Remove gsc_cloth_loner_head_DZ and skin due model issues

Server admins should remove this skin as soon as possible if it got added.
This commit is contained in:
A Man
2021-05-12 09:39:06 +02:00
parent b43279cd0a
commit b1e77a3993
11 changed files with 5 additions and 35 deletions

View File

@@ -740,7 +740,6 @@ Skin_gsc_scientist1_DZ
Skin_gsc_scientist1_head_DZ
Skin_gsc_scientist2_DZ
Skin_gsc_scientist2_head_DZ
Skin_gsc_cloth_loner_head_DZ
Skin_gsc_eco_stalker_mask_neutral_DZ
Skin_gsc_eco_stalker_head_neutral_DZ
Skin_gsc_eco_stalker_mask_fred_DZ

View File

@@ -169,7 +169,6 @@ stalkerclothes[] = {
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},

View File

@@ -742,13 +742,6 @@ class Skin_gsc_scientist2_head_DZ : SkinBase {
sex = "male";
playerModel = "gsc_scientist2_head_DZ";
};
class Skin_gsc_cloth_loner_head_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_ROOKIE_NAME;
descriptionShort = $STR_DZE_EQUIP_STALKER_ROOKIE_DESC;
sex = "male";
playerModel = "gsc_cloth_loner_head_DZ";
};
class Skin_gsc_eco_stalker_mask_neutral_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_STALKER_LONER_MASK_NAME;

View File

@@ -357,7 +357,6 @@ class Category_10 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};

View File

@@ -354,7 +354,6 @@ class Category_5 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};

View File

@@ -357,7 +357,6 @@ class Category_10 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};

View File

@@ -354,7 +354,6 @@ class Category_5 {
class Skin_gsc_scientist2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2W_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_scientist2_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_cloth_loner_head_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_mask_neutralW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};
class Skin_gsc_eco_stalker_head_neutral_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {100,"worth"};};

View File

@@ -1054,12 +1054,6 @@ class gsc_scientist2_head_DZ : gsc_scientist1_DZ {
model = "\gsc_stalker\gsc_eco_suit2_head.p3d";
};
class gsc_cloth_loner_head_DZ : Survivor_DZ {
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
};
class gsc_eco_stalker_mask_neutral_DZ : SoldierLight_Base_DZ {
scope = 2;
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;

File diff suppressed because one or more lines are too long

View File

@@ -30739,11 +30739,6 @@
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
<Russian>Учёный (Жёлт. рад. костюм)</Russian>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_ROOKIE_NAME">
<English>Stalker (Rookie)</English>
<German>Stalker (Anfänger)</German>
<Russian>Сталкер (Новичок)</Russian>
</Key>
<Key ID="STR_DZE_SKIN_STALKER_LONER_MASK_NAME">
<English>Stalker (Loner)</English>
<Russian>Сталкер (Одиночка)</Russian>
@@ -30836,16 +30831,6 @@
<German>Wissenschaftler (Gelber Rad-Anzug)</German>
<Russian>Учёный (Жёлт. рад. костюм)</Russian>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_NAME">
<English>Stalker (Rookie)</English>
<German>Stalker (Anfänger)</German>
<Russian>Сталкер (Новичок)</Russian>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_DESC">
<English>A pack of wornout clothings that fits an apocalyptic environment.</English>
<German>Heruntergekommene Klamotten, die gut in eine apokalyptische Umgebung passen würden.</German>
<Russian>Комплект поношенной одежды, подходящей для апокалиптического окружения.</Russian>
</Key>
<Key ID="STR_DZE_EQUIP_STALKER_LONER_MASK_NAME">
<English>Stalker (Loner)</English>
<Russian>Сталкер (Одиночка)</Russian>

View File

@@ -0,0 +1,4 @@
UPDATE character_data SET Backpack = REPLACE(Backpack, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Backpack, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
UPDATE character_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
UPDATE object_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
UPDATE character_data SET Model = "Survivor2_DZ" WHERE Model = "gsc_cloth_loner_head_DZ";