Return player to a standing pose if they were standing before

Made by @Victor-the-Cleaner
This commit is contained in:
A Man
2022-04-16 17:07:20 +02:00
parent e034c6efe5
commit da5e29acda
2 changed files with 11 additions and 0 deletions

View File

@@ -75,6 +75,8 @@ if (_canBuild) then {
//
///////////////////////////////////////////////////////////////////////////////////////////
local _wasStanding = ["perc", animationState player] call fnc_inString;
player playActionNow "PlayerCrouch"; // prevent instant cancel from moving too fast
local _isPole = _buildCheck select 1; // bool
@@ -1405,6 +1407,8 @@ if (_canBuild) then {
if (_proceed) then {
if (_wasStanding) then {player playActionNow "PlayerStand";}; // once the action has completed, return player to a standing pose if they were standing before the action
local _num_removed = ([player, DZE_buildItem] call BIS_fnc_invRemove); // remove item's magazine from inventory
if (_num_removed == 1) then {

View File

@@ -68,6 +68,8 @@ s_player_deconstruct = 1;
s_player_upgrade_build = 1;
s_player_maint_build = 1;
local _wasStanding = ["perc", animationState player] call fnc_inString;
local _sleep = 0;
local _objOwnerID = _obj getVariable["ownerPUID","0"];
local _isOwnerOfObj = (_objOwnerID == dayz_playerUID);
local _isDestructable = _obj isKindOf "BuiltItems";
@@ -532,6 +534,7 @@ if (_proceed && _success) then {
} count _selectedRemoveOutput;
if (_totalCount > 0) then { // Only reveal refund if there is something there. Random ranges can produce zero results.
_sleep = 1;
_item setPosATL _iPos;
player reveal _item;
@@ -544,6 +547,10 @@ if (_proceed && _success) then {
} else {
localize "str_epoch_player_91" call dayz_rollingMessages; // Failed, object no longer exists.
};
if (_wasStanding) then {
uiSleep _sleep;
player playActionNow "PlayerStand"; // once the action has completed, return player to a standing pose if they were standing before the action
};
};
dayz_actionInProgress = false;