mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update various actions and add switch to standing pose
Made by @Victor-the-Cleaner
This commit is contained in:
@@ -1,41 +1,41 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_bottletext","_hastinitem","_qty","_dis","_sfx","_bottle","_finished","_waterbottles","_platicBottles","_magsPlayer","_bottles"];
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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_waterbottles = ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
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_platicBottles = ["ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
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_magsPlayer = magazines player;
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_qty = {_x in _waterbottles} count _magsPlayer;
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_hastinitem = true;
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a_player_boil = true;
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player removeAction s_player_boil;
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//s_player_boil = -1;
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player removeAction s_player_cook;
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player removeAction s_player_thaw;
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a_player_boil = true;
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//s_player_boil = -1;
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if ({_x in _platicBottles} count _magsPlayer > 0) then {
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_hastinitem = {_x in _magsPlayer} count boil_tin_cans > 0;
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local _bottleText = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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local _waterbottles = ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz","ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
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local _plasticBottles = ["ItemPlasticWaterBottle","ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe","ItemPlasticWaterbottle1oz","ItemPlasticWaterbottle2oz","ItemPlasticWaterbottle3oz","ItemPlasticWaterbottle4oz","ItemPlasticWaterbottle5oz","ItemPlasticWaterbottle6oz","ItemPlasticWaterbottle7oz","ItemPlasticWaterbottle8oz","ItemPlasticWaterbottle9oz"];
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local _magsPlayer = magazines player;
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local _qty = {_x in _waterbottles} count _magsPlayer;
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local _hasTinItem = true;
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local _wasStanding = ["perc", animationState player] call fnc_inString;
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local _finished = false;
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if ({_x in _plasticBottles} count _magsPlayer > 0) then {
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_hasTinItem = {_x in _magsPlayer} count boil_tin_cans > 0;
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};
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if !(_hastinitem) exitWith {
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private ["_tin1text","_tin2text","_tintext"];
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages;
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a_player_boil = false;
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dayz_actionInProgress = false;
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if (!_hasTinItem) exitWith {
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local _tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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local _tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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local _tintext = format ["%1 / %2", _tin1text, _tin2text];
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format [localize "str_player_31", _tintext, localize "str_player_31_fill"] call dayz_rollingMessages;
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a_player_boil = false;
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dayz_actionInProgress = false;
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};
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scopeName "main";
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if (_qty > 0) then {
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[player,(getPosATL player),10,"cook"] spawn fnc_alertZombies;
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[player, (getPosATL player), 10, "cook"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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// Double check player did not drop item
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_bottles = [];
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local _bottles = [];
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{
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if (_x in _waterbottles) then {
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_bottles set [count _bottles, _x];
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@@ -47,17 +47,22 @@ if (_qty > 0) then {
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if (_qty < 1 || !_finished) exitWith {};
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{
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_bottle = _x;
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player removeMagazine _bottle;
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if (dayz_waterBottleBreaking && {[0.1] call fn_chance}) then {
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if (_bottle in _platicBottles) then {
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local _bottle = _x;
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local _removed = [player, _bottle] call BIS_fnc_invRemove;
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if (_removed == 0) then {
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_finished = false;
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breakTo "main";
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};
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if (dayz_waterBottleBreaking && {[DZE_bottleBreakChance] call fn_chance}) then {
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if (_bottle in _plasticBottles) then {
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player addMagazine "ItemPlasticWaterbottleDmg";
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} else {
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player addMagazine "ItemWaterBottleDmg";
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};
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localize "str_waterbottle_broke" call dayz_rollingMessages;
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} else {
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if (_bottle in _platicBottles) then {
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if (_bottle in _plasticBottles) then {
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if (_bottle in ["ItemPlasticWaterBottleInfected","ItemPlasticWaterBottleSafe"]) then {
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player addMagazine "ItemPlasticWaterbottleBoiled";
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} else {
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@@ -72,9 +77,18 @@ if (_qty > 0) then {
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};
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};
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} count _bottles;
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format [localize "str_player_boiledwater",_qty] call dayz_rollingMessages;
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format [localize "str_player_boiledwater", _qty] call dayz_rollingMessages;
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} else {
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format[localize "str_player_31",_bottletext,localize "str_player_31_fill"] call dayz_rollingMessages;
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format [localize "str_player_31", _bottleText, localize "str_player_31_fill"] call dayz_rollingMessages;
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};
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if (!_finished) then {
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localize "STR_EPOCH_ACTION_CANCELED" call dayz_rollingMessages;
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} else {
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if (_wasStanding) then {
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player playActionNow "PlayerStand"; // once the action has completed, return player to a standing pose if they were standing before the action
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};
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};
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a_player_boil = false;
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@@ -1,41 +1,49 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_rawmeat","_cookedmeat","_meat","_meatcooked","_text","_qty","_finished"];
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//diag_log ("Cook Enabled");
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player removeAction s_player_boil;
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player removeAction s_player_cook;
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s_player_cook = -1;
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player removeAction s_player_thaw;
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a_player_cooking = true;
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//s_player_cook = -1;
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_rawmeat = Dayz_meatraw;
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_cookedmeat = Dayz_meatcooked;
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a_player_cooking = true;
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_finished = true;
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local _wasStanding = ["perc", animationState player] call fnc_inString;
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local _finished = true;
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scopeName "main";
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{
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_meat = _x;
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_meatcooked = _cookedmeat select (_rawmeat find _meat);
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local _meat = _x;
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local _meatcooked = Dayz_meatcooked select (Dayz_meatraw find _meat);
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if (_meat in magazines player) then {
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_text = getText (configFile >> "CfgMagazines" >> _meat >> "displayName");
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[player,(getPosATL player),10,"cook"] spawn fnc_alertZombies;
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local _text = getText (configFile >> "CfgMagazines" >> _meat >> "displayName");
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[player, (getPosATL player), 10, "cook"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {};
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_qty = {_x == _meat} count magazines player;
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if (!_finished) then {breakTo "main";};
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for "_x" from 1 to _qty do {
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player removeMagazine _meat;
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local _qty = {_x == _meat} count magazines player;
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for "_j" from 1 to _qty do {
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local _removed = [player, _meat] call BIS_fnc_invRemove;
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if (_removed == 0) then {
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_finished = false;
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breakTo "main";
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};
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player addMagazine _meatcooked;
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// "xMeat must be in your main inventory to cook it" - Doesn't make sense here since meat was already cooked successfully.
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if !(_meat in magazines player) exitWith {};
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};
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format[localize "str_success_cooked",_qty,_text] call dayz_rollingMessages;
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format [localize "str_success_cooked", _qty, _text] call dayz_rollingMessages;
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};
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} forEach Dayz_meatraw;
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if (!_finished) exitWith {};
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} forEach _rawmeat;
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if (!_finished) then {
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localize "STR_EPOCH_ACTION_CANCELED" call dayz_rollingMessages;
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} else {
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if (_wasStanding) then {
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player playActionNow "PlayerStand"; // once the action has completed, return player to a standing pose if they were standing before the action
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};
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};
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a_player_cooking = false;
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dayz_actionInProgress = false;
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@@ -6,11 +6,12 @@ if (isNull _body) exitWith {dayz_actionInProgress = false; systemChat localize "
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if (_body getVariable["meatHarvested",false]) exitWith {dayz_actionInProgress = false;}; // Exit the script if the meat has already been harvested.
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if ({isPlayer _x} count ((getPosATL _body) nearEntities ["CAManBase", 12]) > 1) exitWith {dayz_actionInProgress = false;localize "str_pickup_limit_5" call dayz_rollingMessages;}; // Exit the script if another player is near to prevent duping.
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local _type = typeOf _body;
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local _isZombie = _type isKindOf "zZombie_base";
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local _isMutant = _type == "z_bloodsucker";
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local _knives = [];
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local _string = "";
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local _type = typeOf _body;
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local _isZombie = _type isKindOf "zZombie_base";
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local _isMutant = _type == "z_bloodsucker";
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local _knives = [];
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local _string = "";
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local _wasStanding = ["perc", animationState player] call fnc_inString;
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// Count how many knives the player has
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{
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@@ -46,7 +47,7 @@ local _qty = if (_isListed) then {getNumber (configFile >> "CfgSurvival" >> "Mea
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if ((_knives select 0) == "ItemKnifeBlunt") then {_qty = round(_qty / 2);};
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if (local _body) then {
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[_body,_qty] spawn local_gutObject; //leave as spawn (sleeping in loops will work but can freeze the script)
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[_body, _qty] spawn local_gutObject; //leave as spawn (sleeping in loops will work but can freeze the script)
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} else {
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PVCDZ_obj_GutBody =[_body,_qty];
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publicVariable "PVCDZ_obj_GutBody";
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@@ -54,19 +55,21 @@ if (local _body) then {
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["knives",0.2] call fn_dynamicTool;
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if (_wasStanding) then {player playActionNow "PlayerStand";}; // once the action has completed, return player to a standing pose if they were standing before the action
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call {
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if (_isZombie) exitWith {
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// Reduce humanity for gutting zeds
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local _humanity = player getVariable ["humanity",0];
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player setVariable ["humanity",(_humanity - 10),true];
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_string = format[localize "str_success_gutted_zombie",_text]; //%1 has been gutted, zombie parts are now on the carcass
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local _humanity = player getVariable ["humanity", 0];
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player setVariable ["humanity", (_humanity - 10), true];
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_string = format [localize "str_success_gutted_zombie", _text]; // %1 has been gutted, zombie parts are now on the carcass
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};
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if (_isMutant) exitWith {
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_string = format[localize "str_success_gutted_mutant",_text];
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_string = format [localize "str_success_gutted_mutant", _text];
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};
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_string = format[localize "str_success_gutted_animal",_text,_qty]; // default is gut animal
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_string = format [localize "str_success_gutted_animal", _text, _qty]; // default is gut animal
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};
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closeDialog 0;
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@@ -1,36 +1,37 @@
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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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private ["_qty","_finished","_qty20","_qty5","_qty210","_magazines","_cursorTarget","_fuelAmount","_fuelNeeded"];
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player removeAction s_player_fillfuel;
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//s_player_fillfuel = -1;
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_cursorTarget = _this select 3;
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_magazines = magazines player;
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local _cursorTarget = _this select 3;
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local _magazines = magazines player;
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local _wasStanding = ["perc", animationState player] call fnc_inString;
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local _finished = true;
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//Limit Fuel in tankers
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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// Limit Fuel in tankers
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local _fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (isNil "_fuelAmount") then {
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_fuelAmount = floor(Random dayz_randomMaxFuelAmount) max (dayz_randomMaxFuelAmount * 0.10);
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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_fuelAmount = floor(random dayz_randomMaxFuelAmount) max (dayz_randomMaxFuelAmount * 0.10);
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_cursorTarget setVariable ["FuelAmount", _fuelAmount, true];
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};
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_qty5 = {_x == "ItemFuelcanEmpty"} count _magazines;
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_qty20 = {_x == "ItemJerrycanEmpty"} count _magazines;
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_qty210 = {_x == "ItemFuelBarrelEmpty"} count _magazines;
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_qty = _qty5 + _qty20 + _qty210;
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local _qty5 = {_x == "ItemFuelcanEmpty"} count _magazines;
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local _qty20 = {_x == "ItemJerrycanEmpty"} count _magazines;
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local _qty210 = {_x == "ItemFuelBarrelEmpty"} count _magazines;
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local _qty = _qty5 + _qty20 + _qty210;
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_fuelNeeded = (_qty5 * 5) + (_qty20 * 20) + (_qty210 * 210);
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local _fuelNeeded = (_qty5 * 5) + (_qty20 * 20) + (_qty210 * 210);
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//Inform if there is not enough to fill all containers in inventory, then proceed to fill available containers
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if (_fuelAmount < _fuelNeeded) then {format[localize "str_fill_notenough",_fuelAmount,_fuelNeeded] call dayz_rollingMessages;};
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// Inform if there is not enough to fill all containers in inventory, then proceed to fill available containers
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if (_fuelAmount < _fuelNeeded) then {format [localize "str_fill_notenough", _fuelAmount, _fuelNeeded] call dayz_rollingMessages;};
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//If there is not enough to fill any of their cans then exit
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// If there is not enough to fill any of their cans then exit
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if (_fuelAmount < 5 or (_fuelAmount < 20 && _qty5 == 0) or (_fuelAmount < 210 && (_qty5 == 0 && _qty20 == 0))) exitWith {dayz_actionInProgress = false;};
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scopeName "main";
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if (_qty > 0) then {
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[player,(getPosATL player),20,"refuel"] spawn fnc_alertZombies;
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[player, (getPosATL player), 20, "refuel"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {};
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@@ -38,47 +39,68 @@ if (_qty > 0) then {
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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for "_x" from 1 to _qty5 do {
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for "_j" from 1 to _qty5 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 5) then {
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_fuelAmount = _fuelAmount - 5;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemFuelcanEmpty";
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_cursorTarget setVariable ["FuelAmount", _fuelAmount, true];
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local _removed = [player, "ItemFuelcanEmpty", 1] call BIS_fnc_invRemove;
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if (_removed == 0) then {
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_finished = false;
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breakTo "main";
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};
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player addMagazine "ItemFuelcan";
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} else {
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_qty = _qty - 1;
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};
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};
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for "_x" from 1 to _qty20 do {
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for "_j" from 1 to _qty20 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 20) then {
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_fuelAmount = _fuelAmount - 20;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemJerrycanEmpty";
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_cursorTarget setVariable ["FuelAmount", _fuelAmount, true];
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local _removed = [player, "ItemJerrycanEmpty", 1] call BIS_fnc_invRemove;
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if (_removed == 0) then {
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_finished = false;
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breakTo "main";
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};
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player addMagazine "ItemJerrycan";
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} else {
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_qty = _qty - 1;
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};
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};
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for "_x" from 1 to _qty210 do {
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for "_j" from 1 to _qty210 do {
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_fuelAmount = _cursorTarget getVariable "FuelAmount";
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if (_fuelAmount >= 210) then {
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_fuelAmount = _fuelAmount - 210;
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_cursorTarget setVariable ["FuelAmount",_fuelAmount,true];
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player removeMagazine "ItemFuelBarrelEmpty";
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_cursorTarget setVariable ["FuelAmount", _fuelAmount, true];
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local _removed = [player, "ItemFuelBarrelEmpty", 1] call BIS_fnc_invRemove;
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if (_removed == 0) then {
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_finished = false;
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breakTo "main";
|
||||
};
|
||||
player addMagazine "ItemFuelBarrel";
|
||||
} else {
|
||||
_qty = _qty - 1;
|
||||
};
|
||||
};
|
||||
|
||||
//format[localize "str_player_09",_qty] call dayz_rollingMessages;
|
||||
format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount] call dayz_rollingMessages;
|
||||
//diag_log format[localize "str_fill_success",_qty,typeOf _cursorTarget,_fuelAmount];
|
||||
format [localize "str_fill_success", _qty, _fuelAmount] call dayz_rollingMessages;
|
||||
} else {
|
||||
localize "str_player_10" call dayz_rollingMessages;
|
||||
};
|
||||
|
||||
if (!_finished) then {
|
||||
localize "STR_EPOCH_ACTION_CANCELED" call dayz_rollingMessages;
|
||||
} else {
|
||||
if (_wasStanding) then {
|
||||
player playActionNow "PlayerStand"; // once the action has completed, return player to a standing pose if they were standing before the action
|
||||
};
|
||||
};
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
|
||||
Reference in New Issue
Block a user