Add reload when ammo got combined

Made by @Victor-the-Cleaner
This commit is contained in:
A Man
2022-06-12 18:41:58 +02:00
parent 130d243909
commit 95f3655075

View File

@@ -31,7 +31,7 @@ if (currentWeapon player != "") then {
if !(_create in _mags) exitWith {localize "str_must_have_weapon" call dayz_rollingMessages;};
*/
player playActionNow "PutDown";
//player playActionNow "PutDown";
_consume_magsize = getNumber(configFile >> "CfgMagazines" >> _consume >> "count");
_create_magsize = getNumber(configFile >> "CfgMagazines" >> _create >> "count");
@@ -136,5 +136,6 @@ if (_qtynew_create_ammo_rest != 0) then {
player addMagazine [_create,_qtynew_create_ammo_rest];
};
};
reload player;
uiSleep 1;
dayz_actionInProgress = false;