdate 2019-12-12 00:20:35 -06:00
worldwidesorrow
8479d2f908 Remove medForceUpdate 2019-12-12 00:19:47 -06:00
worldwidesorrow
69ab20043d Remove medForceUpdate 2019-12-12 00:18:44 -06:00
worldwidesorrow
fc0ec6a7e4 Remove medForceUpdate 2019-12-12 00:17:07 -06:00
worldwidesorrow
6652efbc70 Remove medForceUpdate 2019-12-12 00:16:24 -06:00
worldwidesorrow
8c6189de8b Remove medForceUpdate 2019-12-12 00:15:10 -06:00
worldwidesorrow
0b857d2ae2 Update CHANGE LOG 1.0.7.txt 2019-12-11 22:50:50 -06:00
worldwidesorrow
b9a0d20040 Correction thanks to @RedLink-kam 2019-12-11 22:27:28 -06:00
worldwidesorrow
4cd3ccc888 Merge pull request #2049 from worldwidesorrow/master
Code auditing, optimization, archiving unused files
2019-12-11 22:03:18 -06:00
worldwidesorrow
2a145bf678 Add new strings
The strings were placed at the bottom so translators can find them easily.
2019-12-11 21:48:00 -06:00
worldwidesorrow
47f07a8c2e Remove NORRN_loadVcl, posForceUpdate, and medForceUpdate.
These variables are no longer used.
2019-12-11 21:36:33 -06:00
worldwidesorrow
2d03fb9b9b Remove variable exceptions.
The variables have been replaced by PVDZ_send.
2019-12-11 21:32:29 -06:00
worldwidesorrow
40dcf6fa99 Update server_sendToClient.sqf
Added server side security for higher risk PVDZ_send usage. Replace switch do block with inline function. Since only one option is selected for each call, a function using exitWith is the better option here. The transfuse completed option was removed. It is not used anywhere. Added options for drag, carry, load, and unconscious. There is a commented diag_log in the security check than can be used if server owners want it. However, Battleye logs all PVDZ_send usage.
2019-12-11 21:25:06 -06:00
worldwidesorrow
0d011ccb03 Remove unused variables posForceUpdate and medForceUpdate. 2019-12-11 21:05:17 -06:00
worldwidesorrow
2439364a4a Rename SQF/dayz_code/medical/morphine.sqf to Server Files/Archive/dayz_code/medical/morphine.sqf 2019-12-11 20:59:11 -06:00
worldwidesorrow
de452ddac7 Rename SQF/dayz_code/medical/carry_old.sqf to Server Files/Archive/dayz_code/medical/carry_old.sqf 2019-12-11 20:58:21 -06:00
worldwidesorrow
517a227b5b Rename SQF/dayz_code/medical/init_medical.sqf to Server Files/Archive/dayz_code/medical/init_medical.sqf 2019-12-11 20:56:26 -06:00
worldwidesorrow
9d962b2dce Rename SQF/dayz_code/medical/load_wounded.sqf to Server Files/Archive/dayz_code/medical/load_wounded.sqf 2019-12-11 20:55:13 -06:00
worldwidesorrow
009469f7fa Send the PV directly instead of drilling down the list of options. 2019-12-11 20:49:16 -06:00
worldwidesorrow
f5bd489273 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:48:16 -06:00
worldwidesorrow
8d15eda6b4 Send the PV directly instead of drilling down the list of options. 2019-12-11 20:47:23 -06:00
worldwidesorrow
bcc5b631cb Add files via upload
These files are either new or have extensive edits.
2019-12-11 20:42:24 -06:00
worldwidesorrow
07c1105dcd This action is only done on the local client.
To heal another player's sepsis, the sepsis bandage is used.
2019-12-11 20:40:50 -06:00
worldwidesorrow
3ab6dbcfd5 Replace execVM by calling existing function. Add localized messages, 2019-12-11 20:36:23 -06:00
worldwidesorrow
4968e45e2f Update epinephrine.sqf
isDead check should be done after the animation is finished. Remove redundant setVariable entries. If the animation is interrupted, return the item to the player's inventory. Add localized string.
2019-12-11 20:31:43 -06:00
worldwidesorrow
b20dda348e PV was in the wrong place. Remove execVM and call existing function. Add localized strings.
This file makes morphine.sqf obsolete.
2019-12-11 20:20:57 -06:00
worldwidesorrow
24c19b0d75 Add option to heal another player's sepsis. Add another localized string. 2019-12-11 20:11:11 -06:00
worldwidesorrow
6e6919220d General code audit. 2019-12-11 20:02:18 -06:00
worldwidesorrow
aaab8292e2 Update medTransfuse.sqf
Infection chance does not have to be recalculated repeatedly. There is no reason that the start message should be inside the loop. Display control 1300 does not need to be enabled here. It always runs. Remove redundant player check.
2019-12-11 19:44:42 -06:00
worldwidesorrow
0a282c1717 Remove redundant player check. Add localized message. 2019-12-11 19:25:38 -06:00
worldwidesorrow
53325a7c2a Remove redundant player check. Add localized message. 2019-12-11 19:24:19 -06:00
worldwidesorrow
abf8c1731a Remove redundant isDead and player check. This has already been done.
Localized string added as well.
2019-12-11 19:22:02 -06:00
worldwidesorrow
5c7a5332cf Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:58 -06:00
worldwidesorrow
f5a15bf9ab Remove redundant player check. This is performed elsewhere. 2019-12-11 19:17:07 -06:00
worldwidesorrow
207e0dff66 Update medBandaged.sqf 2019-12-11 19:15:37 -06:00
worldwidesorrow
58041723ad Update medAntibiotics.sqf 2019-12-11 19:10:50 -06:00
worldwidesorrow
f7e9ecbd5b Update animDrag.sqf 2019-12-11 19:07:07 -06:00
worldwidesorrow
bd7c93dd3c Rename SQF/dayz_code/medical/publicEH/set180.sqf to Server Files/Archive/dayz_code/medical/publicEH/set180.sqf 2019-12-11 19:05:47 -06:00
worldwidesorrow
47c6c33974 Rename SQF/dayz_code/medical/publicEH/rolltofront.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltofront.sqf 2019-12-11 19:05:00 -06:00
worldwidesorrow
c113c5e2c1 Rename SQF/dayz_code/medical/publicEH/rolltoback.sqf to Server Files/Archive/dayz_code/medical/publicEH/rolltoback.sqf 2019-12-11 19:04:13 -06:00
worldwidesorrow
5bd85c3bca Rename SQF/dayz_code/medical/publicEH/pickUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/pickUp.sqf 2019-12-11 19:03:27 -06:00
worldwidesorrow
d2b77025f5 Rename SQF/dayz_code/medical/publicEH/noDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/noDamage.sqf 2019-12-11 19:02:35 -06:00
worldwidesorrow
329a7512c7 Rename SQF/dayz_code/medical/publicEH/noAnim.sqf to Server Files/Archive/dayz_code/medical/publicEH/noAnim.sqf 2019-12-11 19:01:34 -06:00
worldwidesorrow
15dabfe237 Rename SQF/dayz_code/medical/publicEH/medinject.sqf to Server Files/Archive/dayz_code/medical/publicEH/medinject.sqf 2019-12-11 19:00:19 -06:00
worldwidesorrow
7b640ba50b Rename SQF/dayz_code/medical/publicEH/load_wounded.sqf to Server Files/Archive/dayz_code/medical/publicEH/load_wounded.sqf 2019-12-11 18:59:06 -06:00
worldwidesorrow
6fded92592 Rename SQF/dayz_code/medical/publicEH/lieStill.sqf to Server Files/Archive/dayz_code/medical/publicEH/lieStill.sqf 2019-12-11 18:58:04 -06:00
worldwidesorrow
44154ef297 Rename SQF/dayz_code/medical/publicEH/deadState.sqf to Server Files/Archive/dayz_code/medical/publicEH/deadState.sqf 2019-12-11 18:57:13 -06:00
worldwidesorrow
30af3c1c31 Rename SQF/dayz_code/medical/publicEH/carriedUp.sqf to Server Files/Archive/dayz_code/medical/publicEH/carriedUp.sqf 2019-12-11 18:56:19 -06:00
worldwidesorrow
55880a67d9 Rename SQF/dayz_code/medical/publicEH/animHealed.sqf to Server Files/Archive/dayz_code/medical/publicEH/animHealed.sqf 2019-12-11 18:54:58 -06:00
worldwidesorrow
57d1243c0d Rename SQF/dayz_code/medical/publicEH/allowDamage.sqf to Server Files/Archive/dayz_code/medical/publicEH/allowDamage.sqf 2019-12-11 18:52:39 -06:00
worldwidesorrow
a33a2bfcdf Remove variable medForceUpdate and replace execVM with called function. 2019-12-11 18:48:17 -06:00
worldwidesorrow
bbdaf0cffe Uploading new files for load functions
The files are heavily edited.
2019-12-11 18:34:41 -06:00
worldwidesorrow
1b9679d646 Delete unload_wounded.sqf 2019-12-11 18:33:32 -06:00
worldwidesorrow
a56643f466 Delete unLoad_act.sqf 2019-12-11 18:33:26 -06:00
worldwidesorrow
390aa9a0f7 Delete load_wounded.sqf 2019-12-11 18:33:20 -06:00
worldwidesorrow
269e5b1182 Delete load_act.sqf 2019-12-11 18:33:13 -06:00
worldwidesorrow
cbca10ccae New files uploaded for the load functions
These files are heavily edited, so it is easier to just upload new copies.
2019-12-11 18:17:42 -06:00
worldwidesorrow
fdec545635 Updates to public variables
Public variables used in the carry and drag functions are only compiled on the client. Only the server can use these PVs. They should be blacklisted in Battleye publicvariable.txt. PVDZ_sendUnconscious has been replaced by PVDZ_Send with server side security.
2019-12-11 18:13:17 -06:00
worldwidesorrow
7b11a0ef8f Move medical functions to !isDedicated
These functions are only used by the client.
2019-12-11 18:02:30 -06:00
worldwidesorrow
a4c0638a36 Updates for medical and load actions
Add unconscious array to unload action. Add the carry action. Add the rest of the bloodbags to the bloodbag array. The typed bloodbags get their own actions so the player can select which bloodbag to administer. Alter the sepsis bandage option with a new localized string. NORRN_loadWoundedAction variable is no longer necessary. Remove redundant gear checks.
2019-12-11 17:59:51 -06:00
worldwidesorrow
1f60617862 Change to an inline function with exitWith
In cases like this where only one selection is required, the switch option is not the best option because it is slow. Using an inline function with exitWith, the most common options are placed at the top with the least common options placed near the bottom.
2019-12-11 17:38:51 -06:00
worldwidesorrow
65221ec477 Add server side security
This can be used to break a player's legs.
2019-12-11 17:34:23 -06:00
A Man
deeb135e0d Revert enablemanualfire for transport pook 2019-12-10 22:39:17 +01:00
A Man
4977e6b31a Update CHANGE LOG 1.0.7.txt 2019-12-10 22:37:18 +01:00
A Man
02c910078a Add 2 new cargo truck version
This adds 2 new versions of cargo trucks. A truck for items and a truck for weapons. Also setting the supplyRadius for every refuel, reammo and repair truck to 0. Just to be sure.
2019-12-10 22:29:27 +01:00
A Man
d542304afe Add Jackal to the game 2019-12-10 20:58:51 +01:00
A Man
043fde2816 Clean up CH47 Configs 2019-12-09 17:47:29 +01:00
A Man
a86538c6f3 Clean up UAZ MG configs 2019-12-08 12:30:02 +01:00
A Man
8030ad69f9 Clean up offroad DSHKM configs 2019-12-08 12:29:50 +01:00
A Man
86dce486b9 Clean up Armored SUV configs 2019-12-08 11:52:40 +01:00
A Man
1186aa29bc Adding Mozzie DZ/DZE version
Ive moved the mozzie configs to helicopters. The new Mozzie versions have a small gear count of (1,3,1) so it is possible to open the gear in the heli now.
2019-12-08 11:49:17 +01:00
A Man
e811e5825d Fix wrong map item 2019-12-08 10:24:42 +01:00
A Man
38a3129093 Fix RHIB_DZ version, adding RHIB_DZE boats
Server admins should switch to the RHIB_DZ or RHIB_DZE version. The normal RHIB boats are from arma and should not be overwritten from the epoch configs as it was the case before. This commit restores the acutal configs and alters them to the new versions.
2019-12-08 10:24:16 +01:00
A Man
6b5ebe3c5d Adding BTR-40 DSHKM versions 2019-12-08 09:53:40 +01:00
A Man
bd18d3be14 Clean up CH53 configs
In consultation with Seelenapparat we changed the configs from the ch53. This removes strop down and up, the collect and detach cargo options. both actions are not really used in epoch and needed an init script which runs permanently while in the helicopter. It is the same for the sfx sounds from this helicopter. In this special case we decided that performance is more valuable as the removed actions. If someone uses the removed actions in scripts or something like that please message me on discord.
2019-12-07 18:32:56 +01:00
A Man
bdbe130d60 Clean up vodnik config 2019-12-07 18:22:18 +01:00
A Man
c614eda18b Adding AH1Z_DZE version 2019-12-07 15:12:43 +01:00
A Man
7e451c5902 Adding DZ/DZE pook classes
The pook has  a DZ/DZE version now. Server admins can still use the old pook classes if it is needed. The new classes were added to the traders. We should probably evaluate if it is a good idea to add the gunner bell by default to the traders.
2019-12-07 14:45:32 +01:00
A Man
fc9cb679ce Update UH60 Configs
Clean up the UH60 Configs and correct the fuel capacity of the UH60M. Also adding the missing gunner localizations.
2019-12-07 14:10:49 +01:00
A Man
f0e08f226e Update fuel capacity for mi17 civil
It should have the same fuel capacity as the other not armed MIs.
2019-12-07 14:08:50 +01:00
A Man
1ca9e1160f Update CHANGE LOG 1.0.7.txt 2019-12-04 17:53:55 +01:00
A Man
92700e8a2e Update trader files
This commit re-build the complete traders and almost all the files related with them. It is much easier for new server admins to handle a map change with traders and safe zones now.

- Fixing many wrong set markers.
- Fixing wrong trader agent positions.
- The trader configs got re-build.
- All trader categories have a localization now. I've noticed too late that we already have a CL for the categories so I've merged them into epoch.
- Fixing dupable objects in the spawned trader cities.
- Adding missing sensors for all traders.
- Removing many duplicated trader categories inside the trader files.
- Adding Safe Zone support for all traders excluded Wholersalers, Boat Traders and Dock Traders.
- Removing Mello trader on Panthera due to many trader cites.
- Namalsk and Lingor traders got completely re-build. Thx @devlok for building the trader cities.
- Sauerland has a Boat Trader now.
- Removing wrong markers from Ovaron.
- Ruegen and Ovaron have no traders so far. We will probaly add them later.
2019-12-04 17:52:31 +01:00
A Man
f0ac4afc79 Fix traders can be hostile to AIs 2019-12-03 23:55:09 +01:00
A Man
57a1f3cfa9 Localize and clean up trade_items_wo_db 2019-12-03 23:54:04 +01:00
A Man
b7892bfc68 Add animation to player_sharpen 2019-12-03 23:52:23 +01:00
worldwidesorrow
f1aecd9db3 Update CHANGE LOG 1.0.7.txt 2019-11-26 10:16:03 -06:00
worldwidesorrow
ddca2cbec8 Remove unused line.
The operations were moved to the scheduler in the 1.0.6 update.
2019-11-26 09:37:51 -06:00
worldwidesorrow
94792b0623 Rename SQF/dayz_server/system/server_cleanup.sqf to Server Files/Archive/dayz_server/system/server_cleanup.sqf
These operations were moved to the scheduler during the 1.0.6 update. The line to compile this function is commented out in server_functions.sqf
2019-11-26 09:35:53 -06:00
worldwidesorrow
07e179c5a8 Rename SQF/dayz_server/system/s_fps.sqf to Server Files/Archive/dayz_server/system/s_fps.sqf
This function has been moved to the scheduler.
2019-11-26 09:31:40 -06:00
worldwidesorrow
ca507b2647 Rename SQF/dayz_server/compile/server_spawnInfectedCamps.sqf to Server Files/Archive/dayz_server/compile/server_spawnInfectedCamps.sqf
Archive Vanilla event file.
2019-11-26 09:26:58 -06:00
worldwidesorrow
eccb44ceef Rename SQF/dayz_server/compile/server_spawnCrashSites.sqf to Server Files/Archive/dayz_server/compile/server_spawnCrashSites.sqf
Archive Vanilla event file.
2019-11-26 09:25:47 -06:00
worldwidesorrow
c50f4a0686 Rename SQF/dayz_server/compile/server_spawnCarePackages.sqf to Server Files/Archive/dayz_server/compile/server_spawnCarePackages.sqf
Archive Vanilla event file.
2019-11-26 09:23:58 -06:00
worldwidesorrow
556ff6eb45 Merge pull request #2047 from worldwidesorrow/master
Move FPS logging and event spawner to the server scheduler.
2019-11-26 09:07:39 -06:00
worldwidesorrow
c0f798faba Remove unnecessary variable 2019-11-26 09:07:10 -06:00
worldwidesorrow
37a7b8a556 Remove unnecessary variable 2019-11-26 09:06:44 -06:00
worldwidesorrow
c6a69b8320 Remove unnecessary variable 2019-11-26 09:06:14 -06:00
worldwidesorrow
5ac246a73b Remove unnecessary variable 2019-11-26 09:05:46 -06:00
worldwidesorrow
6180f02d9e Remove unnecessary variable 2019-11-26 09:05:16 -06:00
worldwidesorrow
bd8a739df7 Remove unnecessary variable 2019-11-26 09:04:53 -06:00
worldwidesorrow
36603a90fc Remove unnecessary variable 2019-11-26 09:04:28 -06:00
worldwidesorrow
e4c64613bd Remove unnecessary variable 2019-11-26 09:04:01 -06:00
worldwidesorrow
619bfec3b8 Remove unnecessary variable 2019-11-26 09:03:35 -06:00
worldwidesorrow
b6b25c63a5 Remove unnecessary variable 2019-11-26 09:03:11 -06:00
worldwidesorrow
13bfe36538 Remove unnecessary variable 2019-11-26 09:02:40 -06:00
worldwidesorrow
585f7879f3 Remove unnecessary variable 2019-11-26 09:02:17 -06:00
worldwidesorrow
73ce162428 Remove unnecessary variable 2019-11-26 09:01:52 -06:00
worldwidesorrow
b32f32339c Remove unnecessary variable 2019-11-26 09:01:20 -06:00
worldwidesorrow
ae1260836b Remove unnecessary variable 2019-11-26 09:00:53 -06:00
worldwidesorrow
f4d8e5934f Remove unnecessary variable 2019-11-26 09:00:10 -06:00
worldwidesorrow
5b24ade979 Removing old file 2019-11-26 08:57:56 -06:00
worldwidesorrow
f15d488601 Forgot to remove comment. 2019-11-25 12:32:12 -06:00
worldwidesorrow
f887d9c8d2 Change check to event array 2019-11-25 12:05:09 -06:00
worldwidesorrow
5c52fd36e4 Change event timer to 60 seconds. 2019-11-25 11:58:15 -06:00
worldwidesorrow
00d36ff4f0 Update using local variable from init function.
Thanks to Merlijn for pointing this out.
2019-11-25 10:57:15 -06:00
worldwidesorrow
c1ba37915b Remove event execVMs and event spawner call.
New versions of the files are in dayz_server/modules and the event spawner has been moved to the scheduler.
2019-11-25 09:32:36 -06:00
worldwidesorrow
5245fc2035 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:27:24 -06:00
worldwidesorrow
fde6da3f90 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:26:13 -06:00
worldwidesorrow
45902e21af Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:24:28 -06:00
worldwidesorrow
9477814c9b Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:59 -06:00
worldwidesorrow
99deaaf211 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:22:03 -06:00
worldwidesorrow
eb9ca71e54 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:21:17 -06:00
worldwidesorrow
61ca020708 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:20:17 -06:00
worldwidesorrow
1a7b1cd77c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:18:56 -06:00
worldwidesorrow
cd8e5c16bf Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:17:48 -06:00
worldwidesorrow
5759dbab53 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:49 -06:00
worldwidesorrow
aff75d7a92 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:16:07 -06:00
worldwidesorrow
c2bcfffa6c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:15:18 -06:00
worldwidesorrow
8734ccecd3 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:14:27 -06:00
worldwidesorrow
f586b0257c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:13:27 -06:00
worldwidesorrow
6f2faa661c Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:12:10 -06:00
worldwidesorrow
7bc06e3749 Enable events and add new array.
Note that setting minutes to -1 will run the event one time at server start. Events with minutes set to numbers from 0-60 will run every hour.
2019-11-25 09:10:21 -06:00
worldwidesorrow
d949e9d95a Replacing with new version of this file. 2019-11-25 09:00:13 -06:00
worldwidesorrow
9e84635abb Replacing with new version of this file. 2019-11-25 08:59:50 -06:00
worldwidesorrow
14dca91fae Upload new versions of events to be run by the event spawner
Epoch has been running the Vanilla Mod versions since the 1.0.6 update. These files are designed to run on Epoch's built in event spawner.
2019-11-25 08:58:44 -06:00
worldwidesorrow
4c1218a5cb FPS diagnostic logging moved to scheduler. 2019-11-25 08:50:28 -06:00
worldwidesorrow
c32f5c56cc This function has been moved to the scheduler. 2019-11-25 08:49:10 -06:00
worldwidesorrow
357d6c5aed Remove server_spawnEvents from compiles.
This function has been moved to the scheduler.
2019-11-25 08:47:57 -06:00
worldwidesorrow
820c785845 Upload event scheduler file. 2019-11-25 08:42:52 -06:00
worldwidesorrow
cb43ab8afb Add FPS logging to scheduler. 2019-11-25 08:39:54 -06:00
worldwidesorrow
0a264b9670 Move FPS diagnostic logging and event spawner to the scheduler. 2019-11-25 08:38:36 -06:00
worldwidesorrow
d2df0bacbd Update CHANGE LOG 1.0.7.txt 2019-11-22 12:01:19 -06:00
worldwidesorrow
bf9dc49be2 Add option for VectorUp on spawned objects.
Some of the objects used in POIs require the use of the setVectorUp command in order to maintain an upright orientation on a sloped surface. This addition adds the option for including the object's up vector in the compact arrays.
Test file: https://github.com/worldwidesorrow/Svetlojarsk
2019-11-22 11:50:11 -06:00
A Man
d0738a1298 Add missing pick-up localization 2019-11-18 21:14:48 +01:00
A Man
c549970270 Update changelog 2019-11-18 19:50:28 +01:00
A Man
bd33064237 Localize missing gunner positions 2019-11-18 19:39:17 +01:00
A Man
862cf39a8f Lower fuel capacity for MH6J to match with AH6
The MH6J had the wrong fuel capacity.
2019-11-18 19:04:15 +01:00
A Man
e36e3cc429 Localize vehicle names
This commit also removes the displaynameshort. We do not need it any longer.
2019-11-18 19:02:02 +01:00
A Man
5c3f21626b Fix invisible backseat bug, add localization 2019-11-18 18:03:54 +01:00
A Man
279790459e Correct Armed Little Bird string 2019-11-18 12:04:13 +01:00
A Man
9ab576facc Add missing BRDM2_HQ_TK_GUE_EP1_DZE
This also extend the gunner optics angle so the PKT can be better used now.
2019-11-18 11:50:01 +01:00
A Man
cbf3760c98 Add missing Mi171Sh_CZ_EP1_DZE 2019-11-18 11:17:57 +01:00
A Man
c90e560a49 Update Collaborators 2019-11-18 07:45:11 +01:00
worldwidesorrow
80f34902f1 Update CHANGE LOG 1.0.7.txt 2019-11-17 19:25:20 -06:00
worldwidesorrow
d6bb6e592f Merge pull request #2046 from worldwidesorrow/master
Add new sound files for opening and closing vaults.
2019-11-17 19:20:49 -06:00
worldwidesorrow
76721e38d6 Add new sounds for opening vaults. 2019-11-17 19:16:14 -06:00
worldwidesorrow
61258c919a Add new sounds for closing vaults. 2019-11-17 19:13:56 -06:00
worldwidesorrow
9c83ef28ae Add new sound files for opening and closing vaults. 2019-11-17 19:10:15 -06:00
worldwidesorrow
c001c381c9 Add new sound files for opening and closing vaults. 2019-11-17 19:08:07 -06:00
worldwidesorrow
e96be4b484 Fixed default value for USEC_BloodQty
Thanks to @IsGoose for finding this: https://github.com/EpochModTeam/DayZ-Epoch/issues/2045
2019-11-17 18:37:54 -06:00
A Man
786eae2956 Move trader category call to client only
Server does not need the trader categories any longer. Also clean up the server_traders.sqf file. This file is redundant. If server admins want to change the trader categories, they just have to edit the path and add the file to the mission.
2019-11-16 19:28:57 +01:00
A Man
49378f62b3 Remove DB traders 2019-11-16 19:06:32 +01:00
A Man
37f623701e Merge pull request #2044 from worldwidesorrow/master
Updates to zombie and loot spawning
2019-11-13 10:03:12 +01:00
A Man
e1ee80d02e Remove unused object_dismantle 2019-11-13 10:01:24 +01:00
worldwidesorrow
ed2da0d02b Remove r_player_divideinvehicle 2019-11-11 20:43:16 -06:00
worldwidesorrow
ea527fe991 Update several things in this file.
Move zombie and loot related operations from player_spawn_2. They should be in this file. They are used here for accurate counts before spawning zombies and loot.
Make better use of global variables for zombie and loot checks.
Add lazy eval where appropriate.
2019-11-11 20:27:16 -06:00
worldwidesorrow
7921687ef4 Remove redundancy.
Variables are passed from player_spawnCheck so there is no need to gather the information to perform an isClass check.
2019-11-11 20:02:34 -06:00
worldwidesorrow
bedc52cc76 Remove redundant operations
The isClass and config checks are done in player_spawnCheck. There is no reason to do that here. Those variables are being passed in an array during the function call.  Global variables dayz_spawnZombies and dayz_maxControlledZombies used in spawn checks are adjusted in player_spawnCheck and zombie_generate. There is no reason to save to local variables.
2019-11-11 19:45:33 -06:00
worldwidesorrow
e734b03be0 Remove redundant checks already being performed elsewhere
The checks are already being performed in player_spawnCheck and building_spawnZombies. There is no reason to perform them here.
2019-11-11 19:33:07 -06:00
worldwidesorrow
a05a70efb4 Move zombie and loot spawn checks to player_spawnCheck 2019-11-11 15:12:35 -06:00
A Man
5dd2fe6bc3 Remove unused player_chopWood 2019-11-11 11:07:25 +01:00
A Man
e7dbc5dd4c Adding basic pve support
Around 50% of all servers are pve servers. This commit adds a basic support and prevent the player vs. player damage. Also if pve is enabled and DZE_BackpackAntiTheft too, the backpack anti theft is active for the whole server.
2019-11-11 10:00:47 +01:00
A Man
6699d8d746 Move no longer used maps to archive.
All files in the archive will no be updated. Ive added a copy of the current trader files too, so the old traders and trader cities can still be used with the current trader files.

Give me a hint if you think some of the files should be moved back.
2019-11-09 14:49:40 +01:00
A Man
ae3a4fa2c8 Adding better logging for playerDied
Also made some basic code changes for player_death
2019-11-08 20:32:07 +01:00
A Man
ba6b1ed57d Merge pull request #2043 from worldwidesorrow/master
Removing unused variable dayz_currentGlobalAnimals
2019-11-06 10:10:01 +01:00
worldwidesorrow
c6698db416 Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:30:41 -06:00
worldwidesorrow
f6a656fb1c Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:29:41 -06:00
worldwidesorrow
fa67ecc39f Removing unused variable dayz_currentGlobalAnimals 2019-11-05 14:28:34 -06:00
A Man
41d85b99c9 Merge pull request #2042 from ArmaWizard/master
UpdateObject Optimization + replace switch with call in verifysender
2019-11-05 20:06:04 +01:00
Merlijn
2178b80ec7 Forgot coins 2019-11-05 11:44:00 +01:00
Merlijn
c0eff73d0f Fix typo 2019-11-04 20:47:35 +01:00
Merlijn
6954452aa7 More server_updateobject optimization 2019-11-04 20:24:02 +01:00
Merlijn
8acc827b14 Merge pull request #1 from EpochModTeam/master
test
2019-11-04 19:17:15 +01:00
A Man
3d8fa91c1d Move arrows to epoch crafting only 2019-11-04 11:10:39 +01:00
A Man
a25e85e3d4 Fix s_player_hide_body fix 2019-11-04 11:02:48 +01:00
A Man
52c20fd512 Move fix bottle to epoch crafting 2019-11-04 10:59:06 +01:00
A Man
ba31c67bcb Add display names for heli wrecks by @seelenapparat 2019-11-04 10:15:42 +01:00
A Man
c75d90bf42 Update Collaborators & Contributors 2019-11-04 10:07:18 +01:00
A Man
cc51eb7300 Fix mistake from 4accdee
s_player_hide_body got deleted.
2019-11-04 10:04:26 +01:00
A Man
12bb378ea5 Streamline water bottle strings by @seelenapparat
Water bottles are sorted by the object model in the gear now.

Remove old canteen configs since it is in under pet waterbottle now.
2019-11-04 10:01:46 +01:00
worldwidesorrow
85616130be 1.0.7 Updates - variables.sqf, compiles.sqf, and publicEH.sqf (#2041)
* Move PVCDZ_OpenTarget_Reset to client only

* Move some functions to client only

fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only.

* Upload the reorganized variables.sqf

* Update Changelog
2019-11-04 10:07:37 +13:00
A Man
3da345b865 Move craft strings, wood piles, planks to epoch crafting
There is no need to use the dayz mod craft if it can be done with the normal epoch craft.
Also allow crafting wood piles directly from wooden logs.
2019-11-02 14:45:54 +01:00
A Man
9d77578e97 Update russian strings by @RedLink-kam 2019-11-02 14:24:55 +01:00
A Man
a8b006b530 Update backpack descriptions 2019-11-02 10:52:28 +01:00
A Man
b0edf3cb75 Fill mixed gas into a chainsaw requires a chainsaw now 2019-11-02 09:57:05 +01:00
A Man
e9712c2b2c Force knife, matches models if other mods were used 2019-11-01 18:31:49 +01:00
A Man
91a5ccf06a Add proper medic anim
The medic animation can be interrupted now. Also clean up the script from redundant code.
2019-11-01 16:07:39 +01:00
A Man
bc75ad8590 Adding combine matches 2019-11-01 16:01:20 +01:00
A Man
f24921ab1e Updating server_updateObject 2019-10-31 20:41:15 +01:00
oiad
9105a69b8f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-31 08:20:56 +13:00
oiad
0617a77e1a Fix Advanced Trading lag exploit
Every button action that processes money/vehicles in some way should do
closeDialog before actions are called, currently it's possible to game
the system using a net limiter.

Thanks to Merlijn for the fix
2019-10-31 08:20:44 +13:00
A Man
0c20805524 Move low blood check to scheduler
The old low blood check runs every frame until server restart. Having it in the scheduler does almost the same with much less performance impact.
2019-10-30 20:12:31 +01:00
A Man
4828c087ce Adding more lazy evaluation for fn_selfactions 2019-10-30 20:08:57 +01:00
A Man
ad541b03b0 Adding more lazy evaluation for damage_actions 2019-10-30 20:08:08 +01:00
oiad
f6e8eca54b Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2019-10-30 22:17:29 +13:00
oiad
12f9e16407 Show distance/limit in failed distance verification check 2019-10-30 22:17:18 +13:00
A Man
276615a8f1 Fuel container can be emptied now 2019-10-30 10:03:16 +01:00
A Man
d233346563 Updating strings for AK74, RPK74, MG36 magazines
This fixes the error message of duplicated stringtable entry from a commit before.
2019-10-30 10:01:14 +01:00
A Man
f1d50386df Adding support for backpack descriptions 2019-10-29 16:43:11 +01:00
A Man
915cf72df3 Adding dayz mod waterbottles
This commit adds the waterbottles from DayZ Mod. The icons were made by @DeVloek. The waterbottles are fully functional with all actions. To boil a plastic waterbottle you need an empty trash can.

Dogs could not be watered with other waterbottle than the ItemWaterbottle itself. This is fixed now. Also fix missing reset action from hide body.
2019-10-29 15:23:30 +01:00
A Man
cedd22dee3 Rename changelog to new version 2019-10-29 14:45:36 +01:00
A Man
63dfe8a802 Adding back break chance for wheels on salvaging
In Epoch 1.0.5.1 wheels could break on salvaging. This was unintentionally removed with Epoch 1.0.6. Thx @Seelenapperat
2019-10-27 18:46:02 +01:00
A Man
f7ea9cb3d7 Fix disappearing weapons from backpack
The normal intention to have a bag with this small size is, that not a weapon can be carried. Having 5 slots or more in a backpack is normally the signal that at least a secondary weapon can be carried inside this backpack. If a weapon will be put inside a bag without any free weapon slot, the weapon just disappears. To have a better and more intuitive playstyle every backpack with more as 5 slots should be able to carry at least 1 weapon.
2019-10-24 08:27:33 +02:00
A Man
1268f55f32 Fix floating loot after remove, pack or output from fn_dropItem 2019-10-23 12:46:08 +02:00
A Man
a09bb81a7a Fix in ground spawn pickaxe and broken pickaxe
The pickaxe and the broken pickaxe spawned headlong in the ground. It was the same for the crowbar. We need to add an extra weaponholder for this tools for a proper spawn.
2019-10-23 10:50:01 +02:00
A Man
82485ea0c6 Adding AK-107 to attachment system, loot, trader
This adds 6 AK-107 versions to the dayz attachment system. There is no SD version at the moment.

The RPK-74 magazine could only be used with the AK-74 SD. This was unintentional. All AK-74 versions support the RPK-74 magazine now.

The RPK-74 and the AK-74 magazine description needed a few adjustments.
2019-10-23 09:25:20 +02:00
A Man
ba8ff32cd7 Localize player_craftItem near check 2019-10-20 20:18:41 +02:00
A Man
8f10a36b99 Fix snap point for half cinder wall 2019-10-20 18:30:29 +02:00
A Man
e884a17552 Update README.md 2019-10-20 07:37:22 +02:00
A Man
c0e9fe62e1 Make Hide Body customizable
Do not use hideBody as command without the action. It just hides the body but it still can be geared. If using hideBody in correlation with deleteVehicle it breaks the allDead command.

player action ["hideBody", body] deletes the body and the marker from the map but it stays inside allDead.

This fixes the issue that hided players were still shown on the map and still searched for their body.

Needs additional testing for a new release.
2019-10-20 07:26:51 +02:00
A Man
cc85067f1f Change M32 grenades inventory slots
All M32 grenades still used more as one inventory slot.
2019-10-19 17:56:41 +02:00
A Man
719b620613 Fix german localization for gutting an animal 2019-10-19 15:32:11 +02:00
A Man
d4b46e4287 Fixing arrow crafting 2019-10-19 15:11:57 +02:00
A Man
47eb85f657 Remove bronze bar from configs
The bronze bar has no model under the wirtten path but it can be spawned in.
2019-10-19 07:44:45 +02:00
F507DMT
baf92ebf29 Update server_playerSync.sqf (#2038)
* Update server_playerSync.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_playerSync.sqf
2019-09-16 11:40:38 +12:00
F507DMT
a052ba767b Update server_onPlayerDisconnect.sqf (#2039)
* Update server_onPlayerDisconnect.sqf

fix dupe and save inventory bag, if object position in sea

* Update server_onPlayerDisconnect.sqf
2019-09-16 11:39:56 +12:00
A Man
096fc13150 Adding backpack support for zombies (#2033)
* Adding backpack support for zombies

* Adding backpack support for zombies

* Update CHANGE LOG 1.0.6.3.txt

* Fix jumping vehicles after fliping

* Update CHANGE LOG 1.0.6.3.txt
2019-09-16 11:38:38 +12:00
F507DMT
c24504ac6b fix Offroad_DSHKM_Gue_DZE1 upgrade (#2036)
fix Offroad_DSHKM_Gue_DZE1 upgrade
2019-03-11 22:52:29 +13:00
F507DMT
a430f79842 fix ArmoredSUV_PMC_DZE2 upgrade (#2037)
fix ArmoredSUV_PMC_DZE2 upgrade
2019-03-11 22:50:54 +13:00
F507DMT
ac884f2e18 fix Pickup_PK_GUE_DZE1 upgrade (#2035)
fix Pickup_PK_GUE_DZE1 upgrade
2019-03-11 22:49:26 +13:00
F507DMT
b798abf7fb Update player_switchModel.sqf (#2031)
delete all items, if used custom skins
2019-03-11 22:47:07 +13:00
F507DMT
ca7a77e2ad Update player_switchWeapon.sqf (#2032)
* Update player_switchWeapon.sqf

It is forbidden to change weapons, when player swimming.

* Update player_switchWeapon.sqf
2019-03-11 22:44:33 +13:00
vbawol
fcae42a7f8 Update CHANGE LOG 1.0.4.2.txt 2019-03-01 07:19:15 -06:00
vbawol
cc67bf42d1 Update credits.txt 2019-03-01 07:18:30 -06:00
vbawol
590b997050 Update README.md 2019-03-01 07:17:38 -06:00
ebayShopper
bad2b9a285 Update scripts.txt
for A2OA\Common\Ca\data\scripts\onplayerkilled.sqf

Vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/4f9f7e9
2019-02-03 13:25:17 -05:00
oiad
ac41428404 Change ComboLockUI to check if selected door is null
This then matches the safe/lockbox gui check which means modders can use
the GUI screens for setting /retreiving codes (as per my codeChange
script):

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L306

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/RscDisplay/safegui.hpp#L654

Also removed the check for the safeKeyPad since it's done further along
in `player_unlockVault` and also matches the lockbox ui.

Thanks to @AirwavesMan for reporting
2019-01-28 23:35:44 +13:00
ebayShopper
73118c249b Fix error in 634a01a #2029
Vanilla commit: https://github.com/DayZMod/DayZ/commit/42368d7
2019-01-26 11:28:10 -05:00
ebayShopper
156d2d043d Update publicvariableval.txt
vanilla commit:
https://github.com/DayZMod/Battleye-Filters/commit/8c43660
2019-01-20 14:16:11 -05:00
ebayShopper
ebc952e94d Update add_recommended_mysql_events.sql
required declaration for functions in MySQL server 8.0+
2019-01-20 12:24:27 -05:00
vbawol
3c4c927dae Merge pull request #2028 from F507DMT/patch-8
Update player_countMagazinesWBackpack.sqf
2019-01-14 12:32:53 -08:00
F507DMT
967abbdcd9 Update player_countMagazinesWBackpack.sqf
There may be too long pauses with low FPS.
2019-01-15 01:58:39 +06:00
vbawol
bcf54dd1a5 Merge pull request #2027 from F507DMT/patch-7
Update private tags
2019-01-07 09:24:29 -06:00
F507DMT
b4e5a38db5 Update private tags 2019-01-07 21:23:08 +06:00
oiad
0391fef4ff Update private tags
This was breaking scripts that use a variable called `_chance`

_chance = 30;
[player,"repair",0,false,50] call dayz_zombieSpeak;

_chance would get changed to 0
2019-01-05 11:12:29 +13:00
oiad
387f77b9da Update private tags 2019-01-05 09:32:12 +13:00
vbawol
44229f35e3 Merge pull request #2026 from F507DMT/patch-6
Update player_countMagazines.sqf
2019-01-04 07:24:38 -06:00
F507DMT
3dc7db7a7a Update player_countMagazines.sqf
Variables("_item","_val","_max") get lost in other scripts, causing errors.
2019-01-04 18:49:20 +06:00
A Man
3bbdcb9e88 Fix missing semicolon (#2024) 2018-10-10 06:21:45 +13:00
A Man
2e15009299 Adding 93 new zombie models (#2023)
* Adding 93 new zombie models based on arma 2 skins

* Adding zombie strings

* Adding new zombie loot groups

* Adding new zombie loot groups, update pilot and doctor loot group

* Adding some new zombies to crash sites

* Adding new hunter zombies to farm buildings

* Adding new hunter zombies to hunting buildings

* Adding new military zombies to military buildings

* Adding new zombies to residential buildings

* Adding new zombies to supermarket buildings

* New zombie documentation file

* Update CHANGE LOG 1.0.6.3.txt

* Capitalize all english zombie names at beginning
2018-10-09 19:35:06 +13:00
A Man
e26fb24ab9 Fixing wrong cargo count of Refuel Trucks (#2021)
* Update Kamaz Refuel

* Update MTVR Refuel

* Update Ural Refuel

* Update V3S Refuel

* Wrong cargo count of Refuel Trucks
2018-08-13 08:23:20 +12:00
ebayShopper
be777dd42a Fix distanceFoot database stat
Vanilla commit: 741df60085
2018-07-29 13:54:57 -04:00
ebayShopper
2c4f06c984 Disable auto refuel, repair and rearm at WarfareBVehicleServicePoint
Vanilla commit:
53bfc597d6
2018-07-29 12:21:00 -04:00
ebayShopper
392f8cb7b3 Update player_buildingDowngrade.sqf
Fixes #2018
2018-06-17 12:38:32 -04:00
ebayShopper
937741dc7d Update tame_dog.sqf
Fixes #2019
2018-06-17 11:50:36 -04:00
oiad
c3cbca144e Add penalties for wrong safe/lockbox code
As per
6f072982c3 (diff-2b5340930b14ce1ae29d38ebc575c75a)
2018-05-26 21:42:50 +12:00
oiad
efc57840d2 Make upgrade localization overwrite displayed dayz_rollingMessages
By the look of it, I broke this file when I commited:
d7a3b30753
it seems it's to do with CRLF vs LF line endings.

Unfortunately, to fix it you have to commit the whole file again, zzz.
2018-05-21 23:04:02 +12:00
oiad
8f5a699278 Update localization 2018-05-21 22:50:39 +12:00
oiad
a88eb092eb Update localization 2018-05-21 22:28:09 +12:00
A Man
e36dbe0862 Changing picture of empty barrels, germany typo fix (#2016)
* Fix german typo

* Change item picture for the new empty barrels

Methylamin Barrel Empty and Oil Barrel Empty had the same item picture as a filled barrels. It is better to have on all empty barrels the same picture like the empty fuel barrel.
2018-05-09 06:57:04 +12:00
ebayShopper
b80736f7a1 Update old hatchback translation
Vanilla commit:
9215b54736
2018-04-28 12:20:32 -04:00
oiad
562b9cff10 Add missing craftables to maintain array
"GunRack_DZ","WoodCrate_DZ","OutHouse_DZ","StorageShed_DZ","WoodShack_DZ","Wooden_shed_DZ"
arent a child of any of the other objects to be maintained and aren't in
the list
2018-04-16 23:45:14 +12:00
oiad
bac0071745 Remove duplicate "DZ_buildables"
DZ_buildables is already part of DZE_maintainClasses
2018-04-16 23:45:14 +12:00
ebayShopper
d6cf70711a Add NV back to DMR_DZ and M4SPR_DZE after CorePatch
See:
https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Weapons/description.txt#L18

Consistent with f663cdc

Default A2OA versions can be used if no NVG is desired
2018-04-08 13:56:37 -04:00
ebayShopper
d249227fa6 Fix 45Rnd_545x39_RPK error with A2OA CorePatch update
This magazine was removed in this commit: https://github.com/Goliath86/CorePatch/commit/fef9bcc

The CorePatch data update was pushed to A2OA stable branch on March 27th, 2018.

To avoid errors for this before Epoch 1.0.6.3 patch is released remove all instances of it from custom scripts, loot tables and trader files. Run the query below to remove all instances from the database.

Fixes  #2011
2018-04-07 14:37:24 -04:00
W0LF
0b8b6cba18 Update Russian translation (#2012) 2018-04-03 21:24:03 +12:00
oiad
9d86d46075 Update German translation
Thanks @Relentless
2018-03-31 21:29:16 +13:00
oiad
f65dedf9ed Change DZE_limitPlots to be configurable
This allows you to now specificy a maximum amount of plots per player
for them to place.

This is disabled by default.
2018-03-31 15:53:56 +13:00
oiad
6efd94f638 Add sorted classname lists for all Epoch 1.0.6.2 items 2018-03-31 10:13:16 +13:00
oiad
e1f655106e Add prelocked versions of cinder door/garage
This is as per the wooden versions, adds cinder_door_kit_locked and
cinder_garage_kit_locked.

The same could be done for the version with the door WITHOUT the door
lock, but I feel this is enough.
2018-03-30 23:49:45 +13:00
ebayShopper
21412b74d2 Move ItemKeys back to dayz_code
This reverts commit c4682e5

Fixes #2010
2018-02-06 18:55:35 -05:00
icomrade
f03f2454c9 Update for A2 1.64 GetHit
Replaced vehicle sethit/setvariable method with sethit/gethit and removed setvariable "Hit_" commands for vehicles (hit_partname can now probably be added to the setvariable filters list).

Modified object_getHit.sqf return to now provide the selection name in order to reduce redundant config lookups. Returns '[Damage, Part Name]', instead of just 'Damage'

Modified vehicle_GetHitpoints.sqf to remove incorrect hipoints from returning. Previously this script would return all hitpoints from any vehicle the current vehicle config inherited from, even if the hitpoint didn't exist in the calling vehicle. this posed a problem since getHit on an invalid part name returns Nil
2018-01-21 17:26:35 -05:00
ebayShopper
d48c9070e8 Revert the last two commits
This reverts commits b5f3f30 and 3e0ddef.

Discussed with oiad on discord:
- BIS_fnc_areEqual is much slower than short string comparisons
- String in array form is three times longer, which means more data sent over the network

This way keeps authKey as a string and still avoids pvval kicks.
2018-01-21 13:54:20 -05:00
oiad
3e0ddef7b1 Fix more dayz_serverKey from b5f3f306de
Thanks to @AirwavesMan for the heads up
Hopefully no more! :)
2018-01-21 12:48:52 +13:00
oiad
b5f3f306de Fix publicVariableEval kicks from RNG fail
RNG can be a cruel mistress.
Fixes: Value Restriction #121 "PVDZE_veh_Publish2" =
[[99,[4763.93,7521.36,-0.000228882]],"CSJ_GyroCover",false,"ItemKeyBlack958",<NULL-object>,"iN4r7X7Psetsq"]

Thanks @AirwavesMan
2018-01-18 22:37:38 +13:00
ebayShopper
3c4e12149a Fix addBackpack scripts.txt exception typo
Missed a space in exception for remove.sqf

Reported by Epoch forums user Dz.Red
https://epochmod.com/forum/topic/44837-please-help-to-configure-battleye-filters-1062/
2018-01-17 18:02:54 -05:00
ebayShopper
e04f0fcac5 Add status icons disabled notification
Vanilla commit:
fe063a8896
2018-01-17 17:17:33 -05:00
ebayShopper
634a01a8d3 Block firing during unconscious wake up animation
Vanilla commit:
10cb55b8aa
2018-01-17 17:02:27 -05:00
ebayShopper
42e519a92e Remove bush b_corylus.p3d from tree list
Vanilla commit:
f2bafae2ff
2018-01-17 16:55:59 -05:00
ebayShopper
eb756bf325 Update vanilla object disassembly
Vanilla commit:
11e360732e
2018-01-17 16:50:30 -05:00
ebayShopper
07d8543e1d Update vanilla chop wood
Vanilla commits:
a17b0572eb
7793017310
2018-01-17 16:43:12 -05:00
ebayShopper
6caba339c9 Update change log
Minor improvement to b791dee and 6248add
2018-01-11 15:41:13 -05:00
ebayShopper
048caa56f4 Fix another zero_building too high to enter
Vanilla commit:
d6bf213fd1
2018-01-10 15:46:24 -05:00
ebayShopper
2855997c86 Disable POI fires when POIs are off
Vanilla commit:
ebad05fe5b
2018-01-10 15:35:38 -05:00
oiad
b791deeea8 Condense variables and remove unneeded _isPZombie checks
We're already checking for _isPZombie here:
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L223
so we don't need to check it again with the trader or the attach to
heli.

Condensed the distance check to a variable
2018-01-06 17:37:06 +13:00
oiad
564e3da5c2 Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
2018-01-02 20:57:07 +13:00
ebayShopper
2ea22a69a0 Fix a misaligned town generator wreck
Vanilla commit:

464dbb77ba
2017-12-31 16:35:30 -05:00
oiad
141b25e204 Update DZE_SafeZonePosCheck with missing operator
I possibly just need a little more sleep and a little less epoch time
2017-12-30 23:07:36 +13:00
oiad
6248addc3f Make Safe Zone Zombie and Loot spawning a toggle
As requested by a few admins that didn't realise it was now hard coded
to disable loot/zombie spawning
This requires the check since we're also using DZE_SafeZonePosCheck for
DZE_buildChecks with a forced radius.
2017-12-30 22:03:31 +13:00
ebayShopper
e89eebc843 Fix ArmoredSUV gunner glitch #2009
Fixes #2009

Note the fn_damageActions.sqf change can be applied without the config
change and it will still fix the problem most of the time.
2017-12-29 17:21:40 -05:00
ebayShopper
eaaedf21c0 Fix a few more glitched map objects
Vanilla commit:

7d669a390b
2017-12-29 15:42:55 -05:00
oiad
2d437b444c Update README.md 2017-12-29 16:54:22 +13:00
ebayShopper
a0812585c3 Update server install ReadMe formatting 2017-12-27 15:04:22 -05:00
icomrade
ad27a943a9 1.0.6.2 cleanup 2017-12-27 01:53:34 -05:00
ebayShopper
02ac978f61 Update scripts.txt again 2017-12-26 19:13:49 -05:00
ebayShopper
9d7a1ba99e Update publicvariable.log
Removed two exceptions that are no longer used
2017-12-26 17:15:14 -05:00
ebayShopper
8c9d2ea44d Move server configs outside A2OA folder
This is to prevent config.cfg, BEServer.cfg and HiveExt.ini passwords
being read by in-game scripts. Also consolidated to a single folder so
we only need to maintain one copy of BattlEye filters, HiveExt.ini,
basic.cfg and server.Arma2OAProfile. These files are identical for all
maps.

Updated rotate_logs.bat with missing files
2017-12-26 16:28:38 -05:00
ebayShopper
694ea87d0d Update scripts.txt
- Updated exceptions, added new filters and removed some which were not
useful
- Removed exceptions for testkit because it is not part of the mod
- Added notes to clarify for now, will move this info to BI wiki later
- Removed two unused files
2017-12-26 00:55:10 -05:00
oiad
7dd4ae453d Fix battleye kick from 4ea3f36830
4ea3f36830/SQF/dayz_code/system/antihack.sqf
updated but the scripts.txt filter was forgotten
2017-12-26 15:51:43 +13:00
oiad
91669fae74 Fix Overwatch G3 glitch for combining
Fix
https://github.com/EpochModTeam/DayZ-Epoch/issues/1995#issuecomment-348188066
2017-12-26 11:58:36 +13:00
W0LF
c3d482a230 Update Russian translations (#2008)
* Update Russian translations

* remove some periods
2017-12-23 14:12:17 -05:00
ebayShopper
cd65d1d00f Revert hospital loot chance
This reverts commit 921eb6d.

Vanilla commit:

fba39c7c55
2017-12-22 17:40:07 -05:00
ebayShopper
0690e85a22 Hide more map objects that clip in Land_houseV_2T2
Vanilla commit:

504da5afbb
2017-12-21 17:06:05 -05:00
ebayShopper
2c83f2dfe4 Fix autorun freeze when spamming key 2017-12-21 13:23:23 -05:00
ebayShopper
76cff85fc1 Update some Russian translations
Vanilla commit:

6c69b18e2f
2017-12-20 17:32:00 -05:00
ebayShopper
4561deefa6 Update compatible magazines for DZ weapons
See comments on commit e99d625
2017-12-20 15:32:29 -05:00
oiad
e99d6259a2 Fix L85A2_SD_Base not using SD mags
Thanks @worldwidesorrow

https://github.com/EpochModTeam/DayZ-Epoch/issues/2000#issuecomment-352939774
2017-12-20 17:40:11 +13:00
ebayShopper
2a2198af68 Fix #2007
Oversight in e1b6125
2017-12-19 13:27:11 -05:00
oiad
1941832b3b Fix https://github.com/EpochModTeam/DayZ-Epoch/issues/2006
Partial revert
9b96ddd2c3
Thanks @ndavalos
2017-12-19 19:10:49 +13:00
ebayShopper
efaf1f9399 Update ReadMes
@oiad please keep Epoch specific strings in the dayz_epoch package

The status icons translation was identical to English. @AirwavesMan the
second word is not capitalized for consistency with all other settings
in the game options menu. https://i.imgur.com/eIbPBlM.jpg
2017-12-18 17:53:27 -05:00
icomrade
fce987877b update changelog 2017-12-17 20:33:12 -05:00
icomrade
226c8d97aa Update DatabaseMySQL to 5.7.20 + TBB
Repack server test build
2017-12-17 19:58:38 -05:00
ebayShopper
bcf5e69e79 Add example basic.cfg and BEServer.cfg
Vanilla commits:

9007658941

4f25bbe442
2017-12-17 18:19:40 -05:00
ebayShopper
cfc6ad08af Remove unused parameter in PVDZ_hlt_Bleed
Vanilla commit:

83bf13c786
2017-12-17 12:44:03 -05:00
ebayShopper
7668152118 Remove some more glitched map objects
Vanilla commits:

db5aa2063c

88458846e9

1ec13bdfd0
2017-12-17 12:19:28 -05:00
oiad
7857dedc86 Add German translations
Thanks @AirwavesMan for providing the translations!
2017-12-17 21:34:38 +13:00
oiad
e0b444c3fd Update stringtables, fix translations 2017-12-17 14:50:32 +13:00
icomrade
84a868bbda add consume back to FoodPumpkin
https://epochmod.com/forum/topic/44747-cannot-eat-pumpkins-after-106/
2017-12-16 18:58:56 -05:00
oiad
edc6224bc3 Fix broken string table name
String STR_ITEM_DESC_tent_poles not found
2017-12-17 11:24:10 +13:00
oiad
373aeb2db7 Update stringtable.xml 2017-12-17 11:12:18 +13:00
oiad
7a93b5649a Add testkit link 2017-12-16 21:42:54 +13:00
A Man
d56f3a68f4 7 new items, missing localizations (#2004)
7 new items - server admins can add them if desired

Adding a better and some missing localizations

Adding a localization for the car bomb
2017-12-14 13:29:20 -05:00
ebayShopper
b9c9d504d0 Stop antiwall running on m240 nest getOut 2017-12-13 13:52:58 -05:00
ebayShopper
3077b886af Update 1.9 addons link
Thanks @worldwidesorrow
2017-12-13 13:16:13 -05:00
icomrade
f2d21a8889 update test server IP 2017-12-12 13:49:59 -05:00
ebayShopper
dd2ba5cf6a Fix mission check typo
My mistake in 410ef64
2017-12-11 17:59:27 -05:00
Kobayashi
5ef4f4b2ba remove private declaration _foreachindex (#2001) 2017-12-11 17:06:03 +13:00
ebayShopper
410ef644ae Add better handling of very large files in mission check
Thanks to Dihan for pointing this out.
2017-12-10 17:12:33 -05:00
ebayShopper
894dafe4f5 Update change log 2017-12-10 16:47:24 -05:00
ebayShopper
d79cf0e0bb Update test build ReadMe 2017-12-08 19:19:52 -05:00
ebayShopper
97323d98d2 Add 1062-RC1 test build 2017-12-08 19:04:35 -05:00
ebayShopper
13c90993fc Sync Zupa dialog colors
Heights on the trader menu filter search box and amount box have also
been fixed.
Old: https://imgur.com/a/ld4XF
New: https://imgur.com/a/9T8VP
2017-12-08 18:03:23 -05:00
ebayShopper
b35b49bd90 Only refresh group menu player list for changes 2017-12-05 17:26:11 -05:00
ebayShopper
e2a410b95a Update AH6X config
This partially reverts commit 95310b9.

Update for model change in commit 43d349c

Turret animation source errors have been fixed in Streatman's new model,
so this is no longer necessary.
2017-12-05 15:16:36 -05:00
ebayShopper
6edc98adb9 Fix death cam height and rare duplicate weapon error
Vanilla commit:

1e01536fa7
2017-12-05 14:19:55 -05:00
ebayShopper
5e9a7271e9 Add option to toggle status icons
Vanilla commit:

44bb49e326
2017-12-04 18:14:48 -05:00
ebayShopper
da7ea3bb4e Do not set player in combat for throwing flare or chemlight
Vanilla commit:

848b03042d
2017-12-04 14:59:21 -05:00
ebayShopper
b39a15cdd7 Update vanilla building
Vanilla commit:

ad0d514118
2017-12-04 13:49:12 -05:00
ebayShopper
5ca381e95a Remove some glitched map objects
Vanilla commits:

f1b7ffe327

08a883c288

368dd0e8d5

b0f60765d9

4ae5006f8b
2017-12-04 12:47:15 -05:00
ebayShopper
ea2367a30b Update vanilla CfgBanned
Vanilla commit:

0e00ac244b
2017-12-04 11:57:29 -05:00
ebayShopper
973247950e Fix fresh spawns running on login
Vanilla commit:

cbb1b7ab90
2017-12-02 17:27:41 -05:00
ebayShopper
fa0dfd4c47 Define fn_addCargo on server
Needed to define on both in 2f178d8 @oiad
2017-12-01 13:47:34 -05:00
ebayShopper
357b8635a8 Disable laser on new L85s
Vanilla commit:

c94bf00986
2017-12-01 11:07:16 -05:00
ebayShopper
139b81d190 Fix RHIB2Turret bad vehicle type crew error
https://epochmod.com/forum/topic/44700-bad-vehicle-type/
2017-11-29 12:54:44 -05:00
ebayShopper
038da982b4 Update SQL for removed policecar
Vanilla commit:

b6252d75ec
2017-11-28 15:51:22 -05:00
ebayShopper
4727ba4e67 Update L85 config for Epoch
Allow default magazines
2017-11-27 18:02:42 -05:00
ebayShopper
cf74f12f6c Correct an L85 classname from #1996 2017-11-26 18:35:15 -05:00
ebayShopper
7fd8c750d2 Add Land_houseV_2T2 interior
Vanilla commits:

4607ceaff0

b1eba5c54b

7711839323

8f74d2bb24

Also applied corrections mentioned in #1996
2017-11-26 18:29:13 -05:00
worldwidesorrow
c2dd9016cb Update trader files for Streatman's new L85 and SVD models (#1996)
* Update FriendlyAssaultRifle.hpp

* Update FriendlySniperRifle.hpp

* Update BanditMilitaryArmed.hpp

* Update Rifles.hpp

* Update Snipers.hpp
2017-11-26 17:43:06 -05:00
ebayShopper
d6f88fbf8a Add new L85 and SVD variants
Vanilla commits:

8951508770

aad4569581

58e594553b

eaf9648253
2017-11-26 17:39:02 -05:00
ebayShopper
2e01a8d8eb Update stringtable.xml
Vanilla commit:

39927eaa47
2017-11-25 16:05:20 -05:00
ebayShopper
ac10daeb4d Update humanity morphing
Vanilla commits:

33d4165e64

6674be6d5f

f4d18a6fef
2017-11-25 14:52:06 -05:00
ebayShopper
1e65d5d324 Move server_getDiff to missionNameSpace
Vanilla commits:

dc984fd219

d82f430c28
2017-11-25 12:47:25 -05:00
ebayShopper
90487cde10 Update player_fired.sqf
Vanilla commits:

70fc007062

f327c99b02
2017-11-22 12:49:06 -05:00
ebayShopper
c671cf9661 Update player_death.sqf
Vanilla commit:

0e0ffa1d6e
2017-11-21 16:30:19 -05:00
ebayShopper
4ea3f36830 Update PVDZ_sec_atp logs
This reverts commit 7b287a2

Vanilla commit:

a81dd8164c
2017-11-21 15:05:07 -05:00
ebayShopper
61786244bc Update zombie_agent.fsm
The only changes were to apply these two commits:

91f94a5ab9

4bc07b71e7
2017-11-20 16:42:05 -05:00
ebayShopper
4b486559b9 Update shotgun configs
Vanilla commit:

cad0a6fd2d
2017-11-20 15:38:00 -05:00
ebayShopper
4b4bdbbc29 Update vanilla player_breakin.sqf
Vanilla commits:

63aaf07a30

b074e7d847

fb3f69a69a

416cc5dcf1

b6c0dd5849

39a3d45965
2017-11-20 13:57:19 -05:00
ebayShopper
633ea92c18 Update vanilla town generator
Vanilla commit:

bf47e028ee
2017-11-20 11:51:16 -05:00
ebayShopper
921eb6d935 Increase hospital loot chance
Vanilla commit:

47deb21f8f
2017-11-20 11:47:52 -05:00
ebayShopper
43d349c4f3 Increase coverage angle of LandVehicle headlights
Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
2017-11-19 16:36:48 -05:00
ebayShopper
89a43cad8a Update vanilla vehicle_getOut log
Vanilla commits:

403861fa1a

b4798403a8
2017-11-19 10:31:51 -05:00
ebayShopper
137f448793 Update vanilla fence damage
Vanilla commits:

b56d85eb99

2eb963dc3f

8b4a985cf6
2017-11-18 17:43:06 -05:00
oiad
9b96ddd2c3 Consolidate ItemKeyXXX/Colors to arrays.
Tidies up scripts inside epoch and for script creators.
Moved z_at_buyItems to epoch_generateKey.
2017-11-19 11:27:02 +13:00
oiad
2f178d8978 Consolidate weapon/magazine/backpack adding to function
This moves a lot of duplicated code from a server side only function
(server_addCargo) to a client/server function called fn_addCargo.
2017-11-19 11:06:00 +13:00
ebayShopper
63fe9f8e87 Revert Topolka dam fix
This reverts 5884ef6

Vanilla commit:

a71efab3d3
2017-11-18 14:20:08 -05:00
ebayShopper
1825fab321 Update vanilla POI
Vanilla commits:

d1c8ccb00f

6c70d01b2a
2017-11-18 14:13:02 -05:00
ebayShopper
9d64d318f6 Revert 83dd363, c4816c8
This reverts commits c4816c8 and 83dd363.

These were not errors, oiad did not properly update his dayz_server
before testing.

Renamed variables and added comments to clarify object or position can
be used
2017-11-18 11:39:41 -05:00
oiad
c4816c8d18 Fix error from c2d2ad2956 (diff-a36371a7b1009b3a95c359f8b1cfa)
Type name error, type Array expected Object
2017-11-18 23:11:18 +13:00
oiad
83dd363ff1 Fix error from c2d2ad2956 (diff-a36371a7b1009b3a95c359f8b1cfa)
Type name error, type Array expected Object
2017-11-18 23:02:00 +13:00
ebayShopper
4953f33fdb Add configurable loot refresh timer
Vanilla commits:

2eb963dc3f

657aaba83a
2017-11-17 17:47:28 -05:00
ebayShopper
01292cb036 Update equip_nails loot chance
Vanilla commits:

34b0d75aa3

874bc1c875
2017-11-17 14:40:27 -05:00
ebayShopper
895aa62369 Update vanilla antiwall glitch
Vanilla commits:

10f9cd2c1b

669b793354 (diff-768fdf583c42ac37d1163a8e6fe31244)
2017-11-17 14:19:17 -05:00
ebayShopper
231a9e5d92 Fix floating loot positions in hotel
These were slightly off https://imgur.com/a/CuSV9
2017-11-17 13:31:47 -05:00
ebayShopper
53e0e4cb5b Update mission.sqm addons list 2017-11-17 13:16:47 -05:00
ebayShopper
6acd3c30ef Fix a stringtable typo 2017-11-14 17:11:32 -05:00
ebayShopper
14a6252911 Fix DZE_BuildHeightLimit behavior
Corrections for #1988
@BigEgg17 abs(_objHDiff) only tells you how much you have raised the
ghost from where it was when you started building. To test the actual
height above ground or sea level you need to use _position select 2.

Say DZE_BuildHeightLimit was 60m and DZE_buildMaxMoveDistance was 20m.
If the player started building at 55m and then raised the object 20m,
they would be allowed to build at 75m with your check.

Also getPosATL should not be used here. For example, I am swimming on
the surface of the water on Napf and getPosATL returns a height of 29m.

@oiad you missed zombie_wildGenerate.sqf in #1987
2017-11-14 13:09:15 -05:00
ebayShopper
c1110fc61c Fix a rare error with keyboard_keys
Some combo binds will cause actionKeys to return a number greater than
six digits. See AgentRev's note:
https://community.bistudio.com/wiki/actionKeys

An example is NumLock + P [1.15763e+009]. Using a number this large as
an index errors out. Example:
test_array = [];
test_array set [9999991,true];

But six digits or less will not error:
test_array = [];
test_array set [999999,true];
2017-11-13 17:34:43 -05:00
ebayShopper
eefcdf2610 Add basic security checks to object_killed
PVDZ_veh_Save = [_obj,"killed"]; could be abused in the same way as
server_deleteObj (42e0047)
2017-11-13 16:14:22 -05:00
ebayShopper
9fd8293246 Update server_publishVehicle3.sqf
This partially reverts f2360a9

Moved cargo fill after setPos because holding vehicle at [0,0,0] (water
location) too long may cause it to explode.
2017-11-12 11:49:59 -05:00
oiad
a1c14a2fd3 Fix broken DZE_SafeZonePosCheck for built items near safezones.
This was forgotten from my original commits
2017-11-12 12:40:34 +13:00
ebayShopper
9574aca91e Change publishVeh2 and 3 to call instead of spawn
Following 95b3174 it is now possible to use call to avoid suspension mid
execution as described in:

https://epochmod.com/forum/topic/43805-epoch-shed_safetyvehiclesqf-issue/?tab=comments#comment-292696
2017-11-11 15:59:23 -05:00
ebayShopper
67f89ceb53 Fix pricing mistake from #1982
Sell price of AKS74U_SD_DZ and AKS74U_Kobra_SD_DZ were wrong, since they
use 545 silencer (3 Goldbar). Sell price of Mosin PU variants was wrong
since it uses SCOPED not PSO attachment. @worldwidesorrow

Also corrected comment, extra Sa58 are camo variants while _DZ variants
are non-camo, so not entirely redundant

Lowered sell price of hemp, since these plants are pretty common. They
are guaranteed spawns In their spawn locations, and you can easily get 5
or more per server restart.
2017-11-10 15:38:31 -05:00
ebayShopper
0fadd1e5fc Slightly speed up a switch model check
Check once instead of twice
2017-11-10 12:03:05 -05:00
ebayShopper
ac32a8b2cd Configure DZE_SafeZonePosArray by default
Zeds and loot should not spawn in trader cities by default, regardless
of whether the server uses safe zones.

For servers that do not use safezones, the only other things affected
are salvage and instant kill for vehicle explosions in trader cities.
Neither is a significant issue. Most servers use safezones anyway.

Following d750f57, changed to exitWith so the check is only called once
instead of multiple times. Also no need to call again in
zombie_generate, since that function is only called by
building_spawnZombies which already checks it.
2017-11-09 13:52:32 -05:00
ebayShopper
89d10fc973 Revert "Only allow lock removal if door is unlocked"
This reverts commit b8dba25

As discussed with oiad on Discord, this serves no purpose now, since
DZE_lockDoor == charID means the player either just unlocked, built,
upgraded or downgraded the door, so they want to see the action.
Logically a combo lock can be removed while a door is open. In case of
it being locked, you already know the code, so it is assumed you put it
in before removing it. Completing two-three steps at once is more
convenient for the player.

Also removed _isDestructable because there are no classes which inherit
from "BuiltItems" and have a lock
2017-11-08 14:15:25 -05:00
ebayShopper
a7959c26de Fix build checks mistake in bbb7da7
@oiad when exitWith is inside an if () then it only exits that control
structure, not the whole script, so _canBuild could be overwritten by
_toolCheck below.
2017-11-08 10:59:22 -05:00
ebayShopper
441110d05b Fix wrong bleeding icon on Epoch legacy status UI
Thanks to Epoch forums user Angelone for reporting
2017-11-07 17:24:09 -05:00
ebayShopper
e1b6125761 Fix Javelin selling and _HasKey check again
@oiad Add the Javelin magazine as trade_items to a trader which only
sells magazines (like FriendlyAssaultRifleAmmo) and the Javelin weapon
as trade_weapons to a trader which only sells weapons (like
FriendlyAssaultRifle), then test your changes from f8a230e with both in
your gear. You will see it allows you to sell all the magazines and the
weapon at both traders. This is because the only condition to add the
item to the sellable array is that it exists as an entry in the
category. It never checks the entry type. This commit will check to make
sure the type matches in the config and the player's inventory.

I changed your static "trade_any_vehicle" to find the type in the
config, because it could also be "trade_any_boat/bicycle/vehicle_free".
Boats are handled differently for the hitpoints check in sellItems.sqf.

Also I noticed that both the _HasKey check and your new _y == _myVehType
check were not working for upgraded vehicles _DZE[1-4] because they had
been swapped out to  _baseVehicle. I forgot to account for that when I
added that feature.

This should resolve both problems. I tested both and everything looks
good. It can do with some more thorough testing though. Note
DZE_SaleRequiresKey is false by default.
2017-11-07 16:53:33 -05:00
ebayShopper
f2360a9cd8 Do not use localize on server machine
These were resulting in sloppy mixed language sentences.

The server language never changes, so localize should not be used server
side, unless complete translations are added for all logs, which is not
worth the effort. Only admins see them, unlike client side strings which
are seen by everyone.
2017-11-05 15:05:59 -05:00
ebayShopper
5a5323bdd7 Move large format strings to str formatText
These may exceed 2048 in some cases, so best to be safe and use str
formatText.

Partial revert of fbfb124 to more readable form
2017-11-05 12:12:26 -05:00
ebayShopper
ff397773b1 Update version numbers 2017-11-04 16:14:16 -04:00
ebayShopper
c2d2ad2956 Fix remove.sqf error from e079381
Wrecks were not deleted after removal following this change @icomrade

e079381931 (diff-e057d99bdf425219ff82fc6220a85b86L154)

In object_upgradeBuilding playerNear was exiting without readding
removed magazines.

I moved deletion back client side in packTent and upgradeStorage for
now, because there is potential for duping via pulling gear out of the
old tent during the deletion delay. PVS can be delayed especially when
the server is under load, so it can take a few seconds for the server to
delete the object after sending the request. These two scripts should be
the only ones where that could be problematic. Packing and upgrading
tents should eventually be moved completely server side like safes.
2017-11-04 14:35:51 -04:00
ebayShopper
4570c96f7f Update change log 2017-11-03 18:34:14 -04:00
ebayShopper
42e00475d6 Add sender verification to publish and swap object
Continuation of 8035df0

This is important to have on publish to identify cheaters who spam
create objects in the database or create objects with bad inventory.

- Renamed variables to backport to vanilla
- Removed % and & due to code filtering in publicvariableval.txt

Changes in modular_build.sqf were the same as player_build.sqf.

Tested with building, upgrading buildable/vehicle/tent, downgrading,
buying a vehicle, destroying tent and removing an object.
2017-11-03 16:09:14 -04:00
ebayShopper
6e48434001 Lower destroyed vehicle cleanup time to 5 minutes
Update to 78460ce
2017-10-31 14:06:43 -04:00
ebayShopper
f74e065de1 Remove redundant setVariable in humanityMorph
Setvariables made redundant by 9cc3c82

Also changed removeEventHandler to remove all, so if switchModel exits
at one of the exitWiths the player will not be left invincible.
2017-10-29 15:39:05 -04:00
ebayShopper
a229057fc6 Readd shift + P block
My mistake in 780d5d8, I forgot actionKeys doesn't work on combination
binds.
2017-10-28 18:45:04 -04:00
ebayShopper
780d5d8775 Fix force save when pressing F4
Forgot to remove F4 from the blocked list in 5acad04 @icomrade so it was
being overwritten.

Shift + P is not a hardcoded engine bind. It is just the default
DSInterface bind, so actionKeys "DSInterface" covers that in f760896.
2017-10-28 18:34:37 -04:00
ebayShopper
82ccecef6c Fix occassional reposition to roof on namalsk, napf, tavi
Closes #1993
2017-10-26 18:08:12 -04:00
icomrade
33b1b8877f Merge pull request #1992 from AirwavesMan/master
Adding door localization
2017-10-26 09:18:51 -04:00
A Man
b904ba4ca7 update 2017-10-26 15:02:35 +02:00
A Man
150068a205 Adding door localization 2017-10-26 02:14:27 +02:00
A Man
9f7695385d Update doors with localization 2017-10-26 02:13:50 +02:00
icomrade
7cd8cd18d4 revert 68be0c6003 2017-10-25 16:23:49 -04:00
ebayShopper
97a30adc3b Fix gem sell currency typo
@icomrade Correct me if I'm wrong, but it looks like this was a copy paste typo from https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_calcBuyableList.sqf#L57

in 83694a4
2017-10-25 14:12:01 -04:00
oiad
64b5659bbd Better checks for removing the owner of plots/doors
Revert
f0e8796996

Partial revert:
2f0774d531 (diff-c3aa237d9007054fc3a724116a5d9f1a)

This is a better check for removing the owner of plots/doors based on
conversations on discord.
Plot/door owner can remove them selves
plot/door friends can't remove plot owner
plot/door admins can remove anyone
2017-10-24 20:19:21 +13:00
A Man
7a8d23bdeb German stringstable overhaul again (#1991)
* German stringstable overhaul

* update

* update

* update
2017-10-22 20:11:35 +13:00
icomrade
0a2c352993 Merge pull request #1990 from oiad/patch-2
Fix issues with DZE_limitPlots
2017-10-15 11:56:13 -04:00
oiad
f0e8796996 Check if players are owner of other plots correctly
This fixes the checking done not picking up that a player was the owner of the plot by the userlist on the plot when it wasn't them that placed it
2017-10-16 00:04:59 +13:00
oiad
de94cdfb23 Check plot ownership when removing players from plot pole
Additional work for 73899d520f (diff-0cdf3d56b40b62e92b498e7362874f34)
This fixes an issue of players removing them selves from a plot so a friend can become plot owner and bypass the original DZE_limitPlots check
2017-10-15 23:53:24 +13:00
icomrade
eb4cc51239 Merge pull request #1989 from dreamforceinc/patch-1
Update russian translation.
2017-10-10 19:32:56 -04:00
W0LF
765ed17a78 Update russian translation. 2017-10-10 23:43:05 +03:00
icomrade
298b3e823b Merge pull request #1988 from BigEgg17/master
Added option to limit build height
2017-10-08 13:37:31 -04:00
BigEgg
e9ff8ff45b Removed "=" from dze_buildChecks.sqf
Salival recommended a >=, however upon further thought, this would be irrelevant as this variable is meant to prevent building over a certain height, not at that specific height. Having >= would restrict building at exactly 30 meters for example rather than simply above it. The = sign was also not used in modular_build.sqf
2017-10-08 00:12:19 -05:00
BigEgg
dc3939fce5 Update Change Log 2017-10-08 00:06:18 -05:00
BigEgg
3521447972 Update Change Log 2017-10-08 00:02:49 -05:00
BigEgg
20d2d1f078 Altered variable in configVariables.sqf
Salival recommended that I change the variable name to DZE_BuildHeightLimit.
2017-10-07 23:55:01 -05:00
BigEgg
c00b0ad1af Added build height check to modular_build.sqf 2017-10-07 23:53:20 -05:00
BigEgg
ac72c00687 Added build height check to dze_buildChecks.sqf 2017-10-07 23:45:27 -05:00
BigEgg
820d8bdf2b Update stringtable.xml 2017-10-07 23:42:00 -05:00
BigEgg
730dcb88a2 Add DZE_HeightLimit to configVariables.sqf 2017-10-07 23:14:30 -05:00
icomrade
67ebb65081 Merge pull request #1987 from oiad/patch-1
Alter DZE_SafeZonePosCheck to allow custom radii
2017-10-05 09:58:03 -04:00
oiad
6f7f1c7f93 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:30:48 +13:00
oiad
c1c0db9b95 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:29:58 +13:00
oiad
2a5dab6d89 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:28:59 +13:00
oiad
b318ee5c8b Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:58 +13:00
oiad
0aafb1d827 Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:27:09 +13:00
oiad
1f1e96b8fe Alter DZE_SafeZonePosCheck to allow custom radii 2017-10-04 21:25:31 +13:00
icomrade
e079381931 move deleteVehicle to server 2017-09-26 16:18:47 -04:00
icomrade
02ff9be46d init vars earlier in updgrade veh
also move vehicle later so the player can't get in until after vehicle is fully initialized
2017-09-25 12:36:37 -04:00
icomrade
95b3174e04 move SQF wait/loop to get OID to SQL Procedure
for some reason you cannot directly get the OID using SELECT LAST_INSERT_ID(); and you cannot return it within the same hive call as the insert call (????).

Requires new procedure for 1.0.6.2
2017-09-25 12:14:41 -04:00
icomrade
cb5d61eff7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-09-19 12:28:19 -04:00
icomrade
83eb130fd2 add BAF_L85A2_RIS_TWS_DZ #1983 2017-09-19 12:27:33 -04:00
ebayShopper
6ab4faba39 Update AI hit log
Correction for 6239959

@oiad isPlayer is not reliable on dead units which may be passed to
fa_plr2Str. Also, the other scripts which call fa_plr2Str always provide
a player, so we only want to check for AI on the hit log source.
2017-09-19 12:11:27 -04:00
icomrade
f69bd80f43 revert distance to player check
Occasionally errors out, but may not be worth implementing in Epoch due to the increased loot
2017-09-15 21:12:30 -04:00
icomrade
51ccf16c30 Fix dupe caused by dupe fix
thanks JasomTM and Salival
2017-09-15 20:16:59 -04:00
icomrade
3593e146c3 remove UH1Y gunner optics overlay
The default venom doesn't actually have an overlay, and it's pretty annoying anyway
2017-09-14 20:17:57 -04:00
icomrade
a4195948ed Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-09-14 18:24:22 -04:00
icomrade
b24129afd9 update changelog 2017-09-14 18:24:16 -04:00
icomrade
64cb21b00e Merge pull request #1982 from worldwidesorrow/master
Trader Updates for 1.0.6.2
2017-09-14 16:38:20 -04:00
worldwidesorrow
4e7f184033 Add files via upload 2017-09-14 14:42:32 -05:00
icomrade
b8d5c7cda7 Change slow zombie behavior and variable
thanks for the idea DieTanx. note: The only changes to the FSM were in the action field of the UnitReady condition
2017-09-14 12:44:44 -04:00
icomrade
7ae6aa56dd Fix #1981 and Incidental dupe
thanks @AirwavesMan
2017-09-13 14:51:34 -04:00
icomrade
d750f576ed Prevent Zed + loot spawn in safezones
thanks BaroN for the idea
2017-09-13 12:45:00 -04:00
icomrade
404210ac04 update version 2017-09-12 17:34:54 -04:00
icomrade
4773ef5af7 Fix No Owner Spam
Doesn't make sense deleting a display would cause issue on a machine without a display... typical BIS BS
2017-09-12 15:11:51 -04:00
icomrade
7637ee6cac Merge pull request #1980 from oiad/patch-15
Fix auto unlock to function like storage
2017-09-11 22:50:30 -04:00
oiad
50ec89489d Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:51:48 +12:00
oiad
76bafe55ec Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:50:52 +12:00
oiad
27801a111b Fix auto unlock to function like storage
Safe/lockbox will be able to be auto unlocked after placing due to setting dayz_combination to _combination.
Locked doors use DZE_Lock_Door instead.
2017-09-11 22:49:32 +12:00
icomrade
2a65a4119d Merge pull request #1979 from oiad/patch-14
Move more diag_log to debug lines
2017-09-08 20:43:58 -04:00
oiad
e8a64c3757 Move more diag_log to debug lines 2017-09-09 12:16:58 +12:00
oiad
ea38067cc1 Move more diag_log to debug lines 2017-09-09 12:11:38 +12:00
icomrade
569b1d3701 Merge pull request #1978 from oiad/patch-10
Add extra magazine instead of reloading current one
2017-09-08 18:52:13 -04:00
oiad
bc93e246ee Add extra magazine instead of reloading current one
e7ffb88075
2017-09-09 09:22:51 +12:00
icomrade
fc23bc73b2 remove hotfix from check 2017-09-08 11:42:03 -04:00
icomrade
b7eeaf2283 scripts.txt 2017-09-08 11:29:27 -04:00
icomrade
e9abd7b161 revise changelog note 2017-09-08 11:29:20 -04:00
icomrade
e0005850b8 Prevent loot pile cleanup right next to player
726155f16d
2017-09-08 11:12:40 -04:00
icomrade
0a54dd02a2 Remove 1.0.6.1A Hotfix from Missions 2017-09-08 11:07:57 -04:00
icomrade
82db7d8109 consolidate eval 2017-09-08 10:11:20 -04:00
icomrade
a21f4f797d Merge pull request #1977 from oiad/patch-8
Allow modular buildables to refund defined parts
2017-09-08 10:07:28 -04:00
icomrade
26da25bf42 Merge pull request #1976 from oiad/patch-7
Only allow lock removal if door is unlocked
2017-09-08 10:05:28 -04:00
icomrade
7a3c831eb3 Merge pull request #1975 from oiad/patch-13
Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build…
2017-09-08 10:05:02 -04:00
icomrade
894ea80c16 Merge pull request #1974 from oiad/patch-3
Add support for keeping the key on vehicle sale
2017-09-08 10:04:35 -04:00
icomrade
1f929b526b Merge pull request #1972 from oiad/patch-12
Fix javelin/stinger selling
2017-09-08 10:04:10 -04:00
icomrade
7ad57d999f Merge pull request #1968 from oiad/patch-6
Switch forgotten "time" to "diag_tickTime"
2017-09-08 10:03:44 -04:00
icomrade
89019f1ced Merge pull request #1967 from oiad/patch-5
Fix bad sentences for locking/packing fails.
2017-09-08 10:03:12 -04:00
icomrade
ec78f61918 Merge pull request #1966 from oiad/patch-4
Dont show incomplete lockbox code
2017-09-08 10:03:01 -04:00
icomrade
58171acda2 Merge pull request #1964 from oiad/patch-2
Remove comment for engine starting/stopping
2017-09-08 10:02:31 -04:00
icomrade
23597db275 Merge pull request #1963 from oiad/patch-1
Fix vehicles bouncing when upgrading.
2017-09-08 10:01:49 -04:00
icomrade
6239959a13 Merge pull request #1962 from oiad/master
AI hit messages and continuity
2017-09-08 10:01:31 -04:00
oiad
cdd0db805f Remove debug lines 2017-09-03 19:27:30 +12:00
oiad
5378b1ad76 Fix random count 2017-09-03 19:18:55 +12:00
oiad
ce756a0622 Allow modular buildables to refund defined parts 2017-09-03 19:13:56 +12:00
oiad
0507563e17 Allow modular buildables to refund defined parts 2017-09-03 19:11:53 +12:00
oiad
e1f48ea557 Allow modular buildables to refund defined parts
This allows typically not refunded modular buildables to be configured by the server admin.

	For example:
	DZE_modularConfig = [
		["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
		["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
	];

	This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
	For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
	The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.

Thanks to @BigEgg for the suggestion and sample code.
2017-09-03 19:03:33 +12:00
oiad
b8dba25cc5 Only allow lock removal if door is unlocked 2017-09-03 13:56:06 +12:00
oiad
08796c65de Update server_swapObject.sqf 2017-08-31 00:07:16 +12:00
oiad
5eba1edf4b Update server_publishVehicle.sqf 2017-08-31 00:06:44 +12:00
oiad
9b79dde3aa Update server_publishVehicle3.sqf 2017-08-31 00:05:35 +12:00
oiad
bbb7da7c3c Exclude DZE_PlotManagementAdmins from build checks (safeZone/no build near) 2017-08-31 00:03:36 +12:00
oiad
7a40f5d621 Add support for keeping the key on vehicle sale 2017-08-30 23:48:48 +12:00
oiad
63bc345f9f Add support for keeping the key on vehicle sale 2017-08-30 23:47:20 +12:00
oiad
f8a230e3b1 Fix javelin/stinger selling
The previous fix 4fa36dfd94 was not working correctly, if you had say the a stinger launcher and a stinger ammo it would detect them both as weapons, this properly classifies them and all others as how they should be.

Moved to use epoch_tempKeys also

This forces the player to only be able to sell a vehicle from the gear menu instead of backpack and vehicle menu since most of the time you would be using add all.

From: https://epochmod.com/forum/topic/44413-prevent-selling-vehicles-from-backpack/?tab=comments#comment-297328
2017-08-26 09:56:28 +12:00
oiad
7decf4dd9e Switch forgotten "time" to "diag_tickTime"
Seems like these were forgotten at some point, the rest are diag_tickTime
2017-08-21 20:50:23 +12:00
oiad
5fc0b36e5b Fix bad sentences for locking/packing fails. 2017-08-20 23:00:35 +12:00
oiad
403e40063f Update server_handleSafeGear.sqf 2017-08-19 20:28:46 +12:00
oiad
367d74f3f4 Update server_handleSafeGear.sqf 2017-08-19 11:53:11 +12:00
oiad
ecf013839e Dont show incomplete lockbox code
If the player enters a wrong code the algorithm can make the entered code seem completely bogus, let's just exit out of the routine if that's the case.

Sample bad code (Just hit red key):
```11:45:54 "salival (playerUID) FAILED unlocking LockBox with code: Red0-9900 (actual: Red34) @038117 [3899.36,3580.24,1.632]"```
2017-08-19 11:46:35 +12:00
oiad
e21e0e217f Remove comment for engine starting/stopping
Actually makes this functional without editing it, this is quite useful for custom scripts.
2017-08-17 23:33:51 +12:00
oiad
bdfbcb1e32 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:28:16 +12:00
oiad
4355824aad Revert commit 2017-08-17 23:25:08 +12:00
oiad
d04a99aa04 Fix vehicles bouncing when upgrading.
This helps stop vehicles bouncing when being upgraded.
The Vehicle Key Changer script I rewrote uses the epoch vehicle upgrade system to claim/change the vehicle key, we noticed that it was causing the vehicles to bounce, but VKC uses all the position functions from the epoch script so it's not something that VKC has introduced.
2017-08-17 23:19:48 +12:00
oiad
7428f3fd1f AI hit messages and continuity
This changes the hit messages to only show AI instead of the AI's names.
Changes this:
20:08:37 "P1ayer PID#7(salival) hit by PID#1(Qadeer Hakimi) with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"
To this:
20:08:37 "P1ayer PID#7(salival) hit by AI with
vil_G36VA4Eot/B_556x45_Ball <ammo left:25> from 356 meters in head_hit
for 0 damage"

Sanity fix for hit and kill for vehicles so they match:
Before:
22:44:03 "P1ayer PID#3(salival) hit by AI in Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
After:
22:44:03 "P1ayer PID#3(salival) hit by AI with a Pickup (PK) DZ from 15
meters in head_hit for 0.88666 damage"
Kill message:
22:44:04 "salival (76561197999617086) salival was killed
by AI with a Pickup_PK_INS_DZ from 15m"
2017-08-17 23:09:10 +12:00
ebayShopper
026788e714 Block another A2OA script execution exploit
Thanks to Dihan for reporting on Discord.

This exploit may work with other event handlers, displays and controls.
Please leave a comment if you find any others that work. I tested GPS,
abort, MP setup and group menu displays, as well as the map diary list
box controls, but none of those had this problem.

This should be fixed with an A2OA patch, please report to Bohemia.
2017-08-13 16:07:03 -04:00
icomrade
368aa1217b Merge pull request #1961 from oiad/master
Condense locked status to a variable
2017-08-06 14:40:28 -04:00
oiad
2a01194d87 Condense locked status to a variable
This will be easier for custom mods that use the lock checking
(vkc/virtual garage etc) as well as removing overhead from
fn_selfActions
2017-08-06 09:41:23 +12:00
icomrade
de36dee67c Update scripts.txt 2017-08-04 20:59:11 -04:00
icomrade
b701907c18 Merge pull request #1960 from oiad/master
extend epoch_tempKeys to return key classnames also
2017-08-04 10:03:24 -04:00
oiad
751fdc9e82 extend epoch_tempKeys to return key classnames also 2017-08-04 23:18:27 +12:00
icomrade
68be0c6003 remove squad xml input box
doesn't actually stop a squad xml from being loaded, but if the player opens the panel the url will be erased from their profile file
2017-08-03 17:01:30 -04:00
icomrade
ae0ddbe735 duplicates 2017-08-03 17:00:09 -04:00
icomrade
e2f14dcb04 adjust filters 2017-08-02 18:59:15 -04:00
icomrade
e326678504 Don't str str 2017-08-02 18:57:26 -04:00
icomrade
f7608965df remove server control panel 2017-08-01 20:54:39 -04:00
icomrade
9cc3c82d5d set humanity early 2017-08-01 19:34:15 -04:00
icomrade
fbfb124296 use str instead of format 2017-08-01 17:39:53 -04:00
icomrade
9acae56aba more scripts.txt filters 2017-07-30 18:41:57 -04:00
icomrade
6c7b884958 restrict again 2017-07-30 18:39:38 -04:00
icomrade
688c6a9423 increment version 2017-07-30 17:57:39 -04:00
ebayShopper
7a68f9f70b Add some basic compatibility for Ruegen map 2017-07-30 16:28:37 -04:00
ebayShopper
84556c9d03 Revert group menu color scheme to A2OA default 2017-07-30 12:44:58 -04:00
icomrade
de92ae22be reduce charset 2017-07-29 21:12:23 -04:00
icomrade
096da756fe Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-07-29 21:09:26 -04:00
icomrade
8035df0ba0 Rudimentary auth for DeleteObj
limits distance to object, as well as validating random auth key.  added server_deleteObjDirect which is only for direct execution on the server, whereas server_deleteObj should be used for PVEH execution only
2017-07-29 21:09:20 -04:00
oiad
09bfddb46c Remove extra fn_selfActions check for refueling. (#1958) 2017-07-29 17:59:52 -04:00
icomrade
9b3ccaaa02 forgot 2017-07-29 17:32:08 -04:00
icomrade
4191fbfc3a should fix invincibility 2017-07-29 17:31:23 -04:00
icomrade
bc4be38629 tweak switch model/morph again 2017-07-29 14:50:24 -04:00
icomrade
ff7ec49ac5 make important point 2017-07-26 17:58:02 -04:00
icomrade
a0a54fbb7b Update PV filter 2017-07-26 16:37:33 -04:00
icomrade
bd35e0a574 Should prevent change clothes dupe
awaiting feedback, but I half-commited it in my previous commit accidently, so whatever
2017-07-26 12:46:58 -04:00
icomrade
73926b8785 prevent logout with d/c #1938
Should work to prevent the issue described in #1938 by disabling the abort option, causing the player to alt + F4 if they want to log out without reconnecting. which results in the gear pile/weaponholder from not being created.
2017-07-26 12:39:37 -04:00
icomrade
5acad04c43 should fix #1938
Also prevents logout on onPause conditions, i.e. logout if in combat, another player is near, or a zombie is near
2017-07-25 14:32:49 -04:00
ebayShopper
db0ef1b744 Update publicvariableval.txt radio filter
c4c9e1da0a (commitcomment-23071506)
2017-07-13 19:18:59 -04:00
ebayShopper
c4c9e1da0a Kick for radio commands in publicvariableval.txt 2017-07-12 20:34:51 -04:00
ebayShopper
635e1e5483 Use alive for gut zombie check #1957
Closes #1957
2017-07-08 15:40:06 -04:00
ebayShopper
78460ce4fc Delete all CrateLong in cleanup
Continuation of aab4262

Did not realize multiple are created for each vehicle
2017-06-24 15:27:22 -04:00
ebayShopper
aab4262ebb Add cleanup of destroyed vehicles and CraterLong 2017-06-24 11:14:39 -04:00
A Man
a7f2c88c32 Fix Corepatch AS50 magazine spawn (#1955)
* Fix Corepatch AS50 magazine spawn

The Corepatch broke some of the AS50 magazine spawns. Im not sure why it happend sometimes and sometimes not.

This message showed up sometimes: No entry 'bin\config.bin/CfgMagazines-5Rnd_127x99_as50_CP'.

The CorePatch use that: 

e0d06f7086/CorePatch_CIT_14888/config.cpp

This commit should fix that error message and the AS50 name as well.

* Define 5Rnd_127x99_as50_CP class

* Update AS50 fix

* Revert AS50 ammo fix
2017-06-24 09:34:53 -04:00
ebayShopper
efccc4a28d Remove take mine action from engineer skins
Closes #1954
2017-06-24 09:28:17 -04:00
ebayShopper
6fec7bc4a2 Fix short knockouts for tranquilizer bolt
Vanilla commit:

9b5d1409bd
2017-06-23 18:16:57 -04:00
ebayShopper
bd9aee620f Lower journal cover sound volume
Vanilla commit:

7e5b0a98a7
2017-06-23 15:19:26 -04:00
icomrade
38de4b0859 no longer needed 2017-06-19 14:57:16 -04:00
icomrade
7771920dc7 fix worlds error
should have just done it this way first :/
2017-06-19 14:56:40 -04:00
icomrade
c4682e5346 Mitigate PboDLL limitation
this mitigates a newly introduced/reduced limitation on config size/entries when rapying content with Mikero's PBO tools. This issue will unfortunately not be fixed, hence moving keys to Epoch_B
2017-06-18 21:39:22 -04:00
icomrade
67bc61ff94 access is useless, update CFG Worlds 2017-06-16 13:35:32 -04:00
icomrade
78c980f14a update loot pos for TV tower + ATC 2017-06-16 13:34:59 -04:00
ebayShopper
09b376c584 Fix dramatic recoil camera shake bug
As reported in:

https://epochmod.com/forum/topic/43817-horrible-visual-recoil-bug-since-1061/

Vanilla commit:

1d80da5813
2017-06-11 18:33:25 -04:00
ebayShopper
88f7687bec Prevent double death issue
Prevents conflicts with using setDamage or setHit to kill a player as
described in:

https://epochmod.com/forum/topic/43990-when-player-dies-kill-message-appears-twice-and-spawn-in-worldspace/#comment-293696

Vanilla commit:

a7b650daa1
2017-06-11 17:57:49 -04:00
ebayShopper
75ba14a68d Fix stringtable typo 2017-06-11 17:52:59 -04:00
ebayShopper
e0d271671a Remove unused crafting recipes
Vanilla commits:

809de6a0a3

93c128085a
2017-06-10 13:06:16 -04:00
ebayShopper
5864bbcbf8 Readd crossbow reload sound
Vanilla commit:

c4e9b85e7d
2017-06-10 12:09:22 -04:00
ebayShopper
ddd66777df Add fuel containers loot group
Vanilla commits:

e51bde7c31

4e938fdaf7
2017-06-10 11:36:52 -04:00
ebayShopper
39e05ad0e4 Update vanilla building
Vanilla commits:

2ec04a7f8d

f333910f95

156b90ccb5
2017-06-10 10:45:14 -04:00
ebayShopper
867c618470 Fix double tranquilized message
Vanilla commit:

ee22070e9a
2017-06-10 10:17:30 -04:00
ebayShopper
abdb3e0e42 Fix survival time not counted after clothes change
Vanilla commits:

cf4fde6335

74dd04616f
2017-06-10 10:07:19 -04:00
ebayShopper
90d84648cd Add CZ550 and Enfield bolt animations by @Streatman
Vanilla commits:

a9dfb45bec

4d4373ba80

8dc4f22346

7fa4ba43fe

d8fd0dd0dc
2017-06-10 09:13:06 -04:00
ebayShopper
72df07bdf2 Remove medic animation from lock and unlock safe
Closes #1942 in combination with 48858b2

The "packing" variable was made redundant by dayz_actionInProgress
because it was only set locally.

DisableUserInput is unnecessary now because server_handleSafeGear is
called unscheduled. Getting the cargo, creating the new safe and
deleting the old one should complete in the same frame with no window
for players to remove gear:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_handleSafeGear.sqf#L51-L67

The "claimed" check is also no longer needed because
server_handleSafeGear is called unscheduled and exits if the object is
null, so two players attempting to unlock at the same time will not
work.
2017-06-06 18:53:44 -04:00
ebayShopper
48858b2e6c Add medic anim function with proper interrupt
Closes #1386

Vanilla commits
applied:
f99a3deced
731b957e8e

Removed
two unused files and a few variables made redundant by actionInProgress
2017-06-06 15:25:14 -04:00
icomrade
36b67affee More lootPos 2017-04-30 10:18:25 -04:00
icomrade
0281c329b3 Loot pos updates
still need lootposSmall definitions. I think that these should be the
extent of new/changed buildings - aside from the TV/radio tower on green
mountain, which I cannot get the replacement model to spawn for
2017-04-29 19:10:56 -04:00
ebayShopper
b5c2cd11cc Add download link in sever install guide 2017-04-22 13:51:26 -04:00
ebayShopper
373dd73825 Update server install guide formatting 2017-04-22 13:46:08 -04:00
icomrade
0b76e73592 update changelog and credits 2017-04-21 13:04:36 -04:00
ebayShopper
3560ac65b7 Allow anyone to lock a door #1944 2017-04-20 14:50:10 -04:00
d003c62872 Update stringtable.xml (#1951)
Added russian translation for "STR_EPOCH_PLOTMANAGEMENT_CANT_REMOVE" and "STR_EPOCH_DOORMANAGEMENT_CANT_REMOVE" (#1948)
2017-04-20 13:13:15 -04:00
ebayShopper
78c4ebd597 Add hidden gear display for force saves
Vanilla commits:

a4f8690404

9170e0f8a0
2017-04-17 17:04:17 -04:00
oiad
2f0774d531 Forbid removing the plot/door owner from objects (#1948)
This makes it so only the door or plot owner can remove them selves from
doors/plots or the UIDS in
DZE_PlotManagementAdmins/DZE_DoorManagementAdmins.
2017-04-17 13:52:36 -04:00
740e171d86 stringtable.xml (#1947)
* stringtable.xml

Improvement russian translation.

* Update stringtable.xml

* Update stringtable.xml
2017-04-17 13:37:14 -04:00
ebayShopper
75a12ad953 Rejoin group after dropping and picking back up radio 2017-04-17 11:49:54 -04:00
ebayShopper
3b12dc09d3 Remove two unused files 2017-04-16 17:46:55 -04:00
ebayShopper
0553f743d5 Increase preview offset for BagFenceRound and Safe
Collisions with the player caused sliding when the safe was pitched
forward. It was the same issue with proning against the sandbag. #1945

Note the player can still cause collision sliding by using snap to get
the preview closer to them.
2017-04-16 14:39:07 -04:00
oiad
8d3be10e61 Fix BagFenceRound making the player slide (#1946)
Fixes: https://github.com/EpochModTeam/DayZ-Epoch/issues/1945
2017-04-16 13:54:25 -04:00
ebayShopper
78fbd7ac53 Remove some unnecessary translations
Using "Wait for the previous action to complete to perform another" is
more accurate in these cases, because dayz_actionInProgress could have
been set by any action, not necessarily the same one.
2017-04-15 14:19:26 -04:00
icomrade
f20982fe85 Update HiveExt with Vanilla changes
@ebayShopper
2017-04-14 18:21:16 -04:00
ebayShopper
4bf4c62b1d Make free slots display more accurate in gear
Use the cursorTarget at the time the gear dialog was opened instead of
the cursorTarget at the time the script runs. The script can be delayed
by several seconds (spawn is scheduled).
2017-04-14 17:18:16 -04:00
ebayShopper
e99792d0f4 Update jerry_fill.sqf
Vanilla commit:

ef236938c1
2017-04-14 11:26:23 -04:00
ebayShopper
9fc72a8b87 Change dayz_survived to actual play time
Vanilla commits:

18eaecb19f

b76b1200ca

78ea61e334

8309427f0d

Should be ready for Hive update @icomrade . If you upload it to a test
folder I'll test it.
2017-04-13 18:35:28 -04:00
ebayShopper
267f34572e Update object_upgradeStorage.sqf
Vanilla commit: 6e4a697
2017-04-13 14:38:07 -04:00
ebayShopper
272fd5f1ef Update stringtable.xml 2017-04-13 13:02:57 -04:00
1bd70a3d2d stringtable.xml (#1943)
Adding and reworking some russian translation. Again.
2017-04-13 12:56:24 -04:00
ebayShopper
1065e722a6 Allow removal of RIS from SA58_RIS_DZ
Note RIS can not be removed from higher variants due to other
attachments depending on the RIS being attached first.

Closes #1940
2017-04-12 13:42:39 -04:00
oiad
bf6a980d4c Dont show you have the item if it's not nearby (#1937)
* Dont show you have the item if it's not nearby

This was showing you had a vehicle in the trader menu even if it was
over the other side of the map, I think this works better only showing
it if it's within the trader zone.

* Forgot missing operator
2017-04-10 20:03:37 -04:00
ebayShopper
c39fc86972 Update Napf and Namalsk waterHoleProxy again
Some were still missing after 89292b3. These are now complete
auto-generated lists for the whole map.
2017-04-10 17:39:50 -04:00
ebayShopper
a3df5ca2dc Remove unused legacy wrecks #1933 2017-04-09 14:30:54 -04:00
ebayShopper
df526285cd Fix potential undefined dayz_characterID variable on login
The scheduler can start running fn_selfActions before player_monitor.fsm
defines dayz_characterID when login or network return is slow.
2017-04-08 19:19:47 -04:00
oiad
992ab199dd Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom d… (#1934)
* Convert DZE_SafeZoneNoBuildItems to handle nested arrays for custom distances per items.

This makes the DZE_SafeZoneNoBuildItems be able to handle nested arrays,
This allows you to set custom distances per item instead of having it
all the default distance.

E.g DZE_SafeZoneNoBuildItems =
["VaultStorageLocked","LockboxStorageLocked",["Plastic_Pole_EP1_DZ",1300]];

* Fix forgotten exitWith syntax.

* Removed unneeded check.
2017-04-08 18:45:29 -04:00
ebayShopper
89292b3f37 Correct some waterHole positions for Napf and Namalsk
https://epochmod.com/forum/topic/43623-cant-fill-water-bottles-on-napf/
2017-04-08 16:05:59 -04:00
abdca1bd30 Russian translations in stringtable.xml (#1935)
Adding and reworking some russian translation. Not completed yet!
2017-04-07 17:42:11 -04:00
ebayShopper
3bdbc020c4 Fix error from 4b14397 2017-04-05 17:13:09 -04:00
ebayShopper
75cf8648d7 Fix error from 95ab6a2 2017-04-05 15:59:15 -04:00
ebayShopper
4b14397c7b Fix purchased boat not spawning on helipad
https://epochmod.com/forum/topic/43644-problem-with-napf-boat-spawn-in-1061/
2017-04-05 15:49:16 -04:00
ebayShopper
95ab6a28ab Fix unable to sell _DZE1-4 cars when base is removed from trader
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/
2017-04-05 12:04:00 -04:00
ebayShopper
b70555e664 Delete added trees after chopping down
Like 496681c, if a tree or plant was added with createVehicle it can be
deleted with deleteVehicle.
2017-04-04 13:55:43 -04:00
ebayShopper
496681cd9b Add support for harvesting added plants
Closes #1928
2017-04-04 13:32:06 -04:00
ebayShopper
cb09bb6bc9 Tweak RunOver damage scaling again 2017-04-03 15:31:14 -04:00
ebayShopper
f51ae4f071 Tweak RunOver damage scaling
More RunOver damage is processed after b3fdd26. This number may need to
be tweaked further after more testing.

This reverts 7d6651b.
2017-04-01 17:23:32 -04:00
ebayShopper
107bb6d227 Fix group saving issue 2017-04-01 15:29:12 -04:00
ebayShopper
f8aff48ab9 Update dayz_filterGroup
This sometimes throws WARNING: Function 'name' - x is dead RPT, so
"alive" appears to update too slowly for this as mentioned in:
https://community.bistudio.com/wiki/Talk:alive
2017-04-01 14:23:07 -04:00
ebayShopper
663170ae32 Remove upgrade option from dayz police car
Also added setvariable.txt exceptions for missing police car hitpoints

Fixes #1929
2017-04-01 13:48:02 -04:00
oiad
088945e074 Remove public variable event handler when using config traders. (#1930)
* Remove public variable event handler when using config traders.

This stops the public variable event handler from being loaded when
you're using config based traders, it's not needed in this situation

* Change nearestObjects to nearEntities in z_checkCloseVehicle.sqf

* Fixes vehicle selling not able to sell correctly

If more than 1 vehicle of the same classname was in a trader and the
local vehicle was further away it would not be able to be sold till
moved closer. We are using DZE_myVehicle for everything and we do
previous checks to make sure it's not null and local so we can assume it
is okay to use.

Fixes
https://epochmod.com/forum/topic/43643-vehicle-dze4-can-not-be-sell/#comment-290036
2017-04-01 13:02:51 -04:00
ebayShopper
7d6651b1fe Use normal scaling for RunOver head hits 2017-03-31 19:22:42 -04:00
ebayShopper
3dc71602c0 Fix death message killer inaccurate in some cases 2017-03-31 18:30:39 -04:00
ebayShopper
6717b0c26e Remove client side disable sim on DZE_GodModeBase objects
Continuation of d7a3b30
This partially reverts ea94ec4.

Epoch has never disabled simulation client side on any buildables prior
to ea94ec4. We now know it disables storage capability, may disable
lighting the object with scripted light sources and potentially cause
other issues.
https://community.bistudio.com/wiki/enableSimulation

If we readd this in the future it should be well tested. It should also
be done properly in the vehicle init field, so it takes affect on all
clients, including JIP, instead of only the player building it (until
they relog).
2017-03-31 16:15:07 -04:00
ebayShopper
d5e808e4d1 Lower group icons resource layer
Following 12abbfa
2017-03-31 15:12:24 -04:00
ebayShopper
0e244196e5 Update keyboard.sqf
Forgot to remove after
https://github.com/EpochModTeam/DayZ-Epoch/commit/d1d5fe5#diff-91da615cb902d0198b7cd4c9b91b6fd0L351
2017-03-31 12:33:17 -04:00
ebayShopper
b3fdd26d3b Update fn_damageHandler.sqf
Continuation of 50ba58f

Also removed some unused variables
2017-03-30 17:26:25 -04:00
ebayShopper
746b921321 Use nearEntities for plot pole searches
Also made 73899d5 compatible with DZE_permanentPlot = false; at the
request of @oiad
2017-03-29 16:04:48 -04:00
ebayShopper
30d961931f Fix unable to sell classic 'ItemBloodbag' at traders
Mistake from 4fa36df
2017-03-29 12:22:31 -04:00
ebayShopper
c6c7472ab7 Hide corpse markers for bodies that are hidden 2017-03-28 14:31:29 -04:00
icomrade
35556adbfb Merge pull request #1918 from oiad/master
Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
2017-03-28 08:53:14 -07:00
icomrade
54fc40fbe3 Fix DZE_defaultSkin 2017-03-28 11:52:12 -04:00
oiad
d7a3b30753 Fix for unable to access shed/geared objects until you relog.
https://epochmod.com/forum/topic/43482-storage-sheds-issue/
2017-03-28 19:25:14 +13:00
icomrade
12abbfa686 Should fix #1926 2017-03-27 23:53:08 -04:00
icomrade
0275c58a89 Fix CFGMoves Server CTD
Reported to CorePatch maintainer.
2017-03-27 18:16:51 -04:00
ebayShopper
c501a80dd7 Cleanup formatting from #1921 2017-03-26 14:37:14 -04:00
F507DMT
226dfcce53 Update object_monitorGear.sqf (#1921)
A few optimizations.

_weapons = []; THEN agen - _weapons = (getWeaponCargo _object) select 1; Same with _magazines, _backpacks
_weapons THEN use only one time: count _weapons, same with _control,_magazines, _backpacks
use many time (typeOf _object), better use one variable for that: _type

FIX in loop:
one more check old this bag: https://www.youtube.com/watch?v=3ecWX21wEe4

Use this, if you think it's right
2017-03-26 14:12:33 -04:00
F507DMT
04d1622bc9 Update fill_nearestVehicle.sqf (#1923)
() - condition
{} - code execution, heavier code
2017-03-26 13:27:26 -04:00
ebayShopper
50ba58f5ae Fix death message showing RunOver when it shouldn't 2017-03-25 20:05:36 -04:00
ebayShopper
87abb204e9 Prevent drop melee weapon dupe
Also simplified player_addToolbelt by removing unnecessary code.

See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1916
2017-03-25 16:27:58 -04:00
oiad
5abdefe792 Update german string 2017-03-25 10:06:48 +13:00
ebayShopper
289a042e1d Update scripts.txt createVehicleLocal exceptions
Update for 6a711de
2017-03-23 16:52:15 -04:00
ebayShopper
6a711deccc Add reliable workaround for swimming in ground and air issue
Fixes #1913
2017-03-23 15:58:14 -04:00
oiad
9d6d1386cd Add german string 2017-03-24 06:52:34 +13:00
oiad
73899d520f Add DZE_limitPlots so admins can limit plot poles to 1 per UID.
This adds DZE_limitPlots where admins can restrict a player to only
having 1 plot pole. Disabled by default.
2017-03-23 22:39:22 +13:00
ebayShopper
665ecd9146 Add filter cheats back to map display
I removed this in 416fdbc, but upon testing again it appears I was wrong
and this is still needed. #1915
2017-03-22 15:49:05 -04:00
ebayShopper
ad7a12771a Fix swimming in ground again #1913
Closes #1913
2017-03-22 14:59:31 -04:00
ebayShopper
fa18cbce51 Add ghost models for tents
Vanilla commits:

8c48716c43

67c031697b
2017-03-20 18:32:44 -04:00
ebayShopper
8b3f28dc0c Update player_sharpen.sqf
Fixes extra knife being deleted if player already had a fully sharpened
knife on their toolbelt (duplicate weapon).

Vanilla commit:

0332fcbe71
2017-03-20 18:18:04 -04:00
ebayShopper
d4eb7ac6e4 Block bypassing unconscious wake up animation with bandage
Vanilla commit:

698eacba79
2017-03-20 18:01:30 -04:00
ebayShopper
da3b345921 Update push plane conditions
Vanilla commit:

23f6ffab90
2017-03-20 17:44:46 -04:00
ebayShopper
93d6c85dbc Skip gear sound in player_forceSave
Don't play sound when gear flashes open momentarily for force save and
backpack mag ammo count.

Vanilla commit:

98784aae79
2017-03-20 17:26:41 -04:00
ebayShopper
8d545d14a1 Fix dayz_lastSave variable again
Continuation of bca17aa.

This variable is set in player_forceSave and uses diag_tickTime.

Vanilla commits:

f8c88502e8

98af0ed8b9
2017-03-20 16:46:11 -04:00
ebayShopper
7833f6743f Update zombie_agent.fsm
Vanilla commits:

3571cf9384

728c83bdbd
2017-03-20 16:31:04 -04:00
ebayShopper
e38f47375c Fix some issues with traps
Removed two unused files.

Vanilla commits:

42e72463a3

02726fb192

6a7c53ebcf

1fb6308995

9543ea057f
2017-03-20 15:53:35 -04:00
ebayShopper
100f9f5da8 Fix unable to chop down POI trees
Vanilla commit:

0bc12e21b0
2017-03-20 14:58:49 -04:00
ebayShopper
e81f19757e Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

32f2fa3b22
2017-03-20 14:25:32 -04:00
A Man
098f580c3d german string update (#1912)
* german string update

* Updating german death messages

* Update

* update
2017-03-20 13:38:23 -04:00
ebayShopper
3d8814bc33 Update vanilla building
Vanilla commit:

5604a8820b
2017-03-19 16:59:41 -04:00
ebayShopper
53158a11ed Remove rtitleText in fillBloodBag.sqf
Not necessary to inform recipient and prevents two messages on screen at
once for instigator.

Classic bloodbag system is now added in vanilla too.

Vanilla commits:

cb71d926ed

bee9bd1638
2017-03-19 16:35:17 -04:00
oiad
9324deffaf server_updateObject better version. (#1910)
Cheers @ebayShopper
2017-03-16 11:46:23 -04:00
icomrade
ad8fe42eeb Merge pull request #1909 from oiad/master
Revert force coins update, Add seperate coins update
2017-03-15 15:09:39 -07:00
oiad
8c42460ba9 Revert force coins update, Add seperate coins update
This reverts
ce75f87e1d
2017-03-16 06:56:29 +13:00
icomrade
bca17aa2d6 Fix forcesave check
thanks @eraser1
2017-03-14 14:51:22 -04:00
icomrade
2e3f13bda2 oops 2017-03-12 22:24:16 -04:00
A Man
ab15716913 Fixing very old spelling mistake (#1906)
* Fixing very old spelling mistake

Thanks @Daddelbandit

* Update mission.sqm

* Update mission.sqm

* Update mission.sqm
2017-03-12 19:20:51 -04:00
ebayShopper
c19a138804 Use formatText in mission check
Avoids format character limit
closes #1905
2017-03-11 20:41:33 -05:00
oiad
2ec5390b70 Standardize coin variables, prevent coins not refreshing on skin change. (#1904)
* Standardize coin variables, prevent coins not refreshing on skin change.

* Add missing commit
2017-03-11 13:05:34 -05:00
icomrade
6871da6168 add hotfix files to mission check 2017-03-10 13:56:17 -05:00
icomrade
a3f22197de 1.0.6.1 hotfix A
update changelog
add mission check
add fixes for group icons and nutrition to mission files
2017-03-10 13:50:33 -05:00
ebayShopper
f22460491a Fix group tags scaling glitch
My mistake from b148293
2017-03-09 13:10:29 -05:00
icomrade
50b71a08b7 Update changelog 2017-03-08 13:58:54 -05:00
icomrade
7a6c6df33b re-add config for nutrition 2017-03-08 13:57:00 -05:00
ebayShopper
da34b688d2 Fix hunger and thirst "working" hits way too high
By default this was multiplying all "Working" hunger and thirst hits by
10 @icomrade  because (1 min 0.1) always picks 0.1. For example:
dayz_thirst = dayz_thirst + (5 / 0.1)
dayz_thirst = dayz_thirst + 50

A config variable isn't really needed for this, since it is only used in
one file. It can be easily configured in compiles.sqf which most servers
already overwrite anyway.

This reverts 62b7c21.
2017-03-08 13:08:46 -05:00
ebayShopper
92b09aa530 Remove some unused variables
Vanilla commit:

6479708205
2017-03-05 12:17:09 -05:00
ebayShopper
5c0e8473df Add a few Namalsk and Takistan loot positions
This adds a few new buildings. Most buildings were just moved around
with no changes.

Vanilla commit:

0173614d0c
2017-03-05 11:13:19 -05:00
ebayShopper
9190f303f9 Replace max blood constant of 12000 to r_player_bloodTotal
Vanilla commit:

78b608c854
2017-03-05 09:59:11 -05:00
ebayShopper
cfe7b97c73 Update two scripts.txt exceptions
Made buttonclick exception a little stricter

Consolidated two setPosASL exceptions that were both in
plotToggleMarkers.sqf
2017-03-04 15:28:23 -05:00
ebayShopper
3f3d8ce357 Disable A2 auto-refuel feature on KamazRefuel trucks #1855
Fixes #1855

Mistake from 0701e5b
2017-03-03 13:30:13 -05:00
A Man
496ae979b3 Update strings for two missing german translations (#1900) 2017-03-02 12:43:38 -05:00
icomrade
5f51dcca44 Cleanup TestBuild 2017-03-02 09:55:19 -05:00
ebayShopper
d86aef88b3 Update change log 2017-03-01 16:01:47 -05:00
ebayShopper
9434d43561 Fix undefined error fnc_spawnObjects
My mistake from 26c1bd9
2017-03-01 13:42:21 -05:00
ebayShopper
2032094fb4 Fix undefined groupTags error
My mistake from 6736cd9
2017-03-01 11:24:09 -05:00
icomrade
cf661380b6 Properly inherit Tank class
fixes #1899 which resulted from improper base class inheritince from
pull request https://github.com/EpochModTeam/DayZ-Epoch/pull/1513
2017-02-28 19:51:55 -05:00
icomrade
1649d63716 Fix undefined variable _display error 2017-02-28 19:49:44 -05:00
ebayShopper
61630e91b3 Update scripts.txt exceptions
- Removed some unneeded exceptions
- Moved tree chop PVEH to server compile only so client does not need
setdamage exception
- Replaced "showCommandingMenu" filter with stricter
"menu" filter
- Renamed two files with no changes for easier filtering of
"menu"

Vanilla
commits:
1d639b557b
3a29242537
5cdf249ea9
2017-02-28 18:26:37 -05:00
ebayShopper
fa7a98708a Remove some redundant PV and SV value BE filters
- Fixed some "say", "switch" and "call" exceptions were broken

- Anything containing call is covered by 5 "call"
- Anything containing spawn is covered by 5 "spawn"
- Anything containing { or ( is covered by the first line
- Anything containing setDi is covered by 5 "setDi"
- Anything containing bis_ is covered by 5 bis_
- Anything containing bis_fnc is covered by 5 "BIS_fnc"
- Anything containing server_ is covered by 5 server_
- Anything containing fnc_ is covered by 5 fnc_
- Anything containing count is covered by 5 "count"
- Anything containing onPlayer is covered by 5 "onPlayer"
- Anything containing this is logged by 1 "this"
- Anything containing for is logged by 1 "for"
- Anything containing ' is covered by 5 "'"
- Anything containing terminate is covered by 5 "terminate"
- removed duplicate getVariable filter
- createDialog is covered by 5 "createD"
- set, exec and str with two single spaces are covered by the same with
one single space
- removed some set, exec and str that were already covered by the line
directly above or below them
- removed some old dayz function names that aren't used anymore.

- made first line in setvariableval.txt stricter (no exceptions) by
moving "+" to a separate line
2017-02-26 22:16:38 -05:00
ebayShopper
122d9e16f7 Update player_packTent again 2017-02-26 16:43:33 -05:00
ebayShopper
62312a85c7 Add message for already wearing clothes
Because it isn't always obvious.
2017-02-26 15:31:59 -05:00
ebayShopper
f0ef0fce35 Make server_playerSync exit log more accurate
This will now show INFO instead of ERROR when sync exits while a player
is changing clothes.
2017-02-26 15:28:17 -05:00
ebayShopper
0eaa995d27 Fix action in progress message in player_packTent 2017-02-26 14:03:39 -05:00
oiad
ea94ec4e8b Extend DZE_GodModeBase to built items (#1898)
This now makes buildables properly apply godmode instead of having to
wait till restart for:

* Being built
* Being upgraded
* Being downgraded
master
2017-02-26 13:50:11 -05:00
ebayShopper
d12fda5e21 Add a few missing playerIsNear checks
Blocks duping method reported by Sercan and confirmed with @oiad .
Thanks
2017-02-25 17:29:27 -05:00
ebayShopper
a3f2b8db57 Fix a few floating loot pos small in firestation 2017-02-25 15:54:13 -05:00
ebayShopper
55eddfead8 Fix potential undefined error on bear trap trigger
https://github.com/EpochModTeam/DayZ-Epoch/issues/1891#issuecomment-282476563
2017-02-25 12:37:32 -05:00
ebayShopper
e8b328ff9c Fix remote vehicle lock and unlock actions refresh
Thanks @oiad
2017-02-24 19:55:24 -05:00
oiad
33fd92db67 Extend epoch_tempKeys to be able to read from backpack as well. (#1897)
* Extend epoch_tempKeys to be able to read from backpack as well.

* Rework
2017-02-24 16:58:16 -05:00
ebayShopper
bb6acc4e7b Remove needless recompile of player_spawnCheck
This was recompiling it every six seconds unnecessarily.
2017-02-24 15:43:37 -05:00
ebayShopper
6736cd92ff Update group tags again
Also fixed wrong string name "STR_EPOCH_RADIO_CONTACT_LOST" thanks @oiad
2017-02-24 14:11:55 -05:00
ebayShopper
221b8cc4b9 Fix group tags syntax error 2017-02-23 17:17:50 -05:00
ebayShopper
e1340821e7 Fix group tags startup 2017-02-23 17:04:30 -05:00
ebayShopper
0e4e762bf2 Add missing disableSerialization in groupTags.sqf 2017-02-23 16:32:44 -05:00
ebayShopper
8608b1ad1d Fix G36C ACOG
Vanilla commit:

2fb799235b
2017-02-23 11:57:07 -05:00
ebayShopper
5a034163af Update scripts.txt exception 2017-02-22 19:58:28 -05:00
ebayShopper
ffb88a0d7b Fix body marker only showing one body 2017-02-21 19:02:42 -05:00
ebayShopper
d416ae80ab Move study body back to fn_selfActions
Adding UserActions to players (CAManBase) is not efficient, because the
condition evaluates onEachFrame when you are "inside" that vehicle type.
Also admins usually want to add more custom actions to dead bodies
anyway.
https://community.bistudio.com/wiki/addAction#Syntax

This partially reverts 3aad4b6.
2017-02-21 15:12:41 -05:00
ebayShopper
12f59f046c Update Core Patch BIS_Effects again
Updated to same formatting and comments as latest Corepatch files:

https://github.com/Goliath86/CorePatch/tree/master/CorePatch_FIS/data/scripts

airdestruction.sqf:
- fixed _velocity variable was undefined
- updated, Sa-Matra removed clearVehicleInit
- !isNull checks are not needed because (local objNull) returns false
and (speed objNull) returns zero

BIS_Effects_startEvent:
- 6th parameter is not used in BIS_Effects_Burn, neither in the old nor
new version.

Although the formatting is ugly, it is better to stay consistent with
Bohemia's so they are easy to compare with future updates and
scripts.txt exceptions are the same whether the official or custom files
are used.

Added Sa-Matra's final commit from yesterday:

5e696bebdc

This partially reverts c15caf5.
2017-02-20 18:47:35 -05:00
ebayShopper
74ce95d4b1 Comment unused vanilla PVEHs
Vanilla commit:

69002014b2
2017-02-20 13:28:19 -05:00
ebayShopper
b786432526 Reduce pain shake intensity and frequency
Vanilla commit:

4fb7bcbd5b
2017-02-19 19:31:01 -05:00
ebayShopper
4b1ecb4c3b Update vanilla repair action
Vanilla commit:

9bdce88f1a
2017-02-19 19:17:50 -05:00
ebayShopper
afd093c72e Make smoke and grenade tripwires single use
Vanilla commit:

0780b490ad
2017-02-19 19:08:16 -05:00
ebayShopper
27bca9a7d9 Update vanilla presets
Vanilla commit:

8574fd898d
2017-02-19 18:56:52 -05:00
ebayShopper
9e0c251baf Update vanilla building again
Vanilla commits:

ddcc7c7349

e4144e561f
2017-02-19 18:44:47 -05:00
ebayShopper
fdf24d4013 Update vanilla vehicle_getOut again
Vanilla commits:

508e73d59c

cd260ad1f0

2078268b67
2017-02-19 16:54:59 -05:00
ebayShopper
d975def6a1 Remove unnecessary rules and watermark waitUntils 2017-02-18 13:34:49 -05:00
icomrade
28fa8ef31e Update to Core Patch BIS_Effects 2017-02-13 18:15:15 -05:00
ebayShopper
e2742ed18a Fix add melee to full toolbelt eating weapon
Melee weapons were eaten when trying to add them to a full toolbelt
because BIS_fnc_invAdd failed.
2017-02-13 16:21:08 -05:00
ebayShopper
6af3588f09 Update change log 2017-02-13 14:59:46 -05:00
ebayShopper
6e846847de Only run group tags loop when in a group 2017-02-13 14:27:49 -05:00
oiad
e8dd8fac63 Stop server_publishVehicle3 duping a vehicle if hive fails to update (#1895)
* Stop server_publishVehicle3 duping a vehicle if hive fails to update

server_publishVehicle3 first creates the vehicle in the database then
reads it back to see if it's successful, previously it wasn't deleting
the vehicle if it failed.

Added a 1 second delay after the vehicle delete to stop duping of
vehicles also.

Fixed references to server_deleteObj that were using 2 parameters
instead of the required 3 and updated the example.

* Rework
2017-02-13 14:09:21 -05:00
ebayShopper
2ef93e6c57 Fix panic sound chance from fbc56ff #1861
Previously was ~8% chance every 1 second, so ~72% chance to play once or
more every 9 seconds.

Now it is a 50% chance to play once every 9 seconds.
2017-02-12 16:04:48 -05:00
ebayShopper
fbc56ff556 Fix panic sound overlapping #1861 2017-02-12 15:08:37 -05:00
ebayShopper
952beed531 Tag map markers with player names #1871
closes #1871
2017-02-11 17:15:49 -05:00
ebayShopper
c24f70d8be Remove misspelled building class Land_buova4_winter
Reported by Epoch forums user Jamrock
2017-02-10 17:07:46 -05:00
A Man
c2ef6de95d Adding missing CompactPack to traders (#1894) 2017-02-09 14:42:03 -05:00
ebaydayz
18191b0e3a Use effectiveCommander for humanity hit 2017-02-05 16:30:32 -05:00
ebaydayz
5884ef6445 Block Topolka Dam walk under water glitch
https://github.com/DayZMod/DayZ/issues/826
2017-02-05 14:35:58 -05:00
oiad
b06cb360b6 Update stringtable.xml to be more englishy (#1893) 2017-02-05 14:15:32 -05:00
ebaydayz
5ba1fb4431 1061 RC1 test build 2017-02-03 16:03:20 -05:00
ebaydayz
76971cbaf4 Prevent sprint and prone through doors glitch 2017-02-02 16:57:30 -05:00
ebaydayz
d8d2c03512 Move clean wounds warning to rollingMessages
Vanilla commit:

49d9b6ff3c
2017-02-02 15:32:12 -05:00
ebaydayz
59b1d1ea60 Update vanilla building
Vanilla commits:

8fdd0e915a

6afd0bc103
2017-02-02 15:28:39 -05:00
ebaydayz
2bf589e151 Update vanilla antiwall
Vanilla commit:

4f102f501b
2017-02-02 15:07:46 -05:00
ebaydayz
b0ba29440d Update vanilla vehicle_getOut
Vanilla commit:

492ba6d33a
2017-02-02 14:58:47 -05:00
ebaydayz
097a02b19a Make zombie_agent.fsm customizable for admins #1877
Also fixed HandleDamage EH was added twice. We moved it to the configs
and forgot to take it out of the FSM in 6853263.
2017-02-01 20:36:00 -05:00
ebaydayz
6aa5c9b64f Add setting to disable base takeover #1886
No classes inherit from Generator_DZ, so there is no need to use
isKindOf over typeOf.
2017-02-01 12:16:16 -05:00
ebaydayz
9f7ae93bef Add permanent plot check to player_sleep 2017-01-31 16:15:27 -05:00
ebaydayz
9afb74ff26 Remove plot take ownership feature #1811
See #1811
2017-01-31 15:22:23 -05:00
A Man
0fd3034d54 Adding 13 new items and a DZE version of the vss vintorez (#1890)
* strings for new items

* adding new documents.hpp

* adding new documents

* adding vss vintorez dze

vss vintorez dze spawns with 20 rounds magazine like in epoch 1.0.5.1

* adding vss vintorez dze

* Update stringtable.xml
2017-01-31 14:52:54 -05:00
ebaydayz
7431042ec7 Update change log 2017-01-30 17:06:56 -05:00
ebaydayz
05f1cf9fe0 Use nearObjects instead of nearestObjects for spawn check #1816
Lowered spawn check radius for loot and zombies to the same as 1051.
(200m)
2017-01-30 15:45:14 -05:00
ebaydayz
752ed00566 Use playersNumber for player count in sched_animals #1889
This won't count AI units unless they are spawned on side west.
2017-01-30 13:41:19 -05:00
ebaydayz
2ecb614534 Update comments for POI spawning
Vanilla commits:

1f89bcfb98

0defa2af1e
2017-01-29 20:14:43 -05:00
ebaydayz
8c1caa9c1c Remove some redundant checks
Vanilla commits:

da7061429a

da55eaa53e
2017-01-29 19:36:48 -05:00
ebaydayz
3224a21363 Remove some unused setVariables 2017-01-29 16:09:50 -05:00
ebaydayz
cfd0f74870 Send damage selection normally for RPT log c10a7c3 2017-01-29 12:02:27 -05:00
ebaydayz
611fd73bbd Shorten some isKindOf checks 2017-01-28 21:04:26 -05:00
ebaydayz
9270050bc6 Update damage handler again
This fixes hits from players shooting from vehicle weapons not showning
in server RPT.
2017-01-28 20:38:35 -05:00
ebaydayz
c10a7c3bc9 Update damage handler
- Added damage and selection to server RPT hit log
- Increased damage a bit for RunOver due to consistently low damage in
testing
2017-01-28 16:08:56 -05:00
ebaydayz
c227bb6019 Add note about port forwarding in README 2017-01-28 12:42:44 -05:00
ebaydayz
a1c470d56f Hide group name tags at startup when streamerMode is on 2017-01-27 20:39:22 -05:00
ebaydayz
d30b7b5ffc Prevent queuing multiple vehicle upgrades 2017-01-27 20:23:36 -05:00
ebaydayz
028924770f Increase headshot damage for non-zombie hits
A single headshot with a DMR from ~500m will now kill instead of doing
~8k blood as it did previously.
2017-01-27 17:43:29 -05:00
ebaydayz
cc720f95b7 Offset DynamicText death message when in vehicle
Prevents vehicle health bar overlapping death message.
2017-01-27 16:38:50 -05:00
ebaydayz
1bb894b1c9 Add missing private var in player_death 2017-01-27 16:13:58 -05:00
ebaydayz
c21a7311a5 Move POI back to local spawned #1816 2017-01-27 14:51:18 -05:00
ebaydayz
d8ac3f42b1 Remove unnecessary check for upgrade storage
Fixes desert tent not upgradeable

Vanilla commit:

4e886c8c27
2017-01-27 13:17:14 -05:00
ebaydayz
c7b71f93f0 Remove fn_upgradeActions
Vanilla commit:

02bc22f325
2017-01-26 21:19:17 -05:00
ebaydayz
6c2f5448e1 Update a Russian translation
e009aee8de (commitcomment-20629913)
2017-01-26 14:34:21 -05:00
ebaydayz
04986190d9 Update change log
Removed unused variable from c641bc2
2017-01-25 16:10:42 -05:00
ebaydayz
c641bc20a8 Properly disable antiTP and sched security when dayz_antihack=0;
This prevents them being called unnecessarily on loop.
2017-01-25 15:02:05 -05:00
ebaydayz
7d6319fa30 Remove PVEH when death messages are disabled 2017-01-25 13:51:01 -05:00
ebaydayz
fc40845583 Remove a duplicate translation 2017-01-25 13:45:09 -05:00
ebaydayz
405dd7e519 Disable flies by default and add enableFlies config variable
Also, when enabled, flies now spawn ten minutes after the player's death
instead of two minutes after as recommended by @oiad .
2017-01-25 13:05:09 -05:00
ebaydayz
5d330e1c71 Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own
player_antiWall function. We did not spawn these objects in 1051.

The infected camps add additional random spawned camp sites in the woods
with lots of dead soldier bodies, fires, water barrels and tents. We did
not have these in 1051 either. Disabling them by default will improve
FPS a little.
2017-01-24 20:30:36 -05:00
ebaydayz
20ee8f8734 Remove RadioProtocolEmpty
This reverts cf64805.
2017-01-24 17:45:32 -05:00
ebaydayz
dae53a6bf8 Remove unnecessary check from 6c62b3f
This was made redundant by 6c62b3f .
2017-01-24 16:09:22 -05:00
ebaydayz
6c62b3f8e4 Rework player_death for respawnDelay=0; #1825
See #1825
2017-01-24 15:55:15 -05:00
ebaydayz
1133efc2e0 Add README for customizing config traders 2017-01-23 14:21:23 -05:00
ebaydayz
b148293920 Move group icons to separate slower loop 2017-01-22 19:09:02 -05:00
ebaydayz
ff6463473f Update vanilla building
Vanilla commits:

2ee56936be

8497b42d3f

eb234f8b06
2017-01-22 14:41:53 -05:00
ebaydayz
f8047167d8 Fix wrong output on ItemKiloHemp for HempSeed
Reported by Epoch forums user Runewulv
2017-01-22 13:23:01 -05:00
ebaydayz
93cf3b22d3 Add missing fuel station for sahrani 2017-01-22 12:58:17 -05:00
icomrade
7a6b15d531 Update Scripts.txt 2017-01-21 22:42:32 -05:00
icomrade
b48a0ae2cf Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2017-01-21 22:41:12 -05:00
icomrade
fc99604108 Better anim reset in player_death 2017-01-21 22:41:09 -05:00
ebaydayz
94f342e7b6 Fix typo from 26c1bd9 2017-01-21 22:36:37 -05:00
ebaydayz
295302d9cb Fix undefined error when dayz_bleedingeffect = 1; #1885 2017-01-21 22:00:30 -05:00
ebaydayz
4613e0c084 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.1.txt
2017-01-21 21:46:58 -05:00
ebaydayz
26c1bd9a86 Properly disable town generator and plant spawner loops
Stops intensive loop from running unnecessarily when dayz_townGenerator
= false; The comfrey plants are pointless atm since the only thing they
may be used for is crafting a sepsis bandage.

Also added waterHoleProxy for Napf and Namalsk placed by @skigoggles

Vanilla commit:

b5a9125086
2017-01-21 21:44:43 -05:00
oiad
a68e4b273b fix epoch_tempKeys.sqf making massive arrays. (#1884)
* fix epoch_tempKeys.sqf making massive arrays.

epoch_tempKeys was making a massive array every time it was called due
to them setting the array size to the _ownerKeyId instead of count
_temp_keys_names.

For example: Call this function 10k times in testkit and see it lag the
client due to making a massive array over and over again.

```"[[["9379"],[<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<null>,<n
"Test script finished. Code took 0.440002 seconds to run"
```

With fixed code:
```"[[["9379"],["Yellow Key (65d0)"]],false]"
"Test script finished. Code took 0.000991821 seconds to run"
```

* Update fn_selfActions to support fixed epoch_tempKeys fix.

Forgot this from my previous commit, this will select the right key now
for displaying in the unlock_veh.sqf (I broke this with my previous
commit)

* Rework
2017-01-21 17:01:42 -05:00
icomrade
732154037a Disable blood stains by default
Nice effect, but too intensive in my eyes
2017-01-21 15:08:29 -05:00
ebaydayz
cc3b8801b7 Update zombie event handlers again 2017-01-20 14:27:55 -05:00
icomrade
c15caf5f8f Improve BIS_Effects fix #1883
Now stops particle effects loops when wreck is deleted.

Exucuted in an EH, so it should resolve any issue where the corepatch
fix version, or broken A2 version takes priority.

Minor script formating and performance improvements
2017-01-20 11:51:55 -05:00
ebaydayz
d8828d9df1 Fix "AI" text localization again
This was my mistake from 131329f. SourceName needs to be checked, not
bodyName.
2017-01-19 17:36:26 -05:00
ebaydayz
194bad12ea Remove some more unused variables
Vanilla commit:

68ffe8b158
2017-01-19 12:27:36 -05:00
A Man
e009aee8de Update stringtable.xml (#1882)
* Update stringtable.xml

* Move new safe zone strings down to epoch package
2017-01-18 19:06:32 -05:00
ebaydayz
6d45ecfcac Fix group dialog button scaling again 2017-01-18 17:10:56 -05:00
icomrade
490fb90303 Disallow salvage in DZE_SafeZonePosArray locations
by request of JohnnyBravo666 on the epoch forums
2017-01-18 16:43:23 -05:00
ebaydayz
0d2f96b299 Revert lobby and player list background colors to A2OA default
Partial reverts of my changes in 6732e5c and e0c0669

It requires too many changes to make the whole A2OA UI match.
2017-01-17 16:00:49 -05:00
ebaydayz
92ee58900c Fix trader menu server RPT logs partially localized on client 2017-01-17 14:39:31 -05:00
oiad
ef5ca5c532 Fix handleSafeGear not showing the failed code correctly (#1880)
Was displaying failed code as the actual code (obviously wrong)
2017-01-17 11:58:31 -05:00
ebaydayz
9985f0adbd Fix Bandit1 and Bandit2 skins identical #1874
Fixes #1874
2017-01-16 20:27:15 -05:00
ebaydayz
13aaaa5b9a Remove NV cooldown for player zombies #1876 2017-01-16 19:03:49 -05:00
ebaydayz
0b0f2d3455 Update calls to zombie_agent.fsm #1877
Forgot to update in 6853263

Fixes #1877
2017-01-16 18:34:47 -05:00
ebaydayz
198ef269d4 Combine player_fillWater and player_drinkWater to one function 2017-01-16 16:35:15 -05:00
icomrade
95b5447f7d Update BE Filters 2017-01-14 19:57:11 -05:00
oiad
d68717c7be Fix handleSafeGear not showing eyescan as it should. (#1875)
This fix makes it so that if the player used Eye Scan it will properly
show eyescan instead of the code.
2017-01-14 19:53:51 -05:00
oiad
fd0b81118b Move dze_supplyCrate and vein wrecks to CfgLoot (#1863)
* Move dze_supplyCrate and vein wrecks to CfgLoot

Moves both the supply crates and vein wrecks to the CfgLoot tables so
admins can customize.
Also modifies the main add item statement to allow support for weapons,
magazines and backpack refunding/spawning instead of hard coded
magazines.

Should be backwards compatible with the old style (I did test).

* Remove unused _activatingPlayer variable

* Rework
2017-01-14 19:40:54 -05:00
icomrade
798a994b02 Should fix full cinder vector #1846 2017-01-14 17:55:56 -05:00
icomrade
f891797a0d Add full screen NVG
looking through a pinhole gets old
2017-01-12 15:00:29 -05:00
icomrade
9c81d727e3 Remove IR Laser from DZ L110A1 - Fix #1873
Thanks @DeVloek
2017-01-12 13:34:29 -05:00
ebaydayz
0d2f91f3aa Fix trader menu server RPT log partially localized on client 2017-01-11 16:12:17 -05:00
ebaydayz
f25f5e96a6 Fix light fire and build fireplace over water #1866
Fixes #1866
2017-01-11 15:25:29 -05:00
ebaydayz
b9d8b5798c Hide group icons for units inside the player's vehicle #1865
Fixes #1865
2017-01-10 14:32:04 -05:00
ebaydayz
131329fd59 Fix "AI" text localized on wrong client in death message #1867
Fixes #1867
2017-01-10 13:38:00 -05:00
ebaydayz
5c8ae96887 Add military flashlight attachments
Vanilla commit:

b6ba294b70
2017-01-09 20:19:01 -05:00
ebaydayz
8ace89ff4d Update removeDamagedVehicles SQL event 2017-01-09 17:43:52 -05:00
ebaydayz
076bd22bfe Update vanilla fence_handleDam.sqf
Vanilla commit:

ef243327b5
2017-01-09 17:34:58 -05:00
ebaydayz
9d28504ecf Remove comment in player_wearClothes.sqf
Vanilla commit:

72b37dc108
2017-01-09 17:22:41 -05:00
ebaydayz
7857272d82 Add loot pos for some more sahrani and tavi building types
Vanilla commits:

578e0f5c0a

18d1852b56

bbebc56102

e70074e44f

56d0ab54cb

fa8c01bae4

Added some new building types. No existing buildings were removed or
changed, just moved around to sync order.
2017-01-09 17:01:13 -05:00
ebaydayz
e4d48cbf38 Revert pain effect to pre-1.8 version #1839
Same as 1051

Vanilla commit:

9b6d3dcd9c
2017-01-07 16:51:48 -05:00
ebaydayz
503206cad8 Update version numbers 2017-01-07 15:39:11 -05:00
ebaydayz
fa89487f22 Revert pain effect to original #1839 2017-01-07 14:09:52 -05:00
icomrade
0c4d77d2aa Fix running corpses 2017-01-07 11:39:18 -05:00
icomrade
70948ad0a2 Fix unconcious input lock #1860
due to disableUserInput being a POS
2017-01-07 11:25:57 -05:00
ebaydayz
80def55420 Show respawn from player zombie or broken legs as suicide 2017-01-06 19:30:05 -05:00
ebaydayz
ad556aa0cb Remove two hardcoded Chernarus checks
Vanilla commit:

c8455bb718
2017-01-06 17:58:13 -05:00
ebaydayz
58025f591f Fix certain buildables not removable #1859 2017-01-06 16:18:59 -05:00
ebaydayz
571e8d7b11 Add LightPole_DZ to DZE_isRemovable #1859 2017-01-06 15:53:38 -05:00
ebaydayz
33672d99ee Lower or remove nutrition hit for some actions #1857
Fixes #1857
2017-01-06 13:27:22 -05:00
ebaydayz
3a7744d18d Add back 1051 handling of RepairParts not listed in config 2017-01-06 12:36:08 -05:00
oiad
c5deead4fd Allow merlin_hc3 to be repaired properly (#1858)
The merlin has 20 windows + 2 side windows, glass 7 - 20 were showing up
as PartGeneric and breaking the repair script for some reason.

https://github.com/EpochModTeam/DayZ-Epoch/issues/1856#issue-199105821
2017-01-06 11:18:55 -05:00
ebaydayz
e074ef0d44 Fix rapid starvation and dehydration from chainsaw and chop wood
Chainsaw is never used in player_chopWood.sqf. It is only called via
right click on Hatchet which was removed anyway.

The player already takes a nutrition hit on every swing of the hatchet,
and it can take up to twelve swings to chop down one tree.
2017-01-05 19:38:03 -05:00
oiad
d0257b3c7d Add logging failed safe/lockbox and door lock/unlock/failed code attempts (#1853)
* Add logging failed safe/lockbox and door lock/unlock/failed code attempts

This adds logging for both safes and lockboxes for failed code attempts.

Also adds logging for locking, unlocking and failed code attempts for
doors.

"salival (playerUID) FAILED unlocking LockBox with code: Red11 (actual:
Red57) @110069 [11044.4,8438.32,0.652]"
"salival (playerUID) UNLOCKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) PACKED LockBox with code: Green22 @110069
[11040.6,8438.91,0.834]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: EYESCAN (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) FAILED unlocking CinderWallDoorSmallLocked_DZ with
code: 100 (actual: 559) @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) UNLOCKED CinderWallDoorSmallLocked_DZ with code:
559 @110069 [11015.4,8458.74,5.272]"
"salival (playerUID) LOCKED CinderWallDoorSmallLocked_DZ with code: 559
@110069 [11015.4,8458.74,5.272]"

* Revert wrong hinge type

* Remove unused DZE_Lock_Door

* Rework

* Remove redundant code, Make single currency costs use BIS_fnc_numberText

* Rework

* Add changelog line
2017-01-05 16:45:10 -05:00
ebaydayz
731175f46b Prevent abuse of combine M24 and 2RndShotGun ammo #1848
Prevents duping exploit described in #1848

Fixes #1848
2017-01-04 16:16:15 -05:00
ebaydayz
cfe01e609e Set RU crates cargo capacity back to normal 2017-01-04 12:43:04 -05:00
ebayShopper
e453c7ee0c Fix wrong classname DZ_ExplosivesBoxRU in loot table #1852 2017-01-04 12:20:56 -05:00
ebaydayz
8d7799d180 Update change log 2017-01-03 16:47:26 -05:00
oiad
6f072982c3 Add harder penalties for wrong combination on doors, More spelling mistakes. (#1847)
* More spelling mistakes

Further to commit:
0e938ba8f3

* Add harder penalties for wrong combination on doors

This adds a variable (DZE_doorManagementHarderPenalty) to make attempts
at code breaking doors harder. This will exponentially increment the
time between attempts or if you set it to false will make it 5 seconds
between attempts.

Unlike the original (that was useless TBH) this will actually lock out
the combo lock UI until the timer is set.

Will reset completely after 120 seconds.

* Add German translations

* Resolve merge conflict

* Resolve merge conflict
2017-01-03 16:39:05 -05:00
ebaydayz
0c15002109 Fix tool loss due to duplicate matchbox and knife issue #1849 2017-01-03 15:30:50 -05:00
ebaydayz
d124a5d2f7 Make switch weapon interrupt autorun
Fixes #1850
2017-01-02 14:41:53 -05:00
ebaydayz
d5a3cdb2e3 Remove antiwall glitch blocks for vanilla hospitals 2017-01-02 13:36:59 -05:00
icomrade
62b7c2194b Lazily implement nutrition configuration
also tweak the working values for chopping wood
2017-01-01 20:24:48 -05:00
ebaydayz
5cb485ccfb Prevent purchasing negative number of items
Fixes mistake from ffef031 @icomrade . _amount here is the quantity the
player enters in the quantity box when buying. The only time it is less
than or equal to zero is if the player enters zero or a negative number.
It has nothing to do with the buy or sell price.

Thanks Sercan for reporting.
2017-01-01 18:32:20 -05:00
ebaydayz
e4aeee37fd Use waterHoleProxy in drink water and fill water #1835
The slow searches are needed on other maps until waterHoleProxy objects
are added for them. They need to be added at every pond and
non-"Land_pumpa" well. Right now Chernarus is the only map that has them
placed.

Fixes #1835
Fixes #1841
2017-01-01 16:55:00 -05:00
ebaydayz
30f1827509 Prevent 'name' error when player is killed while logging in
Prevents WARNING: Function 'name' - x is dead when player is killed
while logging in.
2016-12-31 18:20:49 -05:00
ebaydayz
0b27653833 Add config variable DZE_ServerLogHits 2016-12-31 17:37:34 -05:00
ebaydayz
4fa36dfd94 Fix selling of Javelin, Stinger and some other items
Fixes #1844
2016-12-31 17:14:16 -05:00
Kobayashi
79bbc2c5a4 Backwards array call to Z_checkArrayInConfig (#1845)
Z_checkArrayInConfig is expecting weapons in position 0 for _this, all other stuff like get z_at_getGearItems.sqf and z_at_getVehicleItems.sqf passes the weapons array in position 0.
2016-12-31 16:03:16 -05:00
ebaydayz
7ce4ba32a2 Add shadow to dayz_rollingMessages 2016-12-30 16:40:10 -05:00
ebaydayz
d4b286660f Fix base objects duplicating when using plot take ownership #1811
Fixes #1811
2016-12-30 16:29:34 -05:00
icomrade
2d595118c3 Building upgrades from backpack 2016-12-30 16:16:51 -05:00
ebaydayz
e33519ffd4 Readd changes from #1836
I accidentally removed these when resolving merge conflicts with 854c41c
.
2016-12-30 14:16:18 -05:00
ebaydayz
05e7a41c0e Update change log 2016-12-30 13:50:21 -05:00
ebaydayz
76e80a9388 Merge remote-tracking branch 'origin/master' 2016-12-29 21:06:54 -05:00
ebaydayz
101a6fc698 Fix wrong eventhandlers on viral zeds #1819 2016-12-29 20:53:35 -05:00
oiad
854c41cf8c switchModel, jerry_fill, packTent changes/fixes (#1836)
* switchModel, jerry_fill, water_fill, drinkWater, packTent changes/fixes

player_packTent: Add private array since there was none. Make it match
player_packVault so a player can't pack the tent with others near (to
stop duping)

water_fill:
Fixed the massive lag issue with the check for ponds etc, Originally was
being done searching for all which is quite intensive, now only
searching for waterholeproxy which matches all the water holes on
chernarus I could try.
Fixed a few localizations. Thanks @schwanzkopfhegel

player_drinkWater: Same as above. Also removed a lot of unused private
variables.

jerry_fill:
Made the minimum fill level of fuel tanks 10% of
dayz_randomMaxFuelAmount so the tank will always have fuel
Fixed issue with ItemFuelBarrel only using 40 litres from a tank.
Thanks @schwanzkopfhegel
Display how much fuel was needed if the tank is empty
Fix issue if the tank was empty that dayz_actionInProgress was not reset

player_switchModel:
Fixed issue of coins dissapearing on gear change
Fixed old commented out code that was broken so now you will go back
into the camera view you were in before you changed clothes

* Revert drinkWater/water_fill changes

My previous commit can only be used on chernarus since it's the only map
that has the waterholeproxy we rely on.

* crafting localization fix

* Update german translations

* Rework

* Missed private variable

* Rework again

* Update german string
2016-12-29 19:47:04 -05:00
icomrade
b355ae6a61 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-12-29 15:51:06 -05:00
icomrade
c64c181f95 Handle boiled waterbottles < 10oz
should fix #1838 Translation fixes are probably necessary
2016-12-29 15:50:53 -05:00
A Man
c5ac6e458b Changing Fire Barrel output (#1843)
The fire barrel output should be a fire barrel not a empty fuel barrel.
2016-12-29 15:50:29 -05:00
ebaydayz
3176e1619d Set POI and infectiousWaterHoles off by default 2016-12-28 17:33:03 -05:00
ebaydayz
d509c15c82 Split player_death into scheduled and unscheduled #1833
Death message was sometimes showing incorrectly due to spawn delay.

Also the sched_corpses two minute loop was occasionally deleting bodies
right away because bodyName setVariable was delayed by the time it took
PVDZ_plr_death to send (up to a few seconds). See #1825
2016-12-28 16:16:46 -05:00
icomrade
b807648cc6 Fix #1831 generator inventory not saving 2016-12-28 16:00:56 -05:00
icomrade
fc9b01e91c Add HiveExt.ini config variable MaintenanceObjects
see bc67e02a223d0d2b9e9688cb5a2ce047edb60e1d for hiveExt changes
2016-12-28 13:08:21 -05:00
ebaydayz
0e938ba8f3 Fix misspelled variable names DayZ_Ignators and destorytent 2016-12-26 14:28:43 -05:00
A Man
3151c0df84 Update player_craftItem.sqf (#1830)
Adding the ability to craft with all Dayz_Ignators when dayz_matchboxCount = true; For example crafting a Firebarrel
2016-12-26 14:11:22 -05:00
ebaydayz
64f6a9daa3 Exit vanilla craft item when action is in progress
Fixes #1826
2016-12-25 20:01:55 -05:00
ebaydayz
b962bd50b9 Use faster switch in repair and salvage
7496ef5d5c (commitcomment-20292237)
2016-12-25 17:51:32 -05:00
ebaydayz
1d0a1bf9a2 Add comment about disabling GemWorthArray 2016-12-25 17:29:53 -05:00
oiad
75243933b4 Move more debug lines to #ifdef (#1829)
* Move more debug lines to #ifdef

Tidys up server RPT

Also make the combination rolling text overwrite the previous build
spam.

* Make additional changes
2016-12-25 17:20:30 -05:00
ebaydayz
7496ef5d5c Fix undefined color error in repair_vehicle.sqf
Same color error as f92b751 .

Also same issue in salvage_vehicle.sqf as described in #1828

Added setVariable exceptions for tank hit points.
2016-12-24 20:17:08 -05:00
Kobayashi
811e06ffe2 Detection of part doesn't work (#1828)
For tanks and other vehicles not explicitly defined in configs, _part will return with "" using gettext(), evaluating if it is nil doesn't do anything. With this change it will properly allow for repairing tracks on tanks with scrap metal.
2016-12-24 19:27:25 -05:00
ebaydayz
7e341739ee Readd hive shutdown code from 1051 #1822
Fixes hive connection error when child 302 call fails.
2016-12-24 18:09:01 -05:00
ebaydayz
d694130fdc Remove a duplicate localization 2016-12-23 15:37:42 -05:00
ebaydayz
6f0c70989b Remove unnecessary check in player_spawn_2
This doesn't run on the server.
2016-12-23 14:59:55 -05:00
ebaydayz
bf00c3f8bb Correct comment from 4d3f707 again 2016-12-22 22:20:47 -05:00
ebaydayz
0ffbdde2e8 Correct comment from 4d3f707 2016-12-22 22:17:27 -05:00
ebaydayz
4d3f707417 Stop autoRun and remove drink from hands at ponds #1827
Fixes #1827
2016-12-22 21:52:22 -05:00
ebaydayz
f1b991acd2 Add M4SPR_DZE which spawns with 30Rnd Stanag default 2016-12-22 15:42:00 -05:00
oiad
9889c8cd76 Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg (#1824)
* server_updateObject force update for single currency

This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)

* z_at_calcDefaultCurrencyNoImg prettyfication

This fixes a long standing issue in my brain about how this text was
always displayed, to me it seemed very untidy and just thrown together
(since I borrowed it from the IMG version)

Changes the output from this example: 7 Ruby 1 Amethyst 3 Gold 4 10oz
Silver 5 Silver
To this prettier and more logical example: 7 Ruby, 1 Amethyst, 3 Gold, 4
10oz Silver and 5 Silver

Make texts great again!

* z_at_logtrade fixes

Removes hard coded "Coins" text and replaces it with configVariables
version.

Also removes duplicate code and simplifies it.

* Merge z_calcDefaultCurrency and z_calcDefaultCurrencyNoImg

This merges these two files together since they are largely the same,
this also adds an optional argument to change the font size which is
useful for custom scripts that use this function.

Examples of use:

[_number,true] call z_calcCurrency; // Return a string of text with no
images
[_number,false] call z_calcCurrency; // Return a string of text with
images
[_number,false,0.7] call z_calcCurrency; // Return a string of text with
the currency in it and sets the font size to 0.7
2016-12-22 14:16:38 -05:00
ebaydayz
5b7b1d69bd Add HALO spawn height config var
Height can be changed without overwriting player_monitor.fsm now.

Also
fixed my mistake from 3257d0f, need to HALO directly from debug pos for
antiTP compatibility.
2016-12-13 19:50:22 -05:00
oiad
ce75f87e1d server_updateObject force update for single currency (#1821)
This modifies server_updateObject to force update/save to the hive if
the item being saved is in the DZE_MoneyStorageClasses array.

Previously if you force saved the object multiple times, the coins would
not get updated until the inventory changed, which if this was for a
bank object it would never update.

(This applies if you are using PVDZ_veh_Save to save the object)
2016-12-13 13:06:57 -05:00
ebaydayz
c9c31c1a32 Fix wrong bleeding icon on vanilla status UI
Now using the correct updated icon from vanilla. All other icons are up
to date.
2016-12-13 12:14:53 -05:00
ebaydayz
b62569932d Fix missing return variable in sched_antiTeleport
My mistake from 5058308
2016-12-12 16:22:43 -05:00
ebaydayz
b4c239729c Fix self actions duplicating when changing clothes and looking at a safe
This was also a bug in 1051. Thanks to Epoch forums user jOoPs for
reporting.
2016-12-12 15:23:31 -05:00
ebaydayz
bff2a3091d Remove two unused files
Vanilla commit:

64ea1eaa76
2016-12-11 15:25:57 -05:00
ebaydayz
3257d0fd88 Move HALO spawn below enableSimulation in player_monitor.fsm #1809
Fixes stuck floating in air on Napf when dayz_paraspawn = true; Should
also fix #1809.

Fixes #1809
2016-12-11 13:44:01 -05:00
ebaydayz
46355aed38 Add back missing Epoch player_antiWall call #1817 2016-12-10 21:20:04 -05:00
ebaydayz
2a1bd74eca Fix no damage from hitting ground after HALO if autoOpenChute=-1
My mistake when adding this.
2016-12-10 20:25:36 -05:00
ebaydayz
6ecdabc92d Fix swimming in ground glitch at certain spots on Napf 2016-12-10 16:36:51 -05:00
ebaydayz
d0e8291159 Fix floating arrows
Fixes #1815
2016-12-10 15:06:48 -05:00
icomrade
f18451ab48 Fix black crush in areas of shadows 2016-12-09 14:14:10 -05:00
ebaydayz
c3bf1d29d6 Fix arrow and other WeaponHolderBase inherited destrType #1815
Prevents catching on fire when destroyed.
2016-12-09 13:28:31 -05:00
ebaydayz
4e92255749 Remove equip_Crossbow_Kit from loot tables for now #1814 2016-12-09 12:33:54 -05:00
icomrade
67e0dfee81 Remove Turbo and HoldBreath key blocks 2016-12-08 17:11:45 -05:00
icomrade
f34d1820bb Fix full cinder wall vector building #1813 2016-12-08 16:46:23 -05:00
ebaydayz
2c8f236f95 Fix death message in potential case of suicide 2016-12-08 14:37:04 -05:00
ebaydayz
0d4d288d81 Fix DMR and M24 ammo price 2016-12-08 13:37:16 -05:00
ebaydayz
f92b751ae3 Fix undefined color error in salvage_vehicle.sqf
Color was undefined if part damage was in any of these ranges:
0.2501 - 0.2599
0.5001 - 0.5999
0.7501 - 0.7599

Fixes related RPT errors:
Unknown attribute any>Remove
Unknown attribute -
Unknown attribute LFWheel
Unknown attribute (76%
Unknown attribute Damage)</t>
2016-12-07 18:50:01 -05:00
ebaydayz
a60c1931ee Update default steam ports and disable mission voting
These default ports tend to work best for both A2 and A3 as recommended
here:

https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

Most Epoch servers only run one mission, so players should not be able
to vote for a mission change.
2016-12-07 16:31:49 -05:00
ebaydayz
90977e4a31 Update painkillers
Vanilla commit:

1596a17b09
2016-12-07 15:20:17 -05:00
ebaydayz
5094e61723 Update zombie pathing
Vanilla commit:

f47d6fe5b9
2016-12-07 13:25:19 -05:00
ebaydayz
dab70963d6 Update POI spawning again
Vanilla commits:

d98cc5d700

e2afec6a21

5b85b311ed

55518ed792

4a5cb525ef
2016-12-07 12:57:06 -05:00
ebaydayz
2160437e79 Convert POI to compact array format
Vanilla commit:

c71d8cb23c
2016-12-06 19:26:00 -05:00
icomrade
ef8f838238 Update Readme.md 2016-12-06 16:33:53 -05:00
icomrade
90f967c38c Update Readme.md 2016-12-06 16:33:37 -05:00
ebaydayz
638c7dd8b8 Remove some unused variables 2016-12-06 15:02:18 -05:00
ebaydayz
9234244c72 Clarify diag_log 2016-12-06 14:31:30 -05:00
ebaydayz
66f87fac46 Move two localizations to epoch package in stringtable
Vanilla doesn't refund modulars when deconstructing, Epoch does. Also
upgrade was moved to UserActions of dayz_buildings in vanilla.
2016-12-06 13:59:25 -05:00
ebaydayz
86d16131bc Update change log 2016-12-06 13:10:07 -05:00
ebaydayz
dd721ec572 Fix issue with tag friendlies #1807 2016-12-06 12:12:38 -05:00
ebaydayz
c3af66b23a Fix ServerMagArray count error
(select 2) selects 3rd element

From 252843d @icomrade
2016-12-05 15:45:42 -05:00
ebaydayz
1bb76d2d22 Resolve merge conflict for #1807 2016-12-05 14:40:21 -05:00
ebaydayz
5058308f00 Prevent issues caused by respawn_west marker being moved
Vanilla commit:

39bcedb4b6
2016-12-05 14:37:28 -05:00
ebaydayz
2db6692643 Fix undefined var dayz_clientPreload during intro.sqs 2016-12-05 11:14:06 -05:00
ebaydayz
4dc667ac7e Remove unnecessary quotes in scripts.txt
They are only needed if the keyword contains spaces.
2016-12-04 21:51:05 -05:00
ebaydayz
44e585343f Update for servers that had single currency 3.0 installed
Makes life easier for people upgrading 1051 databases. Otherwise their
client will error out on loop in fn_selfActions because dayz_onBack will
be a number when it should be a string.

https://epochmod.com/forum/topic/28493-alpha-release-single-currency-30-storage-default-hive-no-global-banking/
2016-12-04 19:00:46 -05:00
ebaydayz
eb150a8289 Fix typo from 9ae0e7e 2016-12-04 14:52:57 -05:00
ebaydayz
9ae0e7eb11 Fix conversion of medical array for old characters
Fixes some converted characters having a <null> value in the "rh_factor"
slot of their medical array causing them to fail to save.
2016-12-04 14:38:47 -05:00
ebaydayz
7ab09b9a9f Fix error with converted characters medical array
Select 12 actually selects the 13th item in an array, so the rh_factor
line will error if the array is equal to twelve.

This was responsible for some converted characters having a <null> value
in the "rh_factor" slot of their medical array causing them to fail to
save.
2016-12-04 14:18:37 -05:00
ebaydayz
7af0cb2910 Lower numpad minus keydown timer for block cheats
Fewer false positives
2016-12-04 11:37:03 -05:00
ebaydayz
f03f116dfc Fix Arma cheats still enterable under certain circumstances
Thanks to Epoch forums user Golgofinyanin for reporting.
https://epochmod.com/forum/profile/13156-golgofinyanin/
2016-12-03 16:50:55 -05:00
ebaydayz
45159d81c2 Update pain sound effect
Vanilla commit:

7cdb2e67fd
2016-12-03 13:25:31 -05:00
ebaydayz
43d14dbdba Avoid potential issues with double private vars
_message is a commonly used var name
2016-12-02 14:39:04 -05:00
ebaydayz
5d1a6939e6 Fix refuel at gas station with generator #1806
Fixed mistake from: e398250

The refuel code was only running if a fuel truck was passed to the
script.

Also removed fuel truck classes that do not exist from the
dze_fueltruckarray.
2016-12-02 12:34:51 -05:00
ebaydayz
eacc362e38 Fix z_hunter texture #1805 2016-12-02 10:51:13 -05:00
ebaydayz
119470809f Disable moving of group dialog 2016-12-01 20:31:04 -05:00
ebaydayz
baae92f9d8 Remove unused file 2016-12-01 16:28:19 -05:00
ebaydayz
40ea519fd3 Temp fix for vault_pitch.sqf error in 1.0.6 release 2016-12-01 15:31:09 -05:00
ebaydayz
c0d5fcf17c Fix vault_pitch PVDZ_obj_Publish array
106 server_publishObject expects inventory as 4th element.
2016-12-01 15:15:04 -05:00
A Man
90453641d4 adding 3 missing german strings (#1804) 2016-12-01 12:46:09 -05:00
ebaydayz
1cd069e2d8 Uncomment PVDZ_dayzCarBomb
Not sure if functional atm, but still in use if ItemCarBomb is script
spawned and right clicked (not obtainable by default). My mistake from
b6d88b1
2016-12-01 10:32:25 -05:00
ebaydayz
1dd337b8ed Add @ndavalos and @SmokeyBR to credits in README
Both contributed numerous corrections and bug reports. Thanks
2016-12-01 10:28:10 -05:00
icomrade
1afbc38566 Cleanup for Release
we don't use the redryder source on here anymore
2016-11-30 13:12:50 -05:00
ebaydayz
74cc99ddad Remove identical lootPos comment
There was no difference between the lootpos except spacing after the
commas.
2016-11-30 12:17:06 -05:00
icomrade
c56e0d722c oops, these were already defined 2016-11-30 11:58:35 -05:00
ebaydayz
4ffa25adf2 Improve rejoined group message grammar 2016-11-30 11:58:29 -05:00
icomrade
fc98864db9 LootPos for @MGTDB 2016-11-30 11:55:20 -05:00
ebaydayz
546dc4fc41 Update scripts.txt 2016-11-30 11:54:26 -05:00
ebaydayz
bee00e9a57 EnableRadio if globalChat death messages are on 2016-11-30 00:36:51 -05:00
ebaydayz
27ee69695c Update my username in readmes 2016-11-30 00:08:52 -05:00
ebaydayz
416fdbc4ab Improve filterCheats and VON block
Filter cheats is now added to the main options menus that needed it.

It is not needed on the map (display 12) because KeyDown for display 46
also fires when it is open. So filterCheats was firing twice (once on
each display) in that case.

KeyDown does not fire on display 63 at all
regardless of whether PTT or VON is held down, toggled or chat open.
Keydown does fire on 55, but only after the mic icon is locked on, so it
is of limited use. MouseButtonDown does not fire on 55 or 63. So it is
useless to add to those displays. You can confirm this with:
(findDisplay 63) displayAddEventHandler ["KeyDown","systemchat
'fired';"];

Filter cheats is now only checked on display 46 when a
voice, channel, or cheat key is pressed instead of on every key press.
This still works 100% of the time for blocking cheat input. For
performance reasons it's probably not worth checking all the conditions
in filterCheats with every key press on display46 just for the VON
block. Doing so covers some edge combination bind cases better, so it
may be worth considering again if no better alternative is found. For
now this solution is good enough to cover the majority of cases without
slowing down the keyhandler during normal usage.

The VON message now
tells you exactly which channel block you triggered instead of listing
all of them.

Fixed issue mentioned in 52c9c7c with VON getting stuck on when using a
double tap keybind.

Tested:
1. Talk in side with regular/combo/mouse bind
2. Change channels
while mic is locked on with regular/combo/mouse bind
3. Change channels
with Up/Down arrows while chat is open.
4. Trying all cases in steps 1-3
with a dialog open.

It is possible to bypass the VON block with some different control
settings and combinations of the above, but for default controls and
common usage it works the majority of the time.
2016-11-29 23:44:28 -05:00
ebayShopper
429a6aec9b Disable moving group dialog 2016-11-29 12:14:08 -05:00
ebayShopper
77d5ffc3eb Add missing setVariable hitpoints for CH53 and Merlin 2016-11-29 11:44:48 -05:00
ebayShopper
2cb55d85cd Don't show low FPS hint when map is open
FPS is automatically capped on map display.
2016-11-29 11:10:00 -05:00
icomrade
ee63d526f0 Remove extra column from coins SQL update 2016-11-27 22:10:57 -05:00
ebaydayz
185d84f14f Remove unneeded global var Z_AT_FolderLocation
This variable is not useful. If you change it you need to copy all the
AT files to your mission.

It is fewer files in the mission to just overwrite the path in compiles
and fn_selfActions.

Also fixed mistake with not replacing macros in scripts.txt with their
actual values.
2016-11-27 20:30:34 -05:00
ebaydayz
ca73853179 Update readme 2016-11-27 19:02:10 -05:00
icomrade
1123f67747 Clarify server install guide 2016-11-27 15:21:39 -05:00
ebaydayz
5986b00823 Update server install readme 2016-11-27 14:42:55 -05:00
ebaydayz
a8ab2f5d54 Allow drinking from hands at ponds on Cherno
Town generator configs may be added for other maps in the future.
2016-11-27 14:04:18 -05:00
ebaydayz
6abd92034a Make bloodbag interrupt message more accurate
The blood bag isn't actually removed in any of the three cases this
message is used.
2016-11-27 12:21:44 -05:00
ebaydayz
19e3947669 Fix empty snack bags giving drink option
Thanks @Helios27

https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-263117080
2016-11-27 12:02:29 -05:00
oiad
0b10b85e3a player_upgrade combination fix (#1803)
Adds systemChat to receive the combination for whatever you upgrade as
well as dayz_rollingMessages.

The same as what modular_build does.
2016-11-27 11:36:47 -05:00
ebaydayz
15fa1fc7a7 Update test build 2016-11-26 21:34:58 -05:00
A Man
560e8bce82 german string update (#1802) 2016-11-26 21:26:59 -05:00
ebaydayz
6cdc0a51c9 Add extra animations to ArmoredSUV, MV22, UH1Y 2016-11-26 21:14:12 -05:00
icomrade
18616828f3 Update ReadMe.md 2016-11-26 19:06:24 -05:00
icomrade
d0932790c8 Update Test Build 2016-11-26 19:04:20 -05:00
icomrade
52c9c7ceda Somewhat better VON Block
Not perfect, occasionally the player can double tap a button to lock VON
on - which now they cannot turn off unless they open the escape menu and
double tap to turn off.

Chat channel changes are now blocked when VON is active.

ActionKeys are now recalculated on key binding change, but it is
important to note that double tap bindings DO NOT work with the
ActionKeys command. This is why inputAction check is neccesary

Summary: Double tapping a key to lock von on (VoiceOverNet) is not
reliably blocked, nor is it blocked at all in secondary
displays/dialogs. otherwise, this works pretty well.
2016-11-26 18:48:11 -05:00
ebaydayz
7c566a1345 Remove unused variable dayz_deseedloot 2016-11-26 14:08:34 -05:00
oiad
511dfd4025 dze_buildchecks plot pole distance fix (#1801)
Fixes the proper distance checks for dze_buildChecks.
2016-11-26 14:03:09 -05:00
ebaydayz
effabd711d Remove some more excessive client log spam
Only needed when debugging zombie targetting
2016-11-26 13:45:03 -05:00
ebaydayz
6f7a69fd68 Update REsec.hpp allowed execVM
Update for new corepatch:

https://github.com/Goliath86/CorePatch/blob/master/CorePatch_Modules/Functions/main.sqf#L9

Also fixed false positive due to case sensitivity:
"WARNING RE rexecVMcode with illegal
args:[any,any,"ca\modules\Functions\init.sqf"]"
2016-11-26 13:34:00 -05:00
ebaydayz
d14416931a Fix VON block mistake from b9a5c59
I forgot filterCheats is already called in keyboard.sqf
2016-11-25 19:31:14 -05:00
ebaydayz
27f492f401 Fix typo in VON block
My mistake from b9a5c59
2016-11-25 18:42:38 -05:00
ebaydayz
808c8cf736 Hide group icons on death screen 2016-11-25 18:30:48 -05:00
ebaydayz
b9a5c59660 Include all controls in VON block
Moved to display 46 keydown since keydown on 63 only fires after the VON
transmission has already started (slight delay).

Added mouseButtonDown so it can not be bypassed via assigning a mouse
button.
2016-11-25 18:22:41 -05:00
ebaydayz
b6d88b1329 Update vanilla building
Vanilla commits:

9b2092c9f7

674624d122
2016-11-25 16:25:26 -05:00
icomrade
1097eaba0c Add block for voice channels
use DZE_DisabledChannels as decribed in configvariables.sqf
2016-11-25 13:05:27 -05:00
ebaydayz
cf64805d10 Disable RadioProtocol group chat spam
Works well with AI, still needs multiplayer testing.
2016-11-24 17:46:57 -05:00
ebaydayz
2b6481a515 Fix dead body cleanup mistake from 97431f8 2016-11-24 14:13:32 -05:00
ebaydayz
97431f81c2 Should fix flies spawning where player relogs
AI mods will need to setVariable "bodyName" on their dead units to
prevent them being cleaned up.
2016-11-23 17:14:00 -05:00
ebaydayz
f49c8a4ed6 Remove excessive REsec log spam on clients 2016-11-23 15:48:55 -05:00
ebaydayz
ea389b59ea Remove unneeded isKindOf "Man" checks
"Man" includes animals and zombies:

https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Man_Class_Vehicles
2016-11-23 14:43:59 -05:00
ebaydayz
c202c697eb Update loot spawn.sqf
Vanilla commit:

4752621ffc
2016-11-23 13:50:24 -05:00
ebaydayz
ec6b5eb679 Move Repair and Salvage back to fn_selfActions
Partial revert of: 3aad4b6

Unfortunately this will not support loading external vehicle addons
(with custom UserActions) which we can not include in Epoch. Child
UserActions overwrite inherited UserActions.
2016-11-23 13:34:22 -05:00
ebaydayz
edb622d8bd Update test build 2016-11-21 21:08:15 -05:00
ebaydayz
aea0bb1298 Update animal cleanup on log out
Partial revert of 0483fa6
2016-11-21 20:54:33 -05:00
ebaydayz
43b900835e Fix infectiousWaterholes init again 2016-11-21 20:28:07 -05:00
ebaydayz
0483fa61f6 Fix live animals being deleted in front of players
Vanilla commits:

e14d45a55b

9d6be1731e
2016-11-21 18:49:03 -05:00
ebaydayz
d7ecf29744 Update infectious waterholes
Vanilla commit:

0dadb0897c
2016-11-21 18:39:50 -05:00
ebaydayz
6853263f3d Update zombie generate
Vanilla commits:

09aa9f8879

68be696c4d
2016-11-21 18:33:41 -05:00
ebaydayz
2924daf0c4 Add missing createDialog scripts.txt exception 2016-11-21 15:11:17 -05:00
ebaydayz
6aa0cb8215 Update vanilla building
Vanilla commits:

a351c810d5

dfc46eff7b
2016-11-21 14:57:02 -05:00
ebaydayz
7f239754cc Fix anitbiotics to remote player cures own infection
Vanilla commit:

4c6b45d507
2016-11-21 14:33:20 -05:00
ebaydayz
2d394c32da Move sharpen action to ItemKnifeBlunt
Avoids confusing message "Missing ItemKnifeBlunt to do this"
2016-11-21 13:55:09 -05:00
ebaydayz
0c9fbc40c8 Remove Salvage from Bicycle in configs 2016-11-21 13:43:11 -05:00
ebaydayz
5e97435d7b Fix can't sell classic bloodbag 2016-11-20 21:24:27 -05:00
ebaydayz
901329c9ec Fix vanilla crafting actionInProgress 2016-11-20 20:34:05 -05:00
ebaydayz
2f1c57047a Fix infectedWaterHoles init for non-cherno maps 2016-11-20 20:03:18 -05:00
ebaydayz
3aad4b61e9 Move some addActions to config UserActions
Should improve client FPS while still allowing conditions and scripts to
be customized.

Some special vehicles like MV22, UH1Y, etc. have UserActions overwritten
in their configs, so please let me know if you find any others that do
not get the option to repair or salvage because UserActions is
overwritten in their config. I think I got them all.

Vanilla commits:

a8c4238c0c

350d73abe1
2016-11-20 19:47:21 -05:00
oiad
ef1ad261e2 scripts.txt addition for plot management (#1799)
Missed exception for plot management
2016-11-20 12:44:08 -05:00
ebaydayz
efeadcfa35 Rename selectPlayer and selectGroupMember functions
Fewer scripts.txt exceptions needed
2016-11-19 19:39:08 -05:00
ebaydayz
76d9de9e53 Update change log 2016-11-18 21:12:17 -05:00
ebaydayz
edec813d3e Update test build 2016-11-18 20:22:21 -05:00
ebaydayz
0525763ffb Update German translations from #1798
Submitted by @DAmNRelentless and reviewed by @AirwavesMan
2016-11-18 19:46:24 -05:00
ebaydayz
f307386cb2 Fix cherno field hospital tent position
Vanilla commit:

7e18cef9cb
2016-11-18 18:43:28 -05:00
ebaydayz
da5285e0ec Update damage handler diag_log
Vanilla commit:

21864d065c
2016-11-18 16:36:37 -05:00
ebaydayz
bec4ccce38 Update dayz_server
Vanilla commits:

95bf775fd2

6e638aeb8c
2016-11-18 15:28:00 -05:00
ebaydayz
5072ea4e8b Update infectious waterholes init
Vanilla commits:

a61088d9e8

0d18630c11
2016-11-18 14:16:45 -05:00
ebaydayz
b01a4165a8 Comment some unused achievement code
Vanilla commits:

3ec1cc3c5d

3171f68bee
2016-11-18 13:22:36 -05:00
ebaydayz
ad9a287d00 Remove unused Lada base class
Also removed some values that are already inhertied from 8429ad1
2016-11-18 12:18:13 -05:00
ebaydayz
6769104580 Add some missing scripts.txt exceptions 2016-11-17 16:01:20 -05:00
ebaydayz
8429ad1fbc Clear typicalCargo for some vehicles missing it
Prevents preloading units, may help with load times a little.
2016-11-17 15:40:08 -05:00
icomrade
e398250489 Fix refuel trucks, add upgraded trucks to array
Issue was:
A. with locality, we were checking the wrong vehicle in one instance and

B. with variable names, since we called local_setFuel and _vehicle was
private already from the calling script we ran into an issue with
duplicate variables causing the command to fail. local_setFuel doesnt
really need any local variable so I removed them and this fixed the
issue (script filters may need to be adjusted accordingly)
2016-11-16 14:53:17 -05:00
ebaydayz
f994b95c1d Add dayz_onBack to surrender 2016-11-16 13:34:48 -05:00
ebaydayz
20d84ddba8 Sort scripts.txt alphabetically
Missed these
2016-11-15 17:22:36 -05:00
ebaydayz
acef12a7f9 Add some scripts.txt filters
These will probably need some additional exceptions and corrections.

Please post the scripts.log entry if you get any kicks or logs that are
not from custom changes or third party mods.
2016-11-15 17:07:00 -05:00
ebaydayz
43330c2046 Diminish humanity reward for transfusion
As suggested on:
cdb9776
and
https://github.com/DayZMod/DayZ/issues/731
2016-11-15 15:31:58 -05:00
ebaydayz
110f677f1e Fix allowDammage typo for easier scripts.txt filtering 2016-11-15 14:34:42 -05:00
ebaydayz
cdb9776d4e Add bloodbag cooldown 2016-11-15 13:57:40 -05:00
ebaydayz
414fd7e1b7 Add auto open chute option to HALO 2016-11-14 20:25:26 -05:00
ebaydayz
de44b32c83 Remove unneeded isBicycle check in fn_selfActions
Bicycles always have characterID=0, so there is no need to check.
2016-11-14 14:38:45 -05:00
ebaydayz
81013ace75 Fix gear menu bypass mistake from 89078d1 2016-11-13 15:02:36 -05:00
ebaydayz
89078d1611 Fix abort and gear menu staying open at same time 2016-11-13 14:49:04 -05:00
ebaydayz
e6b9644b71 Update test build 2016-11-12 22:01:03 -05:00
ebaydayz
e506a97ad6 Remove redundant check in player_onPause
Switch executes the first case that matches and does not check any more
cases after that. So these conditions are always met when this case is
checked.
https://community.bistudio.com/wiki/switch_do
2016-11-12 21:22:11 -05:00
oiad
be1fb51fe8 player_onPause fixes (#1796)
* player_onPause fixes

Properly displays the right message now for why you can't abort.

* Door Management/Plot Management isServer changes

Removes isServer, these are run on the client only so no need for this.

* dayz_server private tags

Fix a few missing private tags and remove a _forEachIndex tag.

Remove unused 1.0.5.1 dayz_server.pbo as it's no longer valid/needed
2016-11-12 20:56:58 -05:00
ebaydayz
00f1f8537a Remove redundant unconscious checks in damage handler
This is already check above. My mistake from e4ede46
2016-11-12 20:12:04 -05:00
ebaydayz
e266fee651 Fix right click on radio generic error 2016-11-12 19:16:19 -05:00
ebaydayz
abeb5f9383 Remove vehicle actions when unconscious 2016-11-12 17:54:27 -05:00
ebaydayz
8b3376643d Fix unload patients action not being removed from vehicle 2016-11-12 17:23:52 -05:00
ebaydayz
e4ede46f59 Fix tranquiliser bolt 2016-11-12 16:50:24 -05:00
ebaydayz
e260d335ce Don't allow loading unconscious player into locked vehicle 2016-11-12 16:12:48 -05:00
ebaydayz
db3d9bf474 Update vanilla object_maintenance.sqf
Vanilla commit:

f6e98f3be0
2016-11-12 15:19:42 -05:00
ebaydayz
f87ac79acc Add missing private var in hotwire_veh.sqf 2016-11-12 14:54:29 -05:00
A Man
6ac9c879f0 Update german strings (#1795) 2016-11-12 14:44:05 -05:00
ebaydayz
e55960b6f9 Don't allow giving bloodbag to player with full blood
Reverted be214d3 because this is a more complete solution
2016-11-11 17:03:50 -05:00
ebaydayz
fe773bd571 Send notfication to player kicked from group 2016-11-11 15:46:44 -05:00
ebaydayz
f43348ebf6 Consolidate isServer checks for poi
Vanilla commit:

fbcabc6d60
2016-11-11 15:19:57 -05:00
ebaydayz
00b09a86c5 Remove self from saved group 2016-11-11 14:58:21 -05:00
ebaydayz
6db0c3380f Remove unneeded isServer check
Missed one from 88870a6
2016-11-11 14:54:23 -05:00
ebaydayz
88870a6b2a Sync closeDisplay exit codes for easier scripts.txt filtering 2016-11-11 14:48:41 -05:00
icomrade
489e0bbc77 Merge pull request #1794 from oiad/master
hotwire vehicle changes
2016-11-10 21:51:49 -05:00
oiad
d28ac4de22 Hotwire rework
Rework again! - Readd sleep
2016-11-11 15:49:08 +13:00
oiad
b0926b2a82 Hotwire rework
Hotwire rework
2016-11-11 14:45:48 +13:00
oiad
ef5b5ae38f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 14:38:27 +13:00
ebaydayz
e927a759fe Fix load wounded mistake from 343003d 2016-11-10 20:33:24 -05:00
oiad
979323932c Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 13:15:50 +13:00
ebaydayz
dba59af7c1 Fix undefined vars in unload_act.sqf 2016-11-10 19:14:29 -05:00
ebaydayz
ed49630e0c Fix load wounded wrong variable 2016-11-10 19:13:40 -05:00
ebaydayz
343003d9dd Fix load wounded action undefined error 2016-11-10 19:12:43 -05:00
ebaydayz
be214d3cc5 Fix give bloodbag option showing when it shouldn't 2016-11-10 18:46:39 -05:00
ebaydayz
5d64449210 Add missing private var in antibiotics.sqf 2016-11-10 18:37:14 -05:00
oiad
dd0363b4e8 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-11-11 11:52:38 +13:00
ebaydayz
2f86984f93 Fix antibiotics not reducing when given to remote player 2016-11-10 17:51:54 -05:00
oiad
310fef893d Hotwire vehicle changes
Adds a localization for hotwire kit working
Updates localization for hotwire kit failing
Adds medic animation/sound and zombie notify
2016-11-11 10:45:07 +13:00
oiad
42beaa43b6 Merge branch 'master' of https://github.com/oiad/DayZ-Epoch 2016-11-11 10:38:15 +13:00
ebaydayz
2cb3dac0be Fix vehicle damage handler bug
Fixes vehicle appearing to repair itself on first hit. SetDamage 0 was
running if no parts were damaged because "totalDmg" is not a hitpoint.

Vanilla commit:

92ab8fe2d4
2016-11-10 15:51:36 -05:00
oiad
21fdbe3378 Merge remote-tracking branch 'refs/remotes/upstream/master' 2016-11-11 01:18:55 +13:00
ebaydayz
6fb4290ffe Remove unused compile
Vanilla commit:

4a18d5023d
2016-11-09 12:33:11 -05:00
ebaydayz
eedf7dd12c Fix door and plot management display text for mustBeClose
Also removed unneeded uiNamespace vars.
2016-11-08 19:27:05 -05:00
ebaydayz
e3bb7e11b9 Remove unneeded global var dayz_myGroup 2016-11-08 17:11:39 -05:00
ebaydayz
32b9c84784 Add notification messages for group changes 2016-11-08 16:39:50 -05:00
ebaydayz
ba43900036 Revert "Allow blunt knife for item actions"
This reverts commit 59a0548f5d.
2016-11-07 17:37:46 -05:00
ebaydayz
261dc4b373 Allow crafting with dull knife
Output is still reduced for dull knife when gutting animals.
2016-11-07 17:37:22 -05:00
icomrade
fb734e30c7 allow removal of generator 2016-11-07 17:24:54 -05:00
icomrade
59a0548f5d Allow blunt knife for item actions 2016-11-07 17:14:30 -05:00
ebaydayz
01307f9a42 Remove some common and duplicate translations 2016-11-07 16:14:20 -05:00
ebaydayz
33ed3737a5 Fix gear pistol background image direction
Vanilla commit:

f1c883636a
2016-11-07 15:25:50 -05:00
ebaydayz
e0c06692e2 Update scrollbar color in lobby and player list
To match 6732e5c
2016-11-07 15:21:56 -05:00
icomrade
8bf41e1ed3 Tweak weather values
it doesn't have to be so gloomy all the time
2016-11-07 13:11:58 -05:00
ebaydayz
ecc1ca0aeb Add missing private var 2016-11-06 20:29:17 -05:00
ebaydayz
b312fc2685 Update test build 2016-11-06 20:24:28 -05:00
ebaydayz
fd44e0b7d3 Fix group save after kick 2016-11-06 20:01:27 -05:00
ebaydayz
4c6e2454c3 Prevent non-leader from disbanding group 2016-11-06 15:28:59 -05:00
ebaydayz
4317a6459a Don't show scoreboard on death
We already removed the scoreboard:

https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/Configs/CfgArma.hpp#L198-L209

So this just prevents the white line and redundant count down showing on
screen when you die:
https://community.bistudio.com/wiki/Description.ext#respawnDialog
2016-11-06 15:24:37 -05:00
ebaydayz
f0d89d5993 Round server fps diag_log 2016-11-06 14:06:40 -05:00
ebaydayz
4263b0732f Allow damage from tripwire grenade
Vanilla commit:

30c746892f
2016-11-06 13:39:30 -05:00
ebaydayz
e1bf11c4bb Remove empty folder 2016-11-06 13:15:18 -05:00
ebaydayz
de46a173dc Fix errors when removing traps
Vanilla commit:

b558351a06
2016-11-06 13:05:46 -05:00
ebaydayz
88691fe9d1 Fix mistake in remove.sqf
DZE_DoorsLocked is a list of strings, not objects. I'm surprised no one
noticed this before.
2016-11-06 12:28:26 -05:00
ebaydayz
bfa7aefb3a Update BE selectplayer.txt filter
Vanilla commit:

f0dc54bff1
2016-11-05 20:59:13 -04:00
ebaydayz
677abe62aa Remove vanilla camo net
Duplicate of Epoch one.

Also had sliding issues when building because it did not have the proper
Epoch offset.
2016-11-05 20:53:22 -04:00
oiad
0159b1418d Remove unreferrenced file (#1793)
This is an old file from A plot for life, we also use player_build for
tents now.
2016-11-05 20:40:35 -04:00
ebaydayz
754fc3744e Add delay at group startup 2016-11-05 19:18:51 -04:00
ebaydayz
eaebdb7d93 Revert "Disable RadioProtocol spam"
This reverts commit ac99e45854.
2016-11-05 18:47:54 -04:00
ebaydayz
8c72946ffd Hide disband button after player loses leader 2016-11-05 18:08:46 -04:00
ebaydayz
615f21165a Fix rejoin group after change clothes
Also removed redundant delete and remove for _oldUnit since it is
already done in call _switchUnit
2016-11-05 17:48:07 -04:00
ebaydayz
d97478239c Fix undefined error when trap is deleted
Getvariable returns undefined if the object is null.

https://community.bistudio.com/wiki/getVariable
2016-11-05 16:42:09 -04:00
ebaydayz
564144ee41 Revert vanilla work bench to player_buildVanilla
Partial revert of:

2d9097a6af

This workbench is currently not obtainable either by crafting or the
loot tables, so it is not used anyway. But with Epoch player_build
attempting to build it sends the player flying / sliding backwards at
high speed. Using the vanilla player_build that does not happen.

I tested building all the other items changed in the above commit and
none of them have this problem.
2016-11-05 16:34:00 -04:00
ebaydayz
13a3083bae Remove right click build sandbag action on shovel
Right click action on sandbag is more up to date
2016-11-05 15:32:49 -04:00
oiad
d7f35c0cf3 Fix spelling mistake of classname DZ_Czech_Vest_Pouch (#1792)
* Fix spelling mistake of classname DZ_Czech_Vest_Pouch

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per subject

* Fix typo from 1.0.5.1 and rename DZ_Czech_Vest_Puch to DZ_Czech_Vest_Pouch.

As per

* More typo SQL goodness

As per subject
2016-11-04 21:40:27 -04:00
ebaydayz
12032477d4 Remove vanilla dismantle on sandbag and hedgehog
Epoch handles this in fn_selfActions
2016-11-04 20:46:53 -04:00
A Man
1223e08d79 Fixing string is not displayed correctly (#1791)
* Fixing not shown string

* Fixing not shown string
2016-11-04 20:42:24 -04:00
oiad
cbe51bcad1 SQL Update fix for MeleeHatchet_DZE -> MeleeHatchet, localization fix (#1790)
Makes MeleeHatchet_DZE for converted bases properly get renamed
Changes Destroy to Remove since you're not completely destroying it
2016-11-04 20:15:31 -04:00
A Man
106b90dbfa Update for german strings (#1789)
* Update for german strings

* Update stringtable.xml
2016-11-04 19:24:42 -04:00
ebaydayz
c314febe45 Remove unneeded controls from game options 2016-11-04 19:17:43 -04:00
ebaydayz
6732e5cb67 Recolor lobby and player list to dark grey 2016-11-04 18:56:33 -04:00
oiad
497b065663 Localization changes/additions. (#1787)
* Localization changes/additions.

Fixes a few localizations, extends range for removing camo nets from
toolbox by 10m, I have found that 5m is just not enough.

* Toolbox change

Update camonet removal to 10m instead of 5m

* Safe zone no building near/blacklisted buildings no building near

Adds a check in dze_buildChecks to disallow building within a certain
distance of a safezone or a blacklisted object name.

* typo

fix typo

* Safezone/blacklisted changes

As per requests.

* Rework

Rework

* Remove unused variables

as per subject

* Misc changes

Fix unprivated var in calcfreespace
Made single currency buy/sell reporting more englishery
Localization cleanup of extra spaces

* rework

rework
2016-11-04 12:08:47 -04:00
ebaydayz
dd2a21a867 Update medPainkiller.sqf 2016-11-02 20:21:55 -04:00
ebaydayz
93a988955f Use shorter file names for groups 2016-11-02 17:25:25 -04:00
ebaydayz
ac99e45854 Disable RadioProtocol spam
Seems to stop most groupChat spam and doesn't appear to cause any
issues.

If you still see group chat spam after this commit or notice any issues
with it please post a comment.
2016-11-02 16:58:25 -04:00
ebaydayz
f87e064798 Add example server difficulty profile file 2016-11-01 16:10:35 -04:00
A Man
560580b0a2 Removing 2 old rightclick actions, shorter german text (#1786)
* Removing old code

Build Sandbag Fence is not longer used since the rightclick action to build a sandbag.

* Removing old code

Old code "remove tank trap" is not longer used since we have the scroll action for that.

* Update Prop_Defs.hpp

* Cutting some strings, removing old strings

* Update stringtable.xml
2016-11-01 15:10:59 -04:00
icomrade
3be7d1e0e6 Add logger info to hiveext.ini 2016-11-01 11:06:42 -04:00
A Man
41324139eb Adding CanvasHut_DZ to DZE_isRemovable (#1785)
* Adding CanvasHut_DZ to DZE_isRemovable

CanvasHut_DZ had no remove option.

* Update Prop_Defs.hpp
2016-10-31 19:26:40 -04:00
ebaydayz
3572709697 Merge pull request #1784 from AirwavesMan/master
New german strings
2016-10-31 19:01:23 -04:00
ebaydayz
bff0e3281a Auto promote group leader after changing clothes 2016-10-31 18:11:28 -04:00
A Man
da4bf5d9da New german strings 2016-10-31 22:44:46 +01:00
ebaydayz
f21b5b74a7 Add systemChat message when a new player joins the group 2016-10-31 17:30:03 -04:00
ebaydayz
1b3ed13a47 Remove unnecessary check in damage diag_log
Vanilla commit:

e826a8bda9
2016-10-31 16:04:27 -04:00
ebaydayz
3a3413caf5 Allow tools to exceed transportMaxWeapons when buying in bag 2016-10-31 13:54:40 -04:00
ebaydayz
866358e4d0 Add launcher handling to advanced trading 2016-10-31 13:07:07 -04:00
ebaydayz
cd48b883a7 Remove unused localization for maintain 2016-10-30 16:23:55 -04:00
ebaydayz
064fa8c8d0 Only spawn wild dogs if dayz_tameDogs is enabled 2016-10-30 15:47:01 -04:00
ebaydayz
25d6b6e448 Increase DZ_BlackScreen resource layer
Prevent rolling messages from showing over the top of it.

Also fixed grammar typo @oiad
2016-10-30 15:34:24 -04:00
ebaydayz
b2d668812b Update change log 2016-10-30 14:54:20 -04:00
oiad
b1171c5f9b player_wearclothes changes, string changes and maintain area moving (#1783)
* player_wearclothes changes, string changes and maintain area moving

Adds 2 toggles for admins to modify:

DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.

Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT

* Rework

Rework as per @ebaydayz

* Rework

Rework
2016-10-30 14:11:54 -04:00
ebaydayz
abb0475d28 Use joinSilent instead of join 2016-10-30 13:54:55 -04:00
ebaydayz
6d8afc9d32 Revert "Send new group to server for update"
This reverts commit 3f83354066.
2016-10-30 12:50:37 -04:00
ebaydayz
3f83354066 Send new group to server for update 2016-10-29 18:38:53 -04:00
ebaydayz
c4ef6e3115 Hide showOnScreen for lock and unlock inside vehicle action 2016-10-29 17:06:47 -04:00
ebaydayz
92d6257b92 Updated humanity Regen when under 1
Vanilla commit:

8e844e2b63
2016-10-29 16:05:08 -04:00
ebaydayz
9a4afbfc43 Update vanilla maintain
Vanilla commit:

997b8bac9a
2016-10-29 15:56:47 -04:00
ebaydayz
0be3a8522e Add sleep before refreshing controls
Vanilla commit:

e6e0d057dd
2016-10-29 15:52:55 -04:00
ebaydayz
fda831bf4f Consolidate redundant getPlayerUID in selfActions
Vanilla commit:

8c51a24956
2016-10-29 15:25:36 -04:00
ebaydayz
07525388a6 Hide group buttons on use 2016-10-29 15:08:46 -04:00
ebaydayz
127be2472d Add delay before group update 2016-10-28 21:24:03 -04:00
ebaydayz
dbb9e97efc Update group dialog 2016-10-28 20:10:18 -04:00
ebaydayz
c2e63f63ae Merge pull request #1782 from oiad/master
Reduce client RPT spam
2016-10-28 20:01:07 -04:00
oiad
cf8e06bc8b Reduce client RPT spam
As per subject
2016-10-29 12:59:21 +13:00
oiad
1c7e96a0ff Advanced trading modifications, maintain_area modifications (#1780)
* Advanced trading modifications, maintain_area modifications

This lot of changes brings forth the following:

Sets up a "default" set of compiles that are the minimum needed for
maintain_area.sqf and custom scripts to utilize the gem based currency
that @icomrade added.

maintain_area.sqf: This will now utilize the gem based currency system.

Removed the redundant Z_Vehicle and replaced it with the Epoch built in
DZE_myVehicle

z_at_buyItems: Code tidying and optimization

z_at_checkCloseVehicle: Tidied up the code since removing Z_Vehicle
allowed us to remove some now useless code.

z_at_getVehicleItems: Removed the nearestObjects check for your vehicle
since we now do z_checkCloseVehicle on Advanced trading start up.

* Advanced trading missed redundant variables

As per description

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Revert "Advanced trading rework"

This reverts commit a589bd19b9.

* Advanced trading rework

We don't need to check for close vehicle anymore now for backpack money
since we've made z_vehicle redundant.

* Advanced trading rework

More rework

* Remove single currency add/remove coins functions

at request of @ebaydayz.
2016-10-28 19:29:04 -04:00
A Man
aa267bda2c Adding many new strings (#1781)
* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
2016-10-28 15:05:35 -04:00
ebaydayz
98be67b59c Add safezone scaling to group dialog buttons 2016-10-27 20:16:35 -04:00
ebaydayz
f770b0a85d Add group system
Initial commit, not tested in multiplayer yet. Some revisions still left
to do.
2016-10-27 16:06:49 -04:00
icomrade
f92d84f720 Fix issue laying down near buildables 2016-10-26 16:58:06 -04:00
ebaydayz
c7d9741be4 Add height check for logout in air vehicle exploit
This prevents players who logout in grounded air vehicles from being relocated.
2016-10-25 18:48:54 -04:00
ebaydayz
84d549d0a1 Revisions for #1777 (#1778)
* Update z_at_buyItems.sqf

* Update z_at_buyItems.sqf

* Update z_at_canAfford.sqf

* Update z_at_fillBuyableList.sqf

All of this is already checked in z_checkCloseVehicle at startup. If Z_VehicleChanges between the time the menu is started and the buyable list is filled it's not a big deal, since it only affects the highlighted color.

* Update server_handleSafeGear.sqf

* Update snappoints.hpp

* Update z_at_buyItems.sqf
2016-10-25 13:59:56 -04:00
oiad
bef2506653 Advanced trading fixes, server_handleSafeGear human readibility (#1777)
* Advanced trading fixes

Fixes a few issues and a dupe with advanced trading as well as some
localization of where a vehicle key is going.

Z_at_buyItems: Now adds localization for the key getting added to your
toolbelt, backpack and vehicle, this stops players thinking they didn't
get a key when infact it was added to their backpack/vehicle.

Z_at_canAfford.sqf: This fixes a dupe from a bad copy paste for whomever
wrote this script, it was using _backpackMoney in the
z_allowTakingMoneyFromVehicle part, changed to the proper variable
_vehicleMoney.

z_at_fillBuyableList.sqf: this fixes a bug where a vehicle would show
green even when it isn't local, just basically added more checking to
make sure the vehicle it's making green in the list is a) local, b)
alive and that the typeOf == _name.

z_at_logTrade.sqf: fixes some tidyness.

advancedTrading/init.sqf: adds a z_checkCloseVehicle call otherwise even
with Z_AllowTakingMoneyFromVehicle = true it will not get currency from
your vehicle until you clicked on the "Vehicle" tab.

dayz_server/server_tradeObject.sqf: More tidying as per the
z_at_logTrade and removes the useless Player:, as it is obvious a player
has bought something not an AI.

dayz_server/server_handleSafeGear.sqf: Makes the diag_log at the end
more human readable with GPS coordinates as well as the lock code for
the safe or the lockbox.

* advanced trading fixes. I hate you github

WHY U GET MISSED?? STUPID GITHUB.

* snappoints changes

Fixes the issue @SmokeyBR reported
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-253864795
Adds all floor types to snap list for all barriers so you can snap a
sandbag etc to a floor instead of manually lining it up
2016-10-25 13:10:48 -04:00
icomrade
56abe26b92 Fix combat in AH6 2016-10-21 12:09:51 -04:00
ebaydayz
6713c1cf70 Lower nutrition values for push plane
Vanilla commit:

81297c8e26

Now using the same as refuel.

It takes a lot of pushes to move the plane any significant distance
(usually 10-20).
2016-10-20 15:28:23 -04:00
ebaydayz
9689301b07 Hide show on screen text for Vehicle Locked and Destroy %1 2016-10-20 14:46:08 -04:00
ebaydayz
5e170029d0 Fix dayz_playerUID undefined in selfActions when target is not null at login
Selfactions can run before dayz_playerUID is defined in
player_monitor.fsm.
2016-10-20 14:34:48 -04:00
ebaydayz
74879c85a4 Update onPlayerDisconnect.sqf
Vanilla commit:

b103437918
2016-10-20 14:03:44 -04:00
ebaydayz
00bc2170ec Update test build 2016-10-20 13:18:57 -04:00
ebaydayz
cf0ef07ade Fix process hit running twice
Vanilla commit:

604c1f0577
2016-10-20 13:00:58 -04:00
ebaydayz
e50ce31d08 Update changelog
Not currently functional
2016-10-19 21:00:27 -04:00
ebaydayz
b8aba38dca Fix humanity hit when crashing vehicle 2016-10-19 19:53:52 -04:00
ebaydayz
17c0661094 Increase crash damage scale 2016-10-19 18:29:25 -04:00
ebaydayz
8beba72cbb Remove unneeded check in toggle streamer mode 2016-10-19 16:02:43 -04:00
ebaydayz
d13aafcd0c Add streamer mode game options setting
The chat list does not appear to be toggleable on the fly because it is
a display with no accessible controls. Giving it an idd and using
closeDisplay did not work. So it needs to be manually set off screen in
its config or covered up.
2016-10-19 15:49:30 -04:00
icomrade
d116bfecb4 Should fix BIS_Effect eject/kill
excludes cars now
2016-10-19 13:23:44 -04:00
icomrade
606098a1e3 Fixes SetFace error 2016-10-19 12:45:35 -04:00
ebaydayz
869e95eb2c Fix wrong variable name in z_at_calcFreeSpace
I didn't catch this mistake before because _backpack was not in the private array, so it was still defined from the script that called this function. Thanks @oiad
2016-10-18 15:56:45 -04:00
ebaydayz
fffcf43bbb Spawn infectious waterholes locally on each machine
Vanilla commits:

2d47c7250c

94a0bac524

44b7114129
2016-10-17 16:49:24 -04:00
ebaydayz
228ac99eb1 Set body studied status globally so confirmed kill is only added once
7402b240df
ensures _source will always be a player, so it's no longer necessary to
check that.

Vanilla commit:

a8c9eaebe0
2016-10-17 16:11:54 -04:00
ebaydayz
1964a084ff Avoid sending humanity hit if source is local
We only want to send a humanity hit if the source is a remote player.
Note it's not necessary to check isNull since (isPlayer objNull) returns
false.

Vanilla commit:

7402b240df
2016-10-17 14:52:34 -04:00
icomrade
fd0a4685fe Update private array
6cf740e7d4 caused undefined variable
errors since the variables were private in 2 places. _forced and
_recorddmg should be declared private in the top of the script where
they are defined, not in the compile.
2016-10-16 12:53:20 -04:00
ebaydayz
84d58a5932 Update vanilla chop wood and mine stone tool break chance
Vanilla commits applied:

5010767849

ac39f46a8c
2016-10-15 17:15:31 -04:00
ebaydayz
f21b4f0f41 Remove t_stub_picea.p3d from dayz_trees
See:

bf31d8f6e7 (commitcomment-19441154)
2016-10-15 16:48:29 -04:00
ebaydayz
7ddee142b0 Update confirmed kills system
Vanilla commits applied:

347105c036

e6b6814f51

1009828d8e
2016-10-15 15:08:48 -04:00
ebaydayz
81aed28f87 Update vanilla break in chance for tool damage
Vanilla commit:

9de0fbd15f
2016-10-15 14:29:30 -04:00
ebaydayz
2ee3d44b87 Fix blood regen with classic nutrition system
Vanilla commit:

d1542874b1
2016-10-15 14:05:15 -04:00
A Man
5ec92bcd65 Updating german stringtable, tent fix, loot table changes (#1776)
* Updating german stringtable

The update for STR_ACTIONS_2TB and STR_ACTIONS_RFROMTB are important. That fixes a very old bug. It was no really readable in german because the words were a way to long.

* Add files via upload

* Fixing Desert Tent pack output

When packing a DesertTent the output was ItemDomeTent not ItemDesertTent

* Decreasing hotwire kit chance

* Decreasing hotwire kit chance

* Decreasing hotwire kit and combo lock chance

* Decreasing combo lock chance, fixing loot group

* Fixing loot group

* Lowering ammo box spawn chances again.

* Fixing Desert Tent pack output all versions
2016-10-15 13:47:13 -04:00
ebaydayz
a6cb29aa7e Prevent spamming sleep on tent
Vanilla commit:

e9df65bc56
2016-10-15 12:04:44 -04:00
ebaydayz
05fda7b229 Block binding multiple controls to hold breath
Vanilla commits:

d77c47fdc1

2ffe5b4337
2016-10-14 20:14:34 -04:00
ebaydayz
9f608fdf44 Add humanity gain for giving splint to other players
Vanilla commit:

879d6ee4bf
2016-10-14 16:26:57 -04:00
ebaydayz
01a5bbe687 Update Melee bat damage
Vanilla commit:

b3781670b4
2016-10-14 16:18:52 -04:00
ebaydayz
0da569acad Update zombie_agent.fsm
Vanilla commit:

402bb4e109
2016-10-14 16:14:43 -04:00
ebaydayz
6cf740e7d4 Update _object_damage private array
Vanilla commits:

21ea5984c9

a13e7240dc
2016-10-14 16:07:03 -04:00
ebaydayz
5e51787e59 Remove rSwitchMove in Turbo key block
Vanilla commit:

8b551681d9
2016-10-14 15:03:53 -04:00
ebaydayz
d44696be3a Delay player_death 1s if spawned from Killed EH
Vanilla commit:

96c9be3ecf
2016-10-14 12:40:19 -04:00
ebaydayz
916f1733eb Add back melee ammo after removal for BIS_fnc_inv
Vanilla commit:

516d1d538c
2016-10-13 20:26:07 -04:00
ebaydayz
7044b0095d Get player name before death
Vanilla commit:

3e8c9410c5
2016-10-13 16:01:55 -04:00
ebaydayz
0b9c4a7ade Allow physics damage from vehicle crash
Vanilla commit:

804445830f

This was exiting with 0 damage if _hit=="". It accounts for vehicles not
being damaged at all when crashing full speed into walls. It was also
causing the player to sometimes glitch out of the vehicle or into the
ground when crashing as you noticed before @icomrade.

Also fixed driver getting a humanity hit for damaging passengers in
crash. Reverting 22b2a3a since this is more reliable.
2016-10-13 13:45:01 -04:00
icomrade
c89031e089 Fix clothes change exit on gear count fail 2016-10-13 11:42:01 -04:00
icomrade
aac372d320 Remove animation for switching clothes
If the gear sync script is called during the animation, the player will
fail the gear sync and not change clothes. After removing the anim this
no longer happens. Also I think this is a BS change that only
inconveniences the player and makes something that is already cumbersome
even more so
2016-10-13 11:40:54 -04:00
icomrade
edfba1516b Fice setFace error, use player's face for SP skins 2016-10-13 11:37:50 -04:00
icomrade
32131f866c Use OA config values for _DZ weapons 2016-10-12 15:01:56 -04:00
icomrade
bf31d8f6e7 Update tree array for NAPF
thanks @ndavalos
2016-10-12 14:55:24 -04:00
ebaydayz
46a1441773 Avoid format character limit in server_hiveReadWrite
Vanilla commit:
https://github.com/DayZMod/DayZ/pull/757
2016-10-12 13:36:19 -04:00
ebaydayz
854cbefdb2 Make all player names the same color in the lobby
Vanilla commit:

8614f37ccf
2016-10-12 12:21:42 -04:00
ebaydayz
22b2a3a79f Prevent humanity hit to driver when crash damages passengers
I forgot to account for this when allowing humanity hit to players in a
vehicle:

15e923fb19
2016-10-11 19:57:14 -04:00
ebaydayz
05fa3e6a9a Update keyboard_keys after changing controls in-game
Vanilla commit:

e9b21a7e79

@icomrade we forgot to refresh keyboard_keys after the player changes
their controls in-game. The keyhandler was still using the old
keyboard_keys array since it is only set once at login time. The new
keys they set in-game wouldn't work until they relogged.
2016-10-11 15:34:10 -04:00
ebaydayz
fbb8cc645c Prevent automatic humanity morph when in vehicles
Vanilla commit:

6326f1186d
2016-10-11 13:06:57 -04:00
ebaydayz
f8f9fbc57a Play medic animation when changing clothes
Vanilla commit:

b91c850f5f
2016-10-10 16:45:57 -04:00
icomrade
6f9316e496 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-10 16:40:05 -04:00
icomrade
920c359e46 Adjust nutrition values and exclude chainsaw
Everytime a piece of wood was spawned resulting from a chainsaw the
player would become more hungry and thirsty. Obviously in less than 10
seconds this would kill the player if they chopped multiple trees down.
2016-10-10 16:40:01 -04:00
ebaydayz
7869288f39 Reblock turbo when on foot
Vanilla commit:

5bf403bb43

See:

46af339ce5
2016-10-10 16:34:40 -04:00
icomrade
0c1e9205ab Remove fuel tank and engine salvage 2016-10-10 16:25:25 -04:00
icomrade
f663cdcb39 Use OA config definitions for DMR
fixes NVGs
2016-10-10 16:12:49 -04:00
icomrade
347c531edc Fix reversed variable 2016-10-10 15:38:09 -04:00
ebaydayz
1bb6554211 Update test build 2016-10-08 21:30:08 -04:00
ebaydayz
5fdbced171 Add more loot and zed positions for namalsk
Vanilla commits applied:

57511ad463

7745633e8e

0e237c0274

95d3f94f88

6e4598a3e1

081620cccb
2016-10-08 19:58:58 -04:00
ebaydayz
4670f16e89 Rename _isOwner variable to _hasAccess
This is a more logical name in these cases, since friendlies and admins
are not the owner.
2016-10-08 15:57:51 -04:00
ebaydayz
e6d1e0050d Remove redundant _canDo and cursorTarget checks in selfActions
Vanilla commit:

dfb199fbc3
2016-10-08 15:36:38 -04:00
ebaydayz
534abdbdf0 Remove excessive door management config variables
Too many config variables made this unnecessarily complicated. Most
servers will want the defaults. For those that want to customize further
they can easily overwrite these files.

These seem like the most logical defaults to me. Allow all of these
people to manage and unlock by default:
- door owner
- plot owner
- plot friend
- plot admin
- door friend
- door admin

Door friends should be able to manage by default so they don't have to
wait for the owner to come back online to add someone as a door friend.

Plot friends and plot admins can get around the door by removing it and
building another one anyway, so locking them out is pointless. It is
still useful to have these as separate variables for servers that do not
require plot poles though.

Regular friendlies should not be included by default, since we have the
more fine grained plot friends and door friends lists for that. Regular
friendlies will probably be replaced by groups in the near future
anyway.

Please post a comment if there are any issues with these defaults I'm
forgetting. Thanks.
2016-10-08 14:49:59 -04:00
ebaydayz
f395f2303c Update 30m_plot_kit classname in epoch.sql #1775
@oiad #1775
2016-10-08 12:44:34 -04:00
ebaydayz
0f0dcfd522 Merge pull request #1775 from oiad/master
Rename plot pole and dze_BuildChecks changes.
2016-10-08 12:36:36 -04:00
ebaydayz
d3bd2ba4a1 Update vanilla barn loot pos
Vanilla commit:

b8eed6fc70
2016-10-08 12:07:07 -04:00
oiad
78fac87333 dze_BuildChecks changes
This changes the reasons to be more understandable about why you can't
build somewhere.
Some localization fixes to be more englishy.
2016-10-08 12:53:25 +13:00
oiad
5bc36166a7 Rename plot pole from "30m_plot_kit" to "plot_pole_kit"
Sanity change since the plot pole is not fixed at 30 meters and is
configurable.
2016-10-08 12:51:21 +13:00
ebaydayz
8a2d95295b Restrict access to show plot boundary action
Only the owner, plot owner, plot friends and plot admins should be able
to see the plot boundary. Randoms just use it for griefing.

Also renamed the targetX variables to the more appropriate doorX in
fn_check_access since they are only used if the target is a door.
2016-10-07 17:39:06 -04:00
ebaydayz
c0d7917603 Add note about Linux server 2016-10-07 15:56:27 -04:00
ebaydayz
a909d713c3 Fix death message handling of vehicle explosion 2016-10-07 15:08:00 -04:00
ebaydayz
79d2b268a8 Changed loot_spawn to use PositionAGL
Vanilla commit:

7e413848fb
2016-10-07 14:41:47 -04:00
ebaydayz
3604d77823 Fix reversed comments for RunOver/Dragged
Vanilla commit:

ef3600bd32
2016-10-07 14:19:08 -04:00
icomrade
b25b7636a7 Direct menu to cursortarget or player
Please test the living hell out of this.
2016-10-07 13:46:53 -04:00
ebaydayz
5b158b398a Fix damage handling of vehicle explosions
Vanilla commit:

589791e9f9

This was being falsely triggered before because the distance (3m) was
far too small and it was only counting fast moving vehicles. The player
can be damaged up to 25m away from the vehicle explosion.

The comment was incorrect. It can be easily checked by using the
included diag_log at the top of this file.
2016-10-07 13:42:05 -04:00
ebaydayz
b193ad925a Use more efficient check for "shot" death message
Most of the time the source will be local (zombie) or player (physics).
The next most common will be getting shot by a remote player, the least
common will be getting shot by a remote vehicle.
2016-10-06 19:13:46 -04:00
ebaydayz
7909f0089f Make minor adjustments to damage handler
These variables were moved down so they aren't checked unnecessarily
when the script exits.
2016-10-06 16:25:39 -04:00
oiad
5472eda2a8 Add M240Nest_DZ to maintain classes variable. (#1773)
* Add M240Nest_DZ to maintain classes variable.

This makes it so M240Nest can be maintained. (Which it should be)
2016-10-06 14:46:35 -04:00
ebaydayz
976314df24 Merge pull request #1774 from AirwavesMan/master
Fixed GP25 wrong text
2016-10-06 14:26:37 -04:00
A Man
e55b0b1ce5 GP25 wrong text
GP25 had the wrong description text.
2016-10-06 20:07:54 +02:00
icomrade
5381748c63 better gear menu check
should be less annoying
2016-10-05 20:13:26 -04:00
ebaydayz
50584d3ff4 Update test build 2016-10-05 17:41:40 -04:00
ebaydayz
2ee06afea7 Sync chopped down trees for JIP players
Vanilla commit:

a57478fb1a
2016-10-05 17:24:10 -04:00
ebaydayz
6e544e447e Fix some missing spaces in stringtable from #1772 2016-10-05 15:27:26 -04:00
ebaydayz
f41dbf377c Remove duplicate UH1H_DZ2 class
Duplicate of UH1H_2_DZ

This was not in 1051, so no need to swap in SQL updates.
2016-10-05 13:31:39 -04:00
ebaydayz
8c237492b9 Update vanilla player_build
Vanilla commit:

fd8e1e2baa
2016-10-05 13:01:40 -04:00
A Man
2519d7e52e Addong german strings, updating heli displaynames, new UH-1H DZE (#1772)
* Updating displaynames 

Unfortunately I gave a few choppers their class names as displaynames. That should be better now.

* Adding DZE for UH1H_2 variant, displayname update

Adding the UH1H_DZE with no ammo. Adding better displaynames for the UH1H

* Updating german strings

Adding a lot german strings and correcting a few.

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml
2016-10-05 12:51:50 -04:00
ebaydayz
2109fdba03 Prevent sell from vehicle dupe
Prevents dupe described here:

https://epochmod.com/forum/topic/41891-resource-a-collection-of-anti-dupes/#comment-281324
2016-10-05 12:17:17 -04:00
ebaydayz
d109d9fb01 Fix SVD_DZ alternative iron sight
Vanilla commit:

8027cf6917
2016-10-03 16:49:26 -04:00
ebaydayz
97796bf524 Update change log 2016-10-03 15:45:13 -04:00
ebaydayz
df39ea0f30 Fix DomeTentStorage SQL Update
The Epoch dome tents had more cargo space than the default vanilla ones,
so we have to use the level 1 upgraded version to prevent gear falling
out.

Also corrected swap for DesertTent.
2016-10-03 13:17:10 -04:00
ebaydayz
a8e9c71ed1 Update some loot spawn rates
Vanilla commits applied:

8be21c0322

256212388d

8d928c4c8f

b83d74e076
2016-10-03 12:53:15 -04:00
ebaydayz
da524041ee Update vanilla fences
Vanilla commits applied:

c5f2447f14

45e757ece2
2016-10-03 12:27:43 -04:00
ebaydayz
591af81575 Add exit in fn_waitForObject.sqf
This is just in case something goes very wrong (like bad server lag) and
the object doesn't spawn.
2016-10-02 22:30:38 -04:00
ebaydayz
8196c2343a Fix inCombat checks from 0a17804
My mistake from 0a17804
2016-10-02 21:13:17 -04:00
ebaydayz
004a3bcde4 Fix wrong string used for Mountain Green soda
Mountain green was using the mountain dew strings too. These strings
were unused.
2016-10-02 20:31:52 -04:00
ebaydayz
87bebfad1f Improve publishVeh2 diag_log 2016-10-02 20:07:03 -04:00
ebaydayz
4faa1cbaab Set third parameter after findSafePos
All other scripts using findSafePos either set the third parameter or
use a getPosATL/etc. instead before the position is saved to database.

Also partially reverted d6e78b2 since it is not needed.
2016-10-02 18:51:46 -04:00
icomrade
1af4cc070f Fix issue with objects spawning in debug
better logging as well.

I haven't had objects purchased spawn in the debug, only those spawned
in with the admin tools since the position doesn't always have a third
element.
2016-10-02 16:20:35 -04:00
ebaydayz
de219116a8 Optimize save after trade
See my comment on b806043

Veh_setFixServer only runs on the server, so the client does not need to
compile it.

The PVDZ_veh_Save PVEH is only added on the server, so it should never
be sent with regular publicVariable anymore.
2016-10-02 15:44:51 -04:00
icomrade
353d3732d1 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-10-02 15:00:49 -04:00
icomrade
f66c512485 Revert SQL changes, update key gen
slightly different generation scheme
2016-10-02 15:00:35 -04:00
ebaydayz
91f168011c Remove unused variable from #1770
_inventoryMoney was unused @oiad
2016-10-02 14:11:20 -04:00
ebaydayz
c4f861630d Fix typo from 55910cc
Variable is not defined in this script.
2016-10-02 13:57:33 -04:00
ebaydayz
55910cc3d2 Remove humanity hit for killing player zombies
If you kill a player zombie you should not lose humanity. Player_death
is now synced with the humanity hit code in the damage handler.

Also the killing blow set variable was moved up because the same
conditions were already checked above.
2016-10-02 13:50:30 -04:00
ebaydayz
4509902822 Remove source object from Humanity hit network send
Source object is always player and not needed anymore after 8ea21a2
2016-10-02 13:26:11 -04:00
oiad
9fd2f2270b Advance trading gem fixes/localizations (#1771)
* Advanced trading combine/return change

Fixes combining/returnChange to squash gems into usable currency so they
can properly be used in the economy
Stringtable fixes for duplicates

* Localization additions

More localizations
2016-10-02 13:06:31 -04:00
ebaydayz
f353967abb Remove duplicate transfusion in progress messages
In addition to 11fa6a6

Vanilla commit:

f4aac518c1
2016-10-01 20:06:59 -04:00
icomrade
02218b736c Update epoch.sql 2016-10-01 19:37:56 -04:00
ebaydayz
17b30a7a2e Fix AI damage scaling
Fixes shots from AI using default scaling. For example AK_74 was doing
200 blood per shot or 60 shots to kill.
2016-10-01 17:45:46 -04:00
ebaydayz
e630f428bc Enable self bloodbag by default
Most server will want this on, even vanilla has it enabled by default.
2016-10-01 16:00:46 -04:00
ebaydayz
d6e78b27f0 Add setVelocity in publishVehicle2
This prevents trader spawned vehicles from floating.
2016-10-01 15:56:52 -04:00
ebaydayz
8ea21a2c81 Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:

if (_object == player) then {

That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
2016-10-01 13:43:30 -04:00
ebaydayz
0a17804e36 Change inCombat to bool instead of number
When a variable is only going to be 0 or 1 it makes more sense to use a
bool.

Also avoided unnecessary network broadcasts of inCombat from e446603
2016-10-01 13:07:59 -04:00
ebaydayz
76273d06cd Fix undefined error _hasBloodBag in fn_damageActions
When this function was passed an empty array (like a player with no
magazines) it returned undefined because the inside of the forEach loop
did not execute.
2016-10-01 11:31:24 -04:00
oiad
11fa6a631c Minor fixes (#1770)
* Minor fixes

Simplifies the serverside logging to be more human readable
Removes duplicate transfusion text

* Minor fix

Minor fix for syntax
2016-09-30 22:10:56 -04:00
ebaydayz
341e734373 Change satchel and mines to single gear slot
For consistency with all other items in Epoch.
2016-09-30 21:47:48 -04:00
ebaydayz
ff8fb18cbf Correct stringtable explosion death grammar
Proper grammar when used in:
His name was %1, it appears he died from %2
and
%1 died from %2
2016-09-30 21:05:20 -04:00
ebaydayz
d9b785750d Fix death messages vehicle detection again 2016-09-30 20:51:34 -04:00
ebaydayz
88c1b83c31 Fix mine detection in death messages again 2016-09-30 20:06:18 -04:00
ebaydayz
1fb0b1004d Fix typo from d335ee2 2016-09-30 19:16:38 -04:00
ebaydayz
d335ee2b1c Fix death message mine and satchel detection 2016-09-30 19:14:11 -04:00
ebaydayz
b45d6d9a24 Color new killfeed death messages
The player who died is colored red and the killer is colored green. The
weapon now points in the direction of the player who died.

Also reverted 66fd5be since it did not help. It is already done globally
in player_death.sqf anyway. I tested again and this actually fixes the
problem.
2016-09-29 20:26:26 -04:00
icomrade
1b91e808dd remove unused variable 2016-09-29 15:59:52 -04:00
icomrade
e49d786e2a Fix gear access on locked vehicles
This will be annoying in bases for sure, but cursorTarget just doesn't
work reliably.
2016-09-29 15:58:28 -04:00
ebaydayz
b4be955a0d Update new runover death message 2016-09-28 18:57:09 -04:00
ebaydayz
66fd5bee57 Clear combat status on death
This prevents "player combat logged" message after a player dies. The
alive check should prevent this in onPlayerDisconect, but it is
apparently unreliable or slow to update.
2016-09-28 14:46:59 -04:00
icomrade
c746d98853 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-27 20:55:13 -04:00
icomrade
869f98efd7 Fix change clothes dupe 2016-09-27 20:55:06 -04:00
ebaydayz
dbd84e419b Use spawn for dynamicText kill feed
My mistake from 9b13bd0
2016-09-27 20:54:38 -04:00
ebaydayz
15b05dc84b Fix return change free space check when buying into vehicle
This fixes incorrect return of "not enough space to accept change" when
purchasing large quantities of magazines into a vehicle.

Thanks @oiad for noticing this.
2016-09-27 19:09:54 -04:00
ebaydayz
a2fcb69579 Remove scheduler_corpse setPosATL
Vanilla commit:

b4b54b51cc
2016-09-27 17:20:24 -04:00
ebaydayz
f15db73072 Update vanilla player_build
Vanilla commits:

f1e12509e1

ce98e0b1d5
2016-09-27 17:15:43 -04:00
ebaydayz
79c6d605a5 Add back playMoveNow in fn_unconscious.sqf
Partially reverting 341d45f

See comment on 341d45f
2016-09-27 16:50:59 -04:00
ebaydayz
cc28d43d25 Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current
A2OA stable patch 131129:
https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/

This is now unnecessary and would needlessly restrict modders.
2016-09-27 16:04:14 -04:00
ebaydayz
ceebaac579 Allow MAAWS HEAT round in createVehicle.txt
These are in the Epoch loot tables.
2016-09-27 15:26:09 -04:00
ebaydayz
9b13bd0e5e Update new death messages 2016-09-27 15:08:41 -04:00
icomrade
58e90da07d Fix transfusion in vehicle 2016-09-27 12:46:13 -04:00
icomrade
8c3fe83a87 Better UID Calculation + Longer ObjectUID Column
Don't even bother using vector in the key calculation, the sqf ObjectUID
isn't as critical anymore. This method will be much faster.

Changed ObjectUID column to Varchar since with this key generation
method we can approach the BigINT ceiling much quicker than we used to.
2016-09-26 16:34:26 -04:00
icomrade
111d9e46f0 Update Test Build and Readme 2016-09-26 13:52:30 -04:00
icomrade
514ac67650 Better OnPause 2016-09-25 20:31:38 -04:00
ebaydayz
7ae35316ed Merge pull request #1769 from oiad/master
Advanced trading bugfix, Snap building typo and snap point fixes
2016-09-24 12:25:14 -04:00
oiad
c02053176d Advanced trading bugfix, Snap building typo and snap point fixes
Fixes a bug with advanced trading green "you have this item" text in
buyables list, this was showing you had the item when you didn't.
Snap building typo
Snap building snap points for large cinder walls as reported by
@SmokeyBR
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766#issuecomment-248021073
2016-09-24 18:53:02 +12:00
icomrade
40d419e475 Re-add abort timeout
Timeout is no longer restarted when you click abort and the loop now
closes the gear menu so the player cannot attempt to dupe with the gear
menu and abort menu open at the same time.
2016-09-23 19:10:39 -04:00
icomrade
770378b3af Private array 2016-09-23 17:22:57 -04:00
icomrade
cabf978fe7 Modify linebreaks in stringtable for parsetext 2016-09-23 16:59:17 -04:00
icomrade
e8006a40af Non-blocked messages
Displays at the bottom center of the screen. This now accepts formated
(structured) text, see https://community.bistudio.com/wiki/parseText for
more info
2016-09-23 14:02:31 -04:00
ebaydayz
c1763171db Fix damage on local trader city objects
This fixes local trader city objects taking damage from being run over.
2016-09-23 12:08:51 -04:00
ebaydayz
c4388356e5 Add setVariable.txt BE exception 2016-09-23 11:18:00 -04:00
ebaydayz
cc03256475 Update purchased vehicle spawn location
If there was no helipad available findSafePos was called. If that failed
it spawned the vehicle in the debug zone.

Calling findSafePos is no longer necessary since we are now using
createVehicle "NONE".
2016-09-22 18:12:52 -04:00
icomrade
7f0935c639 add floors to drop array 2016-09-22 15:14:05 -04:00
icomrade
6ae64eb622 Prevent player from dragging through walls 2016-09-22 14:03:23 -04:00
icomrade
43547c8273 Better key calculation
append diag_ticktime to key. Max length is 24 characters in the DB so
the limit so this shouldn't cause issues unless the server is up for
hundreds of days.
2016-09-22 13:26:15 -04:00
ebaydayz
b315c15cb0 Update vanilla chop wood
Vanilla commit:

1bca531254
2016-09-21 18:43:23 -04:00
ebaydayz
5e71793c17 Update vanilla building
Vanilla commits applied:

44f2552ff2

213a333ce5

423d53299d

43bce6554f

f551cdac6e
2016-09-21 17:14:13 -04:00
ebaydayz
33cf7611ed Don't allow jerry fill from destroyed fuel source
Vanilla commit:

90251abab3

9204c15d3f
2016-09-21 16:53:29 -04:00
ebaydayz
ef065aeb35 Fix plot management buildables in range display count
See #1735
2016-09-21 15:52:14 -04:00
ebaydayz
f3ccb74eab Also update objects if player is dead in onPlayerDisconnect
I just noticed before 5f0c2fc this was also running if the player was
dead. Now it will run if the player is alive in playerSync otherwise it
will run here if they are dead.
2016-09-21 11:41:41 -04:00
icomrade
a60556e8a3 Update SQL 2016-09-21 11:32:20 -04:00
icomrade
c042145081 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-21 11:09:50 -04:00
icomrade
4e946552fd Fix combat logging
Thanks @ndavalos

@ebaydayz since this was moved after player_sumMedical is called in
5f0c2fcc49
it would no longer save the modified unconcious and timeout vars to the
DB.
2016-09-21 11:09:03 -04:00
ebaydayz
01b45121d8 Fix dayz_townGeneratorBlacklist not working
I forgot to update it when these were moved to global spawn recently.
2016-09-20 20:19:47 -04:00
ebaydayz
e2c2a2a76a Fix 309 error for newly placed safe inventory
See my comments on ae78fde and a3c3ccc

The object_maintenance function is only for vanilla buildables and is
currently not used. It immediately overwrites with a 306 call.
2016-09-20 13:47:18 -04:00
ebaydayz
e94a66e9fd Merge pull request #1768 from AirwavesMan/master
Adding more loot table for zombies
2016-09-20 12:03:30 -04:00
ebaydayz
ac95c6b0df Make plot and door friends lists backwards compatible
This prevents errors when upgrading 1051 databases that had plot or door
management installed.

See comments at:

fe9b8fdcb4
2016-09-19 20:21:27 -04:00
icomrade
b9ec6df95e Revert "Update object management name strings to array format"
This reverts commit fe9b8fdcb4.
2016-09-19 19:43:21 -04:00
A Man
7b22d9dd14 New loot tables for zombies
Adding 3 new  loot tables
2016-09-20 01:28:42 +02:00
A Man
7ea6e9c7a4 Zombie loot update
Adding 3 more options for zombie loot to give admins better possibilities to customize the zombie loot.
2016-09-20 01:27:31 +02:00
A Man
5e3d4c7890 Zombie loot update 2016-09-20 01:25:20 +02:00
icomrade
fe9b8fdcb4 Update object management name strings to array format 2016-09-19 16:34:02 -04:00
ebaydayz
1b7d7a2ecb Clarify benchmark diag_log 2016-09-19 16:23:33 -04:00
ebaydayz
0ab73aa821 Merge pull request #1767 from AirwavesMan/master
Small loot position update
2016-09-19 16:13:36 -04:00
A Man
b751ffb278 Small loot position update
Adding Land_stan to loot positions. It is the same like the Camp. Increasing the high of loot positions to prevent loot from spawning in the ground.
2016-09-19 21:45:19 +02:00
ebaydayz
13600e9d4c Update 1.8.8 addons link again 2016-09-19 15:39:56 -04:00
icomrade
a30ae01af3 Add SQL Update for Coins in Inventory Column 2016-09-19 15:38:34 -04:00
ebaydayz
df70d1f4a3 Clarify comment about grass 2016-09-19 15:34:40 -04:00
icomrade
c97015fb9a Re-add removal of fuel tanks and engine
Thanks for the tip on fuel tanks @SmokeyBR
2016-09-19 14:11:45 -04:00
icomrade
91e5e875c2 Force save after building and maintain 2016-09-19 13:48:27 -04:00
icomrade
5f33fd3ef5 Fix R3F Tired 2016-09-19 13:39:58 -04:00
icomrade
37a717fe3f Fix generator gear display and Offroad hud
using generator as a tent should have no adverse effects.

Thanks @SmokeyBR
2016-09-19 12:08:25 -04:00
ebaydayz
cb6a985645 Update change log
Fixed several typos. Updated outdated info.
Removed the [FIXED] line for DarkUI because that UI was not present in
1051.
2016-09-18 17:49:46 -04:00
ebaydayz
61f38fc259 Use number instead of string for weapon slot type in configs
This is consistent with the rest of the weapon configs.

It also avoids issues with using isNumber or getNumber to check slot
type in scripts.
2016-09-18 14:58:35 -04:00
icomrade
9ec514cab1 Update Test Build to RC2
https://github.com/EpochModTeam/DayZ-Epoch/issues/1766
2016-09-18 09:48:01 -04:00
ebaydayz
708328e486 Avoid gear update for empty random vehicles
There is no need to update the inventory if no loot was added.

My mistake from d98025c
2016-09-17 19:07:08 -04:00
ebaydayz
d0e7b26121 Fix wrong distance in relocate diag_log
My mistake from 9c2f151
2016-09-17 18:15:16 -04:00
ebaydayz
3d0c5b13cf Fix playerSync error from 5f0c2fc
@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
2016-09-17 17:43:41 -04:00
ebaydayz
29d9ed9211 Set unit posATL in switchModel if respawn is in water
Reverts:

bcc16a0135

See:

e8e5d24e80
2016-09-17 15:41:49 -04:00
ebaydayz
5f0c2fcc49 Speed up onPlayerDisconnect some more
Moved combat log setVariables to playerSync. Now the player object is no
longer needed for any of the code at the bottom of playerSync or
onPlayerDisconnected.

Update objects is already performed at the bottom of playerSync. There
is no reason to do it again in playerDisconnect since it calls
playerSync.
2016-09-17 15:02:00 -04:00
ebaydayz
da70306291 Speed up playerSync a little
Removed unused variables and redundant checks.

_Force was always true so any condition with an OR _force in it was the
same as (true) i.e. redundant.
2016-09-17 14:03:05 -04:00
ebaydayz
9c2f15159a Correct Air relocate in server_playerSync
@icomrade you forgot to change the _playerObj variable to _character
when you moved this.

Also if BIS_fnc_findSafePos was successful on the first attempt the way
you had it would use the original _charPos instead of the successful
return because you never set _charPos = _newPos;

ed3227fa7a
2016-09-17 13:07:27 -04:00
ebaydayz
bc4cb49463 Remove redundant characterID check in server_playerSync
I made no changes apart from removing the (_characterID != "0") check
and the corresponding spacing/tabs.

If _characterID == "0" the script would have already exited on line 30.
2016-09-17 12:18:54 -04:00
ebaydayz
a63da4606d Speed up onPlayerDisconnect a little
Removed redundant diag_log since it is already done in dayz_recordLogin.

Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
2016-09-17 12:05:32 -04:00
ebaydayz
b9507b2eb4 Don't hideObject on debug floor
e8e5d24e80 (commitcomment-19060242)
2016-09-16 17:17:02 -04:00
ebaydayz
bcc16a0135 Roll back to old swimming in ground fix
See
e8e5d24e80 (commitcomment-19053648)
comments
2016-09-16 13:26:27 -04:00
ebaydayz
b4ad50bf8f Add comment about grass height 2016-09-16 12:27:32 -04:00
ebaydayz
0ab46abd52 Don't spawn epoch dynamic debris if town generator is on
Vanilla town generator debris can end up spawning inside of epoch
dynamic debris if both are enabled.
2016-09-15 17:07:11 -04:00
ebaydayz
6e57bc6f6f Revert fix invisible primary stance glitch
Partial revert from:

e8e5d24e80

Can't seem to reproduce this one now with this commit reverted. If
anyone has working repro steps let me know.
2016-09-15 16:49:19 -04:00
ebaydayz
7415c21c2b Small update to object_build
Vanilla commit:

a10173443b
2016-09-15 12:48:31 -04:00
ebaydayz
b2dfa058b0 Simplify double negative in fn_unconscious
Simpler than:

b609dcf519
2016-09-15 12:44:47 -04:00
icomrade
b609dcf519 Update fn_unconscious.sqf 2016-09-14 18:01:18 -04:00
icomrade
0802ecc0ed Do not require plot to build traps 2016-09-14 17:48:23 -04:00
icomrade
c0e0684841 Fix duplicate english string 2016-09-14 17:12:07 -04:00
icomrade
625333985d don't rearm horns 2016-09-14 16:52:51 -04:00
ebaydayz
815b54ec44 Fix gut dog
Body was disappearing because it had no meat on it (yield = 0). Thanks
@AirwavesMan
2016-09-14 16:42:25 -04:00
ebaydayz
b349150548 Don't auto disable sound mute when exiting vehicle
Let the player choose when to disable so there aren't any unexpected
drastic volume changes.

Vanilla commit:

60f4968f23
2016-09-14 15:36:35 -04:00
ebaydayz
ce6dffde3d Add A2OA translations for open and close door 2016-09-14 14:46:58 -04:00
ebaydayz
ea9c25f54b Merge pull request #1764 from AirwavesMan/master
Adding new german strings
2016-09-14 14:05:31 -04:00
icomrade
a5ffceeb17 Update 1.0.6_Updates.sql
comments need spaces otherwise MySQL workbench bitches
2016-09-14 12:47:23 -04:00
A Man
940efd1f2e Small Update 2016-09-14 02:53:13 +02:00
A Man
63c8a89514 Adding lots of new german strings
Ive changed some other strings too
2016-09-14 02:42:24 +02:00
ebaydayz
e8e5d24e80 Fix swimming in ground glitch
Also fixed invisible primary stance glitch when relogging with pistol
but no primary in inventory.

Fixed my mistake from:
e85f6ad1b5
2016-09-13 18:36:06 -04:00
ebaydayz
e85f6ad1b5 Consolidate transfusion scripts
Consolidated transfusion and transfusion_noBloodTypes to one script.

Selfbloodbag.sqf will never run if DZE_selftransfuse = false; because
the right click action is hidden.

Total blood quantity is now added in 1/4 increments during self bloodbag
as intended instead of all at once.
2016-09-13 15:02:16 -04:00
ebaydayz
a8e5aba517 Remove some redundant createVehicle filters part 2
These are covered by the first line now.

Vanilla commit:

cd52730484
2016-09-13 11:45:36 -04:00
ebaydayz
4a2bf1c006 Remove redundant createVehicle filters
These are covered by the first line now
2016-09-13 11:20:47 -04:00
ebaydayz
c7a6c71330 Disable vanilla base building actions for now
Since we are not going to use vanilla base building.
2016-09-12 16:11:29 -04:00
icomrade
a09e364ec1 Don't block damage from explosives 2016-09-12 14:42:18 -04:00
ebaydayz
29c16dc59f Consolidate duplicate sell distance variables 2016-09-12 14:14:38 -04:00
ebaydayz
2bb5c5942c Retire cone and pole plot previews in favor of dome
Thanks @oiad for pointing this out.

Poles are not used for previewing anymore. Cones do not give as much
information as the dome.

The dome is visible at night and under night vision too.
2016-09-12 13:39:00 -04:00
icomrade
26f9102a00 These are used
I didn't save all before commiting :(
2016-09-12 12:57:08 -04:00
icomrade
06202e753f Minor loot/crafting cleanup
removed DayZ fences and unused item, added some crafting supplies to
trader (marginal savings if you craft bandages as opposed to buying
them)
2016-09-12 12:55:47 -04:00
ebaydayz
d98025c8d9 Fix random spawned vehicle loot saving
Dynamic vehicle loot will save to database now even if no players
interact with the vehicle before restart.
2016-09-12 12:23:23 -04:00
ebaydayz
66ac72ea9d Add setPos.txt BE exception for WoodenArrowF
4214d99bb1
2016-09-11 18:12:34 -04:00
icomrade
252843dee7 should fix error 2016-09-11 16:40:15 -04:00
icomrade
82c8d4d538 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-09-11 16:38:30 -04:00
icomrade
203975def7 Rearm driver weapons (pook rearming) 2016-09-11 16:38:26 -04:00
ebaydayz
8bcd3a44e6 Keep Epoch strings in the dayz_epoch package of stringtable
@oiad Please keep Epoch specific strings in the dayz_epoch package.
Vanilla does not have any of these items.
2016-09-11 15:40:16 -04:00
ebaydayz
16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00
icomrade
48334e76d4 Update spawned vehicle inventory after publishing 2016-09-11 14:43:26 -04:00
icomrade
caddfafc78 oops 2016-09-11 14:24:20 -04:00
icomrade
b806043a4a Save player and vehicle after trade
Also forgot to commit a change yesterday
2016-09-11 12:52:38 -04:00
ebaydayz
b835059885 Merge pull request #1763 from oiad/master
Localization additions
2016-09-11 10:13:56 -04:00
oiad
64348b1f84 Localization additions
Adds some more text to localization, Moves sandbags around so they are
all next to each other.
2016-09-11 15:21:43 +12:00
icomrade
b305e7d793 Don't force save at login
Thanks for the heads up ebay
2016-09-10 20:45:39 -04:00
icomrade
286f7d6017 whitelist laser on turret 2016-09-10 16:07:38 -04:00
icomrade
0dcc75e5ec Limit to crew 2016-09-10 15:53:16 -04:00
icomrade
14bf9f9018 Fix combat in vehicles 2016-09-10 15:34:54 -04:00
icomrade
ed3227fa7a Fix dupe on disconnect
I moved the relocation code to player_sync, I didn't notice any errors
but just check to make sure it's working okay.
2016-09-10 13:43:56 -04:00
ebaydayz
bbe6be6c31 Rename Multiplayer Setup to Lobby
Vanilla commit:

fd90a380a7
2016-09-10 13:19:31 -04:00
ebaydayz
3b8f89f18d Add version number in mission briefingDescription
Provide some useful info here instead of just repeating the
briefingName.
2016-09-10 12:26:13 -04:00
oiad
fed89a0ed2 Advanced trading and safe GUI changes (#1762)
* Advanced trading and safe GUI changes

This adds displaying of item/backpack/weapon/vehicle descriptions
Moves Weapons display on vehicles to a modular type, so if the vehicle
has no weapons it wont display, same with Description

Fixes an issue with safes not sounding keyclicks, at present they are
only active if you have music turned on, since I don't play with music
on (and many others) you will never hear them and when you do, the DTMF
signals they use are really obnoxious.

Replaced the sound with the one from the lockboxes, it's still audible
but very reasonable.

* Advanced trading fixes

Rework for my previous commit @ebaydayz

* Localization additions

Missing from previous commit
2016-09-10 12:09:27 -04:00
ebaydayz
f57e303355 Update vanilla fence building
Vanilla commits applied:

e88a5c42bc

fe95643511

9a82b8307c

5a305198c7

be872601c9

44a25b1b4a

7bfeab3c13

cc5f02a41a
2016-09-10 11:25:10 -04:00
ebaydayz
11a3df0177 Add note about database in Test Build Readme 2016-09-09 14:55:20 -04:00
ebaydayz
cb09377d26 Add GPS, Rangefinder and NVG back as sell only
Partially reverts
7435548582
@AirwavesMan now that buy or sell only is available via:

ffef031863
2016-09-09 14:05:06 -04:00
ebaydayz
8f25cc70db Localize sell and buy only messages
PrimaryWeapon always returns "", never nil unless the player object
isNull (in which case this script would not be running).

Fixed cases where a nil variable would throw an error when checking the
next condition.
2016-09-09 13:53:20 -04:00
ebaydayz
e5e212bbc2 Add comment about salvage vehicle work around 2016-09-09 12:58:41 -04:00
ebaydayz
eadbbb18bf Fix double tap bunny hop with no weapon glitch
Also makes it easier to bunny hop in quick succession. Previously double
tap triggered a bunny hop immediately followed by a regular vault.

Vanilla commit:

5833c76491
2016-09-09 11:41:09 -04:00
ebaydayz
32db983f34 Fix undefined amount when bloodbagging remote player 2016-09-08 20:00:38 -04:00
ebaydayz
a666389026 Merge pull request #1761 from oiad/master
Salvage vehicles last changes
2016-09-08 17:48:09 -04:00
oiad
75f4f2fa1f Salvage vehicles last fixes.
Add changelog and enable by default
2016-09-09 09:46:51 +12:00
oiad
51f85acb9e Toggle for salvaging from locked vehicles (#1757)
* Toggle for salvaging from locked vehicles

This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)

* Toggle salvagable locked vehicles changers

@ebaydayz fixed
2016-09-08 17:32:27 -04:00
ebaydayz
4731780f5a Fix diag_log when vehicle spawn limit is reached
Prevents benchmark diag_log showing negative number of vehicles spawned.
2016-09-07 11:18:37 -04:00
ebaydayz
771284a297 Auto select main weapon after throwing
Also added to gear unload so player will auto select pistol if picking
one up with flares in their hands.

Vanilla commit:

08449fdfda
2016-09-06 16:36:45 -04:00
icomrade
bbf0ac583d whitelist pook grenades 2016-09-05 15:39:58 -04:00
ebaydayz
c8b3053496 Remove unused keyboard_keys function
I moved the compile up in compiles.sqf since vanilla is now updated with
the change:

f5780256ee
2016-09-05 14:16:38 -04:00
ebaydayz
cab627e3de Add note about server_timeSync name change 2016-09-04 14:40:03 -04:00
ebaydayz
530ed4b3b4 Only exit for playerNear if supply crate wreck or mine wreck 2016-09-03 20:16:21 -04:00
ebaydayz
70ebd6dbcb MISSION_ROOT variable is no longer needed
Also @icomrade you accidentally committed the testkit code to
chernarus11 init.sqf. Removed it for you.
2016-09-03 16:33:17 -04:00
icomrade
ffef031863 Allow disabling of buying or selling
Set price of the item to -1 in the Cfg traders files to disallow buying
or selling
2016-09-03 14:26:43 -04:00
icomrade
1b60d0d963 I should be more careful 2016-09-02 19:18:33 -04:00
icomrade
d1d5fe54f3 Fix cheat handling
This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
2016-09-02 19:14:21 -04:00
ebaydayz
7be75c4674 Remove random unused faco code 2016-09-02 13:25:51 -04:00
icomrade
413e86b521 Reconfigure pook and autogyro magazines
This allows players to carry the magazines, without modification to
ammo.sqf the side guns of the pook transport are supported to be
rearmed. Modification will be required to allow turrets assigned to the
pilot to be rearmed, such as the pook H13 gunship and mozzie grenades.
2016-09-02 12:24:39 -04:00
ebaydayz
ab6fa80697 Wait for BIS_fnc_init on login
Fixes occassional case of undefined errors for BIS functions on client
when login completed very fast.
2016-09-02 12:03:14 -04:00
icomrade
678acff706 cleanup comment 2016-08-31 18:08:58 -04:00
icomrade
04b6707191 Fix Mozzies/gyrocopters
Fixes wrecks bouncing 500m into the sky, players not dying when crashing
these vehicles, and sound falloff (someone verify in a multiplayer game,
I teleported away from a flying mozzie and it appeared fixed).

I made a new startup and stop sound for the mozzie which is acceptable I
think, but I'm using the MV22 Osprey noise startup and stop noises for
the gyrocopter. The osprey startup is fairly well fitting, but the stop
noice is out of place, if anyone can come up with a better noise please
change it otherwise if it's out of place enough I'll just remove it
altogether.
2016-08-31 18:04:40 -04:00
ebaydayz
b9dc98ac6f Revert move Shift +- to function
See:

51caa509cb (commitcomment-18834096)
2016-08-31 13:46:26 -04:00
ebaydayz
51caa509cb Comment out Gcam keys and move Shift+- to function
Vanilla commit:

8ed8ab6b5c
2016-08-30 14:18:38 -04:00
icomrade
92b4c8785d Disable shift + - input
shift + - is used to ented arma "chests" which allow the player to issue
endMission, and limit their fps (min 5 fps limit). This unfortunately
disables the flush cheat, but attempts to filter out input and allow
flush are not reliable.
2016-08-29 13:49:05 -04:00
icomrade
78d17a5f87 Use real path 2016-08-29 13:31:07 -04:00
ebaydayz
16f17aafee Revert "Don't call player_forceSave when gear menu is aborted"
This reverts commit 91e312fdc7.
2016-08-29 12:05:50 -04:00
ebaydayz
cc9ba66888 Add Anzio_20_DZ
https://github.com/EpochModTeam/DayZ-Epoch/pull/1680#issuecomment-243150947
2016-08-29 12:01:06 -04:00
ebaydayz
91e312fdc7 Don't call player_forceSave when gear menu is aborted
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242992472
2016-08-28 16:18:53 -04:00
ebaydayz
a245690cae Use looser values for logout in air vehicle fix
Fixes problems with
7b354e7d55
2016-08-28 12:40:32 -04:00
icomrade
0887b80556 Fix server_monitor
thanks @Bruce-LXXVI
2016-08-28 12:10:01 -04:00
ebaydayz
7b354e7d55 Fix relog over base in air vehicle to get inside exploit
Tested over forest, regular terrain and water without issue.
2016-08-28 11:35:32 -04:00
ebaydayz
0f043313ab Merge pull request #1756 from oiad/master
Plot management force maintain option
2016-08-28 10:09:32 -04:00
oiad
d6324723e9 Plot management force maintain option
This replaces the "refresh" menu option with a "force maintain" option.
Allows you to maintain the base even if it doesn't need it to either get
all your items in sync or if you are going away or similar.

Tested with:
dze_permanent plot true/false
z_singlecurrency true/false

Also fixes an undefined variable error in system_monitor that was
introduced
8f58baf3f2
2016-08-28 20:13:25 +12:00
ebaydayz
755adc7798 Initialize CurrencyName in configVariables.sqf
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-242927452
2016-08-27 15:09:49 -04:00
ebaydayz
04b6711822 Round humanity in journal
Vanilla commit:

145ec00b76
2016-08-27 10:11:49 -04:00
ebaydayz
3f27bef1e3 Add version define in config.cpp
Vanilla commit:

75ff017b53
2016-08-27 10:09:55 -04:00
ebaydayz
f2c39e0038 Fix wrong _name variable in server_onPlayerDisconnect
My mistake from #1753, name is already passed from onPlayerDisconnected:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L141
2016-08-27 09:48:14 -04:00
ebaydayz
6494d0e11b Add note about x86 version of redistributable 2016-08-27 09:13:19 -04:00
Niklas Wagner
65593be995 Add German String (#1755) 2016-08-27 14:38:33 +02:00
Niklas Wagner
10e34cf62b Merge pull request #1755 from oiad/master
Supply crate localization fixes
2016-08-27 14:32:15 +02:00
oiad
f838739975 Supply crate localization fixes
Extends the displayName RSC width to the same as the description (Not
sure why this was so small, it truncated longer display names)
Added localization strings for all the supply crates so they were easier
to distinguish in the gear menu.
2016-08-28 00:02:27 +12:00
icomrade
95310b9000 Re-add observer to UH1Y and AH6X
This fixes config errors for unknown animation sources for both
vehicles. The turrets do not have thermal capabilities and this restores
the missing co-pilot/observer seat in the UH1Y. Also I can't seem to get
the turret on the AH6X to rotate, but if someone knows how please leave
a comment or commit the changes. there's currently no overlay for the
observer of the AH6X since it can't move I feel it's limited enough
without an overlay like the UH1Y.
2016-08-26 15:21:03 -04:00
ebaydayz
ae329db599 Add TurnLeft and TurnRight actionkeys to interrupt
Fixes #1753
2016-08-25 17:42:24 -04:00
ebaydayz
c2b16f0828 Consolidate DZE_ActionInProgress and r_action_count to one variable
There is no point in having two variables for the same purpose.

It is also pointless to keep an action count tally like r_action_count
was doing, since it is only ever checked for being 0 or 1. Any count
higher or lower than that is irrelevant.

I will make this change in vanilla too.
2016-08-25 15:38:27 -04:00
ebaydayz
6b101d3c2e Apply missing updates to epoch.sql
All updates in 1.0.6_Updates.sql are now applied to epoch.sql.
2016-08-25 13:08:46 -04:00
ebaydayz
cb17d6bd06 Update test build 2016-08-24 20:26:51 -04:00
ebaydayz
a0973f12a1 Minor improvement to diag_log 2016-08-24 14:02:05 -04:00
ebaydayz
a8e2ce07b5 Optimize some createVehicleLocal
https://community.bistudio.com/wiki/Code_Optimisation#createVehicle.28Local.29
2016-08-24 13:34:11 -04:00
ebaydayz
56d63f608a Comment out CfgLoot include in configFile
No need to load twice.
2016-08-24 12:50:20 -04:00
icomrade
6068d62b2b Fix BRDM kick 2016-08-23 20:31:56 -04:00
ebaydayz
632f70482e Merge pull request #1752 from AirwavesMan/master
Better Cessna display names
2016-08-23 19:38:38 -04:00
ebaydayz
b4b8d3dc00 Remove DayZ_UseSteamID variable
Forgot to remove with
134a614255
2016-08-23 19:31:59 -04:00
ebaydayz
93d152209a Use distance > 0 instead of BIS_fnc_areEqual
This is faster and actually works.
2016-08-23 19:24:41 -04:00
ebaydayz
8af3d001ba Revert "Add faster array compare function"
This reverts commit d7cc4be585.
2016-08-23 18:22:06 -04:00
A Man
454583a461 Better Cessna display names 2016-08-24 00:11:22 +02:00
ebaydayz
a323f453d2 Make minor change to fn_waitForObject.sqf 2016-08-23 17:49:53 -04:00
ebaydayz
134a614255 Remove FNC_getPlayerUID
It's been over two years since it was added. All servers should be
updated to steam ID by now.
2016-08-23 15:40:26 -04:00
ebaydayz
7d27b5c0b1 Remove DZE_advancedTrading config variable
The legacy config trader menu was removed, so this variable is redundant
now.
2016-08-23 14:26:17 -04:00
ebaydayz
c871c1e2c1 Move DZE_ConfigTrader to configVariable.sqf
Most servers will want to use config traders.
2016-08-23 14:10:10 -04:00
ebaydayz
164ba6a135 Remove unused variable dayz_baseTypes
Vanilla commit:

220178844f
2016-08-23 14:02:20 -04:00
ebaydayz
6783ef9b1d Merge pull request #1751 from oiad/master
Plot/Door management userlist fix
2016-08-23 13:51:42 -04:00
ebaydayz
bebff83996 Update german translation #1749
Sorry @AirwavesMan I missed that you wanted to change this too.
2016-08-23 13:34:36 -04:00
ebaydayz
e74f12752b Remove unused duplicate clothing translations
Vanilla commit:

a49042262c
2016-08-23 13:29:44 -04:00
ebaydayz
81473754f9 Revert unnecessary change from #1747
https://github.com/EpochModTeam/DayZ-Epoch/pull/1747#issuecomment-241802114
2016-08-23 13:12:01 -04:00
ebaydayz
29acecc2f2 Retire DZE_MissionLootTable variable
AFAIK there is no performance difference between configFile and
missionConfigFile.

Using missionConfigFile by default simplifies loot scripts and makes the
extra config variable unnecessary. It's one less step for admins to
customize their tables.
2016-08-23 12:57:12 -04:00
ebaydayz
10b006d4eb Improve readability of trade_any type lists 2016-08-23 11:57:09 -04:00
ebaydayz
5c13101254 Add arrays slightly faster in dynamic_vehicle.sqf
Set is faster when adding a single element to an array, but + is faster
for combining arrays (or append in A3).
2016-08-23 11:34:58 -04:00
ebaydayz
d7cc4be585 Add faster array compare function
Vanilla commit:

7bbeab4e7d
2016-08-23 11:17:07 -04:00
oiad
4da8e07cb0 Plot/Door management userlist fix
This fixes the userlist from overflowing onto the Add button when
there's too many users in the userlist.
2016-08-23 23:25:46 +12:00
icomrade
8c43b0fc1a Move actualSpawnMarkerCount
thanks for the tip @ndavalos
2016-08-22 23:21:08 -04:00
icomrade
0e3e352491 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-22 21:30:07 -04:00
icomrade
3dc7f21de6 Adjust toneMaping
A little less gloom by default
2016-08-22 21:29:59 -04:00
ebaydayz
2ceac68f84 Update test build 2016-08-22 20:22:49 -04:00
ebaydayz
38b2a551bd Fix fn_waitForObject handling multiple of same object type
Forgot to handle case where there is already one or more of that object
type in the area (safes, cars, etc.).
2016-08-22 20:14:11 -04:00
icomrade
a70501cf59 Use GetOut
Doesn't create a parachute with air vehicles
2016-08-22 19:28:50 -04:00
ebaydayz
2dd36bcda5 Add missing exception for PVDZ_Server_buildLock
Vanilla commit:

00cae30559
2016-08-22 17:07:59 -04:00
ebaydayz
bc7bef857f Fix r_action_count not reset in player_buildVanilla exit 2016-08-22 16:54:14 -04:00
ebaydayz
4c856e5bb1 Update test build to 1.8.8 dev addons
Dayz_buildings was updated to enable vanilla base building again for
1.8.8 release. Also dayz_equip and some others were updated to fix minor
errors.

This allows us to test vanilla building in combination with epoch
building.
2016-08-22 16:29:57 -04:00
ebaydayz
f1430fc41b Add note about A2OA version in TestBuild ReadMe 2016-08-22 13:37:51 -04:00
ebaydayz
61ebe75601 Merge pull request #1748 from oiad/master
Advanced trading fix
2016-08-22 12:25:13 -04:00
oiad
89a43cb2d8 Advanced trading fix
This fixes the issue that @ndavalos found:
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241289082
2016-08-22 21:10:46 +12:00
icomrade
c4aa469e41 Don't send to original player 2016-08-21 18:36:20 -04:00
oiad
6bdc3956fb Plot / door management userlist sorting (#1747)
* Plot / door management userlist sorting

This correctly sorts the nearby humans list in both mods, I have this
running on my 1051 server with no issues, @ebaydayz please advise if
this is not right, I've tested it pretty well and it is indeed selecting
the right person/UID

* Door/plot management fixes

As per @ebaydayz
2016-08-21 17:19:52 -04:00
ebaydayz
8ef349e2bb Make minor adjustment to push stuck plane action 2016-08-21 17:03:47 -04:00
ebaydayz
745e287202 Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to
flip non-ATVs with help.
2016-08-21 16:45:32 -04:00
icomrade
9aa1784f23 Globally remove wrecked objects
using PVEH PVDZE_obj_Remove. Wrecks only exist for the players currently
in the server when the parent object is destroyed. Passing the object
through the PVEH does not work.
2016-08-21 15:46:33 -04:00
icomrade
2ef433dc93 Server_monitor fixes
revert _serverVehicleCounter to array, since I didn't notice it was
referenced in another file. Don't attempt to load objectData dump if the
vehicle count is 0 since the file won't be created.
2016-08-21 14:36:11 -04:00
icomrade
f50666190b accidentally removed _hiveLoaded 2016-08-21 14:20:45 -04:00
ebaydayz
f8334c8315 Update dynamic_vehicle.sqf with new Cessna and AN2 2016-08-21 14:09:05 -04:00
ebaydayz
df67a35bc7 Add new AN2 skins to trader 2016-08-21 13:48:23 -04:00
ebaydayz
c412287972 Fix shotgun ammo case sensitivity in SQL updates
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-241269173
2016-08-21 13:13:51 -04:00
ebaydayz
da2faeb6d0 Add back fall damage block for local explosion cheats
Vanilla commit:

a02294421c
2016-08-21 13:06:02 -04:00
ebaydayz
19dd6f26ab Add setVariable exception for Merlin hit part 2016-08-21 12:41:00 -04:00
ebaydayz
289b1307ff Fix speed typo in damage handler and vehicle getOut
Vanilla commit:

1f6dd9f787
2016-08-21 12:06:12 -04:00
ebaydayz
92fbfdfdae Fix gunshot study body death message
Vanilla commit:

9993400f97
2016-08-21 12:02:10 -04:00
ebaydayz
fd90eda8ae Update vanilla player build
Vanilla development commits applied:

a2193626a0

deb7207672

2de1d90edd

8a914606cf
2016-08-21 11:58:32 -04:00
ebaydayz
f0e0f6d6e4 Temp Bypass for tents and stashes for collision checks.
Vanilla development commit:

143f8e4dcb
2016-08-21 11:39:19 -04:00
A Man
49c6e0c318 Adding many new vehicles to configs (#1746)
* Adding display name for UH60M_MEV_EP1_DZ

* Adding 6 new Mi17 variants to config

Armed:
Mi17_TK_EP1
Mi17_UN_CDF_EP1
Mi17_CDF

Unarmed:
Mi17_medevac_CDF
Mi17_medevac_Ins
Mi17_medevac_RU

* Adding new line for Cessna.hpp

* Adding Cessna to the configs

That removes the radar function from the cessans.

* Adding 1 new An2 version to the config

* Adding 2 more HMMWVs to the config

Ive lowered the maxspeed from the HMMVW_DZ because all HMMWVs have a maxspeed of 100.

New classes:

HMMWV_Armored
HMMWV_M2

* Adding BRDM2 to configs

* Adding line for BRDM2_DZ.hpp

* Update after comments

* Update again

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update HMMWV.hpp

80 is the same as the other high tier armored HMMWV above. 40 is the same as the low tier ones.

* Update HMMWV.hpp

* Update HMMWV.hpp

* Update BRDM2_DZ.hpp

* Update HMMWV.hpp

* Update CHANGE LOG 1.0.6.txt

* Update UH60.hpp

* Update Cessna_DZ.hpp

* Update Cessna_DZ.hpp

* Update NeutralAirplanes.hpp

* Update MI17.hpp

* Update AN2_DZ.hpp
2016-08-21 09:19:34 -04:00
icomrade
43275aa8e6 Update server and DLL 2016-08-20 19:25:47 -04:00
icomrade
00fa89d08f Server_monitor.sqf with new object stream method
Allows server to use either legacy loading method by itterating
callExtension (using  _legacyStreamingMethod = true). Otherwise, the
hive will dump objects to a file, write the filename to the server's
profile and it is deleted next restart, each filename is unique every
startup.

Associated hive commit:
bc5d5c56a8
2016-08-20 19:24:24 -04:00
ebaydayz
d20221caf3 Crash site spawns lowered to 1 at startup. Spawn frequency changed.
Vanilla development commit:

a2040214dc
2016-08-20 16:32:56 -04:00
ebaydayz
38e30d2565 Remove duplicate drink string
Vanilla development commit:

c25213fbb4
2016-08-19 15:41:50 -04:00
ebaydayz
f3370cbc4b Give vehUpgraded a default value #1745
@oiad No need to check _vehtrade in this case it will always be true if
_vehUpgraded != ""
2016-08-19 14:17:13 -04:00
ebaydayz
461424ff41 Merge pull request #1745 from oiad/master
Advanced trading selling upgraded vehicles.
2016-08-19 14:10:32 -04:00
oiad
d987fb290c Advanced trading selling upgraded vehicles.
These changes allow the player to sell upgraded vehicles with them not
being added to the trader (as to not polute the lists). This basically
refers to an upgraded vehicle as a child of the base vehicle so it will
get the same sell price as the base vehicle.

This still follows the original trading convention, the vehicle base
needs to be in the trader category, i.e you cant sell an armored SUV at
stary vehicle trader.
2016-08-19 22:15:47 +12:00
ebaydayz
554dad4e9e Add plot pole to setDamageOnAge SQL event include
Like locked doors, plot poles can also have UIDs in their inventory now,
since plot for life and plot management were added.

Thanks @oiad
2016-08-18 17:06:44 -04:00
ebaydayz
bfca19bf80 Remove some unused legacy code 2016-08-18 17:00:08 -04:00
ebaydayz
509c2b17d6 Fix typo from 5d372d3
5d372d3
2016-08-18 13:30:19 -04:00
ebaydayz
0394c61183 Match Adv Trade blue color for compatible highlight
Matches blue used in advancedTrading.hpp, slightly lighter and easier to
see on dark grey background. @oiad 42ebfb5
2016-08-18 13:27:00 -04:00
ebaydayz
5d372d3351 Add UH60M_MEV #1743
Added to traders in #1743
2016-08-18 13:01:08 -04:00
ebaydayz
0475e0fcb2 Merge pull request #1744 from oiad/master
Advanced trading buyable list changes
2016-08-18 12:11:48 -04:00
oiad
42ebfb54d7 Advanced trading buyable list changes
Further changes Advanced trading buyable list to show the item as blue
if it's compatible attachment wise and ammo wise.

This will get overwritten if the player has the item in their inventory
by staying green.

Also fixes a small bug I put into my last commit by not showing up for
boats/bikes etc.
2016-08-18 22:02:51 +12:00
ebaydayz
73a5f54f05 Slightly adjust some assault rifle loot chances 2016-08-17 20:46:58 -04:00
ebaydayz
2d73b13b06 Remove random empty lines in stringtable
leftover from da21433 @oiad
2016-08-17 20:20:49 -04:00
A Man
9cce8910c2 Adding many new weapons (#1743)
* Update stringtable.xml

Adding string support for AA12 ammo

* Update Rifles.hpp

Adding a few missing weapons.

* Update LMG.hpp

Adding one new LMG

* Update ShotgunAmmo.hpp

Adding AA12 ammo

* Update BanditAmmunition.hpp

Adding SCAR ammo

* Update BanditWeapons.hpp

Adding Mk17 Sniper and M110 NVG.

* Update FriendlyAssaultRifle.hpp

Adding Mk16 and L85 variations.

* Update FriendlyLightMachineGun.hpp

Adding L86A2 LSW

* Update NeutralBlackMarketAmmo.hpp

Adding new ammo AA12 and Mk17

* Update NeutralBlackMarketWeapons.hpp

Adding AA12 Shotgun and Mk17 variants.

* Update Weapons.hpp

Adding many new weapons.

* Update Ammo.hpp

Adding new AA12, Mk17 ammo to loot.

* Update AmmoBox.hpp

Adding SCAR ammo to eu2 box.

* Update Shotgun.hpp

Adding re-combine action for new AA12 ammo

* Update NeutralHelicopterUnarmed.hpp

Adding UH60M_MEV_EP1 to trader.

* Update NeutralBlackMarketAmmo.hpp

Removing AA12 HE

* Update Ammo.hpp

Comment out AA12 HE ammo

* Update Weapons.hpp

Lowering DMR spawnrate
2016-08-17 20:05:46 -04:00
ebaydayz
3103195017 Fix switch weapon addAction with nothing in hands
The addAction click was doing an animation without switching when the
player had a primary or melee on back but nothing in hands.

Probably present in vanilla too, will check later.
2016-08-17 15:26:24 -04:00
icomrade
879ed7d479 re-add sim enable 2016-08-17 15:25:59 -04:00
icomrade
488952e3b6 more server_monitor changes
Forgot to include this with the previous commit
2016-08-17 15:20:08 -04:00
icomrade
78665f3ed7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-17 15:18:42 -04:00
icomrade
6d45a8f2b6 use createVeh non-array on the server
Faster by my testing. Also, some more performance related changes to
server_monitor
2016-08-17 15:17:43 -04:00
ebaydayz
a345b69a77 Swap vanilla ItemPadLock for Epoch ItemComboLock
This greatly simplifies things over having two separate combo lock
classes.
2016-08-17 13:27:08 -04:00
ebaydayz
d62a69b9f5 ArmoredSUV transportMaxMagazines change #1588
Fixes #1588
2016-08-17 10:18:11 -04:00
ebaydayz
a2eb4af312 Merge pull request #1742 from oiad/master
Advanced trading change to buyables list
2016-08-17 09:56:21 -04:00
A Man
4e65c4b473 Add missing re-combine actions for magazines (#1741)
* Updating strings for missing magazins

Adding new magazine names to make it similar to the dayz 1.8.7. names.

Adding 
Mk17
M17 SD
M107
KSVK
L115
VSS

* Adding missing magazines and re-combine option

Mk17
Mk17 SD

* Adding missing magazines and re-combine option

M107
KSVK
L115
VSS

* Update stringtable.xml

Moved new strings to epoch package

* Update 762x51.hpp

Adding the SD indicator. I think the SB instead of SD is too confusing. So everyone knows it is SD ammo.
2016-08-17 09:45:15 -04:00
oiad
fc2c03d0d3 Advanced trading change to buyables list
This changes Advanced trading to change the item color to green if it
matches with an item is in your inventory, in your weapon slots (main
slot and dayz_onBack) is the same backpack and is a vehicle you are
local to.

This brings it in line with default trader, except we're using local
here since that's all that matters.

Thanks to @ebaydayz for the suggestion.
2016-08-17 22:52:05 +12:00
ebaydayz
f04d581b4d Cleanup Adv Trade parseText formatting
Just added line breaks so it is easier to count the format order.
2016-08-16 17:07:33 -04:00
ebaydayz
e02f8ba8ff Use BIS_fnc_numberText for SC number displays again
Missed some @ndavalos
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854
2016-08-16 16:44:56 -04:00
ebaydayz
3f3f1a32ed Use BIS_fnc_numberText for SC number displays
See:

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239647854

That should be all of them @ndavalos let me know if I missed any.
2016-08-16 16:28:06 -04:00
ebaydayz
72f6dbc849 Fix can't pack tent with DZE_permanentPlot=true
Thanks @nigeyuk and @oiad
2016-08-16 15:09:10 -04:00
ebaydayz
263a46f5c0 Add dayz_onBack to R3F weight total
thanks @AirwavesMan
2016-08-16 14:23:55 -04:00
A Man
7435548582 Small trader changes (#1740)
* Update FriendlyVehicleParts.hpp

Moving Mixed Oil to building supplies.

* Update FriendlyBuildingSupplies.hpp

Adding Mixed Oil.

* Update FriendlyToolbeltItems.hpp

Removing GPS, Range Finder and Night Vision from buylist. These items should be rare items and harder to find than other items.
2016-08-16 13:41:17 -04:00
icomrade
d4f5881155 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-15 21:35:13 -04:00
icomrade
4a4e7952d0 Much faster server_monitor
in my testing createvehicle non-array is more than 2x as fast as
createvehicle array. Also includes some changes by @ndavalos in the RC1
issues thread.
2016-08-15 21:35:00 -04:00
ebaydayz
c66bd67f01 Remove duplicate translations again
Missed a few @oiad  ;)
2016-08-15 20:07:34 -04:00
ebaydayz
da2143336a Remove duplicate translations from stringtable
Submitted by @oiad
2016-08-15 19:58:52 -04:00
ebaydayz
b7ec9fc5aa Merge pull request #1739 from AirwavesMan/master
Updating CfgWeapons and harvest Wood
2016-08-15 18:56:15 -04:00
A Man
ad1e54af58 Updating for more wood
Updating for more wood from trees like in 1051.
2016-08-16 00:38:59 +02:00
A Man
14e4e0ac5a Updating for old magazines 2016-08-16 00:35:13 +02:00
ebaydayz
ae8329e55b Further simplify maintain_area.sqf again 2016-08-15 18:05:42 -04:00
ebaydayz
72c9c9eb38 Further simplify maintain_area.sqf 2016-08-15 17:54:16 -04:00
ebaydayz
b37445a4d5 Fix mistake from 15763f4
#1735

15763f4f2a
2016-08-15 17:21:13 -04:00
ebaydayz
8465c88b8f Merge pull request #1737 from AirwavesMan/master
Adding missing items
2016-08-15 16:47:10 -04:00
ebaydayz
15763f4f2a Consolidate maintain scripts
Thanks to @oiad for making this easy #1735
2016-08-15 16:33:00 -04:00
A Man
1795b03d24 Adding missing items
Adding missing items when using dayz_knifeDulling = true; anddayz_matchboxCount = true; and ItemFishingPole
2016-08-15 21:03:26 +02:00
oiad
c738710b77 Plot management fixes (#1735)
* Plot management fixes

This hopefully adds a few more items to the maintain list (@icomrade)
Uses epoch_returnChange to accurately and tidily return change and
handle money.
Localize maintain_area.sqf for single currency servers

* Plot Management tidyness

Fixing tidy issues

* Plot management changes

Fix maintenance variables as per @ebaydayz

* Plot management

Missed one

* Plot management fixes and default maintain_area fixes.

Convert original maintain_area.sqf to epoch_returnChange, I used the
plot management localization strings since I liked them better, the
epoch ones don't make a lot of sense really. Makes no difference if plot
management is turned off anyway.
Change the single currency version to work a lot better than it did, I
put the cost per item to 100 to be more in line with what I would expect
on a server

Changed _range to use DZE_maintainRange (DZE_plotPole select 0 + 20)
2016-08-15 14:49:56 -04:00
A Man
fc0f0dc896 Updating loot table and loot chances (#1736)
* Update Generic.hpp

Adding some magazines

* Update Police.hpp

Adding Loot Group AmmoCivilian and removing magazines

* Update Industrial.hpp

Removing  Sandbags, Wire and Tank Traps from normal Industrial spawn and moved them to Military Industrial- Lowering spawn chance of Planks, Consumable and Generic. Ive tested the new loot chances and they working fine.

* Update Hangar.hpp

Changing spawn chances of almost every item and adding PartEngine, PartGeneric, PartGlass to loot table. New hanger loot works good and feels much better than before.

* Update Military.hpp

Removing Loot Group Generic and Sandbags from Military and MilitarySpecial Loot. Adding Engine, Sandbags, Tank Traps, Wire and Loot Group Generic to MilitaryIndustrial. That works very well. 
If you looting baracks and finding most of the time sandbags and generic loot it is frustrating. Now it feels better and more balanced.

* Update Military.hpp

Updating loot chances
2016-08-15 12:40:59 -04:00
ebaydayz
c75ccbb8b3 Move _hit == "" exitWith further down in damage handler
Vanilla development commit:

837a2623b0
2016-08-13 20:22:57 -04:00
icomrade
9d6c17d706 Update server pbo 2016-08-13 18:10:14 -04:00
icomrade
56d7ac8d4f Fix disableuserinput in unconcious 2016-08-13 16:50:26 -04:00
icomrade
341d45f440 Remove excessive anim on recover unconcious 2016-08-13 16:12:50 -04:00
ebaydayz
cb3be8b547 Add minor improvement to safe diag_log 2016-08-13 13:20:36 -04:00
icomrade
18643fec95 Move disableUSerInput in unconcious code 2016-08-13 11:52:05 -04:00
icomrade
8dde92b377 Fix unconcious warping
Also comment out the part where vehicles have their engine turned off or
the player is ejected, since this behavior makes no sense.
2016-08-13 10:32:28 -04:00
icomrade
92cb4f4493 Should fix #1733 2016-08-12 23:40:46 -04:00
icomrade
cbf87cb1e4 Revert "Should fix #1733"
This reverts commit b6ffa37c1b.
2016-08-12 23:39:17 -04:00
icomrade
fd3475a617 Should fix switching clothes 2016-08-12 23:07:01 -04:00
icomrade
e8cd89a194 Switch to call compile
Should be much faster
2016-08-12 22:32:48 -04:00
icomrade
b6ffa37c1b Should fix #1733 2016-08-12 22:14:52 -04:00
ebaydayz
c46f55b496 Update test build 2016-08-12 22:00:58 -04:00
ebaydayz
ac30e8addd Remove ctrl alt del force save
See
https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-239595150
2016-08-12 21:51:09 -04:00
ebaydayz
21bee1899e Remove some duplicate translations 2016-08-12 21:19:24 -04:00
A Man
1145f97e1b Adding the skin FR_Sapper (#1734)
* Added one new skin

* Added one new skin

* Added one new skin and class RepairVehicle

Added one new skin and class RepairVehicle: None { show = 0; };

* Added one new skin

* Added one new skin

* Update EpochSkins.hpp

* Added one new skin

* Added one new skin

* Added one new skin
2016-08-12 20:54:24 -04:00
ebaydayz
f529e5d724 Add PV value exception for SetFuel
Fixes kick when refueling
2016-08-12 20:16:16 -04:00
ebaydayz
74579bcf2f Allow remove with Crowbar in hands or onBack
Now crowbar can be in your toolbelt, hands or onBack when removing
modular items, mining ore, opening supply crates, etc.
2016-08-12 19:38:23 -04:00
ebaydayz
7b287a2a23 Send PVDZ_sec_atp messages as array
Vanilla development commits:

6e0fd6203b

78ed0665fa
2016-08-12 17:23:49 -04:00
ebaydayz
ed47a63313 Make log more accurate in server_playerSync
Vanilla development commits:

45ac48b595

ca23681a7d
2016-08-12 16:41:45 -04:00
A Man
bbb8c803b6 Adding many new skins (#1732)
* New Skins

Added all new skins to the loot table.

* Added new skins

* New skins for trading

* New skins for trading

* New skins for trading

* Added new skins

* Added new skins

* Strings for new skins

* Added new skins to player classes

* Added weight for new skins
2016-08-12 15:37:48 -04:00
ebaydayz
36196661ea Update arrow and quiver classnames
Vanilla development commit:

1561c3cfd8
2016-08-12 14:00:32 -04:00
icomrade
8f58baf3f2 Slightly mroe performant server_monitor 2016-08-12 01:50:54 -04:00
icomrade
c2b85718fa Wrong variable 2016-08-11 22:47:09 -04:00
ebaydayz
b2394703f3 Update vanilla player build
Vanilla development commit:

20f992fcb7
2016-08-11 20:01:53 -04:00
ebaydayz
d60600a825 Fixed missing tags.
Vanilla development commit:

ed4ba17a1c
2016-08-11 19:50:03 -04:00
ebaydayz
9aab4ddd03 Added WIP Limited fuel in Refuel points.
Vanilla development commits:

707a591765

c453cdedd2

Set to double vanilla default value since Epoch has a lot more large
vehicles with 1000+ fuel capacity.
2016-08-11 18:08:21 -04:00
ebaydayz
f985c50382 Updated Nutrition Values for refueling vehicles. (per can)
Vanilla development commit:

fac691a614
2016-08-11 16:01:16 -04:00
ebaydayz
7439b87779 Update damage handler and improve study body
Vanilla development commits applied:

3db0fe8e7a

73a63898f1

08e18d5b52

126da2dcd3

d5fa323865

d37526fcc6

5fcca134f0

c9c1fc934d
2016-08-11 15:16:53 -04:00
icomrade
4019d0c351 Should stop vehicles from falling through buildables 2016-08-11 13:19:24 -04:00
ebaydayz
2fdc87a86c Clarify comment 2016-08-11 11:15:51 -04:00
icomrade
a885c8c147 Should fix Dynamic Vehicle Issues 2016-08-10 20:50:33 -04:00
ebaydayz
72656ed001 Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
2016-08-10 20:34:54 -04:00
icomrade
f186e256cb Tree chopping changes
Allow player to get more than 1 item out of a single tree. Using ItemLog
would allow the player to get too much wood if using a hatchet so I
changed it back to PartWoodPile.
2016-08-10 13:06:20 -04:00
icomrade
f9fdb1f3f7 Re-add humanity gain on zombie kill
For some reason this was removed in
77e760fe73
@ebaydayz
2016-08-10 12:13:11 -04:00
icomrade
4fc2a3b7d6 r_action_count needed for combine mags 2016-08-09 22:05:57 -04:00
ebaydayz
c62e3147c8 Do not send purchased vehicle marker arrow over network
Only the player buying the vehicle needs to see the arrow.

Also fixed CfgMagazines error from:
2c4c75c67c (diff-fcf3df9a25b3d05402ab4e4809673194R6)
@icomrade
2016-08-09 14:52:15 -04:00
ebaydayz
1ed78cc085 Remove unused file object_updatePosition.sqf 2016-08-09 11:06:57 -04:00
ebaydayz
bc7c1879a3 Store plot and door friends names as array
Avoids setVariable value restrictions for players with special
characters in their name.

Also avoids issues with storing non-ASCII characters from player names
in DB inventory field.
2016-08-09 10:48:31 -04:00
ebaydayz
d5ec0d9728 Remove duplicate PVDZ_obj_Fire exception
407134e1a2
2016-08-08 19:55:11 -04:00
icomrade
5c383c82dd More efficent evaluation for object spawning
We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00
icomrade
1f19147165 Update DLL 2016-08-07 14:51:41 -04:00
icomrade
a9926bc073 Remove damage check from dayz_server
Moved to HiveEXT MySQL query. Thanks for the suggestion @ndavalos
2016-08-07 14:38:44 -04:00
icomrade
2c4c75c67c Fix crafting issue 2016-08-07 14:36:40 -04:00
ebaydayz
0491b32c66 Fix 106 SQL updates find and replace
Thanks @ndavalos

https://github.com/EpochModTeam/DayZ-Epoch/issues/1712#issuecomment-238063917
2016-08-07 10:57:11 -04:00
ebaydayz
a6d280995a Merge pull request #1728 from oiad/master
Cinder block text changes
2016-08-06 19:52:30 -04:00
oiad
aa6dd4fa4d Cinder block text changes
This makes Block doorways and block garage door ways Cinder doorways and
Cinder garage door ways so they will be alphabetized properly.

It was always annoying having block doorways not near cinder stuff.
2016-08-07 11:28:26 +12:00
ebaydayz
2980d849bf Formatting cleanup
- Removed random spaces
- Added back comments so it is easier to compare
- Removed redundant } else {
2016-08-06 14:47:10 -04:00
ebaydayz
73bcb6b856 Update test build 2016-08-06 12:04:42 -04:00
ebaydayz
950ef04855 Properly separate allowed toolbelt and binocular count
It should no longer be possible to overflow your toolbelt or binocular
slots now.
2016-08-06 11:08:01 -04:00
ebaydayz
875b34417e Add missing HangarSmall loot group 2016-08-05 19:17:16 -04:00
ebaydayz
7a4775beea Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since
fn_selfActions runs faster it can register the vehicle as still locked
or unlocked after you clicked the action.
2016-08-05 14:38:12 -04:00
ebaydayz
c51fd11511 Use better method to find player's vehicle in Advanced Trading #1725 2016-08-05 13:43:58 -04:00
ebaydayz
f6e10dd71c Add gear icons to trader menu vehicle cargo space display
- Added gear icons to vehicle cargo space display instead of
Weps/Mags/Bags text

- Decreased info text to 0.7 all around. Can be reverted to 0.8 if
preferred, but 0.7 or smaller is needed for vehicle info class, display
name and weapons list to avoid cutting off the dialog on normal and
larger interface sizes.

#1724
2016-08-04 20:36:36 -04:00
ebaydayz
60e6b85c4d Don't show fuelCapactiy for bicycles in Advanced Trading 2016-08-04 17:37:53 -04:00
ebaydayz
c52187220c Fix message when buying multiple backpacks into empty gear 2016-08-04 16:16:13 -04:00
ebaydayz
c47adbbdb0 Remove CZ_VestPouch_EP1 from traders
This backpack is pointless, since it is the same model as
DZ_Czech_Vest_Puch with half the slots. The traders already have
DZ_Czech_Vest_Puch.
2016-08-04 15:44:58 -04:00
ebaydayz
d91bde9e53 Fix return change overflow check
Thanks @oiad

- Added compensation for money which will be removed from gear and
backpack
- Improved readability
2016-08-04 14:22:33 -04:00
icomrade
1b685581e3 Add condition 2016-08-03 22:18:42 -04:00
icomrade
b10e73b1b8 Update SQL 2016-08-03 22:14:42 -04:00
icomrade
b8c3aec4e0 New DLL + Test Build 2016-08-03 20:12:46 -04:00
icomrade
aacd3b78f7 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-08-03 19:58:53 -04:00
icomrade
657fe60f26 Better maintain
Intensive commands are processed on the client only, as opposed to
twice. an array of objects, their corresponding UID and ID are sent to
the server. Sending the objects as an array, despite the size the array
can reach, should be better than the way this was set up before.

Needs testing on a full server however.
2016-08-03 19:54:06 -04:00
ebaydayz
5a55bcb9b0 Forbid buying >1 of any tool into gear
Previous duplicate check only checked player's current tools and the
buying array types for >1 of the same tool (not buying array amounts).

Also added prevention of binocular slot overflow.
2016-08-03 18:56:42 -04:00
icomrade
b2eacfbe73 Fix private array 2016-08-03 18:34:49 -04:00
icomrade
ae78fde067 Add coin support to dayz_Server and login
New variables: DZE_groupManagement = false; //Enable or disable group
management. Enabled by default
DZE_MoneyStorageClasses = []; // If using a Single currency system
(Z_SingleCurrency = true;), this is an array of object classes players
can store coins in

if Z_SingleCurrency = true; the hive is now set up to handle coin
updates on players, characters, and objects.
if DZE_groupManagement = true; the hive is now set up to save groups

group and coin variables are set in player_monitor.fsm, for
vehicles/objects it's set in the server_monitor.sqf file for objects in
the DZE_MoneyStorageClasses array

Also, this commit includes a change to the way the hive spawns in
vehicles. vehicles are now created at [0,0,0] and moved using setPosATL
to their saved position. Thanks for the tip @ndavalos  @eraser1
2016-08-03 18:01:22 -04:00
ebaydayz
de9d3feb0f Updated Some loot Locations.
Vanilla development commit:

db96d1c8c5

Note: does not affect buildings with Epoch loot positions. Vanilla
positions are commented out on those buildings.
2016-08-03 14:28:23 -04:00
ebaydayz
47e6366985 Updated Vanilla Buildables collision Checks.
Vanilla development commit:

8e2953ab67
2016-08-03 13:55:43 -04:00
ebaydayz
376befd613 Minor Advanced Trading string semantics changes
#1724
2016-08-03 13:38:09 -04:00
ebaydayz
382f3bc451 Add buying to and selling from dayz_onBack
Also:
- Fixed typo Z_fill(e)TradeTitle
- Fixed "not enough slots to accept change" message shows when "not
enough money" should show instead
2016-08-02 14:19:59 -04:00
ebaydayz
a95925aac5 Make free slots display for gear more logical
- Don't show tool slots as available weapon slots in gear. Player is
informed of tool slots count in systemChat.
- Don't show pistol mag slots as available item slots in gear. Player is
informed of pistol mag slots count in systemChat. Only pistol ammo and
bandages can be purchased into them.
- Removed "Stand still to complete trade" message since the medic
animation loop is no longer used
- Added back backpack mags count message and avoided redundant "Backpack
space exceeded message" @oiad
ee3eb845a3 (commitcomment-18483149)
2016-08-02 11:55:50 -04:00
A Man
f3c80934b4 Small loot tweaks for balance (#1719)
* Small loot tweak

Lowered the spawn chance of duct tape a bit.

* Small loot tweaks

Smaller spawn chance of binoculars, Knife and maps
2016-08-01 18:13:05 -04:00
ebaydayz
ee3eb845a3 Remove selling backpacks from vehicles
I don't think we should allow selling backpacks from vehicles because we
can not get backpack contents.

We can only remove all backpacks with clearBackpackCargo and then add
back new empty backpacks for ones that weren't sold.

This means players may unintentionally wipe all contents of all other
backpacks in their vehicle when they only want to sell one.

Thanks @AirwavesMan for catching this.

Also made changes discussed in #1718 @oiad
2016-08-01 17:14:42 -04:00
ebaydayz
3bf9c4452e Update test build
Since some mission file paths changed
2016-08-01 10:10:00 -04:00
ebaydayz
d2bf8b30eb Update config trader from 34f9f97
Forgot to update m16a2_dz (supports GL now).

34f9f97aa3
2016-07-31 20:32:53 -04:00
ebaydayz
287a80c417 Add extra note about changed item classnames
Since a lot of people are missing this.
2016-07-31 20:17:08 -04:00
ebaydayz
a5be49c546 Add handling of magazine overflow in AdvTrade and free slot icons
- Added proper handling of pistol mags and regular mags in gear to
prevent magazine overflow
- Added pre-check if return change will overflow gear + backpack free
space. If change will not fit in gear + backpack free space then buy is
prevented with a message notifying the player. In the case of a sale it
proceeds anyway, but notifies player if overflow occurs (see comments in
returnChange)
- Consolidated duplicate code for calculating free space and returning
cargo of an object into new calcFreeSpace
- Old calculateFreeSpace renamed to displayFreeSpace
- Added Weps/Mags/Bags icons to free slot numbers display
2016-07-31 18:38:53 -04:00
ebaydayz
d7cb2b446e Merge pull request #1717 from oiad/master
Backpack sound fix
2016-07-30 18:42:29 -04:00
oiad
6a5d03f143 Backpack sound fix
Fix backpack sound error, re: @ndavalos
2016-07-31 10:26:31 +12:00
icomrade
24f6a0ab9a Correct build text 2016-07-30 17:06:46 -04:00
ebaydayz
cc129cf403 Fix buyItems error from #1716 @oiad 2016-07-30 12:28:33 -04:00
ebaydayz
fbffd8e9cb Fix hit_glass setVariable filter
@icomrade - In regex character classes only match each single character.
So a range with more than one character on one end (20) won't work:
http://www.regular-expressions.info/charclass.html

You can see that by running this code in-game with your old filter and
it will kick you:
player setVariable ["hit_glass3",1,true];

Adding the + on the end makes it match the character class one or more
times, so now it will match any integer >= 0.
2016-07-30 12:07:26 -04:00
ebaydayz
8589b9d46d Fix fn_collisions in wrong folder
My mistake from
657830291b
2016-07-30 11:07:04 -04:00
ebaydayz
1700224124 New Var added for antiWallHacks.
Vanilla development commit:

224be14533
2016-07-30 10:51:42 -04:00
icomrade
60c37e8b76 Fix duplicate action fix when crafting 2016-07-30 10:37:19 -04:00
ebaydayz
657830291b Updated vanilla Collision system
Vanilla development commit:

0a1db17343
2016-07-30 10:34:25 -04:00
ebaydayz
811327de58 Fix typo
Shows "Only 0 backpacks fit in your backpack" until the translation is
updated.
2016-07-30 10:11:40 -04:00
ebaydayz
6b5fbe433c Fix errors from #1716
Careful @oiad
2016-07-30 10:08:02 -04:00
oiad
7c4d25ef1a Advanced trading tidying, spelling fixes, private fixes and string fixes (#1716)
* Advanced trading tidying, spelling fixes, private fixes and string fixes.

Fixes snap building issue with metal floors
Fixed spelling mistakes in various scripts
Fixed formatting uglyness in various scripts
Fixed invalid private lines in various scripts
Changed Advanced trading so buying worked more like selling, You can't
select backpack if you don't have a pack nor can you select a vehicle if
you don't have a vehicle.
Removed some redundant strings from Advanced trading and changed a few
of the strings to be more englishy
Removed the ability to buy a backpack into your backpack (You cant do
this anyway)
Fixed a bug where if you had nothing in your backpack it would break the
checkArrayInConfig script so the titlebar would not refresh correctly
Removed slot counts on no backpack and no vehicle (No need for it, just
clutter)
Moved backpack/vehicle checking to z_at_getContainer.sqf

* Last part of tidyness fixes

Last part of tidyness fixes

* Actual backpack fix

Lets actually fix the buying backpack into backpack or backpack when you
already have one.

* Missing from commit

Missing from commit
2016-07-30 10:03:00 -04:00
ebaydayz
1d2fc3b266 Fix item count being overwritten in AdvTrade right list title
When switching back to category view the item count was overwritten
from:

12a9e9f83e

It is no longer needed to set it in changeBuySell since calcPrice runs
every time changeBuySell does. The one exception is when switching back
to category view, but in that case it stays in buy mode anyway.

You forgot to add it for single currency as well @oiad
2016-07-29 16:36:36 -04:00
ebaydayz
fd2eb14c5e Give inTraderCity a default value
There is no point in setting inTraderCity = "Any"; since you can use the
isInTraderCity variable to check if a player is in any trader city. Also
"Any" will return false for isNil, so the only time "Unknown Trader
City" was being used was when the player had not entered any city yet.
If they left a known trader and went to an unknown one the RPT message
would say "bought x at Any". Now it will correctly say "Unknown Trader"
anytime a purchase is made without inTraderCity being set.
2016-07-29 15:48:51 -04:00
icomrade
ac63a7d903 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-29 15:20:36 -04:00
icomrade
c628ad8873 Fix hit_glass kick for some vehicles 2016-07-29 15:20:32 -04:00
ebaydayz
b1ae6c4a60 Fix unknown entity RPT error for Padlock and Frank&Beans
Vanilla development commit:

955c7a263c
2016-07-29 14:34:45 -04:00
icomrade
d0c09e7bac Copy paste typo 2016-07-29 12:06:14 -04:00
icomrade
c694545bce Update server for playerGroup column in HiveExt
Requires DLL Published in this commit as well as a database update.
Execute the added SQL in the 1.0.6_Updates.sql on your database.

Use Hive child 204 to update the new column
_key = format["CHILD:204:%1:%2:%3:", (getPlayerUID player),
dayZ_instance,  [Array of playerUIDs of group members]];
_key call server_hiveWrite;
2016-07-29 12:05:01 -04:00
ebaydayz
c9efb9e9df Fix some undefined variables in Adv Trade systemChat messages
Fixes "Cannot sell any, tires are too damaged." and empty string in
success message.
2016-07-29 11:41:44 -04:00
ebaydayz
b408e76c55 Fix extra spaces in Advanced Trading RPT log
Also fixed missing space in systemChat message.
2016-07-29 11:09:42 -04:00
ebaydayz
ba3677f13d Remove redundant "Gear" text next to portrait in Adv Trade
The menu already says "Buying in" or "Selling from" Gear in the top left
so having it again in the top right is redundant. It was my mistake
adding it there originally.
2016-07-29 10:22:13 -04:00
icomrade
bdf0870f3e Fix keys not deleting
Should work fine, but more validation is always good, I tested selling
from all inventories with DZE_SaleRequiresKey true and false.
2016-07-29 00:55:20 -04:00
icomrade
d31df4f1fc Typos 2016-07-28 21:12:51 -04:00
ebaydayz
f9ca43c795 Don't diag_log player name as array
Forgot to update this diag_log. My mistake from:

28a522ba64
2016-07-28 16:38:55 -04:00
ebaydayz
1bfc6b3c31 Fix combat status_bg not matching other icons' status_bg sizes
See
fbc7754750
for discussion
2016-07-28 15:37:26 -04:00
icomrade
2cdf9b5806 Small fix, revert 1 frame uisleep to regular sleep
I wasn't getting errors without if (gear_done) then {}; surrounding the
uiSleeps, so I don't quite trust the engine was executing them, I also
question the ability of uisleep to handle single frame precision (but I
haven't tested anything regarding this yet).
2016-07-28 14:54:50 -04:00
icomrade
82e2500cac Re-add magazine refill fix when changing clothes
This is the code from 1.0.5.2 before it became 1.0.6, it contains the
fix for backpack wipes in 1.0.5.1. I lightly tested it with 1.0.6 but it
will need more testing before release.
2016-07-28 13:27:30 -04:00
icomrade
21019056c3 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-28 12:54:33 -04:00
icomrade
9552ceea9e Require part to be damaged to be removed
see comments @ 3292d84b85
2016-07-28 12:54:30 -04:00
ebaydayz
0fbf55da06 Move server_traders to dayz_code
This reduces the mission size for servers using default traders. Admins
can easily copy paste over the include to customize.
2016-07-28 12:05:31 -04:00
ebaydayz
82cf8e76f0 Updated Breaking to support Metal Gates.
Vanilla development commit:

bf16f402f6
2016-07-28 11:17:11 -04:00
ebaydayz
e399556af2 Fix wrong handler for PVDZ_Server_processCode
Vanilla development commit:

afbedde9fa
2016-07-28 11:02:28 -04:00
ebaydayz
cbbbe1bd8f Randomized tree directions
Vanilla development commit:

beac505eb4
2016-07-28 10:49:28 -04:00
ebaydayz
e8cbfdffb3 Merge pull request #1713 from oiad/master
Advanced trading tidyness
2016-07-28 09:49:32 -04:00
oiad
12a9e9f83e Advanced trading tidyness
Optimizes the code for the buyitems item listing (What was I thinking!)
Adds item count to buy/sell list (Useful for checking against
backpack/vehicle storage space constraints when buying multiple items)
Small logging fix.
2016-07-28 23:08:11 +12:00
ebaydayz
f84140c555 Don't clear buying list on category switch + AdvTrade fixes
The buying list now acts like a shopping cart. It is no longer cleared
when switching between categories or containers. Closing the dialog or
switching to sell mode still clears it.

Also fixed:
- Filter button in sell mode
- Bug where filtering sellable list readded items already moved to
selling list
- Visual price display not clearing when remove all button is used on
buying list
- Gear container picture showing rank instead of portrait in buy mode
- Dialog is no longer closed when trying to sell zero items
- LbCurSel is now reset when the buyable list is cleared
- Category is no longer opened onLbSelChanged. Instead you need to
double click or use the "View" button, so the arrow keys can be used for
selecting too.
2016-07-27 18:40:03 -04:00
icomrade
bd91044e7b Fix duplicate action check with vanilla objects
+ typo fix
2016-07-27 11:08:50 -04:00
icomrade
49222ac415 Part 2 of salvage change 2016-07-27 11:05:26 -04:00
icomrade
3292d84b85 Allow salvage any part < 100% damage
thanks for pointing this out @LunaCB
2016-07-27 11:02:06 -04:00
icomrade
fd2db4f07d Fix kick when crashing planes 2016-07-27 01:23:38 -04:00
icomrade
b704d6d081 Update CreateVehicle.txt
fixes kick when using Gyro/Mozzie grenades
2016-07-27 01:21:23 -04:00
icomrade
b88cdf217a Repack RC1
Incorrectly packed the updated pbos
2016-07-26 22:32:06 -04:00
icomrade
d8a85753da Update HiveExt.DLL to offset ObjectUID by 1
An ObjectID/UID of 1 is used by some special objects spawned by the
server, this should prevent any issues.
2016-07-26 22:21:32 -04:00
icomrade
5743439626 Update test build to RC1 2016-07-26 21:59:49 -04:00
icomrade
c847f8c756 Remove create stash option 2016-07-26 21:01:21 -04:00
icomrade
f61f5918cf Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 20:51:41 -04:00
icomrade
e446603ea2 Fix combat logging
In the initialize section of the fsm r_player_unconscious and
r_player_timeout return their default values (false and 0). Also, the
Vanilla server-side combat check doesn't appear to work, or it doesn't
work with the antihack disabled (I haven't tested with it enabled).

New variable inCombat is set more quickly than the combatTimeout
variable
2016-07-26 20:51:10 -04:00
icomrade
6f4303b825 Update half cinderblock wall class in sql 2016-07-26 14:38:12 -04:00
icomrade
a72498671d Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 12:52:31 -04:00
icomrade
23a5584b52 Fix up combat icon + update changelog 2016-07-26 12:52:28 -04:00
icomrade
5b23e9f7af Merge pull request #1711 from oiad/master
Snap point changes
2016-07-25 23:49:23 -04:00
icomrade
705057bedb Sync combattimeout on change clothes 2016-07-25 23:22:50 -04:00
icomrade
e08bd750d0 Remove DebugBox_DZ - may fix changing clothes
DebugBox_DZ appears to cause issues when changing clothes. I haven't
died changing clothes ~100 times since its removal. It also solves the
issue of extreme exposure (brightness) after changing clothes

Note: CombatTimeout variable resets after changing clothes
2016-07-25 23:22:03 -04:00
icomrade
8542385142 Update building to also use r_action_count
This is the vanilla variable to prevent duplicate actions
2016-07-25 21:59:11 -04:00
oiad
744f162d71 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-26 13:25:19 +12:00
oiad
ad9694844d Snap point changes
This correctly fixes snap points for all cinder related to metal floors.

Anything cinder will now correctly snap to full cinder walls and vice
versa
Metal floors will not have gaps so you can correclty create a 1x1 cube
(as it should be)

Renamed cinder_wall_kit to half_cinder_wall_kit to be in line with
full_cinder_wall_kit since I felt it was confusing. cinder_wall_kit
seems like it would be full to me.

Fixed a string issue when building cancelling to make it more readable.
2016-07-26 13:22:10 +12:00
icomrade
fbc7754750 Add combat icon + toggle for Vanilla UI 2016-07-25 20:55:36 -04:00
ebaydayz
66e35d1629 Add new 1.8.7 meat names to 1.0.6 SQL updates 2016-07-25 19:04:17 -04:00
icomrade
b2289e35c5 Fix ear and eye not displaying in Epoch UI 2016-07-25 14:26:43 -04:00
ebaydayz
28a522ba64 Fix PV value kick for player names with special characters
Vanilla development commit:

6b7a55b1ea
2016-07-25 13:37:33 -04:00
icomrade
97a03c84d0 More Permissive Combat Checks
This commit puts the conditions in which a player is put into combat
more in line with 1.0.5.1. Putting the player in combat for having
another player nearby will ruin building for players that are part of a
group. Putting the player into combat if zombies are nearby would make
building way too frustrating (especially if building on an elevated or
enclosed area where zombies are not a threat) and will attack the player
if not dealt with anyway.
2016-07-25 13:00:34 -04:00
ebaydayz
3a203b2720 Cover map bug at Polana factory pond
Vanilla development commits:

bd9ec53854

028490e21b
2016-07-25 12:31:39 -04:00
ebaydayz
03c57f3b77 Fix for Confirmed Kills system on change clothes.
Vanilla development commit:

d499246e2e
2016-07-25 12:19:45 -04:00
ebaydayz
33538520d0 Removed Achievements from network send on login.
Vanilla development commit:

0079818570
2016-07-25 12:16:22 -04:00
ebaydayz
55df36741b Diag_log Cleanup.
Vanilla development commits:

1dbef192bb

10cb0249f0
2016-07-25 12:06:53 -04:00
icomrade
ff6e11708a Un-nerf DMR 2016-07-24 16:14:38 -04:00
icomrade
0563f621e2 Fix full cinder wall snap points 2016-07-24 15:28:18 -04:00
icomrade
51287651f2 Add logging for non-existent loot group small
This can probably be removed for release but for now I noticed
HangarSmall doesn't exist, perhaps others as well.
2016-07-24 13:15:37 -04:00
icomrade
61f59f32a5 Update createvehicle 2016-07-24 01:47:06 -04:00
icomrade
90932d0061 Don't use weaponHolderBase here
it causes the items that are created to be invisible
2016-07-24 01:46:54 -04:00
icomrade
9cdb9eb305 Merge pull request #1710 from oiad/master
Tidyness changes
2016-07-24 00:48:13 -04:00
oiad
2ca7bf59c7 Tidyness changes
This changes a few functions that were being used to use the already
defined variables instead

Fixed a few string issues with Advanced trading and plot managment.
2016-07-24 16:20:39 +12:00
icomrade
b03afef460 A little neater 2016-07-23 19:55:24 -04:00
icomrade
efaad30c32 Remove unneeded waitUntil 2016-07-23 18:11:37 -04:00
icomrade
72c529f94e Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-07-23 17:19:46 -04:00
icomrade
a3c3ccc3bf Fix door/plot management friends not writing to DB 2016-07-23 17:19:06 -04:00
ebaydayz
8202f7d61b Sync debug check
Vanilla development commit:

0baaac7a91
2016-07-23 15:23:00 -04:00
ebaydayz
cc2aae59eb Change splint recipe
Vanilla development commit:

6ea5d8ebee
2016-07-23 15:12:08 -04:00
ebaydayz
8ed5a9c7a9 Antibiotics combining
Vanilla development commit:

0602d29530
2016-07-23 15:03:49 -04:00
ebaydayz
34f9f97aa3 Icons, 9mm silencer, m16a2
Vanilla development commit:

896825693d
2016-07-23 14:55:04 -04:00
ebaydayz
f76b8493fd Fix category list alignment in advanced trade
Since we changed the alignment back to default the ctrlSetPosition I
added is no longer needed. #1709. With the alignment changed it would
actually run off the background if the category list was too long.
Thanks @oiad
2016-07-23 14:24:54 -04:00
ebaydayz
14f49409dd Merge pull request #1709 from oiad/master
Advanced trading changes
2016-07-23 14:14:33 -04:00
oiad
9efc671abb Advanced trading changes
This changes a few things in Advanced trading, mainly cosmetically.

> Removes all the commented out lines that were the same in defines.sqf,
let me know if these are there for a reason?
> fixes the buying list to have localization support and has a total
item count that works properly.
> cosmetic change displaying backpack info on trader to bring it in line
with the other menus
> adds total item count to the selling list and added localization for
that
2016-07-23 23:30:05 +12:00
icomrade
9c4e30ea08 Fix Advanced Trading Selling + new Var
New variable to configure whether or not the player will need to key to
sell a vehicle. DZE_SaleRequiresKey = false;
2016-07-23 01:16:37 -04:00
icomrade
855a72ca1f Fix kick when crashing UH1Y 2016-07-22 23:44:33 -04:00
icomrade
3da14b34dd Exclude flares
some Epoch helicopters have flares
2016-07-22 23:19:13 -04:00
icomrade
253f5516da more buildable exclusions 2016-07-22 23:09:46 -04:00
icomrade
28f6260c16 Building offset adjustments
Most items are now adjusted so you cannot rotate them and slide
backwards even while laying down. Also fixes full cinderwall build
height offset
2016-07-22 23:07:53 -04:00
icomrade
640e120590 Exception for plot preview 2016-07-22 21:58:12 -04:00
icomrade
bb48baf75c More BE Filter Updates
objgather_Knockdown didn't work in the previous commit
2016-07-22 14:23:46 -04:00
icomrade
745f725c19 BE Filter Update 2016-07-22 12:45:45 -04:00
icomrade
19960f08e2 use player_makeFire to start a fire 2016-07-22 12:23:05 -04:00
icomrade
f808bda2a9 New Config Entry buildText
Allows a string to replace the vehicle display name that will be created
which is typically displayed when building.
2016-07-22 11:06:45 -04:00
icomrade
082c0c13e6 Fix dog meat not being cookable 2016-07-21 19:56:37 -04:00
icomrade
eeed1febad str_player_31_drink doesn't work for some reason... 2016-07-21 19:48:16 -04:00
icomrade
8d7b99e746 Automatically add player to door management 2016-07-21 19:34:42 -04:00
icomrade
75a9ca6848 Fix scaffolding 2016-07-21 17:53:43 -04:00
icomrade
0414c67284 No longer require key to sell a vehicle
Still requires the vehicle to be local, meaning you were the last person
to be in the driver seat.
2016-07-21 17:42:25 -04:00
icomrade
4544e743fd Chopping wood now gives PartWoodPile again 2016-07-21 17:04:18 -04:00
icomrade
51a0640855 Remove right click to harvest wood
You must now actually use the hatchet to chop wood (i think it was like
this in 1.0.5)
2016-07-21 17:03:51 -04:00
icomrade
96ddc8ff62 Add player to plot management by default
+ Some minor private array cleanup
2016-07-21 16:20:41 -04:00
icomrade
3519297e2d Add drinking and emptying of < 10 oz wattter
Amount of water and infection chance are proportional to the amount of
water.
2016-07-21 15:36:55 -04:00
ebaydayz
67f6d86440 Use smaller sound muted UI icon and better alignment
Vanilla development commit:

6aba95d251
2016-07-21 14:58:03 -04:00
ebaydayz
9ea9af3272 Change player list and lobby icons to grey instead of blufor
Vanilla development commits:

36337e3c08

3a2d3ac20d

Connecting and normal icons are the same so players can not tell when
someone is in the lobby.

Also removed:
- player name and rank text shown in the top right of diary
- "Current task:" text shown above player list
- "Pool:" text shown in lobby
2016-07-21 14:50:02 -04:00
ebaydayz
f2687345cd Testing Confirmed Kills System.
Vanilla development commit:
4881e00ecf

New - Journal Kills will only update during the session on confirmed
Kills (study dead body).
2016-07-21 11:31:47 -04:00
ebaydayz
9ae21dd4f5 Rifle flashlight fix, translations
Vanilla development commit:
a850f25e14

- Attachment_FL_Rfl -> Attachment_FL
- Sherbet desc
- Take blood translation
- weapons/mods translation fixes for better strings fitting
2016-07-21 11:12:55 -04:00
icomrade
e3fee60a8f Change water bottle image back to canteen image 2016-07-21 00:35:51 -04:00
icomrade
88c7d7d28b Fix < 10 oz water bottle filling 2016-07-21 00:21:52 -04:00
ebaydayz
1fb1dc9d89 Prevent toggleSoundMute at gender selection screen 2016-07-20 19:21:54 -04:00
ebaydayz
2f844060ec Add handling of other fadeSound events in player_toggleMuteSound
Fixes icon staying up after fadeSound to 1 by unconscious and low blood
events.
2016-07-20 17:36:40 -04:00
ebaydayz
f314a39e43 Add better sound muted status UI icon and background
Icon contributed by Tugodoomer and AlexAFlorov. See
https://github.com/DayZMod/DayZ/issues/625 for details
2016-07-20 15:24:31 -04:00
icomrade
d0a2260fb1 Update CHANGE LOG 1.0.6.txt 2016-07-20 13:23:30 -04:00
icomrade
92cbd8a7a9 only sleep if Hive call in loop fails
should improve vehicle spawning time slightly
2016-07-18 21:51:37 -04:00
ebaydayz
2911bffced Fix can't reload partial mag with flares in inventory
Vanilla development commits:

7f7d3e02e7

094f1f18d2

a078e84f11

805b9def10

Also reverted:
51be8aa8a5
since it was not the cause.

See https://github.com/DayZMod/DayZ/issues/641 for the details.
2016-07-18 21:43:08 -04:00
icomrade
2f4815cb39 Update add_recommended_mysql_events.sql
Fix dead link
2016-07-18 16:38:12 -04:00
ebaydayz
e62c882127 Remove duplicate ObjectUID fix variables
No longer needed as per:

51be8aa8a5

8e87448fe7
2016-07-17 17:17:38 -04:00
ebaydayz
3a5fc91329 Fix missing string typo
My mistake from
7751914428
2016-07-17 16:00:12 -04:00
ebaydayz
7751914428 Rename vanilla strings from #1708
When localizing vanilla strings please do not put "EPOCH" in their name
or include them in the dayz_epoch package of the stringtable. This
creates more work to backport common translation updates and vice versa.
2016-07-17 14:02:04 -04:00
icomrade
b9f4aa3ae0 Update ReadMe.md 2016-07-17 12:38:14 -04:00
icomrade
2ecd35ad89 Update ReadMe.md 2016-07-17 12:37:53 -04:00
icomrade
b52c44dadc Rebuild Server PBO 2016-07-17 10:54:38 -04:00
icomrade
c702d92231 Remove SQF Based Duplicate UID Fix
Use the new DLL
2016-07-17 10:52:40 -04:00
icomrade
42db0a9108 Merge pull request #1708 from oiad/master
New test build for 17th July
2016-07-17 10:51:27 -04:00
oiad
ff2097c3bd Localization goof
Forgot a localize, oops.
2016-07-17 22:35:27 +12:00
oiad
3d75c67574 Localization updates
Some localization updates and some code optimization.
2016-07-17 22:23:25 +12:00
oiad
d47d887a66 APFL more fixes
This moves all the PFL stuff into the one if statement for tidyness, no
point having 2 ifs.
2016-07-17 17:03:55 +12:00
oiad
195553c348 Revert "More changes to modular_build"
This reverts commit 707e2ec66d.
2016-07-17 17:00:26 +12:00
oiad
707e2ec66d More changes to modular_build
I wasn't aware modular_build had permanentPlot stuff in it so i've moved
the ownerPUID setting to inside the main PFL stuff. Saves having 2 if
statements.
2016-07-17 16:56:05 +12:00
oiad
c205eda7c9 New test build for 17th July
Updates test build to 17th of July and updates dayz_server with missing
advanced trader fixes from a while ago.
2016-07-17 12:20:16 +12:00
icomrade
8e87448fe7 Add new Hive DLL with ObjectUID Fix 2016-07-16 19:54:56 -04:00
ebaydayz
f60262aff1 Consolidate duplicate Remove Suppressor translations
Vanilla development commit:
66af3465ac
2016-07-16 14:48:53 -04:00
ebaydayz
b49270c3f8 Sync modular_build formatting change with player_build from #1707 2016-07-16 13:47:36 -04:00
oiad
41c9fde480 Plot for life fixes and typo fixes (#1707)
This fixes the issues I was having with APFL, Basically when downgrading
a locked door the ownerPUID was not getting transferred across so it was
getting a 0 PUID set on it once downgraded so you would then lose access
if there was no plot pole.

Now it correctly gets set and instead of doing 2 PVDZE_Obj_Swaps I am
using an if and else statement.

player_upgrade was also not sending the ownerID into the worldspace
field, this seems to differ from the original APFL script. I also added
in code so that if APFL was enabled and uid is 0 we claim the item with
players UID.

This fixes a typo @ebaydayz introduced to spam the .RPT on startup also
for the shotgun and a typo in the credits.
2016-07-16 13:25:14 -04:00
ebaydayz
c9960e1ec3 Fix MP5 and MP5SD mag displayNames reversed
Vanilla development commit:

cb464b1add
2016-07-10 16:59:04 -04:00
ebaydayz
da5c5bf6cc Credit updates for Sound Files.
Vanilla development commits:

e578c6cb39

c575f09c4b

Also synced spacing and tabs from:

73d557806e
2016-07-10 16:44:07 -04:00
ebaydayz
73d557806e Mag names, Attachments names, Translation fixes
Vanilla development commit:

af9e009bae

- renamed magazines for better sorting
- renamed attachments for better sorting ([A] prefix added) some fixes,
some strings moved to proper section
- Remington 870 added to new attachment system (weapon flashlight)
- Double-barrel shotgun will now spawns with pellets and has Doubleshot
option (maybe this will make it more popular?)
2016-07-10 15:25:36 -04:00
ebaydayz
4ff088c80c Remove redundant access checks for upgrade and downgrade
Access control for upgrade and downgrade is now included in
fn_selfActions as per #1706

I moved _upgrade down in fn_selfActions so it is only checked it if the
right conditions are met.
2016-07-09 14:34:38 -04:00
ebaydayz
326fda70b1 Add missing SnapPro commit
Missing SnapPro update from
52d5bf8af4

Fix Wood Floor short side snap point
2016-07-09 12:33:53 -04:00
oiad
06c8fef001 Various changes (snappoints, dooraccess and fn_selfactions) (#1706)
* Changes to snappoints.hpp fixes issues with metal floors snapping to a cinder wall. Cinder to cinder will create small gaps and then metal floors won't properly line up unless you start with a metal floor then snap cinders. By making both the same snap size, this fixes this issue.

Changes to doorAccess.hpp makes it possible to unlock doors and downgrade them again. It was setting dze_lock_door to the players UID instead of the door code as it should so the conditions would not be met in fn_selfActions to give you additional access.

Changes to fn_selfActions refine access to certain points more accurately (the way they should be IMO)

1) Adds a check to see if the building item can be upgraded anymore before presenting the menu, this stops you receiving the "upgrade item" action even when the item is fully upgraded
2) Adds access checks to the maintain individual item menu action so only item owner, plot owner and plot friends will see it, same with the above upgrade item menu action, this will also stop you receiving this when you are on someone elses plot that you may not have access to (I.e it's useless)
3) Changes modular building access to be item owner, plot owner and plot friend to remove modular items.
4) Changes plot managment action menu so item owner, plot owner and plot friend can access it. I thought there could be a situation where item owner != plot owner. This can be reverted if that is never possible.
5) Changes downgrading so only item owner, plot owner and plot friends can access it. If someone has the door code that doesn't mean they should be able to remove the combo (IMO)

* typo.
2016-07-09 12:28:39 -04:00
oiad
e30f18190f This will fix an obvious typo for the variable s_player_upgradeStorage (#1705)
* Advanced trading fixes/modifcations

This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.

Updated stringtables with correct "paid" spelling and differing text for
buying/selling.

This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)

This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.

Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.

* Advanced trading logging change

This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)

* Advanced trading fixes (again)

* Advanced trading rework

Fixes all problems @ebaydayz

* Rename typo'd variable "s_player_upgradestorage"

This renames an obviously typo'd variable to what it should be.

* fixes derp string.

* asdf (#3)

asdf
2016-07-05 21:40:31 -04:00
ebaydayz
f7d765e669 Fix STR_ACTIONS_LIGHTFIRE listed twice
Vanilla development commit:

ca8434a9b9
2016-07-03 12:26:56 -04:00
ebaydayz
452ce57618 Temperature badges + heatpack changes + some translation fixes
Vanilla development commit:

e89176d565
2016-07-03 12:01:32 -04:00
ebaydayz
cc2918989e Remove duplicate status UI icon files 2016-06-25 10:32:46 -04:00
ebaydayz
eae4428e9f Update SQL maintain event for door management
Since door management uses the inventory field to store doorFriends the
last condition was always returning false and locked doors would never
get damage set on them.
2016-06-22 19:54:06 -04:00
ebaydayz
680659babc Add AirwavesMan and oiad to contributors 2016-06-21 21:25:27 -04:00
ebaydayz
3c76f3c800 Add some new vanilla items to R3F weight
@AirwavesMan - For future reference, if you notice any more new stuff we
forgot to add to the traders we probably forgot to add them to R3F
weight too.
2016-06-21 21:17:22 -04:00
ebaydayz
19285d677a Merge pull request #1704 from AirwavesMan/master
Some more Changes
2016-06-21 20:58:13 -04:00
oiad
801145d664 Advanced trading fixes/modifications (#1698)
* Advanced trading fixes/modifcations

This adds combine currency option to the Advanced trading screen since
@Airwaves man noticed it didn't have a way of doing it.

Updated stringtables with correct "paid" spelling and differing text for
buying/selling.

This also addds proper currency checking/reporting for the log system
that has been introduced, it's untidy but it works, instead of getting
"user bought x for 1000 currency" in a non coins server, it will convert
it to the proper 1 brief 5 10oz gold etc system (uses a new function
z_calcDefaultCurrencyNoImg)

This also adds a check to see if the buy list is empty (as per the
selling list) and returns text to the user informing them.

Re-arranged buy and sell so buy is on top of sell, it's a bit easier to
read then.

* Advanced trading logging change

This was missing from my previous commit, this changes the
server_tradeobject to check if it's being passed a number (single
currency) or text (my logging currency changes)

* Advanced trading rework

Fixes all problems @ebaydayz
2016-06-21 20:18:41 -04:00
A Man
a7bd47054e Add crafting full cinder wall kit
Add crafting full cinder wall kit.
2016-06-21 23:12:14 +02:00
A Man
999f5fd5c2 Added another string
Added another string for full cinder wall kit.
2016-06-21 23:09:32 +02:00
A Man
6f13f8a36e Changed Cinder Wall Strings
The full cinder wall and the half cinder half kit had the same name ingame.
2016-06-21 22:27:41 +02:00
A Man
b8f95b7f75 Changed Cinder Wall Strings
The full cinder wall and the half cinder half kit had the same name ingame. I tried to correct it but I saw that the string was too long when you click right on a full cinder wall kit to build it. I renamed both kits so that both kits stand by each other.
2016-06-21 22:25:02 +02:00
A Man
25fbaf5757 Small Loot Tweaks
Increased the chance for MortarBucket and CinderBlocks to spawm. Removed the flashlight from spawn in industrial loot.
2016-06-21 21:58:06 +02:00
A Man
4848c3ef5c Changed Prices for balance
Changed prices for balance.
2016-06-21 21:55:01 +02:00
A Man
6d3a76704c Items Added/ Combo Lock Price Changed
I've added a few vanilla items and changed the price of the Combo Lock.
2016-06-21 21:53:48 +02:00
A Man
f47c4e0f2a Reordered Attachments
Reordered the attachments. Similar items should be next to each other
2016-06-21 21:52:20 +02:00
ebaydayz
63d6cfa87b Update test build 2016-06-20 22:02:28 -04:00
A Man
220fe3696c Backpack prices changed (#1699)
Backpack prices were wrong. It does not make sense to buy a smaller backpack for a higher prices than a bigger backpack.
2016-06-20 21:56:18 -04:00
A Man
2f613226ea Changed more Zombies Typs (#1700)
It does not feel right, when you enter a military area and see only Worker Zombies. I changed the Zombie Typs of the buildings to look more like a military area.
2016-06-20 21:48:45 -04:00
A Man
8b6725f77d Fixed CopperBar Display Text (#1701)
The Display text to craft  1x 10oz copper bar was not visible
2016-06-20 21:43:34 -04:00
A Man
ee6bf997b4 Increased weight of full_cinder_wall_kit (#1702)
The full_cinder_wall_kit had the same weight as the half. I just increased the weight by almost the double amout.
2016-06-20 21:41:12 -04:00
ebaydayz
bf3d03ba13 Only spawn small loot in lootPosSmall positions
I did not realize lootPosSmall positions can only fit small objects like
soda cans etc., so it is not okay to merge them with the main lootPos
arrays. This separates them back out.

This solution will work like 1.0.5.1 CfgLootSmall. <GroupName>Small is
used to spawn additional loot if the building type has lootPosSmall
positions available. It is not necessary to add a <GroupName>Small for
types that do not have lootPosSmall positions.

Some of these objects may still be too big or too small (knife,
binoculars, matchbox, etc.) for the positions and look out of place. If
that is the case please submit a pull with any problematic ones removed
from the <GroupName>Small groups (check if they aren't in 1051
CfgLootSmall first). Balance and rates may need adjustment as I just
took the normal groups and removed large objects from them while trying
to keep similar items to 1.0.5.1 CfgLootSmall.
2016-06-20 21:39:21 -04:00
ebaydayz
c6ddcbdc3e Update test build 2016-06-18 20:10:12 -04:00
ebaydayz
58d2443e77 Add back Epoch custom lootPos and lootPosSmall
Epoch has custom loot positions for many buildings. Most lootPos have
not changed in vanilla since pre 1.7.x.

The vanilla lootPos are now commented out and  custom Epoch ones are
added back. LootPosSmall positions are now included in lootPos and
marked with //DZE EXTRA

LootPosSmall are included and used by default in 1051, so it is simpler
to add them to the main lootPos lists instead of having a separate loop
in buildingSpawnLoot.sqf for them.
2016-06-18 19:58:58 -04:00
A Man
df6c34cfe9 Loot/Traders update (#1696)
* Update Weapons.hpp

* Update Military.hpp

* Update Industrial.hpp

* Update Industrial.hpp

* Update Military.hpp

* Update Residential.hpp

* Update Military.hpp

* Update Military.hpp

* Update BanditClothing.hpp

* Update BanditAmmunition.hpp

* Update BanditHelicopterArmed.hpp

* Update BanditMilitaryArmed.hpp

* Update BanditTrucksArmed.hpp

* Update BanditWeapons.hpp

* Update FriendlyAssaultRifle.hpp

* Update FriendlyBackpacks.hpp

* Update FriendlyBuildingSupplies.hpp

* Update FriendlyCargoTrucks.hpp

* Update FriendlyChemlitesFlares.hpp

* Update FriendlyFuelTrucks.hpp

* Update FriendlyLightMachineGunAmmo.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPackagedFood.hpp

* Update FriendlyMilitaryUnarmed.hpp

* Update FriendlyPistols.hpp

* Update FriendlyShotgunsandSingleshot.hpp

* Update FriendlyShotgunsandSingleshotAmmo.hpp

* Update FriendlySmokeGrenades.hpp

* Update FriendlySniperRifle.hpp

* Update FriendlySniperRifleAmmo.hpp

* Update FriendlySubmachineGunAmmo.hpp

* Update FriendlySubmachineGuns.hpp

* Update FriendlyToolbeltItems.hpp

* Update FriendlyVehicleParts.hpp

* Update HeroHelicopterArmed.hpp

* Update NeutralAirplanes.hpp

* Update NeutralBlackMarketAmmo.hpp

* Update NeutralBlackMarketWeapons.hpp

* Update NeutralExplosives.hpp

* Update NeutralHelicopterUnarmed.hpp

* Update FriendlyDrinks.hpp

* Update FriendlyLightMachineGun.hpp

* Update NeutralAirplanes.hpp

* Update BanditAmmunition.hpp

* Update FriendlyVehicleParts.hpp

* Update NeutralWholesale.hpp
2016-06-18 12:10:05 -04:00
ebaydayz
5b7ef99569 Fix _distance in dze_buildChecks
Passing false as the second parameter to fnc_find_plots always returns
DZE_PlotPole select 0. In dze_buildchecks we want to use DZE_PlotPole
select 1 if the classname is a plot pole.

_distance is already defined as DZE_PlotPole select 0 in the other three
files, so it is redundant to redefine it as the return value.

In player_upgrade.sqf the check for DZE_permanentPlot is not necessary,
because FNC_check_access handles both cases.
2016-06-16 20:15:51 -04:00
ebaydayz
d74130b477 Rename _playerUID to _id in fn_selfActions
Since this variable can also equal dayz_characterID if DZE_permanentPlot
= false; it makes more sense to name it _id.
2016-06-16 17:01:16 -04:00
A Man
72ea372acf Update Military.hpp (#1695)
I just changed the spawing zombie typ for the military special loot. I noticed that there are only "z_new_worker2-4" zombies in the baracks and got a bit confused. So now we have the military zombies back.
2016-06-16 16:22:12 -04:00
ebaydayz
e08ccaea1b Fix change log typo 2016-06-15 22:03:18 -04:00
ebaydayz
1f4c73bd12 Update change log
It is unnecessary to specify default values in configVariables.sqf
comments. All values in this file will be defaults at release. It can't
be edited by admins directly. They need to copy the variables to their
mission to change them, so they will always be able to reference it for
the defaults.
2016-06-15 21:14:06 -04:00
ebaydayz
01d8197d12 Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more.

Removed folders that only contained a single file to clean things up.

Also added epoch tag friendly code to vanilla player_updateGui for now.
2016-06-15 20:09:04 -04:00
ebaydayz
fcca975708 Add Bruce-LXXVI to contributors 2016-06-15 18:33:49 -04:00
Bruce-LXXVI
5e53a71e88 Pullrequest/door management (#1694)
* Added doorManagement

* Rename FNC_check_owner --> FNC_check_owner_friends

* Fixed typo

* Fixed bug in FNC_check_owner_friends which allowed every user to manage
every plot and door.

* Removed unused DZE_doorManagementHarderPenalty from configVariables.sqf

* Now checking if _playerUID is in _friendlies for both cases.

* DZE_plotforLife should be DZE_permanentPlot

* Fixed case where DZE_permanentPlot is false.

* Forgot to add STR_EPOCH_CANCEL

* Changed translations to suggested string by ebaydayz.

* Renamed EyeScanner to DoorAccess.

* Reworked access rights for door management.

* DZE_doorManagementMustBeClose = true; //Players must be within 10m of
door to be added as a door friend.

* Fixed copy-paste error.

* Replace count with if

* Remove redundant test.

* Also replaced count in door management admins check.

* Change plotManagement and doorManagement to be consistent to
DayZ_UseSteamID (get UID from FNC_GetPlayerUID).

* Use _playerUID and _characterID more consistent.

* Added german translation to
STR_EPOCH_PLOTMANAGEMENT_ADDFRIEND_ALREADYONTHELIST.
2016-06-15 18:22:01 -04:00
ebaydayz
035a94646b Add createvehicle.txt exception for player zombies 2016-06-12 14:54:33 -04:00
ebaydayz
20066de673 Rename FNC_check_owner --> FNC_check_owner_friends
Use a more descriptive name for what it actually does now.
2016-06-12 13:30:49 -04:00
ebaydayz
835d750c0c Use single config variable for Plot for Life and Plot Management
Plot for Life and Plot Management work best together. They essentially
provide the same functionality. Both let you keep your plot after death
by using UID instead of CharacterID. Plot Management doesn't even have
an option to save characterID, so by default it is always keeping all
friends and the owner permanently until they are removed. The only major
difference between them is Plot For Life also adds permanent ownership
of built items on the plot, which is behavior most people expect. It
doesn't make sense to keep ownership of the plot after death but not the
other objects built on it. The other functionality it adds (take
ownership) can be toggled with a config variable.

It is rare that someone would want Plot For Life enabled, but Plot
Management disabled or vice versa. If they really want that they can
still do it manually, but consolidating them to a single config option
greatly simplifies things for everyone else.

I removed links to mod githubs because many changes have been made to
the 1.0.6 versions, so outdated information there will likely confuse
people. Authors are already credited in the README and change log.

In variables.sqf "DZ_storage_base" is now the parent class which
includes all tents and stashes. DZE_checkNearbyRadius variable is not
used (identical to DZE_PlotPole select 0).
2016-06-12 12:54:46 -04:00
ebaydayz
16c1e9d205 Don't spawn POI objects on non-Chernarus maps
Object coordinates are only provided for Chernarus.
2016-06-10 18:42:18 -04:00
ebaydayz
a7045140a0 Remove some unused legacy code 2016-06-07 16:26:29 -04:00
ebaydayz
0534e95ccc stringtable fixes
Vanilla development commit:

1452ef2537
2016-06-06 21:51:47 -04:00
ebaydayz
2ea627f332 Preliminary BE filters update
The big list of removals in setvariableval.txt and publicvariableval.txt
were duplicates. Other removals are covered by the new regex filter.

Still needs work. If you encounter kicks please post the restriction
type and number along with the log line in the 1.0.6 testing issue.
2016-06-05 17:29:10 -04:00
ebaydayz
98c805e8db Update test build 2016-06-05 11:56:01 -04:00
ebaydayz
d4f6f07093 Fix gut zombie missing knife text
Shows "Missing Hunting Knife to do this" instead of "Missing knife to
gut animal"
2016-06-04 16:38:41 -04:00
ebaydayz
b7a104113f Various stringtable fixes & amendments
Vanilla development commit:

fb397c95ee
2016-06-04 15:23:31 -04:00
ebaydayz
3f96b70d80 Fix Unsupported language English in stringtable RPT error
Vanilla development commit:

b038a1762b

Fixes RPT error "Unsupported language English (or whatever language you
selected) in stringtable" on load.

We do not have <Original> tags on any other strings in the table, so
there is no reason to use them here. They are not needed. If the game is
set to use a language that does not have an entry it uses the first
available entry for that string (which is English for every string in
the table). Keys should not contain only <Original> tags with no other
languages, as it will cause this error.
2016-06-04 14:00:32 -04:00
ebaydayz
e5bfb01189 Fix typo in 1.0.6_Updates.sql 2016-06-02 17:43:46 -04:00
ebaydayz
3cee9cec55 Fix trader weapon swaps in 106 SQL updates
Type 1 is magazine, type 3 is weapon.

Also quantity is normalized to 10 for items and 2 for vehicles now as
per:
bf75e56858 (diff-3a9fcf2e8bd4ce1706bc216f4e9de063L57)
2016-05-31 17:03:26 -04:00
ebaydayz
bf75e56858 Remove 1.0.5_Updates.sql
Updates that were in the 1.0.5.1 release are now included in the main
epoch.sql file, since all servers should have applied them by now.

All new updates since 1.0.5.1 release are now in 1.0.6_Updates.sql.
2016-05-31 16:29:11 -04:00
Nexux
746a4a2d57 1.0.6 update SQL fix attachments (#1693) 2016-05-31 12:43:05 -04:00
ebaydayz
8028efbb69 Allow admin customization of player_onPause #1340
Also disable abort and respawn immediately in pause menu onLoad. New
function fn_pauseMenuChecks allows admins to run unscheduled code in
pause menu onLoad.
2016-05-22 12:26:57 -04:00
ebaydayz
fe8c5e7950 Fix infinite antibiotics when given to another player
Vanilla development commit:

4e6ea24577
2016-05-21 15:08:57 -04:00
ebaydayz
9dafa9d657 Always eject player when vehicle explodes
If the player is in a safezone we still want to eject them, just not
kill them.
2016-05-20 19:54:26 -04:00
ebaydayz
75e3ee58c2 Reduce ItemBloodbag loot chance slightly for classic system
Since typed bags spawn in bulk (usually 2x 4 different bag types) this
reduces bloodbag output slightly when classic system is enabled.

Medboxes were spawning with 3-8 blood bags, this reduces it to about 1-6
which should be similar to 1051 values IIRC. Feel free to adjust this up
or down if needed.
2016-05-20 17:20:10 -04:00
ebaydayz
ec27cfd29c Update dog actions in fn_selfActions
When PlotForLife was added these were not updated to reflect the
_ownerID change:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_selfActions.sqf#L253
2016-05-20 13:45:52 -04:00
ebaydayz
edd53597b0 Don't pass DZE_plotManagement to fn_check_owner
The whole point of a global variable is you do not need to pass it.
DZE_plotManagement and DZE_plotmanagementAdmins are always defined and
do not change, so there is no need to pass them as parameters.
2016-05-20 12:14:48 -04:00
ebaydayz
1a5d26f26d Remove unnecessary else in fn_selfActions
FNC_check_owner returns true for (_isowner select 0) if characterID
matches and plotforLife is disabled. So there is no need for the else
here.
2016-05-20 11:55:52 -04:00
ebaydayz
8beb6e9666 Allow filling generator and destroying tent with barrel and 5L 2016-05-19 20:44:34 -04:00
ebaydayz
d01446414c Move Zupa dialog includes to config.cpp
@icomrade - configFile and missionConfigFile are in different scopes.
Admins can overwrite any dialog in RscDisplay with their own version
included in the mission without getting "class already defined" errors.
I tested to make sure it is possible. So there is no benefit to having
these includes in description.ext.
2016-05-19 18:43:23 -04:00
ebaydayz
301c4348e9 Remove vanilla generator fill actions 2016-05-19 18:35:11 -04:00
ebaydayz
62700f37e4 Add note about splint and broken legs
Since R4z0r doesn't want it changed in vanilla.
2016-05-19 16:29:35 -04:00
ebaydayz
a54e58c60c Localize remaining player_build text
Also added config variables for MaxMove and MaxHeight distance when
building.

_reason was defined twice at the top of player_build.sqf.
2016-05-19 16:15:27 -04:00
ebaydayz
cbca23ddce Remove duplicate ZSCdefines.hpp include
@Bruce-LXXVI it was already included from the mission description.ext
2016-05-19 13:39:38 -04:00
ebaydayz
914b37a413 Pass cursorTarget to maintain_area.sqf
CursorTarget should always be passed from fn_selfActions, not reacquired
in action scripts. This is to ensure the same object is referenced. Plot
Management maintain_area is called from the dialog button, not
fn_selfactions.
2016-05-19 13:10:20 -04:00
ebaydayz
1a238d1719 Fix wrong buildables count displayed in plot management 2016-05-18 20:20:20 -04:00
ebaydayz
d0c4ccca15 Fix wooden splint recipe output
It was outputting two when it should only be one.
2016-05-18 17:10:46 -04:00
ebaydayz
0544ac37fa Fix broken legs icon flashing indefinitely
This keeps the icon solid when your legs are broken instead of flashing
it constantly.
2016-05-18 17:04:44 -04:00
icomrade
2889d8f010 Should fix building issues with player sliding
The change in module_build will only fix items that d ono have an offset
set in the config.

BoundingBox can be a bit generous but the player should be able to work
with any overestimation in size.
2016-05-18 11:01:38 -04:00
icomrade
8fd4c8eb8b Re-add plot check
Accidentally removed this when merging plot for life
2016-05-18 10:13:29 -04:00
ebaydayz
9d51fb2736 Fix plot management buttons color and text alignment
Fixes unintended black on black buttons and left aligned button text.

Plot management uses Zupa's older defines. The only changes for this
button type are the background color and text alignment.

https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L568

https://github.com/DevZupa/PlotManagement/blob/master/MaintainVersion/plotManagement/defines.hpp#L588
2016-05-17 22:02:21 -04:00
icomrade
113dd0618a Add Little Bird killed EH 2016-05-17 20:45:54 -04:00
ebaydayz
f61c6d8dac Add plotManagementMustBeClose config option
Setting false allows adding any online player to plot friends regardless
of their distance from the pole.
2016-05-17 20:09:37 -04:00
ebaydayz
edb64c4e05 Fix plot manage array add errors from 1e65f7a
@icomrade - when you use set to add an element to an array you do not
need to wrap it in brackets [ ] like you do with +.

This was making it a nested array which was not intended in the
original.
2016-05-17 19:30:21 -04:00
ebaydayz
dbe7bf0a17 Localize plot management dialog text 2016-05-17 19:14:05 -04:00
ebaydayz
a466e43645 Move plotManagement compiles to compiles.sqf
This was needlessly recompiling every time the addAction was clicked.

DisableSerialization is only needed if a display element is stored in a
variable within the current script. The called functions already have
it.
2016-05-17 16:54:58 -04:00
icomrade
ef1d323ef0 Should Fix Issue #1569
Varchar(512) was truncating certain vehicle hitpoints and preventing
vehicle loading. The HiveExt dll handles hitpoints as a string which has
a char limit far greater than 512,  so simply updating the column should
fix the issue.

Also update the ChracterID column for #1371 - new Hive dll will be
required
2016-05-16 13:32:22 -04:00
ebaydayz
65233757e8 Correct duplicate object UID check
I forgot numbers greater than 1 million are truncated when converted to
string:

http://killzonekid.com/arma-scripting-tutorials-float-to-string-position-to-string/

KeyStartNumber exceeded 6 digits which is why it was being truncated to
"1e+011" and getting stuck on loop (as that string was already in
currentObjectUIDs) as mentioned in 2df7279.

Starting at 10, there should never be more than a couple duplicates
generated, so keyStartNumber will never exceed about 100 max.  Added an
exit just for a fail safe.
2016-05-16 11:52:45 -04:00
icomrade
116caaa788 Revert "Remove dayz_objectUID2 from object loading"
This reverts commit 2df7279f1a.
2016-05-15 21:48:24 -04:00
icomrade
71875647e7 Update test build 2016-05-15 19:17:10 -04:00
icomrade
08c16788ae update changelog + fix god exclusion check 2016-05-15 18:57:14 -04:00
icomrade
dc2b97beb6 Revert setPos change from a previous commit 2016-05-15 18:53:40 -04:00
icomrade
2df7279f1a Remove dayz_objectUID2 from object loading
DB with ~4000 vehicles fails to load since this code runs on nearly
every vehicle for some reason. The code should only be called upon
vehicle purchase to increase load time and simply calling
dayz_objectUID2 has no effect.
2016-05-15 18:53:40 -04:00
icomrade
eda3e1c202 Fix vector objects loading in with angle compensation
With the code removed from line 266-271 the server would reset the slope
of the placed object to match the slope of the ground. Do not re-add the
code unless configs are updated with corresponding canbevertical option.
2016-05-15 18:53:40 -04:00
icomrade
e2a14de977 Add exclusions for god mode built objects 2016-05-15 18:53:40 -04:00
icomrade
396d085672 Fix Hive error when saving vector building objects 2016-05-15 18:53:40 -04:00
ebaydayz
7e1fe6fca1 Update test build 2016-05-15 11:32:53 -04:00
icomrade
d442592e55 Fix #1691 2016-05-13 17:40:34 -04:00
icomrade
c118ecbb15 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-05-13 17:06:46 -04:00
icomrade
6d69ca92e3 Fix undefined player uid in modular build 2016-05-13 17:06:43 -04:00
ebaydayz
914162c698 Update messing variable in pz_feed.sqf
Messing now has a third parameter for dayz_nutrition.
2016-05-13 17:02:44 -04:00
icomrade
33c3c7601f Fix Private Arrays 2016-05-13 16:57:50 -04:00
icomrade
00e2f34734 Forgot variables 2016-05-12 23:47:53 -04:00
icomrade
6c24aaeb3b Add Vector Building 2016-05-12 22:52:04 -04:00
ebaydayz
8b0e03545f Remove legacy config trader menu
Advanced trading now does everything the legacy config menu did and
more.
2016-05-12 16:41:40 -04:00
ebaydayz
3be1d4e6bf Update outhouse and plot pole descriptions
Outhouse no longer includes toilet paper.

Plot pole may cover an arbitrary radius and ownership may not be lost
after death depending on server settings.
2016-05-12 15:10:20 -04:00
ebaydayz
bd85693af7 Add categories view to Advanced Trading buy mode 2016-05-12 14:09:05 -04:00
ebaydayz
e60175b30c Fix wrong price when adding multiples of same item to buy list
Modifying _temp was also modifying Z_BuyableArray. An independent copy
of the array was needed.
2016-05-11 15:07:58 -04:00
ebaydayz
5ad1697308 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-05-11 12:42:51 -04:00
ebaydayz
6ef59a0237 Add server RPT logging to Advanced Trading 2016-05-11 12:41:59 -04:00
icomrade
2d9097a6af Switch all buildables to Epoch building system
Didn't bother switching the stash over since it doesn't appear to be
implemented yet
2016-05-10 11:21:04 -04:00
ebaydayz
5ca182dffe Fix can't sell satchels with Adv. Trade
Some items (like PipeBomb) are a class in both CfgMagazines and
CfgWeapons. BIS_fnc_invRemove uses weapon first, so that is why the
magazine was not being removed. Using config instead of string avoids
this problem.
2016-05-09 14:10:20 -04:00
icomrade
72f3779edb Fix death when changing clothes + minor changes
removing the Respawn EH fixes this, I haven't noticed any adverse
effects from removing it yet.

Also changing groups now deletes the old group. The machine which the
group is local to must execute the deleteGroup command, the server
previously had to wait until the player disconnects to delete their
empty groups.
2016-05-09 00:27:34 -04:00
icomrade
875b63027a Fix plot friends return 2016-05-08 19:13:18 -04:00
ebaydayz
c0cb702534 Add swap for classicBloodBagSystem in Adv. Trade 2016-05-08 17:31:23 -04:00
ebaydayz
5120d8a488 Fix incorrect backpack space calculation
Fixes not being able to purchase into a half full backpack and free slot
counts text incorrect when buying into backpack.
2016-05-08 16:21:24 -04:00
ebaydayz
84e64be47e Don't show debug message when paying with exact amount 2016-05-08 13:30:26 -04:00
ebaydayz
c477304571 Forbid buying duplicate tools into gear 2016-05-08 11:59:25 -04:00
ebaydayz
41e653136f Add attachments compatibility list to trader
Also reduced item info size a bit to better fit normal and large
interface sizes.
2016-05-07 19:29:00 -04:00
ebaydayz
3d4d6f6544 Add SQL query for Precise Base Building 1.0.5
You only need to run this if v1.0.4 was installed on your server
2016-05-07 13:24:27 -04:00
ebaydayz
1fe8a7abf5 Fix typo from 26e6727 2016-05-07 13:14:22 -04:00
ebaydayz
26e67270cb Update Precise Base Building to v1.0.5 by @Mikeeeyy
Note @icomrade : 1.0.6 test servers need to empty object_data or run the
SQL query linked below before applying this update.

http://epochmod.com/forum/topic/15813-release-v105-precise-base-building-persistent-bases-after-restart-updated-220915/#comment-118663
2016-05-07 13:06:20 -04:00
ebaydayz
03e3293795 Add extra vehicle info in Adv. Trading
Translations are from Arma2OA languagecore.pbo
2016-05-06 18:57:53 -04:00
icomrade
6e430bdb84 Change self transfuse timeout to 2 min default
Also properly handle the infection chance
2016-05-06 11:52:36 -04:00
icomrade
6ab855fd9d Forgot to set this variable in selfbloodbag.sqf 2016-05-06 11:45:34 -04:00
ebaydayz
b0ffc1421e Prevent errors if zombie is deleted suddenly 2016-05-05 20:03:41 -04:00
ebaydayz
00cb76a496 Fix Adv. Trading pistol detection
The secondaryWeapon command does not detect pistols. It returns the
unit's launcher.
https://community.bistudio.com/wiki/secondaryWeapon

This fixes the menu always showing your pistol slot as open, even when
you already have one.
2016-05-05 17:25:47 -04:00
ebaydayz
7bc5d7f7f5 Fix full toolbelt showing -2 tool slots in Adv. Trade
Correctly shows zero available tool slots when toolbelt, binocular and
NVG slots are full now.
2016-05-05 16:50:09 -04:00
ebaydayz
fe54b78bdb Add backpack selling to Advanced Trading
It was not possible to sell a backpack from your gear or vehicle.

Added option to sell from gear. Sell backpack from vehicle is still not
possible currently due to Arma limitations.
2016-05-05 14:55:50 -04:00
ebaydayz
2c6ef2ced3 Don't show selected vehicleX message on Adv Trade startup
Only show Selected vehicleX systemChat message when clicking the buy
in/sell from vehicle button. Previously it was showing every time the
menu opened.

Also added better logging to RPT. Shows "Trader Menu: %1 x %2 added" and
"Trader Menu: %1 added"
2016-05-05 12:37:10 -04:00
ebaydayz
f900ee4520 Add isInTraderCity to BackpackAntiTheft check 2016-05-05 11:39:18 -04:00
ebaydayz
af14d673f5 Make LMG magazines only take up one slot
All ammo in Configs\CfgMagazines\Magazines\ is back to taking one gear
slot now, same as 1.0.5.1.
2016-05-05 11:14:08 -04:00
ebaydayz
ef2c910bfc Fix open gear backpack slots always showing zero
IsNil returns true as long as the variable is defined. In this case it
is defined as objNull when you have no backpack.
2016-05-04 19:09:10 -04:00
ebaydayz
cb381c5ce3 Fix another transportMaxBackpacks typo
This was responsible for vehicles showing zero and negative numbers of
available backpack slots.
2016-05-04 18:42:20 -04:00
ebaydayz
ed9253671e Always open Advanced Trading in buy mode
Fixes the unintended behavior of swapping between buy and sell each time
the menu is opened.
2016-05-04 16:50:46 -04:00
ebaydayz
349e0a103d Fix trade title showing "Buying in vehicleX" when in sell mode
Tested and confirmed working as intended now.
2016-05-04 16:46:35 -04:00
ebaydayz
85869b32f1 Fix Adv. Trade secondary vehicle check
Forgot this one. See:

f503e53097
2016-05-04 15:53:25 -04:00
ebaydayz
f503e53097 Fix Adv. Trade nearby vehicle check detecting animals
Was getting "Buying in Rabbit" when one was nearby.

No need to check "AllVehicles", this is faster and will get all drivable
vehicle types.
2016-05-04 15:47:47 -04:00
ebaydayz
c4d3f01f38 Don't show enter/leave text when changing clothes in trader 2016-05-04 15:08:19 -04:00
ebaydayz
e6c5930415 Fix unit icon in Advanced Trading selling from gear box
Adds a nice icon of the unit in the top right below "Gear" text.
2016-05-04 14:39:40 -04:00
ebaydayz
800182f7e2 Fix can't buy backpack into vehicle with Advanced Trading
The typo here was causing all vehicles to return 0 for
transportMaxBackpacks.
2016-05-04 14:20:23 -04:00
ebaydayz
5043fafae4 Fix default currency display in Adv. Trading bag item info
Fixes currency display name and picture not showing when looking at
backpack item info.

Also fixed localized string for weps and mags order reversed in item
info for backpacks and vehicles.
2016-05-04 12:54:36 -04:00
ebaydayz
085b6d32f9 Enable R3F weight by default
Since we are keeping "everything takes up one gear slot" weight should
be enabled by default. Moved to init.sqf so admins can easily change it.

Also added RedRyder and Anzio_20 weight.
2016-05-04 11:23:50 -04:00
icomrade
8a361a1b44 Wrong order 2016-05-03 23:28:32 -04:00
icomrade
e8abd8f403 Add percent damaged display for maintenance #1583 2016-05-03 23:25:25 -04:00
icomrade
51be8aa8a5 Fix reloading 2016-05-03 20:19:01 -04:00
ebaydayz
ee70dd49d3 Prevent rags duping
Vanilla development commit:

31167114e7
2016-05-03 17:28:33 -04:00
icomrade
3f10228b95 should fix knockout issue with self bloodbag
issue most likely happened if you used a typed bag not matching your
blood type when the classic system is enabled.
2016-05-03 16:34:28 -04:00
icomrade
2f67a058ba Complete Cinderwall as Item #1172 2016-05-03 15:57:37 -04:00
icomrade
fcb6d1ab26 Fix some items missing removal option #1135 2016-05-03 15:41:33 -04:00
icomrade
cf29731620 Configurable weather effects 2016-05-03 15:21:38 -04:00
Anton
75ae8ad3c0 a couple localization updates (#1690)
* a couple localization updates

* fix merge conflicts

* fix

* fixes
2016-05-03 15:15:44 -04:00
icomrade
5cde6cba69 should fix undefined variable errors 2016-05-03 15:09:13 -04:00
icomrade
7bcc9f305f Configurable temperature effects 2016-05-03 14:31:20 -04:00
icomrade
6936a5dd24 Fix packing storage giving no refund 2016-05-03 14:02:57 -04:00
icomrade
b0df4c7f51 Fix unlocking vehicles after adding plot for life 2016-05-03 13:50:59 -04:00
ebaydayz
1eeaa3e792 Add epoch_generateKey function 2016-05-03 13:35:50 -04:00
ebaydayz
2f98fc0451 Prevent MeleeMagazines being counted by BIS_fnc_inv 2016-05-03 13:35:50 -04:00
icomrade
f8b3ba2105 Fix mistake from Plot for Life addition 2016-05-03 12:53:48 -04:00
icomrade
c2ce8aaf8b better fix for CH53 and add toggle for #1198 2016-05-03 11:14:26 -04:00
icomrade
ea8c14c5fb Fix #1187
keypadCancel returns false when a combo/keypad dialog is not open and
when reset by calling the code keyPadReset = {uiSleep 2; keypadCancel =
false;};

There is a 2 second delay which makes brute forcing very very time
consuming. Note there must be a delay when resetting the variable since
fn_selfactions will update so quickly it will display the
unlock/lock/remove option before onUnload is executed.
2016-05-03 01:19:36 -04:00
icomrade
3c27f76c7c use self actions to spawn plot radius, fixes #1566 2016-05-02 23:06:50 -04:00
icomrade
3c0573258a update changelog 2016-05-02 21:44:45 -04:00
icomrade
eddcf02ab3 Precise Base Building fix 2016-05-02 21:06:44 -04:00
icomrade
5f054393e5 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/compile/fn_damageActions.sqf
#	SQF/dayz_code/compile/fn_selfActions.sqf
2016-05-02 20:44:50 -04:00
icomrade
575682b7c8 Add A Plot For Life modification by RimBlock
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise
base building has no variable to switch it on or off, I don't think it
should.

Seems to work well enough, this may conflict with the duplicate object
uid fix, it appears to spam my server rpt.
2016-05-02 20:42:37 -04:00
ebaydayz
d361abaec3 Fix Adv Trade localized string spacing 2016-05-02 19:51:48 -04:00
ebaydayz
8d82693c1b More Advanced Trading localization
Russian translations provided by Epoch forums user koms:
http://epochmod.com/forum/profile/33066-koms/
2016-05-02 17:32:27 -04:00
ebaydayz
c4ed93959e Better combat log detection method on server
"noatlf4" variable is set on server through PV from damage handler. No
need to worry about diag_tickTime difference between clients and server.
2016-05-02 15:12:43 -04:00
ebaydayz
c951680ffd Added new Login Processing check for Ghost mode.
Players who alt f4 while in ghost mode should no longer lose position
updates.

Vanilla development commit:

24194861aa
2016-05-02 14:48:15 -04:00
ebaydayz
99cd64c73b Removed Logging from Temperature system.
Vanilla development commit:

166ae0219c
2016-05-02 14:28:58 -04:00
ebaydayz
dfe68c7824 Removed Achievements from sync.
Vanilla development commit:

09313b2376
2016-05-02 14:26:35 -04:00
ebaydayz
4df9a1e00b Fix wrong translations from #1689 @Adaptivity
@Adaptivity
2016-05-02 14:15:06 -04:00
ebaydayz
adff6440ed Fix errors from #1689 localization
@Adaptivity
- STR_EPOCH_WALLWITHDOORLOCKED_DESC string was missing
- I see no reason STR_EPOCH_PLOTDEED_ACTION was renamed to a less
descriptive name, and it was missing the German translation from the old
one, so I changed it back
- These build actions in fn_selfActions are for vanilla building. They
shouldn't be in the Epoch package. I renamed them and submitted them to
vanilla too.
2016-05-02 14:03:41 -04:00
Anton
2a99cf8a63 more localization work (#1689) 2016-05-02 13:31:13 -04:00
ebaydayz
765b035764 Add note about PVDZ_plr_Save 2016-05-02 11:23:50 -04:00
icomrade
16fe17645f Don't redefine vehicle EH
doing so breaks the destruction fix
2016-05-01 22:10:38 -04:00
ebaydayz
51308c5b32 Fix typo from #1688
Also remove a duplicate string
2016-05-01 21:14:38 -04:00
Bruce-LXXVI
72132aa28a Pullrequest/german translation (#1688)
* Added and reworked german translation.

* Translated AdvancedTrading german strings added by iComrade.

* Changed some german text to fit better.
2016-05-01 21:04:29 -04:00
icomrade
ad4f3d7556 Kill and eject players from all vehicle types except boats
The code in the CH53 SFX file must remain there.

Boats/ships do not properly call the destruction EH files so this fix
doesn't work for them. maybe a killed event handler must be added from
the server?
2016-05-01 21:03:09 -04:00
icomrade
61ffe26fb8 More magazines taking too many slots 2016-05-01 21:00:00 -04:00
ebaydayz
f848305b50 Update Advanced Trading with category reuse support
Tested and working ok.
Updating with change from:

03b8c38c6a
2016-05-01 19:02:29 -04:00
ebaydayz
db62ed2019 Only check isPlayer if isMan in fn_selfActions
Better method than:

66408ded24
2016-05-01 17:24:21 -04:00
ebaydayz
66408ded24 Prevent trader menu action showing on players
Fixes bug where player wearing a skin in serverTraders would show trader
menu action on him.
2016-05-01 17:08:55 -04:00
icomrade
d6236dcb91 Fix improper total price in advanced trading
Also sort gems by value when giving total price.
2016-05-01 16:24:38 -04:00
icomrade
3d3c3abe8c remove unused CA folder 2016-05-01 16:24:05 -04:00
ebaydayz
2806d6a00d Localize some Advanced Trading strings 2016-05-01 15:45:07 -04:00
icomrade
d25ad694d8 Fix wrong bloodbag types spawning 2016-05-01 14:15:01 -04:00
icomrade
3f8d79b6ae Update Changelog 2016-05-01 13:41:58 -04:00
ebaydayz
b4cd47f5b5 Update PVDZ_plr_save in advanced trading 2016-05-01 13:21:17 -04:00
icomrade
1e65f7a959 Plot Management cleanup + improvement
New compile DZE_GetPlotFriends

DZE_PlotManagementAdmins allows admin management of plot poles and
buildables near poles

DZE_MaxPlotFriends allows servers to allow more than 6 friends on a pole
at once
2016-05-01 13:20:21 -04:00
icomrade
9e2728af07 Merge pull request #1686 from Bruce-LXXVI/pullrequest/plotManagement
Pullrequest/plot management
2016-05-01 11:05:54 -04:00
ebaydayz
6187006ece Remove duplicate fnc_inString 2016-05-01 11:01:26 -04:00
ebaydayz
ab7254a121 Add lower volume / earplugs hotkey and status UI icon 2016-04-30 21:19:24 -04:00
icomrade
ba751dad4a Fix Generator
Not sure what differences BuiltItems will have as opposed to using the
SkodaBase class.

Switch Off/On are removed because they do nothing anyway (the start/stop
options are in fn_selfAction anyway)
2016-04-30 19:04:52 -04:00
icomrade
deee47b703 Disable OK button before role is selected 2016-04-30 18:33:18 -04:00
icomrade
7a11b508e1 No building in trader
string needs localization
2016-04-30 18:05:58 -04:00
ebaydayz
f44901db1b Prevent spamming change clothes
Vanilla development commit:

98733d37ab
2016-04-30 16:48:05 -04:00
Anton
4e45b23f94 More work on localization support (#1687)
fix stringtable.xml

more fixes

added missing $
2016-04-30 15:54:31 -04:00
icomrade
6deb1a69f1 Tweak gem values
Any value should work for gems.
2016-04-30 11:31:12 -04:00
icomrade
83694a452e Gem Trading mostly finished
Sometimes displays incorrect total price in advanced trading menu.
2016-04-30 11:17:41 -04:00
icomrade
b5c2c6c7bd Fix remove object option 2016-04-29 20:48:16 -04:00
Bruce
59c731ba70 Added ZSCdefines. Checking plotfriends against dayz_playerUID. 2016-04-30 02:01:27 +02:00
Bruce
98bfee8bdf added plotManagement by DevZupa 2016-04-30 02:01:15 +02:00
icomrade
6fa3365b70 check if player is alive for humanity change 2016-04-29 17:19:48 -04:00
icomrade
89eea668f5 better math 2016-04-29 17:00:56 -04:00
icomrade
9e5d2f1038 Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-04-29 16:48:16 -04:00
icomrade
8158245b83 Possible fix for #1645 2016-04-29 16:48:14 -04:00
ebaydayz
d95474b819 Update main readme 2016-04-29 15:06:34 -04:00
icomrade
a86b28b0a7 Fix spawn height for boats, and buying bikes 2016-04-29 00:19:22 -04:00
icomrade
bc0d5027f5 Adv. Trading handle other and free vehicle types
Allow players to sell vehicles without keys and add boat and bike
trading classes to buy/sell
2016-04-28 23:40:28 -04:00
ebaydayz
4b9d6df0bb Finish localization support
Vanilla development commit:

33c6cafbcb
2016-04-28 22:13:48 -04:00
ebaydayz
7f1b8db85a Fix MeleeMagazines showing in crafting UI
Vanilla development commit:

f2e1623ba1
2016-04-28 21:34:00 -04:00
icomrade
bc370475e5 Update ReadMe.md 2016-04-28 21:11:26 -04:00
ebaydayz
2b61ce850a Allow sleeping at all tents
Vanilla development commit:

e647be13c1
2016-04-28 20:30:18 -04:00
icomrade
9df5c5a156 Update test build 2016-04-28 19:38:25 -04:00
icomrade
47070ae4f5 Move advanced trading configs to mission
allows customization by server owners
2016-04-28 19:30:43 -04:00
icomrade
b0afc402e2 Require Config Traders for Advanced Trading
Since advanced trading can now handle vehicles I don't think there's any
point to have the old dialog if using advanced trading.
2016-04-28 18:59:50 -04:00
icomrade
55f3a9dc79 Vehicle selling for advanced trading
This should work fairly okay but I expect there may be a couple exploits
and glitches
2016-04-28 18:35:03 -04:00
ebaydayz
d2ba027863 Perform build checks before removing magazines
Also allow tents and stashes to be built without a plot pole (same as
1051).
2016-04-28 15:32:32 -04:00
ebaydayz
034d898880 Update tent base class name
DZ_storage_base is now the base class for all tent and stash types.
2016-04-28 13:53:21 -04:00
ebaydayz
f42496bb03 Move build checks to separate files
For better organization
2016-04-28 11:52:23 -04:00
icomrade
b5af74b72b Add Vehicle Purchasing to Advanced Trading
Allows 1 vehicle purchase at a time.
Vehicles will still spawn inside each other if one is already parked on
the pad.
2016-04-27 22:04:47 -04:00
icomrade
17c31a5f21 Fix buying from backpacks/vehicles dupe 2016-04-27 19:29:03 -04:00
icomrade
e03b5bdb37 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.txt
2016-04-27 18:26:07 -04:00
icomrade
1585765ca6 Advanced trading by Zupa @Windmolders
Stock configuration and basic integration. WE still need config based
trader setups.
2016-04-27 18:23:55 -04:00
ebaydayz
244b84e74b Update weapon switch hotkey for DZE_TwoPrimaries=2
Also forgot new dropped class for SledgeHammer
2016-04-27 16:11:40 -04:00
ebaydayz
7753ae2859 Add drop weapon action to MeleeSledge 2016-04-27 15:01:34 -04:00
icomrade
1a6593d198 Revert to old chainsaw RTM files 2016-04-27 14:42:50 -04:00
icomrade
7ea9a270f2 New building functions, vanilla building checks
DZE_RequiredItemsCheck returns bool, displays an error of all the tools
the player is missing to build the item.

DZE_BuildChecks returns array of bools, canBuild and if the item is a
plotPole.  Also has the ability to check if the player has required
tools to build using DZE_RequiredItemsCheck.

The vanilla build script still needs to be modified to work over water
and allow players to place floating objects, but now uses plot checks.
It would be easiest to just modify the configs to use the epoch building
scripts instead.

fnc_getSetPos now accepts a position as the second element of the input
array. the object will be set to this position if it is used. This
change requires no code updates

Note: scripts with build and/or tool checks should be updated to use the
new functions
2016-04-27 14:30:11 -04:00
ebaydayz
bb66b4446c Add Anzio 20mm sniper by @arma2WillRobinson to addons list 2016-04-27 12:30:57 -04:00
icomrade
0e0a1e340f Safezone whitelist for eject/destruction fixes
This commit prevents players who destroy their vehicle in god-mode
safezones to be spared by the fixes in #2411973 and #ec7351d

Configurable variable for this change is DZE_SafeZonePosArray = [];

Update suggestion to use the stable branch of A2 OA in the changelog
2016-04-27 00:17:54 -04:00
icomrade
f102240821 Fix death board undefined variable error 2016-04-26 22:46:44 -04:00
ebaydayz
2696869dc2 Fix wrong dayz_minpos and maxpos for Chernarus
Fixes radiation effect when out of map
2016-04-26 21:02:59 -04:00
icomrade
53320178f1 Let Shovel build sandbags, fix errors with toolbox 2016-04-26 18:55:30 -04:00
ebaydayz
bf9140f1b5 Fix dayz_nutrition RPT error on login
Looks like the error was:
r_player_Nutrition = [_NutritionLoss];
It should have used the set command, since the array was already defined
in variables.sqf. But there is no need to use an array for a single
value anyway.

Fixes RPT error on login:
Error in expression <hyd"] spawn player_death;
};
};

if (dayz_nutrition > 0) then {
_Nutrition = >
Error position: <dayz_nutrition > 0) then {
_Nutrition = >
Error Undefined variable in expression: dayz_nutrition
File z\addons\dayz_code\system\player_spawn_2.sqf, line 182
2016-04-26 18:46:36 -04:00
icomrade
2411973de5 Fix CH53 Destruction
Let me know if we can't duplicate the code from the CH53 addon in the
file ch53_monitorSFX.sqf. If that's the case I will use an #include
instead, since the code that kicks and kills players out of the vehicle
goes at the bottom of the file anyway.
2016-04-26 15:16:20 -04:00
icomrade
ec7351dbbc Kill and eject player when their vehicle explodes
Previous changes to the destruction effects file broke previous fixes
that resolved the world is on fire glitch. I reverted those in this
commit.

Note: the CH53 is still broken in this commit
2016-04-26 14:47:52 -04:00
icomrade
16c81e7ce2 Allow players to carry primary weapon on back
Configurable by DZE_TwoPrimaries

0 do not allow primary weapon on back.
1 allow primary weapon on back, but not when holding a primary weapon in
hand.
2 (default) allow player to hold two primary weapons, one on back and
one in their hands
2016-04-26 14:05:37 -04:00
icomrade
c1eb07d99d Add to back for sledgehammer 2016-04-25 22:57:29 -04:00
ebaydayz
d63f48af85 Fix pond detection in player_goFishing
Fixes #1678
Fixed for vanilla too:

8a18fe957c

Ponds and lakes were not being detected at all, neither on foot nor in a
boat.

Tested land (failure), pond, lake and shore both on foot and in a boat.
Working as intended now.
2016-04-25 21:53:31 -04:00
ebaydayz
a57d0b14ae Merge pull request #1684 from arma2WillRobinson/master
adding "\" to picture paths.
2016-04-25 20:00:27 -04:00
ebaydayz
97ad2688bc Enable RedRyder in loot tables again
Config errors are fixed for the next test build.
2016-04-25 19:57:23 -04:00
arma2WillRobinson
303e1bddfd add \ 2016-04-25 16:56:49 -07:00
ebaydayz
69b940704e Removed powerlines from loot tables,
Vanilla development commit, see:

Removed Zeds spawning at powerLines.

b577424e50
2016-04-25 18:02:55 -04:00
ebaydayz
a353f8e0e5 Fix hatchet remove from toolbelt text 2016-04-25 16:36:50 -04:00
ebaydayz
56ea7d1382 Use PVEH instead of MPF for death messages
This way no exception needs to be added in REsec for rSpawn and
dayz_rollingMessages can be used instead of rTitleText.
2016-04-25 16:10:52 -04:00
ebaydayz
5ff4cbd4d8 Merge pull request #1682 from Adaptivity/localizationwork
More progress on localization support
2016-04-25 14:59:40 -04:00
Adaptivity
7b5535a25a fix stringtable 2016-04-25 21:52:49 +03:00
Adaptivity
4dc46705f9 More progress on localization support 2016-04-25 15:47:09 +03:00
icomrade
7db6f63935 Update string for gutting zombies 2016-04-24 21:15:26 -04:00
ebaydayz
6522cca7ce Fix typo from pull #1679
See #1679
2016-04-24 18:58:22 -04:00
ebaydayz
0511dcdb42 Change R3F overburden to force slow move
Better solution than knock out or break legs. See issue #1145
2016-04-24 18:19:01 -04:00
icomrade
9624979785 Fix items taking more than 1 inventory slot 2016-04-24 17:44:58 -04:00
icomrade
4ad652bda6 Merge pull request #1680 from arma2WillRobinson/master
RedRyder Updated
2016-04-24 12:06:15 -04:00
icomrade
77d1bcf8ae Merge pull request #1679 from Adaptivity/master
More localization support
2016-04-24 12:06:09 -04:00
armaWillRobinson
db04ae33a8 patch1 2016-04-24 08:21:14 -07:00
Adaptivity
52ee70394a More localization support 2016-04-24 14:11:14 +03:00
arma2WillRobinson
8b9e5ed244 Merge pull request #3 from EpochModTeam/master
update
2016-04-23 19:42:42 -07:00
ebaydayz
6bee7a17f0 Change R3F weight overburden to break legs
Also BAF_L110A1_Aim_DZE wasn't in 1051, so no need to swap it in DB.
2016-04-23 19:51:56 -04:00
ebaydayz
8582e7b97a Fix README formatting 2016-04-23 14:54:27 -04:00
ebaydayz
f6280a42a8 Fix README formatting 2016-04-23 14:47:58 -04:00
ebaydayz
1859216a94 Update test build and instructions 2016-04-23 14:24:52 -04:00
ebaydayz
406dda1fc2 Merge pull request #1677 from EpochModTeam/DayZ-1.8.7-Rebase
Merge DayZ 1.8.7 Rebase branch
2016-04-23 11:39:51 -04:00
ebaydayz
619f65eef0 Remove canteen for now
Canteens were removed from cfgMagazines temporarily
2016-04-22 18:59:01 -04:00
ebaydayz
1879fb8707 Fix siphon fuel
ItemJerrycanEmpty no longer inherits from ItemJerrycan
2016-04-22 17:39:52 -04:00
ebaydayz
3c52278e4d Fix sedan and skoda getOut sound
Fixes RPT error when exiting skoda and sedan:
Cannot load sound
'ca\sounds\vehicles\wheeled\sedan\ext\ext-sedan-getout-1.wss'
Cannot load sound 'ca\sounds\vehicles\wheeled\bus\int\noise3.wss'
2016-04-22 14:29:17 -04:00
ebaydayz
6ea1df14cf Add missing string for infection death 2016-04-21 19:23:49 -04:00
ebaydayz
23b6ad2455 Add systemChat death message option 2016-04-21 13:27:05 -04:00
ebaydayz
81262fbe19 Fix change clothes triggering radiation 2016-04-21 13:07:36 -04:00
ebaydayz
796c607173 Fix vanilla chop wood error
Players can now chop wood either with hatchet in their hands (faster) or
via right click on toolbelt (slower).
2016-04-21 12:28:00 -04:00
ebaydayz
7da7b9e5dd Correct PVDZ_plr_Save for player zombies 2016-04-20 17:00:38 -04:00
ebaydayz
14dacf269c Add back player zombie faces
Also moved player zombie attack from 'v' key to an addaction with
localized string.
2016-04-20 14:50:12 -04:00
ebaydayz
9d4bd9221a Add exception in REsec for death messages 2016-04-20 11:53:30 -04:00
ebaydayz
5308445f4c Update vanilla player_mineStone 2016-04-19 17:01:07 -04:00
ebaydayz
f0c46a0764 Use Epoch player_harvest instead of player_chopWood 2016-04-19 16:51:20 -04:00
ebaydayz
ba480fb218 Improve some RPT logging 2016-04-19 14:01:38 -04:00
ebaydayz
58d54a8ce0 Add A and D keys to interrupt 2016-04-19 13:05:59 -04:00
ebaydayz
4d5dc060d2 Fix tame_dog errors
Tame_dog_old and player_tameDog are not used.
2016-04-18 21:49:27 -04:00
ebaydayz
464c26861c Add back Epoch animals in sched_animals
player_animalCheck is not used
2016-04-18 14:19:41 -04:00
ebaydayz
11741fa710 Update player_tameDog raw meat names 2016-04-18 13:36:09 -04:00
ebaydayz
d46eb13267 Fix redirect to vanilla player_craftItem 2016-04-17 22:51:10 -04:00
ebaydayz
2f45d46d05 Remove legacy stream_location functions
These are no longer used for anything.
2016-04-17 21:23:25 -04:00
ebaydayz
4a32f34268 Fix mission briefing descriptions
There is no central hive, so every server is private. It's silly to have
that in the description.
2016-04-17 20:34:30 -04:00
ebaydayz
e13b5dbdff Fix RoadFlare RPT error
Fixes:

Error in expression <ehicles","WeaponHolder"], 50];
{ [_x,0] spawn
object_roadFlare } count (allMissi>
  Error position: <spawn
object_roadFlare } count (allMissi>
  Error Type Script, expected Bool
2016-04-17 20:10:54 -04:00
ebaydayz
a994e7107c Fix readd of halo keydown eventhandler 2016-04-17 18:44:58 -04:00
ebaydayz
f38c6ff72e Fix server FPS logging
No need to have a config variable for this, admin can easily change it
in server pbo.
2016-04-17 17:11:49 -04:00
ebaydayz
ee58868d6f Fix wrong trader name on Sauerland 2016-04-17 16:18:19 -04:00
ebaydayz
59a4459809 Fix spawn marker count for non-cherno maps 2016-04-17 15:32:47 -04:00
ebaydayz
a3cfdd4058 Small changes to temperatur for QF11 (Testing)
df0164b53c

1cd6f5f06a
2016-04-17 11:24:39 -04:00
ebaydayz
3c4e1fa5a2 Add handling of multiline messages for now
Eventually dayz_rollingMessages will be updated to use cutRsc instead of
titleText.
2016-04-16 19:33:29 -04:00
ebaydayz
5157228e67 Update all cutText to dayz_rollingMessages 2016-04-16 15:47:49 -04:00
ebaydayz
993ce14da6 Remove unnecessary key event handler reset
No need to reset the key event handler again in player_monitor.fsm, it
is already done onPreloadFinished.
2016-04-15 20:16:13 -04:00
ebaydayz
110befba7f Swap bloodbags in traders and loot for classic system 2016-04-15 16:11:17 -04:00
ebaydayz
0b290d8fec Fix halo spawn 2016-04-14 14:55:46 -04:00
ebaydayz
577892c40e Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
2016-04-13 18:41:36 -04:00
ebaydayz
3d4b15517c Fix combat mode display on classic UI 2016-04-13 14:42:10 -04:00
ebaydayz
652ca51c2c Update combattimeout from time to diag_tickTime
Also organized change log
2016-04-12 21:04:17 -04:00
ebaydayz
27d57283a0 Fix server position sync after knockout
All DayZ Mod Development commits since 1.8.7 release (Jan. 24) have now
been applied.
2016-04-12 14:51:22 -04:00
ebaydayz
4a07b7cc7a Add extra Epoch trucks to salvage vehicle 2016-04-11 21:06:46 -04:00
ebaydayz
a8b9114dd8 Add default loadout variables comment in init.sqf 2016-04-10 10:15:03 -04:00
ebaydayz
6d3bf3b855 Fix object_monitorGear with R3F disabled 2016-04-09 20:36:36 -04:00
ebaydayz
268d2fe018 Make default BuildingLimit 150 again 2016-04-09 18:40:52 -04:00
ebaydayz
09f01083fc Formatting cleanup 2016-04-09 16:52:00 -04:00
ebaydayz
d229d10b6a Cleanup config variables 2016-04-09 16:47:51 -04:00
ebaydayz
1ba8f46543 Update CfgArma AI Skill
The old values were from 1.8
2016-04-09 13:49:36 -04:00
ebaydayz
99d9f12add Add back R3F weight text in object_monitorGear
The size of control 1001 was shortened in 1.8.7, so it is better to set
it on control 156. The initial text is always blank for that control
when cursorTarget isNull. Showing the weight carried when looking at an
object or vehicle is not necessary. It cuts off with long vehicle names
anyway.
2016-04-07 20:32:34 -04:00
ebaydayz
7732481a8d Add new items to R3F weight config
I split CfgWeight into separate files to make it more readable.
2016-04-07 18:42:44 -04:00
ebaydayz
a16abf0ca2 Add Chainsaws loot group for colors 2016-04-07 10:34:20 -04:00
ebaydayz
0f4aa05753 Disable lit fires when townGenerator is off
If townGenerator is enabled lit fires will be created everywhere except
blacklisted areas.
2016-04-06 20:08:28 -04:00
ebaydayz
6a42ef40d3 Disable TownGenerator and plant spawner by default
Junk and plant spawning is disabled by default. It can be enabled via
dayz_townGenerator config variable and positions blacklist (for trader
cities, etc.).

The trader objects spawn code was consolidated to functions.
2016-04-06 19:44:00 -04:00
ebaydayz
181c47d2a4 Use config traders by default
Config traders load faster and use less network traffic. Should help
with server lag. Admins can still switch back to DB traders if they
wish.
2016-04-06 13:22:07 -04:00
ebaydayz
03b8c38c6a Add new items to config traders
Duplicate categories are now marked instead of being listed multiple
times. This makes the configs far easier to maintain. Admins can still
expand each individual category for further customization.
2016-04-06 13:05:35 -04:00
ebaydayz
666ace6d54 Cleanup duplicate and unused strings
Cargo count is shown at the top of the gear menu now
2016-04-04 16:58:59 -04:00
ebaydayz
6b25d3594e Add strings for desert dome tent 2016-04-04 14:04:21 -04:00
ebaydayz
eda82156be Move CfgServerTrader to dayz_code\configs folder
Also moved the dayz_epoch_b stringtable into a dayz_epoch package in the
dayz_code stringtable.

This makes it easier to maintain and search for code strings. Epoch_b
only holds extra models and textures now.
2016-04-04 13:10:01 -04:00
ebaydayz
37277613c1 Fix blank remove attachment text M4, M240, L110
Some attachments were using incorrect string names.
2016-04-03 20:16:34 -04:00
ebaydayz
e69364991c New config variable dayz_toolBreaking
Tool breaking is disabled by default.

Also made all scripts use Epoch sledge, which is a different model from
vanilla sledge.

PK_DZ was a duplicate of the new PKM_DZ.
2016-04-03 16:34:14 -04:00
ebaydayz
d07d31983b Remove legacy ammo boxes
AmmoBoxSmall_556 and AmmoBoxSmall_762 no longer exist and were causing
loot spawning errors.
2016-04-02 19:15:29 -04:00
ebaydayz
4ce54fbb62 Update server_publishObject
The hive call in server_publishObject is the same between vanilla and
Epoch. The only difference is vanilla uses the _inventory area for
owner, lock code, etc. variables where as modular Epoch items just store
an empty array there.

The object classname does not need to be sent in the PV because it can
be obtained on the server.

PVDZE_veh_Publish was not used.
2016-04-02 15:24:20 -04:00
ebaydayz
22d7e23d3f Fix str_itemwatch listed twice
Fixes the RPT errors:
Item str_usract_watch_toggle listed twice
Item str_usract_watch listed twice
Item str_itemwatch listed twice

str_itemwatch is in Arma 2\AddOns\language.pbo and the other two are in
Arma 2 Operation Arrowhead\Expansion\dta\languagecore.pbo
2016-04-02 12:24:09 -04:00
ebaydayz
ec4eb5418d Update server spawn_vehicles
Updated loot spawning code for vehicle cargo.

Also it is faster and more efficient to call spawn_vehicles repeatedly
in one thread rather than spawn it hundreds of times (opening hundreds
of simultaneous script threads).
2016-04-01 16:45:08 -04:00
ebaydayz
426e97dda7 Remove dayz pbo
The only difference from the vanilla dayz pbo is the DeathScreen change.
It is better to do that in dayz_code RscTitles. Then the dayz pbo does
not need to be maintained in this repo.
2016-04-01 12:06:56 -04:00
ebaydayz
0088b27708 Update weapon classnames 2016-03-31 22:45:59 -04:00
ebaydayz
8de50c4619 New variable for match stick counting 2016-03-31 16:23:09 -04:00
ebaydayz
d926a81038 Remove Hatchet_DZE
The two items are 100% identical now. There is no need to have a
separate class for it anymore.
2016-03-31 15:44:23 -04:00
ebaydayz
3f6cd7de42 Fix some errors 2016-03-31 14:45:13 -04:00
ebaydayz
6de88c7b07 Update some WeaponHolder to WeaponHolderBase 2016-03-31 11:35:33 -04:00
ebaydayz
c54a52a103 Merge selfbloodbag and self_transfuse 2016-03-30 20:50:06 -04:00
ebaydayz
69091965a1 Merge new MultiPlayerSetup and autojoin 2016-03-30 17:01:28 -04:00
ebaydayz
77e760fe73 Update private tags
From
e69f8d5306

Moved dog files to the \dog\ folder and pzombie files to the \pzombie\
folder. Also removed some legacy files that are no longer used.

The actions\ and compile\ folders are fully up to date now
2016-03-30 14:55:45 -04:00
ebaydayz
30b29c541e Update intro heli crash name 2016-03-29 20:53:57 -04:00
ebaydayz
c3360efc1d Remove duplicate logo file
dayz_logo_ca.paa was the same exact file as loadingscreen.paa
2016-03-29 20:20:04 -04:00
ebaydayz
91f9b3e33b Make UI toggleable between three options
Admin can choose vanilla, classic epoch or classic epoch dark.

dayz_hungerThirst was replaced with dayz_NutritionSystem
2016-03-29 19:54:19 -04:00
ebaydayz
71b975b05e Actions cleanup 2016-03-29 14:47:28 -04:00
ebaydayz
e1a0bfebc1 Update inits 2016-03-27 23:47:30 -04:00
ebaydayz
23caf14dc9 Update mission
It should no longer be necessary to load dayz_vehicles in the
mission.sqm addons. It was taken out of mission.sqm in vanilla around
1.8.

The dayz_logo_ca.paa file was identical to loadingscreen.paa
2016-03-27 15:18:28 -04:00
ebaydayz
8f2ff5cb3e Update spawnCrashSite 2016-03-26 22:02:28 -04:00
ebaydayz
cfff2454aa Update server_monitor 2016-03-26 20:46:42 -04:00
ebaydayz
e435d41f6c Update server_functions
The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
2016-03-25 21:24:43 -04:00
ebaydayz
145fbf093f Use str for very long strings
Format has a 2048 character limit:
https://community.bistudio.com/wiki/format

Str() should be used for strings that may exceed that, like object
inventories and vehicle hit point arrays.
2016-03-25 13:54:23 -04:00
ebaydayz
c637c210b1 Cleanup server_updateObject 2016-03-25 13:17:04 -04:00
ebaydayz
dd8283951d Remove unused function 2016-03-25 11:54:12 -04:00
ebaydayz
8c7a7429af Remove unused PVEH
I'm guessing the 1 in place of I in the PV names was intentional to work
around some BE filter. If not, it should be changed in vanilla.
2016-03-24 19:56:17 -04:00
ebaydayz
ee13f4caf7 Remove friendlySaving for now
Achievements are saved in the state field, so we don't have room to save
friendlies there anymore. DZE_FriendlySaving is removed for now. I will
add it back later with a save to player profile instead.

The dayz_players variable is not used for anything. There were several
other unused variables in server_playerLogin.sqf.
2016-03-24 17:04:17 -04:00
ebaydayz
3ed4a95c14 Rework death messages
MPHit does not always fire when a player is killed:
https://community.bistudio.com/wiki/ArmA_2:_Event_Handlers#MPHit

Using either MPHit or MPKilled is not a good idea here. There is already
a local 'killed' event handler which fires on player death
(player_death.sqf). That script sends a PV (priority message) to the
server which triggers server_playerDied. That means fnc_plyrHit needed
to finish sending its data to the server via public setVariables
(non-priority messages) before server_playerDied executed. Triggering
both these scripts at the same time was a bad idea.

Instead of sending the data to the server via setVariable I just
included it in PVDZ_plr_Death. This also lets us pass extra information
from the damage handler like ammo type, cause of death, etc. Still need
to test, but it should be more reliable and performant than
fnc_playerHit called from MPHit or MPKilled.
2016-03-23 19:52:04 -04:00
ebaydayz
debb714277 object_setFixServer -> fnc_veh_setFixServer
Fnc_veh_handleRepair is a new version of fnc_veh_setFixServer with extra
handling. It is used in salvage and some other scripts, but not
server_monitor.
2016-03-22 16:34:08 -04:00
ebaydayz
cc64d2e7fb Cleanup player_switchModel 2016-03-21 20:25:01 -04:00
ebaydayz
e2e6e79394 Minor formatting cleanup 2016-03-21 17:58:23 -04:00
ebaydayz
286f405e67 No achievements in player_death
Recent 1.8.7 commit:

651510eed7
2016-03-20 23:24:20 -04:00
ebaydayz
f0757b1544 Send dayz_playerName as array
This avoids triggering PV value restrictions when the player has
keywords or special characters in their name.
2016-03-20 22:12:11 -04:00
ebaydayz
92c09e5c7b Cleanup zombie_agent formatting
It is much easier to compare with the 1.8.7 file now.
2016-03-20 16:37:14 -04:00
ebaydayz
ef873c2340 Fix player_monitor errors
DayzGearSave is no longer used. I will submit a pull to remove it from
vanilla too.

Player_dumpBackpack is not a good solution to stifle duping. Players can
not see friends backpacks dropped on the ground. That is a problem when
they want to trade backpacks. They don't understand why their friend
can't see it. Also players can still get the "gear" scroll action if
they look where the hidden backpack is.

If it is still a problem after all the updates to current dayz code then
we should submit a pull request with a better solution to vanilla.
2016-03-20 16:09:57 -04:00
ebaydayz
15a38afd82 Remove some unused files 2016-03-20 13:28:49 -04:00
ebaydayz
9ce5a20417 Cleanup variables.sqf
Epoch variables are grouped together now for easy comparison with
vanilla.
2016-03-19 19:58:37 -04:00
ebaydayz
4bd9a9aa0b Update public variables
It makes no sense to rename the identical DayZ PVs to have an E in their
name. I don't see any good reason it was done in the first place. All it
accomplishes is breaking script compatibility between the two mods and
requiring different publicvariable.txt filters. The only time it makes
sense is for custom Epoch variables that aren't used in vanilla.

All admins have to do to update custom scripts is swap the names
according to the change log.

Note I've submitted a pull request to replace PVDZ_veh_Save with
PVDZ_obj_Save in official too because they are duplicates.
2016-03-18 21:39:22 -04:00
ebaydayz
6a6db58291 Compiles.sqf cleanup
- Moved player_countMagazines to \compile\ folder
- Removed several unused and obsolete files
- Moved some epoch functions out of compiles.sqf into individual files
- Synced order and formatting with 1.8.7. Much easier to compare now.

Any changes I make to official DayZ Mod code and files I also submit as
a pull request to them.
2016-03-17 16:34:15 -04:00
ebaydayz
3113889a98 Update fn_selfActions
See also:
https://github.com/DayZMod/DayZ/pull/645
2016-03-15 22:15:38 -04:00
ebaydayz
207e515e53 Update READMEs 2016-03-14 12:57:19 -04:00
ebaydayz
17134170ea Remove empty optional parameters
AFAIK there is no benefit to including the optional shortcut and
condition parameters as empty strings:
https://community.bistudio.com/wiki/addAction

All the addActions in fn_damageActions do not include them either. I've
run these changes on a live server for a while and never saw a
difference.
2016-03-13 20:15:50 -04:00
ebaydayz
3cc61bd90a fn_damageActions cleanup
I will merge the refueling into fn_selfActions where it is in 1.8.7.

The_inVehicle block was moved up.
2016-03-13 18:00:53 -04:00
ebaydayz
87052a9bf2 Add DZE_MissionLootTable 2016-03-13 15:57:31 -04:00
ebaydayz
d9a0c3dd9b Remove <Original> tags
They are not needed. 1.8.7 removed them from their stringtable too.
2016-03-13 15:08:45 -04:00
ebaydayz
0e4ed37218 Remove CfgLootLegacy for now
See discussion at:

8201643c00 (commitcomment-16665467)
2016-03-12 23:19:02 -05:00
ebaydayz
4c6b636bc0 More minor cleanup 2016-03-12 22:40:23 -05:00
ebaydayz
473e1eaedd Minor formatting cleanup 2016-03-12 20:05:36 -05:00
ebaydayz
8201643c00 Cleanup CfgLoot
There is no point in having CfgBuildingPos.hpp in dayz_epoch_b too. It
was identical to the one in dayz_code and can be included in the mission
from there.

@icomrade couple questions:

1. Why keep a CfgLootLegacy? I know they are very different formats, but
it will just make things messier and more confusing. Also it will be a
PITA to maintain and update two different sets of loot tables in the
long run. I don't think catering to lazy admins is a good enough reason.
It's not that hard to convert to the new format.

2. Why not use the new _DZ weapon classes in the loot tables like
PDW_DZ, AKM_DZ, etc.?

3. Why not use the new box names like DZ_AmmoBoxRU, DZ_AmmoBoxUS,
DZ_MedBox,  etc. in the loot tables?

4. Why remove the attachments from the loot tables?
2016-03-12 17:17:38 -05:00
ebaydayz
6f5591c6f8 Update more ammo names
See:
634214570c

@icomrade - IMO we should use the new blood type system and take out the
config variable. It is not something that can be easily switched between
because it requires manually changing the loot tables and traders which
adds some big files to the mission. Some admins will get confused when
they change the config variable and it doesn't change the loot spawns or
traders.

Admins can make bloodBagONEG abundant on their server if they
don't like it. I think most people will want to use it since it is a
nice extra realism feature and consistent with 1.8.7. We can still leave
the ItemBloodbag class defined in cfgMagazines so admins can go back to
using it if they wish. 1.8.7 even took out the class completely.
2016-03-11 15:15:04 -05:00
ebaydayz
01529e51bc Update shotgun ammo names
See:
634214570c
2016-03-11 14:10:45 -05:00
ebaydayz
09b656abc3 Use 1.8.7 fishing
The fishing models, pictures, etc. in 1.8.7 are identical to the ones in
dayz_epoch, so we should use them instead of having duplicate classes.
2016-03-10 22:30:19 -05:00
ebaydayz
6a2b135ac9 Add 1.0.6 SQL updates 2016-03-10 16:44:28 -05:00
ebaydayz
02564a2d30 Move more stuff out of DZE\Misc.hpp
Better organization
2016-03-10 15:44:50 -05:00
ebaydayz
6ca57a099a Move tents to Tent.hpp
This is better organized than having everything in Misc.hpp
2016-03-10 15:02:53 -05:00
ebaydayz
2803847aa0 Remove more unused strings 2016-03-10 14:33:16 -05:00
ebaydayz
18c4c4a203 Misc.hpp formatting
No changes, just removed extra tab.
2016-03-10 13:54:07 -05:00
ebaydayz
b82e256766 CfgMagazines cleanup 2016-03-10 13:52:20 -05:00
ebaydayz
5d2c123b8b CfgAmmo formatting sync 2016-03-10 13:03:54 -05:00
ebaydayz
7a084043c9 Remove duplicate strings
These are in dayz_code now
2016-03-09 20:42:00 -05:00
ebaydayz
8014866119 Remove playerstats package from epoch_b stringtable
This is in the dayz_code stringtable now.
2016-03-09 20:15:21 -05:00
ebaydayz
18606a3721 Remove more unused strings 2016-03-09 19:35:08 -05:00
ebaydayz
c7d263a916 Remove duplicate strings again
These are all duplicates from the dayz_code stringtable.xml. They
accidentally got added back in during the merge conflict resolution.
2016-03-09 17:00:52 -05:00
ebaydayz
3d5a8c8b54 Use unmodified 1.8.7 dayz_code stringtable
The only difference between this and the previous version is:
1. Container tags removed
2. Comments added back in
3. str_usract_watch_toggle, str_usract_watch and str_itemwatch are not
commented out. These should not be duplicates if we are using the new
languagecore.xml (according to the comment). If it is a duplicate we
should fix it on 1.8.7 too (after confirming it there).

Using the unmodified file directly from 1.8.7 dayz_code makes it easier
to compare for future updates.
2016-03-09 16:02:10 -05:00
ebaydayz
c9ee0ea64d Fix tab in CfgWorlds.hpp 2016-03-08 19:36:58 -05:00
ebaydayz
a505cb5e54 Move females.hpp to DZE\Females.hpp 2016-03-08 16:51:18 -05:00
ebaydayz
e61eeaca09 Generator_DZ no longer in BuiltItems
Needed to add it to variables.sqf lists.

@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
2016-03-08 14:26:33 -05:00
ebaydayz
040cce2a27 More cfgVehicles cleanup 2016-03-06 20:02:24 -05:00
icomrade
a551a45092 Duplicates 2016-03-05 22:34:25 -05:00
icomrade
68da397c52 Finish Medical and Sleep to UiSleep 2016-03-05 22:34:25 -05:00
ebaydayz
eadb3566c4 Split hatchback and sedan into separate files
Using 1.8.7 style now. If it was erroring out before it's because Skoda
needed to be defined before hatchback.
2016-03-05 21:04:06 -05:00
icomrade
9d52fb0595 Should be all scope entries 2016-03-05 20:36:07 -05:00
ebaydayz
5cfe47c718 dayz_anim requiredAddon in dayz_sfx
These changes are consistent with the 1.8.7 files.

@icomrade - Why did you change all of the scope = public; to scope = 2;
in dayz_code? They should be identical since that is included in the
basicDefines.hpp above all configs. We should stay consistent with 1.8.7
and use the human readable names if possible.

Also any reason you left out these extra CfgActions?
2016-03-05 18:16:17 -05:00
ebaydayz
155e5e5616 Remove more unused strings
Also add back call to fn_gearMenuChecks
2016-03-05 01:16:30 -05:00
ebaydayz
214a648bc1 Remove unused string and duplicate defines 2016-03-04 22:41:00 -05:00
ebaydayz
28c3f9a937 Remove duplicate and unused includes 2016-03-04 19:21:51 -05:00
icomrade
9863c0765a Pointless merge conflict 2016-03-04 15:23:22 -05:00
ebaydayz
fbedaf9b8d Remove merge conflict markers
@icomrade - I'm going to start reviewing and testing the commits you've
done here. I'll commit any fixes and additional 1.8.7 stuff that is
needed to this 1.8.7-Rebase branch. Once we have it in a functional
state we can merge it into master if that's good with you.

Let me know if you are working on any files in particular so we don't
duplicate efforts. I'll be in discord while I'm working here too.
2016-03-04 14:59:12 -05:00
ebaydayz
732c2fe5a0 Cleanup some merge conflicts 2016-03-04 14:29:49 -05:00
icomrade
61c64cb14a Fix Merge Conflict 1 2016-03-03 22:09:38 -05:00
ebaydayz
479097e7a8 1.8.7 player_switchWeapon updates 2016-03-03 21:31:32 -05:00
ebaydayz
e660704f97 Add journal and preliminary strings for crafting
The journal is now functional. Preliminary strings are added for the
1.8.7 crafting system, but it is disabled for now.

I've messaged @marceldev89 (ziellos2k) and @AlbyBDPK on the DayZ forums
to ask permission to use fn_updateCraftUI, player_checkRecipe and
player_craftItemGUI. Are you guys okay with us including these in DayZ
Epoch 1.0.6?
2016-03-03 20:11:11 -05:00
ebaydayz
585841a3ad Fix snap build errors
@raymix in most of your helper functions you are using exitWith {}; in
the same way the main player_build uses it. The problem is exitWith
inside of a called function only exits that function, not the parent
script it was called from.

When a helper function exits the main script continues on with undefined
variables and other problems. The easiest solution was to just remove
these helper functions for now. I just directly substituted their code
back into the main modular_build file and removed the passes to and from
them.

We should consolidate player_build and modular_build into one file first
since they are about 80% identical. After that we need to integrate
plot4life. Dividing player_build up into smaller sub functions like this
can be left for last.

I tested this thoroughly and can confirm the undefined errors are fixed
now.
2016-03-02 22:16:07 -05:00
ebaydayz
78e193d7c4 Fix DZE_BuildLimit check
NearObjects "All" counts things like local plot markers, weapon holders,
ambient life, etc. We only want to count buildables. The radius should
also start at the plot pole if available, not the player position.

Thanks to Epoch forums user jOoPs for pointing this out. I will fix this
in modular_build.sqf too.

Tested and confirmed working.
2016-03-02 17:03:47 -05:00
ebaydayz
959507bfc7 Add autorun hotkey
Tested while autorunning:
- getting knocked out
- breaking legs
- running into water
- getting into and out of vehicles
- climbing a ladder
- dying
- antiTP enabled
- running up steep hills
- as player zombie

Everything works as expected. This does allow you to run up and down
pretty steep hills, but if you try to scale something too steep you will
break your legs as expected.
2016-03-01 22:34:36 -05:00
ebaydayz
ca44e9d8b1 Sensible combat log knockout timer
A five minute knockout timer for combat logging is far too long. Most
players will just leave the server and join another. Two and a half
minutes is more bearable.
2016-03-01 17:02:27 -05:00
ebaydayz
44b9b68fd7 Remove 6.Dingor mission
This is identical to the lingor mission. The only change is "ibr_dingor"
added in mission.sqm. Admins can use the lingor files for dingor. The
two maps are the same apart from the desert skin. There are currently no
servers running dingor at the time of writing this.
2016-03-01 16:45:06 -05:00
ebaydayz
e15a913809 Remove 18.Sara mission
This is an exact duplicate of the smd_sahrani_A2 mission. The only
difference is the "oac_core" addon in mission.sqm. That addon is no
longer used in any of the current versions of the map.
2016-03-01 16:19:15 -05:00
ebaydayz
813803cf4b Remove template mission
This is basically a duplicate of Chernarus11. People can use that as a
template.
2016-03-01 14:49:52 -05:00
ebaydayz
ca1a508417 Add old files to TraderCitySources for reference
I put all the old trader city mission.sqf files from
dayz_server\missions\ in the TraderCitySources folder for reference. I
renamed the folders to instanceNumber.mapName to be more organized.
2016-03-01 01:08:23 -05:00
icomrade
bad0a2e461 add 2 new vars and fix up variable names
DZE_HeartBeat
DZE_UseBloodTypes
2016-03-01 00:23:14 -05:00
ebaydayz
b970b28e40 Remove the now unused missions folder
This folder is no longer needed. All files have been moved to
dayz_server\traders and dayz_code\system\mission.
2016-02-29 23:48:45 -05:00
ebaydayz
7b0253debc Spawn trader city objects locally on each machine
Also move dynamic_vehicle.sqf to the dayz_server\system folder
2016-02-29 23:43:12 -05:00
ebaydayz
bd5921cc2d Add server files for local trader cities
Trader agents are still spawned on the server machine only.
2016-02-29 22:45:06 -05:00
ebaydayz
075336008e Add files for local trader cities
I've loaded and checked each of these on their respective map in the
editor. I've also tested both Chernarus ones on my test server.
2016-02-29 22:32:16 -05:00
icomrade
a3dac45061 Some small changes 2016-02-29 11:53:49 -05:00
icomrade
b667d01c1c Actions Done 2016-02-29 10:45:53 -05:00
icomrade
a47c3dc137 Fixes 2016-02-29 01:20:37 -05:00
icomrade
84eb6f815a Missing Files 2016-02-29 00:55:29 -05:00
icomrade
64c251d95d Chernarus Mission File 2016-02-29 00:37:03 -05:00
icomrade
58acf95dc7 Server Done I Think 2016-02-29 00:29:23 -05:00
icomrade
b96cd2d971 Update compiles - 2 more files to do
fn_selfActions.sqf
player_updateGui.sqf
2016-02-29 00:26:12 -05:00
icomrade
a83909b918 System is done (i think) 2016-02-28 15:28:59 -05:00
icomrade
c034f43d0b Additional Folders/Files in System 2016-02-27 22:34:50 -05:00
icomrade
3ba3781432 Traps and Utill Folders/Files 2016-02-27 22:31:43 -05:00
icomrade
cfbebe7ffd Init more or less done 2016-02-27 22:30:15 -05:00
icomrade
e418e921c5 Compiles more or less done 2016-02-27 16:48:21 -05:00
icomrade
18c9e72e15 Some compiles, start separation of blood system 2016-02-27 09:56:53 -05:00
icomrade
61cbd16de1 Merge remote-tracking branch 'upstream/master' 2016-02-27 09:01:02 -05:00
ebaydayz
f9bec452a5 Consolidate dynamic_vehicle to one file
The only difference between them is the water maps include boats.
2016-02-26 13:29:28 -05:00
icomrade
dde3215f9a CFGLoot should be done
Make sure there's no attachments or NEW _DZ weapons that support
attachments!!!!
2016-02-26 11:24:20 -05:00
icomrade
43b9da7c17 I hate loot tables 2016-02-25 13:23:15 -05:00
icomrade
0309e1de40 re-add mil-industrial 2016-02-25 13:08:45 -05:00
icomrade
6c550faf27 move includes to CfgBuildingPos
for consistency with old releases
2016-02-25 11:59:34 -05:00
icomrade
71d045875b BuildingPos Done and Separated/Sorted 2016-02-25 11:43:55 -05:00
icomrade
a118851ca8 Loot Defines done, need to do building loot now
Add legacy loot defines, needs new blood bags if server wants to use
bloodtype system.
2016-02-25 09:49:29 -05:00
ebaydayz
03353b9483 Add lock and unlock vehicle from inside
See: #1103
Made vehicle gear always accessible from inside.

Also added optional variable to prevent stealing from backpacks by
non-friendlies at traders.  Thanks to @maca134 for the method.
2016-02-24 20:56:13 -05:00
ebaydayz
ff4a227a1d Prevent duplicate objectUIDs
See #1504 for the details
2016-02-24 12:31:13 -05:00
icomrade
3b272776b3 Ammo still, and needs to implement weapon groups 2016-02-24 10:02:15 -05:00
icomrade
468accce2a Tents config magazine 2016-02-24 09:04:21 -05:00
icomrade
71956df248 CfgLootSmall Done, left off at tents[] in CfgLoot 2016-02-23 10:39:33 -05:00
ebaydayz
9bbeb1e43e Use nearEntities for empty drivable vehicles
NearEntities is faster and works fine for empty drivable vehicles that
are not destroyed.
2016-02-22 16:52:39 -05:00
icomrade
ea948c7e0d Merge pull request #1674 from Adaptivity/master
Russian localization update, safe localization
2016-02-22 15:53:12 -05:00
Adaptivity
dd40bae42f Russian localization update, safe localization
Fix quotes
2016-02-22 23:50:09 +03:00
icomrade
8cdc8e6e36 CfgMagazines - still need script tweaks for buldables 2016-02-22 13:31:14 -05:00
icomrade
ab2976f98c CfgAmmo Update 2016-02-22 10:58:33 -05:00
icomrade
7f4f17421c one more duplicate string
ArmA 2 OA has some duplicate strings itself
2016-02-22 10:51:03 -05:00
icomrade
1f8118c1cb Remove RedRyder from Required Addons 2016-02-22 10:41:43 -05:00
icomrade
812bef4c49 Fix some config errors 2016-02-22 10:41:23 -05:00
icomrade
1710a87297 Update Stringtable to 1.8.7
stringtable is in DayZ_Code now, Epoch and legacy strings remain in
DayZ_Epoch_b
2016-02-22 10:41:09 -05:00
icomrade
46bc08c9a4 cfg fix 2016-02-22 00:09:44 -05:00
icomrade
7365238177 Wrong addon required 2016-02-21 23:58:48 -05:00
ebaydayz
9311ac4479 Add waitUntil in lockVault and unlockVault
Wait for response from server to verify safe was saved and logged before
proceeding with deleting safe object.

Tested and confirmed this solves #1413. Most likely helps with #1503
too.
2016-02-21 21:31:09 -05:00
icomrade
186bc48231 Move Waves to CfgWorlds 2016-02-21 18:12:57 -05:00
icomrade
dc3d042726 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	SQF/dayz_code/Configs/CfgVehicles/Car/M113.hpp
#	SQF/dayz_code/config.cpp
2016-02-21 13:20:28 -05:00
icomrade
accb9e9032 Dup strings note 2016-02-21 13:16:20 -05:00
icomrade
dffcb01efa Stringtable - Needs to be merged with DayZ_Epoch 2016-02-21 13:16:17 -05:00
icomrade
0503b206d1 more 2016-02-21 13:16:15 -05:00
icomrade
744d2e43a3 one more 2016-02-21 13:16:13 -05:00
icomrade
fc6bb2cfb7 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-21 13:16:11 -05:00
icomrade
f885e06c2a CfgVehicles and Scope issues done 2016-02-21 13:14:03 -05:00
icomrade
fd4bd5a5a1 Fix a bunch of errors 2016-02-21 13:13:00 -05:00
icomrade
558a99472e Update DayZ_SFX to 1.8.7 2016-02-21 13:09:24 -05:00
icomrade
2cab04a9e2 Update DayZ_anim 2016-02-21 13:09:22 -05:00
icomrade
74361c1a8f Update DayZ pbo to 1.8.7 2016-02-21 13:09:20 -05:00
icomrade
86273a4d53 Faces 2016-02-21 13:09:18 -05:00
icomrade
dfb7bba743 CFG WEAPONS DONE 2016-02-21 13:09:16 -05:00
icomrade
9ce4b77537 Dup strings note 2016-02-21 13:07:28 -05:00
ebaydayz
81d5976031 Fix toilet paper dupe exploit when building outhouse
See #1599
2016-02-20 23:09:18 -05:00
ebaydayz
0075b44c0e Add option to restrict wearable clothes
See #1560

Note: Already wearing check is not needed in player_humanityMorph
because it is already done in player_wearClothes. See:

0726311df5
2016-02-20 22:08:20 -05:00
ebaydayz
9876819da5 Add waves during stormy weather
See #974
2016-02-20 19:15:22 -05:00
ebaydayz
103467a111 Remove unused variables
These vars are unused. See #1605
Amphib FPS issues confirmed. See #1612
RequiredSecureID is deprecated. See #1647
2016-02-20 16:17:48 -05:00
ebaydayz
742b493ab7 Update change log 2016-02-20 13:44:47 -05:00
icomrade
0380e2b09b Update Changelog 2016-02-20 09:00:00 -05:00
icomrade
6c1520b94a Fix #1440 2016-02-20 08:56:11 -05:00
ebaydayz
8e8cb55bd9 Fix M113_DZE no entry config errors and gunner seat not working
See #1514
2016-02-20 00:01:10 -05:00
ebaydayz
174e11dfdb Remove unused string from #1313 2016-02-19 17:52:24 -05:00
ebaydayz
9d1185409c Fix combine mags not working for M1911 and Revolver
See #1313
2016-02-19 17:37:52 -05:00
icomrade
3117310d32 Stringtable - Needs to be merged with DayZ_Epoch 2016-02-19 15:58:38 -05:00
ebaydayz
59d853ebc9 Add handling of full toolbelt
Tested and confirmed working in all cases with both copy key and
sledgehammer crafting.
2016-02-19 15:20:53 -05:00
icomrade
68e5d76504 more 2016-02-19 11:22:13 -05:00
icomrade
ef0cc67232 one more 2016-02-19 11:18:33 -05:00
icomrade
c4538cded5 moved to /configs/CfgVehicles/CfgVehicles.hpp 2016-02-19 10:53:13 -05:00
icomrade
4a1699865e CfgVehicles and Scope issues done 2016-02-19 10:52:34 -05:00
icomrade
48218bca50 Update CHANGE LOG 1.0.6.txt 2016-02-19 00:29:23 -05:00
ebaydayz
2b0a5ae790 Animal spawn radius lowered
Animal spawn radius lowered to 600m around player (DayZ Mod default).
Should help with low animal count #1403
2016-02-18 23:53:56 -05:00
icomrade
6db02d28bf Fix slow login timer and wrong login timeout message 2016-02-18 23:14:36 -05:00
icomrade
11dd17cb8f Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch 2016-02-18 22:42:13 -05:00
icomrade
da59f314a0 Fix Timeout Display for Real 2016-02-18 22:40:34 -05:00
ebaydayz
fd78f27250 Fix copy key failing when player has no backpack
Related to #1567, so I made this a function so it can be reused. People
should call this whenever they are adding a toolbelt item which the
player may already have. It has localized strings and handles spawning
the weapon holder on water, land and rooftop.

Tested both the sledgehammer and key copying. Confirmed all three
conditions are working.
2016-02-18 22:12:13 -05:00
ebaydayz
4f18f1c884 Update change log 2016-02-18 20:39:00 -05:00
icomrade
1702b297bb Fix a bunch of errors 2016-02-18 19:47:08 -05:00
ebaydayz
65c2a7e6b4 Fix opening supply crate over water
See #1558
2016-02-18 19:38:23 -05:00
icomrade
1a5c5fe766 Update DayZ_SFX to 1.8.7 2016-02-18 18:40:37 -05:00
icomrade
2a5ea30479 Update DayZ_anim 2016-02-18 18:28:27 -05:00
icomrade
b9612af942 Update DayZ pbo to 1.8.7 2016-02-18 18:25:50 -05:00
ebaydayz
7a1058cb6d Block local script execution bug
See:
<pre>https://dev.arma3.com/post/spotrep-00045
Fixed: Exploit with inGameUISetEventHandler granted a menu hack
possibility</pre>
Still not fixed in A20A as of 1.63.131129
2016-02-18 14:16:47 -05:00
icomrade
d7e51a5018 Faces 2016-02-18 13:59:12 -05:00
icomrade
0b72b05e89 CFG WEAPONS DONE 2016-02-18 13:58:02 -05:00
icomrade
76f018393d Add Sauerland Winter to Missions 2016-02-18 09:16:22 -05:00
icomrade
277d87fa3b Some more position fixes 2016-02-18 09:16:20 -05:00
icomrade
6ec324cf10 should fix #1564 2016-02-18 08:25:22 -05:00
icomrade
ecea4662fb Math is hard 2016-02-18 00:45:15 -05:00
icomrade
254fbff602 Fix #1274 2016-02-18 00:24:50 -05:00
icomrade
e2b47f2459 Fix #1313 2016-02-18 00:14:10 -05:00
icomrade
e423c81483 needs testing, but should fix #1558 2016-02-17 22:58:08 -05:00
icomrade
7151e455c9 Should Fix #1559 2016-02-17 22:48:31 -05:00
icomrade
0e0fa0925a Should Fix #1622 2016-02-17 16:49:02 -05:00
icomrade
c039644745 Undefined Var 2016-02-17 15:14:41 -05:00
icomrade
9362b5c6f9 Missed Some 2016-02-17 14:31:20 -05:00
ebaydayz
ad2928659e Update CHANGE LOG 1.0.6.txt 2016-02-17 14:22:37 -05:00
icomrade
c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00
icomrade
acbe103ebd Update Test Build 2016-02-16 22:47:21 -05:00
ebaydayz
441e9fb231 Update keyboard eventhandler and add rules.sqf
See: https://github.com/EpochModTeam/DayZ-Epoch/pull/1673
2016-02-16 21:59:29 -05:00
icomrade
23179c079f Merge pull request #1629 from Mikeeeyy/patch-13
Update bandage.sqf
2016-02-16 21:19:50 -05:00
ebaydayz
ac45895802 Merge pull request #1672 from ebaydayz/description-update
Update description.ext to DayZ Mod 1.8.x format
2016-02-16 19:14:30 -05:00
ebaydayz
ecfb59016d Update CHANGE LOG 1.0.6.txt 2016-02-16 17:40:24 -05:00
ebaydayz
698a50a3ef Merge pull request #1667 from ebaydayz/patch-2
Add strings for sledgehammer crafting fix
2016-02-16 17:36:54 -05:00
ebaydayz
1ade44eb35 Fix for crafting multiple SledgeHammers
Revision of https://github.com/EpochModTeam/DayZ-Epoch/pull/1567

Thanks @Namindu
2016-02-16 17:23:57 -05:00
ebaydayz
74f06a2562 Fix Russian translation 2016-02-16 15:42:23 -05:00
ebaydayz
21a8e678bc Update CHANGE LOG 1.0.6.txt 2016-02-16 14:50:37 -05:00
ebaydayz
508a6e75fc Add upgraded ArmoredSUV classes
Thanks @McKeighan https://github.com/EpochModTeam/DayZ-Epoch/pull/1518
2016-02-16 14:47:34 -05:00
ebaydayz
d17eb651a3 Merge pull request #1538 from McKeighan/patch-12
Add upgraded Kamaz classes
2016-02-16 14:18:32 -05:00
ebaydayz
8421ad0394 Reveal new vehicle class after upgrade
Fixes not being able to access the vehicle immediately after upgrading.
2016-02-16 14:00:07 -05:00
icomrade
cc426c7e4f Merge pull request #1669 from Mikeeeyy/patch-19
Fix for fix bypass
2016-02-16 13:53:36 -05:00
ebaydayz
05b2f15e93 Fix upgraded VWGolf maxSpeed
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1530
2016-02-16 12:44:02 -05:00
ebaydayz
0753b27341 Fix upgraded Lada fuelCapacity
Thanks @McKeighan https://github.com/vbawol/DayZ-Epoch/pull/1529
2016-02-16 12:27:48 -05:00
icomrade
1907dfbfe4 Hide autojoin text after first load in 2016-02-14 11:43:02 -05:00
ebaydayz
edf9b71e12 Update description.ext to 1861 format
Tested with current 106 files without issue.
2016-02-12 17:41:23 -05:00
icomrade
1435f41420 Remake Test Zip 2016-02-12 11:06:46 -05:00
icomrade
b6cb07d482 update test build 2015-12-29 19:08:41 -05:00
icomrade
47b039de74 unused code 2015-12-29 18:02:30 -05:00
icomrade
cdd49d787a Merge remote-tracking branch 'origin/master'
# Conflicts:
#	CHANGE LOG 1.0.6.txt
2015-12-29 18:01:17 -05:00
icomrade
546e59e959 auto login
I hate sitting in the lobby for the full 90 seconds before loading.
- Default login delay is 10 seconds, can be set in the mission
- Players cannot deselect or change character slots
- Players can click OK or disconnect before timeout
2015-12-29 17:59:40 -05:00
icomrade
a6e1f687a6 Update CHANGE LOG 1.0.6.txt 2015-12-19 16:56:40 -05:00
icomrade
f2bb5e8862 Update test build 2015-12-18 14:04:04 -05:00
icomrade
41ff819f13 Remove Fixed Files 2015-12-18 13:16:10 -05:00
icomrade
76148fd83d Fixed in EOL 2015-12-18 13:15:13 -05:00
icomrade
6c4f0685c8 Hostname Update 2015-12-18 13:12:30 -05:00
icomrade
63bbf6bae3 Update Required Build to EOL Patch 2015-12-18 13:11:12 -05:00
icomrade
9c4c43ecc7 Update ReadMe.md 2015-12-13 16:54:11 -05:00
icomrade
90fe1af3d8 Upload Test Build 2015-12-13 16:51:58 -05:00
icomrade
dd173432f2 RedRyder fixes - still needs work
When binarizing with BinPBO the .RVMAT files cannot be found, there are
also some warnings regarding normal size and other things
2015-12-13 16:28:37 -05:00
icomrade
53fb0b11b6 Duplicate loot entry 2015-12-13 16:27:00 -05:00
icomrade
d69b2e6d04 Mission fixes 2015-12-13 16:26:49 -05:00
vbawol
24c8930a62 Merge pull request #1670 from Mikeeeyy/patch-20
Fix blood over maximum
2015-09-11 20:30:42 -05:00
Mikeeeyy
249f8e543d Update medTransfuse.sqf 2015-09-12 02:29:34 +01:00
Mikeeeyy
a71f15bdc4 Update medTransfuse.sqf 2015-09-12 01:44:32 +01:00
Mikeeeyy
749d740adf Fix blood over maximum
Gives more blood, false positive on anti-hack and bad practice.
2015-09-12 01:43:38 +01:00
Mikeeeyy
3c474e0ba2 Fix for fix bypass
Players can get around this by getting another player to lock the vehicle as they're getting out. The action command only works if the vehicle is unlocked, using the moveInX commands it moves them instantly back in with no animation (better imo) and works if the vehicle is locked.
2015-09-03 17:38:11 +01:00
ebaydayz
62bf26ace3 Add strings for sledgehammer crafting fix
See https://github.com/vbawol/DayZ-Epoch/pull/1567
2015-07-22 17:00:40 -04:00
Zupa
78f611bdbb Merge pull request #1666 from Utomnia/patch-2
updated variables.sqf with Isla Duala trees
2015-07-15 17:41:36 +02:00
Utomnia
97cfe73926 updated variables.sqf with Isla Duala trees
found typo during testing - corrected.
2015-07-15 16:31:03 +01:00
Zupa
b456fcf316 Merge pull request #1664 from Utomnia/patch-1
Added Isla Duala trees to variables.sqf
2015-07-10 19:08:00 +02:00
Utomnia
dc907623fc Added Isla Duala trees to variables.sqf 2015-07-10 14:36:54 +01:00
Zupa
43cf40729d Merge pull request #1624 from Mikeeeyy/patch-10
Add Toggle Slow Zombies
2015-07-03 00:04:05 +02:00
Zupa
9396105d9a Merge pull request #1649 from Mikeeeyy/patch-18
[FIX] Inventory wiping on login.
2015-07-02 23:42:01 +02:00
Zupa
4ca26e09bd Merge pull request #1625 from Mikeeeyy/patch-11
Persistent Name Tag Setting when changing skins.
2015-07-01 23:53:57 +02:00
Zupa
f701affda8 Merge pull request #1548 from githubmil/master
Fix UAZ Cargo Upgrade & Balance Armor Upgrades & Fix L85A2 Price in config traders.
2015-07-01 23:49:54 +02:00
Zupa
be8a9c9acc Merge pull request #1655 from ebaydayz/patch-6
Update version numbers to 1.0.6 for next release.
2015-07-01 23:44:22 +02:00
ebaydayz
8565bc78be Rename CHANGE LOG 1.0.5.2.txt to CHANGE LOG 1.0.6.txt 2015-04-18 15:32:30 -04:00
ebaydayz
0aa91b082f Update version number 2015-04-18 15:32:01 -04:00
ebaydayz
cfdab56f7e Update version number 2015-04-18 15:31:13 -04:00
ebaydayz
f64986afad Update Readme.txt 2015-04-18 15:29:24 -04:00
ebaydayz
1e5df7d0dc Update config.cfg 2015-04-18 15:28:20 -04:00
ebaydayz
5d9f8edcaf Update config.cfg 2015-04-18 15:27:58 -04:00
ebaydayz
c9272c02c6 Update config.cfg 2015-04-18 15:27:43 -04:00
ebaydayz
b5f1d612bd Update config.cfg 2015-04-18 15:27:30 -04:00
ebaydayz
94ed59c059 Update config.cfg 2015-04-18 15:27:10 -04:00
ebaydayz
3ac1f269af Update config.cfg 2015-04-18 15:26:50 -04:00
ebaydayz
c7ba666245 Update config.cfg 2015-04-18 15:26:37 -04:00
ebaydayz
a689c01933 Update config.cfg 2015-04-18 15:26:23 -04:00
ebaydayz
47f5840b99 Update config.cfg 2015-04-18 15:26:07 -04:00
ebaydayz
a80e73240f Update config.cfg 2015-04-18 15:25:54 -04:00
ebaydayz
9544f086e1 Update config.cfg 2015-04-18 15:25:39 -04:00
ebaydayz
462bdedeb3 Update config.cfg 2015-04-18 15:25:02 -04:00
ebaydayz
25335eae33 Update config.cfg 2015-04-18 15:24:49 -04:00
ebaydayz
b203302083 Update config.cfg 2015-04-18 15:24:33 -04:00
ebaydayz
6dc08a88e0 Update config.cfg 2015-04-18 15:24:19 -04:00
ebaydayz
4430c01e32 Update config.cfg 2015-04-18 15:23:51 -04:00
ebaydayz
6fb8e43608 Update config.cfg 2015-04-18 15:22:44 -04:00
ebaydayz
f2974593f9 Update version number 2015-04-18 15:22:31 -04:00
ebaydayz
b4f9b19946 Update version number 2015-04-18 15:22:06 -04:00
ebaydayz
a5c1402975 Update version number 2015-04-18 15:20:49 -04:00
ebaydayz
66a674ad31 Update version number 2015-04-18 15:19:17 -04:00
ebaydayz
3162cf2eff Update version number 2015-04-18 15:15:29 -04:00
Mikeeeyy
b6784a645d Update player_spawn_2.sqf 2015-04-07 19:30:57 +01:00
Mikeeeyy
6827f393db Fix undefined error
Sanitize the variable before using it.
2015-04-07 19:04:42 +01:00
Mikeeeyy
fb189ddca2 Update player_spawn_2.sqf 2015-04-06 00:47:33 +01:00
Mikeeeyy
52a881b20d [FIX] Inventory wiping
dayz_Magazines isn't always set before syncing the character, and especially considering this is just on a loop makes it very unreliable. If you input an empty array to the server_playerSync then it will wipe your backpack and weapons aswell. Noticed this bug when players were complaining about it since I switched completely over to extDB. I've taken a look at the HiveExt.dll source and I'm pretty sure I found a check in there to see if the array is empty, which is still a hacky fix for this. I honestly wonder what the devs of DayZ were doing when they made this mod, honestly the coding is horrendous. I honestly just feel like making my own version of it from scratch sometimes. Rant over... sorry lol. Back on topic, using magazines player won't record the clip count in a magazine, but the only time that actually seems to be saved is when the gear dialog is closed because that's the only time you can record it using the gearIDC commands.
2015-04-05 19:05:12 +01:00
vbawol
f0782d9c89 Merge pull request #1648 from seb3sec/patch-5
Correct output for deconstruction round bagfence
2015-04-03 22:58:28 -05:00
vbawol
5790d1e129 Merge pull request #1633 from seb3sec/patch-3
Add BAF_L110A1_Aim_DZE
2015-04-03 22:58:18 -05:00
vbawol
386ce924a2 Merge pull request #1627 from SplenectomY/patch-2
Add female coughing sounds
2015-04-03 22:53:51 -05:00
vbawol
3156e02b3f Merge pull request #1641 from Mikeeeyy/patch-17
Update server_updateObject.sqf
2015-04-03 22:53:17 -05:00
vbawol
01536b7515 Merge pull request #1647 from Markokil321/patch-7
Remove useless setting
2015-04-03 22:50:12 -05:00
vbawol
c343541bb4 Merge pull request #1638 from seb3sec/patch-4
Remove hiddenSelections restrictions
2015-04-03 22:49:54 -05:00
vbawol
8d3239ad93 Merge pull request #1636 from Mikeeeyy/patch-15
Update Ammo.hpp
2015-04-03 22:49:25 -05:00
vbawol
444fd125d0 Merge pull request #1632 from seb3sec/patch-2
Fix for compile error "Item listed twice..."
2015-04-03 22:14:27 -05:00
vbawol
31c9f589af Merge pull request #1631 from seb3sec/patch-1
Fix for "Undefined base class" with FN FAL
2015-04-03 22:14:18 -05:00
seb3sec
d2bacf367e Correct output for deconstruction round bagfence 2015-03-18 12:32:08 +01:00
Marko
94601f3139 Update config.cfg 2015-03-13 18:07:46 +01:00
Marko
16639d9741 Update config.cfg 2015-03-13 18:07:30 +01:00
Marko
6e5beb409d Update config.cfg 2015-03-13 18:07:15 +01:00
Marko
e1d6f38ab5 Update config.cfg 2015-03-13 18:06:59 +01:00
Marko
04c933b318 Update config.cfg 2015-03-13 18:06:38 +01:00
Marko
db97941418 Update config.cfg 2015-03-13 18:06:21 +01:00
Marko
86b83a1843 Update config.cfg 2015-03-13 18:06:06 +01:00
Marko
26407165ac Update config.cfg 2015-03-13 18:05:46 +01:00
Marko
f734cb078f Update config.cfg 2015-03-13 18:05:25 +01:00
Marko
011c88d076 Update config.cfg 2015-03-13 18:05:04 +01:00
Marko
492caf6390 Update config.cfg 2015-03-13 18:04:49 +01:00
Marko
fa4bbc9f00 Update config.cfg 2015-03-13 18:04:34 +01:00
Marko
c398a419db Update config.cfg 2015-03-13 18:04:22 +01:00
Marko
be260bf4ea Update config.cfg 2015-03-13 18:03:52 +01:00
Marko
93f8b61f58 Update config.cfg 2015-03-13 18:03:29 +01:00
Marko
2938f08723 Update config.cfg 2015-03-13 18:03:12 +01:00
Marko
69ffe8f31c Update config.cfg 2015-03-13 18:02:58 +01:00
Marko
d41ee6b5de Update config.cfg 2015-03-13 18:02:30 +01:00
Marko
33b9fcffdb Update config.cfg
This option is deprecated and useless since OA STEAM update.

[10:10:19 | Edited 10:10:49] David Foltyn: secureID was deprecated and replaced with STEAMid, so imho that setting is now void
2015-03-13 18:01:39 +01:00
vbawol
ff77466cbf Merge pull request #1640 from deannreid/patch-2
Edited change-log to add loading fix
2015-03-04 16:52:24 -06:00
[VB]AWOL
342072177c push test build of redryder pbo 2015-03-04 09:17:23 -06:00
vbawol
ccd98e3a4c Merge pull request #1643 from arma2WillRobinson/rrpatch2
RedRyder post-server testing fixes
2015-03-04 08:55:52 -06:00
armaWillRobinson
10003f4ebf update 2015-03-03 19:43:17 -08:00
armaWillRobinson
5d36d84cb2 prefix change 2015-03-02 18:19:13 -08:00
armaWillRobinson
c8ded9b38d patch 2015-03-02 18:07:17 -08:00
arma2WillRobinson
8e5ad427b8 Merge pull request #2 from vbawol/master
updating my git
2015-03-02 17:56:44 -08:00
arma2WillRobinson
ade7d3f36d Merge pull request #1 from arma2WillRobinson/patch5
Patch5
2015-03-02 17:15:18 -08:00
armaWillRobinson
b165cade29 update 2015-03-02 17:12:32 -08:00
Mikeeeyy
fea1013a1c Update server_updateObject.sqf 2015-03-01 04:08:04 +00:00
Mikeeeyy
4814c4fd04 Update server_updateObject.sqf
Better formatting and some fixes, one major fix involving the saving of inventory. It was using format which has a limit. That could be a problem with a vehicle that can hold a lot of cargo with a ton of unique mags/weapons in it.
2015-02-28 01:30:09 +00:00
Dean Reid
3451892dab Edited change-log to add loading fix
#1610
2015-02-23 16:34:18 +00:00
vbawol
420df74924 Merge pull request #1639 from arma2WillRobinson/patch4
RedRyder added missing files
2015-02-22 14:44:04 -06:00
armaWillRobinson
96c3471d11 updated 2015-02-21 12:28:53 -08:00
seb3sec
e8430a49c5 removed hiddenSelections definition 2015-02-21 02:56:25 +01:00
seb3sec
70f232e0ff remove hiddenSelection definition 2015-02-21 02:55:25 +01:00
seb3sec
49d702b6b8 Keep hiddenSelections for armed Mi17
hiddenSelections = {}; removes the option to use custom textures on the armed version. The civilian one has these hiddenSelections.
2015-02-21 02:33:05 +01:00
Mikeeeyy
2e8fb3bd17 Update Ammo.hpp 2015-02-19 21:16:34 +00:00
seb3sec
3e62064a06 Rename BAF_L110A1_Aim to BAF_L110A1_Aim.hpp 2015-02-19 13:37:28 +01:00
seb3sec
4d141b17b1 Add variant which does not drop the backpack 2015-02-19 13:36:24 +01:00
seb3sec
ede660d09b Added include for BAF_L110A1_Aim.hpp 2015-02-19 13:33:51 +01:00
seb3sec
4ed8769e93 Fix for compile error "Item listed twice..."
The type attribute was defined twice for ItemHempPlant
2015-02-19 13:16:44 +01:00
seb3sec
5850efb0c6 Fix for "Undefined base class" with FN FAL 2015-02-19 12:21:52 +01:00
Mikeeeyy
e24d2bad51 Update bandage.sqf 2015-02-18 23:07:07 +00:00
SplenectomY
192f255257 Add cough sound effects 2015-02-09 14:14:57 -05:00
SplenectomY
1dd9e0cb91 Update CfgSounds.hpp 2015-02-09 13:57:48 -05:00
SplenectomY
700ab86781 Update object_speak.sqf 2015-02-09 13:56:33 -05:00
SplenectomY
4c4b7133be Update object_speak.sqf 2015-02-09 11:21:08 -05:00
SplenectomY
9dc196d8bd Update CfgSounds.hpp 2015-02-09 11:17:28 -05:00
vbawol
86551302de Merge pull request #1626 from Mikeeeyy/patch-12
Fix rare occasion of gear not updating
2015-02-08 08:26:13 -06:00
Mikeeeyy
9623809d5b Update player_gearSync.sqf 2015-02-08 05:46:42 +00:00
Mikeeeyy
acaaa29f39 Persistent Name Tag Setting
When changing skins you'd have to select whether or not you want to display your name again, this fixed that. Unless it was intentional ofc.
2015-02-08 00:38:06 +00:00
Mikeeeyy
9d3890cce5 Update zombie_agent.fsm 2015-02-08 00:28:53 +00:00
Mikeeeyy
ece508a8d2 Update zombie_agent.fsm 2015-02-08 00:26:55 +00:00
Mikeeeyy
75e674aeed Toggle Slow Zombies 2015-02-08 00:23:55 +00:00
Mikeeeyy
aa6dad1c42 Toggle Slow Zombies 2015-02-08 00:20:41 +00:00
vbawol
7fcb7ff657 Merge pull request #1610 from deannreid/patch-1
Fixed Black Screen on Loading
2015-02-06 09:31:05 -06:00
vbawol
d472450062 Merge pull request #1621 from ebaydayz/patch-7
[FIXED] Trader menu expected array error
2015-02-05 10:15:03 -06:00
vbawol
1c87cac11a Merge pull request #1620 from ebaydayz/patch-6
Fix trader menu expected array error
2015-02-05 10:14:55 -06:00
vbawol
0efa8ea37b Merge pull request #1619 from ebaydayz/patch-5
Fix trader menu expected array error
2015-02-05 10:14:48 -06:00
vbawol
cdb0399f19 Merge pull request #1618 from ebaydayz/patch-4
Fix trader menu expected array error
2015-02-05 10:14:37 -06:00
vbawol
a664da7b3e Merge pull request #1611 from Mikeeeyy/patch-9
Update server_updateObject.sqf
2015-02-05 10:12:02 -06:00
vbawol
172b9e21c7 Merge pull request #1615 from ebaydayz/patch-2
Update CHANGE LOG 1.0.5.2.txt
2015-02-05 10:10:27 -06:00
vbawol
23791fc1d8 Merge pull request #1614 from ebaydayz/patch-1
Compact mission.sqm port from DayZ Mod 1.8.3
2015-02-05 10:09:59 -06:00
ebaydayz
5b2949c33d [FIXED] Trader menu expected array error
[FIXED] Trader menu expected array error #1618-1620 @ebaydayz
2015-02-04 14:16:50 -05:00
ebaydayz
7151f6859f Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:13:08 -05:00
ebaydayz
3623b68112 Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all the stary and base traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:11:47 -05:00
ebaydayz
de4f50dad0 Fix trader menu expected array error
TraderItemList and TraderCatList should be initialized as arrays, not numbers. Fixes this error:
```
Error in expression < 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { sleep 1; >
  Error position: <count TraderItemList < 1} do { sleep 1; >
  Error count: Type Number, expected Array,Config entry
File z\addons\dayz_code\compile\player_traderMenuHive.sqf, line 174
```
See: https://github.com/vbawol/DayZ-Epoch/issues/1616

Tested buying and selling to all Stary and Bash traders as well as the boat dealer with these changes. No more error or problems.
2015-02-04 14:09:16 -05:00
ebaydayz
13578d07ad Update CHANGE LOG 1.0.5.2.txt 2015-01-29 13:39:25 -05:00
ebaydayz
fd2eaaaa56 Update mission.sqm 2015-01-29 13:19:45 -05:00
ebaydayz
e3d57adbae Update mission.sqm 2015-01-29 13:19:21 -05:00
ebaydayz
720f50f443 Update mission.sqm 2015-01-29 13:18:54 -05:00
ebaydayz
ed575c818b Update mission.sqm 2015-01-29 13:18:16 -05:00
ebaydayz
dfb99cc867 Update mission.sqm 2015-01-29 13:17:40 -05:00
ebaydayz
737fd45f26 Update mission.sqm 2015-01-29 13:16:59 -05:00
ebaydayz
a1ae300b92 Update mission.sqm 2015-01-29 13:16:30 -05:00
ebaydayz
909ca991cd Update mission.sqm 2015-01-29 13:16:01 -05:00
ebaydayz
5d0b141b60 Update mission.sqm 2015-01-29 13:15:30 -05:00
ebaydayz
9ac6611ceb Update mission.sqm 2015-01-29 13:14:31 -05:00
ebaydayz
362fa9bbed Update mission.sqm 2015-01-29 13:14:02 -05:00
ebaydayz
d183859167 Update mission.sqm 2015-01-29 13:13:19 -05:00
ebaydayz
b204a23af6 Update mission.sqm 2015-01-29 13:12:50 -05:00
ebaydayz
282348c189 Update mission.sqm 2015-01-29 13:12:19 -05:00
ebaydayz
479cd0354a Update mission.sqm 2015-01-29 13:11:42 -05:00
ebaydayz
c13deff6aa Update mission.sqm 2015-01-29 13:10:58 -05:00
ebaydayz
3f04dbd243 Update mission.sqm 2015-01-29 13:10:25 -05:00
ebaydayz
4853b8db65 Update mission.sqm 2015-01-29 13:09:50 -05:00
ebaydayz
19a2e98d01 Update mission.sqm 2015-01-29 13:09:15 -05:00
ebaydayz
3683b72527 Update mission.sqm 2015-01-29 13:08:45 -05:00
ebaydayz
2df849403e Update mission.sqm 2015-01-29 13:08:01 -05:00
ebaydayz
a69bae2126 Update mission.sqm 2015-01-29 13:07:34 -05:00
ebaydayz
009a6c1c25 Update mission.sqm 2015-01-29 13:06:36 -05:00
ebaydayz
32096ce3a8 Update mission.sqm 2015-01-29 13:05:46 -05:00
ebaydayz
260c22af71 Update mission.sqm 2015-01-29 13:05:17 -05:00
ebaydayz
fc62f1076b Compact mission.sqm port from DayZ Mod 1.8.3 2015-01-29 13:03:21 -05:00
Mikeeeyy
5c88e790f4 Update server_updateObject.sqf 2015-01-21 20:15:10 +00:00
Dean Reid
547ba0018f Fixed Black Screen on Loading
which made users able to walk around but not see anything but DayZ Image
2015-01-21 14:23:02 +00:00
vbawol
26f51ad9f9 Merge pull request #1609 from Namindu/patch-32
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 16:26:04 -06:00
Namindu
8ccc1e723b Update CHANGE LOG 1.0.5.2.txt 2015-01-18 14:25:27 -08:00
vbawol
9f17fe3f18 Merge pull request #1608 from deadeye2/patch-4
Update CHANGE LOG 1.0.5.2.txt
2015-01-18 12:56:40 -06:00
deadeye2
e0294796bc Update CHANGE LOG 1.0.5.2.txt 2015-01-18 12:04:14 -05:00
vbawol
ed0234139e Merge pull request #1457 from Namindu/patch-8
Added RedRyder BB Gun Ammo to Loot Table
2015-01-18 00:44:18 -06:00
vbawol
9c70f0f2d4 Merge pull request #1456 from Namindu/patch-7
Added RedRyder BB Gun to Loot Table
2015-01-18 00:44:11 -06:00
vbawol
dc772e7384 Merge pull request #1581 from Jamie-Booth/master
Add the _ to the Land and escape the character
2015-01-18 00:42:16 -06:00
[VB]AWOL
b21afc8d0a red ryder model path changes 2015-01-18 00:45:00 -06:00
vbawol
196a8b2e94 Merge pull request #1600 from BangL/master
custom CfgVehicles? i dont think so
2015-01-18 00:37:17 -06:00
vbawol
32bcb8515b Merge pull request #1592 from raginruffalo/patch-1
Fixed a sound error and organized file more
2015-01-18 00:36:31 -06:00
vbawol
010c164d22 Merge pull request #1589 from Markokil321/patch-5
Update HiveExt.ini
2015-01-18 00:36:17 -06:00
vbawol
665de9d917 Merge pull request #1580 from deadeye2/patch-3
DZE_MissionLootTable fix
2015-01-18 00:35:02 -06:00
vbawol
4c62c1a55e Merge pull request #1582 from Geodar/master
Another batch of czech
2015-01-18 00:34:38 -06:00
vbawol
54f4cc5024 Merge pull request #1561 from ebaydayz/patch-1
Delete old group after changing clothes
2015-01-18 00:33:57 -06:00
vbawol
21098f9b73 Merge pull request #1556 from raginruffalo/patch-3
Should fix #1555
2015-01-18 00:33:10 -06:00
vbawol
211a74a645 Merge pull request #1540 from deadeye2/patch-2
Update player_drink.sqf
2015-01-18 00:32:38 -06:00
vbawol
a5e8aae13b Merge pull request #1539 from deadeye2/patch-1
undefined variable _itemtodrop     fixes #1535
2015-01-18 00:31:54 -06:00
vbawol
1187207dcf Merge pull request #1606 from Mikeeeyy/patch-8
Update server_updateObject.sqf
2015-01-18 00:26:58 -06:00
Mikeeeyy
4ad1a72db2 Update server_updateObject.sqf 2015-01-18 04:28:04 +00:00
BangL
d0a1463425 custom CfgVehicles? i dont think so 2014-12-12 13:19:37 +01:00
Wargog
d8105936e5 Added RedRyder to loot 2014-11-25 09:08:13 -05:00
Wargog
92a14789ae Create $PBOPREFIX$ 2014-11-25 09:02:26 -05:00
Wargog
6af912a200 Fixed a sound error and organized file more 2014-11-25 09:00:13 -05:00
Skaronator.com
2f196bb146 Include FN_FAL_ANPVS4 #1587 2014-11-22 22:40:54 +01:00
Skaronator.com
aedaf4a558 Fix Typo 2014-11-22 22:40:18 +01:00
Marko
f5e80520bb Update HiveExt.ini
Small clarification. Pretty sure i was having issues with cleanups caused by this a long time ago, and have spoken to someone else who was also confused by this.

Please correct me if i'm wrong otherwise i could also do this for all other config examples?
2014-11-14 00:41:41 +01:00
Skaronator.com
62b711ecd8 Fix typo 2014-11-09 18:00:33 +01:00
Geodar
666b0fd7b2 Another batch of Czech
Fix not showing Bought vehicles in Czech language
2014-11-06 13:40:12 +01:00
Geodar
348e102ef0 Another batch of czech for latest commits 2014-11-01 20:55:20 +01:00
Geodar
af8382a5e6 Czech for latest commits 2014-11-01 20:19:10 +01:00
Jamie Booth
6902efa63a Add the _ to the Land and escape the character
LandRover vehicles are being ignored with this script.  If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects.  Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
2014-10-30 17:33:26 +11:00
deadeye2
7345f46fed DZE_MissionLootTable fix
Fixes a zombie loot error when using loot tables in mission file.
2014-10-22 10:20:42 -04:00
vbawol
e8c0f6da6a Merge pull request #1574 from RimBlock/master
Minor DB dump batch file change.
2014-10-12 18:31:01 -05:00
vbawol
4bac499c74 Merge pull request #1578 from Markokil321/patch-5
Update add_recommended_mysql_events.sql
2014-10-12 18:30:42 -05:00
Marko
03e0087f54 Update add_recommended_mysql_events.sql
Added 2 objects which were forgotten to this array. Would result in CharacterID 0 being set for these objects, which is not the point.
2014-10-13 01:16:35 +02:00
RimBlock
4976e7965f Added DB dump batch file options to dump events and triggers as well as doing a quick (row level streaming) dump. 2014-10-06 10:06:27 +08:00
vbawol
d8dd028c5f Merge pull request #1572 from MadHatter05/patch-1
OCD update to init.sqf - 11.chernarus
2014-10-01 16:43:24 -05:00
vbawol
76000d59f9 Merge pull request #1573 from MadHatter05/patch-2
OCD update to description.ext - 11.chernarus
2014-10-01 16:43:14 -05:00
MadHatter05
8f37e9c106 OCD update to description.ext 2014-10-01 17:30:59 -04:00
MadHatter05
d4028afa65 OCD update to init.sqf - 11.chernarus 2014-10-01 17:28:40 -04:00
vbawol
b0ae579875 Update spawn_loot_small.sqf 2014-09-22 13:23:56 -05:00
ebaydayz
77d9951f23 Delete old group after changing clothes
The deleteGroup command requires the group to be local to the machine executing it:
https://community.bistudio.com/wiki/deleteGroup

When a player changes clothes a new group is created. The player is switched into a new unit in the new group, and then his old group is left empty. Because the old group is local to the player, it will not be deleted by server_cleanupGroups until he disconnects and it is transferred to the server. 

We should delete the old group immediately rather than wait for the player to disconnect. This will prevent the excessive accumulation of empty groups when players change clothes a lot. It will help with the seagull spawn issue which happens when there are more than 144 groups on side WEST:
https://community.bistudio.com/wiki/createGroup
2014-09-05 14:12:04 -04:00
Wargog
0c3173826e Done, pull please. 2014-09-03 09:40:36 -04:00
Skaronator.com
f7144334ea Merge pull request #1557 from raymix/master
rare bug with snap
2014-08-31 04:40:24 +02:00
Wargog
1c2511bc55 Maybe? 2014-08-30 12:24:02 -04:00
Wargog
5a54f26c4d I didn't do that 2014-08-30 12:20:54 -04:00
raymix
d59c5b8278 rare bug 2014-08-30 12:55:58 +01:00
Wargog
6bddf7513e Fixed AWOL's pointer 2014-08-28 14:17:43 -04:00
Wargog
064d50778a Should fix #1555 2014-08-28 13:59:22 -04:00
vbawol
b7e2462188 Merge pull request #1552 from raginruffalo/patch-3
Fixed a ton of errors
2014-08-28 11:03:10 -05:00
vbawol
1e8f146860 Merge pull request #1553 from ADK-DAYZMOD-EPOCH/master
UPDATED rotate_logs.bat
2014-08-28 11:02:50 -05:00
raziel23x
420f832210 added missing echo info 2014-08-28 11:45:00 -04:00
raziel23x
5c1833fc99 Removed extra variable used in debug testing 2014-08-28 10:04:43 -04:00
raziel23x
37234e5209 UPDATED rotate_logs.bat
Tweaked rotate_logs.bat to incorporate the day of the week for better
organization
2014-08-28 10:01:30 -04:00
vbawol
d52eb620e6 Merge pull request #1541 from raymix/master
code optimization, bugs, improvements
2014-08-28 00:28:20 -05:00
vbawol
9762dad8ee Merge pull request #1543 from Beefheart/master
Update player_onPause.sqf
2014-08-28 00:28:09 -05:00
Wargog
1c839f47fd Fixed a ton of errors
Made it look nicer as well, separated some lines and vars and values.
2014-08-27 14:48:54 -04:00
vbawol
6f58a882aa Merge pull request #1544 from arma2WillRobinson/master
Corrected all Red Ryder paths
2014-08-27 11:04:58 -05:00
vbawol
727a2d211a Merge pull request #1551 from Uro1/master
Update CfgServerTrader to match #1508
2014-08-27 11:01:36 -05:00
Uro1
b3246ec80d Update CfgServerTraders to match #1508
Updated the CfgServerTrader to match my changes in dynamic_vehicles &
SQL changes.
2014-08-27 16:40:33 +01:00
githubmil
309655a89b Update NeutralAssaultRifle.hpp
Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:08:10 -06:00
githubmil
7b6d565b54 Update FriendlyAssaultRifle.hpp 2014-08-26 04:06:15 -06:00
githubmil
ff5c55cc13 Update FriendlyAssaultRifle.hpp
Fixed typo making L85A2 Holo 90 gold to buy.
2014-08-26 04:01:01 -06:00
Beefheart
f3c0b582b4 Update player_onPause.sqf 2014-08-26 10:22:47 +02:00
githubmil
1015e8a206 Update hilux.hpp
Armor Upgrade balance
2014-08-26 01:32:11 -06:00
githubmil
9efd265a95 Update datsun.hpp
Armor Upgrade balance
2014-08-26 01:30:43 -06:00
githubmil
b65a0cd189 Update Volha.hpp
Armor Upgrade balance
2014-08-26 01:28:28 -06:00
githubmil
1ba1cc29eb Update VWGolf.hpp
Armor Upgrade balance
2014-08-26 01:26:04 -06:00
githubmil
7e020760ed Update UAZ.hpp
Cargo Upgrade fix, Armor Upgrade balance
2014-08-26 01:23:53 -06:00
githubmil
52ea5110f9 Update Skoda.hpp
Armor Upgrade balance
2014-08-26 01:20:54 -06:00
githubmil
d7b55d59af Update SUV.hpp
Balanced armor upgrade
2014-08-26 01:17:02 -06:00
githubmil
f4291a5b1f Update Pickup_PK.hpp 2014-08-26 01:11:39 -06:00
githubmil
753cc19e75 Update Offroad_DSHKM.hpp
Balanced armor
2014-08-26 01:09:04 -06:00
githubmil
106b05f1ef Update Lada.hpp
Balanced armor upgrade
2014-08-26 01:01:52 -06:00
githubmil
a607f77906 Update UAZ.hpp
Corrected pack upgrade to be consistent with other vehicle upgrades.
2014-08-25 21:16:58 -06:00
McKeighan
0701e5b818 Update Kamaz.hpp
Updated the logic of the fuel capacity since Epoch currently only uses the one variable for Refuel Trucks.
2014-08-25 11:18:42 -04:00
raymix
efca644b46 fix for db ATL limitation 2014-08-23 19:02:49 +01:00
Uro1
9984923462 Merge pull request #13 from vbawol/master
merge
2014-08-22 20:56:27 +01:00
McKeighan
69b9e84e99 Update Kamaz.hpp
Updated fuel ocurrences in upgraded models of the Kamaz Refuel truck. Also corrected it's fuel tank capacity for refilling other vehicles.
2014-08-22 14:59:16 -04:00
arma2WillRobinson
e35e5e326b Update config.cpp 2014-08-22 10:34:51 -07:00
Beefheart
9cdae44069 Update player_onPause.sqf
fixes players logging out in selfmade no-building-zones
2014-08-22 08:31:33 +02:00
raymix
903f5d8572 code optimization, bugs, improvements 2014-08-21 06:23:42 +01:00
deadeye2
5b4d53d3b9 Update player_drink.sqf
eliminate redundant declaring of _itemtodrop and change to match player_eat.sqf
2014-08-20 19:58:43 -04:00
deadeye2
e4982dc313 fixes #1535
After eating in a vehicle that should drop an empty can, client RPT would show:

Error Undefined variable in expression: _itemtodrop
2014-08-20 19:41:06 -04:00
McKeighan
ca87ef1a1f Update Kamaz.hpp
Updated Kamaz / KamazOpen / KamazRefuel for integration of vehicle upgrades.

Added more component requirements (then normal) to fuel tank size, armor amount, and cargo expansion.
2014-08-20 17:42:12 -04:00
vbawol
740f4144f1 Merge pull request #1534 from raymix/master
updated stringtable compatibility with modular build
2014-08-18 00:59:52 -05:00
raymix
1c4be9a043 Merge remote-tracking branch 'upstream/master' 2014-08-18 04:08:14 +01:00
raymix
34a2d03163 compatibility for issue 1526 45m plotpole 2014-08-18 04:03:11 +01:00
vbawol
2542d94c21 Merge pull request #1531 from McKeighan/patch-10
Update UAZ.hpp
2014-08-17 14:04:00 -05:00
vbawol
a8a0e0ca5c Merge pull request #1532 from McKeighan/patch-11
Update Volha.hpp
2014-08-17 14:03:31 -05:00
vbawol
fe5af9425a Merge pull request #1526 from Mikeeeyy/patch-4
Update cannot build plot pole within 45m.
2014-08-17 14:02:09 -05:00
vbawol
ac07359c80 Merge pull request #1525 from Mikeeeyy/patch-3
Update cannot build plot pole within 45m.
2014-08-17 14:02:03 -05:00
Uro1
dccbb19131 Merge pull request #12 from vbawol/master
merge
2014-08-15 22:51:54 +01:00
McKeighan
1bdd96cd88 Update Volha.hpp
added armor damage resistance on upgrade.
2014-08-15 13:39:06 -04:00
McKeighan
5bb15f0c66 Update UAZ.hpp
Armor of only 50 on the upgrade seemed light since it's baseline is 40. The normal ratio of armor increase is X 2.5, so this has been applied to the 40.  (results in 100 armor).  Added damage resistance to the armor to increase it's effectiveness.
2014-08-15 13:36:47 -04:00
vbawol
a6f55498b7 Merge pull request #1528 from raymix/master
modular build code optimization + some extras
2014-08-15 01:52:04 -05:00
raymix
c66b229a96 modular build code optimization + some extras 2014-08-15 05:40:26 +01:00
Mikeeeyy
49fe5f4846 Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:10:24 +01:00
Mikeeeyy
5ae7f920dd Update cannot build plot pole within 45m.
Updates the cannot build plot pole within 45m message to use the DZE_PlotPole variable.
2014-08-15 00:08:21 +01:00
vbawol
59124e6eef Merge pull request #1523 from Legodev/master
added Items for a simple Plantingsystem
2014-08-14 12:20:58 -05:00
vbawol
8192dd7b50 Merge pull request #1519 from McKeighan/patch-7
Update Offroad_DSHKM.hpp
2014-08-14 12:09:57 -05:00
vbawol
8bd438f4c6 Merge pull request #1515 from McKeighan/patch-3
Update AH6.hpp
2014-08-14 12:08:06 -05:00
vbawol
ba6a5c7dc1 Merge pull request #1513 from McKeighan/patch-1
Update cfgVehicles.hpp
2014-08-14 12:06:59 -05:00
vbawol
c7b400f36a Merge pull request #1524 from Mikeeeyy/patch-2
Fix Maintain Area/Preview not disappearing
2014-08-14 12:06:31 -05:00
vbawol
d8841474c6 Merge pull request #1521 from SJossy/patch-3
Update fn_damageActions.sqf
2014-08-14 12:05:27 -05:00
vbawol
ef0a157eb2 Merge pull request #1512 from raymix/master
minor range adjustments
2014-08-14 12:01:52 -05:00
vbawol
a0372bc88d Merge pull request #1509 from SJossy/patch-2
Update server_functions.sqf
2014-08-14 12:01:34 -05:00
Mikeeeyy
3e42af0bb4 Fix Maintain Area/Preview not disappearing
When players would look at a plot pole, they would get the maintain/preview option and if they looked away they would still have it.
2014-08-13 14:10:43 +01:00
Legodev
688c1f15b6 added Items for a simple Plantingsystem 2014-08-13 00:18:35 +02:00
Uro1
d1b40385a9 Merge pull request #11 from vbawol/master
pull from epoch master
2014-08-11 14:32:19 +01:00
vbawol
ca37210345 Merge pull request #1511 from Markokil321/patch-5
Update player_goFishing.sqf
2014-08-10 23:47:49 -05:00
vbawol
29adecc2e9 Merge pull request #1510 from Markokil321/patch-4
Add "Cannot fish while in combat"  text
2014-08-10 23:47:36 -05:00
vbawol
db15170622 Merge pull request #1508 from Uro1/master
Dynamic_vehicle & Traders spawning non-upgradable classes of hilux1 & datsun1 vehicles
2014-08-10 23:47:13 -05:00
vbawol
95676f0db7 Merge pull request #1507 from Beefheart/patch-1
Update Lada.hpp
2014-08-10 23:41:41 -05:00
Steven
04ee8578ff Update fn_damageActions.sqf
Bikes can currently be unlimited siphon sources
2014-08-11 12:09:15 +08:00
McKeighan
06b7eca2c8 Update Offroad_DSHKM.hpp
Drop in the segments that actually ALLOWS the player to upgrade to the different variants.
2014-08-10 13:09:16 -04:00
McKeighan
a79a86889d Update AH6.hpp 2014-08-09 13:40:23 -04:00
McKeighan
18d283428b Update cfgVehicles.hpp
Added definition for class TANK.

This will make vehicles like the M113 much easier to correct in future roll outs as currently many of them have turret issues.
2014-08-09 13:17:07 -04:00
raymix
14ebc32bd4 minor range adjustments 2014-08-09 14:21:21 +01:00
Marko
64d9be9169 Update player_goFishing.sqf
Added better message when trying to fish while in combat, to avoid confusion.
2014-08-09 11:41:43 +02:00
Marko
f2145b6b8d Add "Cannot fish ehile in combat" text
To avoid confusion when players try to fish while in combat, google translate was used, so excuse any wonky translations.
2014-08-09 11:38:36 +02:00
Steven
29c9f979df Update server_functions.sqf
Cut & paste casualty
2014-08-09 11:26:18 +08:00
Uro1
7dd6aac669 Typo 2014-08-08 21:26:27 +01:00
Uro1
589bf3eaa1 Update changlog 2014-08-08 21:24:43 +01:00
Uro1
2573bd184c Server & Traders spawning non-upgradable vehicles
Server and Traders spawning non-upgradable hilux1 & datsun1 variants
2014-08-08 21:18:48 +01:00
Beefheart
b1764bff8e Update Lada.hpp
fixed some copy-paste errors
2014-08-08 21:50:19 +02:00
Uro1
504503a46e Merge pull request #10 from vbawol/master
merge from epoch master
2014-08-08 20:19:22 +01:00
vbawol
2bd68a04f6 Merge pull request #1506 from raymix/master
bug fix & adjustable snap range
2014-08-08 12:19:48 -05:00
raymix
176c0372b4 bug fix & adjustable snap range 2014-08-08 13:30:25 +01:00
vbawol
ff706fde43 Merge pull request #1505 from raymix/master
function based player_build
2014-08-07 11:19:18 -05:00
raymix
73470f1e90 modular player_build 2014-08-07 13:22:09 +01:00
raymix
361ab3a3e5 function based player_build 2014-08-07 13:03:14 +01:00
vbawol
676bb91122 Merge pull request #1501 from infiSTAR/patch-1
delete promptRName.sqf
2014-08-05 17:56:13 -05:00
infiSTAR.de
d4f978e461 delete promptRName.sqf
Delete promptRName.sqf - only used for hacks and not the mod anymore
2014-08-05 19:42:40 +02:00
Skaronator.com
dd582d28ec Merge pull request #1496 from ebaydayz/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-08-02 16:46:18 +02:00
ebaydayz
12400b1a2b Update CHANGE LOG 1.0.5.2.txt 2014-08-01 14:58:20 -04:00
ebaydayz
e52790d8fb Update CHANGE LOG 1.0.5.2.txt 2014-08-01 14:56:41 -04:00
ebaydayz
a5e0f665e9 Update CHANGE LOG 1.0.5.2.txt 2014-08-01 13:56:49 -04:00
Skaronator.com
1fb0e07ebd Merge pull request #1490 from Namindu/patch-30
Update CHANGE LOG 1.0.5.2.txt
2014-07-31 23:36:27 +02:00
Skaronator.com
b8e07f3cc2 Merge pull request #1495 from ebaydayz/patch-5
Change count back to forEach
2014-07-31 22:34:16 +02:00
Skaronator.com
29c2b09175 Merge pull request #1494 from ebaydayz/patch-4
Change count back to forEach
2014-07-31 22:34:13 +02:00
Skaronator.com
923b2833c9 Merge pull request #1493 from ebaydayz/patch-3
Change count back to forEach
2014-07-31 22:34:09 +02:00
Skaronator.com
743ddf5b6b Merge pull request #1492 from ebaydayz/patch-2
Change count back to forEach
2014-07-31 22:34:02 +02:00
Skaronator.com
5603413f6e Merge pull request #1489 from Namindu/patch-14
Updated Steam Ports
2014-07-31 20:02:38 +02:00
Skaronator.com
1548ee19a6 Merge pull request #1488 from Namindu/patch-15
Updated Steam Ports
2014-07-31 20:02:27 +02:00
Skaronator.com
15f12c4861 Merge pull request #1487 from Namindu/patch-29
Updated Steam Ports
2014-07-31 20:02:23 +02:00
Skaronator.com
13bd5c554a Merge pull request #1486 from Namindu/patch-28
Updated Steam Ports
2014-07-31 20:02:21 +02:00
Skaronator.com
ee0a6b8bca Merge pull request #1485 from Namindu/patch-27
Updated Steam Ports
2014-07-31 20:02:18 +02:00
Skaronator.com
c0c8e0ecc0 Merge pull request #1484 from Namindu/patch-26
Updated Steam Ports
2014-07-31 20:02:15 +02:00
Skaronator.com
6ca0550a2a Merge pull request #1483 from Namindu/patch-25
Updated Steam Ports
2014-07-31 20:02:13 +02:00
Skaronator.com
9628b8845f Merge pull request #1482 from Namindu/patch-24
Updated Steam Ports
2014-07-31 20:02:10 +02:00
Skaronator.com
c63a7d5cb4 Merge pull request #1481 from Namindu/patch-23
Updated Steam Ports
2014-07-31 20:01:34 +02:00
Skaronator.com
25e461df99 Merge pull request #1480 from Namindu/patch-22
Updated Steam Ports
2014-07-31 20:01:30 +02:00
Skaronator.com
6eff337579 Merge pull request #1479 from Namindu/patch-21
Updated Steam Ports
2014-07-31 20:01:27 +02:00
Skaronator.com
6b4935669d Merge pull request #1478 from Namindu/patch-20
Updated Steam Ports
2014-07-31 20:01:22 +02:00
Skaronator.com
8250dcbec2 Merge pull request #1477 from Namindu/patch-19
Updated Steam Ports
2014-07-31 20:01:15 +02:00
Skaronator.com
ee179e1fc4 Merge pull request #1476 from Namindu/patch-18
Updated Steam Ports
2014-07-31 20:01:12 +02:00
Skaronator.com
a6d51c7e63 Merge pull request #1475 from Namindu/patch-17
Updated Steam Ports
2014-07-31 20:01:07 +02:00
Skaronator.com
0b2436fbb5 Merge pull request #1474 from Namindu/patch-16
Updated Steam Ports
2014-07-31 20:01:03 +02:00
Skaronator.com
1ab7f14a87 Merge pull request #1473 from Namindu/patch-13
Updated Steam Ports
2014-07-31 20:00:59 +02:00
Skaronator.com
1592885121 Merge pull request #1472 from Namindu/patch-12
Updated Steam Ports
2014-07-31 20:00:51 +02:00
ebaydayz
6d1d4c998a Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 14:00:50 -04:00
Skaronator.com
ceae17af98 Merge pull request #1471 from Namindu/patch-10
Updated Steam Ports
2014-07-31 20:00:39 +02:00
ebaydayz
d19001d87b Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:45:26 -04:00
ebaydayz
445556ff12 Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:41:02 -04:00
ebaydayz
81729c26f4 Change count back to forEach
Can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:33:51 -04:00
vbawol
573bacdfc3 Merge pull request #1491 from ebaydayz/patch-1
Change count back to forEach
2014-07-31 12:23:20 -05:00
ebaydayz
0111a8f580 Change count back to forEach
You can not nest count loops inside other count loops:
https://community.bistudio.com/wiki/Code_Optimisation#forEach_vs_count
2014-07-31 13:14:10 -04:00
Namindu
d4028a8b88 Update CHANGE LOG 1.0.5.2.txt 2014-07-30 16:23:50 -07:00
Namindu
18d76b13c6 Updated Steam Ports 2014-07-30 16:07:22 -07:00
Namindu
e302195c43 Updated Steam Ports 2014-07-30 16:06:58 -07:00
Namindu
b77d959572 Updated Steam Ports 2014-07-30 16:06:35 -07:00
Namindu
5ca6aab0c8 Updated Steam Ports 2014-07-30 16:06:12 -07:00
Namindu
a624c81653 Updated Steam Ports 2014-07-30 16:05:51 -07:00
Namindu
b6d8a8b686 Updated Steam Ports 2014-07-30 16:05:21 -07:00
Namindu
f0d041a8b3 Updated Steam Ports 2014-07-30 16:04:52 -07:00
Namindu
47ec14e9fa Updated Steam Ports 2014-07-30 16:04:24 -07:00
Namindu
329147da65 Updated Steam Ports 2014-07-30 16:03:56 -07:00
Namindu
c8ec9f545b Updated Steam Ports 2014-07-30 16:03:31 -07:00
Namindu
a340b10084 Updated Steam Ports 2014-07-30 16:03:08 -07:00
Namindu
427b9efd0f Updated Steam Ports 2014-07-30 16:02:43 -07:00
Namindu
ed42233c92 Update config.cfg 2014-07-30 16:01:51 -07:00
Namindu
383ec9a70d Updated Steam Ports 2014-07-30 16:01:32 -07:00
Namindu
640a496316 Updated Steam Ports 2014-07-30 16:01:12 -07:00
Namindu
05bfcd9299 Updated Steam Ports 2014-07-30 16:00:51 -07:00
Namindu
de538db0a4 Updated Steam Ports 2014-07-30 16:00:16 -07:00
Namindu
0ff822200a Updated Steam Ports 2014-07-30 15:59:48 -07:00
Namindu
c464d17c76 Updated Steam Ports 2014-07-30 15:51:18 -07:00
vbawol
3bc4909c6f Merge pull request #1468 from ebaydayz/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-29 15:00:07 -05:00
ebaydayz
94aaf929f2 Update CHANGE LOG 1.0.5.2.txt 2014-07-29 15:58:38 -04:00
vbawol
f63ad88dbd Merge pull request #1467 from ebaydayz/patch-2
Change count back to forEach - fix empty safes
2014-07-29 14:57:54 -05:00
ebaydayz
0d5d0b9b8e Change count back to forEach - fix empty safes
See Kronzky's note:
https://community.bistudio.com/wiki/count

You can only use count to iterate through an array if all elements in the array are of the same data type. In this case you have an array with strings (type), arrays (worldspace, inventory, hitpoints) and numbers (fuel, ownerID). You need to use forEach instead. 

This error explains the problem people were having with safe inventories being empty when they open them after a restart:
http://epochmod.com/forum/index.php?/topic/13423-safe-is-empty-after-restart-if-you-open-it/
https://github.com/vbawol/DayZ-Epoch/issues/1368
https://github.com/vbawol/DayZ-Epoch/issues/1422
2014-07-29 15:50:53 -04:00
vbawol
ec1308afd6 Merge pull request #1466 from ebaydayz/patch-1
Fix typo _intentory > _inventory
2014-07-29 13:33:10 -05:00
vbawol
3ec0b2be60 Merge pull request #1465 from Mikeeeyy/patch-1
Fix for glitching through doors (dayz_spaceInterrupt.sqf)
2014-07-29 13:33:03 -05:00
ebaydayz
a8389ba2bc Fix typo _intentory > _inventory
_intentory should be _inventory
2014-07-29 14:26:48 -04:00
Mikeeeyy
a4ade23086 Update dayz_spaceInterrupt.sqf
Changed starts at line 87 and end at line 93.
Fix for glitching through doors.
2014-07-29 17:47:29 +01:00
Uro1
1f2bc80070 Merge pull request #9 from vbawol/master
pull from master
2014-07-28 21:17:09 +01:00
[VB]AWOL
cb633715fa typo 2014-07-27 23:17:00 -05:00
[VB]AWOL
abc4c2f6ce push PHP steam server list query code
Example of how to get from server list from steam works for both Arma 2
and 3 servers
Original Source:
https://developer.valvesoftware.com/wiki/User:Pizzahut/test.php
2014-07-27 23:11:49 -05:00
vbawol
fc1ce8421e Merge pull request #1459 from raymix/master
some missing defines
2014-07-26 15:29:25 -05:00
vbawol
29fe8ced1a Update CHANGE LOG 1.0.5.2.txt 2014-07-26 15:28:02 -05:00
icomrade
f284fc1b92 Don't play anim for unconscious if in vehicle 2014-07-26 14:15:38 -04:00
raymix
411055260f some missing defines 2014-07-26 03:36:26 +01:00
Namindu
cb6ed37846 Added RedRyder BB Gun Ammo to Loot Table
Forgot to add the ammo.

Added ammo to "hunter", "generic" and "office". Chance of spawn is 0.05

Classname: "350Rnd_BB_Magazine"
2014-07-25 14:55:12 -07:00
Namindu
1693b33d42 Added RedRyder BB Gun to Loot Table
Available as "farmweapons" and "shotgunsingleshot". Chance of spawn is 0.06.
2014-07-25 14:48:35 -07:00
vbawol
c479fe45f3 Merge pull request #1452 from Markokil321/patch-2
Update player_build.sqf
2014-07-25 16:02:32 -05:00
vbawol
327e7677e7 Update 1.0.5_Updates.sql 2014-07-25 13:07:01 -05:00
[VB]AWOL
b436c1a66f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-07-25 12:07:42 -05:00
[VB]AWOL
edf7c23af0 RedRyder BB Gun by @arma2WillRobinson 2014-07-25 12:07:38 -05:00
vbawol
b26aa51e32 Merge pull request #1434 from arma2WillRobinson/master
roughly added RedRyder BB Gun
2014-07-25 12:05:47 -05:00
vbawol
e6e5da011e Merge pull request #1453 from Markokil321/patch-4
Update player_build2.sqf
2014-07-25 12:04:30 -05:00
[VB]AWOL
9bc4a9a4ec Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-07-25 12:02:41 -05:00
[VB]AWOL
f1950b0b99 @raziel23x pull request 2014-07-25 12:02:37 -05:00
vbawol
f1aa986a08 Merge pull request #1451 from RimBlock/master
Config files - Added fuel capacity variable.  DB Backup improved script.
2014-07-25 12:00:52 -05:00
[VB]AWOL
4059c7ceaa [FIXED] Corrected ClassName for CH53_DZE and BAF_Merlin_DZE. @Cinjun 2014-07-25 11:59:53 -05:00
vbawol
377e5207ac Merge pull request #1454 from Cinjun/master
Update 1.0.5_Updates.sql
2014-07-25 11:57:20 -05:00
Scott
3369d064e1 Update 1.0.5_Updates.sql
Corrected ClassName for CH53_DZE and BAF_Merlin_DZE.
2014-07-25 01:02:59 -05:00
Marko
f1b3104e1e Update player_build2.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:37:12 +02:00
Marko
e330fe17aa Update player_build.sqf
Would this work for adding built item code into systemchat? This way people can PageUp to view it, even after its gone from the screen.
2014-07-25 00:34:19 +02:00
RimBlock
613a08c770 no message 2014-07-24 21:00:41 +08:00
RimBlock
e497ae4a65 no message 2014-07-24 20:53:25 +08:00
RimBlock
3214eda74a no message 2014-07-24 20:36:51 +08:00
RimBlock
dd968044d3 Merge branch 'RC1-1.0.5.2' of https://github.com/vbawol/DayZ-Epoch into DB_backup_script
Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/AIR/CH53.hpp
2014-07-24 20:30:25 +08:00
RimBlock
8e640ef5b3 Amended backup script datestamp to cope with missing 0 in 0x:xx times. 2014-07-24 20:20:23 +08:00
vbawol
bbfd03dbf7 Merge pull request #1450 from raymix/master
needs a better fix
2014-07-23 10:52:12 -05:00
raymix
bca5acf2e6 needs a better fix 2014-07-23 11:52:23 +01:00
vbawol
5193787b5f Merge pull request #1445 from Markokil321/patch-2
Update player_build.sqf
2014-07-21 13:09:44 -05:00
vbawol
092223e2c3 Merge pull request #1444 from Markokil321/patch-4
Update trade_weapons.sqf
2014-07-21 13:09:32 -05:00
Marko
273c8b8954 Update trade_weapons.sqf
Revert || back to or for text messages
2014-07-21 19:20:47 +02:00
Marko
0529324a4b Update player_build.sqf
Changed || back to or. (for messages)
2014-07-21 19:07:54 +02:00
vbawol
14918b9892 Merge pull request #1429 from ebaydayz/patch-3
Update CHANGE LOG 1.0.5.2.txt
2014-07-21 12:04:29 -05:00
vbawol
3e388880d4 Merge pull request #1441 from SJossy/patch-1
Update compiles.sqf
2014-07-20 00:18:25 -05:00
Steven
1ef1277254 Update compiles.sqf
typo in player_removeNet array
2014-07-20 11:40:02 +08:00
vbawol
4099115959 Merge pull request #1439 from ebaydayz/patch-2
Add CH53_DZE to config based traders
2014-07-19 16:56:03 -05:00
vbawol
565b9240cf Merge pull request #1438 from ebaydayz/patch-1
Use set instead of binary addition
2014-07-19 16:55:50 -05:00
ebaydayz
2c1d0825d1 Add CH53_DZE 2014-07-19 16:59:59 -04:00
ebaydayz
ed879fbef5 Update BanditHelicopterArmed.hpp
Add CH53_DZE
2014-07-19 16:56:14 -04:00
ebaydayz
bf86886835 Use set instead of binary addition
We should use set here like 1.8.1 does. It is 2x faster than binary addition:
https://community.bistudio.com/wiki/Code_Optimisation#Adding_elements_to_an_array
2014-07-19 16:45:44 -04:00
ebaydayz
37e83700a5 Update CHANGE LOG 1.0.5.2.txt 2014-07-19 16:09:01 -04:00
RimBlock
4496e16e68 Added a basic DB backup batch file
I have added a basic DB backup batch file inc instructions on its
configuration.
2014-07-19 08:29:39 +08:00
vbawol
6e1be89442 Merge pull request #1431 from raymix/master
snap building plotpole / infinite drag fix
2014-07-18 13:40:15 -05:00
armaWillRobinson
38bb95f12f redryder add 2014-07-17 13:49:57 -07:00
raymix
95077f35f8 snap optimization for large bases 2014-07-17 20:00:26 +01:00
icomrade
8a2dcfcf10 Woops 2014-07-17 14:29:57 -04:00
icomrade
33e9c7669b GetPlayerUID compile, update skin change 2014-07-17 14:29:17 -04:00
icomrade
f288fcf35a Disable user input until display is closed #1432 2014-07-16 18:51:41 -04:00
raymix
077da12271 plotpole fix for new update 2014-07-16 07:32:13 +01:00
raymix
a297cfea63 snap building plotpole / infinite drag fix 2014-07-16 06:38:27 +01:00
ebaydayz
cd3bc37202 Update CHANGE LOG 1.0.5.2.txt
Updated with all my changes as requested
2014-07-16 01:11:09 -04:00
vbawol
8294226d86 Merge pull request #1425 from ebaydayz/patch-1
Fix nearestObjects position error
2014-07-15 22:58:18 -05:00
ebaydayz
87ee176d7d Fix nearestObjects position error
_pos should be _charPos. Currently it causes this error in server RPT on 1.63.112555+ because it references the player object, not the player object's position:

 6:36:48 Error in expression <ear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error position: <nearestObjects [_pos, dayz_updateObjects>
 6:36:48   Error 0 elements provided, 3 expected
 6:36:48 File z\addons\dayz_server\compile\server_playerSync.sqf, line 209
2014-07-15 23:54:26 -04:00
vbawol
652160a080 Merge pull request #1421 from ebaydayz/patch-2
Fix fire cleanup diag_log error
2014-07-15 21:39:34 -05:00
vbawol
fb151b961d Merge pull request #1420 from ebaydayz/patch-1
Fix undefined variable "_weapon" error
2014-07-15 21:39:14 -05:00
vbawol
60644c98b7 Merge pull request #1412 from f3cuk/patch-1
Update 1.0.5_Updates.sql
2014-07-15 21:38:40 -05:00
f3cuk
26b296b9b9 Update 1.0.5_Updates.sql 2014-07-16 04:11:01 +02:00
ebaydayz
da15f60224 Fix fire cleanup diag_log error
Looks like someone left an undefined variable in here by accident. _delQtyNull should be _delQtyFP
2014-07-13 13:34:47 -04:00
ebaydayz
0eb5f76c64 Update fnc_plyrHit.sqf
Fixed undefined variable "_weapon" error on 1.63.112555+
2014-07-13 12:18:38 -04:00
vbawol
a487fd4f78 Merge pull request #1416 from raymix/master
snap code optimization, vault points added
2014-07-12 16:38:16 -05:00
raymix
2355d6b18e snap code optimization, vault points added 2014-07-12 20:23:42 +01:00
vbawol
07b3f14c1b Merge pull request #1411 from hogscraper/test_branch
Additional update to UI
2014-07-11 14:28:14 -05:00
vbawol
83ec44e402 Merge pull request #1410 from raymix/master
optional snap building added
2014-07-11 14:27:40 -05:00
f3cuk
ef43ee707c Update 1.0.5_Updates.sql
Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
2014-07-11 17:01:08 +02:00
hogscraper
572b646107 Additional update to UI
Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
2014-07-10 16:44:58 -04:00
raymix
2e8b9b6de8 Forgot to fetch, Urol's comment added 2014-07-10 20:56:52 +01:00
raymix
5c8da27d4d optional snap building added 2014-07-10 20:13:30 +01:00
vbawol
7285b9e113 Merge pull request #1409 from Uro1/master
Updated ChangeLog
2014-07-10 13:57:05 -05:00
Uro1
8191c849f4 Updated 2014-07-10 19:52:05 +01:00
vbawol
14d866f2c6 Merge pull request #1408 from Uro1/master
Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
2014-07-10 13:31:00 -05:00
Uro1
5507513336 Fixed crash spawner & supply drop loot positioning 2014-07-10 19:13:18 +01:00
Uro1
08f28045f4 Merge pull request #8 from vbawol/master
pull from master
2014-07-10 19:10:52 +01:00
icomrade
5b61ce34b7 Useless network traffic 2014-07-09 17:45:59 -04:00
icomrade
151a6b7478 Hopfully improve on issue in #1403
Should run a little quicker, added some ().
2014-07-09 17:36:17 -04:00
vbawol
03e229bee5 Merge pull request #1400 from SilvDev/patch-1
Update CHANGE LOG 1.0.5.2.txt
2014-07-07 20:44:32 -05:00
SilvDev
845d4c81c9 Update CHANGE LOG 1.0.5.2.txt 2014-07-08 02:11:28 +01:00
Uro1
ff47fe5817 Merge pull request #7 from vbawol/master
pull from epoch master
2014-07-07 20:07:32 +01:00
icomrade
97414d881c Update CHANGE LOG 1.0.5.2.txt 2014-07-07 13:29:18 -04:00
icomrade
81b147d3e2 Update variables.sqf 2014-07-07 13:28:42 -04:00
vbawol
72168cb103 Merge pull request #1396 from justchil/patch-1
Update zombie_generate.sqf
2014-07-05 10:56:43 -05:00
vbawol
796490d955 Merge pull request #1391 from SilvDev/master
Traders no longer equipped with weapon in hands
2014-07-05 10:56:29 -05:00
justchil
a6bcaad182 Update zombie_generate.sqf
Fixes problem with zeds not spawning loot (or EXTREMELY rare).  I believe this is not returning bool which is why count isn't working.
2014-07-05 11:17:48 -04:00
SilvDev
26b3bd046f Added missing variable initialization
s_player_dropflare was not initialized, causing errors in RPT log.
2014-07-04 19:34:32 +01:00
SilvDev
fdf563e378 Update mission.sqf 2014-07-04 19:26:35 +01:00
SilvDev
01cb6100ca Update mission.sqf 2014-07-04 19:26:30 +01:00
SilvDev
eb4b68fc33 Update mission.sqf 2014-07-04 19:26:27 +01:00
SilvDev
723a2ca713 Update mission.sqf 2014-07-04 19:26:26 +01:00
SilvDev
0a5e13a1d8 Update mission.sqf 2014-07-04 19:26:24 +01:00
SilvDev
ab874fe609 Update mission.sqf 2014-07-04 19:26:22 +01:00
SilvDev
0233923ba9 Update mission.sqf 2014-07-04 19:26:19 +01:00
SilvDev
35a84cd4a7 Update mission.sqf 2014-07-04 19:26:15 +01:00
SilvDev
3e47d3e3eb Update mission.sqf 2014-07-04 19:26:13 +01:00
SilvDev
4666bd9f5c Update mission.sqf 2014-07-04 19:26:11 +01:00
SilvDev
ec02c8aa2e Update mission.sqf 2014-07-04 19:26:09 +01:00
SilvDev
5776a4adee Update mission.sqf 2014-07-04 19:26:07 +01:00
SilvDev
3bbbae71bf Update mission.sqf 2014-07-04 19:26:04 +01:00
SilvDev
3716d302ce Update mission.sqf 2014-07-04 19:25:57 +01:00
SilvDev
32f18496a8 Update mission.sqf 2014-07-04 19:25:54 +01:00
SilvDev
7265978585 Update mission.sqf 2014-07-04 19:25:52 +01:00
SilvDev
800c2ebb08 Update mission.sqf 2014-07-04 19:25:49 +01:00
vbawol
c3522eb700 Merge pull request #1387 from ADK-DAYZMOD-EPOCH/master
Updated Config examples
2014-07-03 21:48:41 -05:00
raziel23x
d93efe10b8 Updated Config examples
updated examples to point the the steam version of the arma2oaserver.exe
which is found in the root of the Arma 2 OA directory
2014-07-03 22:44:52 -04:00
Uro1
f5791616c2 Merge pull request #6 from vbawol/master
merge to epoch master
2014-07-03 07:07:20 +01:00
vbawol
2aee27be43 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:06:10 -05:00
vbawol
cd794ba2b7 Update README.md 2014-07-03 00:04:41 -05:00
vbawol
7a52bd67a4 Update CHANGE LOG 1.0.5.2.txt 2014-07-03 00:03:48 -05:00
[VB]AWOL
5585633c5f fixed Error Missing ; 2014-07-02 23:06:30 -05:00
vbawol
3036b31bbb Merge pull request #1384 from hogscraper/test_branch
UI Update - Graphical and code changes
2014-07-02 21:33:21 -05:00
hogscraper
be3e492405 UI Update - Graphical and code changes
Changed player_updateGui.sqf with an update to how the UI elements are
loaded. Changed all status icons to use the full value so no more fading
icons. Also changed the colors from red/green setup to a black and white
setup. All icons start off as black if the value is optimal, (full
blood, full food/drink, temperature, out of combat, seen, heard), then
progress continually towards white as the player loses blood, gets
hungry, etc. This was done to make the differences between full and
empty more drastic as the current method starts off with obvious icons
that slowly fade. If player is color blind, there have been reported
issues of the two colors showing up as similar shades of gray. For those
that are not CB the elements currently become less obvious in the user's
peripheral until they begin flashing. Changes also made to variables.sqf
to add the ability to turn this feature on/off:
Dayz_Dark_UI = true;
Sets UI to new darker theme. Turned off by setting the value to false.
2014-07-02 20:16:25 -04:00
[VB]AWOL
41c658c0c8 new bikey 2014-07-01 16:14:13 -05:00
[VB]AWOL
1e5614e34a more version bumps 2014-07-01 15:50:30 -05:00
icomrade
25ca642576 Update CHANGE LOG 1.0.5.2.txt 2014-07-01 16:27:04 -04:00
[VB]AWOL
6d7f832a01 a2oa version bump 103718 > 125548 2014-07-01 15:26:37 -05:00
[VB]AWOL
83c04c9f4e update versions 2014-07-01 15:22:39 -05:00
icomrade
ba75bfa839 Fixes 2014-06-30 21:18:58 -04:00
icomrade
7a15a98fd6 Update changelog 2014-06-30 18:59:41 -04:00
icomrade
8af00ef284 Fix #1351 2014-06-30 18:54:12 -04:00
icomrade
6f0470f598 Fix #1364
Holy shit it was accessible from 25 meters!
2014-06-30 17:46:56 -04:00
[VB]AWOL
5a88627d97 should fix #1362 2014-06-30 16:44:46 -05:00
icomrade
6799d90d23 Should fix #1124 2014-06-30 17:01:29 -04:00
icomrade
4a1ac8304a lol... 2014-06-30 16:57:49 -04:00
icomrade
486dc31695 Fix #1355 2014-06-30 16:23:40 -04:00
[VB]AWOL
4c536342ca get ready for 1.0.5.2 hotfix 2014-06-30 14:52:33 -05:00
icomrade
ee7627b2b6 Update CHANGE LOG 1.0.6.txt 2014-06-30 14:31:53 -04:00
icomrade
fa7c3a6c2b Merge pull request #1373 from vbawol/GetPlayerUIDOld
Legacy UID
2014-06-30 14:28:01 -04:00
icomrade
3491e4462d Add variable 2014-06-30 12:46:06 -04:00
icomrade
6f8efd8428 Legacy UID 2014-06-30 11:53:14 -04:00
icomrade
2f7d7a9287 Duplicate define 2014-06-30 00:59:42 -04:00
vbawol
1faf1688e7 Update CHANGE LOG 1.0.6.txt 2014-06-29 16:50:59 -05:00
vbawol
8e8af95749 Update CHANGE LOG 1.0.6.txt 2014-06-29 16:48:25 -05:00
icomrade
33aa6632c6 Fix #1361 2014-06-29 13:09:32 -04:00
vbawol
6a571be12f Merge pull request #1369 from Uro1/master
dayz_epoch_b CfgLootPos.hpp to CfgBuildingPos.hpp
2014-06-29 09:13:25 -05:00
Uro1
c1f9c5e1f1 dayz_epoch_b CfgLootPos > CfgBuildingPos
Update CfgLootPos with new enterable building positions to match code in
config files.
Rename CfgLootPos to CfgBuildingPos.

Issue #1360
2014-06-29 15:09:05 +01:00
[VB]AWOL
a1f56f9080 make sure holder is not null 2014-06-29 01:57:58 -05:00
[VB]AWOL
b1016c798e same as previous 2014-06-29 00:20:14 -05:00
[VB]AWOL
7f44c1742a Comment out two invalid female skins 2014-06-29 00:16:26 -05:00
[VB]AWOL
83f32b9892 wrong line here 2014-06-25 11:42:24 -05:00
[VB]AWOL
9cb7319bc4 did not make it in time 2014-06-25 11:41:30 -05:00
[VB]AWOL
ee682bd24f pushed 1.0.5.1 2014-06-25 11:40:41 -05:00
icomrade
fc515d4407 Infection changes 2014-06-25 12:08:55 -04:00
[VB]AWOL
d6c118c331 dayz_epoch1051.bikey found in client files "Keys" folder. 2014-06-25 09:25:35 -05:00
[VB]AWOL
b01e44c9ee new bikey for 1.0.5.1 2014-06-25 09:06:00 -05:00
[VB]AWOL
3aa6837247 version bump 2014-06-25 08:58:39 -05:00
[VB]AWOL
cd3ebfb9d1 Fixed client crash when player has chainsaw due to corrupt RTM file. 2014-06-25 01:55:52 -05:00
vbawol
c2af9b54e6 Update README.md 2014-06-23 23:41:38 -05:00
icomrade
d77635f7e9 Configure AH6J for DZ + DZE
Add to next changelog I guess :/
2014-06-23 18:00:42 -04:00
vbawol
3060b98521 Update fn_damageActions.sqf 2014-06-23 11:37:47 -05:00
[VB]AWOL
b257b088c6 1.0.5 Release 2014-06-23 11:36:11 -05:00
vbawol
770458f84f Update README.md 2014-06-23 11:21:23 -05:00
vbawol
aa5a1b213b Update README.md 2014-06-23 11:17:00 -05:00
vbawol
f56c134497 Update README.md 2014-06-23 11:15:04 -05:00
vbawol
ddf4fc67c5 Update README.md 2014-06-23 11:13:22 -05:00
vbawol
60b2b4dbe0 Update README.md 2014-06-23 11:10:42 -05:00
[VB]AWOL
98c396dd18 revert this change as it did nothing 2014-06-23 10:08:07 -05:00
Uro1
f61ee2353a Merge pull request #5 from vbawol/master
pull from awols master
2014-06-23 12:01:18 +01:00
vbawol
18d6b929e5 Merge pull request #1347 from Namindu/patch-4
Update CHANGE LOG 1.0.5.txt
2014-06-22 22:53:22 -05:00
vbawol
2db2410438 Merge pull request #1346 from Namindu/patch-3
Added CH53_DZE to Heli allowed to tow.
2014-06-22 22:53:02 -05:00
Namindu
568ce050ce Update CHANGE LOG 1.0.5.txt 2014-06-22 18:56:34 -07:00
Namindu
8d37745870 Added CH53_DZE to Heli allowed to tow.
#1344
2014-06-22 18:51:18 -07:00
[VB]AWOL
b4ed5bc183 change path for death screen 2014-06-22 17:32:26 -05:00
[VB]AWOL
2bda70b516 1.8 code merge needed here and revert x2 limit change 2014-06-22 17:20:51 -05:00
[VB]AWOL
c651816e9f fixed #1343 2014-06-22 17:20:02 -05:00
[VB]AWOL
cffd65f839 increase WH limits x2 2014-06-22 17:00:27 -05:00
[VB]AWOL
ed3d944fbf should fix #1339 2014-06-22 13:11:57 -05:00
[VB]AWOL
335dd6cba1 readded RscStructuredText for tag system... 2014-06-22 12:48:17 -05:00
Uro1
64a12aff1d Merge pull request #4 from vbawol/RC5-1.0.5
Rc5 1.0.5
2014-06-22 11:30:11 +01:00
[VB]AWOL
499b18978a double var def here 2014-06-19 10:46:30 -05:00
[VB]AWOL
03804cbf82 RC5 2014-06-19 10:32:07 -05:00
Skaronator.com
ed956d0455 Merge pull request #1333 from raginruffalo/patch-2
Rename MakerovSD.hpp to MakarovSD.hpp
2014-06-18 23:11:59 +02:00
Skaronator.com
d84178d069 Merge pull request #1337 from raginruffalo/patch-3
Update CfgWeapons.hpp
2014-06-18 23:10:39 +02:00
CommuneCode
6aa7b3dc6a Update CfgWeapons.hpp 2014-06-18 16:48:25 -04:00
vbawol
babeceb02d Merge pull request #1336 from Namindu/patch-2
Update CHANGE LOG 1.0.5.txt
2014-06-18 13:59:29 -05:00
Namindu
041ccb3be2 Update CHANGE LOG 1.0.5.txt 2014-06-18 11:58:13 -07:00
Skaronator.com
d9f492cdca Update player_tagFriendly.sqf 2014-06-18 20:57:12 +02:00
Skaronator.com
0c8737777e Merge pull request #1334 from Namindu/patch-1
"(_callerID != 0)" was listed twice, in "If"
2014-06-18 20:54:39 +02:00
Namindu
9b4d2651e2 "(_callerID != 0)" was listed twice, in "If"
Their were two "(_callerID != 0)" so i change the second one to "(_targetID != 0)". Hopefully that should fix it.
2014-06-18 10:18:13 -07:00
Skaronator.com
919e65d19e Cleanup code #1320 2014-06-18 14:27:54 +02:00
CommuneCode
e25641aaa0 Rename MakerovSD.hpp to MakarovSD.hpp 2014-06-17 23:42:05 -04:00
[VB]AWOL
a5452ab019 fixed #1328 2014-06-16 12:11:01 -05:00
icomrade
46e84ccf7c Update CHANGE LOG 1.0.5.txt 2014-06-15 13:36:18 -04:00
icomrade
ee3df72d56 Minimum 5 minute knockout if cardiac 2014-06-15 11:55:09 -04:00
icomrade
f6b267e167 fix 1327 2014-06-15 11:52:20 -04:00
icomrade
0176e5efbb fix #1318
Issue caused by f0e7622856
2014-06-13 16:50:39 -04:00
icomrade
aa416e43fc Fix #1303 2014-06-13 15:31:43 -04:00
icomrade
a79e86ba33 Hopefully get names 100% of the time now 2014-06-13 14:13:51 -04:00
icomrade
b113c2e353 Fix group cleanup 2014-06-13 13:15:14 -04:00
icomrade
b43a8f8390 Unconscious cleanup 2014-06-13 13:08:09 -04:00
[VB]AWOL
added923f8 forgot include for CH53 2014-06-12 10:35:09 -05:00
[VB]AWOL
234b97f4b2 revert counts here should fix #1318
This likely was causing issues with crafting also and (performance gain
is unknown)
2014-06-11 16:49:24 -05:00
vbawol
db6c3ec6ac Update CHANGE LOG 1.0.5.txt 2014-06-11 09:30:23 -05:00
vbawol
426dbb36cc Merge pull request #1325 from Namindu/patch-30
Can i get some credit?
2014-06-10 23:38:10 -05:00
Namindu
8f15e5f4ff Can i get some credit? 2014-06-10 20:46:09 -07:00
Uro1
c058576586 Merge pull request #3 from vbawol/master
pull from epoch master
2014-06-10 19:53:01 +01:00
[VB]AWOL
32146dd079 another little thing 2014-06-10 12:22:21 -05:00
[VB]AWOL
5ef386e5f4 fixed #1312 2014-06-10 12:18:50 -05:00
icomrade
ad6530c579 Little thing 2014-06-10 13:03:43 -04:00
[VB]AWOL
6757429878 fixed #1317 2014-06-10 11:51:00 -05:00
icomrade
b144c7dce6 Fix death messages 2014-06-09 13:01:56 -04:00
icomrade
92b942757d This causes errors 2014-06-09 12:58:00 -04:00
icomrade
a8f3fc3b30 Undefined Vars 2014-06-09 12:56:18 -04:00
vbawol
9cdb49a8ea Merge pull request #1321 from Namindu/patch-29
I forgot a ";"
2014-06-08 23:59:46 -05:00
Namindu
98b00ed2cd I forgot a ";" 2014-06-08 21:39:31 -07:00
vbawol
af24ff3291 Merge pull request #1319 from Namindu/patch-28
apply "false" to the variable "_abort"
2014-06-08 15:44:18 -05:00
Namindu
87a914ca9e apply "false" to the variable "_abort" 2014-06-08 13:39:41 -07:00
[VB]AWOL
f886cea45a fixed #1297 2014-06-08 14:37:14 -05:00
[VB]AWOL
2215c3040e use dze instead 2014-06-08 13:58:04 -05:00
[VB]AWOL
899f8c93e1 fixed us53 2014-06-08 13:57:22 -05:00
Uro1
0e74cca666 Merge pull request #2 from vbawol/master
Pull from awols epoch
2014-06-08 00:14:34 +01:00
[VB]AWOL
c9c6f0309a fixed #1311 2014-06-07 18:05:19 -05:00
[VB]AWOL
d4bfc2e4c1 should fix #1208 2014-06-07 17:54:49 -05:00
[VB]AWOL
873b6026c7 Error Undefined variable in expression: dayz_disablerespawn 2014-06-07 17:48:31 -05:00
vbawol
07f0e8f4b5 Merge pull request #1315 from Uro1/master
CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
2014-06-07 11:45:39 -05:00
Uro1
27a1f82065 CH53_DZE Error in CfgVehicles\AIR\CH53.hpp
Quotes left in for empty magazine array
2014-06-07 11:44:37 +01:00
Uro1
57dfbe8f34 Merge pull request #1 from vbawol/master
Merge from master
2014-06-05 17:40:01 +01:00
icomrade
6fc575cacc Fix #1278 2014-06-04 20:41:50 -04:00
icomrade
65c08ace63 Fix #1279 2014-06-04 20:33:32 -04:00
icomrade
40b1063fa9 Blood bag issue #1310
Needs a test.
Fixed timer.
2014-06-04 20:26:31 -04:00
icomrade
d6a5b6ae67 Config errors 2014-06-04 19:22:31 -04:00
[VB]AWOL
55e394d00a one more building 2014-06-04 14:58:34 -05:00
vbawol
aabebc05ad Merge pull request #1309 from Uro1/master
Wrong string from stingtable
2014-06-04 13:33:47 -05:00
Uro1
9ab56cffe5 Wrong string from stingtable
Right click option shows "Craft Bandage" when it should be "Craft
Canvas".
2014-06-04 18:53:19 +01:00
RimBlock
d396babd30 Update RHIB.hpp
Added realistic fuel capacity.
2014-06-03 22:25:24 +08:00
RimBlock
47d7055fff Update PBX.hpp
Added realistic fuel capacity.
2014-06-03 22:24:34 +08:00
RimBlock
aa8dac7b50 Update UH60.hpp
Added realistic fuel capacity.
2014-06-03 22:23:46 +08:00
RimBlock
fdc4a0aeff Update UH1.hpp
Added realistic fuel capacity.
2014-06-03 22:20:46 +08:00
RimBlock
dbedcfa51c Update Mi17.hpp
Added realistic fuel capacity.
2014-06-03 22:18:55 +08:00
RimBlock
b603fdfe58 Update MV22.hpp
Added realistic fuel capacity.
2014-06-03 22:18:00 +08:00
RimBlock
fdcc7e458f Update CH53.hpp
Added realistic fuel capacity.
2014-06-03 22:17:04 +08:00
RimBlock
27ad510457 Update CH47.hpp
Added realistic fuel capacity.
2014-06-03 22:15:56 +08:00
RimBlock
c2f86fa6fe Update C130.hpp
Added realistic fuel capacity
2014-06-03 22:14:21 +08:00
RimBlock
1528b1f1fd Update BAF_Merlin.hpp
Added realistic fuel capacity
2014-06-03 22:13:36 +08:00
RimBlock
d914620a4c Update AN2.hpp
Added realistic fuel capacity.
2014-06-03 22:12:53 +08:00
RimBlock
291dc60454 Update AH6.hpp 2014-06-03 22:08:35 +08:00
RimBlock
3183bf95af Update Kamaz.hpp
Change fuelCapacity to relaistic value of 10400 litres.
2014-06-03 22:06:14 +08:00
[VB]AWOL
4c314b8c3c increase default here to 3 2014-06-02 15:25:46 -05:00
[VB]AWOL
e9faa77d8f added @icomrade to Contributors 2014-06-02 15:25:02 -05:00
[VB]AWOL
859173aad3 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-06-02 15:16:41 -05:00
vbawol
303a097e59 Update CHANGE LOG 1.0.5.txt 2014-06-02 15:14:33 -05:00
[VB]AWOL
7b4af30c21 force mouse to center of screen on gear open. 2014-06-02 15:11:34 -05:00
[VB]AWOL
0f008a62df not used 2014-06-02 14:40:42 -05:00
[VB]AWOL
d3dc9bd22e typo fixes, #1300 2014-06-02 14:39:37 -05:00
[VB]AWOL
1317497db8 not used and throwing errors 2014-06-02 14:38:55 -05:00
[VB]AWOL
726e4e0c22 push inventory global for now 2014-06-02 14:17:27 -05:00
[VB]AWOL
a6953a69c2 should fix #1291 2014-06-02 13:46:55 -05:00
[VB]AWOL
af1725f5ec crafting lumber or plywood packs no longer need workbench 2014-06-02 13:40:59 -05:00
[VB]AWOL
e7571b072d commented out more diag_logs 2014-06-02 13:40:26 -05:00
[VB]AWOL
d88d497e16 RC3 test only 2014-06-01 12:23:46 -05:00
[VB]AWOL
e72d6617ed revert bleeding icon 2014-06-01 12:23:38 -05:00
[VB]AWOL
77697cd8ee fixed weapon loot spawning 2014-06-01 12:23:07 -05:00
[VB]AWOL
00383dd8d0 fixed typo in mission files 2014-06-01 02:45:20 -05:00
icomrade
6b9b176736 More #1288 2014-06-01 03:29:44 -04:00
[VB]AWOL
77d835289b revert nested counts here 2014-06-01 02:26:46 -05:00
[VB]AWOL
5ad78ec051 fixed typos added IGNORE 2014-06-01 02:25:21 -05:00
[VB]AWOL
c2f216dac8 count not working well here 2014-06-01 02:10:26 -05:00
[VB]AWOL
dffa644cf4 RC2 server pbo test only 2014-06-01 02:09:17 -05:00
[VB]AWOL
645a115f21 should fix last few loot issues 2014-06-01 02:08:41 -05:00
[VB]AWOL
cabec25e5d count not working well here 2014-06-01 02:08:21 -05:00
[VB]AWOL
04f509f340 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-06-01 02:07:41 -05:00
icomrade
a82fb4e4fc Fix #1287 2014-06-01 03:00:54 -04:00
[VB]AWOL
57eb28d1f3 seems to be needed for nested counts 2014-06-01 01:39:33 -05:00
[VB]AWOL
1948965489 CH53_DZE instead of USEC_CH53_DZE... 2014-06-01 01:23:15 -05:00
[VB]AWOL
d2fcfefb0b removed diag_log 2014-06-01 01:18:19 -05:00
[VB]AWOL
13d8023e82 fixed #1290 2014-06-01 01:17:28 -05:00
[VB]AWOL
ef546dbf3a fixed typo and missing parent classes 2014-05-31 23:52:28 -05:00
[VB]AWOL
433163e67d fixes #1185 and #1181
revert changes to loot positions and added new positions for dayzero
buildings fixes
2014-05-31 23:41:08 -05:00
[VB]AWOL
22ae8fbe22 RC1 1.0.5 test only 2014-05-31 11:42:33 -05:00
Skaronator
5af8afefb0 Remove own custom stuff
Anyway thanks for doing this ;)
2014-05-28 19:55:06 +02:00
icomrade
e54b9983dd Replace forEach with Count
Use count where you do not need _forEachIndex variable, it's quicker
than forEach.
2014-05-27 15:37:57 -04:00
icomrade
91d246e64e More even distribution of return 2014-05-27 15:36:56 -04:00
icomrade
774441ef45 Deprecated/Slow Commands
Stop using them!
2014-05-27 15:03:53 -04:00
icomrade
88ded0f3c0 Fixes 2014-05-27 13:51:35 -04:00
icomrade
2506636938 Remove logging 2014-05-27 12:47:54 -04:00
icomrade
985d205ec2 Customize self transfusion settings 2014-05-27 12:40:42 -04:00
icomrade
90b128f4ba Lint/config errors 2014-05-27 12:40:21 -04:00
vbawol
80cfbd668c Update CHANGE LOG 1.0.5.txt 2014-05-19 18:22:16 -05:00
vbawol
d4b680b4a1 Update CHANGE LOG 1.0.5.txt 2014-05-19 18:18:14 -05:00
[VB]AWOL
bdd7dfbe99 Fixed #1144 2014-05-19 18:11:36 -05:00
vbawol
9d4b7ad4fc Merge pull request #1271 from Sandbird/patch-3
Update server_playerSync.sqf
2014-05-19 00:33:48 -05:00
vbawol
8340113203 Merge pull request #1266 from Cornyfisch/master
Check trade requirements before animation
2014-05-19 00:32:32 -05:00
icomrade
ad369f18ff ??? 2014-05-17 11:19:09 -04:00
Sandbird
55d49c279b Update server_playerSync.sqf
With str(_currentModel) it adds quotes in the database so it becomes : "GUE_Soldier_CO_DZ"  breaking the skin. Either comment that line or set to to what i did :)
2014-05-14 16:24:30 +03:00
icomrade
af86c90bff #1261
Random skin selection from nested array
2014-05-14 00:57:58 -04:00
icomrade
2c23aa517d Better logging 2014-05-14 00:39:15 -04:00
vbawol
cd4197e617 Merge pull request #1267 from Sandbird/patch-1
Update object_setFixServer.sqf
2014-05-13 08:14:46 -05:00
Sandbird
08b4e53e33 Update object_setFixServer.sqf
missing commas
2014-05-13 14:16:20 +03:00
Cornyfisch
881362d237 Moved gear logic 2014-05-13 00:49:02 +02:00
Cornyfisch
4d6055af8b Check trade requirements before animation 2014-05-12 19:09:14 +02:00
[VB]AWOL
05e0df06aa comment out gui backgrounds 2014-05-09 14:24:37 -05:00
[VB]AWOL
9b52797f84 Finish updating loot system to 1.8 with custom epoch features 2014-05-09 14:23:09 -05:00
vbawol
feec3e19f5 Merge pull request #1264 from raginruffalo/master
You actually need the slash when using a pboprefix
2014-05-09 13:44:14 -05:00
CommuneCode
bbb869bac9 You actually need the slash when using a pboprefix 2014-05-09 14:38:13 -04:00
vbawol
af0b5e14bb removed as this could actually cause more issues. 2014-05-08 08:41:27 -05:00
[VB]AWOL
907b4c1cda add version check log when mismatch 2014-05-07 15:31:28 -05:00
vbawol
f511357358 Merge pull request #1259 from Sandbird/patch-1
Update server_functions.sqf
2014-05-07 13:59:53 -05:00
vbawol
e902254fd5 Merge pull request #1258 from raginruffalo/patch-1
Update CHANGE LOG 1.0.5.txt
2014-05-07 13:59:19 -05:00
Sandbird
30a9527d16 Update server_functions.sqf 2014-05-07 21:53:53 +03:00
[VB]AWOL
c92e43c763 fixed typo 2014-05-07 12:50:16 -05:00
[VB]AWOL
de146327fe update versions to 1.0.5 2014-05-07 12:22:47 -05:00
vbawol
638f65f56c Merge pull request #1247 from raginruffalo/master
Added the configs for the CH53
2014-05-07 12:19:58 -05:00
[VB]AWOL
aa5d510ccf merge pull request #1247 2014-05-07 12:17:41 -05:00
Josh
34695bd92d Update CHANGE LOG 1.0.5.txt 2014-05-07 12:39:28 -04:00
Josh
5c8049a476 Update 1.0.5_Updates.sql 2014-05-07 12:36:33 -04:00
[VB]AWOL
b556348a9d fixed duplicate config entry 2014-05-07 10:22:13 -05:00
[VB]AWOL
9483ed817f remove background of icons. simple = better 2014-05-07 10:16:12 -05:00
[VB]AWOL
3d97f6e17d add logging method for lock/unlock 2014-05-07 10:06:12 -05:00
[VB]AWOL
e1577bc4f3 Revert to previous code for lock and unlock safes
Should fix dupe issues introduced with that newer system
2014-05-07 09:44:41 -05:00
[VB]AWOL
6193106f7f normalize trader stock on update.sql 2014-05-07 08:39:12 -05:00
vbawol
2d4dd552c0 Merge pull request #1253 from Sandbird/master
Update trade_any_vehicle.sqf
2014-05-07 08:03:28 -05:00
Josh
f1130d121f Update config.cpp 2014-05-06 14:35:45 -04:00
Florian Kinder
3436ae2111 Merge pull request #1257 from raginruffalo/patch-1
Update CHANGE LOG 1.0.5.txt
2014-05-06 20:35:32 +02:00
Josh
bcd62cb00e Update CHANGE LOG 1.0.5.txt 2014-05-06 14:16:04 -04:00
Florian Kinder
e3f003b19b Merge pull request #1256 from raginruffalo/patch-1
The MakarovSD should only accept SD cartridges
2014-05-06 19:06:58 +02:00
Josh
589ddc35d6 The MakarovSD should only accept SD cartridges 2014-05-06 12:53:42 -04:00
Josh
6ab4103b7f Game still recognizes without the back slash there 2014-05-05 13:48:56 -04:00
Josh
f4e9982e90 Semicolon not needed for #include 2014-05-05 13:24:37 -04:00
Sandbird
f636754aea Update trade_any_vehicle.sqf
Otherwise you get 
Error position: <== _objectCharacterId) then {
Error Generic error in expression

I am surprised no one complained that the key is not getting removed from the inventory...
2014-05-03 21:50:08 +03:00
Josh
376a55f09d Update CH53.hpp 2014-05-02 21:42:56 -04:00
Josh
099b83daf6 Update CH53.hpp 2014-05-03 01:19:20 +08:00
Josh
b9236a7e90 Fixed anther syntax error 2014-05-02 21:34:54 +08:00
Josh
e37fb5e6db Syntax error, glad I caught that 2014-05-01 22:08:48 -04:00
eltexonline
b7ccf30d20 Merge pull request #1246 from raginruffalo/patch-1
Fixed my blunder from before
2014-05-01 21:04:29 -05:00
Josh
165dd1b545 Update CH53.hpp 2014-05-01 22:04:25 -04:00
Josh
a3dfbde300 Added in the whole config stuff for the CH53 2014-05-01 22:02:33 -04:00
Josh
4e60c8b086 Fixed my blunder from before, will upload configs too 2014-05-01 21:53:07 -04:00
Josh
fb7b8e9d92 Update CH53.hpp 2014-05-01 14:19:40 -04:00
Josh
63a56b3130 Create CH53.hpp 2014-05-01 14:16:49 -04:00
Florian Kinder
b6750055be Updated Changelog 2014-05-01 02:34:39 +02:00
Florian Kinder
bdd3f4312d Merge pull request #1218 from raginruffalo/master
Added USEC CH53 to Traders
2014-05-01 02:33:27 +02:00
Florian Kinder
83a342cb7c Merge pull request #1243 from Namindu/patch-26
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:51 +02:00
Florian Kinder
c540ee65d3 Merge pull request #1242 from Namindu/patch-25
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:55:28 +02:00
Namindu
df29c690b4 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:54:49 -07:00
Florian Kinder
1109010a02 Merge pull request #1241 from Namindu/patch-24
Added USEC CH53 to dynamic Vehicle spawn
2014-05-01 01:52:15 +02:00
Namindu
f6f8e45b83 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:51:53 -07:00
Florian Kinder
43591797e8 Merge pull request #1240 from Namindu/patch-11
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:49:32 +02:00
Namindu
a03a276894 Added USEC CH53 to dynamic Vehicle spawn 2014-04-30 16:48:55 -07:00
Florian Kinder
296dc59f27 Merge pull request #1239 from Namindu/patch-12
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:48:03 +02:00
Florian Kinder
f35a374f3b Merge pull request #1238 from Namindu/patch-13
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:21 +02:00
Florian Kinder
cdde8328db Merge pull request #1237 from Namindu/patch-14
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:17 +02:00
Florian Kinder
413563d3c4 Merge pull request #1236 from Namindu/patch-15
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:47:10 +02:00
Florian Kinder
a29c362ab2 Merge pull request #1235 from Namindu/patch-16
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:43 +02:00
Florian Kinder
89840388f2 Merge pull request #1234 from Namindu/patch-17
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:35 +02:00
Florian Kinder
3a8651603b Merge pull request #1233 from Namindu/patch-20
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:30 +02:00
Florian Kinder
1bcc6b8a9a Merge pull request #1232 from Namindu/patch-21
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:19 +02:00
Florian Kinder
81094e6275 Merge pull request #1231 from Namindu/patch-23
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:09 +02:00
Florian Kinder
b5ef0530e2 Merge pull request #1230 from Namindu/patch-19
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:46:04 +02:00
Namindu
e28a0526a1 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:45:41 -07:00
Florian Kinder
b100ca89e6 Merge pull request #1229 from Namindu/patch-10
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:11 +02:00
Namindu
ae2668c195 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:45:07 -07:00
Florian Kinder
188825ebc0 Merge pull request #1228 from Namindu/patch-9
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:45:00 +02:00
Namindu
209d7f4d04 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:59 -07:00
Namindu
36db1015b5 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:50 -07:00
Florian Kinder
bb87b52340 Merge pull request #1227 from Namindu/patch-8
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:50 +02:00
Florian Kinder
df0845e702 Merge pull request #1226 from Namindu/patch-7
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:41 +02:00
Florian Kinder
5c5a0b2e3a Merge pull request #1225 from Namindu/patch-6
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:36 +02:00
Namindu
4c0e6f68e7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:08 -07:00
Florian Kinder
6d15d3facc Merge pull request #1224 from Namindu/patch-5
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:08 +02:00
Namindu
6861f9eec7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:44:04 -07:00
Florian Kinder
cda042a5bc Merge pull request #1223 from Namindu/patch-4
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:44:02 +02:00
Namindu
2e124db29a Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:59 -07:00
Namindu
f409946072 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:56 -07:00
Florian Kinder
2101b18b0a Merge pull request #1222 from Namindu/patch-3
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:55 +02:00
Namindu
b7c6dfed53 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:52 -07:00
Namindu
98b1fe56a5 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:48 -07:00
Florian Kinder
66eb30fd15 Merge pull request #1221 from Namindu/patch-2
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:48 +02:00
Namindu
f174e4b2a7 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:43 -07:00
Florian Kinder
f5ad4672b3 Merge pull request #1220 from Namindu/patch-1
Added USEC CH53 to dynamic Vehicle spawn.
2014-05-01 01:43:13 +02:00
Namindu
cf53406795 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:43:00 -07:00
Namindu
4d87fb9d4b Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:39 -07:00
Namindu
eefbc3b209 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:30 -07:00
Namindu
1769792a10 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:20 -07:00
Namindu
c77e5d263a Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:42:09 -07:00
Namindu
bfd0fc3664 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:41:59 -07:00
Namindu
f30c2be426 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:41:09 -07:00
Namindu
fd0da54a15 Added USEC CH53 to dynamic Vehicle spawn.
#1220
2014-04-30 16:39:18 -07:00
Namindu
5090fe67d3 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:37:46 -07:00
Namindu
14ffe25b68 Added USEC CH53 to dynamic Vehicle spawn. 2014-04-30 16:28:44 -07:00
Josh
5029315b78 Update 1.0.5_Updates.sql 2014-04-29 14:13:00 -04:00
Josh
d3053dcd4c Update 1.0.5_Updates.sql 2014-04-29 14:08:34 -04:00
Florian Kinder
370f0ad5f1 Merge pull request #1217 from Sandbird/patch-1
Update trade_any_vehicle.sqf
2014-04-29 19:51:18 +02:00
Josh
4a2b2c72f0 Updated SQL to include USEC CH53 at Traders 2014-04-29 13:49:53 -04:00
Sandbird
be18f51f8a Update trade_any_vehicle.sqf
Wrong value..probably a copy/paste from another file.
2014-04-29 20:45:56 +03:00
Josh
52c9d251cf Update CHANGE LOG 1.0.5.txt 2014-04-28 14:41:00 -04:00
vbawol
92c80a2b7b Merge pull request #1206 from Sandbird/master
Update server_updateObject.sqf
2014-04-24 19:37:16 -05:00
[VB]AWOL
54f690bcd8 typo thanks to sublime text.. 2014-04-24 09:42:14 -05:00
Sandbird
aa6ff16eac Update CfgSounds.hpp
Missing female sounds.
The files exist in the \zombie folder but no reference to them.
A bit annoying to have to copy the files in the mission folder for using these female sounds.
2014-04-24 15:44:53 +03:00
Sandbird
f82a84146e Update server_updateObject.sqf
missing ; from all _object setHit ["_selection", _hit]
2014-04-24 15:30:03 +03:00
[VB]AWOL
13babfec28 simplify dump backpack code
hopefully fix #1159
2014-04-23 18:03:17 -05:00
[VB]AWOL
6ef0acd135 fixed typo 2014-04-23 15:44:14 -05:00
[VB]AWOL
2c7a5c6c9e converted small loot table to 1.8+ format 2014-04-23 15:37:24 -05:00
[VB]AWOL
db8d2bd8f8 readd custom loot codes and DZE_missionloot 2014-04-23 14:12:02 -05:00
[VB]AWOL
99e4f0be32 updated to work with cfglootsmall and DZE_missonloot 2014-04-23 14:12:01 -05:00
[VB]AWOL
e145b06542 readded small loot spawn code 2014-04-23 14:12:01 -05:00
[VB]AWOL
b127c5ebd1 readded cfglootsmall 2014-04-23 14:12:00 -05:00
eltexonline
d75544559d Update CHANGE LOG 1.0.5.txt 2014-04-23 13:16:23 -05:00
Skaronator
8262431ba3 Fix #1192 2014-04-05 13:27:28 +02:00
[VB]AWOL
928d4ff18f fixed #1190 2014-03-29 19:30:26 -05:00
[VB]AWOL
d4837bebca fixed #1161 and combine bars button 2014-03-29 15:21:21 -05:00
[VB]AWOL
8ddcf24bde fixed #1143 2014-03-29 14:18:26 -05:00
[VB]AWOL
f24ef95e12 Test Build 2014-03-29 13:19:20 -05:00
[VB]AWOL
82b35d4a02 fixed #1166 2014-03-29 13:19:01 -05:00
icomrade
514d21bdea Remove Spawn, fix oversight 2014-03-27 14:21:22 -04:00
icomrade
2fb92a00a1 Remove useless loop/waituntil 2014-03-27 01:02:05 -04:00
icomrade
094c127e7b More RPT Spam Cleanup
Fix InterpolateTo/ConnectTo warnings
Fix invalid count (not multiple of 2) warnings
Reduce config size
2014-03-26 22:47:51 -04:00
icomrade
b80bb88467 Add missing variable + RPT cleanup
fix 2 dup string warnings
fix "Cannot delete class rscdisplayinfo" warning.
Start extended vehicle damage debugging.
2014-03-26 02:40:24 -04:00
icomrade
935ed7931d fix for name function error (untested)
17:00:15 WARNING: Function 'name' - PLAYER is dead
2014-03-25 22:01:07 -04:00
[VB]AWOL
7812bcc7b0 PVDZ_Server_Simulation does not exist 2014-03-25 14:49:27 -05:00
[VB]AWOL
ac05bcd1f9 Test Build 2014-03-25 14:04:22 -05:00
[VB]AWOL
9fbdb63407 fixed wrong incorrect _activatingPlayer variable on pack tent.sqf 2014-03-25 14:01:05 -05:00
Skaronator
9d042f1de5 Done #1176 2014-03-22 11:52:02 +01:00
Skaronator
6b0ebbf99d Disable ESC after death 2014-03-22 02:37:15 +01:00
icomrade
930af421e0 remove logging 2014-03-21 18:37:16 -04:00
icomrade
6c360073c2 Fix loot spawn + BIS_air_destruction 2014-03-21 18:19:21 -04:00
icomrade
e2b95634e3 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-21 14:22:27 -04:00
icomrade
1c4290ffd6 Missing string 2014-03-21 14:22:22 -04:00
vbawol
0053b1fbe8 Merge pull request #1171 from jostster/patch-3
Update epoch.sql
2014-03-20 20:27:15 -05:00
icomrade
a792520f62 woops 2014-03-20 17:17:06 -04:00
icomrade
9ba6d1159c add DefaultBackpackItems
- remove DefaultBackpackWeapon
- fix issue with skin switch fix
2014-03-20 17:14:18 -04:00
icomrade
a45403aa4a This is important 2014-03-20 15:28:19 -04:00
icomrade
3b7b05c732 Add default skin variable + selftrans var = time 2014-03-20 15:02:10 -04:00
icomrade
22bfba6573 Add optional self transfuse
Right click on blood bag, if enable it will show the self transfuse
button.
Currently replenishes all blood.
May be used once every 5 minutes.
2014-03-19 18:03:11 -04:00
icomrade
1d9e361ef4 Update CHANGE LOG 1.0.5.txt 2014-03-18 15:51:55 -04:00
icomrade
ad2642a5f9 Fix ammo refill when switching skins and ...
- allow player to switch with backpack on.
- player_countmagazines now returns backpack magazines with ammo count.
Do with this as you like.
- Make sure dead players do not have to wait the abort (after the 5
seconds).
- Update changelog
2014-03-18 15:48:45 -04:00
jostster
7f23f1c4f2 Update epoch.sql
L85A2_Holo had the buy gold set at 9 10oz bars but sold for 6 gold bars. Changed them to fit the other weapon price range.
2014-03-17 09:47:46 -07:00
icomrade
058519c926 Fix double actions in land vehicles. 2014-03-16 18:03:53 -04:00
icomrade
f5dff8d0b7 Fix private arrays
Fix issue with wild zeds not spawning loot (idk if they it didnt work
before, but _loottypecfg was nil so it probably didnt)
2014-03-16 17:21:46 -04:00
icomrade
3c28809247 Add switch seats + fix 0 divisor
Also fix CFG error
2014-03-16 16:32:30 -04:00
[VB]AWOL
eaa0ba1b04 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-16 12:47:25 -05:00
[VB]AWOL
af91767a38 change to fuel_pump_kit fixes #1170 2014-03-16 12:47:21 -05:00
Skaronator
6340d5f908 Fix #1169 2014-03-16 14:51:53 +01:00
[VB]AWOL
bf3154dd2b added missing ) 2014-03-12 10:42:13 -05:00
[VB]AWOL
217636511a fix #1128 should work but needs tested. 2014-03-06 16:16:08 -06:00
Skaronator
ac45aee602 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-03-06 23:01:51 +01:00
Skaronator
cb58f1da21 Fix #1149 / New Loottable System 2014-03-06 23:01:46 +01:00
vbawol
6decf34a30 Update CHANGE LOG 1.0.5.txt 2014-03-06 15:58:00 -06:00
Skaronator
67a12f5c70 Merge pull request #1153 from deadeye2/patch-1
Account for different _needNear distances
2014-03-02 14:26:04 +01:00
deadeye2
be3cc5e5a5 Account for different _needNear distances
checks for fueltank within 30m and other objects within 3m
fixes #1123
2014-03-01 23:14:44 -05:00
Skaronator
7836b6f61c Cleanup setDamage.txt 2014-03-01 23:51:29 +01:00
Skaronator
793ef39de7 Can be a local function 2014-03-01 19:03:41 +01:00
Skaronator
4e35d15b14 Fix #1150 2014-03-01 19:01:51 +01:00
Skaronator
9d453ec7a0 Less Updating Objects for a better serverperformance 2014-03-01 18:48:15 +01:00
Skaronator
fa21eb9316 Upload custom stuff
When will be the next patch release? :P
2014-03-01 18:36:30 +01:00
Skaronator
b212f56ad0 Change createVehicleLocal > createVehicle AH Issue
The createVehicleLocal command has been disable in most antihack cause the issue a local created Nuke create damage to everyone.
2014-03-01 18:17:37 +01:00
[VB]AWOL
c0a9f28c07 comment out more debug 2014-02-27 09:34:57 -06:00
Skaronator
a04c32e227 Fix #1147 2014-02-25 07:04:54 +01:00
[VB]AWOL
bfcb44c558 fixed missing mod.paa 2014-02-24 15:42:41 -06:00
[VB]AWOL
af0da36391 remove forced profilenamespace save
KK said on a blog post that profile namespace variables is done
automatically but you can force it by using saveProfileNamespace command
2014-02-24 10:15:14 -06:00
[VB]AWOL
2093fdbeaa Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-24 08:54:12 -06:00
[VB]AWOL
69893b7d01 fix for 1.63 112555 2014-02-24 08:54:03 -06:00
Florian Kinder
4fcc5ef052 Fixed infection 2014-02-24 13:12:01 +01:00
[VB]AWOL
a6a330a3c5 fix for 1.63 112555
Error ==: Type Bool, expected
Number,String,Object,Side,Group,Text,Config entry,Display
(dialog),Control,Team member,Task,Location
2014-02-24 01:48:07 -06:00
[VB]AWOL
4403c4e69b added back old logo for compatibility 2014-02-24 01:47:21 -06:00
[VB]AWOL
6faa7f1902 added 105 bikey 2014-02-24 01:46:24 -06:00
Skaronator
9fb899afbf Move handleGear
Fix also wrong path in the New Gear Config
2014-02-23 18:33:07 +01:00
Skaronator
0e0e331a73 Update Changelog 2014-02-23 18:30:43 +01:00
Skaronator
5e27942bd0 Change over to new DZE_ForceNameTagsInTrader System 2014-02-23 18:25:41 +01:00
Skaronator
e54cce6845 Add Better "DZE_ForceNameTagsInTrader" system 2014-02-23 18:19:53 +01:00
Skaronator
945ad16332 Cleanup Files 2014-02-23 18:19:31 +01:00
Skaronator
54ebc8aac0 Readd Infected System 2014-02-23 18:07:37 +01:00
Skaronator
253767e1e1 Fix Error Message 2014-02-23 17:57:47 +01:00
[VB]AWOL
a1fe8ff336 added text message to combine bars 2014-02-23 09:56:34 -06:00
[VB]AWOL
9b90f8e2af larger button for combine bars 2014-02-23 09:51:14 -06:00
[VB]AWOL
1c19e85bd7 removed unused file 2014-02-23 09:47:32 -06:00
[VB]AWOL
d0ed591683 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-23 09:45:54 -06:00
[VB]AWOL
b6c3bc1a50 isnull checks may help reduce log spam 2014-02-23 09:45:50 -06:00
Skaronator
0b1779baef Cleanup some scripts 2014-02-23 01:33:17 +01:00
Skaronator
61e86abe4c Cleanup Compiles a bit 2014-02-23 01:29:56 +01:00
Skaronator
c284754ace Less Scripts + Fix RPT Error if nothing is nearby 2014-02-23 01:20:42 +01:00
Skaronator
c9181047ab Super Cleanup 2014-02-21 19:32:25 +01:00
Florian Kinder
4f82e8e380 Added variable DZE_ForceNameTagsInTrader 2014-02-21 00:53:44 +01:00
Florian Kinder
a3885ac187 Added german translation 2014-02-20 21:23:49 +01:00
Florian Kinder
bf13a783d9 Updated startcombattimer variable 2014-02-20 18:01:16 +01:00
Armifer
6c0581bda9 object maintenance and remove fixes
Allow owners to delete modular doors without locks, included missing
objects for plot pole area maintenance.
2014-02-20 01:00:37 -05:00
[VB]AWOL
5fc7c14899 rename loading screen and fix version 2014-02-19 15:54:09 -06:00
[VB]AWOL
1d113ab7af add combine bars option 2014-02-19 15:42:54 -06:00
Florian Kinder
684ef74c8e Fixed Deathscreen 2014-02-19 21:44:06 +01:00
Florian Kinder
ad22c7df04 Updated Displays
Disabled new gear system
2014-02-18 23:51:38 +01:00
Florian Kinder
d74602fb95 Updated Death system 2014-02-18 23:22:38 +01:00
[VB]AWOL
86869bdf03 1.0.5+ server pbo 2014-02-18 14:57:19 -06:00
[VB]AWOL
96f9e1009b version bump to 1.0.5 2014-02-18 13:48:36 -06:00
vbawol
dd2bf5d676 Update CHANGE LOG 1.0.5.txt 2014-02-18 13:41:08 -06:00
Skaronator
5f6d6e12eb Remove Stupid () 2014-02-18 20:37:22 +01:00
[VB]AWOL
47e1473412 for 1.0.4.2a 2014-02-18 10:49:58 -06:00
[VB]AWOL
8dc7ce4250 fixed Instance already initialized 2014-02-18 10:36:23 -06:00
Skaronator
c55ac56bb6 Delete MBART.bikey
Removed this key, no clue for which map it is. Revert if anyone know for what this is.
2014-02-18 13:15:57 +01:00
Skaronator
9ebd85956c Fix Logic Typo 2014-02-18 13:10:02 +01:00
Skaronator
0614ad7119 Update CHANGE LOG 1.0.5.txt 2014-02-17 23:50:20 +01:00
Skaronator
9d854f9a04 Update CHANGE LOG 1.0.5.txt 2014-02-17 23:49:54 +01:00
Skaronator
a5ae1c33b7 Cleanup Changelog 2014-02-17 20:17:37 +01:00
vbawol
84a530d417 Update CHANGE LOG 1.0.5.txt 2014-02-17 12:02:25 -06:00
Florian Kinder
4e7b4f7705 Update CHANGE LOG 1.0.5.txt 2014-02-17 14:34:15 +01:00
Florian Kinder
86ce8f6879 Replaced obsolete variable 2014-02-17 01:32:45 +01:00
Florian Kinder
fb902eb819 Fixed drink/eat
refs #1132
2014-02-17 01:15:13 +01:00
Florian Kinder
72dee3c644 Fixed #1132 mistake
Thanks Skaronator
2014-02-17 00:15:14 +01:00
Florian Kinder
c3cdd80c4d Updated BE filter 2014-02-16 22:41:35 +01:00
Florian Kinder
0c2aebbff2 Fixed not existing cfgmag 2014-02-16 22:39:44 +01:00
Florian Kinder
2a91d7d5bc Updates refs #1109 2014-02-16 22:38:15 +01:00
Florian Kinder
2ed8ac27fd Updated Changelog 2014-02-16 22:18:36 +01:00
Florian Kinder
50774a6b77 Updated Changelog 2014-02-16 22:09:55 +01:00
Florian Kinder
cd7718c426 Updated Changelog 2014-02-16 22:06:38 +01:00
Florian Kinder
1463a67262 Updated Changelog 2014-02-16 21:33:33 +01:00
Florian Kinder
d09e0ec7f6 Merge pull request #1132 from SilvDev/master
Fix + Features
2014-02-16 21:32:11 +01:00
SilvDev
5d55a4eade Update player_eat.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:05 +00:00
SilvDev
86b1f294aa Update player_drink.sqf
Add empty food/drink cans into vehicle inventory. Falls out if theres no inventory space.
2014-02-16 20:21:03 +00:00
SilvDev
f05adb95da Update cargocheck.sqf
Proposal to change TitleText to the more commonly used cutText to prevent text overlapping.
2014-02-16 20:14:44 +00:00
[VB]AWOL
1872e7f278 publicvariable extra filter for remExFP 2014-02-16 11:39:01 -06:00
Florian Kinder
d66bf8d909 Updated PROPREFIX 2014-02-16 16:51:49 +01:00
Florian Kinder
1e578fff9b Added C130J_US_EP1_DZ
fixes  #1131
2014-02-16 16:46:20 +01:00
Florian Kinder
f0886c0175 Changelog Update 2014-02-16 15:32:42 +01:00
Florian Kinder
407741b7dd Last changes new lootsystem
refs #1109
2014-02-16 00:58:57 +01:00
vbawol
9dbf409cdd Merge pull request #1130 from SilvDev/patch-1
Update player_unlockVault.sqf
2014-02-15 14:56:37 -06:00
Florian Kinder
dcfaf2e841 Updated LootPos & moved folder
refs #1109
2014-02-15 21:17:43 +01:00
SilvDev
3301f7bb31 Update player_unlockVault.sqf 2014-02-15 18:23:00 +00:00
SilvDev
919404b3a9 Update player_unlockVault.sqf
Fixed infinite chainsaw fuel when put into vaults/lockboxes.
2014-02-15 18:03:43 +00:00
Florian Kinder
bab669c74a Fixed hilux upgrade 2014-02-15 16:33:22 +01:00
Florian Kinder
07b41f143f Updated CfgServerTraders
refs #1129
2014-02-15 14:58:29 +01:00
Florian Kinder
45834527c4 Added SQL Update 1.0.5
fixes #1129
2014-02-15 14:53:57 +01:00
Florian Kinder
bbdec2733a updated private variable
refs #1109
2014-02-15 14:19:00 +01:00
Florian Kinder
86b03dbb70 Merge branch 'Feature/1109'
Conflicts:
	SQF/dayz_code/Configs/CfgBuildingLoot/CfgBuildingLoot.hpp
	SQF/dayz_code/Configs/CfgBuildingLoot/CfgLootSmall.hpp
	SQF/dayz_code/Configs/CfgBuildingLoot/cfgLoot.hpp
2014-02-15 14:14:50 +01:00
Florian Kinder
eb74239f21 Added Upgrade version of Pickup PK 2014-02-15 12:46:19 +01:00
Florian Kinder
970f4854f8 Disabled Debug 2014-02-15 02:38:59 +01:00
Florian Kinder
b0888b8a64 Updated Loottables 2014-02-15 02:36:35 +01:00
Florian Kinder
4b839a7a2e Merge branch 'Feature/1102-1'
Conflicts:
	SQF/dayz_code/Configs/CfgVehicles/LAND/datsun.hpp
2014-02-15 02:12:05 +01:00
Florian Kinder
d48f11bb9f Merge pull request #1125 from vbawol/Feature/0
Updated Craftitem & split config
2014-02-15 02:08:39 +01:00
Florian Kinder
29cfe1b618 Update config 2014-02-15 02:08:05 +01:00
Florian Kinder
5b0179b196 Added PK_DZ for upgrade vehicles 2014-02-15 02:06:47 +01:00
Florian Kinder
5f3b5b8801 Updated CfgVehicles 2014-02-15 02:02:50 +01:00
Florian Kinder
4954d41389 update upgradeVehicle 2014-02-15 00:32:36 +01:00
Florian Kinder
34444e3494 Added ItemARM 2014-02-15 00:23:57 +01:00
[VB]AWOL
a89bb8f2a0 latest server pbo 2014-02-14 13:44:46 -06:00
Florian Kinder
4b61a2bb81 Fixed incorrect path 2014-02-14 19:07:28 +01:00
[VB]AWOL
e81760ab60 same as last 2014-02-14 12:01:20 -06:00
Florian Kinder
b7166d3e29 Updated hilux config 2014-02-14 17:42:31 +01:00
[VB]AWOL
5b3a8efb5d fixed incorrect path for axeman's lights 2014-02-14 09:58:52 -06:00
Florian Kinder
1d60f7b1bb New vehicle upgrade system
Need test with datsun vehicle to ensure it works fine
2014-02-14 13:26:20 +01:00
Florian Kinder
3b68f0f3b6 Fixed wrong class in upgrade datsun 2014-02-14 12:54:58 +01:00
Florian Kinder
f0e7622856 Fixed Error in expression
Error in expression <_ret = _this select _ret;
};
_ret
>
Error position: <_ret
>
Error Undefined variable in expression: _ret
File z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf, line 23
Error in expression <BIS_fnc_selectRandom;
_outputWeapons =
[_selectedWeapon];
_selectedMag = _select>
Error position: <_selectedWeapon];
_selectedMag = _select>
Error Undefined variable in expression: _selectedweapon
File z\addons\dayz_code\actions\player_craftItem.sqf, line 193
Error in expression <t_doLoop = false;
};
{
player addWeapon _x;
}
forEach _outputWeapons;
{

_itemOu>
Error position: <_x;
} forEach _outputWeapons;
{

_itemOu>
Error Undefined variable in expression: _x
File z\addons\dayz_code\actions\player_craftItem.sqf, line 200
2014-02-14 00:31:50 +01:00
Florian Kinder
8e99b7a75b Fixed Error in expression
"DEBUG WEAPONS: [0,B 1-1-H:1
(Fank),"",["ItemGoldBar","ItemGPS",1,1,"sell","GPS","Gold",6701]]"
Error in expression <(_configName in (weapons player)));

if(_isToolBelt
or _isBinocs) then {
_msg = >
Error position: <_isToolBelt or _isBinocs) then {
_msg = >
Error Undefined variable in expression: _istoolbelt
File z\addons\dayz_code\actions\trade_weapons.sqf, line 32
2014-02-13 22:58:18 +01:00
Florian Kinder
1c2e81b9dd Fixed typo
Error in expression < (_classname in DZE_DoorsLocked) then {
_object
setVariable ["CharacterID",dayz_>
Error position: <_object setVariable ["CharacterID",dayz_>
Error Undefined variable in expression: _object
File z\addons\dayz_code\actions\player_buildingDowngrade.sqf, line 126
2014-02-13 22:30:11 +01:00
Skaronator
d13239edf5 Merge pull request #1121 from Monkeys-with-Guns/master
Removed commas at the end of arrays in loot tables.
2014-02-13 16:18:27 +01:00
[VB]AWOL
6a78fa2ca4 server pbo with debug for #1116 2014-02-13 08:51:02 -06:00
[VB]AWOL
d0cae9e85f added debug for issue #1116 2014-02-13 08:50:11 -06:00
MwG
8166943719 Removed commas in CfgLoot.hpp 2014-02-13 09:14:45 -05:00
MwG
d1ec3b6951 Removed comma in CfgLootSmall.hpp 2014-02-13 09:13:27 -05:00
Skaronator
38470b1bdf Change Range a bit
Got a issue with a person where build a large camo net on a tower in devels carstel
2014-02-13 01:03:13 +01:00
[VB]AWOL
4100fc46f6 fixed Undefined variable in expression: _mylastpos 2014-02-12 17:45:28 -06:00
Florian Kinder
ce6246882d Updated Loottables decresed decimal places to 2 2014-02-12 23:57:58 +01:00
Florian Kinder
99791dec20 Updated Converter 2014-02-12 23:53:21 +01:00
Florian Kinder
0c4323b28d Fixed LootTable
fixed for commit 37516f2df2
2014-02-12 22:35:29 +01:00
Florian Kinder
cf8dd1180e Updated CraftItem
Always the first/full waterbottle will be taken by melting ores to bars.
To prevent this the bottle with the lowest waterlevel will be taken
2014-02-12 22:30:37 +01:00
[VB]AWOL
37516f2df2 100Rnd_556x45 invalid should have been 100Rnd_556x45_M249 2014-02-12 14:33:15 -06:00
Florian Kinder
ad632c7416 Splitted Ores 2014-02-12 21:24:16 +01:00
[VB]AWOL
bbe475655f changed to proper icon 2014-02-12 14:23:07 -06:00
[VB]AWOL
7509fdff86 remove update sql as all that should be used is epoch.sql to update traders 2014-02-12 14:00:20 -06:00
[VB]AWOL
c944f25272 1.0.4.2 testing 2014-02-12 13:28:04 -06:00
[VB]AWOL
616337c64b missed adding WoodStairsRails_DZ to allowed objects list 2014-02-12 13:27:38 -06:00
[VB]AWOL
f56968c173 tavi trader city sources 2014-02-12 13:16:14 -06:00
[VB]AWOL
f482bf2677 Revert "Fixed if _hiveResponse is null"
This reverts commit 76314d5636.
2014-02-12 12:58:22 -06:00
[VB]AWOL
9b8b998deb server pbo 2014-02-12 12:48:21 -06:00
Florian Kinder
206d2d7952 Added missing side to BTR90 2014-02-12 17:49:30 +01:00
Florian Kinder
b081c840cd Added LAV25 ride in back option & updated BTR90 2014-02-12 15:49:50 +01:00
Florian Kinder
76314d5636 Fixed if _hiveResponse is null
13:21:08 "HIVE: trying to get objects"
13:21:08 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};

server_hiveReadWriteLar>
13:21:08   Error position: <_resultArray
};

server_hiveReadWriteLar>
13:21:08   Error Undefined variable in expression: _resultarray
13:21:08 File z\addons\dayz_server\init\server_functions.sqf, line 172
13:21:08 Error in expression <ction problem... HiveExt
response:"+str(_hiveResponse));
_hiveResponse = ["",0];>
13:21:08   Error position: <_hiveResponse));
_hiveResponse = ["",0];>
13:21:08   Error Undefined variable in expression: _hiveresponse
13:21:08 File z\addons\dayz_server\system\server_monitor.sqf, line 38
2014-02-12 15:38:51 +01:00
[VB]AWOL
b00c2acbcb do not cache result if array count 0 2014-02-11 20:10:21 -06:00
Florian Kinder
705e6963f3 Update CfgLootSmall
98e49f7ba2
2014-02-12 02:43:46 +01:00
Skaronator
45b0322425 Update CfgBuildingLoot.hpp 2014-02-12 01:10:02 +01:00
[VB]AWOL
2a3fb1b22d added some loot positions for Napf and some more in farm building 2014-02-11 17:14:23 -06:00
[VB]AWOL
ad39778f2d Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 17:11:42 -06:00
[VB]AWOL
3b8bb56cce forgot to escape regex chars 2014-02-11 17:11:38 -06:00
Florian Kinder
d1983bf109 Fixed Undefined variable
Error Undefined variable in expression: s_player_lockunlock_crtl
2014-02-12 00:06:00 +01:00
Florian Kinder
98e49f7ba2 Added missing pistols[] to CfgLootSmall 2014-02-12 00:00:42 +01:00
[VB]AWOL
51d2468ac4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 16:03:58 -06:00
[VB]AWOL
6ad05d71c7 fix Error Undefined variable in expression and trader menu cache 2014-02-11 16:03:55 -06:00
Florian Kinder
a275de6337 Correct Briefcase can be ignored 2014-02-11 23:00:08 +01:00
vbawol
4823855295 Update CHANGE LOG 1.0.4.2.txt 2014-02-11 15:36:13 -06:00
[VB]AWOL
403f3ef455 added stairs with railings 2014-02-11 15:21:21 -06:00
Florian Kinder
6d89460dcc Wrong here
Error in expression <LAIN DOWN"];
};

} else {
deleteVehicle
_tmpbuilt;
cutText [format[(localize "st>
Error position: <_tmpbuilt;
cutText [format[(localize "st>
Error Undefined variable in expression: _tmpbuilt
File z\addons\dayz_code\actions\player_build.sqf, line 556
2014-02-11 22:00:20 +01:00
Florian Kinder
387075f6ae Removed obsolete code 2014-02-11 21:56:25 +01:00
[VB]AWOL
78bb0df862 missed this one 2014-02-11 13:55:23 -06:00
Skaronator
40c5df8ac4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 20:46:43 +01:00
Skaronator
ea97605f55 Push 2014-02-11 20:46:39 +01:00
vbawol
e00bd0c7a4 Update CHANGE LOG 1.0.4.2.txt 2014-02-11 13:31:13 -06:00
[VB]AWOL
94b47f3c3b Updated Axeman's lighting system disabled by default 2014-02-11 13:29:16 -06:00
[VB]AWOL
c772e51a55 added Fank to Contributors 2014-02-11 13:28:46 -06:00
[VB]AWOL
15c2f5bbe4 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 13:12:55 -06:00
[VB]AWOL
c307a492a7 new bikey for 1.0.4.2 2014-02-11 13:12:51 -06:00
Florian Kinder
36a79609b2 Updated Tools 2014-02-11 19:59:36 +01:00
Florian Kinder
7944113218 Updated CfgBuildingLoot 2014-02-11 19:59:31 +01:00
Florian Kinder
a3e5438d56 Updated cfgLootSmall 2014-02-11 19:57:46 +01:00
Florian Kinder
fea5041cab Updated cfgLoot 2014-02-11 19:55:44 +01:00
Florian Kinder
78a1da77b8 Added Converter for cfgLoot 2014-02-11 19:55:40 +01:00
Skaronator
f1319b29bb Fix LootCfg Array 2014-02-11 19:54:04 +01:00
Skaronator
e0337fed90 Fix LootCfg Array 2014-02-11 19:53:09 +01:00
Florian Kinder
4e06469036 Revert "Convert CfgBuildingLoot.hpp"
This reverts commit c3de692246.
2014-02-11 19:50:44 +01:00
Skaronator
d6fb192d67 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 19:48:38 +01:00
Skaronator
ae47a6598e Chernarus 11 doesnt have this trader 2014-02-11 19:48:34 +01:00
Skaronator
3aa7ce2232 Update Lootsystem to new cfg system 2014-02-11 19:46:11 +01:00
[VB]AWOL
4c0b769a6e version bump on all pbos 2014-02-11 12:28:34 -06:00
[VB]AWOL
c8c456309e make silver briefcases brown 2014-02-11 12:25:31 -06:00
Florian Kinder
c3de692246 Convert CfgBuildingLoot.hpp 2014-02-11 18:19:18 +01:00
Florian Kinder
e4aa8c4bf7 Added Loottable convert script 2014-02-11 18:19:03 +01:00
Skaronator
fa2dc58ef3 Add Versioncheck for dayz.pbo 2014-02-11 12:48:06 +01:00
Skaronator
459c799ec1 Cleanup Config, save RAM 2014-02-11 12:17:16 +01:00
Skaronator
6bea4a7974 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-11 12:10:46 +01:00
Skaronator
361a0f9a1d Push original dayz.pbo 2014-02-11 12:10:42 +01:00
vbawol
3678ab6642 Merge pull request #1104 from icomrade/master
Undefined Variable Cleanup
2014-02-11 01:51:43 -06:00
icomrade
7f79bc7bc3 Undefined Variable Cleanup 2014-02-11 00:39:26 -05:00
Florian Kinder
fc1829800c Fixed typo 2014-02-10 22:45:41 +01:00
[VB]AWOL
b8f2796fa3 cleanup 2014-02-10 14:41:47 -06:00
[VB]AWOL
2d9d5feaa8 Not sure why this was removed
@infiStar any reason this was removed?
2014-02-10 14:09:27 -06:00
[VB]AWOL
46dae90e9c version bump to 1.0.4.2 2014-02-10 11:16:50 -06:00
[VB]AWOL
126eafb590 change log typo 2014-02-10 11:14:54 -06:00
vbawol
c76830da93 Update CHANGE LOG 1.0.4.2.txt 2014-02-10 11:12:16 -06:00
[VB]AWOL
46812d8ded Trade counter was incorrectly returning number of output items 2014-02-10 11:09:51 -06:00
vbawol
8f78dd9ba7 Update CHANGE LOG 1.0.4.2.txt 2014-02-10 10:58:26 -06:00
[VB]AWOL
a93286033d fixes #1084 2014-02-10 10:55:43 -06:00
vbawol
f06a6fb540 unused 2014-02-10 09:37:18 -06:00
vbawol
67d138161f remove unused code 2014-02-09 20:02:10 -06:00
vbawol
1986231f46 Update CHANGE LOG 1.0.4.2.txt 2014-02-09 18:09:59 -06:00
vbawol
2bbd553dfa Update CHANGE LOG 1.0.4.2.txt 2014-02-09 17:54:15 -06:00
vbawol
154a3f404e Merge pull request #1101 from icomrade/master
Fix <NULL> kill message fix
2014-02-09 14:41:14 -06:00
icomrade
71195cf488 Fix <NULL> kill message fix
fixception
2014-02-09 15:28:14 -05:00
[VB]AWOL
98a08b2c86 1.0.4.2 changelog 2014-02-09 12:27:41 -06:00
vbawol
408879a150 Update CHANGE LOG 1.0.5.txt 2014-02-09 12:18:52 -06:00
vbawol
ec3dde0c10 Update CHANGE LOG 1.0.5.txt 2014-02-09 12:18:22 -06:00
vbawol
a2a1070b93 Merge pull request #1100 from icomrade/master
Fix issues with strange A2 install and A2 free
2014-02-09 12:15:29 -06:00
icomrade
2546148708 Merge remote-tracking branch 'upstream/master' 2014-02-09 13:07:13 -05:00
icomrade
f7a802a2c1 Fix issues with strange A2 install and A2 free 2014-02-09 13:02:07 -05:00
[VB]AWOL
708787db91 Allow maintain options even on godmodebases 2014-02-09 11:09:04 -06:00
Skaronator
1ad5570552 Cleanup Banned weapon check 2014-02-09 17:23:55 +01:00
vbawol
30960d1325 Merge pull request #1098 from Fank/patch-6
Added Config Crafting inputstrict
2014-02-09 08:38:08 -06:00
Florian Kinder
e870ea6ab8 Fixed CraftItem 2014-02-09 15:27:21 +01:00
Skaronator
658580f256 Merge pull request #1097 from Fank/patch-7
Fixed some Errors
2014-02-09 15:12:42 +01:00
Florian Kinder
d4416e8849 Fixed Error in expression remove buildings
Error in expression <= getNumber(configFile >> "_objType" >> _classname
>> "constructioncount");
diag>
Error position: <_classname >> "constructioncount");
diag>
Error Undefined variable in expression: _classname
File z\addons\dayz_code\actions\remove.sqf, line 50
2014-02-09 15:06:38 +01:00
Florian Kinder
9ab91d74bc Fixed Error Undefined variable in expression: s_player_tamedog
Error in expression <er_studybody = -1;

player removeAction
s_player_tamedog;
s_player_tamedog = -1;>
Error position: <s_player_tamedog;
s_player_tamedog = -1;>
Error Undefined variable in expression: s_player_tamedog
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 886
2014-02-09 14:58:18 +01:00
Florian Kinder
e4c9e90442 Added Config Crafting inputstrict 2014-02-09 03:41:37 +01:00
[VB]AWOL
caafc7fbcb added init for dayz_myLiftVehicle
dayz_myLiftVehicle removeAction s_player>
Error position: <dayz_myLiftVehicle removeAction s_player>
Error Undefined variable in expression: dayz_myliftvehicle
File z\addons\dayz_code\compile\fn_selfActions.sqf, line 48
2014-02-08 10:49:27 -06:00
Skaronator
048f3b6228 Merge pull request #1092 from Fank/Hotfix/1089
Updated BTR90 & BTR90 HQ Incresed transportSoldier to 7
2014-02-08 16:54:33 +01:00
Florian Kinder
96e7afe3d3 Updated BTR90 2014-02-08 16:50:03 +01:00
Florian Kinder
9e788ec2c2 Added BTR90 HQ ride in back option 2014-02-08 14:49:41 +01:00
[VB]AWOL
e6873f96da again... 2014-02-07 22:13:18 -06:00
[VB]AWOL
6cca4f3dde same as last 2014-02-07 21:42:56 -06:00
[VB]AWOL
7dcd5c16c8 fixed typo in Napf Sauerland and panthera server_traders.sqf 2014-02-07 18:18:38 -06:00
Axles
ce324006b8 Sahrani Pook
He was missing!
2014-02-07 10:53:24 -08:00
[VB]AWOL
11bc959e5f 1.0.4.1 final server pbo 2014-02-07 12:50:24 -06:00
Axles
1daa9c72ed Sahrani group removal
I fixeded it!
2014-02-07 10:47:06 -08:00
Axles
5f83e58467 Mixed up Markers Sahrani
Double vision removed, only one black market vendor.
2014-02-07 10:45:04 -08:00
Skaronator
4c1d5d7eb9 Changelog ~105 2014-02-07 19:14:42 +01:00
Skaronator
a814c9b2e9 Not relevant change but its now correctly :P 2014-02-07 17:49:43 +01:00
[VB]AWOL
b442a899d3 final server pbo 2014-02-07 08:50:37 -06:00
[VB]AWOL
1a0874455f change bikey for 1.0.4.1 2014-02-07 08:50:15 -06:00
[VB]AWOL
de6bf86e63 fix sql again? 2014-02-07 08:33:39 -06:00
Skaronator
97c027b558 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-07 12:46:21 +01:00
Skaronator
7cfbbd2f5f More steps for less obj count 2014-02-07 12:46:17 +01:00
Skaronator
3b4b103156 Delete New Text Document.txt 2014-02-07 08:26:42 +01:00
[VB]AWOL
0d0649b98f release soon 2014-02-07 00:14:22 -06:00
vbawol
168d3156d1 Merge pull request #1088 from icomrade/master
Fix include error, fix prefix filename
2014-02-06 20:32:55 -06:00
icomrade
c796bdbe51 Fix include error, fix prefix filename
Prefixes were not applying when packed with Eliteness, changed name
accordingly.

Also, I just learned that the included init.sqf file must be in a
functions folder (probably due to the scriptName command at the
beginning)
2014-02-06 21:20:46 -05:00
[VB]AWOL
55c56220d4 sfx version bump 2014-02-06 20:14:59 -06:00
vbawol
c92efd892f Merge pull request #1087 from icomrade/patch-1
Fix config error
2014-02-06 20:11:06 -06:00
icomrade
bdd07e55e7 Fix config error 2014-02-06 19:55:40 -05:00
[VB]AWOL
86d0efe77d in testing 2014-02-06 16:28:13 -06:00
Skaronator
bce18186d7 Revert "Fix Error if obj hasnt have this variable"
This reverts commit d41611473a.
2014-02-06 23:27:31 +01:00
Skaronator
13ba0d6227 Remove this part 2014-02-06 23:10:18 +01:00
Skaronator
d41611473a Fix Error if obj hasnt have this variable 2014-02-06 23:09:27 +01:00
Skaronator
37a1c86325 Cleanup dayz_server 2014-02-06 23:08:35 +01:00
[VB]AWOL
9d5cdbbd58 private array fixes 2014-02-06 15:05:04 -06:00
[VB]AWOL
f9b2890f3a change over to use static vars add player name to logging 2014-02-06 15:03:35 -06:00
Axles
6ebbd143e5 Sauerland BIEDI
Source for others to play with.
2014-02-06 13:00:26 -08:00
[VB]AWOL
b2108f91d5 Add logging to safe unlock/lock? 2014-02-06 14:37:34 -06:00
[VB]AWOL
3ea0be14d2 remove copper 2014-02-06 14:33:09 -06:00
Axles
36371ef6af Sahrani updates
Moved wholesaler out of cargo container door, Added black market vendor.
2014-02-06 12:27:17 -08:00
vbawol
ceabbcd04b Update CHANGE LOG 1.0.4.1.txt 2014-02-06 13:54:19 -06:00
vbawol
aff5c5945b Merge pull request #1085 from icomrade/master
Fix init errors, improve antihack
2014-02-06 13:53:01 -06:00
icomrade
38cfc7a715 Fix init errors, improve antihack
Add True value checking, change all true loops to 1 == 1 (1 cannot be
overwritten).

This commit also fixes an error with the latest beta patches.
2014-02-06 14:42:40 -05:00
Axles
517cf8fe54 Sauerland marker fix
Axles airfield should now have proper placement of marker on the map.
Please report if it's still incorrect.
2014-02-06 10:41:15 -08:00
[VB]AWOL
f03a46ea8b Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-06 12:38:00 -06:00
vbawol
ef0901a1f9 Update CHANGE LOG 1.0.4.1.txt 2014-02-06 12:29:43 -06:00
vbawol
6d7e81eea9 Merge pull request #1083 from Fank/Feature/1078
Feature/1078 will remove key after selling vehicle
2014-02-06 12:27:50 -06:00
vbawol
57f7431ee0 Update CHANGE LOG 1.0.4.1.txt 2014-02-06 12:27:35 -06:00
vbawol
5170d20ea7 Merge pull request #1082 from Fank/Feature/1072
Added DZE_StaticConstructionCount
2014-02-06 12:24:30 -06:00
Florian Kinder
cc6acb6d8c Feature/1078 will remove key after sell vehicle 2014-02-06 19:19:37 +01:00
Florian Kinder
246d19381d Update 2014-02-06 18:55:57 +01:00
Florian Kinder
f999a0f02b Added DZE_StaticConstructionCount
with DZE_StaticConstructionCount you will force the constructioncount
2014-02-06 18:51:45 +01:00
[VB]AWOL
59d5fcd87f vehicle_handleServerKilled is unused 2014-02-06 09:08:24 -06:00
[VB]AWOL
6b60d77aaf duplicate compile lines code 2014-02-06 09:07:38 -06:00
vbawol
85b1dbcde9 Merge pull request #1081 from Fank/TradeUnlockVehicle
Added trade_any_vehicle_free
2014-02-06 08:35:21 -06:00
vbawol
35c2d6e32e Merge pull request #1080 from Fank/patch-5
Updated Trader Category
2014-02-06 08:34:02 -06:00
vbawol
3e72ef5091 Merge pull request #1079 from Fank/patch-2
Syntax fix
2014-02-06 08:33:35 -06:00
Florian Kinder
542be82a58 Added trade_any_vehicle_free
For buy unlocked vehicles (without getting a key)
2014-02-06 12:39:17 +01:00
Skaronator
cdc062a833 Better Movement in Trader Menu, just for config 2014-02-06 11:56:03 +01:00
Skaronator
c3112bc12d Include Base Building Godmode 2014-02-06 11:52:18 +01:00
vbawol
a625738ce9 Update 1.0.4.1_Updates.sql 2014-02-06 00:28:45 -06:00
[VB]AWOL
e0ad35899e fix readme to show what mods are included with napf 2014-02-06 00:17:32 -06:00
[VB]AWOL
1255ccfe89 added BAF_Merlin_DZE to heli lift 2014-02-06 00:17:02 -06:00
vbawol
eca7ed680b Update CHANGE LOG 1.0.4.1.txt 2014-02-05 18:21:52 -06:00
Skaronator
20379e2912 Add Variable (Just a notice myself) 2014-02-06 00:08:44 +01:00
Florian Kinder
94b6ac805c Updated Trader Category 2014-02-05 22:11:43 +01:00
Florian Kinder
d71e080ce4 Syntax fix
thats the reason why the helis where not added :P
2014-02-05 22:10:16 +01:00
vbawol
13d543007e Update epoch.sql 2014-02-05 14:55:15 -06:00
[VB]AWOL
1a0d2913e8 added MH60S_DZE and BAF_Merlin_DZE to trader configs
type = "trade_any_vehicle";
		buy[] = {2,"ItemBriefcase100oz"};
		sell[] = ;
	};
2014-02-05 14:33:36 -06:00
[VB]AWOL
a84ee657ec 1.0.4.1 testing started 2014-02-05 13:45:33 -06:00
Skaronator
9e3c82378f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 20:00:15 +01:00
Skaronator
5deef8ba5c Price Review on maintain area? 2014-02-05 20:00:11 +01:00
Axles
acdb7e7c6a NAPF BEIDI 2014-02-05 10:45:26 -08:00
vbawol
789ea9b7ef Merge pull request #1077 from Fank/Feature/1076
Updated TraderCategory to latest epoch.sql
2014-02-05 12:18:20 -06:00
Florian Kinder
5c25993b67 Updated TraderCategory to latest epoch.sql 2014-02-05 19:11:58 +01:00
[VB]AWOL
36fa99d5ce current test build 2014-02-05 12:09:39 -06:00
[VB]AWOL
a7407d4a65 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 12:08:52 -06:00
[VB]AWOL
55b46b45c8 Re-added old trader code for backwards compatibility 2014-02-05 12:08:49 -06:00
[VB]AWOL
963b54b024 not needed here 2014-02-05 12:02:58 -06:00
vbawol
7190555d93 Update epoch.sql 2014-02-05 11:55:00 -06:00
[VB]AWOL
27cf548694 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 11:50:25 -06:00
[VB]AWOL
5674415bed latest trader_data for 1.0.4.1 2014-02-05 11:50:21 -06:00
vbawol
5bbf3d00e6 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:45:02 -06:00
vbawol
07cefc66f4 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:43:40 -06:00
vbawol
181b5965c5 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:27:52 -06:00
vbawol
eb401e4a50 Update CHANGE LOG 1.0.4.1.txt 2014-02-05 11:26:35 -06:00
[VB]AWOL
409b1dca9f fixed empty case string 2014-02-05 11:06:44 -06:00
[VB]AWOL
00ee3121c1 Added briefcase storage for 10oz silver
also make trader give over 2 x 10oz silver in briefcases
2014-02-05 10:44:36 -06:00
[VB]AWOL
18f158b559 TrashJackDaniels for ItemTinBar instead 2014-02-05 10:06:30 -06:00
Skaronator
4a9a1e46ec Merge pull request #1075 from Fank/master
Missing External class reference
2014-02-05 16:42:11 +01:00
Florian Kinder
76542e64ab Missing External class reference 2014-02-05 16:36:40 +01:00
vbawol
143f5ef047 Merge pull request #1073 from Fank/Feature/967
Feature/967
2014-02-05 09:24:17 -06:00
[VB]AWOL
60a6aeac10 force trade menu above static trade options 2014-02-05 09:17:24 -06:00
[VB]AWOL
69661a22b4 removed trade metals options fixes #1074 2014-02-05 09:15:09 -06:00
Florian Kinder
279054d2df Unique Prefix 2014-02-05 15:47:28 +01:00
Florian Kinder
c8d3668218 Final Fixed version 2014-02-05 15:47:27 +01:00
Florian Kinder
bf7110448b Added M113 DZ and AL & fixed compile problem 2014-02-05 15:47:27 +01:00
Florian Kinder
da2c954e23 Fixed missing external class reference 2014-02-05 15:47:26 +01:00
Florian Kinder
f843454db3 Added LAV25 DZ and AL 2014-02-05 15:47:26 +01:00
Florian Kinder
a6a36af074 Added BTR90 DZ and AL 2014-02-05 15:47:25 +01:00
Skaronator
1d98c87535 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 08:50:46 +01:00
Skaronator
0415cbef8f update imgs 2014-02-05 08:50:41 +01:00
vbawol
dfcf699e04 Update CHANGE LOG 1.0.4.1.txt 2014-02-04 18:24:23 -06:00
vbawol
3bef2d526e Update CHANGE LOG 1.0.4.1.txt 2014-02-04 18:23:10 -06:00
Skaronator
294697d7e0 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-05 00:14:04 +01:00
Skaronator
d8510bc8f0 Move to unbinned pbo 2014-02-05 00:14:00 +01:00
vbawol
24b6b5c3f0 Update 1.0.4.1_Updates.sql 2014-02-04 16:36:25 -06:00
Skaronator
bc49fc5966 Remove Duplicate 2014-02-04 23:31:46 +01:00
Skaronator
8de6243ce5 Revert "Add missing includes"
This reverts commit 4ca2397dbf.
2014-02-04 23:30:06 +01:00
Skaronator
4ca2397dbf Add missing includes 2014-02-04 23:11:04 +01:00
Skaronator
133b6e5b27 Merge pull request #1071 from Fank/Feature/824
Updated Categories
2014-02-04 14:05:38 -08:00
Florian Kinder
69e246d31f Added Neutral Aicraft category 2014-02-04 23:05:11 +01:00
Florian Kinder
a7c5ffce40 Added Missing Categories 2014-02-04 23:03:58 +01:00
Florian Kinder
cbc99945b6 Updated Categories 2014-02-04 23:03:57 +01:00
[VB]AWOL
d5ae1920b3 neutral for menu_Soldier_Sniper_PMC 2014-02-04 15:59:16 -06:00
[VB]AWOL
8fa82911ef changed to missionConfigFile and commented out include
an
2014-02-04 14:33:41 -06:00
[VB]AWOL
5308ddcf1a faster no need for loading... 2014-02-04 14:13:41 -06:00
[VB]AWOL
731bc92be2 working 2014-02-04 14:11:49 -06:00
[VB]AWOL
37b75bea61 missed bracket 2014-02-04 13:23:20 -06:00
[VB]AWOL
746755f42f testing config traders 2014-02-04 13:12:26 -06:00
[VB]AWOL
a77a43d88f get trader items from config 2014-02-04 12:50:58 -06:00
[VB]AWOL
64657c025f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 12:49:15 -06:00
[VB]AWOL
5db68b7d13 fake trade just for logging when DZE_ConfigTrader = true
_key = format["CHILD:398:%1:%2:",_traderID,_buyorsell];

_data = "HiveEXT"
_result =
// diag_log ("TRADE: RES: "+ str(_result));
_outcome = _result select 0;
2014-02-04 12:48:57 -06:00
Skaronator
df13802e19 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 19:02:33 +01:00
Skaronator
d71bb45de3 Something like this to get CfgVehicle/Weapon/Magazine 2014-02-04 19:02:29 +01:00
[VB]AWOL
9771ce3f1f Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 11:22:16 -06:00
[VB]AWOL
5ab5a3dc8c proper m107 base class type =1 and canlock 0 2014-02-04 11:22:11 -06:00
Skaronator
4b448c8609 Fix Trader Classesssss 2014-02-04 18:21:50 +01:00
Skaronator
171952e922 Start with ConfigTrader 2014-02-04 17:16:32 +01:00
Skaronator
b6c1bd61a6 Revert "not sure why this is here"
This reverts commit e954f0ce56.
2014-02-04 17:11:22 +01:00
[VB]AWOL
e954f0ce56 not sure why this is here 2014-02-04 09:58:03 -06:00
[VB]AWOL
7e0f9cd758 take two 2014-02-04 09:57:42 -06:00
[VB]AWOL
3250c87107 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-04 09:54:05 -06:00
[VB]AWOL
25d668ee82 fixes #1065 2014-02-04 09:54:02 -06:00
Skaronator
5631145025 Fix #1064 2014-02-04 16:47:15 +01:00
Skaronator
5a82128500 Sort Config 2014-02-04 16:46:11 +01:00
Skaronator
2ecdd4ab3d Cleanup Array 2014-02-04 16:44:20 +01:00
Skaronator
8c8cf0ff22 Sort it a bit and include it 2014-02-04 16:43:23 +01:00
Skaronator
2fdc038632 Merge pull request #1069 from Fank/Feature/824
SQF & mysql trader To cfg convert refs #824
2014-02-04 07:25:32 -08:00
Florian Kinder
0f5667eb88 removed tid 2014-02-04 16:19:28 +01:00
vbawol
5d32fa4126 Merge pull request #1068 from VeryBigBro/patch-1
Kg instead of lb
2014-02-04 06:50:02 -08:00
Anton
804ca00d8c revert lb for English 2014-02-04 17:40:49 +03:00
vbawol
d5253c46f4 Merge pull request #1067 from JoSchaap/patch-2
Add missing sensor for aircraft dealer
2014-02-04 06:25:33 -08:00
Florian Kinder
f372af8547 Updated Categories 2014-02-04 15:00:44 +01:00
Florian Kinder
96bf638f28 Added Category configs 2014-02-04 14:31:11 +01:00
Florian Kinder
74288825b7 Updated ServerTrader & added Categories 2014-02-04 14:30:50 +01:00
Anton
902e85f2ea Weight carried in Dutch 2014-02-04 16:29:19 +03:00
Florian Kinder
8606f7ba11 Added Humantiy Prefix to TraderCategory 2014-02-04 14:12:33 +01:00
Anton
7609efd11f Update stringtable.xml 2014-02-04 14:05:38 +03:00
Johan Schaap
e1da78fa38 Add missing sensor for aircraft dealer
Add missing sensor for aircraft dealer
2014-02-04 10:34:10 +01:00
vbawol
9ff766d48b Update CHANGE LOG 1.0.4.1.txt 2014-02-04 01:08:54 -06:00
vbawol
f3b505c771 Update CHANGE LOG 1.0.4.1.txt 2014-02-04 01:08:20 -06:00
Skaronator
6302e284fb Merge pull request #1066 from Fank/patch-3
fixed missing scope & rebuild MH60S DZE
2014-02-03 14:02:50 -08:00
Florian Kinder
563a67550c Added missing scope & rebuild MH60S DZE 2014-02-03 20:46:35 +01:00
Florian Kinder
eba4091d93 created configs 2014-02-03 18:13:31 +01:00
Florian Kinder
1b81f517ac Added Tool to create trader config 2014-02-03 18:13:22 +01:00
Skaronator
c6cc7f8d1e Fix Var 2014-02-03 17:00:43 +01:00
[VB]AWOL
ddcb4276d6 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-03 09:19:11 -06:00
vbawol
0ebd382e44 Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:53:40 -06:00
vbawol
be2cd0374f Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:53:19 -06:00
vbawol
8a7a06fea4 Update CHANGE LOG 1.0.4.1.txt 2014-02-03 08:49:26 -06:00
[VB]AWOL
9876b42b0a add DZE_DamageBeforeMaint default now 0.09 instead of 0.1
Also exit with message if no maintainable objects are found
2014-02-03 08:38:39 -06:00
[VB]AWOL
9524e3a110 Weight for Dutch in Kg
http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/?hl=dutch
2014-02-03 08:32:13 -06:00
Skaronator
4001f30d0d Example for #824 2014-02-02 23:15:56 +01:00
[VB]AWOL
5c38e0b9c2 typo with var name change 2014-02-02 14:44:55 -06:00
Skaronator
9d574253ec Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-02-02 21:13:08 +01:00
vbawol
397ea5a0a1 Merge pull request #1062 from vbawol/PVSLockProcess
Done is Done, make the rest of it to a localSetVariable
2014-02-02 12:11:50 -08:00
Skaronator
ce8ea62b63 Fix Typo 2014-02-02 20:32:23 +01:00
Skaronator
d0203ab157 Cleanup dayz_server scripts 2014-02-02 20:30:52 +01:00
vbawol
66256e41ab Merge pull request #1061 from Fank/patch-2
Added MH-60S to Trader & Fixed Quantity
2014-02-02 11:25:01 -08:00
[VB]AWOL
05a5485c62 moved binaries to root of server files and wrote up basic install upgrade guide 2014-02-02 13:22:33 -06:00
Skaronator
bc21f81f03 Done is Done, make the rest of it to a localSetVariable 2014-02-02 20:15:34 +01:00
Florian Kinder
bdf398afaa Updated Quantity & fixed TraderId 2014-02-02 20:04:05 +01:00
Florian Kinder
9b7d8a62b9 Added Seahawk (MH-60S) 2014-02-02 20:02:42 +01:00
[VB]AWOL
da7635b2ee Blackhawk and Seahawk Wrecks by [GLT]Myke 2014-02-02 13:01:53 -06:00
vbawol
48dbdd211a Merge pull request #1060 from Fank/Feature/968
Feature #968
2014-02-02 10:56:11 -08:00
vbawol
b675bbfeea Update 1.0.4.1_Updates.sql 2014-02-02 12:44:10 -06:00
vbawol
88efa6d065 Update 1.0.4.1_Updates.sql 2014-02-02 12:42:45 -06:00
vbawol
c4f83ac7b7 Update 1.0.4.1_Updates.sql 2014-02-02 12:41:19 -06:00
vbawol
e7dc2a859c Update 1.0.4.1_Updates.sql 2014-02-02 12:38:01 -06:00
Florian Kinder
78bfdde630 fixed misstake 2014-02-02 19:26:12 +01:00
Florian Kinder
d4e36eaddd Updated Loottables 2014-02-02 19:24:20 +01:00
Florian Kinder
bae9f43201 Updated Crashmodels 2014-02-02 19:13:37 +01:00
Florian Kinder
9ca13ccc71 Updated cfgVehicles 2014-02-02 19:10:04 +01:00
vbawol
4180252af5 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:44:08 -06:00
vbawol
7312c91941 Update fnc_plyrHit.sqf 2014-02-02 10:42:39 -06:00
vbawol
6b32700e63 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:40:28 -06:00
vbawol
6ec8c18f9c Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:38:25 -06:00
vbawol
9b0d51bfb8 Update CHANGE LOG 1.0.4.1.txt 2014-02-02 10:36:37 -06:00
vbawol
84c6711368 Merge pull request #1059 from maca134/master
Keep safe/lockbox vars server side until needed
2014-02-02 08:21:58 -08:00
Matthew McConnell
2e08e53377 Keep safe/lockbox vars server side until needed
The arrays for safes/lockboxes are kept on the server and when a client
goes to open the safe, a PV is sent to the server requesting the arrays.
Server sends info back.
2014-02-02 16:02:27 +00:00
Florian Kinder
d724965324 Fixed names 2014-02-02 16:11:32 +01:00
Florian Kinder
ecbafbf5dc Added new Wrecks 2014-02-02 16:10:12 +01:00
vbawol
bcc3d315ab Update CHANGE LOG 1.0.4.1.txt 2014-02-01 16:24:04 -06:00
vbawol
57e2ab1e17 Merge pull request #1058 from Fank/patch-1
Added SQL Function DeleteNonKeyVehicles
2014-02-01 14:21:01 -08:00
Florian Kinder
1ca0ded660 Fixed UnlockNonKeyVehicles Event 2014-02-01 23:20:27 +01:00
Florian Kinder
5dc494a073 Fixed wrong function name 2014-02-01 23:19:29 +01:00
Florian Kinder
4c1d638412 Added SQL Function DeleteNonKeyVehicles 2014-02-01 23:02:41 +01:00
Skaronator
23f1cc9045 Don't need this here 2014-02-01 22:54:33 +01:00
Skaronator
f281d8e86c Example Script for ServerSide Unlock 2014-02-01 22:52:46 +01:00
Skaronator
eb936a78d9 Don't need a extra function because its just used in maintainArea.sqf 2014-02-01 22:52:16 +01:00
[VB]AWOL
e2b66dad28 remove delete vehicle without keys
remove delete vehicle without keys as this needs to be a function not an
event. The unlock event will work but the delete function needs to be
ran before server startup.
2014-02-01 13:20:59 -06:00
[VB]AWOL
324caa8196 fixed case 2014-02-01 12:20:03 -06:00
[VB]AWOL
d5ce364c71 fixed SQL for strict mode thanks to @Tansien 2014-02-01 11:42:43 -06:00
vbawol
4488675ee5 Merge pull request #1055 from Fank/cleanup-2
Cleanup 2
2014-01-31 15:39:20 -08:00
vbawol
690439f840 Merge pull request #1052 from Fank/patch-9
Added Unlock/Delete vehicle SQL Event
2014-01-31 15:38:55 -08:00
vbawol
c5d10e9fdb Update CHANGE LOG 1.0.4.1.txt 2014-01-31 17:29:07 -06:00
[VB]AWOL
c264b9c428 duplicate variable 2014-01-31 17:26:59 -06:00
[VB]AWOL
2e3cd47924 option to disable R3F weight system 2014-01-31 17:26:04 -06:00
Florian Kinder
c88b70e38e Update cfgVehicle 2014-02-01 00:21:09 +01:00
Florian Kinder
b29208ee9f Split DZE 2014-02-01 00:21:02 +01:00
Florian Kinder
7610f79f15 Split Wrecks 2014-02-01 00:20:54 +01:00
Florian Kinder
fe7e87beef Split SEA Vehicles 2014-02-01 00:20:34 +01:00
Florian Kinder
e85f9aaad2 Split AIR vehicles 2014-02-01 00:20:24 +01:00
Florian Kinder
afc0054e5e Split LAND vehicles 2014-02-01 00:20:12 +01:00
Skaronator
de81f06c05 Split Loottable and Building Pos, could make mission much smaller 2014-01-31 23:09:08 +01:00
Skaronator
c410e42639 Merge pull request #1053 from Fank/Feature/852
refs #852
2014-01-31 12:58:17 -08:00
Florian Kinder
397ae5387a refs #852 2014-01-31 21:30:27 +01:00
Florian Kinder
173c5397e7 Added Unlock/Delete vehicle SQL Event 2014-01-31 20:57:58 +01:00
Skaronator
11e3936064 Merge pull request #1051 from Fank/cleanup-1
Cleanup cfgMagazines Part 1
2014-01-31 11:47:32 -08:00
Florian Kinder
2281a45c55 O.o 2014-01-31 20:46:19 +01:00
Florian Kinder
e1a6b7fd91 update gitignore v2 2014-01-31 20:45:59 +01:00
Florian Kinder
ae86133624 Update gitignore 2014-01-31 20:45:08 +01:00
Florian Kinder
b8a32b43c9 save buttons ... 2014-01-31 20:44:15 +01:00
Florian Kinder
02230b87c4 Added Quiver & Arrow to Ammo 2014-01-31 20:43:23 +01:00
Florian Kinder
8e7b37b7a0 Split Ammo 2014-01-31 20:35:25 +01:00
Florian Kinder
cab75b554f Split ItemWaterbottle 2014-01-31 20:29:48 +01:00
Florian Kinder
e93480100b Updated cfgMagazines 2014-01-31 20:25:44 +01:00
Florian Kinder
d5ff825779 Split Food 2014-01-31 20:25:18 +01:00
Florian Kinder
d17b37a040 Split ModularBuilding 2014-01-31 20:24:12 +01:00
Florian Kinder
0b283b30b4 Split ItemSoda 2014-01-31 20:23:56 +01:00
Florian Kinder
6d36fa61f0 Splitt Skins 2014-01-31 20:23:47 +01:00
Florian Kinder
41e6ff61ff Updated gitignore 2014-01-31 19:57:16 +01:00
Florian Kinder
8d1cde9b3b Updated cfgMagazines 2014-01-31 19:57:08 +01:00
Florian Kinder
8f6e8cfd74 Split Parts 2014-01-31 19:56:50 +01:00
Florian Kinder
128c7c6827 Update Items 2014-01-31 19:56:45 +01:00
Florian Kinder
07cfa1c4a8 Split bulk 2014-01-31 19:56:35 +01:00
Florian Kinder
aa518fe1ab Split Currency 2014-01-31 19:56:24 +01:00
vbawol
ef20675985 Merge pull request #1045 from icomrade/master
Remove duplicate code + other fix
2014-01-31 07:08:53 -08:00
[VB]AWOL
01d709230a not wanted here 2014-01-31 09:05:54 -06:00
[VB]AWOL
3d08db1866 remove old sql files 2014-01-31 09:04:08 -06:00
vbawol
e701a54a89 Update CHANGE LOG 1.0.4.1.txt 2014-01-31 09:01:14 -06:00
vbawol
94dcb742b0 Update CHANGE LOG 1.0.4.1.txt 2014-01-31 09:00:53 -06:00
Florian Kinder
7e12fca8c7 Split Currency part 1 2014-01-31 14:32:55 +01:00
Florian Kinder
ba5692ff9a Split cfgMagazines 2014-01-31 14:25:38 +01:00
Florian Kinder
f7119a82d9 Split Items, Documents & Upgrade Parts 2014-01-31 14:25:29 +01:00
Florian Kinder
6aeedac37c Split VehicleAmmo 2014-01-31 14:25:04 +01:00
Florian Kinder
353045eb81 Split Gems 2014-01-31 14:24:55 +01:00
Skaronator
e69e21e469 Merge pull request #1049 from Fank/Vehicle-Cleanup
cfgVehicle cleanup & split
2014-01-31 04:50:12 -08:00
Florian Kinder
4a01e135c3 fixed "Member already defined" 2014-01-31 13:12:38 +01:00
Florian Kinder
b2c31aa436 Clean line 2014-01-31 08:23:30 +01:00
Florian Kinder
e6bf9204dc Split WeaponHolder 2014-01-31 08:18:29 +01:00
Florian Kinder
65e7bc7b89 Split Grave & Tents 2014-01-31 08:10:32 +01:00
Florian Kinder
e2b33c76f1 fixed removed DZE_Doors 2014-01-31 08:07:59 +01:00
Florian Kinder
6998d50456 Split Lockbox & Vault 2014-01-31 08:07:12 +01:00
Florian Kinder
a98fb3dc08 Split Players & AN2 2014-01-31 08:04:25 +01:00
Florian Kinder
316360917d Split cfgVehicle 2014-01-31 07:57:48 +01:00
icomrade
860243e870 Remove duplicate code + other fix
I'm not sure if dayz_DisplayGenderSelect is supposed to be in this, but
I didn't remove the waitUntil since it can be added by a server admin I
suppose.

Anyway, this should fix most RPT spam on 108074...
2014-01-30 15:00:25 -05:00
vbawol
0590c000b4 Update CHANGE LOG 1.0.4.1.txt 2014-01-30 11:52:56 -06:00
vbawol
15eb2dc3df Merge pull request #1043 from Fank/patch-7
fixes #1041
2014-01-30 09:50:14 -08:00
[VB]AWOL
6111f9f402 fixes #1042 2014-01-30 11:47:44 -06:00
[VB]AWOL
144ea74935 version bump for 1.0.4.1 2014-01-30 11:47:14 -06:00
Florian Kinder
a322df2a1a fixes #1041
but it looks weird
2014-01-30 16:25:59 +01:00
Skaronator
4db3e5ddcb Update server_spawnCrashSite.sqf 2014-01-30 16:12:41 +01:00
vbawol
d846e8796a Update CHANGE LOG 1.0.4.1.txt 2014-01-29 14:43:26 -06:00
vbawol
a63d4266c6 Update CHANGE LOG 1.0.4.1.txt 2014-01-29 14:42:44 -06:00
[VB]AWOL
efae1fa383 send roadflare to only other players 2014-01-29 14:36:32 -06:00
[VB]AWOL
cbcc5a63f6 fixed #1040 2014-01-29 14:21:40 -06:00
[VB]AWOL
589b366ce3 hide body locally and only send to other players 2014-01-29 14:06:41 -06:00
[VB]AWOL
bf189761ad should fix backpack issues
This makes sure we only run on players and not the player as this
currently hides the backpack from the player that set it down and was
running on everyone zombies included.
2014-01-29 14:00:02 -06:00
[VB]AWOL
df005abfbf price review update 2014-01-29 13:57:26 -06:00
Skaronator
01d708a241 Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-29 19:49:28 +01:00
Skaronator
ad5856c7d8 Add this to BE Filter 2014-01-29 19:49:24 +01:00
Skaronator
77e38c9a9b Update CHANGE LOG 1.0.4.1.txt 2014-01-29 19:45:32 +01:00
Axles
16009095de Panthera Marker fix
Warfarebuildings re-added.
2014-01-29 10:19:40 -08:00
Axles
a4286fdf4e Fix trigger.
Removed warfarebuildings will add in a second.
2014-01-29 10:18:39 -08:00
[VB]AWOL
0e7eb1abdf cleanup sql a bit 2014-01-29 11:57:02 -06:00
[VB]AWOL
4573e9b5c0 more DZE_MissionLootTable fixes #1028 2014-01-29 11:41:54 -06:00
[VB]AWOL
51b8fdff05 fix typo and increased price on CH_47F_EP1* and Mi17* 2014-01-29 11:06:05 -06:00
[VB]AWOL
3580d0765d also increased prices on other armed vehicles 2014-01-29 11:02:33 -06:00
[VB]AWOL
64fda33408 increase pipebomb cost and HMMWV_M1151_M2_CZ_DES_EP1_* 2014-01-29 10:59:29 -06:00
vbawol
b177cdb295 Update CHANGE LOG 1.0.4.1.txt 2014-01-29 10:11:21 -06:00
[VB]AWOL
9474567b15 1.0.4b 2014-01-29 09:35:32 -06:00
[VB]AWOL
fa9fc78978 updated 1.0.4a server files 2014-01-29 08:57:16 -06:00
[VB]AWOL
1c94205afe private array update 2014-01-29 08:40:08 -06:00
vbawol
677dbab614 Merge pull request #1038 from jwo7777777/AI-Collision-Fix
Fix AI from being counted as zeds.
2014-01-29 06:28:32 -08:00
Axles
3efe28c682 Panthera Final Traders
All working now.
2014-01-29 01:22:09 -08:00
Axles
176b8160e6 Panthera Parts vendor fix
woopies
2014-01-29 00:42:43 -08:00
jwo7777777
78d0338386 Fix AI from being counted as zeds.
As it was, the loop simply counted everything within a certain radius
that was not a player but is a CAManBase as a zombie.
2014-01-29 01:53:03 -06:00
Axles
68f587de3c Panthera Fix
AddOnsAuto missing warfarebuildings
2014-01-28 23:00:57 -08:00
Axles
00c8ceffea Added WarfareBuildings requirement
As above
2014-01-28 22:54:24 -08:00
Axles
4a21c0209e Panthera Updated
Integrated the cave into the BEIDI. File is now up to date with most
current version.
2014-01-28 22:50:14 -08:00
Axles
83f993d081 Panthera Fixes
Bandit vendor is no longer black market vendor. Black market vendor in
the south trader city. Hero Vendor knocked down to one vendor and extra
vendor removed. Server traders completely re-configured to tidy up the
server traders SQF
2014-01-28 22:48:30 -08:00
Skaronator
ad5f494ab5 Dont need this here anymore 2014-01-28 23:35:40 +01:00
Skaronator
d2f623abd9 Update CHANGE LOG 1.0.4.1.txt
Doh english is so hard
2014-01-28 20:34:00 +01:00
Skaronator
f520fd2a0a Update CHANGE LOG 1.0.4.1.txt 2014-01-28 20:32:35 +01:00
[VB]AWOL
77e563468c here comes 1041 2014-01-28 13:15:21 -06:00
vbawol
7869a3634c Merge pull request #1031 from Geodar/master
Unify Codestyle of stringtable.xml
2014-01-28 11:13:51 -08:00
Geodar
92f64acd7b Czech for latest commits 2014-01-28 20:02:50 +01:00
Geodar
101377cba8 Unify Codestyle of stringtable.xml
Use tabs not spaces at the beginning of a line
Fix EOL (some lines contained spaces or tabs at the end of a line)
2014-01-28 19:49:14 +01:00
Skaronator
9c80054b12 Fix 'Logic' Typo 2014-01-28 17:39:37 +01:00
Skaronator
58988a4063 Fix Typo in loottable 2014-01-28 16:21:00 +01:00
Skaronator
d9e74b926e Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch 2014-01-28 16:00:10 +01:00
Skaronator
4048b1f19d Upload Build 2014-01-28 15:59:51 +01:00
[VB]AWOL
6a2e181dfe RELEASED 2014-01-27 23:35:39 -06:00
[VB]AWOL
bf88ad4337 lets do this 2014-01-27 22:35:34 -06:00
2428 changed files with 338310 additions and 129126 deletions

6
.gitignore vendored
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@@ -1,7 +1,9 @@
/Skaronator
/SkaronatorServer
/SQF/dayz_code/config.bin
/SQF/dayz_equip
/SQF/dayz_vehicles
/SQF/dayz_weapons
*.rtm
*.p3d
#*.rtm
#*.p3d
*.komodoproject

13
CHANGE LOG 1.0.8.txt Normal file
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[NEW] Added sensor to trigger lighting and sound effects when entering Namalsk Object A2. (d9c4075) @worldwidesorrow
[NEW] Sumrak's original Namalsk Object A2 POI added. Map fixes and rail gun spawn also added as POI. (b8f201d) @worldwidesorrow
[NEW] Added option to exempt players in safe zones from effects of EVR storm. (057ecc0) @worldwidesorrow
[NEW] Added an option to limit access to static weapons within plot radius to plot owner and plot friends (b27f189) @worldwidesorrow
[FIXED] Upgrading or creating a key for a vehicle could fail if the vehicle had too many items in the gear. (3f1ada6dd) @Wilhelm Klink, @AirwavesMan
[FIXED] Maintain the Virtual Garage with Coins did not work properly. (2d00a515c) @AirwavesMan
[FIXED] Wooden bases with wooden walls and floors got not properly recognized as shelter. (1b0848779) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Upgrading the AAV_DZE to AAV_DZE1 did not work. (ab50bf315) @Big Dee, @AirwavesMan
[FIXED] Wrong classname for 2 static weapons. (0ad3698b3) @Kitty, @AirwavesMan
[REPLACED] GPMG_TriPod_GrenadeLauncher_Static_kit --> GPMG_TriPod_MG_Static_kit (0ad3698b3) @Kitty, @AirwavesMan
[REPLACED] GMG_Tripod_MG_Static_kit --> GMG_Tripod_GrenadeLauncher_Static_kit (0ad3698b3) @Kitty, @AirwavesMan
[REPLACED] GPMG_TriPod_GrenadeLauncher_Static_DZ --> GPMG_TriPod_MG_Static_DZ (0ad3698b3) @Kitty, @AirwavesMan
[REPLACED] GMG_Tripod_MG_Static_DZ --> GMG_Tripod_GrenadeLauncher_Static_DZ (0ad3698b3) @Kitty, @AirwavesMan

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1.0.5.1 --> 1.0.6 Variable Name Changes:
- Duplicate functions have been renamed:
- dayz_gui --> sched_gui
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- DZE_getModelName --> fn_getModelName
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
- object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer
- server_timeSync --> sched_sync (moved to scheduler)
- vehicle_handleDamage --> fnc_veh_handleDam
- vehicle_handleKilled --> fnc_veh_handleKilled
- Duplicate global variables have been renamed:
- dayz_allowedObjects --> DayZ_SafeObjects
- dayz_CLBase --> dz_loot_groups (similar not identical)
- dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
- dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
- Duplicate public variables have been renamed:
- dayzPlayerLogin --> PVCDZ_plr_Login
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
- norrnRaDrag --> PVDZ_drg_RaDrag
- norrnRaLW --> PVDZ_drg_RaLW
- norrnRLact --> PVDZ_drg_RLact
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
- PVDZE_obj_Fire --> PVDZ_obj_Fire
- PVDZE_obj_Publish --> PVDZ_obj_Publish
- PVDZE_plr_Died --> PVDZ_plr_Death
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
- PVDZE_plr_Login --> PVDZ_plr_Login1
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
- PVDZE_plr_SetDate --> dayzSetDate
- PVDZE_send --> PVDZ_send
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
- PVCDZE_vehSH --> PVCDZ_veh_SH
- PVDZE_veh_SFix --> PVDZ_veh_SF
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
- PVDZE_veh_Update --> PVDZ_veh_Save
- usecBandage --> PVCDZ_hlt_Bandage
- usecBleed --> PVDZ_hlt_Bleed
- usecBreakLegs --> PVCDZ_plr_Legs
- usecEpi --> PVCDZ_hlt_Epi
- usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse

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[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
[FIXED] Fix init errors, improve antihack. @icomrade
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
[FIXED] Fix AI from being counted as zeds. @jwo7777777
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
[FIXED] Fixed backpack disappearing issue. @vbawol
[FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
[FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
[FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
[FIXED] Issue that prevented the server from starting. @Skaronator
[FIXED] Some typos in the loot table. @Skaronator
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
[INFO] Re-added old trader code for backwards compatibility. @vbawol
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.

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[ADDED] BTR90 HQ ride in back option. @Fank
[ADDED] Version check for dayz.pbo. @Skaronator
[ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor
[ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol
[FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
[FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha
[FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol
[FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
[FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
[FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
[FIXED] Fixed error in expression when removing buildings. @Fank
[FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
[FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
[FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
[REMOVED] Old Towngenerator Config. @Skaronator
[INFO] Models/textures by @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
[ADDED] Configure AH6J for DZ + DZE @icomrade
[FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
[INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[ADDED] Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
[ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
[ADDED] Latest version of Napf 1.0.1 by Momo
[ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
[ADDED] Switch seats in all vehicles. @icomrade
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
[ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
[FIXED] Cargo Check overlapping. @SilvDev
[FIXED] The Makarov SD now only accepts SD clips @raginruffalo
[FIXED] Load patient into vehicle now working. @SilvDev
[FIXED] Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Epoch/commit/55d49c279bfd1e03d3802bfe4fdf55f2335f8f47
[FIXED] Check trade requirements before animation. @Cornyfisch
[FIXED] Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu
[FIXED] Fix infinite knockout @icomrade
[FIXED] Fixed typo in "player_tagFriendly.sqf" @Namindu
[CHANGED] Crafting lumber or plywood packs no longer require workbench. @vbawol
[CHANGED] Force mouse to center of screen on gear open. @vbawol
[CHANGED] Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank
[CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
[CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
[CHANGED] You may again switch skins while wearing a backpack. @icomrade
[CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
[NEW] Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan
[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
[NEW] Added loot positions for some more Sahrani and Tavi buildings
[NEW] Added military flashlight attachments
[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
[NEW] Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad
[NEW] Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809
[NEW] Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
[CHANGED] Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816
[CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816
[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816
[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
[CHANGED] Slightly increased damage from vehicle run over
[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
[CHANGED] The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
[FIXED] Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper
[FIXED] Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad
[FIXED] Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper
[FIXED] Giving pain killers to another player no longer removes pain from the player giving the pain killers.
[FIXED] Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper
[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
[FIXED] Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper
[FIXED] Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper
[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs
[FIXED] It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel
[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
[FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad
[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel
[FIXED] Players can not purchase a negative number of items anymore.
[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
[FIXED] Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek
[FIXED] RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad
[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
[FIXED] Running corpses when the dead player has no primary weapon @icomrade
[FIXED] "AI" text localized on wrong client in death messages #1867 @LunaCB
[FIXED] Trader menu server RPT logs partially localized on clients @oiad
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
[FIXED] Players can no longer pack a tent while sleeping.
[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI
[FIXED] server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad
[FIXED] Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek
[FIXED] Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
[FIXED] Group and body markers correctly update on the GPS mini map now.
[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
[FIXED] A potential undefined error on bear trap trigger. @oiad
[FIXED] A few floating loot positions in firestation.
[FIXED] Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad
[FIXED] Buildables now properly apply godmode if enabled during the restart window. @oiad
[FIXED] G36C ACOG attachment
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
[REMOVED] Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
[REMOVED] "Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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[NEW] Newest version of DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/. This fixes broken barracks shadows and adds several new interiors. #1601
[NEW] Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
[NEW] Added loot positions for new enterable buildings
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
[NEW] SVD scope attachments can now be removed, new models by @Streatman
[NEW] Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Note this will also toggle Epoch "friendly" tags because they are the same display.
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
[NEW] Added secondary iron sight to CZ550 modeled by @Streatman
[NEW] Added bolt animations to CZ550 and LeeEnfield modeled by @Streatman
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg17
[NEW] Added basic server-side authentication to hive object creation/deletion for improved security. Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (github.com/EpochModTeam/DayZ-Epoch/commit/42e0047)
[NEW] Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. This weapon is not used by default. Server owners can implement it if desired. #1983
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
[UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad
[UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen.
[UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos
[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf.
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
[UPDATED] All Zupa dialogs have been updated to use consistent title bar color, button colors, text style and background. The trader menu background is now semi-transparent for increased visibility of surroundings.
[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
[UPDATED] Reverted increased waves in stormy weather to Chernarus default settings.
[UPDATED] Removed server control panel, because it is abused by players and not currently used by admins
[UPDATED] Moved large format strings in dayz_server to str formatText to avoid A2 2048 format character limit
[UPDATED] Vehicles can now only be sold from the "Gear" sell menu. This prevents accidental selling when using the "sell all" feature on backpacks and vehicle inventories.
[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the old bicycle
[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
[UPDATED] The AH6X_DZ now uses a new model which removes the camera and computer, adds a search light and fixes unknown animation source turret errors.
[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
[UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg.
[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2018 Update 2
[UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again.
[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs
[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
[FIXED] Trees at POI can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
[FIXED] Vanilla POI were updated with new locations and moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
[FIXED] Player no longer does medic animation after triggering a single use trap.
[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
[FIXED] Arma cheats (LeftShift + NumPad-) enterable on map display and create marker text box. #1915 @BigEgg17
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
[FIXED] Corpse markers are now deleted for bodies that are hidden.
[FIXED] Unable to eat FoodPumpkin
[FIXED] Unable to sell classic 'ItemBloodbag' at traders @oiad
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
[FIXED] Readded crossbow reload sound
[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan
[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
[FIXED] Certain classes (i.e. Satchel Charge) which are both magazines and weapons were not retained through skin change #1981 @AirwavesMan
[FIXED] Blocked another A2OA script execution bug from improperly cleared eventhandlers. See dayz_code\system\antihack.sqf. Thanks to Dihan for reporting
[FIXED] Missing shadows on some _DZ weapons. Thanks @Streatman
[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
[FIXED] Wrong bleeding icon on Epoch legacy status UI
[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
[FIXED] A rare error in keyboard.sqf for certain combination binds.
[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
[FIXED] Fresh spawns running on login if they died while running
[FIXED] Death camera height incorrect when player dies above terrain level
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
[FIXED] Autorun no longer freezes players when they spam the key or attempt to reactivate it near a body of water.
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
[INFO] Server admins must update HiveExt.dll.
[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
[INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default.
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
[NEW] Autorun hotkey ('0' key)
[NEW] Earplugs hotkey ('F1' key)
[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
[NEW] Database backup script. See Server Files\Tools\. @RimBlock
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
[NEW] Player-list no longer shows who's in lobby or ingame.
[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
[FIXED] Character sometimes failing to sync after changing clothes #1545
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
[FIXED] CH53 gear when locked #1364 @icomrade
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
[FIXED] Crossbow quivers not working #1355 @icomrade
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
[FIXED] Some buildables not displaying removal option #1135 @icomrade
[FIXED] Study body message saying his/he on female players. @ebayShopper
[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
[FIXED] Firing from vehicles puts you in combat now. @icomrade
[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
[UPDATED] .bat files updated in Config-Examples @Raziel23x
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
[INFO] Models/textures by Paul Tomany. @Sequisha.
[INFO] Special thanks to http://verthosting.com for hosting our development server.

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[ADDED] Blunt hatchet and wet box of matches. (69408ab3) @AirwavesMan
[ADDED] AKS-74, AKS-74 Kobra, AKS-74 PSO1, AKS-74 NSPU and AKS-74 TWS with full attachment support. (db1ed4c0) @AirwavesMan
[ADDED] Red Ryder BB gun and magazine as Epoch version. (597e6086) @AirwavesMan
[ADDED] G36A and G36K as Epoch version. (e0a00512) @AirwavesMan
[ADDED] More snappoints for the 4x metal floors. (f68e92d5) @worldwidesorrow
[ADDED] Right click menu made by Mudzereli and updated by Salival. (c4919d65) @AirwavesMan
[ADDED] Missing Combine Magazine option for the Desert Eagle and the 20Rnd Stanag magazine. (858f418a) @seelenapparat, @AirwavesMan
[ADDED] Toggleable Remote Vehicle by Salival. (a9500b4e) @AirwavesMan
[ADDED] Toggleable Locate Vehicle by Salival. (152ec42d) @AirwavesMan
[ADDED] Toggleable Take Clothes by Salival. (1113b579) @AirwavesMan
[ADDED] Toggleable Safe Zone Relocate by Salival. (cc005a97) @AirwavesMan
[ADDED] Toggleable Vehicle Service Point by Salival. (343128bb) @AirwavesMan
[ADDED] Toggleable Garage Door Opener by Salival. (b3871aa3) @AirwavesMan
[ADDED] Toggleable Bury and Butcher Bodies by Salival. (be7898aa) @AirwavesMan
[ADDED] Toggleable Vehicle Key Changer by Salival. (e6eb9419) @AirwavesMan
[ADDED] Toggleable Virtual Garage by Salival. (30f15326) @AirwavesMan
[ADDED] Fully functional Namalsk Bloodsuckers by SumrakDZN. Can be activated in the configVariables.sqf. (05118343) @worldwidesorrow
[ADDED] G3A3 with attachment support. (a3a4cf90) @AirwavesMan
[ADDED] All different types of Arma 2 Static Weapons are as Epoch Version available and can be build from the inventory. (8bc484cb) @AirwavesMan
[ADDED] Weapon parts and gun powder for server admins to add. (6dbc6646) @AirwavesMan
[ADDED] Customizable zombie humanity for server admins. Change DZE_ZombieHumanity in the configVariables.sqf (1a8d45e1) @AirwavesMan
[ADDED] Backpack upgrade items for admins to use. (e151f22c4) @seelenapparat
[ADDED] Wood Stairs with rails as item. (5feb96318) @Victor-the-Cleaner
[ADDED] Colored helpers to modular objects when deconstruct, remove, upgrade, downgrade, maintain or pack. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] New deconstruct scroll option. If DZE_refundModular is enabled it refunds all modular objects. Changes can be made in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[ADDED] BigEgg's Restrict Building mod is part of Epoch now. (db4a417f3) @Victor-the-Cleaner
[ADDED] New DZE_buildOnWater config variable to allow building in or over sea water. (adc17d4ec) @Victor-the-Cleaner
[ADDED] New base building hotkeys (c4a2e1b88) @Victor-the-Cleaner
[ADDED] 23 New base building items: Heavy Bag Fence, Heavy Bag Fence (Corner), Heavy Bag Fence (Round),Sandbag Cube (5x Curved), Sandbag Nest (Large), Warfare Barrier 5x, Warfare Barrier 10x, Warfare Barrier 10x (Tall), Wire Fencing, Barbed Gate (Fortified), Footbridge (Simple), Footbridge (Wooden), Windbreak, Concrete Barrier, Concrete Barrier (Striped), Concrete Wall, Concrete Pipe, Dragon's Teeth, Dragon's Teeth (Large), Metal Container (Red, White, Green), Metal Container 2x (Red). (d744d995e) @Victor-the-Cleaner
[ADDED] Garbage Man and Paramedic as zombies and player skin. (9dde58abb, c8358505b) @DeVloek, @AirwavesMan
[ADDED] server_vehicleAddons to customize vehicles by add/remove weapons and ammo. (981e217b8) @AirwavesMan
[ADDED] New variables DZE_clearVehicleAmmo, DZE_addVehicleAmmo to add and remove the ammo of vehicles. Also DZE_clearVehicleFlares to keep the flares. (981e217b8) @AirwavesMan
[ADDED] Community Stringtable. (f13c6ea9b, a7860b5b2) @AirwavesMan
[ADDED] Customizable water sources with DZE_WaterSources in the variables.sqf. (ceda09297) @AirwavesMan
[ADDED] Camel planes. (9384e0112) @AirwavesMan
[ADDED] New mining sound. (8524d6752) @Victor-the-Cleaner
[ADDED] SUV (Blue White). (3c611438f) @seelenapparat
[ADDED] Several new rubbish objects with gear. (8c16cbd7f) @seelenapparat
[ADDED] DayZ workbench as a buildable object for epoch. (d40fab526) @seelenapparat
[ADDED] New edible items for more survival oriented servers. (51d8a3dac) @seelenapparat
[ADDED] 40 new generic documents for admins to use. (d5b40bba3) @seelenapparat
[ADDED] 3 new types of buckets with content. (c12349682) @seelenapparat
[ADDED] New types of water and milk container. (c731264ed) @seelenapparat
[ADDED] Various new suitcases with gems. (ec9f9582a) @seelenapparat
[ADDED] Waterbottles with coffee, black tea and frozen waterbottles. (ea236b466) @seelenapparat
[ADDED] 8 buildable storage barrels. (ee0effcc7) @seelenapparat
[ADDED] Support for the elevator script via 3 new kits and objects. (546172959) @seelenapparat
[ADDED] Harvestable plants and compost barrels. (84064ec89) @AirwavesMan
[ADDED] 14 new buildable epoch buildings (Rabbit Hutch, Chicken Coop, Dog House, Postbox, Boggle, Satellite Dish, Fuel Tank, Water Tank, Water Tower, Wild Bee Hive, Cow Stable, Boar Stable, Goat Stable, Sheep Stable) for server admins to add. (2e3f16c24) @AirwavesMan
[ADDED] Changeable DZE_GemChance to customize the chance to find a gemstone in an ore vein. Can be changed in the configVariables.sqf (f179d037d) @AirwavesMan
[ADDED] Changeable DZE_debrisRefundParts to customize the dynamic debris wrecks refund. Can be changed in the configVariables.sqf (6189bed04) @AirwavesMan
[ADDED] Changeable DZE_toolBreakChance to customize the break chance of tools when removing a building. Can be changed in the configVariables.sqf (01792fe8e) @AirwavesMan
[ADDED] Changeable DZE_bottleBreakChance to customize the break chance of bottles. Can be changed in the configVariables.sqf (b46711bc1) @Victor-the-Cleaner
[ADDED] After canceling an action the sound will be aborted too now. (21e9c3451) @Victor-the-Cleaner
[ADDED] HMMWV Crows(M19, M2), Avenger and AAV as epoch versions. (1b74c6ccc) @AirwavesMan
[ADDED] T810A PKT winter version. (f42ef2b88) @DeVloek,
[ADDED] 18 new open map buildings with interior and loot positions. (0fd08dec2) @Helion4, @DeVloek, @AirwavesMan
[ADDED] 2 new items (Dung, Sunflower Oil) and 9 food versions (Steak with fries, Sushi, Pumpkin soup, Carrot soup, Potato soup, Garlic soup, Vegetable platter, Honey tea, Honeycomb). (624acb3ab) @Damian6666, @AirwavesMan
[ADDED] Comfrey patch, plant and seeds. (59e04523b) @AirwavesMan
[ADDED] Snapping keys can be switched between right-handed and left-handed with F6. (03636463c) @Victor-the-Cleaner
[ADDED] Nightstalker EVR storms integrated. @worldwidesorrow
[ADDED] Players can use flares inside vehicles now. (bde803b6d) @Victor-the-Cleaner
[ADDED] DZE_enableBloodRegen to enable/disable blood regenation. (16bf4375c) @Victor-the-Cleaner
[ADDED] DZE_requirePlotOverride to override if objects need no plot pole. (97624e23b) @Kitty, @john1, @Victor-the-Cleaner
[ADDED] 250Rnd. M3P magazine. (18cd7b80d) @TheFirstNoob, @AirwavesMan
[ADDED] DZE_CombatTimer to change the combat time. (5d0d00583) @AirwavesMan
[ADDED] Bases behave like buildings now. It will no longer rain or snow throught bases. Also the temperature will no longer drop. (8071602dd) @Victor-the-Cleaner
[ADDED] BigEgg's togglable vehicle godmode at plot pole. (2d7a2468f) @AirwavesMan
[ADDED] 4 tree stumps with gear slots. (ffdae898f) @AirwavesMan
[ADDED] 50 placeholder items for server admins to use. (d95a7673a) @AirwavesMan
[UPDATED] Better message for filling fuel containers if the fuel tank has not enough fuel. (93bf494c) @AirwavesMan
[UPDATED] Replace M240 Nest ghost preview with the actual game object as preview. (ff05cb9cb) @ZzBombardierzZ, @AirwavesMan
[UPDATED] Players may no longer build objects outside the plot radius. (bb968698e) @Victor-the-Cleaner
[UPDATED] Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. (bb968698e) @Victor-the-Cleaner
[UPDATED] Crouch-walking or slow-walking will not cancel building. (bb968698e) @Victor-the-Cleaner
[UPDATED] The player will auto-crouch when clicking "build" to prevent accidental cancelling. (bb968698e) @Victor-the-Cleaner
[UPDATED] Pressing ESC while building will cancel without opening the Arma exit menu. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing F while building will hold or release the object without altering the weapon firing mode. (2a3b89564) @Victor-the-Cleaner
[UPDATED] Pressing PgUp or PgDn while building will raise or lower the object without altering the weapon zeroing. (2a3b89564) @Victor-the-Cleaner
[UPDATED] If a lit fire barrel is removed, the flame will now be extinguished. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] If a plot pole is removed, the plot boundary helpers will now be deleted too. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Removed non-lockable storage objects will now refund their contents. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] The way how the DZE_modularConfig variable works has changed. More in the configVariables.sqf. (58c4a4d1f) @Victor-the-Cleaner
[UPDATED] Snapping point helpers are now local again for improved network performance. (16361e546) @Victor-the-Cleaner
[UPDATED] Many more objects may now be snapped to other objects. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] All buildable objects are now measured from their model center to the plot pole center when checking distance. (adc17d4ec) @Victor-the-Cleaner
[UPDATED] Snapping points overhaul for improved precision and consistency. (abbedc7dd) @Victor-the-Cleaner
[UPDATED] Plot boundary markers now position correctly over water, and will not display underwater or below ground. (c2b3e817b) @Victor-the-Cleaner
[UPDATED] Fireplaces can no longer be placed underground. (d744d995e) @Victor-the-Cleaner
[UPDATED] Steel Beams can now be crafted into 6 x Scrap Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Rusty Sheet Metal can now be crafted into Sheet Metal. (d744d995e) @Victor-the-Cleaner
[UPDATED] Trader Files got updated with many missing vehicles, weapons and items. (60335df72) @AirwavesMan
[UPDATED] All epoch buildings are listed in DayZ_SafeObjects now. (43006760f) @AirwavesMan
[UPDATED] Mining stones for better stone detection. (c57d2f8d7) @Victor-the-Cleaner
[UPDATED] Increased magazine slots for cooking pot and adv. workbench. (60b1ca78e) @seelenapparat
[UPDATED] ObjectID and ObjectUID setVariables are no longer global and only visible by the server. (e72394d6d, 3ffa072c8, 2168d504b, d4e6e786d) @AirwavesMan
[UPDATED] PVDZ_obj_Destroy send no longer ObjectIDs, ObjectUIDs and uses netID now. (e72394d6d) @AirwavesMan
[UPDATED] characterID setVariables is only for vehicles with a key and locked/lockable buildings global now. (67bdc7217) @AirwavesMan
[UPDATED] Re-built missionfiles: configVariables.sqf, custom variables and compiles are included now. (ac68b0ca9) @AirwavesMan
[UPDATED] DZE_rocks array detects more rocks on napf and lingor now. (6f249377d) @Victor-the-Cleaner, @AirwavesMan
[UPDATED] All weights got updated and corrected with more realistic values. (da57bada5) @TheFirstNoob
[UPDATED] Disabled server cleanup by default to avoid base deletion. (ed5d78d7d) @AirwavesMan
[UPDATED] Players who built an object within the plot pole are no longer able to remove that building if they got removed from the plot pole. (57f1a534a) @AirwavesMan
[UPDATED] All new created objects like buildings should be useable directly now not after a few seconds. (0799e7e18) @AirwavesMan
[UPDATED] When a blood transfusion gets interrupted the player who received the transfusion will be unconscious. (92746e377) @AirwavesMan
[UPDATED] Combining ammo into another ammo type has no animation any longer and the ammo will be reloaded into the current weapon. (95f365507) @Victor-the-Cleaner
[FIXED] Side Chat was unintentionally disabled on Podagorsk Mission. (cf43c20d) @Voltan, @AirwavesMan
[FIXED] English string from the Broken APSI got overwritten by the german string. (43786eec) @seelenapparat, @AirwavesMan
[FIXED] Open or close a winter lockbox or an upgraded lockbox had the wrong sound. (ffccff6a, cdfc57fd) @AirwavesMan
[FIXED] MK12 SPR and DMR had always night vision optics even when the player had no NVG. (6f7a17ca) @Voltan, @AirwavesMan
[FIXED] DayZ Mod gates could not be removed. (2bbb126a) @Aschalder, @AirwavesMan
[FIXED] The AK74 taped magazine could not be used with the AN94. (31c4a0a7) @Schalldampfer, @AirwavesMan
[FIXED] Dupe with player_emptyContainer and dayz_actionInProgress bug. (44c94541) @F507DMT, @AirwavesMan
[FIXED] Remove the iron sight view from the RK95 ACOG, SVD Gold and SVU since it does not work. (ee259c4a, ad3c38e4) @IsGoose, @AirwavesMan
[FIXED] Some building wrecks could not be removed. (b43279cd) @Seelenapparat, @AirwavesMan
[FIXED] Wrong name of the PIVOT snappoint of all wooden stairs. (f24a8193) @AirwavesMan
[FIXED] ArmoredSUV gunner glitch. (aeafb3b3) @TheFirstNoob, @AirwavesMan
[FIXED] Upgrading Dome Tent and Camping Tent+++ did not work. (c245e6d3) @TheFirstNoob, @AirwavesMan
[FIXED] Zombies got still triggert by chemlights at daytime. (2cf5a523) @AirwavesMan
[FIXED] 4x Wood Floor wreck had the wrong name. (2e415136) @looter809, @AirwavesMan
[FIXED] Hive error when storage coins. (fd2214c7) @AirwavesMan
[FIXED] Missing description for 9x39mm sound suppressor. (908825f4) @iben, @AirwavesMan
[FIXED] Wrong description for 8x AT9Mi24V vehicle ammo. (908825f4) @iben, @AirwavesMan
[FIXED] Radio state variable got resetted after changing clothes. (6becd3d8) @AirwavesMan
[FIXED] Missing side and faction entry for many epoch vehicles (4ba6fa32) @iben, @AirwavesMan
[FIXED] Missing terrainCoef for the Mini Cooper. (53d92ba3) @DeVloek, @AirwavesMan
[FIXED] Weapon dupe on gear syncing. (9852778b) @F507DMT, @AirwavesMan
[FIXED] 200Rnd 40mm FV510 HE and Sabot magazines could not be used. (c10a436c) @Schalldampfer, @AirwavesMan
[FIXED] Client RPT Spam 'Strange convex component288 in warehouse\models\warehouse.p3d:geometry' @helion4
[FIXED] Greenhouse offset so players getting not pushed back. (5885bb31) @Kitty, @AirwavesMan
[FIXED] Pitch for female cough sounds. (96f1d40a) @seelenapparat
[FIXED] Painkiller weight was too high. (c801365a) @seelenapparat
[FIXED] Humanity gain from zombies that did not die from a player. (1a8d45e1) @AirwavesMan
[FIXED] Often the wrong cursortarget got selected when multiple cursortargets were next to each other. (2f1edcaa4) @Victor-the-Cleaner
[FIXED] Missing 1oz waterbottles while crafting that leads to a wrong refunded item. (147b0fe5c) @seelenapparat
[FIXED] SD weapons with Stanag and AK ammo and an PSO or ACOG scope were inaccurate at a smaller distance. (4f7f052a5) @AirwavesMan
[FIXED] Wrong ACOG zeroing of the Scar AK. (0f51c62dc) @AirwavesMan
[FIXED] Wrong battery descriptions. (1ec971e83) @AirwavesMan
[FIXED] Prevent objects flipping over when pitched +/-90 degrees then released. (16361e546) @Victor-the-Cleaner
[FIXED] Prevent certain vectored objects from erroneously changing position after building. (16361e546) @Victor-the-Cleaner
[FIXED] Sometimes object positions were not correctly saved to the database. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Vectored objects rotated sometimes incorrectly when snapping was enabled. (16361e546) @Victor-the-Cleaner
[FIXED] Snapping points and other helpers were not positioned correctly in or over water. (16361e546) @Victor-the-Cleaner
[FIXED] A collision check while building now prevents the player from being knocked across the map. (adc17d4ec) @Victor-the-Cleaner
[FIXED] Sometimes Snapping did not correctly detected the nearest point between all base objects in range and all available points on the current object. (16361e546) @Victor-the-Cleaner
[FIXED] No unload config error from RscStandardDisplay class. (608af0743) @iben
[FIXED] Visual glitch on loading screen. (608af0743) @iben
[FIXED] Upgrading a winter lockbox leaded into a wiped lockbox inventory. (31fef08e7) @AirwavesMan
[FIXED] Safe coins refund when packing (9f8af554d) @Luka
[FIXED] Unlock door penalty was not working when door management was turned off. (fb2bf9462) @IsGoose, @AirwavesMan
[FIXED] Freezing player gear menu when changing clothes on maps where the respawn is on water. (8a7d93799) @iben, @AirwavesMan
[FIXED] Players were falling through buildings when change clothes or login if they were over water, this includes piers and oil rigs. (876e264e3) @ndavalos, @iben, @AirwavesMan
[FIXED] Remington 870 flashlight attachments. (4dbf3740c) @Victor-the-Cleaner
[FIXED] Group tags will no longer move when players are in water. (97ad18dfd) @Victor-the-Cleaner
[FIXED] GP25 white flare and sand bag round had no item descriptions. (206460ff9, bac89754f) @TheFirstNoob, @dreamforceinc, @AirwavesMan
[FIXED] The 'Make Copy' string had no localization. (4bfaa612b) @TheFirstNoob, @AirwavesMan
[FIXED] When buying a vehicle and the player had a full toolbelt and backpack the added key could disappear. (143db3e1e) @AirwavesMan
[FIXED] When firing a weapon the player next to the firer was not in combat as intended. (89d4bdfc9) @AirwavesMan
[FIXED] Wrong 2Rnd pellet model. (421ea55ac) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Missing sounds when driving a Nissan or Mini Cooper. (b95dae2e1) @iben, @AirwavesMan
[FIXED] Under special circumstances when crafting with water bottles the crafting process got stuck in an endless loop. (068ca66c61) @Damian6666, @AirwavesMan
[FIXED] The herbal plastic water bottle turned into the wrong water bottle when melting ores. (24492798a) @AirwavesMan
[FIXED] The loading screen size of the width was not correct. (03843a1f7) @Victor-the-Cleaner
[FIXED] Infinite refueling with the fuel pump. (4ebf760aa) @Damian6666, @AirwavesMan
[FIXED] Very slow braking of Bikes and Motorcycles. (2ebe0d655) @Victor-the-Cleaner
[FIXED] When buying a weapon without any weapon in the inventory the player had to switch the weapon first to be able to use it. (946c9c5c9) @iben
[FIXED] Silencer of Bizon_Kobra_SD_DZ could not be removed. (62a72e195) @mmrsz, @AirwavesMan
[FIXED] Fill quiver did not work properly. (4d377f7e4) @Victor-the-Cleaner
[FIXED] Broken Legs after changing clothes. (56787c71a) @AirwavesMan
[FIXED] Broken legs got not recognized after re-log or login. (d9f41afd1) @AirwavesMan
[FIXED] Wrong wheel names for certain trucks and APCs on repair or salvage. (f18154ad9) @Victor-the-Cleaner, @AirwavesMan
[FIXED] Filling a blood bag could be interrupted and the blood bag got still filled. (5b61cfba0) @DeandlDernai, @AirwavesMan
[FIXED] Winter tents could not be crafted. (6a854b0fc) @AirwavesMan
[FIXED] Micro lags when zombies and bloodsuckers spawn. (37c60bc85) @AirwavesMan, @iben
[FIXED] Rpt error: Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end. @iben
[FIXED] A blood transfusion could be interrupted and the player still received the whole blood bag from the transfusion. (92746e377) @AirwavesMan
[REMOVED] gsc_cloth_loner_head_DZ model and Skin_gsc_cloth_loner_head_DZ due to model issues. (b1e77a39) @seelenapparat, @AirwavesMan
[REMOVED] DZE_permanentPlot variable and checks. (5aba5d7dd, 9ecdb21dd) @AirwavesMan
[REMOVED] Ghost previews for Razor Wire, Sandbag Nest, and HBarrier Cubes due to inaccurate geometry. (d744d995e) @Victor-the-Cleaner
[REMOVED] DZE_modularBuild variable. (16361e546) @Victor-the-Cleaner
[REMOVED] player_build.sqf (1bb034360) @Victor-the-Cleaner
[REMOVED] OEMPos variable (fc6680c36) @AirwavesMan
[REMOVED] PVDZ_playerMedicalSync, server_medicalSync (abce13a65) @AirwavesMan
[REMOVED] startcombattimer variable (b6c7364c5) @AirwavesMan
[REPLACED] fnc_veh_setFixServer --> server_setHitpoints. (637f1f445) @AirwavesMan
[REPLACED] object_setHit --> unit_setFractures (56787c71a) @AirwavesMan
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, SyNcRoNiCzZ, oiad(salival), BigEgg17

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[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
[FIXED] Bug on switching weapons. @worldwidesorrow
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
[UPDATED] All magazines now have the combine option. @AirwavesMan
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
[INFO] Synced with DayZMod upstream up to commit fe063a8
[INFO] Removed functions can be found under "dayz_code\old".
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77

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2S6M_Tunguska
2b14_82mm
2b14_82mm_CDF
2b14_82mm_CZ_EP1
2b14_82mm_GUE
2b14_82mm_INS
2b14_82mm_TK_EP1
2b14_82mm_TK_GUE_EP1
2b14_82mm_TK_INS_EP1
A10
A10_US_EP1
AAV
AGS_CDF
AGS_CZ_EP1
AGS_Ins
AGS_RU
AGS_TK_EP1
AGS_TK_GUE_EP1
AGS_TK_INS_EP1
AGS_UN_EP1
AH1Z
AH1Z_DZ
AH64D
AH64D_EP1
AH6J_EP1
AH6J_EP1_DZ
AH6J_EP1_DZE
AH6X_DZ
AH6X_EP1
AN2_2_DZ
AN2_DZ
ATV_CIV_CP
ATV_CZ_EP1
ATV_US_EP1
AV8B
AV8B2
AW159_Lynx_BAF
An2_1_TK_CIV_EP1
An2_2_TK_CIV_EP1
An2_2_TK_CIV_EP1_DZ
An2_TK_EP1
ArmoredSUV_PMC
ArmoredSUV_PMC_DZ
ArmoredSUV_PMC_DZE
ArmoredSUV_PMC_DZE1
ArmoredSUV_PMC_DZE2
ArmoredSUV_PMC_DZE3
ArmoredSUV_PMC_DZE4
BAF_ATV_D
BAF_ATV_W
BAF_Apache_AH1_D
BAF_FV510_D
BAF_FV510_W
BAF_GMG_Tripod_D
BAF_GMG_Tripod_W
BAF_GMG_Tripod_W_NoDisassembly
BAF_GPMG_Minitripod_D
BAF_GPMG_Minitripod_W
BAF_GPMG_Minitripod_W_NoDisassembly
BAF_Jackal2_GMG_D
BAF_Jackal2_GMG_W
BAF_Jackal2_L2A1_D
BAF_Jackal2_L2A1_W
BAF_L2A1_Minitripod_D
BAF_L2A1_Minitripod_W
BAF_L2A1_Minitripod_W_NoDisassembly
BAF_L2A1_Tripod_D
BAF_L2A1_Tripod_W
BAF_L2A1_Tripod_W_NoDisassembly
BAF_Merlin_DZE
BAF_Merlin_HC3_D
BAF_Offroad_D
BAF_Offroad_W
BMP2_ACR
BMP2_Ambul_CDF
BMP2_Ambul_INS
BMP2_CDF
BMP2_Des_ACR
BMP2_Gue
BMP2_HQ_CDF
BMP2_HQ_INS
BMP2_HQ_TK_EP1
BMP2_INS
BMP2_TK_EP1
BMP2_UN_EP1
BMP3
BRDM2_ACR
BRDM2_ATGM_CDF
BRDM2_ATGM_INS
BRDM2_ATGM_TK_EP1
BRDM2_CDF
BRDM2_Desert_ACR
BRDM2_Gue
BRDM2_HQ_Gue
BRDM2_HQ_TK_GUE_EP1
BRDM2_HQ_TK_GUE_EP1_DZ
BRDM2_INS
BRDM2_TK_EP1
BRDM2_TK_GUE_EP1
BTR40_MG_TK_GUE_EP1
BTR40_MG_TK_INS_EP1
BTR40_TK_GUE_EP1
BTR40_TK_INS_EP1
BTR60_TK_EP1
BTR90
BTR90_DZ
BTR90_DZE
BTR90_HQ
BTR90_HQ_DZ
BTR90_HQ_DZE
BVP1_TK_ACR
BVP1_TK_GUE_ACR
C130J
C130J_US_EP1
C130J_US_EP1_DZ
CDF_WarfareBMGNest_PK
CH53_DZE
CH_47F_BAF
CH_47F_EP1
CH_47F_EP1_DZ
CH_47F_EP1_DZE
CSJ_GyroC
CSJ_GyroCover
CSJ_GyroP
Chukar
Chukar_EP1
D30_CDF
D30_Ins
D30_RU
D30_TK_EP1
D30_TK_GUE_EP1
D30_TK_INS_EP1
DSHKM_CDF
DSHKM_CZ_EP1
DSHKM_Gue
DSHKM_Ins
DSHKM_TK_GUE_EP1
DSHKM_TK_INS_EP1
DSHkM_Mini_TriPod
DSHkM_Mini_TriPod_CDF
DSHkM_Mini_TriPod_TK_GUE_EP1
DSHkM_Mini_TriPod_TK_INS_EP1
Dingo_DST_ACR
Dingo_GL_DST_ACR
Dingo_GL_Wdl_ACR
Dingo_WDL_ACR
EOffroad_DSHKM_TERROR
EOffroad_SPG9_TERROR
EPickup_PK_TERROR
F35B
Fishing_Boat
Fort_Nest_M240
GAZ_Vodnik
GAZ_Vodnik_DZ
GAZ_Vodnik_DZE
GAZ_Vodnik_HMG
GAZ_Vodnik_MedEvac
GLT_M300_LT
GLT_M300_ST
GNT_C185
GNT_C185C
GNT_C185C_DZ
GNT_C185E
GNT_C185F
GNT_C185R
GNT_C185R_DZ
GNT_C185T
GNT_C185U
GNT_C185U_DZ
GNT_C185_DZ
GRAD_CDF
GRAD_INS
GRAD_RU
GRAD_TK_EP1
GUE_WarfareBMGNest_PK
HMMWV
HMMWV_Ambulance
HMMWV_Ambulance_CZ_DES_EP1
HMMWV_Ambulance_DES_EP1
HMMWV_Armored
HMMWV_Armored_DZ
HMMWV_Avenger
HMMWV_Avenger_DES_EP1
HMMWV_DES_EP1
HMMWV_DZ
HMMWV_M1035_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1
HMMWV_M1151_M2_CZ_DES_EP1_DZ
HMMWV_M1151_M2_CZ_DES_EP1_DZE
HMMWV_M1151_M2_DES_EP1
HMMWV_M2
HMMWV_M2_DZ
HMMWV_M2_USArmy
HMMWV_M998A2_SOV_DES_EP1
HMMWV_M998A2_SOV_DES_EP1_DZ
HMMWV_M998A2_SOV_DES_EP1_DZE
HMMWV_M998_crows_M2_DES_EP1
HMMWV_M998_crows_MK19_DES_EP1
HMMWV_MK19_DES_EP1
HMMWV_Mk19
HMMWV_Mk19_USArmy
HMMWV_TOW
HMMWV_TOW_DES_EP1
HMMWV_TOW_USArmy
HMMWV_Terminal_EP1
Igla_AA_pod_East
Igla_AA_pod_TK_EP1
Ikarus
Ikarus_TK_CIV_EP1
Ins_WarfareBMGNest_PK
JetSkiYanahui_Blue
JetSkiYanahui_Green
JetSkiYanahui_Red
JetSkiYanahui_Yellow
KORD
KORD_TK_EP1
KORD_UN_EP1
KORD_high
KORD_high_TK_EP1
KORD_high_UN_EP1
Ka137_MG_PMC
Ka137_PMC
Ka52
Ka52Black
Ka60_GL_PMC
Ka60_PMC
Kamaz
KamazOpen
KamazOpen_DZE
KamazOpen_DZE1
KamazOpen_DZE2
KamazOpen_DZE3
KamazOpen_DZE4
KamazReammo
KamazRefuel
KamazRefuel_DZ
KamazRefuel_DZE1
KamazRefuel_DZE2
KamazRefuel_DZE3
KamazRefuel_DZE4
KamazRepair
Kamaz_DZE
Kamaz_DZE1
Kamaz_DZE2
Kamaz_DZE3
Kamaz_DZE4
L159_ACR
L39_2_ACR
L39_ACR
L39_TK_EP1
LAV25
LAV25_DZ
LAV25_DZE
LAV25_HQ
LAV25_HQ_DZ
LAV25_HQ_DZE
Lada1
Lada1_DZE1
Lada1_DZE2
Lada1_DZE3
Lada1_DZE4
Lada1_TK_CIV_EP1
Lada1_TK_CIV_EP1_DZE1
Lada1_TK_CIV_EP1_DZE2
Lada1_TK_CIV_EP1_DZE3
Lada1_TK_CIV_EP1_DZE4
Lada2
Lada2_DZE1
Lada2_DZE2
Lada2_DZE3
Lada2_DZE4
Lada2_TK_CIV_EP1
Lada2_TK_CIV_EP1_DZE1
Lada2_TK_CIV_EP1_DZE2
Lada2_TK_CIV_EP1_DZE3
Lada2_TK_CIV_EP1_DZE4
LadaLM
LadaLM_DZE1
LadaLM_DZE2
LadaLM_DZE3
LadaLM_DZE4
LandRover_ACR
LandRover_Ambulance_ACR
LandRover_Ambulance_Des_ACR
LandRover_CZ_EP1
LandRover_MG_TK_EP1
LandRover_MG_TK_EP1_DZ
LandRover_MG_TK_EP1_DZE
LandRover_MG_TK_INS_EP1
LandRover_SPG9_TK_EP1
LandRover_SPG9_TK_INS_EP1
LandRover_Special_CZ_EP1
LandRover_Special_CZ_EP1_DZ
LandRover_Special_CZ_EP1_DZE
LandRover_TK_CIV_EP1
M1030
M1030_US_DES_EP1
M1114_AGS_ACR
M1114_DSK_ACR
M1126_ICV_M2_EP1
M1126_ICV_mk19_EP1
M1128_MGS_EP1
M1129_MC_EP1
M1130_CV_EP1
M1133_MEV_EP1
M1135_ATGMV_EP1
M113Ambul_TK_EP1
M113Ambul_TK_EP1_DZ
M113Ambul_UN_EP1
M113Ambul_UN_EP1_DZ
M113_PMC
M113_TK_EP1
M113_TK_EP1_DZ
M113_TK_EP1_DZE
M113_UN_EP1
M113_UN_EP1_DZ
M113_UN_EP1_DZE
M119
M119_US_EP1
M1A1
M1A1_US_DES_EP1
M1A2_TUSK_MG
M1A2_US_TUSK_MG_EP1
M240Nest_DZ
M252
M252_US_EP1
M2A2_EP1
M2A3_EP1
M2HD_mini_TriPod
M2HD_mini_TriPod_US_EP1
M2StaticMG
M2StaticMG_US_EP1
M6_EP1
MAZ_543_SCUD_TK_EP1
MH60S
MH60S_DZ
MH60S_DZE
MH6J_DZ
MH6J_EP1
MK19_TriPod
MK19_TriPod_US_EP1
MLRS
MLRS_DES_EP1
MMT_Civ
MMT_USMC
MQ9PredatorB
MQ9PredatorB_US_EP1
MTVR
MTVR_DES_EP1
MV22
MV22_DZ
Metis
Metis_TK_EP1
Mi171Sh_CZ_EP1
Mi171Sh_CZ_EP1_DZ
Mi171Sh_rockets_CZ_EP1
Mi17_CDF
Mi17_CDF_DZ
Mi17_CDF_DZE
Mi17_Civilian
Mi17_Civilian_DZ
Mi17_DZ
Mi17_DZE
Mi17_Ins
Mi17_TK_EP1
Mi17_TK_EP1_DZ
Mi17_TK_EP1_DZE
Mi17_UN_CDF_EP1
Mi17_UN_CDF_EP1_DZ
Mi17_UN_CDF_EP1_DZE
Mi17_medevac_CDF
Mi17_medevac_CDF_DZ
Mi17_medevac_Ins
Mi17_medevac_Ins_DZ
Mi17_medevac_RU
Mi17_medevac_RU_DZ
Mi17_rockets_RU
Mi24_D
Mi24_D_CZ_ACR
Mi24_D_TK_EP1
Mi24_P
Mi24_V
MtvrReammo
MtvrReammo_DES_EP1
MtvrRefuel
MtvrRefuel_DES_EP1
MtvrRefuel_DES_EP1_DZ
MtvrRefuel_DZ
MtvrRepair
MtvrRepair_DES_EP1
MtvrSalvage_DES_EP1
MtvrSupply_DES_EP1
Octavia_ACR
Offroad_DSHKM_Gue
Offroad_DSHKM_Gue_DZ
Offroad_DSHKM_Gue_DZE
Offroad_DSHKM_Gue_DZE1
Offroad_DSHKM_Gue_DZE2
Offroad_DSHKM_Gue_DZE3
Offroad_DSHKM_Gue_DZE4
Offroad_DSHKM_INS
Offroad_DSHKM_TERROR
Offroad_DSHKM_TK_GUE_EP1
Offroad_SPG9_Gue
Offroad_SPG9_TERROR
Offroad_SPG9_TK_GUE_EP1
Old_bike_TK_CIV_EP1
Old_bike_TK_INS_EP1
Old_moto_TK_Civ_EP1
PBX
PBX_ACR
Pandur2_ACR
Pchela1T
Pchela1T_CDF
Pickup_PK_GUE
Pickup_PK_GUE_DZ
Pickup_PK_GUE_DZE
Pickup_PK_GUE_DZE1
Pickup_PK_GUE_DZE2
Pickup_PK_GUE_DZE3
Pickup_PK_GUE_DZE4
Pickup_PK_INS
Pickup_PK_INS_DZ
Pickup_PK_INS_DZE
Pickup_PK_INS_DZE1
Pickup_PK_INS_DZE2
Pickup_PK_INS_DZE3
Pickup_PK_INS_DZE4
Pickup_PK_TERROR
Pickup_PK_TK_GUE_EP1
Pickup_PK_TK_GUE_EP1_DZ
Pickup_PK_TK_GUE_EP1_DZE
Pickup_PK_TK_GUE_EP1_DZE1
Pickup_PK_TK_GUE_EP1_DZE2
Pickup_PK_TK_GUE_EP1_DZE3
Pickup_PK_TK_GUE_EP1_DZE4
RHIB
RHIB2Turret
RHIB_DZ
RM70_ACR
RU_WarfareBMGNest_PK
Rbs70_ACR
S1203_TK_CIV_EP1
S1203_ambulance_EP1
SPG9_CDF
SPG9_Gue
SPG9_Ins
SPG9_TK_GUE_EP1
SPG9_TK_INS_EP1
SUV_Blue
SUV_Blue_DZE1
SUV_Blue_DZE2
SUV_Blue_DZE3
SUV_Blue_DZE4
SUV_Camo
SUV_Camo_DZE1
SUV_Camo_DZE2
SUV_Camo_DZE3
SUV_Camo_DZE4
SUV_Charcoal
SUV_Charcoal_DZE1
SUV_Charcoal_DZE2
SUV_Charcoal_DZE3
SUV_Charcoal_DZE4
SUV_DZ
SUV_Green
SUV_Green_DZE1
SUV_Green_DZE2
SUV_Green_DZE3
SUV_Green_DZE4
SUV_Orange
SUV_Orange_DZE1
SUV_Orange_DZE2
SUV_Orange_DZE3
SUV_Orange_DZE4
SUV_PMC
SUV_PMC_BAF
SUV_Pink
SUV_Pink_DZE1
SUV_Pink_DZE2
SUV_Pink_DZE3
SUV_Pink_DZE4
SUV_Red
SUV_Red_DZE1
SUV_Red_DZE2
SUV_Red_DZE3
SUV_Red_DZE4
SUV_Silver
SUV_Silver_DZE1
SUV_Silver_DZE2
SUV_Silver_DZE3
SUV_Silver_DZE4
SUV_TK_CIV_EP1
SUV_TK_CIV_EP1_DZE1
SUV_TK_CIV_EP1_DZE2
SUV_TK_CIV_EP1_DZE3
SUV_TK_CIV_EP1_DZE4
SUV_TK_EP1
SUV_UN_EP1
SUV_White
SUV_White_DZE1
SUV_White_DZE2
SUV_White_DZE3
SUV_White_DZE4
SUV_Yellow
SUV_Yellow_DZE1
SUV_Yellow_DZE2
SUV_Yellow_DZE3
SUV_Yellow_DZE4
SeaFox
SeaFox_EP1
SearchLight
SearchLight_CDF
SearchLight_Gue
SearchLight_INS
SearchLight_RUS
SearchLight_TK_EP1
SearchLight_TK_GUE_EP1
SearchLight_TK_INS_EP1
SearchLight_UN_EP1
SearchLight_US_EP1
Skoda
SkodaBlue
SkodaBlue_DZE1
SkodaBlue_DZE2
SkodaBlue_DZE3
SkodaBlue_DZE4
SkodaGreen
SkodaGreen_DZE1
SkodaGreen_DZE2
SkodaGreen_DZE3
SkodaGreen_DZE4
SkodaRed
SkodaRed_DZE1
SkodaRed_DZE2
SkodaRed_DZE3
SkodaRed_DZE4
Skoda_DZE1
Skoda_DZE2
Skoda_DZE3
Skoda_DZE4
Smallboat_1
Stinger_Pod
Stinger_Pod_US_EP1
Su25_CDF
Su25_Ins
Su25_TK_EP1
Su34
Su39
T34
T34_TK_EP1
T34_TK_GUE_EP1
T55_TK_EP1
T55_TK_GUE_EP1
T72_ACR
T72_CDF
T72_Gue
T72_INS
T72_RU
T72_TK_EP1
T810A_Des_MG_ACR
T810A_MG_ACR
T810Reammo_ACR
T810Reammo_Des_ACR
T810Refuel_ACR
T810Refuel_Des_ACR
T810Repair_ACR
T810Repair_Des_ACR
T810_ACR
T810_Des_ACR
T810_Open_ACR
T810_Open_Des_ACR
T90
TOW_TriPod
TOW_TriPod_US_EP1
TT650_Civ
TT650_Gue
TT650_Ins
TT650_TK_CIV_EP1
TT650_TK_EP1
TowingTractor
Tractor
UAZ_AGS30_CDF
UAZ_AGS30_INS
UAZ_AGS30_RU
UAZ_AGS30_TK_EP1
UAZ_CDF
UAZ_CDF_DZE1
UAZ_CDF_DZE2
UAZ_CDF_DZE3
UAZ_CDF_DZE4
UAZ_INS
UAZ_INS_DZE1
UAZ_INS_DZE2
UAZ_INS_DZE3
UAZ_INS_DZE4
UAZ_MG_CDF
UAZ_MG_INS
UAZ_MG_TK_EP1
UAZ_MG_TK_EP1_DZ
UAZ_MG_TK_EP1_DZE
UAZ_RU
UAZ_RU_DZE1
UAZ_RU_DZE2
UAZ_RU_DZE3
UAZ_RU_DZE4
UAZ_SPG9_INS
UAZ_Unarmed_ACR
UAZ_Unarmed_TK_CIV_EP1
UAZ_Unarmed_TK_CIV_EP1_DZE1
UAZ_Unarmed_TK_CIV_EP1_DZE2
UAZ_Unarmed_TK_CIV_EP1_DZE3
UAZ_Unarmed_TK_CIV_EP1_DZE4
UAZ_Unarmed_TK_EP1
UAZ_Unarmed_TK_EP1_DZE1
UAZ_Unarmed_TK_EP1_DZE2
UAZ_Unarmed_TK_EP1_DZE3
UAZ_Unarmed_TK_EP1_DZE4
UAZ_Unarmed_UN_EP1
UAZ_Unarmed_UN_EP1_DZE1
UAZ_Unarmed_UN_EP1_DZE2
UAZ_Unarmed_UN_EP1_DZE3
UAZ_Unarmed_UN_EP1_DZE4
UH1H_2_DZ
UH1H_2_DZE
UH1H_DZ
UH1H_DZE
UH1H_TK_EP1
UH1H_TK_GUE_EP1
UH1Y
UH1Y_DZ
UH1Y_DZE
UH60M_EP1
UH60M_EP1_DZ
UH60M_EP1_DZE
UH60M_MEV_EP1
UH60M_MEV_EP1_DZ
USEC_ch53_E
USMC_WarfareBMGNest_M240
UralCivil
UralCivil2
UralCivil2_DZE
UralCivil_DZ
UralCivil_DZE
UralOpen_CDF
UralOpen_INS
UralReammo_CDF
UralReammo_INS
UralReammo_TK_EP1
UralRefuel_CDF
UralRefuel_INS
UralRefuel_TK_EP1
UralRefuel_TK_EP1_DZ
UralRepair_CDF
UralRepair_INS
UralRepair_TK_EP1
UralSalvage_TK_EP1
UralSupply_TK_EP1
Ural_CDF
Ural_INS
Ural_TK_CIV_EP1
Ural_UN_EP1
Ural_ZU23_CDF
Ural_ZU23_Gue
Ural_ZU23_INS
Ural_ZU23_TK_EP1
Ural_ZU23_TK_GUE_EP1
V3S_Civ
V3S_Gue
V3S_Open_TK_CIV_EP1
V3S_Open_TK_EP1
V3S_RA_TK_GUE_EP1_DZE
V3S_Reammo_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1
V3S_Refuel_TK_GUE_EP1_DZ
V3S_Repair_TK_GUE_EP1
V3S_Salvage_TK_GUE_EP1
V3S_Supply_TK_GUE_EP1
V3S_TK_EP1
V3S_TK_EP1_DZE
V3S_TK_GUE_EP1
VWGolf
VWGolf_DZE1
VWGolf_DZE2
VWGolf_DZE3
VWGolf_DZE4
VolhaLimo_TK_CIV_EP1
VolhaLimo_TK_CIV_EP1_DZE1
VolhaLimo_TK_CIV_EP1_DZE2
VolhaLimo_TK_CIV_EP1_DZE3
VolhaLimo_TK_CIV_EP1_DZE4
Volha_1_TK_CIV_EP1
Volha_1_TK_CIV_EP1_DZE1
Volha_1_TK_CIV_EP1_DZE2
Volha_1_TK_CIV_EP1_DZE3
Volha_1_TK_CIV_EP1_DZE4
Volha_2_TK_CIV_EP1
Volha_2_TK_CIV_EP1_DZE1
Volha_2_TK_CIV_EP1_DZE2
Volha_2_TK_CIV_EP1_DZE3
Volha_2_TK_CIV_EP1_DZE4
WarfareBMGNest_M240_US_EP1
WarfareBMGNest_PK_TK_EP1
WarfareBMGNest_PK_TK_GUE_EP1
WarfareReammoTruck_CDF
WarfareReammoTruck_Gue
WarfareReammoTruck_INS
WarfareReammoTruck_RU
WarfareReammoTruck_USMC
WarfareRepairTruck_Gue
WarfareSalvageTruck_CDF
WarfareSalvageTruck_Gue
WarfareSalvageTruck_INS
WarfareSalvageTruck_RU
WarfareSalvageTruck_USMC
WarfareSupplyTruck_CDF
WarfareSupplyTruck_Gue
WarfareSupplyTruck_INS
WarfareSupplyTruck_RU
WarfareSupplyTruck_USMC
ZSU_CDF
ZSU_INS
ZSU_TK_EP1
ZU23_CDF
ZU23_Gue
ZU23_Ins
ZU23_TK_EP1
ZU23_TK_GUE_EP1
ZU23_TK_INS_EP1
Zodiac
car_hatchback
car_hatchback_DZE1
car_hatchback_DZE2
car_hatchback_DZE3
car_hatchback_DZE4
car_sedan
car_sedan_DZE1
car_sedan_DZE2
car_sedan_DZE3
car_sedan_DZE4
datsun1_civil_1_open
datsun1_civil_1_open_DZE
datsun1_civil_1_open_DZE1
datsun1_civil_1_open_DZE2
datsun1_civil_1_open_DZE3
datsun1_civil_1_open_DZE4
datsun1_civil_2_covered
datsun1_civil_2_covered_DZE
datsun1_civil_2_covered_DZE1
datsun1_civil_2_covered_DZE2
datsun1_civil_2_covered_DZE3
datsun1_civil_2_covered_DZE4
datsun1_civil_3_open
datsun1_civil_3_open_DZE
datsun1_civil_3_open_DZE1
datsun1_civil_3_open_DZE2
datsun1_civil_3_open_DZE3
datsun1_civil_3_open_DZE4
hilux1_civil_1_open
hilux1_civil_1_open_DZE
hilux1_civil_1_open_DZE1
hilux1_civil_1_open_DZE2
hilux1_civil_1_open_DZE3
hilux1_civil_1_open_DZE4
hilux1_civil_2_covered
hilux1_civil_2_covered_DZE
hilux1_civil_2_covered_DZE1
hilux1_civil_2_covered_DZE2
hilux1_civil_2_covered_DZE3
hilux1_civil_2_covered_DZE4
hilux1_civil_3_open
hilux1_civil_3_open_DZE
hilux1_civil_3_open_DZE1
hilux1_civil_3_open_DZE2
hilux1_civil_3_open_DZE3
hilux1_civil_3_open_DZE4
hilux1_civil_3_open_EP1
pook_H13_amphib
pook_H13_amphib_CDF
pook_H13_amphib_CIV
pook_H13_amphib_CIV_RU
pook_H13_amphib_GUE
pook_H13_amphib_INS
pook_H13_amphib_PMC
pook_H13_amphib_TAK
pook_H13_amphib_UNO
pook_H13_civ
pook_H13_civ_black
pook_H13_civ_ru
pook_H13_civ_ru_black
pook_H13_civ_ru_slate
pook_H13_civ_ru_white
pook_H13_civ_ru_yellow
pook_H13_civ_slate
pook_H13_civ_white
pook_H13_civ_yellow
pook_H13_gunship
pook_H13_gunship_CDF
pook_H13_gunship_GUE
pook_H13_gunship_INS
pook_H13_gunship_PMC
pook_H13_gunship_TAK
pook_H13_gunship_UNO
pook_H13_medevac
pook_H13_medevac_CDF
pook_H13_medevac_CIV
pook_H13_medevac_CIV_RU
pook_H13_medevac_GUE
pook_H13_medevac_INS
pook_H13_medevac_PMC
pook_H13_medevac_TAK
pook_H13_medevac_UNO
pook_H13_transport
pook_H13_transport_CDF
pook_H13_transport_GUE
pook_H13_transport_INS
pook_H13_transport_PMC
pook_H13_transport_TAK
pook_H13_transport_UNO
smallboat_2
tractorOld

View File

@@ -0,0 +1,490 @@
AA12_PMC
AK74_DZ
AK74_GL_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK74_GL_SD_DZ
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS74U_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_SD_DZ
AKS_74
AKS_74_GOSHAWK
AKS_74_NSPU
AKS_74_U
AKS_74_UN_kobra
AKS_74_kobra
AKS_74_pso
AKS_GOLD
AK_107_GL_kobra
AK_107_GL_pso
AK_107_kobra
AK_107_pso
AK_47_M
AK_47_S
AK_74
AK_74_GL
AK_74_GL_kobra
Anzio_20
Anzio_20_DZ
BAF_AS50_TWS
BAF_AS50_scoped
BAF_AS50_scoped_DZ
BAF_L110A1_Aim_DZE
BAF_L110A1_Aim_Small
BAF_L7A2_GPMG_Small
BAF_L85A2_RIS_ACOG
BAF_L85A2_RIS_CWS
BAF_L85A2_RIS_Holo
BAF_L85A2_RIS_SUSAT
BAF_L85A2_RIS_TWS_DZ
BAF_L85A2_UGL_ACOG
BAF_L85A2_UGL_Holo
BAF_L85A2_UGL_SUSAT
BAF_L86A2_ACOG
BAF_LRR_scoped
BAF_LRR_scoped_W
BAF_NLAW_Launcher
Binocular
Binocular_Vector
Bizon_DZ
Bizon_SD_DZ
CDF_dogtags
CZ550_DZ
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
Cobalt_File
Colt1911
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
DMR
DMR_DZ
DMR_Gh_DZ
DMR_SKN
Document_Military_DZE
Document_Random_DZE
Document_Topsecret_DZE
EvDogTags
EvKobalt
EvMap
EvMoney
EvMoscow
EvPhoto
FNFAL_ANPVS4_DZ
FNFAL_CCO_DZ
FNFAL_DZ
FNFAL_Holo_DZ
FN_FAL
FN_FAL_ANPVS4
FN_FAL_ANPVS4_DZE
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G36A_Camo_DZ
G36A_camo
G36C
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_SD_DZ
G36C_camo
G36K
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_camo
G36_C_SD_camo
G36_C_SD_eotech
G36a
Igla
ItemCompass
ItemCrowbar
ItemCrowbarBent
ItemDIY_Gate
ItemDIY_metal
ItemDIY_wood
ItemEtool
ItemFishingPole
ItemFlashlight
ItemFlashlightRed
ItemGPS
ItemHatchet
ItemHatchetBroken
ItemKeyKit
ItemKnife
ItemKnife1
ItemKnife2
ItemKnife3
ItemKnife4
ItemKnife5
ItemKnifeBlunt
ItemMachete
ItemMap
ItemMap_Debug
ItemMatchbox
ItemMatchboxEmpty
ItemPickaxe
ItemPickaxeBroken
ItemRadio
ItemShovel
ItemShovelBroken
ItemSledge
ItemSledgeHammer
ItemSledgeHammerBroken
ItemToolbox
ItemWatch
Javelin
KSVK_DZE
Kostey_map_case
Kostey_notebook
Kostey_photos
L110A1_CCO_DZ
L110A1_DZ
L110A1_Holo_DZ
L115A3_2_DZ
L115A3_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_MFL_DZ
L85A2_SD_Base
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
Laserdesignator
LeeEnfield
LeeEnfield_DZ
M1014
M1014_CCO_DZ
M1014_DZ
M1014_Holo_DZ
M110_NVG_EP1
M110_TWS_EP1
M136
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_DZ
M14_EP1
M14_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M16A2
M16A2GL
M16A2_DZ
M16A2_GL_DZ
M16A4_ACG_GL
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_GL
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_GL_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_MFL_DZ
M1911_DZ
M24
M240_CCO_DZ
M240_DZ
M240_Holo_DZ
M240_Small
M249_CCO_DZ
M249_DZ
M249_EP1_DZ
M249_EP1_Small
M249_Holo_DZ
M249_Small
M249_TWS_EP1_Small
M249_m145_EP1_DZE
M249_m145_EP1_Small
M24_DZ
M24_Gh_DZ
M24_des_EP1
M32_EP1
M40A3
M40A3_DZ
M40A3_Gh_DZ
M47Launcher_EP1
M4A1
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_AIM_SD_camo
M4A1_Aim
M4A1_Aim_camo
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_HWS_GL
M4A1_HWS_GL_SD_Camo
M4A1_HWS_GL_camo
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_MFL_DZ
M4A1_RCO_GL
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A3_CCO_EP1
M4A3_RCO_GL_EP1
M4SPR
M4SPR_DZE
M60A4_EP1_DZE
M60A4_EP1_Small
M79_EP1
M9
M9SD
M9_DZ
M9_SD_DZ
MAAWS
MG36
MG36_camo
MP5A5
MP5SD
MP5_DZ
MP5_SD_DZ
MR43_DZ
Makarov
MakarovSD
Makarov_DZ
Makarov_SD_DZ
Manual_camera_DZE
Manual_electronics_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeCrowbar
MeleeFishingPole
MeleeFlashlight
MeleeFlashlightRed
MeleeHatchet
MeleeMachete
MeleeSledge
MetisLauncher
Mk13_EP1
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk_48_DES_EP1_Small
Mk_48_Small
Moscow_Bombing_File
Mosin_BR_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
NVGoggles
NVGoggles_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_herbs_DZE
Notebook_phy_DZE
Notebook_secret_DZE
PDW_DZ
PKM_DZ
PK_Small
PMC_AS50_TWS
PMC_AS50_scoped
PMC_documents
Pecheneg_DZ
Pecheneg_Small
RPG18
RPG7V
RPK74_DZ
RPK74_Kobra_DZ
RPK74_PSO1_DZ
RPK_74
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
RedRyder
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Revolver_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SCAR_H_CQC_CCO
SCAR_H_CQC_CCO_SD
SCAR_H_LNG_Sniper
SCAR_H_LNG_Sniper_SD
SCAR_H_STD_EGLM_Spect
SCAR_H_STD_TWS_SD
SCAR_L_CQC
SCAR_L_CQC_CCO_SD
SCAR_L_CQC_EGLM_Holo
SCAR_L_CQC_Holo
SCAR_L_STD_EGLM_RCO
SCAR_L_STD_EGLM_TWS
SCAR_L_STD_HOLO
SCAR_L_STD_Mk4CQT
SMAW
SVD
SVD_CAMO
SVD_DZ
SVD_Gh_DZ
SVD_NSPU_EP1
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_des_EP1
Sa58P_EP1
Sa58V_CCO_EP1
Sa58V_EP1
Sa58V_RCO_EP1
Sa61_EP1
Saiga12K
Stinger
Strela
UK59_Base
UK59_DZ
UZI_EP1
UZI_SD_EP1
VSS_vintorez
VSS_vintorez_DZE
Winchester1866_DZ
bizon
bizon_silenced
glock17_EP1
huntingrifle
ksvk
ksvk_Small
m107
m107_DZ
m107_SKN
m107_Small
m107_TWS_EP1
m107_TWS_EP1_Small
m16a4
m16a4_acg
m240_scoped_EP1_DZE
m240_scoped_EP1_Small
m8_SAW
m8_carbine
m8_carbineGL
m8_carbine_pmc
m8_compact
m8_compact_pmc
m8_holo_sd
m8_sharpshooter
m8_tws
m8_tws_sd
revolver_EP1
revolver_gold_EP1

View File

@@ -0,0 +1,632 @@
100Rnd_127x99_L2A1
100Rnd_127x99_M2
100Rnd_556x45_BetaCMag
100Rnd_556x45_BetaCMag_airLock
100Rnd_556x45_M249
100Rnd_762x51_M240
100Rnd_762x54_PK
10Rnd_127x99_m107
10Rnd_303British
10Rnd_762x54_SVD
10Rnd_9x39_SP5_VSS
10Rnd_B_765x17_Ball
10x_303
12Rnd_Quiver_Wood
150Rnd_127x107_DSHKM
150Rnd_127x108_KORD
15Rnd_9x19_M9
15Rnd_9x19_M9SD
15Rnd_W1866_Slug
17Rnd_9x19_glock17
17Rnd_9x19_glock17SD
1Rnd_Arrow_Wood
1Rnd_Bolt_Explosive
1Rnd_Bolt_Tranquilizer
1Rnd_HE_GP25
1Rnd_HE_M203
1Rnd_SMOKE_GP25
1Rnd_SmokeGreen_GP25
1Rnd_SmokeGreen_M203
1Rnd_SmokeRed_GP25
1Rnd_SmokeRed_M203
1Rnd_SmokeYellow_GP25
1Rnd_SmokeYellow_M203
1Rnd_Smoke_M203
2000Rnd_762x51_L94A1
2000Rnd_762x51_M134
200Rnd_556x45_L110A1
200Rnd_556x45_M249
200Rnd_762x51_M240
20Rnd_556x45_Stanag
20Rnd_762x51_B_SCAR
20Rnd_762x51_DMR
20Rnd_762x51_FNFAL
20Rnd_762x51_SB_SCAR
20Rnd_9x39_SP5_VSS
20Rnd_B_765x17_Ball
20Rnd_B_AA12_74Slug
20Rnd_B_AA12_HE
20Rnd_B_AA12_Pellets
250Rnd_127x99_M3P
29Rnd_30mm_AGS30
29Rnd_30mm_AGS30_heli
2Rnd_12Gauge_Buck
2Rnd_12Gauge_Slug
2Rnd_Igla
30Rnd_545x39_AK
30Rnd_545x39_AKSD
30Rnd_556x45_G36
30Rnd_556x45_G36SD
30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD
30Rnd_762x39_AK47
30Rnd_762x39_SA58
30Rnd_9x19_MP5
30Rnd_9x19_MP5SD
30Rnd_9x19_UZI
30Rnd_9x19_UZI_SD
32Rnd_40mm_GMG
350Rnd_BB_Magazine
3Rnd_GyroGrenade
3rnd_Anzio_20x102mm
400Rnd_30mm_AGS17
48Rnd_40mm_MK19
50Rnd_127x107_DSHKM
50Rnd_127x108_KORD
50Rnd_762x54_UK59
5Rnd_127x108_KSVK
5Rnd_127x99_as50
5Rnd_127x99_as50_CP
5Rnd_17HMR
5Rnd_762x51_M24
5Rnd_762x54_Mosin
5Rnd_86x70_L115A1
5x_22_LR_17_HMR
60Rnd_762x54_DT
64Rnd_9x19_Bizon
64Rnd_9x19_SD_Bizon
6Rnd_45ACP
6Rnd_FlareGreen_M203
6Rnd_FlareRed_M203
6Rnd_FlareWhite_M203
6Rnd_FlareYellow_M203
6Rnd_HE_M203
6Rnd_HE_M203_heli
6Rnd_SmokeGreen_M203
6Rnd_SmokeRed_M203
6Rnd_SmokeYellow_M203
6Rnd_Smoke_M203
75Rnd_545x39_RPK
75Rnd_762x39_RPK
7Rnd_45ACP_1911
8Rnd_12Gauge_Buck
8Rnd_12Gauge_Slug
8Rnd_9x18_Makarov
8Rnd_9x18_MakarovSD
8Rnd_B_Beneli_74Slug
8Rnd_B_Beneli_Pellets
8Rnd_B_Saiga12_74Slug
8Rnd_B_Saiga12_Pellets
AT13
Attachment_ACOG
Attachment_BELT
Attachment_CCO
Attachment_FL
Attachment_FL_Pist
Attachment_GP25
Attachment_Ghillie
Attachment_Holo
Attachment_Kobra
Attachment_M203
Attachment_MFL
Attachment_MFL_Pist
Attachment_PSO1
Attachment_SA58RIS
Attachment_SCOPED
Attachment_Sup545
Attachment_Sup556
Attachment_Sup9
Attachment_SupBizon
Attachment_SupMakarov
BAF_L109A1_HE
BAF_ied_v1
BAF_ied_v2
BAF_ied_v3
BAF_ied_v4
BagFenceRound_DZ_kit
CSGAS
CinderBlocks
Dragon_EP1
FishCookedSeaBass
FishCookedTrout
FishCookedTuna
FishRawSeaBass
FishRawTrout
FishRawTuna
FlareGreen_GP25
FlareGreen_M203
FlareRed_GP25
FlareRed_M203
FlareWhite_GP25
FlareWhite_M203
FlareYellow_GP25
FlareYellow_M203
FoodBaconCooked
FoodBaconRaw
FoodBeefCooked
FoodBeefRaw
FoodBioMeat
FoodCakeCremeCakeClean
FoodCanBadguy
FoodCanBakedBeans
FoodCanBeef
FoodCanBoneboy
FoodCanCorn
FoodCanCurgon
FoodCanDemon
FoodCanDerpy
FoodCanFraggleos
FoodCanFrankBeans
FoodCanGriff
FoodCanHerpy
FoodCanOrlok
FoodCanPasta
FoodCanPotatoes
FoodCanPowell
FoodCanRusCorn
FoodCanRusMilk
FoodCanRusPeas
FoodCanRusPork
FoodCanRusStew
FoodCanRusUnlabeled
FoodCanSardines
FoodCanTylers
FoodCanUnlabeled
FoodCandyAnders
FoodCandyChubby
FoodCandyLegacys
FoodCandyMintception
FoodChickenCooked
FoodChickenRaw
FoodChipsChocolate
FoodChipsChocolateEmpty
FoodChipsMysticales
FoodChipsMysticalesEmpty
FoodChipsSulahoops
FoodChipsSulahoopsEmpty
FoodDogCooked
FoodDogRaw
FoodGoatCooked
FoodGoatRaw
FoodMRE
FoodMuttonCooked
FoodMuttonRaw
FoodNutmix
FoodPistachio
FoodPumpkin
FoodRabbitCooked
FoodRabbitRaw
FoodSunFlowerSeed
HandChemBlue
HandChemGreen
HandChemRed
HandGrenade
HandGrenade_East
HandGrenade_Stone
HandGrenade_West
HandRoadFlare
IRStrobe
IR_Strobe_Marker
IR_Strobe_Target
Igla
ItemARM
ItemAVE
ItemAluminumBar
ItemAluminumBar10oz
ItemAmethyst
ItemAntibacterialWipe
ItemAntibiotic
ItemAntibioticEmpty
ItemBandage
ItemBloodbag
ItemBook1
ItemBook2
ItemBook3
ItemBook4
ItemBookBible
ItemBriefcase100oz
ItemBriefcaseEmpty
ItemBriefcaseS100oz
ItemBronzeBar
ItemBurlap
ItemC4Charge
ItemCanvas
ItemCarBomb
ItemCards
ItemCitrine
ItemComboLock
ItemConcreteBlock
ItemCopperBar
ItemCopperBar10oz
ItemCorrugated
ItemDesertTent
ItemDocument
ItemDocumentRamp
ItemDomeTent
ItemEmerald
ItemEpinephrine
ItemFertilizer
ItemFireBarrel_kit
ItemFuelBarrel
ItemFuelBarrelEmpty
ItemFuelcan
ItemFuelcanEmpty
ItemGenerator
ItemGoldBar
ItemGunRackKit
ItemHeatPack
ItemHempPlant
ItemHempSeed
ItemHotwireKit
ItemJerryMixed
ItemJerryMixed1
ItemJerryMixed2
ItemJerryMixed3
ItemJerryMixed4
ItemJerrycan
ItemJerrycanEmpty
ItemKiloBlackTea
ItemKiloHemp
ItemKiloTobacco
ItemKosmosSmokes
ItemKosmosSmokesOpen
ItemLRK
ItemLetter
ItemLightBulb
ItemLockbox
ItemLog
ItemMetalSheet
ItemMethylaminBarrel
ItemMethylaminBarrelEmpty
ItemMixOil
ItemMorphine
ItemNewspaper
ItemORP
ItemObsidian
ItemOilBarrel
ItemOilBarrelEmpty
ItemPadlock
ItemPainkiller
ItemPlank
ItemPlotDeed
ItemPole
ItemPumpkinPlant
ItemPumpkinSeed
ItemRSJ
ItemRuby
ItemSandbag
ItemSandbagExLarge
ItemSandbagExLarge5x
ItemSandbagLarge
ItemSapphire
ItemScaffoldingKit
ItemScrews
ItemSepsisBandage
ItemSherbet
ItemSledgeHandle
ItemSledgeHead
ItemSodaClays
ItemSodaCoke
ItemSodaDrwaste
ItemSodaEmpty
ItemSodaFranka
ItemSodaGrapeDrink
ItemSodaLemonade
ItemSodaLirik
ItemSodaLvg
ItemSodaMdew
ItemSodaMtngreen
ItemSodaMzly
ItemSodaOrangeSherbet
ItemSodaPeppsy
ItemSodaPepsi
ItemSodaR4z0r
ItemSodaRabbit
ItemSodaRbull
ItemSodaRocketFuel
ItemSodaSacrite
ItemSodaSmasht
ItemStone
ItemTNK
ItemTankTrap
ItemTent
ItemTinBar
ItemTinBar10oz
ItemTobaccoLeafs
ItemTopaz
ItemTrapBearTrapFlare
ItemTrapBearTrapSmoke
ItemTrapTripwireCans
ItemTrapTripwireFlare
ItemTrapTripwireGrenade
ItemTrapTripwireSmoke
ItemTrashPaper
ItemTrashPaperMusic
ItemTrashRazor
ItemTrashToiletpaper
ItemVault
ItemWaterBottle
ItemWaterBottleDmg
ItemWaterBottleUnfilled
ItemWire
ItemWoodCrateKit
ItemWoodFloor
ItemWoodFloorHalf
ItemWoodFloorQuarter
ItemWoodLadder
ItemWoodStairs
ItemWoodStairsSupport
ItemWoodWall
ItemWoodWallDoor
ItemWoodWallDoorLg
ItemWoodWallGarageDoor
ItemWoodWallGarageDoorLocked
ItemWoodWallLg
ItemWoodWallThird
ItemWoodWallWindow
ItemWoodWallWindowLg
ItemWoodWallWithDoor
ItemWoodWallWithDoorLg
ItemWoodWallWithDoorLgLocked
ItemWoodWallWithDoorLocked
ItemWorkBench
ItemZombieParts
Item_Connector_I
Item_Connector_L
Item_Connector_T
Javelin
Laserbatteries
M136
MAAWS_HEAT
MAAWS_HEDP
Mine
MineE
MortarBucket
NLAW
NLAW_Big
OG7
OG9_HE
PG7V
PG7VL
PG7VR
PG9_AT
PMC_ied_v1
PMC_ied_v2
PMC_ied_v3
PMC_ied_v4
PartEngine
PartFueltank
PartGeneric
PartGlass
PartOre
PartOreGold
PartOreSilver
PartPlankPack
PartPlywoodPack
PartVRotor
PartWheel
PartWoodLumber
PartWoodPile
PartWoodPlywood
PipeBomb
RPG18
SMAW_HEAA
SMAW_HEAA_Big
SMAW_HEDP
SMAW_HEDP_Big
Skin_Assistant_DZ
Skin_BAF_Soldier_N_MTP_DZ
Skin_BAF_Soldier_Officer_MTP_DZ
Skin_Bandit1_DZ
Skin_Bandit2_DZ
Skin_BanditW1_DZ
Skin_BanditW2_DZ
Skin_CDF_Soldier_DZ
Skin_CZ_Soldier_SL_DES_EP1_DZ
Skin_CZ_Soldier_Sniper_EP1_DZ
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
Skin_Camo1_DZ
Skin_Doctor_DZ
Skin_Drake_Light_DZ
Skin_FR_Assault_R_DZ
Skin_FR_Marksman_DZ
Skin_FR_OHara_DZ
Skin_FR_R_DZ
Skin_FR_Rodriguez_DZ
Skin_FR_Sapper_DZ
Skin_FR_TL_DZ
Skin_Functionary1_EP1_DZ
Skin_GER_Soldier_TL_EP1_DZ
Skin_GUE_Commander_DZ
Skin_GUE_Soldier_2_DZ
Skin_GUE_Soldier_CO_DZ
Skin_GUE_Soldier_Crew_DZ
Skin_GUE_Soldier_MG_DZ
Skin_GUE_Soldier_Sniper_DZ
Skin_Graves_Light_DZ
Skin_Haris_Press_EP1_DZ
Skin_INS_Bardak_DZ
Skin_INS_Lopotev_DZ
Skin_INS_Soldier_AR_DZ
Skin_INS_Soldier_CO_DZ
Skin_INS_Worker2_DZ
Skin_Ins_Commander_DZ
Skin_Ins_Soldier_2_DZ
Skin_Ins_Soldier_Crew_DZ
Skin_Ins_Soldier_GL_DZ
Skin_MVD_Soldier_DZ
Skin_Pilot_EP1_DZ
Skin_Priest_DZ
Skin_RUS_Commander_DZ
Skin_RUS_Soldier1_DZ
Skin_RU_Policeman_DZ
Skin_RU_Soldier_Crew_DZ
Skin_RU_Soldier_DZ
Skin_RU_Soldier_Officer_DZ
Skin_Rocker1_DZ
Skin_Rocker2_DZ
Skin_Rocker3_DZ
Skin_Rocker4_DZ
Skin_Rocket_DZ
Skin_Sniper1_DZ
Skin_Soldier1_DZ
Skin_Soldier_Bodyguard_AA12_PMC_DZ
Skin_Soldier_Sniper_PMC_DZ
Skin_Soldier_TL_PMC_DZ
Skin_Survivor2_DZ
Skin_SurvivorW2_DZ
Skin_SurvivorW3_DZ
Skin_SurvivorWcombat_DZ
Skin_SurvivorWdesert_DZ
Skin_SurvivorWpink_DZ
Skin_SurvivorWurban_DZ
Skin_TK_CIV_Takistani01_EP1_DZ
Skin_TK_CIV_Takistani03_EP1_DZ
Skin_TK_CIV_Takistani04_EP1_DZ
Skin_TK_CIV_Takistani06_EP1_DZ
Skin_TK_Commander_EP1_DZ
Skin_TK_GUE_Soldier_EP1_DZ
Skin_TK_INS_Soldier_AR_EP1_DZ
Skin_TK_INS_Soldier_EP1_DZ
Skin_TK_INS_Warlord_EP1_DZ
Skin_TK_Soldier_Sniper_EP1_DZ
Skin_TK_Special_Forces_MG_EP1_DZ
Skin_UN_CDF_Soldier_EP1_DZ
Skin_UN_CDF_Soldier_Guard_EP1_DZ
Skin_USMC_Soldier_MG_DZ
Skin_USMC_Soldier_Officer_DZ
Skin_USMC_Soldier_Pilot_DZ
Skin_US_Soldier_EP1_DZ
Skin_Worker1_DZ
Skin_Worker3_DZ
Skin_Worker4_DZ
SmokeShell
SmokeShellBlue
SmokeShellGreen
SmokeShellOrange
SmokeShellPurple
SmokeShellRed
SmokeShellYellow
Stinger
Strela
TrapBear
TrashJackDaniels
TrashTinCan
bloodBagABNEG
bloodBagABPOS
bloodBagANEG
bloodBagAPOS
bloodBagBNEG
bloodBagBPOS
bloodBagONEG
bloodBagOPOS
bloodTester
bulk
bulk_15Rnd_9x19_M9SD
bulk_17Rnd_9x19_glock17
bulk_30Rnd_556x45_StanagSD
bulk_30Rnd_9x19_MP5SD
bulk_FoodbaconCooked
bulk_FoodbaconCookedFull
bulk_ItemSandbag
bulk_ItemSodaCoke
bulk_ItemSodaCokeFull
bulk_ItemSodaPepsi
bulk_ItemSodaPepsiFull
bulk_ItemTankTrap
bulk_ItemTankTrapHalf
bulk_ItemWire
bulk_ItemWireHalf
bulk_PartGeneric
bulk_PartGenericHalf
bulk_empty
cinder_door_kit
cinder_garage_kit
deer_stand_kit
desert_large_net_kit
desert_net_kit
emptyBloodBag
equip_1inch_metal_pipe
equip_2inch_metal_pipe
equip_Crossbow_Kit
equip_aa_battery
equip_brick
equip_cable_tie
equip_comfreyleafs
equip_crate
equip_crossbow_stock
equip_d_battery
equip_duct_tape
equip_empty_barrel
equip_feathers
equip_floppywire
equip_garlic_bulb
equip_gauze
equip_gauzepackaged
equip_herb_box
equip_hobo_fishing_kit
equip_hose
equip_hose_clamp
equip_laser
equip_lever
equip_metal_sheet
equip_metal_sheet_rusted
equip_nails
equip_needle
equip_note
equip_paint
equip_pvc_box
equip_rag
equip_rail_screws
equip_rope
equip_scrapelectronics
equip_slugsinacan
equip_string
equip_tent_poles
equip_tin_powder
equip_weapon_rails
equip_wood_pallet
equip_woodensplint
forest_large_net_kit
forest_net_kit
fuel_pump_kit
full_cinder_wall_kit
half_cinder_wall_kit
light_pole_kit
m240_nest_kit
metal_floor_kit
metal_panel_kit
outhouse_kit
park_bench_kit
plot_pole_kit
pook_12Rnd_Grenade_Camel
pook_1300Rnd_762x51_M60
pook_250Rnd_762x51
rusty_gate_kit
sandbag_nest_kit
stick_fence_kit
storage_shed_kit
sun_shade_kit
transfusionKit
wholeBloodBagABNEG
wholeBloodBagABPOS
wholeBloodBagANEG
wholeBloodBagAPOS
wholeBloodBagBNEG
wholeBloodBagBPOS
wholeBloodBagONEG
wholeBloodBagOPOS
wood_ramp_kit
wood_shack_kit
wooden_shed_kit
workbench_kit

View File

@@ -0,0 +1,163 @@
USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,114 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,723 @@
Sa61_EP1
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
m107_SKN
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ
Sa61_DZ

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zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
zZombie_new_Base
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker2
z_new_worker3
z_new_worker4

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USBasicBag
Tripod_Bag
M2StaticMG_US_Bag_EP1
M2HD_mini_TriPod_US_Bag_EP1
DSHKM_TK_GUE_Bag_EP1
DSHKM_TK_INS_Bag_EP1
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
KORD_high_TK_Bag_EP1
KORD_high_UN_Bag_EP1
KORD_TK_Bag_EP1
KORD_UN_Bag_EP1
MK19_TriPod_US_Bag_EP1
AGS_TK_Bag_EP1
AGS_TK_GUE_Bag_EP1
AGS_TK_INS_Bag_EP1
AGS_UN_Bag_EP1
M252_US_Bag_EP1
2b14_82mm_TK_Bag_EP1
2b14_82mm_TK_GUE_Bag_EP1
2b14_82mm_TK_INS_Bag_EP1
Metis_TK_Bag_EP1
TOW_TriPod_US_Bag_EP1
SPG9_TK_GUE_Bag_EP1
SPG9_TK_INS_Bag_EP1
US_UAV_Pack_EP1
US_Assault_Pack_EP1
US_Assault_Pack_Ammo_EP1
US_Assault_Pack_AmmoSAW_EP1
US_Assault_Pack_AT_EP1
US_Assault_Pack_Explosives_EP1
US_Patrol_Pack_EP1
US_Patrol_Pack_Ammo_EP1
US_Patrol_Pack_Specops_EP1
US_Backpack_EP1
US_Backpack_AmmoMG_EP1
US_Backpack_AT_EP1
US_Backpack_Specops_EP1
DE_Backpack_Specops_EP1
CZ_Backpack_EP1
CZ_Backpack_Ammo_EP1
CZ_Backpack_Specops_EP1
CZ_Backpack_AmmoMG_EP1
CZ_VestPouch_EP1
CZ_VestPouch_Sa58_EP1
CZ_VestPouch_M4_EP1
TK_RPG_Backpack_EP1
TK_ALICE_Pack_EP1
TK_ALICE_Pack_Explosives_EP1
TK_ALICE_Pack_AmmoMG_EP1
TKA_ALICE_Pack_Ammo_EP1
TKG_ALICE_Pack_AmmoAK47_EP1
TKG_ALICE_Pack_AmmoAK74_EP1
TK_Assault_Pack_EP1
TK_Assault_Pack_RPK_EP1
TKA_Assault_Pack_Ammo_EP1
BAF_L2A1_ACOG_tripod_bag
BAF_L2A1_ACOG_minitripod_bag
BAF_GPMG_Minitripod_D_bag
BAF_GMG_ACOG_minitripod_bag
RBS70_Bag_ACR
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,102 @@
DZ_Patrol_Pack_EP1
DZ_Assault_Pack_EP1
DZ_Czech_Vest_Pouch
DZ_ALICE_Pack_EP1
DZ_TK_Assault_Pack_EP1
DZ_British_ACU
DZ_CivilBackpack_EP1
DZ_Backpack_EP1
DZ_LargeGunBag_EP1
DZ_GunBag_EP1
DZ_CompactPack_EP1
DZ_TerminalPack_EP1
Patrol_Pack_DZE1
Patrol_Pack_DZE2
GymBag_Camo_DZE1
GymBag_Camo_DZE2
GymBag_Green_DZE1
GymBag_Green_DZE2
Czech_Vest_Pouch_DZE1
Czech_Vest_Pouch_DZE2
Assault_Pack_DZE1
Assault_Pack_DZE2
TerminalPack_DZE1
TerminalPack_DZE2
TinyPack_DZE1
TinyPack_DZE2
ALICE_Pack_DZE1
ALICE_Pack_DZE2
TK_Assault_Pack_DZE1
TK_Assault_Pack_DZE2
School_Bag_DZE1
School_Bag_DZE2
CompactPack_DZE1
CompactPack_DZE2
British_ACU_DZE1
British_ACU_DZE2
GunBag_DZE1
GunBag_DZE2
PartyPack_DZE1
PartyPack_DZE2
NightPack_DZE1
NightPack_DZE2
SurvivorPack_DZE1
SurvivorPack_DZE2
AirwavesPack_DZE1
AirwavesPack_DZE2
CzechBackpack_DZE1
CzechBackpack_DZE2
CzechBackpack_Camping_DZE1
CzechBackpack_Camping_DZE2
CzechBackpack_OD_DZE1
CzechBackpack_OD_DZE2
CzechBackpack_DES_DZE1
CzechBackpack_DES_DZE2
CzechBackpack_3DES_DZE1
CzechBackpack_3DES_DZE2
CzechBackpack_WDL_DZE1
CzechBackpack_WDL_DZE2
CzechBackpack_MAR_DZE1
CzechBackpack_MAR_DZE2
CzechBackpack_DMAR_DZE1
CzechBackpack_DMAR_DZE2
CzechBackpack_UCP_DZE1
CzechBackpack_UCP_DZE2
CzechBackpack_6DES_DZE1
CzechBackpack_6DES_DZE2
CzechBackpack_TAK_DZE1
CzechBackpack_TAK_DZE2
CzechBackpack_NVG_DZE1
CzechBackpack_NVG_DZE2
CzechBackpack_BLK_DZE1
CzechBackpack_BLK_DZE2
CzechBackpack_DPM_DZE1
CzechBackpack_DPM_DZE2
CzechBackpack_FIN_DZE1
CzechBackpack_FIN_DZE2
CzechBackpack_MTC_DZE1
CzechBackpack_MTC_DZE2
CzechBackpack_NOR_DZE1
CzechBackpack_NOR_DZE2
CzechBackpack_WIN_DZE1
CzechBackpack_WIN_DZE2
CzechBackpack_ATC_DZE1
CzechBackpack_ATC_DZE2
CzechBackpack_MTL_DZE1
CzechBackpack_MTL_DZE2
CzechBackpack_FTN_DZE1
CzechBackpack_FTN_DZE2
WandererBackpack_DZE1
WandererBackpack_DZE2
LegendBackpack_DZE1
LegendBackpack_DZE2
CoyoteBackpack_DZE1
CoyoteBackpack_DZE2
CoyoteBackpackDes_DZE1
CoyoteBackpackDes_DZE2
CoyoteBackpackWdl_DZE1
CoyoteBackpackWdl_DZE2
CoyoteBackpack_Camping_DZE1
CoyoteBackpack_Camping_DZE2
LargeGunBag_DZE1
LargeGunBag_DZE2

View File

@@ -0,0 +1,125 @@
Kostey_photos
Kostey_map_case
Kostey_notebook
CDF_dogtags
Moscow_Bombing_File
Cobalt_File
ItemWatch
ItemCompass
ItemGPS
ItemRadio
ItemMap
EvPhoto
EvMap
EvMoscow
EvKobalt
EvMoney
EvDogTags
MeleeHatchet
MeleeCrowbar
MeleeMachete
MeleeBaseBallBat
MeleeBaseBallBatBarbed
MeleeBaseBallBatNails
MeleeFishingPole
MeleeSledge
BinocularBroken
ItemNVGBroken_DZE
NVGoggles_DZE
ItemNVGFullBroken_DZE
Binocular_VectorBroken
ChainSaw
ChainSawB
ChainSawG
ChainSawP
ChainSawR
ChainSawBroken
ChainSawBBroken
ChainSawGBroken
ChainSawPBroken
ChainSawRBroken
ItemMap_Debug
ItemGPSBroken_DZE
ItemKnife
ItemKnife5
ItemKnife4
ItemKnife3
ItemKnife2
ItemKnife1
ItemKnifeBlunt
ItemMatchboxWet
ItemMatchboxEmpty
ItemMatchbox
Item5Matchbox
Item4Matchbox
Item3Matchbox
Item2Matchbox
Item1Matchbox
ItemToolbox
ItemToolboxBroken
ItemEtool
ItemEtoolBroken
ItemFishingPole
ItemFishingPoleBroken
ItemShovel
ItemShovelBroken
ItemPickaxe
ItemPickaxeBroken
ItemSledge
ItemSledgeBroken
ItemSledgeHammer
ItemSledgeHammerBroken
ItemCrowbar
ItemCrowbarBent
ItemHatchet
ItemHatchetBroken
ItemHatchetBlunt
ItemMachete
ItemMacheteBroken
ItemFlashlight
ItemFlashlightBroken
MeleeFlashlight
ItemFlashlightRed
ItemFlashlightRedBroken
MeleeFlashlightRed
ItemRadioBroken_DZE
ItemKeyKit
ItemKeyKitBroken
ItemAPSI_DZE
ItemAPSIBroken_DZE
ItemPilotmask_DZE
ItemPilotmaskBroken_DZE
ItemGasmask1_DZE
ItemGasmask1Broken_DZE
ItemGasmask2_DZE
ItemGasmask2Broken_DZE
ItemSolder_DZE
ItemSolderBroken_DZE
Cuffs_DZE
CuffsBroken_DZE
Hammer_DZE
HammerBroken_DZE
Handsaw_DZE
HandsawBroken_DZE
Smartphone_DZE
SmartphoneBroken_DZE
Scissors_DZE
ScissorsBroken_DZE
Screwdriver_DZE
ScrewdriverBroken_DZE
Wrench_DZE
WrenchBroken_DZE
ItemMutantHeart
Notebook_bio_DZE
Notebook_che_DZE
Notebook_phy_DZE
Notebook_secret_DZE
Notebook_herbs_DZE
Document_Random_DZE
Document_Military_DZE
Document_Topsecret_DZE
Manual_electronics_DZE
Manual_camera_DZE
Manual_repair_DZE
Map_Military_DZE
Map_Survivor_DZE

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,736 @@
AK74_Kobra_DZ
AK74_Kobra_SD_DZ
AK74_GL_Kobra_DZ
AK74_GL_Kobra_SD_DZ
AK74_DZ
AK74_SD_DZ
AK74_GL_DZ
AK74_GL_SD_DZ
AK74_PSO1_DZ
AK74_PSO1_SD_DZ
AK74_GL_PSO1_DZ
AK74_GL_PSO1_SD_DZ
AKS74_DZ
AKS74_Kobra_DZ
AKS74_PSO1_DZ
AKS74_NSPU_DZ
AKS74_TWS_DZ
AK107_Kobra_DZ
AK107_DZ
AK107_GL_DZ
AK107_PSO_DZ
AK107_GL_PSO_DZ
AK107_GL_Kobra_DZ
AN94_DZ
AN94_GL_DZ
AKS74U_Kobra_DZ
AKS74U_Kobra_SD_DZ
AKS74U_DZ
AKS74U_SD_DZ
AKM_DZ
AKM_Kobra_DZ
AKM_PSO1_DZ
AKS_Gold_DZ
AKS_Silver_DZ
AKS_DZ
RK95_DZ
RK95_SD_DZ
RK95_CCO_SD_DZ
RK95_ACOG_SD_DZ
RK95_CCO_DZ
RK95_ACOG_DZ
Groza9_DZ
Groza9_Sniper_DZ
Groza9_GL_DZ
Groza9_GL_Sniper_DZ
Groza9_SD_DZ
Groza9_Sniper_SD_DZ
Groza1_DZ
Groza1_Sniper_DZ
Groza1_SD_DZ
Groza1_Sniper_SD_DZ
SCAR_H_AK_DZ
SCAR_H_AK_CCO_DZ
SCAR_H_B_AK_CCO_DZ
SCAR_H_AK_HOLO_DZ
SCAR_H_AK_ACOG_DZ
RPK_DZ
RPK_Kobra_DZ
RPK_PSO1_DZ
DMR_DZ
DMR_SKN
DMR_Gh_DZ
DMR_DZE
DMR_Gh_DZE
RSASS_DZ
RSASS_TWS_DZ
RSASS_SD_DZ
RSASS_TWS_SD_DZ
FNFAL_DZ
FNFAL_CCO_DZ
FNFAL_Holo_DZ
FNFAL_ANPVS4_DZ
FN_FAL_ANPVS4_DZE
G3_DZ
G3A3_DZ
G3A3_CCO_DZ
G3A3_Holo_DZ
G3A3_ACOG_DZ
G3_SG1_DZ
G3_SG1_Bipod_DZ
G36K_Camo_DZ
G36K_Camo_SD_DZ
G36K_DZ
G36A_Camo_DZ
G36A_Camo_SD_DZ
G36A_DZ
G36C_DZ
G36C_SD_DZ
G36C_CCO_DZ
G36C_CCO_SD_DZ
G36C_Holo_DZ
G36C_Holo_SD_DZ
G36C_ACOG_DZ
G36C_ACOG_SD_DZ
G36C_Camo_DZ
G36C_Camo_Holo_SD_DZ
MG36_DZ
MG36_Camo_DZ
M4A1_DZ
M4A1_FL_DZ
M4A1_MFL_DZ
M4A1_SD_DZ
M4A1_SD_FL_DZ
M4A1_SD_MFL_DZ
M4A1_GL_DZ
M4A1_GL_FL_DZ
M4A1_GL_MFL_DZ
M4A1_GL_SD_DZ
M4A1_GL_SD_FL_DZ
M4A1_GL_SD_MFL_DZ
M4A1_CCO_DZ
M4A1_CCO_FL_DZ
M4A1_CCO_MFL_DZ
M4A1_CCO_SD_DZ
M4A1_CCO_SD_FL_DZ
M4A1_CCO_SD_MFL_DZ
M4A1_GL_CCO_DZ
M4A1_GL_CCO_FL_DZ
M4A1_GL_CCO_MFL_DZ
M4A1_GL_CCO_SD_DZ
M4A1_GL_CCO_SD_FL_DZ
M4A1_GL_CCO_SD_MFL_DZ
M4A1_Holo_DZ
M4A1_Holo_FL_DZ
M4A1_Holo_MFL_DZ
M4A1_Holo_SD_DZ
M4A1_Holo_SD_FL_DZ
M4A1_Holo_SD_MFL_DZ
M4A1_GL_Holo_DZ
M4A1_GL_Holo_FL_DZ
M4A1_GL_Holo_MFL_DZ
M4A1_GL_Holo_SD_DZ
M4A1_GL_Holo_SD_FL_DZ
M4A1_GL_Holo_SD_MFL_DZ
M4A1_ACOG_DZ
M4A1_ACOG_FL_DZ
M4A1_ACOG_MFL_DZ
M4A1_ACOG_SD_DZ
M4A1_ACOG_SD_FL_DZ
M4A1_ACOG_SD_MFL_DZ
M4A1_GL_ACOG_DZ
M4A1_GL_ACOG_FL_DZ
M4A1_GL_ACOG_MFL_DZ
M4A1_GL_ACOG_SD_DZ
M4A1_GL_ACOG_SD_FL_DZ
M4A1_GL_ACOG_SD_MFL_DZ
M4A1_Rusty_DZ
M4A1_Camo_CCO_DZ
M4A1_Camo_CCO_SD_DZ
M4A1_Camo_Holo_GL_DZ
M4A1_Camo_Holo_GL_SD_DZ
M4A3_DES_CCO_DZ
M4A3_ACOG_GL_DZ
M4A3_Camo_DZ
M4A3_Camo_ACOG_DZ
HK416_DZ
HK416_SD_DZ
HK416_GL_DZ
HK416_GL_SD_DZ
HK416_CCO_DZ
HK416_CCO_SD_DZ
HK416_GL_CCO_DZ
HK416_GL_CCO_SD_DZ
HK416_Holo_DZ
HK416_Holo_SD_DZ
HK416_GL_Holo_DZ
HK416_GL_Holo_SD_DZ
HK416C_DZ
HK416C_GL_DZ
HK416C_CCO_DZ
HK416C_GL_CCO_DZ
HK416C_Holo_DZ
HK416C_GL_Holo_DZ
HK416C_ACOG_DZ
HK416C_GL_ACOG_DZ
SteyrAug_A3_Green_DZ
SteyrAug_A3_Black_DZ
SteyrAug_A3_Blue_DZ
SteyrAug_A3_ACOG_Green_DZ
SteyrAug_A3_ACOG_Black_DZ
SteyrAug_A3_ACOG_Blue_DZ
SteyrAug_A3_Holo_Green_DZ
SteyrAug_A3_Holo_Black_DZ
SteyrAug_A3_Holo_Blue_DZ
SteyrAug_A3_GL_Green_DZ
SteyrAug_A3_GL_Black_DZ
SteyrAug_A3_GL_Blue_DZ
SteyrAug_A3_ACOG_GL_Green_DZ
SteyrAug_A3_ACOG_GL_Black_DZ
SteyrAug_A3_ACOG_GL_Blue_DZ
SteyrAug_A3_Holo_GL_Green_DZ
SteyrAug_A3_Holo_GL_Black_DZ
SteyrAug_A3_Holo_GL_Blue_DZ
HK53A3_DZ
HK53A3_CCO_DZ
HK53A3_Holo_DZ
PDR_DZ
PDR_CCO_DZ
PDR_Holo_DZ
Famas_DZ
Famas_CCO_DZ
Famas_Holo_DZ
Famas_SD_DZ
Famas_CCO_SD_DZ
Famas_Holo_SD_DZ
ACR_WDL_DZ
ACR_WDL_SD_DZ
ACR_WDL_GL_DZ
ACR_WDL_GL_SD_DZ
ACR_WDL_CCO_DZ
ACR_WDL_CCO_SD_DZ
ACR_WDL_CCO_GL_DZ
ACR_WDL_CCO_GL_SD_DZ
ACR_WDL_Holo_DZ
ACR_WDL_Holo_SD_DZ
ACR_WDL_Holo_GL_DZ
ACR_WDL_Holo_GL_SD_DZ
ACR_WDL_ACOG_DZ
ACR_WDL_ACOG_SD_DZ
ACR_WDL_ACOG_GL_DZ
ACR_WDL_ACOG_GL_SD_DZ
ACR_WDL_TWS_DZ
ACR_WDL_TWS_GL_DZ
ACR_WDL_TWS_SD_DZ
ACR_WDL_TWS_GL_SD_DZ
ACR_WDL_NV_DZ
ACR_WDL_NV_SD_DZ
ACR_WDL_NV_GL_DZ
ACR_WDL_NV_GL_SD_DZ
ACR_BL_DZ
ACR_BL_SD_DZ
ACR_BL_GL_DZ
ACR_BL_GL_SD_DZ
ACR_BL_CCO_DZ
ACR_BL_CCO_SD_DZ
ACR_BL_CCO_GL_DZ
ACR_BL_CCO_GL_SD_DZ
ACR_BL_Holo_DZ
ACR_BL_Holo_SD_DZ
ACR_BL_Holo_GL_DZ
ACR_BL_Holo_GL_SD_DZ
ACR_BL_ACOG_DZ
ACR_BL_ACOG_SD_DZ
ACR_BL_ACOG_GL_DZ
ACR_BL_ACOG_GL_SD_DZ
ACR_BL_TWS_DZ
ACR_BL_TWS_GL_DZ
ACR_BL_TWS_SD_DZ
ACR_BL_TWS_GL_SD_DZ
ACR_BL_NV_DZ
ACR_BL_NV_SD_DZ
ACR_BL_NV_GL_DZ
ACR_BL_NV_GL_SD_DZ
ACR_DES_DZ
ACR_DES_SD_DZ
ACR_DES_GL_DZ
ACR_DES_GL_SD_DZ
ACR_DES_CCO_DZ
ACR_DES_CCO_SD_DZ
ACR_DES_CCO_GL_DZ
ACR_DES_CCO_GL_SD_DZ
ACR_DES_Holo_DZ
ACR_DES_Holo_SD_DZ
ACR_DES_Holo_GL_DZ
ACR_DES_Holo_GL_SD_DZ
ACR_DES_ACOG_DZ
ACR_DES_ACOG_SD_DZ
ACR_DES_ACOG_GL_DZ
ACR_DES_ACOG_GL_SD_DZ
ACR_DES_TWS_DZ
ACR_DES_TWS_GL_DZ
ACR_DES_TWS_SD_DZ
ACR_DES_TWS_GL_SD_DZ
ACR_DES_NV_DZ
ACR_DES_NV_SD_DZ
ACR_DES_NV_GL_DZ
ACR_DES_NV_GL_SD_DZ
ACR_SNOW_DZ
ACR_SNOW_SD_DZ
ACR_SNOW_GL_DZ
ACR_SNOW_GL_SD_DZ
ACR_SNOW_CCO_DZ
ACR_SNOW_CCO_SD_DZ
ACR_SNOW_CCO_GL_DZ
ACR_SNOW_CCO_GL_SD_DZ
ACR_SNOW_Holo_DZ
ACR_SNOW_Holo_SD_DZ
ACR_SNOW_Holo_GL_DZ
ACR_SNOW_Holo_GL_SD_DZ
ACR_SNOW_ACOG_DZ
ACR_SNOW_ACOG_SD_DZ
ACR_SNOW_ACOG_GL_DZ
ACR_SNOW_ACOG_GL_SD_DZ
ACR_SNOW_TWS_DZ
ACR_SNOW_TWS_GL_DZ
ACR_SNOW_TWS_SD_DZ
ACR_SNOW_TWS_GL_SD_DZ
ACR_SNOW_NV_DZ
ACR_SNOW_NV_SD_DZ
ACR_SNOW_NV_GL_DZ
ACR_SNOW_NV_GL_SD_DZ
KAC_PDW_DZ
KAC_PDW_CCO_DZ
KAC_PDW_HOLO_DZ
KAC_PDW_ACOG_DZ
CTAR21_DZ
CTAR21_CCO_DZ
CTAR21_ACOG_DZ
Masada_DZ
Masada_SD_DZ
Masada_CCO_DZ
Masada_CCO_SD_DZ
Masada_Holo_DZ
Masada_Holo_SD_DZ
Masada_ACOG_DZ
Masada_ACOG_SD_DZ
Masada_BL_DZ
Masada_BL_SD_DZ
Masada_BL_CCO_DZ
Masada_BL_CCO_SD_DZ
Masada_BL_Holo_DZ
Masada_BL_Holo_SD_DZ
Masada_BL_ACOG_DZ
Masada_BL_ACOG_SD_DZ
MK16_DZ
MK16_CCO_DZ
MK16_Holo_DZ
MK16_ACOG_DZ
MK16_GL_DZ
MK16_GL_CCO_DZ
MK16_GL_Holo_DZ
MK16_GL_ACOG_DZ
MK16_CCO_SD_DZ
MK16_Holo_SD_DZ
MK16_ACOG_SD_DZ
MK16_GL_CCO_SD_DZ
MK16_GL_Holo_SD_DZ
MK16_GL_ACOG_SD_DZ
MK16_BL_CCO_DZ
MK16_BL_GL_ACOG_DZ
MK16_BL_Holo_SD_DZ
MK16_BL_GL_CCO_SD_DZ
XM8_DZ
XM8_DES_DZ
XM8_GREY_DZ
XM8_GREY_2_DZ
XM8_GL_DZ
XM8_DES_GL_DZ
XM8_GREY_GL_DZ
XM8_Compact_DZ
XM8_DES_Compact_DZ
XM8_GREY_Compact_DZ
XM8_GREY_2_Compact_DZ
XM8_Sharpsh_DZ
XM8_DES_Sharpsh_DZ
XM8_GREY_Sharpsh_DZ
XM8_SAW_DZ
XM8_DES_SAW_DZ
XM8_GREY_SAW_DZ
XM8_SD_DZ
M14_DZ
M14_Gh_DZ
M14_CCO_DZ
M14_CCO_Gh_DZ
M14_Holo_DZ
M14_Holo_Gh_DZ
M1A_SC16_BL_DZ
M1A_SC16_BL_ACOG_DZ
M1A_SC16_BL_CCO_DZ
M1A_SC16_BL_HOLO_DZ
M1A_SC16_BL_PU_DZ
M1A_SC16_BL_Sniper_DZ
M1A_SC16_TAN_DZ
M1A_SC16_TAN_ACOG_DZ
M1A_SC16_TAN_CCO_DZ
M1A_SC16_TAN_HOLO_DZ
M1A_SC16_TAN_PU_DZ
M1A_SC16_TAN_Sniper_DZ
M1A_SC2_BL_DZ
M1A_SC2_BL_ACOG_DZ
M1A_SC2_BL_CCO_DZ
M1A_SC2_BL_HOLO_DZ
M1A_SC2_BL_PU_DZ
M1A_SC2_BL_Sniper_DZ
M21_DZ
M21A5_DZ
M21A5_SD_DZ
HK417_DZ
HK417_SD_DZ
HK417_CCO_DZ
HK417_CCO_SD_DZ
HK417_Holo_DZ
HK417_Holo_SD_DZ
HK417_ACOG_DZ
HK417_ACOG_SD_DZ
HK417C_DZ
HK417C_GL_DZ
HK417C_CCO_DZ
HK417C_GL_CCO_DZ
HK417C_Holo_DZ
HK417C_GL_Holo_DZ
HK417C_ACOG_DZ
HK417C_GL_ACOG_DZ
HK417_Sniper_DZ
HK417_Sniper_SD_DZ
MK14_DZ
MK14_CCO_DZ
MK14_Holo_DZ
MK14_ACOG_DZ
MK14_Sniper_DZ
MK14_SD_DZ
MK14_CCO_SD_DZ
MK14_Holo_SD_DZ
MK14_ACOG_SD_DZ
MK14_Sniper_SD_DZ
MK17_DZ
MK17_CCO_DZ
MK17_Holo_DZ
MK17_ACOG_DZ
MK17_GL_DZ
MK17_GL_CCO_DZ
MK17_GL_Holo_DZ
MK17_GL_ACOG_DZ
MK17_CCO_SD_DZ
MK17_Holo_SD_DZ
MK17_ACOG_SD_DZ
MK17_GL_CCO_SD_DZ
MK17_GL_Holo_SD_DZ
MK17_BL_Holo_DZ
MK17_BL_GL_ACOG_DZ
MK17_BL_CCO_SD_DZ
MK17_BL_GL_Holo_SD_DZ
MK17_Sniper_DZ
MK17_Sniper_SD_DZ
M110_NV_DZ
CZ805_A1_DZ
CZ805_A1_GL_DZ
CZ805_A2_DZ
CZ805_A2_SD_DZ
CZ805_B_GL_DZ
M24_DZ
M24_Gh_DZ
M24_DES_DZ
M40A3_Gh_DZ
M40A3_DZ
CZ750_DZ
M249_CCO_DZ
M249_DZ
M249_Holo_DZ
M249_EP1_DZ
M249_m145_EP1_DZE
L110A1_CCO_DZ
L110A1_Holo_DZ
L110A1_DZ
BAF_L110A1_Aim_DZE
M240_DZ
M240_CCO_DZ
M240_Holo_DZ
m240_scoped_EP1_DZE
M60A4_EP1_DZE
Mk43_DZ
MK43_Holo_DZ
MK43_ACOG_DZ
MK43_M145_DZ
M1014_DZ
M1014_CCO_DZ
M1014_Holo_DZ
Mk48_CCO_DZ
Mk48_DZ
Mk48_Holo_DZ
Mk48_DES_CCO_DZ
PKM_DZ
Pecheneg_DZ
UK59_DZ
RPK74_Kobra_DZ
RPK74_DZ
RPK74_PSO1_DZ
SVD_PSO1_DZ
SVD_PSO1_Gh_DZ
SVD_DZ
SVD_Gh_DZ
SVD_PSO1_Gh_DES_DZ
SVD_NSPU_DZ
SVD_Gold_DZ
SVU_PSO1_DZ
VSS_vintorez_DZE
VAL_DZ
VAL_Kobra_DZ
VAL_PSO1_DZ
KSVK_DZE
Mosin_DZ
Mosin_BR_DZ
Mosin_FL_DZ
Mosin_MFL_DZ
Mosin_Belt_DZ
Mosin_Belt_FL_DZ
Mosin_Belt_MFL_DZ
Mosin_PU_DZ
Mosin_PU_FL_DZ
Mosin_PU_MFL_DZ
Mosin_PU_Belt_DZ
Mosin_PU_Belt_FL_DZ
Mosin_PU_Belt_MFL_DZ
MP5_DZ
MP5_SD_DZ
Kriss_DZ
Kriss_CCO_DZ
Kriss_Holo_DZ
Kriss_SD_DZ
Kriss_CCO_SD_DZ
Kriss_Holo_SD_DZ
Scorpion_Evo3_DZ
Scorpion_Evo3_CCO_DZ
Scorpion_Evo3_CCO_SD_DZ
MP7_DZ
MP7_FL_DZ
MP7_MFL_DZ
MP7_Holo_DZ
MP7_Holo_FL_DZ
MP7_Holo_MFL_DZ
MP7_CCO_DZ
MP7_CCO_FL_DZ
MP7_CCO_MFL_DZ
MP7_ACOG_DZ
MP7_ACOG_FL_DZ
MP7_ACOG_MFL_DZ
MP7_SD_DZ
MP7_SD_FL_DZ
MP7_SD_MFL_DZ
MP7_Holo_SD_DZ
MP7_Holo_SD_FL_DZ
MP7_Holo_SD_MFL_DZ
MP7_CCO_SD_DZ
MP7_CCO_SD_FL_DZ
MP7_CCO_SD_MFL_DZ
MP7_ACOG_SD_DZ
MP7_ACOG_SD_FL_DZ
MP7_ACOG_SD_MFL_DZ
TMP_DZ
TMP_CCO_DZ
TMP_Holo_DZ
TMP_SD_DZ
TMP_CCO_SD_DZ
TMP_Holo_SD_DZ
UMP_DZ
UMP_CCO_DZ
UMP_Holo_DZ
UMP_SD_DZ
UMP_CCO_SD_DZ
UMP_Holo_SD_DZ
P90_DZ
P90_CCO_DZ
P90_Holo_DZ
P90_SD_DZ
P90_CCO_SD_DZ
P90_Holo_SD_DZ
Sten_MK_DZ
MAT49_DZ
M31_DZ
M16A2_DZ
M16A2_GL_DZ
M16A2_Rusty_DZ
M16A4_DZ
M16A4_FL_DZ
M16A4_MFL_DZ
M16A4_GL_DZ
M16A4_GL_FL_DZ
M16A4_GL_MFL_DZ
M16A4_CCO_DZ
M16A4_CCO_FL_DZ
M16A4_CCO_MFL_DZ
M16A4_GL_CCO_DZ
M16A4_GL_CCO_FL_DZ
M16A4_GL_CCO_MFL_DZ
M16A4_Holo_DZ
M16A4_Holo_FL_DZ
M16A4_Holo_MFL_DZ
M16A4_GL_Holo_DZ
M16A4_GL_Holo_FL_DZ
M16A4_GL_Holo_MFL_DZ
M16A4_ACOG_DZ
M16A4_ACOG_FL_DZ
M16A4_ACOG_MFL_DZ
M16A4_GL_ACOG_DZ
M16A4_GL_ACOG_FL_DZ
M16A4_GL_ACOG_MFL_DZ
SA58_DZ
SA58_RIS_DZ
SA58_RIS_FL_DZ
SA58_RIS_MFL_DZ
SA58_CCO_DZ
SA58_CCO_FL_DZ
SA58_CCO_MFL_DZ
SA58_Holo_DZ
SA58_Holo_FL_DZ
SA58_Holo_MFL_DZ
SA58_ACOG_DZ
SA58_ACOG_FL_DZ
SA58_ACOG_MFL_DZ
Sa58V_DZ
Sa58V_Camo_CCO_DZ
Sa58V_Camo_ACOG_DZ
L85A2_DZ
L85A2_FL_DZ
L85A2_MFL_DZ
L85A2_SD_DZ
L85A2_SD_FL_DZ
L85A2_SD_MFL_DZ
L85A2_CCO_DZ
L85A2_CCO_FL_DZ
L85A2_CCO_MFL_DZ
L85A2_CCO_SD_DZ
L85A2_CCO_SD_FL_DZ
L85A2_CCO_SD_MFL_DZ
L85A2_Holo_DZ
L85A2_Holo_FL_DZ
L85A2_Holo_MFL_DZ
L85A2_Holo_SD_DZ
L85A2_Holo_SD_FL_DZ
L85A2_Holo_SD_MFL_DZ
L85A2_ACOG_DZ
L85A2_ACOG_FL_DZ
L85A2_ACOG_MFL_DZ
L85A2_ACOG_SD_DZ
L85A2_ACOG_SD_FL_DZ
L85A2_ACOG_SD_MFL_DZ
BAF_L85A2_RIS_TWS_DZ
L86A2_LSW_DZ
Bizon_DZ
Bizon_Kobra_DZ
Bizon_SD_DZ
Bizon_Kobra_SD_DZ
CZ550_DZ
LeeEnfield_DZ
MR43_DZ
Winchester1866_DZ
Remington870_DZ
Remington870_FL_DZ
Remington870_MFL_DZ
Saiga12K_DZ
USAS12_DZ
AA12_DZ
Crossbow_DZ
Crossbow_FL_DZ
Crossbow_MFL_DZ
Crossbow_CCO_DZ
Crossbow_CCO_FL_DZ
Crossbow_CCO_MFL_DZ
Crossbow_Scope_DZ
Crossbow_Scope_FL_DZ
Crossbow_Scope_MFL_DZ
L115A3_DZ
L115A3_2_DZ
MSR_DZ
MSR_SD_DZ
MSR_NV_DZ
MSR_NV_SD_DZ
MSR_TWS_DZ
MSR_TWS_SD_DZ
XM2010_DZ
XM2010_SD_DZ
XM2010_NV_DZ
XM2010_NV_SD_DZ
XM2010_TWS_DZ
XM2010_TWS_SD_DZ
Anzio_20_DZ
BAF_AS50_scoped_DZ
m107_DZ
M4SPR_DZ
M4SPR_DZE
M200_CheyTac_DZ
M200_CheyTac_SD_DZ
WA2000_DZ
Barrett_MRAD_Iron_DZ
Barrett_MRAD_CCO_DZ
Barrett_MRAD_Sniper_DZ
RedRyder_DZ
M9_DZ
M9_SD_DZ
M9_Camo_DZ
M9_Camo_SD_DZ
M93R_DZ
P99_Black_DZ
P99_Black_SD_DZ
P99_Green_DZ
P99_Green_SD_DZ
P99_Silver_DZ
P99_Silver_SD_DZ
BrowningHP_DZ
P226_DZ
P226_Silver_DZ
P38_DZ
PPK_DZ
MK22_DZ
MK22_2_DZ
MK22_SD_DZ
MK22_2_SD_DZ
G17_DZ
G17_FL_DZ
G17_MFL_DZ
G17_SD_DZ
G17_SD_FL_DZ
G17_SD_MFL_DZ
G18_DZ
M1911_DZ
M1911_2_DZ
Kimber_M1911_DZ
Kimber_M1911_SD_DZ
USP_DZ
USP_SD_DZ
Makarov_DZ
Makarov_SD_DZ
Tokarew_TT33_DZ
Ruger_MK2_DZ
APS_DZ
APS_SD_DZ
PDW_DZ
PDW_SD_DZ
TEC9_DZ
Mac10_DZ
Sa61_DZ
Revolver_DZ
Revolver_Gold_DZ
Colt_Anaconda_DZ
Colt_Anaconda_Gold_DZ
Colt_Bull_DZ
Colt_Python_DZ
Colt_Revolver_DZ
CZ75P_DZ
CZ75D_DZ
CZ75SP_DZ
CZ75SP_SD_DZ
DesertEagle_DZ
DesertEagle_Gold_DZ
DesertEagle_Silver_DZ
DesertEagle_Modern_DZ

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@@ -0,0 +1,200 @@
zZombie_Base
z_villager1
z_villager2
z_villager3
z_priest
z_soldier
z_soldier_pilot
z_soldier_heavy
z_policeman
z_policeman2
z_suit1
z_suit2
z_suit3
z_suit4
z_suit5
z_suit6
z_worker1
z_worker2
z_worker3
z_worker4
z_doctor
z_teacher
z_assistant
z_gardener
z_hunter
z_hunter2
z_hunter3
z_hunter4
z_hunter5
z_soldier_usmc_soldier
z_soldier_usmc_soldier_heavy
z_soldier_usmc_mg
z_soldier_usmc_pilot
z_soldier_usmc_crew
z_soldier_usmc_officer
z_soldier_usmc_crewman_white
z_soldier_usmc_crewman_blue
z_soldier_usmc_crewman_yellow
z_soldier_usmc_crewman_red
z_soldier_usmc_crewman_purple
z_soldier_usmc_crewman_green
z_soldier_usmc_ghillie
z_soldier_fr_tl
z_soldier_fr_commander
z_soldier_fr_r
z_soldier_fr_marksman
z_soldier_fr_sapper
z_soldier_fr_ac
z_soldier_fr_assault
z_soldier_cdf_officer
z_soldier_cdf_commander
z_soldier_cdf_pilot
z_soldier_cdf_crew
z_soldier_ru_soldier
z_soldier_ru_soldier_heavy
z_soldier_ru_officer
z_soldier_ru_ghillie
z_soldier_ru_pilot
z_soldier_ru_crewman
z_soldier_ru_specnaz
z_soldier_ru_commander
z_soldier_ru_specialforces
z_soldier_gue_soldier1
z_soldier_gue_soldier2
z_soldier_gue_soldier3
z_soldier_gue_soldier4
z_soldier_gue_commander
z_soldier_gue_ghillie
z_soldier_ins_soldier1
z_soldier_ins_soldier2
z_soldier_ins_soldier3
z_soldier_ins_officer
z_soldier_ins_lopotev
z_soldier_ins_bardak
z_citizen1
z_citizen2
z_citizen3
z_citizen4
z_lumberjack1
z_lumberjack2
z_lumberjack3
z_lumberjack4
z_profiteer1
z_profiteer2
z_profiteer3
z_profiteer4
z_rocker1
z_rocker2
z_rocker3
z_rocker4
z_pilot
z_takistani1
z_takistani2
z_takistani3
z_takistani4
z_takistani5
z_takistani6
z_soldier_tk_soldier1
z_soldier_tk_soldier2
z_soldier_tk_soldier3
z_soldier_tk_soldier4
z_soldier_cz_soldier_heavy
z_soldier_cz_officer
z_soldier_cz_pilot
z_soldier_cz_ghillie
z_soldier_cz_spec
z_soldier_un_soldier_heavy
z_soldier_ger_soldier
z_soldier_ger_soldier_light
z_soldier_baf_w_soldier_heavy
z_soldier_baf_d_soldier_heavy
z_soldier_baf_w_soldier_w_heavy
z_soldier_baf_w_soldier
z_soldier_baf_d_soldier
z_soldier_baf_w_soldier_w
z_bodyguard1
z_bodyguard2
z_bodyguard3
z_bodyguard4
z_bodyguard5
z_bodyguard6
z_soldier_pmc_engineer
z_soldier_pmc_bodyguard
z_firefighter1
z_firefighter2
z_firefighter3
z_firefighter4
z_firefighter5
z_postman1
z_postman2
z_postman3
z_postman4
z_warmclothes1
z_warmclothes2
z_stalker_wdl_military
z_stalker_helmet_wdl_military
z_stalker_grey_military
z_stalker_helmet_grey_military
z_stalker_neutral
z_stalker_mask_neutral
z_stalker_freedom
z_stalker_mask_freedom
z_stalker_duty
z_stalker_mask_duty
z_stalker_monolith
z_stalker_mask_monolith
z_stalker_scientist1
z_stalker_helmet_scientist1
z_stalker_scientist2
z_stalker_helmet_scientist2
z_apo_rifle1
z_apo_rifle2
z_apo_rifle3
z_apo_rifle4
z_apo_rifle5
z_apo_rifle6
z_soldier_acr_rifle1
z_soldier_acr_rifle2
z_civilian1
z_civilian2
z_civilian3
z_civilian4
z_civilian5
z_civilian6
z_civilian7
z_civilian8
z_civilian9
z_civilian10
z_civilian11
z_civilian12
z_civilian13
z_civilian14
z_civilian15
z_prisoner1
z_prisoner2
z_prisoner3
z_reporter
z_mafiaboss
z_dealer
z_bandit1
z_bandit2
z_bandit3
z_bandit4
z_bandit5
z_hero1
z_hero2
z_hero3
z_hero4
z_hero5
z_paramedic
zZombie_new_Base
z_newBase
z_new_villager2
z_new_villager3
z_new_villager4
z_new_worker_base
z_new_worker2
z_new_worker3
z_new_worker4
z_new_garbageman

185
README.md
View File

@@ -7,73 +7,170 @@ http://dayzepoch.com
Based on DayZ Mod Community edition
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md
http://dayzmod.com
--------------------------
Included Custom Addons
--------------------------
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
* R3F Realism by http://www.team-r3f.org/
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
* gdtmod_grass 1.00 by HeinBloed - http://www.gdt-server.net/
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
* DayZero Enterable Buildings
* AutoGyro - by CSJ
* Taxi by [GLT]Myke
* Blackhawk and Seahawk Wrecks by [GLT]Myke
* SUV Colors by Python.au
* R3F Realism by Team [R3F]
* ASC EU Lights Mod
* MAP Editorupgrade (EU)
* ShackTac Movement by Rg
* ShackTac Bunnyhop by Macolik
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz
* gdtmod_grass 1.00 by HeinBloed
* Bell 47/H-13 Helicopter by hcpookie
* USEC CH53 by Rocket
* Anzio 20mm Rifle by WillRobinson
* RedRyder BB Gun by WillRobinson
* Namalsk Addons and Bloodsucker by SumrakDZN
* Stalker Units by Icewindo
* Post Apocalypse Units by Icewindo
* Ghillie Suits by Brainbug
* Retextured German KSK Units by Brainbug
* 19 Backpack Variants by lennard91
* Spetsnaz GRU by stagler
* CH-47 Reskins by SyNcRoNiCzZ
* RACS UH-1H Huey Reskins by lennard91
* UH1H Search and Rescue Skin by Sam563
* Contractor Mi-17 Pack by lennard91
* "Heckler & Koch" MP7 by SyNcRoNiCzZ
* P99 Projekt by SyNcRoNiCzZ
* FAMAS Pack by SyNcRoNiCzZ
* FHQ Remington Weapon Pack by Alwarren
* RH PDW pack by Robert Hammer
* RH M14 pack by Robert Hammer
* RH Pistol Pack Remake by Robert Hammer
* RH SMG pack by Robert Hammer
* RH HK416 Pack by Robert Hammer
* RH Ak's Pack by Robert Hammer
* RH MGS weapon pack by Robert Hammer
* German Technical Relief Pack (THW Pack) by Marseille77
* German Firefighters Pack by Marseille77
* German Civil Pack by Marseille77
* Sahrani Rearmed: Sahrani Civilians by Marseille77
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ
* Standard Vehicles Pack by Marseille77
* Nissan 350z by CRASHNZ
* G3 Pack by Marseille77
--------------------------
Included Custom Islands
--------------------------
* | Sauerland by Falconsan - http://www.s6computer.de/
* | Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
* Sauerland by Falconsan
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
* | MBG Killhouses
* | MBG Buildings 3 - European Theatre
* | MBG Generic African Buildings
* | German Town - and waysigns
* FDF Podagorsk by Goth
* Chernarus Winter by ArmanIII
--------------------------
Developers
Initial Developers
--------------------------
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
* Axle - Beta Tester, Lead Trader City Designer, Ideas. - http://www.twitch.tv/axles
* Paul Tomany - Models, Textures, Ideas, Beta Tester. - ptomany@gmail.com
* Axeman - Developer - Light system - axeman@thefreezer.co.uk
* Harlan (dayz10k) - Developer - https://github.com/dayz10k
* Skaronator - Developer - Help with many things https://github.com/Skaronator
* [VB]GREEN - Graphics, Beta Tester, Ideas. http://www.twitch.tv/vbgreen
* Zabn - Locked gear on vehicles when locked, reworked loot position code to support small items. https://github.com/Zabn
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
--------------------------
Contributors
GitHub Collaborators
--------------------------
* facoptere - Extra Security - https://github.com/facoptere
* Torndeco - Fixes - https://github.com/Torndeco
* Armifer - Humanity changes. - https://github.com/Armifer
* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
* th4z - French Localization - https://github.com/th4z
* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
* Tansien - Hive Update to visual studio 2013, added 396 and 397 CHILD for Maintain - https://github.com/Tansien
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
* Brovns - Czech Localization - https://github.com/Brovns
* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
* vbawol - https://github.com/vbawol
* eltexonline - https://github.com/eltexonline
* zabn - https://github.com/zabn
* Sequisha - https://github.com/Sequisha
* andgregor - https://github.com/andgregor
* facoptere - https://github.com/facoptere
* dayz10k - https://github.com/dayz10k
* Skaronator - https://github.com/Skaronator
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Axles - https://github.com/Axles
* Armifer - https://github.com/Armifer
* Zupa - https://github.com/Windmolders
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Seelenapparat - https://github.com/seelenapparat
* worldwidesorrow - https://github.com/worldwidesorrow
* ArmaWizard - https://github.com/ArmaWizard
--------------------------
GitHub Contributors
--------------------------
* vbawol - https://github.com/vbawol
* dayz10k - https://github.com/dayz10k
* Skaronator - https://github.com/Skaronator
* Fank - https://github.com/Fank
* andgregor - https://github.com/andgregor
* Axles - https://github.com/Axles
* zabn - https://github.com/zabn
* eltexonline - https://github.com/eltexonline
* icomrade - https://github.com/icomrade
* ebayShopper - https://github.com/ebayShopper
* Namindu - https://github.com/Namindu
* raginruffalo - https://github.com/raginruffalo
* Markokil321 - https://github.com/Markokil321
* Mikeeeyy - https://github.com/Mikeeeyy
* Adaptivity - https://github.com/Adaptivity
* RimBlock - https://github.com/RimBlock
* raymix - https://github.com/raymix
* arma2WillRobinson - https://github.com/arma2WillRobinson
* facoptere - https://github.com/facoptere
* ctcDNightmare - https://github.com/ctcDNightmare
* SGanthony - https://github.com/SGanthony
* githubmil - https://github.com/githubmil
* Geodar - https://github.com/Geodar
* Sandbird - https://github.com/Sandbird
* krazey - https://github.com/krazey
* jostster - https://github.com/jostster
* SilvDev - https://github.com/SilvDev
* AVendettaForYou - https://github.com/AVendettaForYou
* Sequisha - https://github.com/Sequisha
* Armifer - https://github.com/Armifer
* infiSTAR - https://github.com/infiSTAR
* Cornyfisch - https://github.com/Cornyfisch
* JoSchaap - https://github.com/JoSchaap
* maca134 - https://github.com/maca134
* Schmoopiie - https://github.com/Schmoopiie
* nahkiss - https://github.com/nahkiss
* BlackLA - https://github.com/BlackLA
* Hogscraper - https://github.com/hogscraper
* Bruce-LXXVI - https://github.com/Bruce-LXXVI
* oiad - https://github.com/oiad
* AirwavesMan - https://github.com/AirwavesMan
* Raziel23x - https://github.com/Raziel23x
* strikerforce - https://github.com/strikerforce
* dreamforceinc - https://github.com/dreamforceinc
* F507DMT - https://github.com/F507DMT
* ndavalos - https://github.com/ndavalos
* SmokeyBR - https://github.com/SmokeyBR
* DeVloek - https://github.com/DeVloek
* worldwidesorrow - https://github.com/worldwidesorrow
* RedLink-kam - https://github.com/RedLink-kam
* Helion4 - https://github.com/Helion4
* Schalldampfer - https://github.com/Schalldampfer
* Victor the Cleaner - https://github.com/Victor-the-Cleaner
* Damian6666 - https://github.com/Damian6666
* TheFirstNoob - https://github.com/TheFirstNoob
* BigEgg - https://github.com/BigEgg17
--------------------------
Special thanks
--------------------------
* BIS for a incredible and versatile game and engine. http://www.bistudio.com/
* Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
* DayZ Community Developers - https://github.com/DayZMod
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
* Dayz Hive DLL - https://github.com/rajkosto/hive
* Tansien and Zac - for providing and creating DayZero Enterable Buildings
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
* Chelsey - Beta Tester, New female textures.
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet

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dayz_anim

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prefix=dayz_anim;

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dayz_anim

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class CfgSkeletons
{
class Default;
class AnimalSkeleton: Default
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] ={};
};
class DogSkeleton
{
isDiscrete = 0;
skeletonInherit = "";
skeletonBones[] =
{
"Hips","",
"spine","Hips",
"spine1","spine",
"spine2","spine1",
"neck","spine2",
"neck1","neck",
"head","neck1",
"Jaw","head",
"Tongue1","Jaw",
"Tongue2","Tongue1",
"leftArm","spine2",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"leftFinger","leftHand",
"rightArm","spine2",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFinger","rightHand",
"tail1","Hips",
"tail2","tail1",
"tail3","tail2",
"leftUpLeg","spine",
"leftLeg","leftUpLeg",
"leftFoot","leftLeg",
"leftToe","leftFoot",
"rightUpLeg","spine",
"rightLeg","rightUpLeg",
"rightFoot","rightLeg",
"rightToe","rightFoot",
"leftEar","head",
"rightEar","head"
};
pivotsModel = "ca\Animals2\Dog_Skeleton.p3d";
};
class BirdSkeleton: AnimalSkeleton
{
skeletonInherit = "AnimalSkeleton";
skeletonBones[] =
{
"head","neck",
"Hips","spine",
"leftArm","leftShoulder",
"leftForeArm","leftArm",
"leftHand","leftForeArm",
"LeftFingerBase","leftHand",
"leftFoot","leftLeg",
"leftFootIndex1","leftFoot",
"leftFootMiddle1","leftFoot",
"leftFootRing1","leftFoot",
"leftFootThumb1","leftFoot",
"leftLeg","leftUpLeg",
"leftShoulder","spine",
"leftUpLeg","spine",
"neck","spine1",
"rightArm","rightShoulder",
"rightForeArm","rightArm",
"rightHand","rightForeArm",
"rightFingerBase","RightHand",
"rightFoot","rightLeg",
"rightFootIndex1","rightFoot",
"rightFootMiddle1","rightFoot",
"rightFootRing1","rightFoot",
"RightFootThumb1","rightFoot",
"rightLeg","rightUpLeg",
"rightShoulder","spine",
"rightUpLeg","spine",
"spine","",
"spine1","spine",
"tail","Hips",
};
};
class CfgMovesButterfly: Default
{
skeletonBones[] =
{
"body", "",
"LBwing", "",
"LTwing", "",
"RBwing", "",
"RTwing", ""
};
};
};
class CfgModels
{
class Default;
class Dog: Default
{
sections[] = {"trup"};
skeletonName = "DogSkeleton";
htMin = 60; // Minimum half-cooling time (in seconds)
htMax = 1800; // Maximum half-cooling time (in seconds)
afMax = 30; // Maximum temperature in case the model is alive (in celsius)
mfMax = 0; // Maximum temperature when the model is moving (in celsius)
mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
tBody = 37; // Metabolism temperature of the model (in celsius)
};
class dogBarkOnce: Dog {};
class dogDownIdle: Dog {};
class dogDownStand: Dog {};
class dogDownStill: Dog {};
class dogGestureHeadL: Dog {};
class dogGestureHeadR: Dog {};
class dogGestureIdle1: Dog {};
class dogGestureIdle2: Dog {};
class dogGestureSniff: Dog {};
class dogStandDown: Dog {};
class dogGestureGrowl: Dog {};
};

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DogSkeleton

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prefix=z\addons\dayz_code;

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disableSerialization;
private ["_control","_display","_temp","_event","_data","_x","_stopTheKey","_keyLeft","_i","_index","_size","_indices","_lbcontrol"];
private ["_key","_keyRight","_keyTop","_keyBottom","_secondColumn","_activateControl","_output","_doFilter"];
private ["_event","_data","_display","_control","_primaryWeaponControl","_IDCsArray","_lbIDC","_lbColumn","_sum"];
/*
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6); */
_filterSets = [
//Primary Weapon, Secondary weapon, Ammo, Binocular, Inventory, Pistols, Pistols Ammo
[false,false,false,false,false,false,false],
[false,true,false,true,true,true,true],
[true,false,false,true,true,true,true],
[true,true,true,false,false,true,true], // all but pistol, pistols ammo
[true,true,true,true,true,true,true]
];
_icons = [
"\ca\ui\data\igui_buyUnit_filter_1_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_2_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_3_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_4_ca.paa",
"\ca\ui\data\igui_buyUnit_filter_5_ca.paa"
];
_event = _this select 1;
_data = _this select 0;
_dofilter = false;
/*-------------------------------------------*/
if(typeName(_data select 0) == "DISPLAY")then
{
_display = (_data select 0);
};
if(typeName(_data select 0) == "CONTROL")then
{
_control = (_data select 0);
_display = ctrlParent _control;
};
/*-------------------------------------------*/
_lbSelectedItem = {
private ["_index","_selectedItem","_n"];
_lbcontrol = _display displayctrl _lbIDC;
_index = lbCurSel _lbcontrol;
_selectedItem = "";
_n = 0;
while {(_selectedItem == "")&&(_n<6)} do {
_selectedItem = _lbcontrol lnbData [_index,1];
uisleep 0.001;
_n = _n + 1;
};
_selectedItem;
};
_arrowsEnable = {
private ["_index","_selectedItem"];
_lbcontrol = _display displayctrl _lbIDC;
_controlLeftArrow = _display displayctrl 147;
_controlRightArrow = _display displayctrl 146;
_index = lbCurSel _lbcontrol;
_selectedItemCountLeft = _lbcontrol lnbText [_index,0];
_selectedItemCountRight = _lbcontrol lnbText [_index,2];
};
_isWeapon = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgWeapons" >> _item) != "");
_return;
};
_isMagazine = {
private ["_item","_return"];
_item = _this select 0;
_return = (str(configfile >> "cfgMagazines" >> _item) != "");
_return;
};
_IDCsArray = [
[107],
[121],
[108],
[107],
[122,123,124,125,126,127,128,129],
[107],
[107],
[107],
[109,110,111,112,113,114,115,116,117,118,119,120],
[109,110,111,112,113,114,115,116,117,118,119,120],
[108],
[107],
[130,131],
[107],
[107],
[107],
[107],
[134,135,136,137,138,139,140,141,142,143,144,145],
[107],
[107],
[107],
[107]
];
_showAllIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
_primaryWeaponControl = _display displayctrl (_slotArray select _j);
_primaryWeaponControl ctrlSetFade 0.5;
_primaryWeaponControl ctrlCommit 0.0;
};
};
};
_higlightIDCs = {
private ["_slotArray","_j","_i"];
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do {
_slotArray = _IDCsArray select _i;
for [{_j=0},{_j<count(_slotArray)}, {_j = _j + 1} ] do {
if (_selectedItemSlotIDCs find (_slotArray select _j)>-1 ) then {
_itemSlot = _display displayctrl (_slotArray select _j);
_itemSlot ctrlSetFade 0.0;
_itemSlot ctrlCommit 0.3;
} else {
_itemSlot = _display displayctrl (_slotArray select _j);
_itemSlot ctrlSetFade 0.5;
_itemSlot ctrlCommit 0.3;
};
};
};
/* for [{_i=0},{_i<count(_selectedItemSlotIDCs)}, {_i = _i + 1} ] do
{
_slotControl = _display displayctrl (_selectedItemSlotIDCs select _i);
_slotControl ctrlSetFade 0;
_slotControl ctrlCommit 0.3;
}; */
};
_returnSlotIDCs = {
_flags = (_this select 0);
_outputArray = [];
_sum = 0;
for [{_i=0},{_i<count(_IDCsArray)}, {_i = _i + 1} ] do
{
_sum = _sum + (_flags select _i);
if ((_flags select _i) == 1) then {
_outputArray = _outputArray + (_IDCsArray select _i);
};
};
if (_sum == 0) then {
_outputArray = (_IDCsArray select 2);
};
_outputArray;
};
_isPrimaryWeapon = {
_flags = (_this select 0);
if ( (_flags select 0) == 1) then {
true;
} else {
false;
};
};
_isSecondaryWeapon = {
_flags = (_this select 0);
if ( (_flags select 0) == 1) then {
true;
} else {
false;
};
};
_itemSlot = {
private ["_item", "_return"];
_item = _this select 0;
_return = 0;
if ([_item] call _isWeapon) then {
_return = getNumber(configfile >> "cfgWeapons" >> _item >> "type");
};
if ([_item] call _isMagazine) then {
_return = getNumber(configfile >> "cfgMagazines" >> _item >> "type");
};
_return;
};
_highlightIDCs = {
_hlIDCs = _this select 0;
for [{_i=0},{_i<count(_hlIDCs)}, {_i = _i + 1} ] do {
};
};
_returnBitArray = {
private ["_i","_bitArray","_valResult","_val","_n","_i"];
_val = _this select 0;
_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
_n = 524288;
for [{_i=19},{_i>=0}, {_i = _i - 1} ] do
{
_valResult = _val mod _n;
if (_valResult != _val) then {
_bitArray set [_i, 1];
};
_n = _n / 2;
_val = _valResult;
};
_bitArray
};
_highlightGearSlots ={
// [] call _showAllIDCs;
_selectedItem = [] call _lbSelectedItem;
_selectedItemSlot = [_selectedItem] call _itemSlot;
_selectedItemSlotFlags = [_selectedItemSlot] call _returnBitArray;
_selectedItemSlotIDCs = [_selectedItemSlotFlags] call _returnSlotIDCs;
[_selectedItemSlotIDCs] call _higlightIDCs;
};
_weaponsLBSetFocus = {
_lbcontrol = _display displayctrl _lbIDC;
/** Temporary disabled to prevent bug news:hov5k4$f6f$1@new-server.localdomain **/
//ctrlSetFocus _lbcontrol;
};
_setFilterIcon = {
_ctrlIcon = _display displayctrl 148;
_ctrlIcon ctrlSetText (_icons select IGUI_GEAR_activeFilter);
};
_keyActions = {
_keyLeft = [203,327700,327686];
_keyRight = [205,327696,327687];
_keyTop = [200,327697,327684];
_keyBottom = [208,327701,327685];
_key = _data select 1;
if((_keyLeft find _key)>=0)then {
_control = _display displayctrl 146;
ctrlActivate _control;
_output = true;
};
if((_keyRight find _key)>=0)then {
_control = _display displayctrl 147;
ctrlActivate _control;
_output = true;
};
if((_keyTop find _key)>=0)then {
};
if((_keyBottom find _key)>=0)then {
};
};
//_bitArray = [0,0,0,0,0 ,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
/*
#define WeaponNoSlot 0 // dummy weapons
#define WeaponSlotPrimary 1 // primary weapons
#define WeaponSlotSecondary 4 // secondary weapons
#define WeaponSlotHandGun 2 // HandGun
#define WeaponSlotHandGunItem 16 // HandGun magazines
#define WeaponSlotItem 256 // items
#define WeaponSlotBinocular 4096 // binocular
#define WeaponHardMounted 65536
#define WeaponSlotInventory 131072 // inventory items
*/
_setFilterGlobals = {
_activeFilter = _this;
IGUI_GEAR_filterPrimaryWeapon = (_activeFilter select 0);
IGUI_GEAR_filterSecondaryWeapon = (_activeFilter select 1);
IGUI_GEAR_filterAmmo = (_activeFilter select 2);
IGUI_GEAR_filterBinocular = (_activeFilter select 3);
IGUI_GEAR_filterInventory = (_activeFilter select 4);
IGUI_GEAR_filterPistols = (_activeFilter select 5);
IGUI_GEAR_filterPistolAmmo = (_activeFilter select 6);
};
//1201
_highlightFilterIcons = {
for [{_i=0},{_i<6}, {_i = _i + 1} ] do
{
_control = _display displayctrl (1200 + _i);
_control ctrlSetTextColor [0.6000,0.8392,0.4706,1.0];
};
_control = _display displayctrl (1200 + _this);
_control ctrlSetTextColor [1,1,1,1];
};
_matchesFilter = {
private ["_itemValue","_itemBitArray"];
_output = false;
_itemValue = _this select 0;
_itemBitArray = [_itemValue] call _returnBitArray;
if (_itemValue == 1 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 5 && IGUI_GEAR_filterPrimaryWeapon) then {
_output = true;
};
if (_itemValue == 4 && IGUI_GEAR_filterSecondaryWeapon) then {
_output = true;
};
if (_itemValue == 2 && IGUI_GEAR_filterPistols) then {
_output = true;
};
if (_itemValue == 16 && IGUI_GEAR_filterPistolAmmo) then {
_output = true;
};
if (_itemValue == 131072 && IGUI_GEAR_filterInventory) then {
_output = true;
};
if (_itemValue == 512 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 256 && IGUI_GEAR_filterAmmo) then {
_output = true;
};
if (_itemValue == 4096 && IGUI_GEAR_filterBinocular) then {
_output = true;
};
_output;
};
_filterItems = {
private ["_n","_itemType"];
_deleteIndexes = [];
_lbcontrol = _display displayctrl _lbIDC;
_n = (lnbSize _lbcontrol) select 0;
_j = 0;
for [{_i=_n},{_i>=0}, {_i = _i - 1} ] do
{
_item = _lbcontrol lnbData [_i,1];
_itemType = [_item] call _itemSlot;
if ([_itemType] call _matchesFilter) then {
_j = _j + 1;
_deleteIndexes set [(_j-1), _i];
};
};
LB_CTRL = _lbcontrol;
{
_lbcontrol lnbDeleteRow _x;
} forEach _deleteIndexes;
};
_itemPicture = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_return = getText(configfile >> "cfgWeapons" >> _item >> "picture");
};
if ([_item] call _isMagazine) then {
_return = getText(configfile >> "cfgMagazines" >> _item >> "picture");
};
_return;
};
_itemDescription = {
private ["_inputItem","_return"];
_inputItem = _this select 0;
_return = "";
if ([_inputItem] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _inputItem >> "descriptionShort");
_return = (_name);
};
if ([_inputItem] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _inputItem >> "descriptionShort");
_return = (_name);
};
_return;
};
_itemName = {
private ["_item"];
_item = _this select 0;
_return = "";
if ([_item] call _isWeapon) then {
_name = getText(configfile >> "cfgWeapons" >> _item >> "displayName");
_return = ( _name);
};
if ([_item] call _isMagazine) then {
_name = getText(configfile >> "cfgMagazines" >> _item >> "displayName");
_return = ( _name);
};
_return;
};
_displayItemIcon = {
private ["_selectedItem","_itemPicturePath"];
_selectedItem = [] call _lbSelectedItem;
_itemPicturePath = [_selectedItem] call _itemPicture;
_pictureControl = _display displayctrl 1104;
_pictureControl ctrlSetText _itemPicturePath;
};
_displayItemDescription = {
private ["_descriptionControl","_selectedItemDescription","_selectedItemN"];
_selectedItemN = [] call _lbSelectedItem;
_selectedItemDescription = [_selectedItemN] call _itemDescription;
_descriptionControl = _display displayctrl 1106;
_descriptionControl ctrlSetStructuredText parseText(_selectedItemDescription);
};
_displayItemName = {
private ["_nameControl","_itemDescription"];
_selectedItem = [] call _lbSelectedItem;
_itemName = [_selectedItem] call _itemName;
_nameControl = _display displayctrl 1101;
_nameControl ctrlSetText _itemName;
};
_output = true;
_lbIDC = 105;
switch _event do {
case "initDialog": {
[] call _showAllIDCs;
};
case "onLoad": {
[] call _weaponsLBSetFocus;
[] call _arrowsEnable;
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
[] call _showAllIDCs;
//[] call _arrowsEnable;
//[] call _highlightGearSlots;
};
//used for buyUnits
case "filter": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
_doFilter = true;
};
//changing IGUI_GEAR_activeFilter, but not filter picture (used for buyGear)
case "filterNotSet": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter + 1;
if (IGUI_GEAR_activeFilter > ((count _filterSets)-1 )) then {
IGUI_GEAR_activeFilter = 0;
};
//_doFilter = true;
};
case "filter_left": {
IGUI_GEAR_activeFilter = IGUI_GEAR_activeFilter - 1;
if (IGUI_GEAR_activeFilter < 0) then {
IGUI_GEAR_activeFilter = ((count _filterSets)-1 );
};
_doFilter = true;
};
case "onFocus": {
[] call _weaponsLBSetFocus;
//[] call _arrowsEnable;
};
case "onKeyDown": {
[] call _keyActions;
};
case "onLBSelChanged": {
[] call _displayItemIcon;
[] call _displayItemName;
[] call _displayItemDescription;
//[] call _arrowsEnable;
[] call _highlightGearSlots;
};
case "onKillFocus": {
[] call _weaponsLBSetFocus;
};
default {
};
};
/* Filter removed, moving to engine */
if _doFilter then {
(_filterSets select IGUI_GEAR_activeFilter) call _setFilterGlobals;
// [] call _filterItems;
// [] call _setFilterIcon;
};
_output;
false;

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@@ -1,40 +1,164 @@
class CfgActions {
class None; // External class reference
class Rearm : None {
show = 0;
};
class Heal : None {
show = 0;
};
class HealSoldier : None {
show = 0;
};
class FirstAid : None {
show = 0;
};
class TakeBag : None {
show = 0;
};
class Rearm : None { show = 0; };
class Heal : None { show = 0; };
class HealSoldier : None { show = 0; };
class FirstAid : None { show = 0; };
class TakeBag : None { show = 0; };
class Take : None { show = 0; };
//class LoadMagazine : None { show = 0; };
//class LoadOtherMagazine : LoadMagazine { show = 0; };
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
class FireInflame : None { show = 0; };
class FirePutDown : None { show = 0; };
class Repair : None { show = 0; };
class Refuel : None { show = 0; };
class TakeWeapon : None { show = 0; };
//class TakeMagazine : None { show = 0; };
//class OpenBag : None { show = 0; };
class PutBag : None { show = 0; };
class DropBag : None { show = 0; };
class AddBag : None { show = 0; };
class TakeMine : None { show = 0; };
class DropWeapon : None { show = 0; };
class PutWeapon : None { show = 0; };
class DropMagazine : None { show = 0; };
class PutMagazine : None { show = 0; };
class DeactivateMine : None { show = 0; };
class RepairVehicle: None { show = 0; };
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
/*
"None"
"GetInCommander"
"GetInDriver"
"GetInPilot"
"GetInGunner"
"GetInCargo"
"GetInTurret"
"Heal"
"HealSoldier"
"RepairVehicle"
"FirstAid"
"Repair"
"Refuel"
"Rearm"
"GetOut"
"LightOn"
"LightOff"
"GunLightOn"
"GunLightOff"
"ArtilleryComputer"
"EngineOn"
"EngineOff"
"SwitchWeapon"
"SwitchMagazine"
"HideWeapon"
"UseWeapon"
"LoadMagazine"
"LoadOtherMagazine"
"LoadEmptyMagazine"
"TakeWeapon"
"TakeDropWeapon"
"TakeMagazine"
"TakeDropMagazine"
"TakeFlag"
"ReturnFlag"
"TurnIn"
"TurnOut"
"WeaponInHand"
"WeaponOnBack"
"SitDown"
"Land"
"CancelLand"
"Eject"
"MoveToDriver"
"MoveToPilot"
"MoveToGunner"
"MoveToCommander"
"MoveToCargo"
"MoveToTurret"
"HideBody"
"TouchOff"
"SetTimer"
"StartTimer"
"Deactivate"
"NVGoggles"
"NVGogglesOff"
"ManualFire"
"ManualFireCancel"
"AutoHover"
"AutoHoverCancel"
"StrokeFist"
"StrokeGun"
"LadderUp"
"LadderDown"
"LadderOnDown"
"LadderOnUp"
"LadderOff"
"FireInflame"
"FirePutDown"
"LandGear"
"LandGearUp"
"FlapsDown"
"FlapsUp"
"Salute"
"ScudLaunch"
"ScudStart"
"ScudCancel"
"User"
"DropWeapon"
"PutWeapon"
"DropMagazine"
"PutMagazine"
"UserType"
"HandGunOn"
"HandGunOnStand"
"HandGunOff"
"HandGunOffStand"
"TakeMine"
"DeactivateMine"
"UseMagazine"
"IngameMenu"
"CancelTakeFlag"
"CancelAction"
"MarkEntity"
"MarkWeapon"
"TeamSwitch"
"Gear"
"OpenBag"
"TakeBag"
"PutBag"
"DropBag"
"AddBag"
"IRLaserOn"
"IRLaserOff"
"Assemble"
"DisAssemble"
"Talk"
"Tell"
"Surrender"
"GetOver"
"Take"
*/
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgAISkill {
aimingaccuracy[] = {0, 0, 1, 1};
aimingshake[] = {0, 0, 1, 1};
aimingspeed[] = {0, 0, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 1, 1, 1};
endurance[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 0.1};
general[] = {0, 0, 1, 1};
reloadspeed[] = {0, 0, 1, 1};
spotdistance[] = {0, 0, 1, 0.6};
spotdistance[] = {0, 0, 1, 1};
spottime[] = {0, 0, 1, 1};
};
class CfgLoadingTexts {
titlesDefault[] = {""};
};
class CfgInGameUI
{
class PeripheralVision
@@ -43,8 +167,8 @@ class CfgInGameUI
cueFriendlyColor[] = {0,0,0,0};
cueEnemyColor[] = {0,0,0,0};
};
class IslandMap
class IslandMap
{
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
@@ -71,6 +195,7 @@ class CfgInGameUI
colorGrid[] = {0.05,0.1,0,0.6};
colorGridMap[] = {0.05,0.1,0,0.4};
};
class MPTable
{
@@ -142,45 +267,265 @@ class CfgInGameUI
};
};
};
// Hide group hotbar
class CommandBar {
left = "-0.032 + SafeZoneX";
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
width = 0;
height = 0;
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
imageNoWeapons = "ca\ui\data\clear_empty.paa";
imageCommander = "ca\ui\data\clear_empty.paa";
imageDriver = "ca\ui\data\clear_empty.paa";
imageGunner = "ca\ui\data\clear_empty.paa";
imageCargo = "ca\ui\data\clear_empty.paa";
dimm = 0.3;
colorRedTeam[] = {0,0,0,0};
colorBlueTeam[] = {0,0,0,0};
colorGreenTeam[] = {0,0,0,0};
colorYellowTeam[] = {0,0,0,0};
colorWhiteTeam[] = {0,0,0,0};
class prevPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class nextPage {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitInfo {
class GroupIcon {
x = 0;
y = 0;
w = 0;
h = 0;
};
class HcGroupText {
x = 0;
y = 0;
w = 0;
h = 0;
font = "Zeppelin32";
SizeEx = 0;
};
class UnitBackground {
x = 0;
y = 0;
w = 0;
h = 0;
textureNormal = "ca\ui\data\clear_empty.paa";
textureSelected = "ca\ui\data\clear_empty.paa";
texturePlayer = "ca\ui\data\clear_empty.paa";
textureFocus = "ca\ui\data\clear_empty.paa";
};
class UnitFocus {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitIcon {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
colorPlayer[] = {0,0,0,0};
colorNoAmmo[] = {0,0,0,0};
colorWounded[] = {0,0,0,0};
colorWoundedFade[] = {0,0,0,0};
colorNoFuel[] = {0,0,0,0};
};
class Semaphore {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class CommandText {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitSpecialRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class VehicleNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class VehicleNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class UnitRole {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
};
class UnitNumberBackground {
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {0,0,0,0};
texture = "ca\ui\data\clear_empty.paa";
};
class UnitNumberText {
x = 0;
y = 0;
w = 0;
h = 0;
colorText[] = {0,0,0,0};
font = "Zeppelin32";
SizeEx = 0;
};
class CombatMode {
x = 0;
y = 0;
w = 0;
h = 0;
textureMCareless = "ca\ui\data\clear_empty.paa";
textureMSafe = "ca\ui\data\clear_empty.paa";
textureMAware = "ca\ui\data\clear_empty.paa";
textureMCombat = "ca\ui\data\clear_empty.paa";
textureMStealth = "ca\ui\data\clear_empty.paa";
};
};
};
};
class CfgVoice {
class NoVoice {
protocol = "RadioProtocolBase";
variants[] = {1};
directories[] = {"", ""};
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
};
};
class CfgIdentities {
class PZombie1
{
name = "PZombie";
face = "PZombieFace1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};
class CfgMissions
{
class Cutscenes
{
class DayZModIntro1
{
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
};
};
};
class CfgSurvival {
class Inventory {
class Default {
RandomMagazines = 3;
//weapons[] = {"Makarov"};
magazines[] = {"ItemBandage","ItemPainkiller"};
weapons[] = {"ItemFlashlight"};
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
backpackWeapon = "";
backpack = "DZ_Patrol_Pack_EP1";
//backpack = "DZ_Patrol_Pack_EP1";
};
};
class Meat {
class Default {
yield = 2;
rawfoodtype = "FoodmeatRaw";
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
};
class Cow: Default {
yield = 6;
rawfoodtype = "FoodbeefRaw";
};
class Cow01: Cow{};
class Cow02: Cow{};
class Cow03: Cow{};
class Cow04: Cow{};
class Cow01_EP1: Cow{};
class Cow01: Cow {};
class Cow02: Cow {};
class Cow03: Cow {};
class Cow04: Cow {};
class Cow01_EP1: Cow {};
class Goat: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
rawfoodtype = "FoodgoatRaw";
};
class Goat01_EP1: Goat{};
class Goat02_EP1: Goat{};
class Goat01_EP1: Goat {};
class Goat02_EP1: Goat {};
class Sheep: Default {
yield = 4;
rawfoodtype = "FoodmuttonRaw";
};
class Sheep01_EP1: Sheep{};
class Sheep02_EP1: Sheep{};
class Sheep01_EP1: Sheep {};
class Sheep02_EP1: Sheep {};
class WildBoar: Default {
yield = 4;
rawfoodtype = "FoodbaconRaw";
@@ -189,248 +534,43 @@ class CfgSurvival {
yield = 2;
rawfoodtype = "FoodchickenRaw";
};
class Cock: Hen{};
class DZ_Fin: Default {
yield = 0;
rawfoodtype = "FoodSteakRaw";
class Cock: Hen {};
class Fin: Default {
rawfoodtype = "FoodDogRaw";
};
class DZ_Pastor: DZ_Fin{};
class Pastor: Fin {};
class Rabbit: Default {
yield = 1;
yield = 2;
rawfoodtype = "FoodrabbitRaw";
};
};
class Skins {
class Default {
sex = "male";
playerModel = "Survivor2_DZ";
class Plants {
class Plant_Pumpkin_DZE {
qty = 4;
};
class Skin_Survivor2_DZ: Default {
sex = "male";
playerModel = "Survivor2_DZ";
class Plant_Sunflower_DZE {
qty = 3;
};
class Skin_Sniper1_DZ: Default {
sex = "male";
playerModel = "Sniper1_DZ";
class Plant_Potato_DZE {
qty = 7;
};
class Skin_Camo1_DZ: Default {
sex = "male";
playerModel = "Camo1_DZ";
class Plant_Carrot_DZE {
qty = 7;
};
class Skin_Rocket_DZ: Default {
sex = "male";
playerModel = "Rocket_DZ";
class Plant_Hemp_DZE {
qty = 2;
};
class Skin_Soldier1_DZ: Default {
sex = "male";
playerModel = "Soldier1_DZ";
class Plant_Tea_DZE {
qty = 3;
};
class Skin_RU_Policeman_DZ: Default {
sex = "male";
playerModel = "RU_Policeman_DZ";
class Plant_Tobacco_DZE {
qty = 2;
};
class Skin_Pilot_EP1_DZ: Default {
sex = "male";
playerModel = "Pilot_EP1_DZ";
};
class Skin_Haris_Press_EP1_DZ: Default {
sex = "male";
playerModel = "Haris_Press_EP1_DZ";
};
class Skin_Ins_Soldier_GL_DZ: Default {
sex = "male";
playerModel = "Ins_Soldier_GL_DZ";
};
class Skin_GUE_Commander_DZ: Default {
sex = "male";
playerModel = "GUE_Commander_DZ";
};
class Skin_Functionary1_EP1_DZ: Default {
sex = "male";
playerModel = "Functionary1_EP1_DZ";
};
class Skin_Priest_DZ: Default {
sex = "male";
playerModel = "Priest_DZ";
};
class Skin_Rocker1_DZ: Default {
sex = "male";
playerModel = "Rocker1_DZ";
};
class Skin_Rocker2_DZ: Default {
sex = "male";
playerModel = "Rocker2_DZ";
};
class Skin_Rocker3_DZ: Default {
sex = "male";
playerModel = "Rocker3_DZ";
};
class Skin_Rocker4_DZ: Default {
sex = "male";
playerModel = "Rocker4_DZ";
};
class Skin_Bandit1_DZ: Default {
sex = "male";
playerModel = "Bandit1_DZ";
};
class Skin_Bandit2_DZ: Default {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_GUE_Soldier_MG_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_MG_DZ";
};
class Skin_GUE_Soldier_Sniper_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Sniper_DZ";
};
class Skin_GUE_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_Crew_DZ";
};
class Skin_GUE_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_CO_DZ";
};
class Skin_GUE_Soldier_2_DZ: Default {
sex = "male";
playerModel = "GUE_Soldier_2_DZ";
};
class Skin_BanditW1_DZ: Default {
sex = "female";
playerModel = "BanditW1_DZ";
};
class Skin_BanditW2_DZ: Default {
sex = "female";
playerModel = "BanditW2_DZ";
};
class Skin_SurvivorW2_DZ: Default {
sex = "female";
playerModel = "SurvivorW2_DZ";
};
class Skin_SurvivorWpink_DZ: Default {
sex = "female";
playerModel = "SurvivorWpink_DZ";
};
class Skin_SurvivorWsequisha_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequisha_DZ";
};
class Skin_SurvivorWsequishaD_DZ: Default {
sex = "female";
playerModel = "SurvivorWsequishaD_DZ";
};
class Skin_SurvivorWcombat_DZ: Default {
sex = "female";
playerModel = "SurvivorWcombat_DZ";
};
class Skin_SurvivorWdesert_DZ: Default {
sex = "female";
playerModel = "SurvivorWdesert_DZ";
};
class Skin_SurvivorWurban_DZ: Default {
sex = "female";
playerModel = "SurvivorWurban_DZ";
};
class Skin_SurvivorW3_DZ: Default {
sex = "female";
playerModel = "SurvivorW3_DZ";
};
class Skin_Soldier_TL_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_TL_PMC_DZ";
};
class Skin_Soldier_Sniper_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
class Skin_Soldier_Bodyguard_AA12_PMC_DZ: Default {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
playerModel = "Drake_Light_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: Default {
sex = "male";
playerModel = "CZ_Special_Forces_GL_DES_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Warlord_EP1_DZ: Default {
sex = "male";
playerModel = "TK_INS_Warlord_EP1_DZ";
};
class Skin_TK_Special_Forces_MG_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Special_Forces_MG_EP1_DZ";
};
class Skin_TK_Soldier_Sniper_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Soldier_Sniper_EP1_DZ";
};
class Skin_TK_Commander_EP1_DZ: Default {
sex = "male";
playerModel = "TK_Commander_EP1_DZ";
};
class Skin_RU_Soldier_Crew_DZ: Default {
sex = "male";
playerModel = "RU_Soldier_Crew_DZ";
};
class Skin_INS_Lopotev_DZ: Default {
sex = "male";
playerModel = "INS_Lopotev_DZ";
};
class Skin_INS_Soldier_AR_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_AR_DZ";
class Plant_Garlic_DZE {
qty = 7;
};
class Plant_Comfrey_DZE {
qty = 3;
};
class Skin_INS_Soldier_CO_DZ: Default {
sex = "male";
playerModel = "INS_Soldier_CO_DZ";
};
class Skin_INS_Bardak_DZ: Default {
sex = "male";
playerModel = "INS_Bardak_DZ";
};
class Skin_INS_Worker2_DZ: Default {
sex = "male";
playerModel = "INS_Worker2_DZ";
};
};
};

View File

@@ -0,0 +1,66 @@
class CfgBody
{
class head_hit
{
memoryPoint = "pilot";
variation = 0.08;
};
class body
{
memoryPoint = "aimPoint";
variation = 0.15;
};
class Spine2 : body {};
class LeftArm
{
memoryPoint = "lelbow";
variation = 0.1;
};
class RightArm
{
memoryPoint = "relbow";
variation = 0.04;
};
class LeftForeArm
{
memoryPoint = "lwrist";
variation = 0.04;
};
class RightForeArm
{
memoryPoint = "rwrist";
variation = 0.04;
};
class LeftHand
{
memoryPoint = "LeftHandMiddle1";
variation = 0.04;
};
class RightHand
{
memoryPoint = "RightHandMiddle1";
variation = 0.04;
};
class legs
{
memoryPoint = "pelvis";
variation = 0.15;
};
class LeftLeg : legs {};
class LeftUpLeg : legs {};
class RightLeg : legs {};
class RightUpLeg : legs {};
};

File diff suppressed because it is too large Load Diff

View File

@@ -1,563 +0,0 @@
class CfgLootSmall {
trash[] = {
{
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemTrashToiletpaper",
"ItemTrashRazor"
},
{
0.5,
0.05,
0.25,
0.10,
0.1
}
};
civilian[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.1,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
};
office2[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD"
},
{
0.07,
0.09,
0.09,
0.09,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01
}
};
food[] = {
{
//trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
// food Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.09,
0.12,
0.12,
0.09,
0.11,
0.07,
0.07,
0.07,
0.07,
0.1,
// food Bags
0.05,
0.04
}
};
office[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.08,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.03
}
};
generic[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.11,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.04
}
};
medical[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemAntibiotic",
"ItemHeatPack"
},
{
0.4,
0.15,
0.2,
0.1,
0.1,
0.05
}
};
hospital[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemBloodbag",
"ItemAntibiotic"
},
{
0.33,
0.16,
0.13,
0.09,
0.17,
0.12
}
};
military[] = {
{
"FoodCanUnlabeled",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemBandage",
"ItemAntibiotic",
"ItemPainkiller",
"ItemMorphine",
"30Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
"17Rnd_9x19_glock17",
"15Rnd_9x19_M9SD",
"15Rnd_9x19_M9",
"30Rnd_762x39_AK47",
"30Rnd_545x39_AK",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"8Rnd_B_Beneli_74Slug",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"HandGrenade_east",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"8Rnd_B_Beneli_Pellets",
"30Rnd_556x45_StanagSD",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"100Rnd_762x51_M240",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
},
{
0.09,
0.04,
0.01,
0.01,
0.04,
0.04,
0.04,
0.01,
0.04,
0.04,
0.05,
0.01,
0.02,
0.04,
0.04,
0.01,
0.01,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.04,
0.02,
0.02,
0.04,
0.01,
0.02,
0.01,
0.01,
0.02,
0.02,
0.02,
0.04,
0.01,
0.04,
0.01
}
};
policeman[] = {
{
"ItemBandage",
"7Rnd_45ACP_1911",
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_Pellets",
"HandRoadFlare",
"8Rnd_9x18_MakarovSD",
"ItemComboLock",
"SmokeShell",
"ItemHotwireKit"
},
{
0.3,
0.08,
0.08,
0.14,
0.17,
0.08,
0.01,
0.05,
0.04,
0.01
}
};
hunter[] = {
{
"FoodMRE"
},
{
0.01
}
};
worker[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemBandage",
"ItemPainkiller",
"ItemComboLock",
"ItemSledgeHead"
},
{
0.09,
0.10,
0.10,
0.11,
0.10,
0.06,
0.06,
0.06,
0.06,
0.1,
0.06,
0.04,
0.02
}
};
clothes[] = {
{
"Skin_RU_Policeman_DZ",
"Skin_Pilot_EP1_DZ",
"Skin_Functionary1_EP1_DZ",
"Skin_Priest_DZ",
"Skin_Rocker1_DZ",
"Skin_Rocker2_DZ",
"Skin_Rocker3_DZ",
"Skin_Rocker4_DZ",
"Skin_SurvivorW3_DZ",
"Skin_SurvivorWpink_DZ",
"Skin_SurvivorWurban_DZ"
//"Skin_SurvivorWsequisha_DZ",
//"Skin_SurvivorWsequishaD_DZ",
},
{
0.13,
0.12,
0.1,
0.1,
0.07,
0.07,
0.08,
0.08,
0.09,
0.09,
0.07
//0.04,
//0.02
}
};
militaryclothes[] = {
{
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"Skin_Rocket_DZ",
"Skin_Soldier1_DZ",
"Skin_Drake_Light_DZ",
"Skin_Soldier_TL_PMC_DZ",
"Skin_Soldier_Sniper_PMC_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_FR_OHara_DZ",
"Skin_FR_Rodriguez_DZ",
"Skin_CZ_Soldier_Sniper_EP1_DZ",
"Skin_Graves_Light_DZ"
},
{
0.1,
0.08,
0.05,
0.13,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.09,
0.04,
0.09
}
};
specialclothes[] = {
{
"Skin_Ins_Soldier_GL_DZ",
"Skin_GUE_Commander_DZ",
"Skin_Bandit1_DZ",
"Skin_Bandit2_DZ",
"Skin_BanditW1_DZ",
"Skin_BanditW2_DZ",
"Skin_TK_INS_Soldier_EP1_DZ",
"Skin_TK_INS_Warlord_EP1_DZ",
"Skin_SurvivorWcombat_DZ",
"Skin_SurvivorWdesert_DZ",
"Skin_GUE_Soldier_MG_DZ",
"Skin_GUE_Soldier_Sniper_DZ",
"Skin_GUE_Soldier_Crew_DZ",
"Skin_GUE_Soldier_CO_DZ",
"Skin_GUE_Soldier_2_DZ"
},
{
0.1,
0.08,
0.13,
0.06,
0.07,
0.07,
0.05,
0.07,
0.08,
0.08,
0.05,
0.04,
0.04,
0.04,
0.04
}
};
machinegunammoexpl[] = {
{
"100Rnd_556x45_BetaCMag",
"75Rnd_545x39_RPK",
"100Rnd_556x45",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"200Rnd_556x45_M249",
"MAAWS_HEAT",
"PipeBomb"
},
{
0.20,
0.20,
0.15,
0.15,
0.14,
0.14,
0.01,
0.01,
}
};
};

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///////////////////////////////////////////////////////////////////////////////////////////////////
//
// modularVectors.hpp
//
// Author: Victor the Cleaner
// Date: August 2021
//
// Helper array vectors for Remove and Deconstruct of modular objects.
// Similar to snappoints.hpp, but customized to specific objects for improved visual appeal.
//
// Pivot or Bottom entry should always be listed first in the array.
//
// Any object with an animating door should have its helper listed last in the array.
// fn_displayHelpers.sqf will check this to prevent the helper from floating in mid air.
//
///////////////////////////////////////////////////////////////////////////////////////////////////
class Helpers;
class HelperVectors: Helpers {
class vector {
size = 3;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Metal
//
///////////////////////////////////////////////////////////////////////////////////////////
class MetalFloor4x_DZ: vector {
points[] = {
{ 0, 0, 0.141 }, // Pivot
{ 0, -5.27, 0.141 }, // Back
{ 0, 5.27, 0.141 }, // Front
{ -5.27, 0, 0.141 }, // Left
{ 5.27, 0, 0.141 } // Right
};
};
class Land_metal_floor_2x2_wreck: MetalFloor4x_DZ {};
class MetalFloor_DZ: vector {
points[] = {
{ 0, -0.003, 0.141 }, // Pivot
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class ElevatorStart_DZ: MetalFloor_DZ {};
class ElevatorStop_Transparent_DZ: MetalFloor_DZ {};
class Land_wreck_metal_floor: vector {
points[] = {
{ 0, -2.638, 0.141 }, // Back
{ 0, 2.632, 0.141 }, // Front
{ -2.635, -0.003, 0.141 }, // Left
{ 2.635, -0.003, 0.141 } // Right
};
};
class MetalFloor_Half_DZ: vector {
points[] = {
{ -0.006, -2.623, 0.132 }, // Back
{ -0.006, 2.647, 0.132 }, // Front
{ -1.3235, 0.012, 0.132 }, // Left
{ 1.3115, 0.012, 0.132 } // Right
};
};
class MetalFloor_Quarter_DZ: vector {
points[] = {
{ -0.006, -1.2055, 0.132 }, // Back
{ -0.006, 1.4295, 0.132 }, // Front
{ -1.3235, 0.112, 0.132 }, // Left
{ 1.3115, 0.112, 0.132 } // Right
};
};
class MetalPillar_DZ: vector {
points[] = {
{0, 0, 0.004 }, // Pivot
{0, 0, 1.510 }, // Center
{0, 0, 3.024 } // Top
};
};
class MetalContainer1A_DZ {
points[] = {
{ 0, 0, -1.26788 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 1.26788 } // Top
};
};
class MetalContainer1B_DZ: MetalContainer1A_DZ {};
class MetalContainer1G_DZ: MetalContainer1A_DZ {};
class MetalContainer2D_DZ {
points[] = {
{ 0, 0, -2.54288 }, // Pivot
{ 0, -3.05, 0 }, // Back
{ 0, 3.05, 0 }, // Front
{ -1.2, 0, 0 }, // Left
{ 1.2, 0, 0 }, // Right
{ 0, 0, 2.54288 } // Top
};
};
class Metal_Drawbridge_DZ: vector {
points[] = {
{ 0.0245, 0.008, 0 }, // Bottom
{ -2.40, 0.008, 3.025 }, // Left (adjusted)
{ 2.46, 0.008, 3.025 }, // Right (adjusted)
{ 0.0245, 0.008, 6.05 }, // Top
{ 0.0245, -0.242, 3.025 } // Center (added)
};
};
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
class Door_DZ: vector {
points[] = {
{ 0.01, 0, -0.008 }, // Pivot
{ -0.995, 0, 1.327 }, // Left
{ 1.015, 0, 1.327 }, // Right
{ 0.01, 0, 2.662 } // Top
};
};
class DoorFrame_DZ: Door_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Glass
//
///////////////////////////////////////////////////////////////////////////////////////////
class GlassFloor_DZ: vector {
points[] = {
{ 0, -0.002, 0.141 }, // Pivot
{ 0, -2.627, 0.141 }, // Back
{ 0, 2.623, 0.141 }, // Front
{ -2.625, -0.002, 0.141 }, // Left
{ 2.625, -0.002, 0.141 } // Right
};
};
class ElevatorStop_Glass_DZ: GlassFloor_DZ {};
class GlassFloor_Half_DZ: vector {
points[] = {
{ -0.032, -2.628, 0.141 }, // Back
{ -0.032, 2.622, 0.141 }, // Front
{ -1.3445, -0.003, 0.141 }, // Left
{ 1.2805, -0.003, 0.141 } // Right
};
};
class GlassFloor_Quarter_DZ: vector {
points[] = {
{ 0.005, -1.3295, 0.141 }, // Back
{ 0.005, 1.2955, 0.141 }, // Front
{ -1.3075, -0.017, 0.141 }, // Left
{ 1.3175, -0.017, 0.141 } // Right
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Cinder
//
///////////////////////////////////////////////////////////////////////////////////////////
class CinderWall_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Left
{ 2.625, 0, 1.7 }, // Right
{ 0, 0, 3.4 }, // Top
{ 0, 0, 1.7 } // Center (added)
};
};
class CinderWallDoorSmall_DZ: CinderWall_DZ {}; // door
class CinderWallDoorSmallLocked_DZ: CinderWall_DZ {}; // door
class CinderWallWindow_DZ: CinderWall_DZ {}; // window
class CinderWallWindowLocked_DZ: CinderWall_DZ {}; // window
class CinderDoorHatch_DZ: CinderWall_DZ {}; // door hatch
class CinderDoorHatchLocked_DZ: CinderWall_DZ {}; // door hatch
class CinderWallDoor_DZ: CinderWall_DZ {}; // garage door
class CinderWallDoorLocked_DZ: CinderWall_DZ {}; // garage door
class CinderGarageOpenTop_DZ: CinderWall_DZ {}; // open top garage doors
class CinderGarageOpenTopLocked_DZ: CinderWall_DZ {}; // open top garage doors
class CinderWallHalf_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 0.75 }, // Left (replacement)
{ 2.625, 0, 0.75 }, // Right (replacement)
{ 0, 0, 1.5 } // Top
};
};
class CinderWallHalf_Gap_DZ: CinderWallHalf_DZ {};
class Land_wreck_cinder: vector {
points[] = {
{ -1.64, 0, 0.25 }, // Left (replacement)
{ 1.64, 0, 0.25 } // Right (replacement)
};
};
class CinderGateFrame_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 } // Top
};
};
class CinderGate_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Bottom
{ -2.625, 0, 1.7 }, // Lower Left
{ 2.625, 0, 1.7 }, // Lower Right
{ -2.625, 0, 5.1 }, // Upper Left (added)
{ 2.625, 0, 5.1 }, // Upper Right (added)
{ 0, 0, 6.8 }, // Top
{ 0, 0, 3.4 } // Center (added)
};
};
class CinderGateLocked_DZ: CinderGate_DZ {};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Modular Wood
//
///////////////////////////////////////////////////////////////////////////////////////////
class WoodFloor4x_DZ: vector {
points[] = {
{ -0.012, 0, 0.139 }, // Pivot
{ -0.012, -4.65, 0.139 }, // Back
{ -0.012, 4.65, 0.139 }, // Front
{ -4.912, 0, 0.139 }, // Left
{ 4.888, 0, 0.139 } // Right
};
};
class Land_wood_floor_2x2_wreck: WoodFloor4x_DZ {};
class WoodFloor_DZ: vector {
points[] = {
{ -0.029, -0.013, 0.139 }, // Pivot
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class Land_wood_wreck_floor: vector {
points[] = {
{ -0.029, -2.338, 0.139 }, // Back
{ -0.029, 2.312, 0.139 }, // Front
{ -2.479, -0.013, 0.139 }, // Left
{ 2.421, -0.013, 0.139 } // Right
};
};
class WoodFloorHalf_DZ: vector {
points[] = {
{ 0.081, -2.320, 0.116 }, // Back
{ 0.081, 2.330, 0.116 }, // Front
{ -1.144, 0.005, 0.116 }, // Left
{ 1.306, 0.005, 0.116 } // Right
};
};
class Land_wood_wreck_half: WoodFloorHalf_DZ {};
class WoodFloorQuarter_DZ: vector {
points[] = {
{ 0.047, -1.2045, 0.114 }, // Back
{ 0.047, 1.1205, 0.114 }, // Front
{ -1.178, -0.042, 0.114 }, // Left
{ 1.272, -0.042, 0.114 } // Right
};
};
class Land_wood_wreck_quarter: WoodFloorQuarter_DZ {};
class WoodFloorStairs_DZ: vector {
points[] = {
{ -2.3, 1.4, 0.3 }, // Bottom step (added)
{ -0.0275, -2.3375, 3.125 }, // Back
{ -0.0275, 2.3125, 3.125 }, // Front
{ -2.4775, -0.0125, 3.125 }, // Left
{ 2.4225, -0.0125, 3.125 } // Right
};
};
class WoodTriangleFloor_DZ: vector {
points[] = {
{ 0, -1.3, 0.1 }, // Back
{ 0, 1.288, 0.1 }, // Front
{ -1.258, 0.027, 0.1 }, // Left
{ 1.258, 0.027, 0.1 } // Right
};
};
class WoodSmallWall_DZ: vector { // Small wood walls
points[] = {
{ -0.039, 0.016, 0.027 }, // Pivot (bottom)
{ -2.324, 0.016, 1.527 }, // Left
{ 2.246, 0.016, 1.527 }, // Right
{ -0.039, 0.016, 3.027 }, // Top
{ -0.039, 0.016, 1.527 } // Center (added)
};
};
class Land_DZE_WoodDoor: WoodSmallWall_DZ {};
class Land_DZE_WoodDoorLocked: WoodSmallWall_DZ {};
class Land_DZE_WoodOpenTopGarageDoor: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodOpenTopGarageDoor {};
class Land_wood_wreck_frame: vector {
points[] = {
{ -0.023, 0.016, 0.019 }, // Pivot (bottom)
{ -2.308, 0.016, 1.519 }, // Left
{ 2.262, 0.016, 1.519 }, // Right
{ -0.023, 0.016, 3.019 } // Top
};
};
class WoodLargeWall_DZ: vector { // Large wood walls
points[] = {
{ -0.024, 0.018, 0.038 }, // Pivot
{ -2.464, 0.018, 1.538 }, // Left
{ 2.416, 0.018, 1.538 }, // Right
{ -0.024, 0.018, 3.038 }, // Top
{ -0.024, 0.018, 1.538 } // Center (added)
};
};
class Land_DZE_LargeWoodDoor: vector { // door
points[] = {
{ -0.041, 0.018, 0.03 }, // Pivot
{ -2.481, 0.018, 1.53 }, // Left
{ 2.399, 0.018, 1.53 }, // Right
{ -0.041, 0.018, 3.03 }, // Top
{ -0.041, 0.018, 1.53 } // Center (added)
};
};
class Land_DZE_LargeWoodDoorLocked: Land_DZE_LargeWoodDoor {};
class Land_DZE_GarageWoodDoor: vector { // garage door
points[] = {
{ -0.023, 0.022, 0.018 }, // Pivot
{ -2.463, 0.022, 1.518 }, // Left
{ 2.417, 0.022, 1.518 }, // Right
{ -0.023, 0.022, 3.018 }, // Top
{ -0.023, 0.022, 1.518 } // Center (added)
};
};
class Land_DZE_GarageWoodDoorLocked: Land_DZE_GarageWoodDoor {};
class WoodSmallWallThird_DZ: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 }, // Right (lowered)
{ -0.023, -0.018, 1.167 } // Top
};
};
class Land_wood_wreck_third: vector {
points[] = {
{ -0.023, -0.018, 0.002 }, // Pivot
{ -2.463, -0.018, 0.5845 }, // Left (lowered)
{ 2.417, -0.018, 0.5845 } // Right (lowered)
};
};
class WoodGateFrame_DZ: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 } // Top
};
};
class Land_DZE_WoodGate: vector {
points[] = {
{ 0.022, 0.02, 0.025 }, // Bottom
{ -2.418, 0.02, 1.525 }, // Lower Left
{ 2.462, 0.02, 1.525 }, // Lower Right
{ -2.418, 0.02, 4.525 }, // Upper Left (added)
{ 2.462, 0.02, 4.525 }, // Upper Right (added)
{ 0.022, 0.02, 6.025 }, // Top
{ 0.022, 0.02, 3.025 } // Center (added)
};
};
class Land_DZE_WoodGateLocked: Land_DZE_WoodGate {};
class WoodPillar_DZ: vector {
points[] = {
{ 0, 0, 0.016 }, // Pivot
{ 0, 0, 1.516 }, // Front
{ 0, 0, 3.016 } // Top
};
};
class WoodStairs_DZ: vector {
points[] = {
{ -0.02, 0.012, -0.02 }, // Pivot (Bottom Step)
{ -0.02, 3.662, 2.98 }, // Front (Top Step)
{ -0.81, 1.812, 1.48 }, // Left
{ 0.77, 1.812, 1.48 } // Right
};
};
class WoodStairsSans_DZ: WoodStairs_DZ {};
class WoodStairsRails_DZ: WoodStairs_DZ {};
class WoodRamp_DZ: vector {
points[] = {
{ 0.065, 0, -0.18 }, // Pivot
{ -1.585, 3.15, 0.95 }, // Left
{ 1.715, 3.15, 0.95 }, // Right
{ 0.065, 6.30, 2.82 } // Top
};
};
class WoodLadder_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -0.4, 0, 1.725 }, // Left
{ 0.4, 0, 1.725 }, // Right
{ 0, 0, 3.450 } // Top (added)
};
size = 2;
};
class WoodHandrail_DZ: vector {
points[] = {
{ 0.016, 0.001, 0.002 }, // Pivot
{ -1.164, 0.001, 0.491 }, // Left
{ 1.196, 0.001, 0.491 }, // Right
{ 0.016, 0.001, 0.98 } // Top
};
size = 2;
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Fortifications
//
///////////////////////////////////////////////////////////////////////////////////////////
class Concrete_Bunker_DZ: vector {
points[] = {
{ -0.04, 2.1, 2.8 }, // Front (added)
{ -0.04, -2.1, 2.8 }, // Back (adjusted)
{ -2.34, -0.007, 2.8 }, // Left (adjusted)
{ 2.34, -0.007, 2.8 }, // Right (adjusted)
{ -0.04, -0.007, 3.41 } // Top
};
};
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
class Land_HBarrier1_DZ: vector {
points[] = {
{ 0.01, -0.41, 0.075 }, // Back
{ 0.01, 0.39, 0.075 }, // Front
{ -0.24, -0.01, 0.075 }, // Left
{ 0.26, -0.01, 0.075 }, // Right
{ 0.01, -0.01, 0.4 } // Top
};
};
class Land_HBarrier3_DZ: vector {
points[] = {
{ 0, -0.45, 0 }, // Back
{ 0, 0.4, 0 }, // Front
{ -1.40, 0, 0 }, // Left
{ 1.35, 0, 0 }, // Right
{ 0, 0, 0.4 } // Top
};
};
class Land_HBarrier5_DZ: vector {
points[] = {
{ 0, -0.4, 0.04 }, // Back
{ 0, 0.6, 0.04 }, // Front
{ -2.5, 0.1, 0.04 }, // Left
{ 2.5, 0.1, 0.04 }, // Right
{ 0, 0.1, 0.5 } // Top
};
};
class Land_HBarrier5Curved_DZ: vector {
points[] = {
{ 0.07, -0.77, 0 }, // Back
{ -0.05, 0.26, 0 }, // Front
{ -2.55, -0.31, 0 }, // Left
{ 2.43, 0.42, 0 }, // Right
{ 0.01, -0.255, 0.55 } // Top
};
};
class Sandbag1_DZ: vector {
points[] = {
{ 0, 0, -0.1 } // Pivot (Center)
};
};
class BagFenceRound_DZ: vector {
points[] = {
{ 0, -0.30, -0.1 } // Pivot (Center)
};
};
class HeavyBagFence_DZ: vector {
points[] = {
{ 0, 0, 0.1 } // Center
};
};
class HeavyBagFenceCorner_DZ: vector {
points[] = {
{ -1.3, 1.5, 0.1 }, // Front Left
{ 1.5, -1.2, 0.1 }, // Back Right
{ -1.3, -1.2, 0.1 } // Back Left (Corner)
};
};
class HeavyBagFenceRound_DZ: vector {
points[] = {
{ -2.8, -1.2, 0.18 }, // Left
{ 2.8, -1.2, 0.18 }, // Right
{ 0, 1.075, 0.18 } // Front
};
};
class SandNest_DZ: vector {
points[] = {
{ -1.75, 0.8, -0.44 }, // Left
{ 1.75, 0.8, -0.44 }, // Right
{ 0, -1.9, -0.44 } // Back
};
};
class SandNestLarge_DZ: vector {
points[] = {
{ 0, 0, -1 }, // Pivot
{ -4.5, 0, -0.44 }, // Left
{ 4.5, 0, -0.44 }, // Right
{ 0, 3.8, -0.44 }, // Front
{ 0, -5.2, -0.44 } // Back
};
};
class Land_WarfareBarrier5x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1375 }, // Back
{ 0, 0.28, 0.1375 }, // Front
{ -3.575, 0, 0.1375 }, // Left
{ 3.575, 0, 0.1375 }, // Right
{ 0, 0, 0.4750 } // Top
};
};
class Land_WarfareBarrier10x_DZ: vector {
points[] = {
{ 0, -0.28, 0.1547 }, // Back
{ 0, 0.28, 0.1547 }, // Front
{ -7.5, 0, 0.1547 }, // Left
{ 7.5, 0, 0.1547 }, // Right
{ 0, 0, 0.4922 } // Top
};
};
class Land_WarfareBarrier10xTall_DZ: vector {
points[] = {
{ 0, -0.91, -0.3874 }, // Back
{ 0, 0.91, -0.3874 }, // Front
{ -7.5, 0, -0.3874 }, // Left
{ 7.5, 0, -0.3874 }, // Right
{ 0, 0, 1.2651 } // Top
};
};
class ConcreteBarrier_DZ {
points[] = {
{ 0, 0, 0 } // Center
};
};
class ConcreteBarrierStriped_DZ: ConcreteBarrier_DZ {};
class ConcretePipe_DZ {
points[] = {
{ -1.125, 0, 0 }, // Left
{ 1.125, 0, 0 }, // Right
{ 0, 0, 1.125 }, // Top
{ 0, 0, -1.125 } // Bottom
};
};
class DragonTeeth_DZ {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4, 0, 0 }, // Left
{ 4, 0, 0 } // Right
};
};
class DragonTeethBig_DZ: DragonTeeth_DZ {};
class Fort_RazorWire: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -4.1, 0, -0.3 }, // Left
{ 4.1, 0, -0.3 } // Right
};
};
class FortifiedWire_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.4, 0, -0.3 }, // Left
{ 2.4, 0, -0.3 } // Right
};
};
class BarbedGate_DZ {
points[] = {
{ -1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_LEFT},
{ 1.8, 0.04, 0.2, $STR_EPOCH_ACTION_SNAP_RIGHT}
};
};
class StickFence_DZ: vector {
points[] = {
{ 0, 0, 0.6 }, // Top
{ -2.95, 0, 0 }, // Left
{ 2.95, 0, 0 } // Right
};
size = 2;
};
class MetalGate_DZ: vector {
points[] = {
{ -4, 0, 0.3 }, // Left
{ 0, 0, 0.3 } // Right
};
};
class MetalPanel_DZ: vector {
points[] = {
{ 0, 0, -0.8 }, // Pivot
{ -1.5, 0, 0.5 }, // Left
{ 1.5, 0, 0.5 }, // Right
{ 0, 0, 2 } // Top
};
};
class Fence_corrugated_DZ: vector {
points[] = {
{ 0, 0, 1.3 }, // Top
{ 0, 0, -0.4 }, // Bottom
{ -1.95, 0, 0.4 }, // Left
{ 1.95, 0, 0.4 } // Right
};
};
class WoodenFence_1_foundation_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 0.5 }, // Left
{ 2.535, 0, 0.5 } // Right
};
};
class WoodenFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 0.95 }, // Top
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenFence_quaterpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_halfpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_thirdpanel_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_1_DZ: WoodenFence_1_frame_DZ {};
class WoodenFence_2_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 1.6 }, // Left
{ 2.535, 0, 1.6 }, // Right
{ 0, 0, 2.68 } // Top
};
};
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
class WoodenFence_4_DZ: vector {
points[] = {
{ 0, 0, 0.5 }, // Pivot
{ -2.535, 0, 2 }, // Left
{ 2.535, 0, 2 }, // Right
{ 0, 0, 3.58 } // Top
};
};
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
class WoodenFence_7_Preview_DZ: WoodenFence_4_DZ {};
class MetalFence_1_foundation_DZ: WoodenFence_1_foundation_DZ {};
class MetalFence_1_frame_DZ: vector {
points[] = {
{ 0, 0, 1.4 }, // Top
{ -2.535, 0, 1.4 }, // Left
{ 2.535, 0, 1.4 } // Right
};
};
class MetalFence_halfpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_thirdpanel_DZ: MetalFence_1_frame_DZ {};
class MetalFence_1_DZ: MetalFence_1_frame_DZ {};
class MetalFence_2_DZ: WoodenFence_2_DZ {};
class MetalFence_3_DZ: WoodenFence_2_DZ {};
class MetalFence_4_DZ: WoodenFence_4_DZ {};
class MetalFence_5_DZ: WoodenFence_4_DZ {};
class MetalFence_6_DZ: WoodenFence_4_DZ {};
class MetalFence_7_DZ: WoodenFence_4_DZ {};
class MetalFence_7_Preview_DZ: WoodenFence_4_DZ {};
class WoodenGate_foundation_DZ: vector {
points[] = {
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 } // Right
};
};
class WoodenGate_1_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 0.95 }, // Left
{ 2.535, 0, 0.95 }, // Right
{ 0, 0, 2 } // Top
};
};
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
class WoodenGate_4_DZ: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ -2.535, 0, 1.9 }, // Left
{ 2.535, 0, 1.9 }, // Right
{ 0, 0, 3.58 } // Top
};
};
///////////////////////////////////////////////////////////////////////////////////////////
//
// Storage
//
///////////////////////////////////////////////////////////////////////////////////////////
class GunRack_DZ: vector {
points[] = {
{ -0.0575, -0.0995, -0.140 } // Center
};
size = 2;
};
class GunRack2_DZ: GunRack_DZ {};
class WoodCrate_DZ: vector {
points[] = {
{ 0, 0, -0.47 }, // Bottom
{ 0, -0.47, 0 }, // Back
{ 0, 0.47, 0 }, // Front
{ -0.47, 0, 0 }, // Left
{ 0.47, 0, 0 }, // Right
{ 0, 0, 0.47 } // Top
};
size = 2;
};
class WoodCrate2_DZ: WoodCrate_DZ {};
class StorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.08 } // Top
};
size = 2;
};
class CamoStorageCrate_DZ: vector {
points[] = {
{ 0, 0, 0.45 } // Top
};
size = 2;
};
class OutHouse_DZ: vector {
points[] = {
{ -0.59, 0.0675, 0 }, // Left
{ 0.59, 0.0675, 0 }, // Right
{ 0, 0.7175, 0 }, // Front
{ 0, -0.5825, 0 } // Back
};
size = 2;
};
class StorageShed_DZ: vector {
points[] = {
{ -2, -0.075, 1.5 }, // Left
{ 1.57, -0.075, 1.5 }, // Right
{ -0.215, -0.075, 3 }, // Top
{ -0.215, 1.2, 1.5 }, // Front
{ -0.215, -1.35, 1.5 } // Back
};
};
class StorageShed2_DZ: StorageShed_DZ {};
class Wooden_shed_DZ: vector {
points[] = {
{ 0.7, -1.64, 0 }, // Back
{ 0.7, 1.64, 0 }, // Front
{ 3.1, 0, 0 }, // Right
{ 0.7, 0, 1.6 }, // Top
{ -1.7, 0, 0 } // Left (cull on open door)
};
};
class Wooden_shed2_DZ: Wooden_shed_DZ {};
class WoodShack_DZ: vector{
points[] = {
{ 0, 2.4, 0 }, // Front
{ -1.18, 0.65, 0 }, // Left
{ 1.18, 0.65, 0 }, // Right
{ 0, -1.1, 1.1 } // Top
};
};
class WoodShack2_DZ: WoodShack_DZ {};
class StashSmall: vector {
points[] = {
{ 0, 0, 0.3 } // Top
};
size = 2;
};
class StashSmall1: StashSmall {};
class StashSmall2: StashSmall {};
class StashSmall3: StashSmall {};
class StashSmall4: StashSmall {};
class StashMedium: vector {
points[] = {
{ 0, 0, 0.8 } // Top
};
size = 2;
};
class StashMedium1: StashMedium {};
class StashMedium2: StashMedium {};
class StashMedium3: StashMedium {};
class StashMedium4: StashMedium {};
class TentStorage: vector {
points[] = {
{ 0, 0, 0.55 } // Top
};
size = 2;
};
class TentStorage0: TentStorage {};
class TentStorage1: TentStorage {};
class TentStorage2: TentStorage {};
class TentStorage3: TentStorage {};
class TentStorage4: TentStorage {};
class TentStorageWinter: TentStorage {};
class TentStorageWinter0: TentStorage {};
class TentStorageWinter1: TentStorage {};
class TentStorageWinter2: TentStorage {};
class TentStorageWinter3: TentStorage {};
class TentStorageWinter4: TentStorage {};
class IC_Tent: TentStorage {};
class DomeTentStorage: vector {
points[] = {
{ 0.25, 0, 0.7 } // Top
};
size = 2;
};
class DomeTentStorage0: DomeTentStorage {};
class DomeTentStorage1: DomeTentStorage {};
class DomeTentStorage2: DomeTentStorage {};
class DomeTentStorage3: DomeTentStorage {};
class DomeTentStorage4: DomeTentStorage {};
class DesertTentStorage: DomeTentStorage {};
class DesertTentStorage0: DomeTentStorage {};
class DesertTentStorage1: DomeTentStorage {};
class DesertTentStorage2: DomeTentStorage {};
class DesertTentStorage3: DomeTentStorage {};
class DesertTentStorage4: DomeTentStorage {};
class WinterDomeTentStorage: DomeTentStorage {};
class WinterDomeTentStorage0: DomeTentStorage {};
class WinterDomeTentStorage1: DomeTentStorage {};
class WinterDomeTentStorage2: DomeTentStorage {};
class WinterDomeTentStorage3: DomeTentStorage {};
class WinterDomeTentStorage4: DomeTentStorage {};
class IC_DomeTent: DomeTentStorage {};
class LockboxStorage: vector {
points[] = {
{ 0, 0, 0.25 } // Top
};
size = 2;
};
class LockboxStorageLocked: LockboxStorage {};
class LockboxStorage2: LockboxStorage {};
class LockboxStorage2Locked: LockboxStorage {};
class LockboxStorageWinter: LockboxStorage {};
class LockboxStorageWinterLocked: LockboxStorage {};
class LockboxStorageWinter2: LockboxStorage {};
class LockboxStorageWinter2Locked: LockboxStorage {};
class VaultStorage: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.284, 0.615 }, // Front
{ 0, -0.284, 0.615 }, // Back (Door Center)
{ 0, 0, 1.23 }, // Top
{ -0.362, 0, 0.615 }, // Left
{ 0.362, 0, 0.615 } // Right
};
size = 2;
};
class VaultStorageLocked: VaultStorage {};
class VaultStorage2: VaultStorage {};
class VaultStorage2Locked: VaultStorage {};
class VaultStorageBroken: VaultStorage {};
class VaultStorageBroken2: VaultStorage {};
class TallSafe: vector {
points[] = {
{ 0, 0, 0 }, // Pivot
{ 0, 0.35, 1 }, // Front
{ 0, -0.35, 1 }, // Back (Door Center)
{ 0, 0, 2 }, // Top
{ -0.42, 0, 1 }, // Left
{ 0.42, 0, 1 } // Right
};
size = 2;
};
class TallSafeLocked: TallSafe {};
class TallSafeBroken: TallSafe {};
};

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class CfgGrid {
class Grid0 {
position[] = {10416.695, 4198.4634};
size = 1500;
};
class Grid1 {
position[] = {7982.2563, 1419.8256};
size = 1500;
};
class Grid2 {
position[] = {10795.93, 1419.8263};
size = 1500;
};
class Grid3 {
position[] = {7966.083, 4088.7463};
size = 1500;
};
class Grid4 {
position[] = {9259.7266, 2746.1985};
size = 1500;
};
class Grid5 {
position[] = {5200.5234, 3915.3274};
size = 1500;
};
class Grid6 {
position[] = {6494.1665, 2572.7798};
size = 1500;
};
class Grid7 {
position[] = {5216.6968, 1246.407};
size = 1500;
};
class Grid8 {
position[] = {2564.7244, 3915.3296};
size = 1500;
};
class Grid9 {
position[] = {3858.3674, 2572.782};
size = 1500;
};
class Grid10 {
position[] = {2580.8977, 1246.4092};
size = 1500;
};
class Grid11 {
position[] = {13398.995, 4400.5874};
size = 1500;
};
class Grid12 {
position[] = {12242.025, 2948.3196};
size = 1500;
};
class Grid13 {
position[] = {13551.842, 1832.2257};
size = 1500;
};
class Grid14 {
position[] = {14870.512, 3009.5117};
size = 1500;
};
class Grid15 {
position[] = {-178.19415, 1062.4478};
size = 1500;
};
class Grid16 {
position[] = {1099.2754, 2388.8206};
size = 1500;
};
class Grid17 {
position[] = {-194.36755, 3731.3679};
size = 1500;
};
class Grid18 {
position[] = {10394.215, 8322.1719};
size = 1500;
};
class Grid19 {
position[] = {7959.7759, 5543.5342};
size = 1500;
};
class Grid20 {
position[] = {10773.449, 5543.5342};
size = 1500;
};
};

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@@ -1,42 +0,0 @@
class CfgIdentities
{
class PZombie1
{
name = "PZombie";
face = "PZombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class PZombie2
{
name = "PZombie";
face = "PZombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie1 {
name = "Zombie";
face = "Zombie1";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie2 {
name = "Zombie";
face = "Zombie2";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
class Zombie3 {
name = "Zombie";
face = "Zombie3";
glasses = "None";
speaker = "NoVoice";
pitch = 1;
};
};

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class Land_Nav_Boathouse : Default
{
lootChance = 0.2;
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
lootPos[] = {
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
};
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
lootGroup = Boat;
};
class Land_BoatSmall_2b : Default
{
zombieChance = 0;
maxRoaming = 0;
lootChance = 0.1;
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
lootGroup = Boat;
};
// ALT-MAP
class land_molo : Default
{
lootChance = 0.3;
lootPos[] = {{-0.94043,2.16602,3.30015}};
lootGroup = Boat;
};

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class Castle : Default
{
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = Castle;
};
class Land_A_Castle_Bergfrit: Castle {
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
};
class Land_A_Castle_Stairs_A: Castle {
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
};
class Land_A_Castle_Gate: Castle {
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
};
class Land_A_Castle_Wall2_End_2: Castle {
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
};
class Land_A_Castle_WallS_End: Castle {
lootPos[] = {{-0.53,-1.95,-1.06}};
};
class Land_A_Castle_Wall2_30: Castle {
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
};
class Land_A_Castle_WallS_10: Castle {
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
};
class Land_A_Castle_Donjon: Castle {
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
};

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class Church : Default
{
zombieChance = 0.3;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_priest","z_priest","z_priest"};
lootChance = 0.3;
lootGroup = Church;
};
class Land_Church_01 : Church
{
zedPos[] = {{-6.92,-0.38,-4.21}};
lootPos[] = {{-6.92822,0.516602,-4.2191}};
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
};
class Land_Church_03 : Church
{
zedPos[] =
{
{-0.0263672,-2.98438,-14.3021},
{5.15332,-6.96875,-14.3021},
{-6.56641,-4.58887,-14.3021},
{-1.7915,-7.67969,-14.302},
{5.38916,3.40527,-14.302},
{5.49902,7.20508,-14.302},
{-0.00341797,2.02539,-14.3019},
{3.23633,2.76172,-14.3019},
{-7.64111,4.81348,-14.3019},
{-1.51074,7.66406,-14.2919},
{9.93262,-3.85156,-13.7587},
{9.55225,2.22461,-13.7487}
};
lootPos[] =
{
{-0.665527,-3.02832,-14.3021},
{2.90771,3.07422,-14.3021},
{9.75342,0.0117188,-13.7588},
{4.74609,8.1582,-14.3021},
{-2.41943,1.72168,-14.3049}
};
lootPosSmall[] =
{
{-0.791992,2.21191,-13.7321},
{2.93945,-1.59766,-13.7349},
{6.21191,3.48535,-13.7321},
{6.56787,-3.55176,-14.3021},
{-0.741211,-8.75684,-14.3021},
{-0.126465,5.94434,-14.3021},
{-1.14893,-3.6416,-14.3021},
{-2.71484,-1.56055,-13.7349}
};
};
class Land_Church_02 : Church
{
maxRoaming = 2;
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
};
class Land_Church_02a : Church
{
maxRoaming = 2;
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
};
class Land_Church_05R : Church
{
maxRoaming = 2;
zedPos[] =
{
{15.7012,3.20898,-7.99365},
{-2.32617,-2.29297,-7.99365},
{8.19385,-1.83301,-7.99365},
{-4.9165,-5.66113,-7.79202},
{10.3711,9.00293,-7.78201}
};
lootPos[] =
{
{-2.33,-2.29,-7.99},
{8.19,-1.83,-7.99},
{15.7,3.21,-7.99},
{10.37,9,-7.78},
{-4.92,-5.66,-7.79},
{5.49,7.9,-8},
{3.32,-6.43,-8},
{7.66,-6.82,-8},
{-4.85,8.19,-8}
};
};
//ALT-MAP suport
class land_kostelik_final_2122: Church //nm whitewashed wooden slats
{
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
};
class Land_A_Mosque_small_2_EP1: Church // tak
{
lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
};
class Land_A_Minaret_EP1 : Church // tak
{
lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
};
//DZE ADDED BELOW
class Land_A_Mosque_big_hq_EP1: Church {
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
};
class Land_A_Mosque_big_addon_EP1: Church {
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
};
class Land_A_Mosque_big_wall_EP1: Church {
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
};
class Land_A_Mosque_small_1_EP1: Church
{
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
};

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class Construction : Default
{
zombieChance = 0.2;
maxRoaming = 1;
zombieClass[] =
{
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4"
};
lootChance = 0.4;
lootGroup = Construction;
};
class Land_wagon_box : Construction
{
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
};
class Land_transport_cart_EP1 : Construction
{
lootPos[] = {{-0.01,0.24,0.16}};
};
class Land_wagon_flat : Construction
{
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
};
class Land_wagon_tanker : Construction
{
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
};
class MAP_Misc_Greenhouse : Construction
{
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
};
class Misc_Cargo1Bo_military : Construction
{
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
};

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class CrashSite : Default
{
zombieChance = 1;
minRoaming = 4;
maxRoaming = 8;
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
};
class CrashSite_RU : CrashSite {
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
};
class CrashSite_US : CrashSite {
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
};
class CrashSite_EU : CrashSite {
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
};
class CrashSite_UN : CrashSite {
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
};

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class Farm : Default
{
zombieChance = 0.3;
maxRoaming = 3;
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.5;
lootGroup = Farm;
};
class Land_stodola_old_open: Farm {
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
lootPos[] = {
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
};
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
};
class Land_Farm_Cowshed_a: Farm {
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
lootPos[] = {
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
};
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
};
class Land_stodola_open: Farm {
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
lootPos[] = {
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
};
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
};
class Land_Barn_W_01: Farm {
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
lootPos[] = {
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
};
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
};
class Land_Barn_W_02: Farm {
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
};
class Land_Farm_Cowshed_c: Farm {
zedPos[] = {{-2.41504,2.98633,-3.12582}};
lootPos[] = {
{0.625,-2.61133,-3.06583}
};
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
};
class Land_Farm_Cowshed_b: Farm {
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
lootPos[] = {
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
};
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
};
class Land_Shed_W02: Farm {
maxRoaming = 0;
zedPos[] = {{0.688232,1.88281,-0.00292969}};
lootPos[] = {{0.688232,1.88281,-0.00292969}};
};
// ALT-MAP Support
class Land_sara_stodola: Farm { // brown wooden barn one story
zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
};
//land_domek_podhradi_1 in Residential.hpp
class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
};
class land_jzd_kr2: Farm { // one story cement barn
zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
};
class land_jzd_kr1: Farm { // one story cement barn
zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
};
//land_hut02 in Residential.hpp
//land_hut01 in Residential.hpp
//land_hut04 in Residential.hpp
//Land_House_L_8_EP1 in Residential.hpp
//Land_House_L_3_EP1 in Residential.hpp
//Land_House_L_4_EP1 in Residential.hpp
//Land_House_L_6_EP1 in Residential.hpp
class land_smd_hut02: Farm { // grass hut
lootPos[] = {{0.338867,0.525391,-0.445763}};
};
class land_smd_hut01: Farm { // grass hut
zedPos[] = {{1.9834,-3.39844,-0.44834}};
lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
};
class land_smd_hut04: Farm { // grass hut
lootPos[] = {{0.250977,1.02734,-0.437198}};
};
//Land_bouda2_vnitrek in Residential.hpp
class Land_smd_sara_stodola2: Farm { // brown open barn
zedPos[] = {{1.01563,-0.325195,-2.16877}};
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
};
// ALT-MAP Support
class land_jzd_stodola1: Farm // nm
{
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
};
//land_plynom in Residential.hpp
class land_zd_2: Farm // nm shed
{
zedPos[] = {{-0.195313,0.174805,-1.82467}};
lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
};
//land_zd_1 in Residential.hpp
//land_marsh1 in Residential.hpp
//DZE ADDED BELOW
class Land_Shed_M01: Farm {
zedPos[] = {{0.218262,-1.78369,-0.347349}};
lootPos[] = {
{-0.441406,-0.128906,-1.11537},
{0.564453,-0.0605469,-1.1156}
};
lootPosSmall[] = {
{1.0625,0.82373,-1.10014},
{1.05469,-0.599609,-1.12001},
{-1.11719,0.884766,-1.14008}
};
};

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class Hospital : Default
{
zombieChance = 0.4;
minRoaming = 2;
maxRoaming = 4;
zombieClass[] = {"z_doctor","z_doctor","z_doctor","z_paramedic"};
lootChance = 0.4;
lootGroup = Hospital;
};
class Land_A_Hospital : Hospital
{
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
};
class MASH : Hospital
{
maxRoaming = 1;
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};
class MASH_EP1 : MASH
{
};
class USMC_WarfareBFieldhHospital : MASH
{
minRoaming = 1;
maxRoaming = 3;
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
};
class RU_WarfareBFieldhHospital : MASH
{
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
minRoaming = 2;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Barrack2: Hospital
{
maxRoaming = 1;
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
};

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class Hunting : Default
{
zombieChance = 0.6;
minRoaming = 1;
maxRoaming = 3;
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
lootChance = 0.8;
lootGroup = Hunting;
};
class Land_Misc_deerstand: Hunting
{
zombieChance = 0.3;
maxRoaming = 3;
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
lootChance = 0.5;
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
};

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class InfectedCamp : Residential
{
zombieChance = 1;
minRoaming = 3;
maxRoaming = 4;
zedPos[] = {{0,0,0}};
lootChance = 0;
};
class IC_Fireplace1 : InfectedCamp
{
zombieChance = 0;
minRoaming = 3;
maxRoaming = 4;
};
class IC_DomeTent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};
class IC_Tent : InfectedCamp
{
zombieChance = 1;
minRoaming = 1;
maxRoaming = 3;
};

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class Military : Default
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_heavy",
"z_soldier_heavy",
"z_soldier_usmc_ghillie",
"z_soldier_cdf_officer",
"z_soldier_cdf_commander",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy",
"z_soldier_acr_rifle1",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.4;
lootGroup = Military;
};
class MilitaryIndustrial: Military
{
zombieChance = 0.3;
maxRoaming = 6;
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier",
"z_soldier_acr_rifle2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootGroup = MilitaryIndustrial;
};
class Land_a_stationhouse: Military
{
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
{
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838},{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
};
class Land_SS_hangar: MilitaryIndustrial
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
lootPos[] = {
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
};
lootPosSmall[] = {
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
};
};
class Land_A_TVTower_Base: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
lootPosSmall[] = {{-1.01,-5.33,-22.67},{-1.56,2.79,-21.65},{-0.7,-4.81,-14.76},{-1.25,3.07,-12.37},{2.57,-0.52,-6.39},{-4.24,-1.23,3.96},{0.68,2.37,2.78},{-1.67,0.13,7.11}};
};
class Land_Mil_House: Military
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
};
class Land_Mil_Barracks_i: Military
{
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
lootPos[] = {
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
};
lootPosSmall[] = {
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
};
};
class Land_Mil_Barracks: Military {
lootPos[] = {
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
};
lootPosSmall[] = {
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
};
zedPos[] = {
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
};
};
class Camp: Military {
maxRoaming = 1;
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
};
class Land_stan: Camp {};
class CampEast: Military {
maxRoaming = 1;
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
};
class CampEast_EP1: Military {
maxRoaming = 1;
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
};
class Land_tent_east: Military {
minRoaming = 2;
maxRoaming = 3;
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
};
class Land_Dam_ConcP_20: Military {
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
};
class C130J_wreck_EP1: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
};
class Barrack2: Military {
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
};
class Mi8Wreck: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
lootPos[]={{0,-5.79,-1.71}};
};
class USMC_WarfareBVehicleServicePoint: Military {
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
};
class Land_Vysilac_FM: Military {
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
};
class Land_kostel_trosky: Military // church ruins
{
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
};
class Land_MBG_Killhouse_3: Military // cement 2 story
{
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
};
//Land_MBG_Killhouse_4 in Residential.hpp
class Land_aif_strazni_vez: Military // metal platform-overlook
{
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
};
class Land_MBG_Killhouse_2: Military // cement 2 story
{
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
};
//Land_A_Villa_EP1 in Office.hpp
class Land_budova4_winter: Military { // winter version of military barracks
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
};
class land_pozorovatelna: Military { // concrete tower
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
};
class land_hlaska: Military // metal platform
{
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
};
class Land_MBG_Killhouse_1: Military // cement block building
{
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
};
class land_army_hut2_int: Military // beige hut on blocks
{
lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
};
class land_army_hut_int: Military // beige hut on blocks
{
lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
};
class Land_army_hut3_long_int: Military // beige hut on blocks
{
lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
};
//Land_ibr_terminal in Office.hpp
class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
{
zedPos[] = {{5.83203,2.34961,-2.49103}};
lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
};
class land_smd_army_hut2_int: Military { // beige hut on blocks
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
};
class land_smd_army_hut2: Military { // beige hut on blocks
lootPos[] = {{0.447266,-4.6543,-1.33328}};
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
};
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
{
maxRoaming = 3;
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
};
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
{
zedPos[] = {{5.9375,1.33496,-1.88723}};
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
};
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
};
class land_smd_hlaska: Military { // wide 3 doors bunks
lootPos[] = {{-0.724609,0.822266,3.77092}};
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
};
class Land_smd_kostel_trosky: Military // church ruins
{
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
};
// ALT-MAP Support
class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
{
zombieClass[] =
{
"z_soldier_pilot",
"z_soldier_heavy",
"z_soldier_pilot",
"z_soldier_acr_rifle2",
"z_soldier_heavy",
"z_worker1",
"z_worker2",
"z_worker3",
"z_worker4",
"z_new_worker2",
"z_new_worker3",
"z_new_worker4",
"z_soldier_ru_pilot",
"z_soldier_ru_crewman"
};
maxRoaming = 3;
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
};
class Land_Mil_ControlTower_EP1: Military // tak atc
{
zombieClass[] =
{
"z_soldier",
"z_soldier_heavy",
"z_soldier_ru_officer",
"z_soldier_ru_commander",
"z_soldier_acr_rifle2"
};
lootPos[] = {
{ 5.53369,3.64355,-5.46368 },
{ 7.67236,3.68115,-1.0687 },
{ 7.53271,-1.70068,-1.0687 },
{ 4.55225,1.64111,2.92148 },
{ 10.1292,3.6958,-9.62869 },
{ 0.491943,6.1543,-9.62869},
{ 7.54956,1.74512,-0.378696},
{5.40234,-1.71289,-0.378696}};
};
class Land_Mil_Barracks_i_EP1: Military // tak barracks
{
maxRoaming = 2;
lootPos[] = {
{5.15625,-2.30371,-1.09824},
{1.05664,-2.45508,-1.09824},
{-0.841797,-2.36133,-1.09824},
{-4.03516,-2.31836,-1.09824},
{-8.49609,-2.33838,-1.09824}};
};
class Land_Mil_House_EP1: Military // tak
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
vehPos[] = {
{ 13.439,3.25244,-5.71244,84 }};
lootPos[] = {
{11.7949,4.3147,-5.81439}
};
lootPosSmall[] = {
{-1.54785,5.46997,-5.00406},
{-2.61816,5.46362,-5.0097}
};
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
};
class land_st_vez: Military // nm tower
{
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
};
class Land_mi8_crashed: Military // nm wreck
{
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
};
class land_AII_last_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
maxRoaming = 3;
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: Military
{
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
maxRoaming = 3;
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class Land_AII_upper_part: Military
{
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
};
class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
};
class Land_Mil_Guardhouse: Military //Enterable zero_building
{
zombieClass[] =
{
"z_soldier",
"z_soldier",
"z_policeman",
"z_policeman2",
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2",
"z_soldier_ru_ghillie",
"z_soldier_ru_specnaz",
"z_soldier_ru_commander",
"z_soldier_ru_specialforces",
"z_soldier_ru_soldier",
"z_soldier_ru_soldier_heavy"
};
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
};
lootPosSmall[] = {
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
};
};
//DZE ADDED BELOW
class land_vstup: Military {
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
};
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
lootPos[] = {
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
};
lootPosSmall[] = {
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
};
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
};
class land_budova5: Military {
lootPos[] = {
{-2.04004,2.89844,-1.98059}
};
lootPosSmall[] = {
{-1.96191,-0.314453,-1.98059}
};
zedPos[] = {{-3.04492,2.0332,-1.40211}};
};
class land_smd_strazni_vez: Military {
lootPos[] = {
{-1.68066,-1.30273,2.00299}
};
lootPosSmall[] = {
{-0.902344,-1.29395,1.41299},
{-1.92578,1.28613,1.41299}
};
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
};
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
class land_ibr_hangar: MilitaryIndustrial
{
lootPos[] = {
{ -5.75635,9.95386,-3.57318 },
{ -8.06152,-11.4065,-3.58192 },
{ 8.68555,-5.30371,-3.57942 }};
};
class land_ind_pec_03: MilitaryIndustrial
{
lootPos[] = {
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
};
lootPosSmall[] = {
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class land_ind_pec_03a: MilitaryIndustrial
{
lootPos[] = {
{-12.3535,-18.2813,-5.07774}
,{-3.71436,-20.8535,-5.08774}
,{10.5464,-19.5332,-5.08774}
,{7.42676,-5.89844,-5.08774}
,{8.26074,-15.0215,-5.08774}
,{5.55322,18.7852,-5.08774}
,{6.80469,8.69531,-5.08774}
,{14.5522,15.4395,-5.08774}
,{14.5859,8.57813,-5.08774}
,{7.42578,15.6738,-5.08774}
,{14.8281,5.88672,-5.08774}
,{-3.69287,16.0566,-5.08774}
,{-1.01758,23.2832,-5.08774}
,{14.8477,9.45508,-1.97111}
,{8.27832,15.9277,-1.92343}
,{8.40381,10.4629,-1.95773}
,{8.20508,-2.21094,-1.8784}
,{-4.22363,-25.9473,1.21534}
,{-3.78369,-13.3164,1.21381}
,{2.19287,-13.4023,1.2082}
,{6.86621,12.543,2.68329}
,{3.6582,14.1445,2.68343}
,{5.75342,16.5332,2.6849}
,{14.6582,15.9727,3.18781}
};
lootPosSmall[] = {
{8.06445,13.4512,2.77311}
,{7.94922,11.998,2.68293}
,{8.15967,14.457,2.68316}
,{5.29736,14.9395,2.68334}
,{2.71094,12.9883,2.68362}
,{4.64697,11.8027,2.68346}
,{5.54395,15.2559,3.4142}
,{5.78711,-1.45508,-1.87156}
,{4.76855,-11.4785,-1.80198}
,{15.4326,-20.9238,-4.96774}
,{15.4614,-22.0371,-4.96774}
,{14.7466,16.9707,-4.97774}
,{15.9448,16.3789,-5.06774}
,{15.6963,14.498,-5.06774}
,{15.5039,11.6367,-5.06774}
,{6.18555,21.8242,-5.06774}
,{4.92188,15.9258,-5.06774}
,{4.76416,8.48633,-5.06774}
,{10.7764,-3.88086,-5.06774}
,{-3.48633,-26.0703,-5.06774}
,{-13.3652,-9.64844,-5.06774}
,{-9.44043,-10.6406,-5.06774}
};
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
};
class Land_Mil_Barracks_EP1: Military
{
lootChance = 0;
lootPos[] = {};
};
class Land_Mil_Barracks_L_EP1: Military
{
lootPos[] = {};
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
};
class Land_vez: Military
{
maxRoaming = 1;
lootPos[] = {{-0.0585938,1.51367,1.36331}};
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
};
class Land_fortified_nest_big_EP1: Military
{
lootPos[] = {
{0.663086,1.06738,-0.740341},
{0.513184,-1.3623,-0.740341},
{-0.991211,1.11621,-0.740341},
{-2.87109,-3.94238,-0.740341}};
};
class datsun02Wreck: Military
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class HMMWVWreck: Military
{
zombieClass[] = {"z_soldier","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
maxRoaming = 1;
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
};

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class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;
maxRoaming = 3;
};
//DZE ADDED BELOW
class Land_Ind_Shed_01_EP1: Default
{
zombieChance = 0.3;
maxRoaming = 3;
};

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class Office : Residential
{
maxRoaming = 3;
lootChance = 0.2;
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
lootGroup = Office;
};
class Land_HouseB_Tenement : Office
{
lootPos[] = {
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
};
lootPosSmall[] = {
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
};
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
};
class Land_Panelak : Office
{
lootPos[] = {
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
};
lootPosSmall[] = {
{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}
};
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
};
class Land_Panelak2 : Office
{
lootPos[] = {
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
};
lootPosSmall[] = {
{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}
};
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
};
class Land_rail_station_big : Office
{
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
};
class Land_A_Office01 : Office
{
lootPos[] = {
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
};
lootPosSmall[] = {
{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}
};
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
};
//land_vysoky1 in Residential.hpp
//land_dlouhy2 in Residential.hpp
//land_hotel_p2 in Residential.hpp
//land_hotel_p1 in Residential.hpp
class Land_A_Office02 : Office
{
lootPos[] = {
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
};
lootPosSmall[] = {
{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}
};
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
};
// ALT-MAP Support
class Land_aif_hotel : Office //multi-story hotel with balconies
{
lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}};
};
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
{
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
lootPos[] = {
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
};
};
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
lootPos[] = {
{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}
};
lootPosSmall[] = {
{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}
};
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
};
//land_vysoky2 in Residential.hpp
//land_dlouhy1 in Residential.hpp
class Land_ibrPanelak: Land_Panelak{};
class Land_ibrPanelak2: Land_Panelak2{};
class LAND_konecna : Office
{
lootPos[] = {{14.8423,-0.987793,-1.59364},
{16.873,-2.86865,-1.59364},
{13.3672,-9.11377,-1.59364},
{5.09497,-9.98682,-1.59364},
{-24.8281,-1.17871,-1.59364},
{-14.0747,-7.3042,-1.59364},
{-19.0789,0.98291,-1.59364},
{4.67944,0.805176,-1.59364},
{-11.4639,-10.1475,-1.59364}};
};
// ALT-MAP Tavi
// ALT-MAP SAHRANI
class Land_smd_dum_olez_istan1_open2 : Office // same as Land_Panelak2
{
zedPos[] = {{-3.77344,1.99414,-1.84398},{1.31641,-2.06934,-1.84399}};
lootPos[] = {{-5.99023,-5.60449,-1.84398},{6.73145,1.43555,-1.84399},{4.90332,-3.25098,1.37497},{-1.73145,-3.67773,1.37497},{-7.09375,-3.92773,1.37497}};
};
class Land_smd_hotel_riviera2 : Office // 2 story motel blue tiles
{
zedPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
lootPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
};
class Land_smd_hotel_riviera1 : Office // 2 story motel blue tiles
{
zedPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
lootPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
};
class Land_smd_hotel : Office // 4 story apartment building
{
zedPos[] = {{-16.1006,0.519043,-7.74672},{-0.744141,10.0884,-7.74672}};
lootPos[] = {{-0.744141,10.0884,-7.74672},{14.6982,-16.9382,-7.74672},{4.86719,14.0911,-7.74672},{-20.9121,-5.11133,-0.759434},{-20.6094,-6.26953,2.74057},{-20.6172,-15.1313,2.74057},
{-17.0537,17.2102,6.24485},{14.3779,2.7583,6.24485},{20.75,6.71948,-0.759434},{20.9033,14.7278,-4.25943},{20.541,5.12622,-4.25943}};
};
class Land_smd_dum_istan4_detaily1 : Office // 4 story hotel
{
zedPos[] = {{-2.51367,6.55078,-7.28588},{4.54834,6.33984,-7.28588},{2.58838,-3.21289,-4.33588}};
lootPos[] = {{2.58838,-3.21289,-4.33588}};
};
//Land_smd_dum_istan4 in Residential.hpp
class Land_smd_hospoda_mesto : Office // pub HOSTINEC
{
zedPos[] = {{4.85254,-4.82422,-5.17996},{3.28711,6.78125,-1.2485}};
lootPos[] = {{3.05957,-2.43555,-5.18104},{2.88574,5.32422,-5.19056},{3.27246,1.20703,-5.19001},{1.75098,-1.28906,-5.17993},{-7.48535,-4.07617,-1.2291},{2.63184,-1.78516,-1.2417}};
};
// ALT-MAP Support
//DZE BELOW
class LAND_ibr_bank: Office
{
lootPos[] = {
{ 1.44702,-0.9551,-1.60158 },
{ -7.40649,-4.9482,-1.60158 },
{ -7.50879,3.1616,-1.60158 },
{ -13.1931,3.0244,-1.60158 },
{ -10.6316,-1.4922,-1.60158 },
{ -10.3481,-5.6631,-1.60158 },
{ -14.0247,-6.4653,-1.60158 },
{ -10.1897,-2.6592,-1.60158 }};
};
class land_bunka: Office {
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
};
class Land_ibr_terminal: Office
{
lootPos[] = {
{ 11.1885,-13.0669,-4.04974 },
{ 4.42383,-9.64746,-4.04974 },
{ -2.42822,-6.94775,-4.04974 },
{ -3.00537,-1.25439,-4.04974 },
{ 0.473145,8.72314,-4.04974 },
{ 14.8608,12.5249,-4.04974 },
{ 3.33838,-14.5229,0.581566 },
{ -3.88428,-17.5376,0.581566 },
{ -17.3682,0.572266,-4.05001 },
{ -13.7939,0.576172,-0.231342 },
{ -2.83545,10.9009,-0.949741 },
{ -2.27686,-16.4238,3.68157 }};
};
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
{
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
lootPos[] = {
{ -23.3442,1.71484,-3.65929 },
{ 14.5498,-5.69775,-5.06722 },
{ 5.8457,-2.09814,-5.06717 },
{ 9.5249,3.76563,-5.06717 },
{ 10.0454,11.5093,-5.0734 },
{ 0.268555,8.64648,-5.06699 },
{ -0.378906,15.3989,-5.06724 },
{ -6.68506,14.9448,-5.06722 },
{ -10.9644,13.0996,-5.06719 },
{ 11.0571,4.48926,-1.48401 },
{ 2.85938,9.12939,-1.48407 },
{ -3.87646,8.01416,-1.4844 },
{ 0.0537109,10.3984,-1.4844 },
{ -2.78467,13.5903,-1.4844 },
{ -0.118652,15.3394,-1.4844 },
{ -6.73779,15.772,-1.4844 },
{ -8.39453,13.5249,-1.4844 },
{ -10.5317,9.75146,-1.4844 },
{ -11.8062,14.2358,-1.4844 },
{ -15.5771,14.0396,-1.4844 }};
};
class Land_A_Office01_EP1: Land_A_Office01
{
lootPos[] = {
{ -2.50391,-2.46948,-4.728 },
{ 4.23535,-0.336914,-4.728 },
{ 4.11133,6.1123,-4.728 },
{ 0.242188,6.06299,-4.728 },
{ 4.31641,3.74023,-4.728 },
{ 5.08887,0.219727,-4.728 },
{ 11.6504,-1.5647,-4.728 },
{ 14.5811,-4.1123,-4.728 },
{ 13.8545,-0.749023,-4.728 },
{ -7.7627,5.59082,-4.728 },
{ 1.81152,0.993408,-2.228 },
{ 4.93164,4.31982,-2.228 },
{ 1.18945,6.07031,-2.228 },
{ 2.23145,3.76563,-2.228 },
{ -4.76367,-2.51221,-2.228 },
{ -14.5596,-3.40723,-2.228 },
{ -15.2705,5.92773,-2.228 },
{ -10.9063,6.04175,0.672008 },
{ -6.30762,3.30078,0.672006 },
{ 7.6416,6.38696,0.672001 },
{ 13.6729,6.5957,0.671999 },
{ 13.1924,-2.58691,0.671998 },
{ 3.0918,2.4375,6.20491 },
{ -1.45703,-2.28369,6.20491 },
{ -2.12988,4.51587,0.672005 },
{ 4.74414,-4.60156,-2.21486 },
{ 8.3457,-1.10718,-2.228 },
{ 9.94727,-3.74146,-2.228 },
{ 7.13867,-2.50732,-2.228 },
{ 12.8701,4.70923,-2.228 },
{ 15.3721,3.42383,-2.228 }};
};
class Land_MBG_Police_Station: Office
{
lootPos[] = {
{ 9.81543,-4.36365,-1.59829 },
{ 1.01172,-6.02344,-1.59829 },
{ -5.03369,-5.98376,-1.59829 },
{ -8.5415,-0.348511,-1.59829 },
{ -8.88574,-2.93823,-1.59829 },
{ -5.55518,4.80493,-1.59829 },
{ -1.77246,5.49365,-1.59829 },
{ 2.32129,6.33032,-1.59829 },
{ 3.54492,6.27332,1.68834 },
{ 9.88916,4.68176,1.68833 },
{ 10.0566,-1.07727,1.68833 },
{ 6.6499,1.78296,1.68833 },
{ -5.30029,-2.68726,1.68833 },
{ 1.25977,-1.76636,1.68833 },
{ -6.56689,1.51843,1.68834 },
{ -5.33887,3.92529,1.68834 },
{ -2.3125,6.18774,1.68834 }};
};
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
lootPos[] = {
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
};
lootPosSmall[] = {
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
};
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
};

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@@ -0,0 +1,981 @@
class Residential : Default
{
zombieChance = 0.3;
maxRoaming = 2;
zombieClass[] =
{
"zZombie_Base",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.3;
lootGroup = Residential;
};
class Land_HouseV_1I4 : Residential
{
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
};
class Land_kulna : Residential
{
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
lootPos[] = {{0.213379,1.49707,-1.14344}};
};
class Land_hut06 : Residential
{
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
};
class Land_Hlidac_budka : Residential
{
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
lootPos[] = {{2.4209,2.16064,-0.783617}};
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
};
class Land_HouseV2_02_Interier : Residential
{
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
};
class Land_A_Pub_01 : Residential
{
zombieChance = 0.2;
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
};
class Land_Shed_wooden : Residential
{
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
};
class Land_HouseBlock_A1_1 : Residential
{
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
};
class Land_HouseV_1I1 : Residential
{
zedPos[] = {{0.100586,-2.34473,-2.88281}};
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
};
class Land_A_MunicipalOffice : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
lootChance = 0.4;
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
};
class Land_HouseV2_04_interier : Residential
{
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
};
class Land_HouseV2_01A: Residential {
zedPos[] = {{-2.1,-2.9,-5.4}};
lootPos[] = {{8.35986,-0.754395,-5.53116},{8.69385,3.63965,-5.53116},{5.87988,4.45947,-5.53116},{-0.146484,4.60547,-5.53116},{-6.56738,1.84717,-5.53116},{-8.86377,3.55127,-5.53116},{-7.66895,-1.2915,-5.53116}};
lootPosSmall[] = {{7.46631,4.11084,-4.79117},{2.19336,3.64209,-5.53116},{-9.17285,-0.30127,-4.84116},{-3.57764,-3.42529,-5.55264}};
};
class Land_psi_bouda : Residential
{
zombieChance = 0;
maxRoaming = 0;
zedPos[] = {{1.02197,0.0185547,-0.519989}};
lootPos[] = {{1.02197,0.0185547,-0.519989}};
};
class Land_KBud : Residential
{
zombieChance = 0.3;
maxRoaming = 0;
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
};
class Land_sara_domek_zluty : Residential
{
maxRoaming = 1;
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4: Residential {
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
};
class Land_HouseV_3I1: Residential {
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
};
class Land_HouseV_3I2: Residential {
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
};
class Land_HouseV_1L2 : Residential
{
maxRoaming = 3;
zedPos[] = {{-0.448242,5.29883,-3.01697}};
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T: Residential {
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
};
class Land_HouseV_1L1 : Residential
{
zedPos[] = {{1.20801,5.86035,-1.09302}};
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1L1_DZE: Residential {
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L: Residential{
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
};
class Land_HouseV_2T1: Residential{
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
};
class Land_HouseV_2I: Residential {
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
};
class Land_HouseV_1I3 : Residential
{
zedPos[] = {{2.19531,-0.954102,-2.23218}};
lootPos[] = {{0.65,5.79,-1.7},{0.47,3.13,-1.35},{-0.27,-7.12,-2.15},{-2.61,1.11,-2.16},{1.63,-3.72,-2.16}};
lootPosSmall[] = {{-1.33,-1.79,-1.48},{-2.79,7.96,-2.16},{0.82,-7.94,-1.61},{-1.09,-7.95,-1.6}};
};
class Land_houseV_2T2 : Residential
{
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1: Residential {
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
};
class Land_HouseBlock_A2_1: Residential {
zedPos[] = {{6.5,0,-6.7},{3.5,-5,-6.7}};
lootPos[] = {{3.51953,-5.6272,-7.014},{4.83008,0.922607,-7.014},{6.45117,-3.29639,-7.014}};
lootPosSmall[] = {{2.78906,1.05737,-7.014},{7.41211,-6.22095,-7.014}};
};
class Land_HouseBlock_A3: Residential {
zedPos[] = {{4.7,-2.6,-4.8},{-0.5,-1,-5}};
lootPos[] = {{2.7666,1.06982,-5.048},{6.74023,1.92383,-5.048},{4.00928,-4.37354,-5.048},{0.126465,-4.20947,-5.5},{-0.320801,3.43945,-5.5}};
lootPosSmall[] = {{3.52393,2.70264,-4.67},{7.4209,-5.06787,-5.048}};
};
class Land_HouseBlock_B5 : Residential
{
zedPos[] = {{-5.10742,5.23926,-7.57431}};
lootPos[] = {{-5.10742,5.23926,-7.57431}};
};
class Land_HouseBlock_B6 : Residential
{
zedPos[] = {{-3.01172,0.820313,-7.60886}};
lootPos[] = {{-3.01172,0.820313,-7.60886}};
};
class Land_HouseBlock_C1 : Residential
{
zedPos[] = {{5.85889,4.46875,-9.59036}};
lootPos[] = {{5.85889,4.46875,-9.59036}};
};
class Land_HouseV2_01B : Residential
{
zedPos[] = {{9.53711,3.39453,-6.11053}};
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
};
class Land_HouseV2_03 : Residential
{
zedPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
lootPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
};
/*
class Land_Mil_Guardhouse : Residential //MOVED TO MIL
{
maxRoaming = 3;
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
};
*/
class LADAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.106934,-0.660156,-0.144714}};
};
class SKODAWreck : Residential
{
maxRoaming = 0;
zedPos[] = {};
lootChance = 0.2;
lootPos[] = {{-0.66,-0.09,-0.58}};
};
class Land_GuardShed : Residential
{
maxRoaming = 1;
zedPos[] = {{-0.02,-1,-0.61}};
lootPos[] = {{-0.02,-1,-0.61}};
};
class RU_WarfareBBarracks : Residential
{
maxRoaming = 0;
zedPos[] = {{2.06,-2.63,0.52},{-0.01,2.35,0.55},{2.43,2.04,1.08},{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{-0.38,-2.29,1.87}};
lootChance = 0.1;
lootPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
};
class Land_NAV_Lighthouse : Residential
{
zedPos[] = {{-0.16,-0.1,-6.78},{-0.06,3.36,-7.87}};
lootChance = 0.4;
lootPos[] = {{-0.16,-0.1,-6.78},{0.01,-1.7,2.42},{-0.06,3.36,-7.87}};
};
class Land_Panelak3 : Residential
{
zedPos[] = {};
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
};
// ALT-MAP Support
class Land_sara_Domek_sedy: Residential // single story stucko #39
{
zedPos[] = {{1.72266,2.12744,-2.14196}};
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
};
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
{
zedPos[] = {{2.13965,2.89258,-3.35652}};
lootPos[] = {{-7.06543,4.02197,-0.051506},{5.55518,-0.523438,-0.051506},{-0.717773,4.01855,-0.051506},{-2.00293,-2.35107,-3.35652},{4.99219,-0.20752,-3.35652},{-6.80469,3.94043,-3.35652}};
};
class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
{
zedPos[] = {{4.85645,1.62305,-1.28095}};
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
};
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
};
//Land_MBG_GER_ESTATE_2 in Office.hpp
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
{
zedPos[] = {{-3.01074,1.48145,-0.945732}};
lootPos[]={{-4.05176,0.607422,-0.112886},{4.31885,2.46094,-0.112885},{4.58203,-2.88672,-0.112886},{5.85449,1.11523,-3.11289},{3.30811,-5.375,-3.11289},{-3.5708,6.20703,-3.11288}};
};
class Land_dum_rasovna: Residential // old stucco window-dor-door tile roof
{
lootPos[] = {{-1.271,3.38281,-2.69958},{3.14893,3.86255,-2.69958},{3.30957,-4.17871,-2.69958},{-0.936523,-1.97412,0.242605},{1.05518,3.77271,0.242605}};
lootPosSmall[] = {{-0.964844,-3.52148,0.952604},{0.613281,-0.726807,-2.69958},{3.69873,-1.69995,-2.69958}};
zedPos[] = {{-1.08252,-1.93018,-1.79458},{-1.68555,2.19971,-1.79458}};
};
class Land_cihlovej_dum_in: Residential { // door, red-blu light, 2 windows
zedPos[] = {{-1.69922,0.681641,-1.8147}};
lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
};
class land_mbg_ger_rhus_1: Residential { // brick 1 door 4 windows
lootChance = 0.3;
lootPos[] = {{-1.85156,3.59961,-0.0356913},{3.04688,1.85254,-0.465693},{3.36328,0.257813,-0.465693},{-2.74023,-3.26465,-0.465693},{1.23828,-4.19531,-2.38569},{1.56055,2.37012,-2.86569},{-10.4941,3.8916,-0.454963},{-9.91797,-4.14453,-0.454963},{-5.84375,0.373047,-0.174962},{-4.50977,0.0859375,-3.35496}};
lootPosSmall[] = {{-1.4707,4.39844,-0.0356913},{1.56055,0.314453,-0.185692},{2.53516,0.682617,-3.25569},{3.62695,0.696289,-2.50569},{-3.34375,3.22852,-2.43569},{-3.32031,2.38086,-1.95569},{-4.81055,1.39453,-0.454963},{-6.64844,-4.29102,-0.454963},{-4.32617,-1.61035,-2.51496},{-6.30664,-4.11328,-2.37496}};
zedPos[] = {{-2.03125,6.38867,-2.93606},{-8.33398,-5.82813,-2.73209}};
};
class Land_MBG_GER_RHUS_2 : Residential // cement 1 door 4 windows
{
zedPos[] = {{-2.77441,-3.31738,-3.36569}};
lootPos[]={{2.33398,-1.23145,-3.36569},{2.08203,-1.7998,-0.465693},{-0.678711,-4.04883,-0.465693},{2.33008,3.3291,-0.465692}};
};
class Land_MBG_GER_PUB_2 : Residential // fionas irish pub
{
zedPos[] = {{4.20264,-3.15381,-3.53086},{-6.24268,-4.08228,-3.53085}};
lootPos[]={{-0.338867,-5.44336,-3.53086},{-2.61182,-4.51978,-3.53086},{-6.23779,-2.42676,-3.53085},{4.42334,-4.17285,-0.630859},{3.15088,4.45898,-0.630852}};
};
class Land_sara_domek_vilka : Residential // reddish villa - no entry
{
lootPos[]={{-5.53467,-1.77637,-4.17358},{3.11279,6.25879,-4.1599},{0.339844,7.14258,-4.1599}};
};
class Land_mbg_apartments_big_01 : Residential // brick with archways, limited access
{
lootPos[]={{-4.7915,4.07861,4.80171},{-6.07764,-4.86182,4.80168},{9.38916,-7.12158,-1.05012},{-11.3857,-5.63916,-1.05012},{-11.2231,8.8335,-1.05013},{11.4961,7.89697,-1.05012},{4.59082,-5.81592,-4.34196}};
};
class Land_dum_ras: Residential { // stucco 1 window, 2 doors
zedPos[] = {{0.891602,2.02539,-2.66959},{0.189453,-3.6333,-2.66958},{0.952148,2.08594,0.272604}};
lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
};
class Land_deutshe_mini : Residential // stucco 3 windows, doorway
{
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
};
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
};
class land_x_vez_tex: Residential { // brick tower
zedPos[] = {{-0.80957,1.62183,-4.59428}};
lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
};
class Land_House_K_3_EP1: Residential // beige stucco
{
lootPos[] = {{ 0.524414,3.5166,-0.53767 },{ 1.53491,-0.0644531,-0.790318 },{ -0.887451,0.615234,-0.790318 },{ -4.46191,1.38379,-0.795597 },{ 1.1001,5.40723,2.81719 }};
};
class Land_House_C_5_V2_EP1: Residential // beige stucco
{
lootPos[] = {{ 3.42529,1.77832,-1.36692 },{ -3.6687,1.98779,-1.36692 },{ -2.0271,-2.9126,-1.36692 },{ -1.271,-3.94385,1.33329 }};
};
class Land_House_C_5_V3_EP1: Residential // beige stucco
{
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
};
class Land_House_L_1_EP1: Residential // beige stucco
{
lootPos[] = {{1.63135,-1.2251,-0.619034},{-0.165039,-1.74463,-0.6114815},{-1.18311,-0.15918,-0.596542}};
};
class Land_House_C_5_V1_EP1: Residential // beige stucco
{
lootPos[] = {{1.01025,4.85181,-1.4815},{3.42773,1.4248,-1.4915},{-1.62939,-4.69336,-1.4815},{-1.56982,3.66333,-1.4915},{2.28418,1.03076,2.2605},{-0.941895,-3.75952,1.16351}};
lootPosSmall[] = {{0.615479,4.92847,-0.671498},{2.23071,0.780518,-0.411497},{2.61011,0.823975,-1.0915},{-4.35205,-0.0966797,-1.0515},{-0.5271,-2.93677,-1.4215},{-4.2854,3.09082,-1.4715},{-4.42822,-5.13232,-1.4815},{-0.468018,-3.18481,-0.0414963},{2.96582,1.17114,2.2605},{1.85205,4.83716,1.7605}};
zedPos[] = {{-3.11206,1.50952,-0.596497},{2.39453,4.8396,-0.592795},{1.48633,3.10425,2.2955}};
};
class Land_House_C_2_EP1: Residential // beige stucco 2 rollup doors on right., blue door on left
{
lootPos[] = {{-3.63477,2.83398,-2.27891},{5.94116,1.08691,-2.30269},{0.387207,1.1936,-1.47782},{5.49438,-1.47388,1.56868},{-2.24487,-1.44019,0.547503},{-2.01343,3.41553,0.547503},{5.06909,1.21997,0.746294},{5.75464,-4.69043,0.794252}};
lootPosSmall[] = {{0.1604,1.06812,-2.00456},{-0.469482,1.10962,-2.2006},{1.1167,0.707031,-1.78269},{-1.62158,-1.72437,1.1175},{-1.63965,-1.27368,1.4575},{5.88379,-3.06787,1.17425},{-2.31738,3.16724,1.3775},{-1.8562,3.80322,1.3775},{-0.393799,3.50586,-1.61131},{6.06934,0.0444336,-2.07269},{-1.95215,-1.91943,-2.33913},{2.17334,-1.75024,0.74663}};
zedPos[] = {{-0.131592,3.38794,1.63951},{-4.25537,1.24023,1.4225},{2.3269,1.89136,-1.43735},{-1.87183,-0.48584,-1.4121},{1.21802,-1.58765,1.67137}};
};
class Land_House_K_7_EP1: Residential // beige stucco
{
lootPos[] = {{ -0.995361,1.89014,-0.218372 },{ -4.9541,3.85254,-0.218374 },{ -3.4502,4.0376,3.32767 }};
};
class Land_House_C_4_EP1: Residential // beige stucco
{
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
};
class Land_House_C_11_EP1: Residential // 2 story wood railings
{
lootPos[] = {{ -4.875,-3.75586,-2.45703 },{ -1.22852,-3.17529,-2.08453 },{ 6.55859,0.731934,-2.08453 },{ 4.74072,3.21436,-2.08453 },{ 4.39551,0.458984,-2.08453 },{ 0.449219,-3.03857,0.972969 },{ 4.8291,3.44629,0.972969 }};
};
class Land_House_C_1_EP1: Residential //
{
lootPos[] = {{-3.62476,-1.83301,-0.967744},{3.19263,-2.92676,-0.937744},{7.94824,-1.15381,-0.957744}};
lootPosSmall[] = {{-7.64917,-2.33325,-0.257745},{-2.65161,-2.34473,-0.717744},{2.07666,-3.62549,-0.0177441},{7.56982,-2.3689,-0.257744},{2.6355,-1.62378,-0.947745}};
zedPos[] = {{-5.45166,-0.360596,-0.0527439},{5.60938,-1.80347,-0.0527439}};
};
class Land_dum_istan3_hromada2: Residential // brick 2 story
{
lootPos[] = {{ 1.67627,3,-4.62603 },{ -1.47363,4.92285,-1.28517 },{ 6.43848,1.93555,2.08801 }};
lootPosSmall[] = {{7.02344,5.71191,2.08801},{0.856445,-1.72266,-1.28517},{-2.51758,1.2002,-1.28517},{5.18945,2.93848,-4.62604}};
zedPos[] = {{-1.77148,2.59961,-0.410172},{4.46387,1.85254,-3.75103}};
};
class Land_House_C_3_EP1: Residential //
{
lootPos[] = {{ 6.61987,-1.8667,-3.91483 },{ 5.80493,1.21094,-3.91483 },{ -7.11523,2.78418,-3.86868 },{ -6.45874,-0.478271,-3.86868 },{ -6.37598,-2.27344,-3.86868 },{ -4.84521,-2.55664,0.576136 },{ -1.21606,-1.24634,1.96108 }};
};
class Land_House_C_1_v2_EP1 : Residential //
{
lootPos[] = {{6.24365,-0.537109,-1.30966},{4.14746,1.3584,-1.31308}};
};
class Land_House_C_9_EP1: Residential //
{
lootPos[] = {{ -3.47339,2.13086,-3.74726 },{ -3.17773,4.19849,-3.74837 },{ -0.839844,5.7041,-3.74944 },{ 4.67529,1.19897,-3.74832 },{ 4.20508,-1.85229,-3.74805 },{ 1.01074,-0.609619,-0.152166 },{ 0.213379,1.56616,-0.152166 },{ 1.66138,4.33472,-0.152166 },{ 4.38208,-5.14136,-0.152166 }};
};
class Land_House_K_1_EP1: Residential //
{
lootPos[] = {{ -0.685547,4.02161,1.56626 },{ 3.71387,5.48114,1.56626 },{ 3.23438,2.35388,1.56626 },{ -3.30566,4.65558,1.54929 },{ -3.77539,2.02087,1.60863 }};
};
class Land_House_K_8_EP1: Residential //
{
lootPos[] = {{2.94263,2.71948,3.34996},{-0.0541992,3.51294,3.34996},{-2.81274,1.99365,0.231133},{-2.59253,3.66528,-1.81557},{-2.55493,-2.54126,-2.63675},{2.97803,-1.89355,-2.64059}};
lootPosSmall[] = {{-0.681641,0.580322,3.54996},{1.30103,3.72339,3.81996},{1.45947,2.58374,3.34996},{-3.10376,-1.51025,3.34996},{-4.21533,1.6499,0.0964928},{3.22192,3.68018,0.234936},{-3.19409,-1.90552,0.496338},{3.31445,-0.210938,-1.82104},{3.00293,-0.161865,-2.16398},{0.443359,-3.27417,-2.67695},{-3.1377,1.33936,-2.2182}};
zedPos[] = {{-2.60083,-1.24683,-1.66764},{3.30005,-1.26563,1.12351},{-0.615479,2.00049,1.1274},{-1.73755,2.1958,-1.708}};
};
class Land_House_C_5_EP1: Residential //
{
lootPos[] = {{ 3.1499,2.39502,-1.36692 },{ -1.80127,-2.98022,-1.36692 }};
};
class Land_dum_istan3_pumpa: Residential // brick
{
lootPos[] = {{-2.14502,3.03662,-1.86787},{4.09619,-0.563965,1.47485},{0.189453,0.540039,1.47485},{-1.73682,2.44775,1.47485}};
};
class land_sara_domek_kovarna: Residential
{
zedPos[] = {{0.0998535,-0.891602,-0.880356}};
};
class land_sara_domek_hospoda: Residential
{
lootPos[] = {{-2.14844,-3.56396,-2.74878}};
lootPosSmall[] = {{-1.16064,-4.72485,-2.75951}};
zedPos[] = {{1.48291,-3.28223,-1.85291}};
};
class LAND_vokzal_big: Residential // Train Station
{
lootPos[] = {{7.28613,-0.216797,-7.96283},{6.84961,2.56152,-7.96283},{6.9834,-4.98047,-7.96283},{-7.07227,1.28223,-7.96283}};
};
class LAND_Zachytka : Residential
{
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
};
class LAND_hospoda : Residential
{
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
};
class LAND_Kiosk2 : Residential
{
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
};
class LAND_skola : Residential
{
lootPos[] = {
{15.8508,20.459,-2.00361},
{29.0132,22.3887,-2.00361},
{30.6335,16.1104,-2.00361},
{30.7412,5.33691,-2.00361},
{18.7554,5.07324,-2.00361},
{2.84912,14.2744,-2.00361},
{-1.27197,12.2324,-2.00361},
{-5.66699,16.6445,-2.00361},
{-2.93408,22.0967,-2.00361},
{5.48535,21.7969,-2.00361},
{-9.52954,-8.64063,-2.00361},
{-18.5305,-9.60449,-2.00361},
{-23.9783,-0.905273,-2.00361},
{-8.50586,13.9482,-2.00361},
{5.84448,0.175781,-2.00361},
{2.56885,-14.167,-2.00361},
{-3.15063,-14.084,-2.00361},
{-3.76294,-21.2754,-2.00361},
{5.4397,-24.5635,-2.00361},
{18.5049,-11.9141,-2.00361},
{10.7795,-18.4443,-2.00361},
{18.3979,-21.9854,1.22083},
{20.1707,-14.1572,1.22083},
{30.334,5.12402,1.22083},
{22.9521,12.1387,1.22083},
{1.45825,18.208,1.22083},
{-5.56128,20.1572,1.22083},
{-6.19165,15.4678,1.22083},
{-1.05029,9.69141,1.22083},
{6.17896,5.19434,1.22083},
{5.00513,2.78711,1.22083},
{5.81836,-5.65625,1.22083},
{-0.54541,-15.1104,1.22083},
{1.8418,-19.8584,1.22083},
{-2.10864,-21.9961,1.22083},
{-5.78857,-24.9277,1.22083},
{16.3679,-15.4463,1.22083},
{28.0537,-17.1328,1.22083},
{22.1833,11.416,-2.00361}};
};
class LAND_Tav_Panelak2 : Residential
{
lootPos[] = {{2.7627,-5.62524,5.43665},
{2.63867,-0.156494,5.43665},
{3.4873,2.76855,5.43665},
{6.06152,3.64966,5.43665},
{6.70996,0.734619,5.43665},
{4.71875,-1.69263,5.43665},
{-0.347656,-2.23315,5.43665},
{0.814453,-1.73901,2.71097},
{-0.545898,-2.29468,2.71097},
{-0.415039,4.25122,1.32864},
{0.75,-2.01318,0.0714264},
{0.644531,-1.86401,-2.62859}};
};
class LAND_Tav_panelak : Residential
{
lootPos[] = {{5.24121,-6.39453,2.77144},
{6.71191,-5.43262,2.77144},
{4.65625,-1.83838,2.77144},
{6.69531,0.225586,2.77144},
{6.54395,3.06519,2.77144},
{3.40234,3.32324,2.77144},
{2.61523,0.798096,2.77144},
{2.7041,-4.98389,2.77144},
{3.66016,-6.17651,2.77144},
{-0.982422,-1.86328,2.77144},
{-0.904297,4.13086,1.32864},
{0.942383,-2.10474,0.0714226},
{-2.56836,-1.68628,0.0714226},
{-2.69531,3.42407,0.0714226},
{-6.24902,3.01392,0.0714226},
{-6.07227,0.556396,0.0714226},
{-5.75488,-2.03857,0.0714226},
{-6.66406,-4.34497,0.0714226},
{-5.49219,-6.70581,0.0714226},
{-2.41602,-4.19434,0.0714226},
{-3.70801,-6.17212,0.0714226}};
};
class LAND_Tav_Panelak3 : Residential
{
lootPos[] = {{0.0878906,0.793457,-10.8154},{-0.810547,3.44824,-10.8154}};
};
class LAND_Big_Panelak : Residential
{
lootPos[] = {{3.30566,-9.23413,-14.7521},{3.10059,-7.05005,-14.7521},{5.36914,0.495361,-14.7521},{-0.236328,-3.16772,-14.7521},{3.05078,-0.838379,-14.7521}};
};
class LAND_Posta : Residential
{
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
};
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
{
zedPos[] = {{-2.41797,2.20996,-2.34969}};
lootPos[] = {{5.30371,-3.37402,0.822983},{-2.41504,-4.07617,0.823578},{-3.25977,-2.8623,3.80017},{-3.63574,1.1543,3.8002}};
};
class land_smd_dum_olez_istan1_open: Residential { // worn stucco 3 windows up, stairs-door on left, 1 window down
lootPos[] = {{-5.4375,-4.38379,1.35497},{5.75781,-3.31934,1.35497},{1.53516,-2.0625,1.35497},{-2.14941,-4.56445,-1.85398},{-6.79688,2.14453,-1.84398},{3.61523,-0.371094,-1.824}};
lootPosSmall[] = {{-6.11914,-4.14453,2.16497},{2.4707,3.67773,1.96497},{6.42773,-0.5,1.34497},{7.48047,2.37109,-1.434},{-1.98047,-4.16504,-1.07398},{-7.60254,-4.06348,-0.883982},{-7.74902,2.51074,-1.16398},{5.85352,2.37695,-1.854}};
zedPos[] = {{1.33691,-5.02441,-1.5178},{-4.22168,4.75391,-1.66303}};
};
class Land_smd_dum_olez_istan2_maly_open : Residential // worn stucco 3 windows up, stairs-door on left, 1 window down
{
zedPos[] = {{-2.6709,-1.38867,-1.87241}};
lootPos[] = {{-2.33594,2.87939,-1.87241},{-0.493164,-1.98486,1.34656}};
};
class land_smd_dum_olez_istan2_open: Residential { // cement open door shutter window wood canopy
lootPos[] = {{0.0185547,4.61133,0.0584984},{0.412598,-4.66211,0.338498},{-5.71582,5.63477,-0.431501},{-4.5127,-4.87695,-0.431501}};
lootPosSmall[] = {{-1.46338,6.05078,0.718499},{-4.68652,-3.71973,0.528499},{-0.162109,-4.69238,0.0184984},{-6.41113,5.08398,0.798498}};
zedPos[] = {{4.92383,-3.12109,0.0317497}};
};
class Land_smd_house_y_open : Residential // cement open door, AC, blue roof
{
zedPos[] = {{-0.40625,3.14844,-1.40688}};
lootPos[] = {{2.68066,-3.13281,-1.40688},{2.41504,3.57764,-1.40688},{-3.43652,2.75293,-1.40688}};
};
class Land_majak : Residential // stone lighthouse
{
zedPos[] = {{-0.756836,1.10938,-8.07302}};
lootPos[] = {{-0.756836,1.10938,-8.07302},{-0.483398,-0.784668,-8.07302},{0.208984,-1.5918,1.72248}};
};
class Land_smd_sara_zluty_statek_in : Residential //
{
zedPos[] = {{4.76367,-2.59277,-2.91795}};
lootPos[] = {{3.50293,-2.22168,-2.91434},{8.08105,2.90723,-2.8938},{3.50586,3.97852,-2.88629},{-1.37305,1.58594,-2.88646}};
};
class Land_smd_dum_olezlina_open : Residential // 4 windows up 3 down and door
{
zedPos[] = {{3.68604,1.09766,-3.83481}};
lootPos[] = {{3.68604,1.09766,-3.83481},{-2.39355,-2.43457,-3.83481},{-4.78809,-2.15039,-0.434065}};
};
class Land_majak2 : Residential // stone lighthouse
{
zedPos[] = {{0.125977,1.02539,-8.07302}};
lootPos[] = {{-0.570801,1.09668,-8.07302},{1.74023,1.0752,1.72248}};
};
class Land_smd_budova3_open : Residential // blue doors + fireplace
{
zedPos[] = {{1.44531,-0.165039,-1.91334}};
lootPos[] = {{-0.738281,-1.79004,-1.9121},{-1.49609,2.75537,-1.9142}};
};
//Land_budova5 in Military.hpp
class land_smd_dum_istan3_hromada: Residential { //brick 2 story with awning
lootPos[] = {{0.293945,-1.60156,-3.328},{-1.91406,-1.65332,-3.328}};
lootPosSmall[] = {{0.551758,-4.12695,-3.328},{0.626953,-0.547852,-3.328}};
zedPos[] = {{-0.154297,5.01172,-2.46689},{-9.95117,1.99902,-2.46689},{10.2998,1.82227,-2.68886}};
};
class Land_smd_kasarna : Residential //
{
zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
};
// ALT-MAP Support
class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
{
lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
};
class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
{
lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
};
//land_seb_bouda3 in Industrial.hpp
class land_seb_mine_maringotka: Residential { // Nm
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
};
//DZE ADDED BELOW
class land_r_housev2_04: Residential {
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
};
class land_rozvodna: Residential {
lootPos[] = {{-6.8208,-1.58789,-0.369419}};
};
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
};
class land_domek_podhradi_1: Residential { // brown wooden barn one story
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
};
class Land_bouda2_vnitrek: Residential {
lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
};
class land_senik: Residential {
lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
};
class land_zd_1: Residential {
lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
};
class land_plynom: Residential {
lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
};
class land_marsh1: Residential {
lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
};
class land_cihlovej_dum_mini: Residential {
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
};
class Land_hruzdum: Residential {
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
};
class land_smd_cihlovej_dum_mini: Residential {
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
};
class land_smd_dum_istan4: Residential {
lootPos[] = {{2.60742,-2.42188,-4.35237}};
zedPos[] = {{0.323242,5.66113,-6.38088}};
};
class land_smd_dum_olez_istan2_open2: Residential {
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
zedPos[] = {{5.4502,-3.21729,0.207455}};
};
class land_panelova3: Residential {
lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
};
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
zedPos[] = {{-0.219727,2.5332,13.2833}};
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
};
class land_vysoky1: Residential {
lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
};
class land_hotel_p2: Residential {
lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
};
class land_hotel_p1: Residential {
lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
};
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
};
class land_dlouhy2: Residential {
lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
};
class Land_dulni_bs: Residential {
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
};
class Land_hut_old01: Residential {
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
};
class Land_ruin_01_PMC : Residential
{
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
};
class Land_Ruin_Cowshed_a_PMC : Residential
{
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
};
class Land_Ruin_Cowshed_b_PMC : Residential
{
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
};
class Land_Ruin_Cowshed_c_PMC : Residential
{
lootPos[] = {{5.05737,2.52881,-3.09486}};
};
class Land_majak_podesta: Residential
{
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
};
class land_nasypka: Residential
{
lootPos[] = {{-1.46045,-0.168945,6.56824}};
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
zedPos[] = {{1.50659,-0.027832,-5.55527}};
};
class land_dum_istan3: Residential
{
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
};
class land_house_y: Residential
{
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
};
class land_dum_istan4_inverse: Residential
{
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
};
class Land_duala_mini: Residential
{
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
};
class land_dum_istan2b: Residential
{
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
};
class land_hut01: Residential
{
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
};
class land_housev2_05: Residential
{
zedPos[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}};
};
class land_hut02: Residential
{
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
};
class land_hut04: Residential
{
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
};
class land_mbg_killhouse_4: Residential { // cement 2 story
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
};
class Land_House_C_10_EP1: Residential
{
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
};
class Land_House_L_6_EP1: Residential
{
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
};
class Land_House_K_5_EP1: Residential
{
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
};
class Land_House_L_3_EP1: Residential
{
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
};
class Land_House_L_4_EP1: Residential
{
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
};
class Land_House_L_9_EP1: Residential
{
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
};
class Land_House_L_8_EP1: Residential
{
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
};
class Land_ibrhotel: Residential
{
lootPos[] = {
{ -8.44922,9.08105,-7.74672 },
{ -0.813965,9.1748,-7.74672 },
{ 3.17383,11.873,-7.74672 },
{ 2.74072,2.91016,-7.74672 },
{ 3.80225,-2.44434,-7.85944 },
{ -1.28711,-0.235352,-4.25943 },
{ 17.8379,-8.18896,-4.25943 },
{ 15.4878,-11.4014,-4.25943 },
{ 11.8403,-17.5391,-4.25943 },
{ 4.74902,-11.9019,-4.25943 },
{ -9.04395,-17.6064,-4.25943 },
{ -11.9761,-15.2539,-4.25943 },
{ -15.9063,-12.082,-4.25943 },
{ -12.2837,-4.31934,-4.25943 },
{ -16.7495,9,-4.25943 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,-4.25943 },
{ -5.21436,6.14258,-4.25943 },
{ 3.57373,5.38721,-4.25943 },
{ 8.66553,17.2417,-4.25943 },
{ 12.2725,16.1885,-4.25943 },
{ 11.8359,4.06348,-4.25943 },
{ 8.99023,1.72949,-4.25943 },
{ -1.28711,-0.235352,-0.759062 },
{ 17.8379,-8.18896,-0.759062 },
{ 15.4878,-11.4014,-0.759062 },
{ 11.8403,-17.5391,-0.759062 },
{ 4.74902,-11.9019,-0.759062 },
{ -9.04395,-17.6064,-0.759062 },
{ -11.9761,-15.2539,-0.759062 },
{ -15.9063,-12.082,-0.759062 },
{ -12.2837,-4.31934,-0.759062 },
{ -16.7495,9,-0.759062 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,-0.759062 },
{ -5.21436,6.14258,-0.759062 },
{ 3.57373,5.38721,-0.759062 },
{ 8.66553,17.2417,-0.759062 },
{ 12.2725,16.1885,-0.759062 },
{ 11.8359,4.06348,-0.759062 },
{ 8.99023,1.72949,-0.759062 },
{ -1.28711,-0.235352,2.74082 },
{ 17.8379,-8.18896,2.74082 },
{ 15.4878,-11.4014,2.74082 },
{ 11.8403,-17.5391,2.74082 },
{ 4.74902,-11.9019,2.74082 },
{ -9.04395,-17.6064,2.74082 },
{ -11.9761,-15.2539,2.74082 },
{ -15.9063,-12.082,2.74082 },
{ -12.2837,-4.31934,2.74082 },
{ -16.7495,9,2.74082 },
{ -15.7764,11.6875,-4.25944 },
{ -11.9551,16.458,-4.25944 },
{ -4.83203,12.1294,2.74082 },
{ -5.21436,6.14258,2.74082 },
{ 3.57373,5.38721,2.74082 },
{ 8.66553,17.2417,2.74082 },
{ 12.2725,16.1885,2.74082 },
{ 11.8359,4.06348,2.74082 },
{ -1.54492,0.158691,6.24485 },
{ 3.11914,5.81445,6.24485 }};
};
class Land_MBG_Shanty_BIG: Residential
{
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
};
class Land_Shed_W03_EP1: Residential
{
maxRoaming = 3;
lootPos[] = {};
};
class UAZWreck: Residential
{
zombieClass[] = {"zZombie_Base","z_hunter"};
zombieChance = 0.3;
lootChance = 0;
minRoaming = 1;
maxRoaming = 2;
lootPos[] = {};
};

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class ResidentialRuins : Default
{
zombieChance = 0.3;
maxRoaming = 1;
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
lootChance = 0.4;
lootGroup = ResidentialRuins;
};
class Land_ruin_corner_1: ResidentialRuins {
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
lootChance = 0.4;
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
};
class Land_ruin_walldoor: ResidentialRuins {
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
lootChance = 0.4;
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
};
class MAP_R_HouseV2_02: ResidentialRuins {
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
};
class MAP_R_HouseV2_03B: ResidentialRuins {
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
};
class MAP_R_HouseV2_04: ResidentialRuins {
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
};
class MAP_R_HouseV_2L: ResidentialRuins {
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
};
class MAP_ruiny_kopa_big: ResidentialRuins {
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
};
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
};
class Land_ruin_01: ResidentialRuins {
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
};
// ALT-MAP Support
class Land_afbarabizna: ResidentialRuins {
lootPos[] = {{-1.29395,-2.97461,-4.22117}};
zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}};
};
class Land_dum_zboreny: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}};
};
class land_seb_residental: ResidentialRuins { //ruins
lootPos[] = {{3.74902,4.38379,-2.37675}};
zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}};
};
//Land_House_L_9_EP1 in Residential.hpp
class Land_dum_zboreny_total: ResidentialRuins { //ruins
lootPos[] = {{-4.32422,-1.71094,-2.31456}};
};
//Land_dulni_bs in Residential.hpp
// ALT-MAP Support

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class HouseRoaming : Residential
{
zombieChance = 0.2;
maxRoaming = 2;
};
class FarmRoaming : Farm
{
zombieChance = 0.4;
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
};
class Land_HouseBlock_C2 : HouseRoaming {};
class Land_HouseBlock_C3 : HouseRoaming {};
class Land_HouseBlock_C4 : HouseRoaming {
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
};
class Land_HouseBlock_C5 : HouseRoaming {};
class Land_Misc_Cargo1D : HouseRoaming {};
class Land_Ind_Shed_01_end : HouseRoaming {};
class Land_A_statue01 : HouseRoaming
{
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
minRoaming = 2;
maxRoaming = 8;
};
class GraveCross1 : HouseRoaming {};
class GraveCross2 : HouseRoaming {};
class Grave : HouseRoaming
{
maxRoaming = 3;
};
class GraveCrossHelmet : Military
{
maxRoaming = 4;
};
class Land_Dam_Conc_20 : HouseRoaming
{
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
lootChance = 0.4;
};
class Land_Misc_Scaffolding : HouseRoaming
{
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
};
// DAYZ AMP More buildings (DZE ADDED)
class Land_Shed_W02_EP1: FarmRoaming{};
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
class Mass_grave_DZ: HouseRoaming {
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
minRoaming = 8;
maxRoaming = 16;
lootChance = 1;
zombieChance = 1;
};
class Land_dum_olez_istan2: HouseRoaming{};
class Land_dum_olez_istan2_maly2: HouseRoaming{
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
};
class land_smd_dum02: HouseRoaming{
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
};
class land_dum_mesto: HouseRoaming{
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
};
class land_deutshe: HouseRoaming{
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
};
class land_stanice: HouseRoaming{
zedPos[] = {{-1.18945,4.63867,-1.83241}};
};
class land_smd_dum_mesto3_istan: HouseRoaming {
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
};
class land_dum_mesto3_istan: HouseRoaming{};
class land_dum_istan2_03a: HouseRoaming{};

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class Supermarket : Default
{
lootChance = 0.4;
minRoaming = 2;
maxRoaming = 6;
zombieChance = 0.3;
zombieClass[] =
{
"zZombie_Base",
"z_teacher",
"z_villager1",
"z_villager2",
"z_villager3",
"z_new_villager2",
"z_new_villager3",
"z_new_villager4",
"z_citizen1",
"z_citizen2",
"z_citizen3",
"z_citizen4",
"z_lumberjack1",
"z_lumberjack2",
"z_lumberjack3",
"z_lumberjack4",
"z_profiteer1",
"z_profiteer2",
"z_profiteer3",
"z_profiteer4",
"z_rocker1",
"z_rocker2",
"z_rocker3",
"z_rocker4",
"z_assistant",
"z_pilot",
"z_firefighter1",
"z_firefighter2",
"z_firefighter3",
"z_firefighter4",
"z_firefighter5",
"z_paramedic",
"z_postman1",
"z_postman2",
"z_postman3",
"z_postman4",
"z_assistant",
"z_gardener",
"z_civilian1",
"z_civilian3",
"z_civilian5",
"z_civilian7",
"z_civilian9",
"z_civilian11",
"z_civilian13",
"z_civilian15",
"z_prisoner1",
"z_prisoner2",
"z_prisoner3",
"z_mafiaboss",
"z_dealer",
"z_suit6",
"z_new_garbageman"
};
lootGroup = Supermarket;
};
class Land_A_GeneralStore_01a : Supermarket
{
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
lootPos[] = {
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
};
lootPosSmall[] = {
{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}
};
};
class Land_A_GeneralStore_01 : Supermarket
{
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
lootPos[] = {
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
};
lootPosSmall[] = {
{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}
};
};
class Land_HouseBlock_B1: Supermarket {
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
};
class Land_HouseBlock_B3: Supermarket {
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
};
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},
{-4.33252,5.51575,-1.20155},
{1.05743,5.22791,-1.20155},
{7.36511,2.40076,-1.20155},
{13.2913,4.79199,-1.20155},
{3.06958,7.47021,-1.20155},
{7.43213,-0.266724,-1.20155},
{13.5172,-1.04089,-1.20155},
{10.0657,-1.31946,-1.20155},
{3.42236,-3.46387,-1.20155},
{-1.89722,-2.65051,-1.20155},
{-7.28711,-1.95728,-1.20155}};
};
class LAND_shopping_sab1 : Supermarket
{
lootPos[] = {
{-30.0442,28.7891,-6.25663},
{-18.561,23.7578,-6.25663},
{1.32031,24.5879,-6.25663},
{-7.86792,15.1182,-6.25663},
{-22.3628,16.8828,-6.25663},
{-26.7896,-24.9424,-6.25663},
{-22.4546,-17.333,-6.25663},
{-30.6628,-11.0195,-6.25663},
{-2.51978,-23.1719,-6.25663},
{0.889893,-14.1914,-6.25663},
{23.3015,-15.1357,-6.25663},
{42.353,-13.5322,-6.25663},
{37.3396,-22.9014,-6.34278},
{14.5388,-26.2158,-6.25663},
{9.93091,-18.2871,-6.25663},
{7.23315,24.9834,-6.25663},
{8.8877,16.46,-6.25663},
{16.9697,11.9541,-6.25663},
{27.3679,21.3857,-6.25663},
{-28.7632,27.7227,-2.38664},
{33.5342,16.8047,-6.25663},
{-31.0317,12.626,-2.38664},
{-22.1975,16.3066,-2.38664},
{-17.7339,21.0166,-2.38664},
{-8.78564,27.5811,-2.38664},
{-7.71826,15.2012,-2.38664},
{1.65771,16.3496,-2.38664},
{-36.4099,8.60352,-2.38664},
{-43.6084,8.64258,-2.38664},
{-41.8218,-2.6748,-2.38664},
{-35.7854,-5.95313,-2.38664},
{-16.2727,-13.2295,-2.38664},
{-23.0032,-13.2764,-2.38664},
{-25.6714,-25.6045,-2.38664},
{-10.1611,-26.001,-2.38664},
{2.98145,-26.7119,-2.38664},
{2.59131,-13.5352,-2.38664},
{10.7913,-16.2617,-2.38664},
{17.1582,-27.3232,-2.38664},
{26.3887,-25.0986,-2.38664},
{30.8889,-22.1074,-2.38664},
{42.4817,-21.6602,-2.47279},
{41.8726,-13.7373,-2.38664},
{32.7183,-12.5967,-2.38664},
{34.2241,-5.04199,-2.38664},
{40.2024,-7.14941,-2.38664},
{39.8079,-0.0917969,-2.38664},
{43.5059,6.59766,-2.38664},
{33.3914,3.02148,-2.38664},
{29.0322,11.1025,-2.38664},
{33.1868,17.4531,-2.38664},
{22.3228,26.3857,-2.38664},
{7.32861,23.8564,-2.38664}};
};
class LAND_shopping_sab5: Supermarket
{
lootPos[] = {
{-21.1367,-1.94238,-2.18279},
{-22.1387,5.40918,-2.18285},
{-5.17383,-1.17773,-2.1828},
{2,-12.3975,-2.18271},
{-4.03906,-11.5391,-2.18272},
{-9.62109,-11.6016,-2.18272},
{-15.1699,-11.5225,-2.18272},
{-18.5156,-12.9307,-2.18271},
{-20.3633,-10.1182,-2.18273},
{-17.1367,-6.3623,-2.18276},
{-12.0098,-3.98535,-2.18277},
{-14.1758,4.46973,-2.18284},
{-15.7285,-1.02539,-2.1828},
{3.40625,4.30664,-2.18284},
{6.83789,-3.75391,-1.36222},
{-1.27344,10.9521,-1.36222},
{-22.4199,9.1084,-1.36222},
{1.22461,8.13672,-2.18285},
{-3.18164,8.71484,-2.18285},
{-7.77344,7.51563,-2.18285}};
};

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@@ -0,0 +1,10 @@
class Land_Toilet : Default
{
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
lootChance = 0.4;
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
lootGroup = Toilet;
};

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@@ -0,0 +1,12 @@
\s*=\s*
=
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
class $1 : $2\r\n\{
\{\{
\r\n\t\{\r\n\t\t\{
\}\}
\}\r\n\t\}
^\{([^\r])
\t\t\{$1
([^\n])[ \t]+$
$1

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@@ -0,0 +1,15 @@
#include "Groups\Buildings\Boat.hpp"
#include "Groups\Buildings\Castle.hpp"
#include "Groups\Buildings\Church.hpp"
#include "Groups\Buildings\Construction.hpp"
#include "Groups\Buildings\Farm.hpp"
#include "Groups\Buildings\Hospital.hpp"
#include "Groups\Buildings\Hunting.hpp"
#include "Groups\Buildings\Industrial.hpp"
#include "Groups\Buildings\Military.hpp"
#include "Groups\Buildings\MilitaryIndustrial.hpp"
#include "Groups\Buildings\Office.hpp"
#include "Groups\Buildings\Residential.hpp"
#include "Groups\Buildings\ResidentialRuins.hpp"
#include "Groups\Buildings\Supermarket.hpp"
#include "Groups\Buildings\Toilet.hpp"

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#include "Buildings\Residential.hpp"
#include "Buildings\Boat.hpp"
#include "Buildings\Castle.hpp"
#include "Buildings\Church.hpp"
#include "Buildings\Construction.hpp"
#include "Buildings\CrashSite.hpp"
#include "Buildings\Farm.hpp"
#include "Buildings\Hospital.hpp"
#include "Buildings\Hunting.hpp"
#include "Buildings\Industrial.hpp"
#include "Buildings\InfectedCamp.hpp"
#include "Buildings\Military.hpp"
#include "Buildings\Office.hpp"
//#include "Buildings\Powerlines.hpp"
#include "Buildings\ResidentialRuins.hpp"
#include "Buildings\Supermarket.hpp"
#include "Buildings\Toilet.hpp"
#include "Buildings\Roaming.hpp"
#include "Buildings\Misc.hpp"

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#include "LootDefines.hpp"
class CfgLoot
{
class Groups
{
// General groups
#include "Groups\Ammo.hpp"
#include "Groups\AmmoBox.hpp"
#include "Groups\Attachments.hpp"
#include "Groups\Medical.hpp"
#include "Groups\Generic.hpp"
#include "Groups\Trash.hpp"
#include "Groups\Consumable.hpp"
#include "Groups\ConsumableItems.hpp"
#include "Groups\Fuel.hpp"
#include "Groups\Parts.hpp"
#include "Groups\Weapons.hpp"
#include "Groups\Clothes.hpp"
#include "Groups\Backpacks.hpp"
#include "Groups\Wrecks.hpp"
#include "Groups\Vanilla.hpp"
#include "Groups\Tools.hpp"
#include "Groups\Documents.hpp"
// Points of interest
#include "Groups\CrashSite.hpp"
#include "Groups\CarePackage.hpp"
#include "Groups\InfectedCamp.hpp"
// Buildings
#include "CfgBuildingLoot.hpp"
// Zombies
#include "Groups\Zombies\Civilian.hpp"
#include "Groups\Zombies\Hunter.hpp"
#include "Groups\Zombies\Police.hpp"
#include "Groups\Zombies\Military.hpp"
#include "Groups\Zombies\Worker.hpp" //DZE
#include "Groups\Zombies\Suit.hpp" //DZE
#include "Groups\Zombies\Doctor.hpp" //DZE
#include "Groups\Zombies\Pilot.hpp" //DZE
//New 1.0.7
#include "Groups\Zombies\Bodyguard.hpp" //DZE
#include "Groups\Zombies\Crewman.hpp" //DZE
#include "Groups\Zombies\Ghillie.hpp" //DZE
#include "Groups\Zombies\Lumberjack.hpp" //DZE
#include "Groups\Zombies\Officer.hpp" //DZE
#include "Groups\Zombies\Rebels.hpp" //DZE
#include "Groups\Zombies\Rocker.hpp" //DZE
#include "Groups\Zombies\SpecialForces.hpp" //DZE
#include "Groups\Zombies\Firefighter.hpp" //DZE
#include "Groups\Zombies\Postman.hpp" //DZE
#include "Groups\Zombies\Teacher.hpp" //DZE
#include "Groups\Zombies\Gardener.hpp" //DZE
#include "Groups\Zombies\Stalker.hpp" //DZE
#include "Groups\Zombies\Apo.hpp" //DZE
#include "Groups\Zombies\DrugDealer.hpp" //DZE
#include "Groups\Zombies\Prisoner.hpp" //DZE
#include "Groups\Zombies\Hero.hpp" //DZE
#include "Groups\Zombies\Bandit.hpp" //DZE
#include "Groups\Zombies\Bloodsucker.hpp" //DZE
};
class Buildings
{
class Default
{
zombieChance = 0.2;
minRoaming = 0;
maxRoaming = 2;
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
zombieClass[] =
{
// "zZombie_Base",
"z_hunter",
"z_teacher",
"z_suit1",
"z_suit2",
"z_worker1",
"z_worker2",
"z_worker3",
"z_villager1",
"z_villager2",
"z_villager3"
};
lootChance = 0;
lootRefreshTimer = 900;
lootGroup = "";
lootPos[] = {};
};
// Buildings
#include "CfgBuildingPos.hpp"
};
};

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@@ -0,0 +1,238 @@
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
// 45Rnd_545x39_RPK removed due to 1.64 patch
AmmoCivilian[] =
{
// Pistols
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
// Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
// Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
};
militaryVehicleAmmo[] = { //DZE
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
};
// This ammo spawns on zombies near military buildings
AmmoMilitaryZed[] = {
{Loot_GROUP, 1, AmmoCZ},
{Loot_GROUP, 1, AmmoRU},
{Loot_GROUP, 1, AmmoUS},
{Loot_GROUP, 1, AmmoEU}
};
AmmoCZ[] = {
// Sniper rifles
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
// Shotgun
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
// Submachine guns
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
// Pistols
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
// Assault rifles
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
// Sniper rifles
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
// Machine gun
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
AmmoRU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
// Submachine guns
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
// Sniper rifles
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
// Machine guns
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
// Grenade launchers
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_East}
};
AmmoUS[] =
{
// Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
// Assault rifles
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
// Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
// Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
AmmoEU[] =
{
// Pistols
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
// Submachine guns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
// Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
// Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
// Machine guns
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
//Grenade launchers
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
// Hand grenades
{Loot_MAGAZINE, 1, SmokeShellYellow},
{Loot_MAGAZINE, 1, SmokeShellBlue},
{Loot_MAGAZINE, 1, SmokeShellOrange},
{Loot_MAGAZINE, 1, HandGrenade_West}
};

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//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 1, FlareWhite_GP25},
{Loot_MAGAZINE, 1, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//7.62x39Rmm RK95, Groza
AmmoBoxRU6[] =
{
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
};
//9x39mm Groza, VSS VaL
AmmoBoxRU7[] =
{
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 1, FlareWhite_M203},
{Loot_MAGAZINE, 1, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen}
};
//6.80x43mm
AmmoBoxUS5[] =
{
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
};
//7.62x51mm and .338 Lapua
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
};
// L85 and 7.62x51 LMG
AmmoBoxEU3[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
// Aug and 7.62x51
AmmoBoxEU4[] =
{
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
};
// P90, UMP
AmmoBoxEU5[] =
{
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
};
// Assault Rifles
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
};
// Machine Guns
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
};
//Sniper Rifle
AmmoBoxCZ3[] =
{
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
};

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// Attachments for Mosin, Rem870, M9, G17, and Makarov
AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
{Loot_MAGAZINE, 1, Attachment_Sup9}
};
// Attachments for Russian Guns
AttachmentsRU[] =
{
{Loot_MAGAZINE, 1, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 1, Attachment_NSPU},
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 1, Attachment_Sup939},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_GP25},
{Loot_MAGAZINE, 1, Attachment_Ghillie}
};
// Attachments for U.S. Guns
AttachmentsUS[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_Ghillie},
{Loot_MAGAZINE, 1, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup68},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45}
};
// Attachments for European Guns
AttachmentsEU[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_Sup10},
{Loot_MAGAZINE, 1, Attachment_Sup45},
{Loot_MAGAZINE, 1, Attachment_Sup57},
{Loot_MAGAZINE, 1, Attachment_Sup762},
{Loot_MAGAZINE, 1, Attachment_MFL},
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
};
// Attachments for SA58
AttachmentsCZ[] =
{
{Loot_MAGAZINE, 1, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 1, Attachment_ACOG},
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
{Loot_MAGAZINE, 1, Attachment_Sup9},
{Loot_MAGAZINE, 1, Attachment_MFL}
};

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backpacks[] = {
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
{Loot_BACKPACK, 6, School_Bag_DZE1},
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
{Loot_BACKPACK, 4, TerminalPack_DZE1},
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
{Loot_BACKPACK, 2, PartyPack_DZE1},
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
{Loot_BACKPACK, 1, CompactPack_DZE1}
};
CzechBackpacks[] = {
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
};
CoyoteBackpacks[] = {
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
};
militarybackpacks[] = {
{Loot_GROUP, 3, CzechBackpacks},
{Loot_GROUP, 1, CoyoteBackpacks},
{Loot_BACKPACK, 3, British_ACU_DZE1},
{Loot_BACKPACK, 2, GunBag_DZE1},
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
{Loot_BACKPACK, 3, TinyPack_DZE1},
{Loot_BACKPACK, 3, NightPack_DZE1},
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
};

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Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};
BoatSmall[] =
{
{Loot_GROUP, 5, GenericSmall},
{Loot_GROUP, 4, Consumable}
};

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Castle[] =
{
//Tools
{Loot_GROUP, 5, ToolsSurvival},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_GROUP, 5, shotgunsingleshot},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
{Loot_MAGAZINE, 2, equip_crossbow_stock},
{Loot_MAGAZINE, 2, ItemComboLock},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 1, forest_net_kit},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_WEAPON, 3, ItemMatchbox},
{Loot_GROUP, 5, Consumable}
};

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Church[] =
{
//Tools
{Loot_GROUP, 5, ToolsSurvival},
//Weapons
{Loot_GROUP, 3, pistols},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 4, ItemBookBible},
//Groups
{Loot_GROUP, 5, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_GROUP, 8, Consumable}
};
ChurchSmall[] =
{
//Tools
{Loot_GROUP, 5, ToolsSurvival},
{Loot_GROUP, 3, pistols},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, GenericSmall},
{Loot_GROUP, 8, Consumable}
};

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Construction[] =
{
//Items
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 5, VanillaConstruction},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 5, ToolsBuilding},
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, Generic}
};

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Farm[] =
{
//Weapons
{Loot_GROUP, 6, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, ItemFishingPole},
//Tools
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_GROUP, 4, ToolsBuilding},
//Items
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 2, PartPlankPack},
{Loot_MAGAZINE, 1, ItemLightBulb},
//Groups
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 1, JerryCan},
{Loot_GROUP, 1, FuelCan},
{Loot_GROUP, 1, FuelBarrel},
{Loot_GROUP, 6, Generic}
};
FarmSmall[] =
{
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 3, ToolsSurvival},
{Loot_GROUP, 3, VanillaSurvival},
{Loot_GROUP, 5, Trash},
{Loot_GROUP, 8, AmmoCivilian},
{Loot_GROUP, 1, AttachmentsGeneric},
{Loot_GROUP, 5, Consumable},
{Loot_GROUP, 5, GenericSmall}
};

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Hospital[] =
{
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
{Loot_PILE, 10, Trash, 1, 2}
};
HospitalSmall[] =
{
{Loot_MAGAZINE, 1, equip_gauze},
{Loot_MAGAZINE, 1, equip_gauzepackaged},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 5, MedicalHigh}
};

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Hunting[] =
{
//Weapons
{Loot_GROUP, 10, shotgunsingleshot},
{Loot_GROUP, 1, Chainsaws},
{Loot_WEAPON, 1, DMR_Gh_DZ},
//Tools
{Loot_GROUP, 5, ToolsSurvival},
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
{Loot_MAGAZINE, 2, ItemHeatPack},
{Loot_MAGAZINE, 2, FoodMRE},
{Loot_MAGAZINE, 2, FoodNutmix},
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, 350Rnd_BB_GUN},
//Backpacks
{Loot_GROUP, 5, backpacks},
{Loot_GROUP, 1, militarybackpacks},
//Other
{Loot_GROUP, 3, tents},
{Loot_MAGAZINE, 1, equip_tent_poles},
{Loot_MAGAZINE, 2, ItemBandage},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
{Loot_MAGAZINE, 6, equip_crossbow_stock},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_GROUP, 10, Generic}
};

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Industrial[] =
{
//Tools
{Loot_GROUP, 15, ToolsBuilding},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
//Items
{Loot_MAGAZINE, 2, MortarBucket},
{Loot_MAGAZINE, 6, CinderBlocks},
{Loot_MAGAZINE, 3, CementBag},
{Loot_MAGAZINE, 2, ItemConcreteBlock},
{Loot_MAGAZINE, 3, ItemRSJ},
{Loot_MAGAZINE, 1, fuel_pump_kit},
//Other
{Loot_GROUP, 15, Parts},
{Loot_GROUP, 6, VanillaConstruction},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 4, JerryCan},
{Loot_GROUP, 3, FuelBarrel},
{Loot_GROUP, 3, VehicleDocuments},
{Loot_GROUP, 5, Generic}
};
IndustrialSmall[] =
{
{Loot_GROUP, 2, VanillaSurvival},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, Consumable},
{Loot_GROUP, 5, GenericSmall}
};

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// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
Military[] =
{
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryRU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsRU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoRU, 1, 4},
{Loot_GROUP, 8, AttachmentsRU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallRU[] =
{
{Loot_WEAPON, 8, Makarov_DZ},
{Loot_WEAPON, 5, Makarov_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 15, AttachmentsRU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryUS[] =
{
// Weapons
{Loot_GROUP, 40, weaponsUS},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoUS, 1, 4},
{Loot_GROUP, 6, AttachmentsUS},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallUS[] =
{
{Loot_WEAPON, 8, M9_DZ},
{Loot_WEAPON, 5, M9_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 15, AttachmentsUS},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryEU[] =
{
// Weapons
{Loot_GROUP, 40, weaponsEU},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_PILE, 15, AmmoEU, 1, 4},
{Loot_GROUP, 6, AttachmentsEU},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallEU[] =
{
{Loot_WEAPON, 8, G17_DZ},
{Loot_WEAPON, 5, G17_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 15, AttachmentsEU},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};
MilitaryCZ[] =
{
// Weapons
{Loot_GROUP, 40, weaponsCZ},
//Tools
{Loot_GROUP, 10, ToolsMilitary},
//Backpacks
{Loot_GROUP, 9, militarybackpacks},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
{Loot_PILE, 15, AmmoCZ, 1, 4},
{Loot_GROUP, 6, AttachmentsCZ},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2}
};
MilitarySmallCZ[] =
{
{Loot_WEAPON, 6, Sa61_DZ},
{Loot_WEAPON, 3, CZ75P_DZ},
{Loot_WEAPON, 3, CZ75D_DZ},
{Loot_WEAPON, 3, CZ75SP_DZ},
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
{Loot_GROUP, 5, ToolsMilitary},
{Loot_GROUP, 3, militaryclothes},
{Loot_MAGAZINE, 1, PipeBomb},
{Loot_MAGAZINE, 1, MAAWS_HEAT},
{Loot_GROUP, 30, AmmoCZ},
{Loot_GROUP, 15, AttachmentsCZ},
{Loot_GROUP, 10, MedicalLow},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable}
};

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// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
MilitaryIndustrial[] =
{
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
};
MilitaryIndustrialRU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryRU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallRU[] = {
{Loot_GROUP, 1, MilitarySmallRU}
};
MilitaryIndustrialUS[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryUS},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallUS[] = {
{Loot_GROUP, 1, MilitarySmallUS}
};
MilitaryIndustrialEU[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryEU},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallEU[] = {
{Loot_GROUP, 1, MilitarySmallEU}
};
MilitaryIndustrialCZ[] = {
{Loot_GROUP, 15, Parts},
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 4, FoodMRE},
{Loot_GROUP, 1, FuelBarrel},
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
{Loot_MAGAZINE, 1, fuel_pump_kit},
{Loot_MAGAZINE, 1, ItemTankTrap},
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_PILE, 5, Trash, 1, 2},
{Loot_PILE, 3, Consumable, 1, 2},
{Loot_GROUP, 10, MilitaryCZ},
{Loot_MAGAZINE, 4, ItemScrews}
};
MilitaryIndustrialSmallCZ[] = {
{Loot_GROUP, 1, MilitarySmallCZ}
};

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Office[] =
{
//Tools
{Loot_GROUP, 15, ToolsSurvival},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
//Weapons
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 6, shotgunsingleshot},
//Melee
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_GROUP, 4, backpacks},
//Items
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
{Loot_MAGAZINE, 1, ItemLockbox},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, ItemDocument},
//Groups
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, tents},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 5, AttachmentsGeneric}
};
OfficeSmall[] =
{
{Loot_GROUP, 10, ToolsSurvival},
{Loot_GROUP, 10, pistols},
{Loot_GROUP, 3, clothes},
{Loot_GROUP, 5, MedicalLow},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 6, Trash},
{Loot_GROUP, 8, GenericSmall},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 5, AttachmentsGeneric}
};

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Residential[] =
{
//Weapons
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 6, shotgunsingleshot},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Tools
{Loot_GROUP, 10, ToolsSurvival},
//Backpacks
{Loot_GROUP, 4, backpacks},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 8, Generic}
};
ResidentialSmall[] =
{
{Loot_GROUP, 8, pistols},
{Loot_GROUP, 10, ToolsSurvival},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_GROUP, 6, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 5, clothes},
{Loot_GROUP, 8, GenericSmall}
};

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ResidentialRuins[] =
{
{Loot_GROUP, 5, ToolsSurvival},
{Loot_GROUP, 5, VanillaSurvival},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}
};

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Supermarket[] =
{
//Tools
{Loot_GROUP, 5, ToolsSurvival},
//Pistols
{Loot_GROUP, 5, pistols},
//Rifles
{Loot_GROUP, 1, shotgunsingleshot},
//Backpacks
{Loot_GROUP, 5, backpacks},
//Items
{Loot_MAGAZINE, 1, ItemMixOil},
{Loot_MAGAZINE, 1, PartPlywoodPack},
{Loot_MAGAZINE, 1, forest_net_kit},
// Piles
{Loot_PILE, 5, Consumable, 1, 3},
{Loot_PILE, 5, AmmoCivilian, 1, 3},
//Groups
{Loot_GROUP, 30, Consumable},
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, tents},
{Loot_GROUP, 3, Trash},
{Loot_CONTAINER, 1, DZ_CardboardBox, Consumable, 10, 20}
};
SupermarketSmall[] =
{
{Loot_GROUP, 1, ToolsSurvival},
{Loot_MAGAZINE, 2, ItemMixOil},
{Loot_MAGAZINE, 1, ItemComboLock},
{Loot_GROUP, 3, VanillaSurvival},
{Loot_GROUP, 30, Consumable},
{Loot_GROUP, 10, GenericSmall},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 3, MedicalLow}
};

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Toilet[] =
{
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_MAGAZINE, 2, equip_rag},
{Loot_MAGAZINE, 3, TrashJackDaniels},
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
};

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//Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] =
{
{Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8},
{Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10},
{Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12}
};
CarePackage[] =
{
//Tools
{Loot_GROUP, 6, ToolsMilitary},
{Loot_GROUP, 6, ToolsBuilding},
//Backpacks
{Loot_GROUP, 4, backpacks},
{Loot_GROUP, 3, militarybackpacks},
//Containers
{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items
{Loot_GROUP, 10, tents},
{Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3}
//DZE from old SupplyDrop group
//{Loot_MAGAZINE, 1, bulk_ItemTankTrap},
//{Loot_MAGAZINE, 1, PartPlywoodPack},
//{Loot_MAGAZINE, 1, PartPlankPack},
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
//{Loot_MAGAZINE, 1, MortarBucket},
//{Loot_MAGAZINE, 3, CinderBlocks}
};

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clothes[] = {
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
{Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
{Loot_MAGAZINE, 1, Skin_Doctor_DZ},
{Loot_MAGAZINE, 1, Skin_Paramedic_DZ},
{Loot_MAGAZINE, 1, Skin_Assistant_DZ},
{Loot_MAGAZINE, 1, Skin_Worker1_DZ},
{Loot_MAGAZINE, 1, Skin_Worker3_DZ},
{Loot_MAGAZINE, 1, Skin_Worker4_DZ},
{Loot_MAGAZINE, 1, Skin_Garbage_Man_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
};
ghilliesuits[] = {
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
{Loot_MAGAZINE, 1, Skin_SniperBanditW_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
};
stalkerclothes[] = {
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
};
// These should probably be split up into separate groups.
militaryclothes[] = {
{Loot_GROUP, 1, ghilliesuits},
{Loot_GROUP, 1, stalkerclothes},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_04_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_05_DZ},
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_06_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Sniper_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Spotter_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Assaultman_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_W_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_805_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Crew_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Officer_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Recon_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
};

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@@ -0,0 +1,64 @@
Consumable[] =
{
{Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 1, ItemHeatPack},
{Loot_MAGAZINE, 1, ItemSodaCoke},
{Loot_MAGAZINE, 1, ItemSodaPepsi},
{Loot_MAGAZINE, 1, ItemSodaMdew},
{Loot_MAGAZINE, 1, ItemSodaRbull},
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
{Loot_MAGAZINE, 1, ItemSodaR4z0r},
{Loot_MAGAZINE, 1, ItemSodaClays},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, ItemSodaFranka},
{Loot_MAGAZINE, 1, ItemSodaLemonade},
{Loot_MAGAZINE, 1, ItemSodaLirik},
{Loot_MAGAZINE, 1, ItemSodaLvg},
{Loot_MAGAZINE, 1, ItemSodaMzly},
{Loot_MAGAZINE, 1, ItemSodaPeppsy},
{Loot_MAGAZINE, 1, ItemSodaRabbit},
{Loot_MAGAZINE, 1, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 1, FoodPistachio},
{Loot_MAGAZINE, 1, FoodNutmix},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, FoodChipsMysticales},
{Loot_MAGAZINE, 1, FoodChipsChocolate},
{Loot_MAGAZINE, 1, FoodCandyChubby},
{Loot_MAGAZINE, 1, FoodCandyAnders},
{Loot_MAGAZINE, 1, FoodCandyLegacys},
{Loot_MAGAZINE, 1, FoodCandyMintception},
{Loot_MAGAZINE, 1, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 1, FoodCanBeef},
{Loot_MAGAZINE, 1, FoodCanPotatoes},
{Loot_MAGAZINE, 1, FoodCanGriff},
{Loot_MAGAZINE, 1, FoodCanBadguy},
{Loot_MAGAZINE, 1, FoodCanBoneboy},
{Loot_MAGAZINE, 1, FoodCanCorn},
{Loot_MAGAZINE, 1, FoodCanCurgon},
{Loot_MAGAZINE, 1, FoodCanDemon},
{Loot_MAGAZINE, 1, FoodCanFraggleos},
{Loot_MAGAZINE, 1, FoodCanHerpy},
{Loot_MAGAZINE, 1, FoodCanDerpy},
{Loot_MAGAZINE, 1, FoodCanOrlok},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodCanTylers},
{Loot_MAGAZINE, 1, FoodCanUnlabeled},
{Loot_MAGAZINE, 1, FoodCanBakedBeans},
{Loot_MAGAZINE, 1, FoodCanSardines},
{Loot_MAGAZINE, 1, FoodCanFrankBeans},
{Loot_MAGAZINE, 1, FoodCanPasta},
{Loot_MAGAZINE, 1, FoodBioMeat},
{Loot_MAGAZINE, 1, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 1, FoodCanRusStew},
{Loot_MAGAZINE, 1, FoodCanRusPork},
{Loot_MAGAZINE, 1, FoodCanRusPeas},
{Loot_MAGAZINE, 1, FoodCanRusMilk},
{Loot_MAGAZINE, 1, FoodCanRusCorn}
};

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@@ -0,0 +1,10 @@
Matchbox[] =
{
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 1, Item4Matchbox},
{Loot_WEAPON, 1, Item3Matchbox},
{Loot_WEAPON, 1, Item2Matchbox},
{Loot_WEAPON, 1, Item1Matchbox},
{Loot_WEAPON, 1, ItemMatchboxEmpty}
};

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@@ -0,0 +1,177 @@
//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
};
CrashSiteRU[] =
{
// Weapons
{Loot_GROUP, 30, weaponsRU},
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsRU},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoRU},
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteUS[] =
{
//Weapons
{Loot_GROUP, 30, weaponsUS},
{Loot_WEAPON, 1, M107_DZ}, // High value weapon
{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon
{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV
{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, forest_large_net_kit},
{Loot_GROUP, 10, AttachmentsUS},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoUS},
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteEU[] =
{
//Weapons
{Loot_GROUP, 30, weaponsEU},
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
{Loot_WEAPON, 1, WA2000_DZ},
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_net_kit},
{Loot_GROUP, 10, AttachmentsEU},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoEU},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
{Loot_GROUP, 10, MedicalLow}
};
CrashSiteCZ[] =
{
//Weapons
{Loot_GROUP, 30, weaponsCZ},
{Loot_WEAPON, 1, MAAWS}, // High value weapon
//Tools
{Loot_GROUP, 3, ToolsMilitary},
//Backpacks
{Loot_GROUP, 4, militarybackpacks},
{Loot_GROUP, 4, militaryVehicleAmmo},
//Clothing
{Loot_GROUP, 3, militaryclothes},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, desert_large_net_kit},
{Loot_GROUP, 10, AttachmentsCZ},
//Piles
{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
};
CrashSiteCZPile[] =
{
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoCZ},
{Loot_MAGAZINE, 3, MAAWS_HEAT},
{Loot_GROUP, 10, MedicalHigh}
};

View File

@@ -0,0 +1,30 @@
VehicleDocuments[] = {
{Loot_MAGAZINE, 1, ItemORP},
{Loot_MAGAZINE, 1, ItemAVE},
{Loot_MAGAZINE, 1, ItemLRK},
{Loot_MAGAZINE, 1, ItemTNK},
{Loot_MAGAZINE, 1, ItemARM},
{Loot_MAGAZINE, 1, ItemTruckORP},
{Loot_MAGAZINE, 1, ItemTruckAVE},
{Loot_MAGAZINE, 1, ItemTruckLRK},
{Loot_MAGAZINE, 1, ItemTruckTNK},
{Loot_MAGAZINE, 1, ItemTruckARM},
{Loot_MAGAZINE, 1, ItemHeliAVE},
{Loot_MAGAZINE, 1, ItemHeliLRK},
{Loot_MAGAZINE, 1, ItemHeliTNK}
};
GenericDocuments[] = {
{Loot_MAGAZINE, 1, ItemDocument},
{Loot_MAGAZINE, 1, ItemPlotDeed},
{Loot_MAGAZINE, 1, ItemLetter},
{Loot_MAGAZINE, 1, ItemBook1},
{Loot_MAGAZINE, 1, ItemBook2},
{Loot_MAGAZINE, 1, ItemBook3},
{Loot_MAGAZINE, 1, ItemBook4},
{Loot_MAGAZINE, 1, ItemNewspaper},
{Loot_MAGAZINE, 1, ItemDocumentRamp},
{Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic}
};

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