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Update fn_selfActions.sqf
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@@ -616,7 +616,7 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
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};
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//Allow owner to unlock vault
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if (_isClose && !keypadCancel && {_characterID != "0"}) then {
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if (_isClose && !keypadCancel && {(_typeOfCursorTarget in (DZE_LockedStorage + DZE_UnLockedStorage)) && {_characterID != "0"}}) then {
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if (s_player_unlockvault < 0) then {
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local _combi = [];
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if (_typeOfCursorTarget in DZE_LockedStorage) then {
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