mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
After buying a weapon the weapon should be selected correctly now
Thx iben for the fix.
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@@ -224,6 +224,7 @@ if (_enoughMoney) then {
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dayz_onBack = _x select 0; //Add to back
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} else {
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player addWeapon (_x select 0);
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call player_selectWeapon;
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};
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_count = _count + 1;
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};
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@@ -241,7 +242,7 @@ if (_enoughMoney) then {
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if ((_x select 1) in DZE_tradeVehicle) then {
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_item2Add = [(_x select 0), (_x select 1)] call _buyVehicle;
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if (_item2Add != "0") then {
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player addWeapon _item2Add;
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player addWeapon _item2Add;
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};
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};
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_bTotal = _bTotal + (_x select 9);
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@@ -3,17 +3,16 @@
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when the player's currently selected weapon is a throwable.
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*/
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private ["_main","_muzzle"];
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if (currentWeapon player == "Throw") then {
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_main = primaryWeapon player;
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if (currentWeapon player in ["Throw", ""]) then {
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local _main = primaryWeapon player;
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if (_main == "") then {
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{
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if (getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 2) then {_main = _x;};
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} count (weapons player);
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};
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_muzzle = getArray (configFile >> "CfgWeapons" >> _main >> "muzzles");
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if (_main == "") exitWith {};
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local _muzzle = getArray (configFile >> "CfgWeapons" >> _main >> "muzzles");
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if (count _muzzle > 1) then {
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player selectWeapon (_muzzle select 0);
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} else {
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