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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Update snapping again
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@@ -615,9 +615,9 @@ if (_canBuild) then {
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///////////////////////////////////////////////////////////////////////////////////////////
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local _update = {
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DZE_memForBack = (DZE_memForBack + 360) % 360; // clamp rotation angles
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DZE_memLeftRight = (DZE_memLeftRight + 360) % 360;
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DZE_memDir = (DZE_memDir + 360) % 360;
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DZE_memForBack = DZE_memForBack % 360; // clamp rotation angles
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DZE_memLeftRight = DZE_memLeftRight % 360;
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DZE_memDir = DZE_memDir % 360;
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[_objectHelper, [DZE_memForBack, DZE_memLeftRight, DZE_memDir]] call fnc_SetPitchBankYaw;
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@@ -984,7 +984,7 @@ if (_canBuild) then {
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local _bz = abs (_b0 select 2) + abs (_b1 select 2);
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local _diag = sqrt (_bx^2 + _by^2 + _bz^2); // get diagonal of boundingBox
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DZE_snapRadius = ceil ((_diag * 0.5) + (DZE_maxSnapObjectDiag * 0.5)); // snap radius is the sum of half the bounding box diagonals of both the current object and the largest object in the game; currently the Land_WarfareBarrier10xTall_DZ
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DZE_snapRadius = ceil ((_diag + DZE_maxSnapObjectDiag) * 0.5); // snap radius is the sum of half the bounding box diagonals of both the current object and the largest object in the game; currently the Land_WarfareBarrier10xTall_DZ
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_refreshDist = DZE_snapRadius * 0.5; // distance object moves before the snap auto-refresh triggers
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};
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@@ -92,7 +92,6 @@ fnc_initSnapPointsNearby = {
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{
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local _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];
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_objectSnapGizmo setObjectTexture DZE_SNAP_POINT_RESET; // green
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_objectSnapGizmo setPosATL (getPosATL _nearbyObject);
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_objectSnapGizmo setVariable ["snappoint", [_displayName, _x select 3, _memDir], false]; // store object display name, snapping point text, and direction
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_x resize 3; // remove text element
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@@ -127,7 +126,7 @@ fnc_snapDistanceCheck = {
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_snapObject = {
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_objectHelper setPosASL (getPosASL _closestNearCurr); // snap object
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DZE_memDir = (_closestNearCurr getVariable ["snappoint", ["","",0]]) select 2;
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DZE_memDir = (_closestNearCurr getVariable ["snappoint", ["","", getDir _closestNearCurr]]) select 2;
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[_objectHelper, [DZE_memForBack, DZE_memLeftRight, DZE_memDir]] call fnc_SetPitchBankYaw;
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waitUntil {uiSleep 0.1; !helperDetach};
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