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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 11:42:38 +03:00
Add some more hidden gear containers
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@@ -825,6 +825,6 @@ class CfgVehicles
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airRotation = 1.0;
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};
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#include "TreeStumps.hpp"
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#include "HiddenGearContainer.hpp"
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#include "Helper.hpp"
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};
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92
SQF/dayz_code/Configs/CfgVehicles/HiddenGearContainer.hpp
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92
SQF/dayz_code/Configs/CfgVehicles/HiddenGearContainer.hpp
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@@ -0,0 +1,92 @@
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class TreeStump01_DZE: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_01;
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model = "\ca\plants2\misc\misc_stub2.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class TreeStump02_DZE: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_02;
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model = "\ca\plants2\misc\misc_stub1.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class TreeStump03_DZE: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_03;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\ca\plants2\tree\t_stub_picea.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class Fallen_Tree_DZE: Strategic {
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scope = 2;
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displayName = $STR_FALLEN_TREE;
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model = "\ca\plants2\misc\misc_FallenSpruce.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class Excavated_Dirt_DZE: Strategic {
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scope = 2;
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displayName = $STR_EXCAVATED_DIRT;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\ca\Data\ParticleEffects\CraterLong\CraterLong.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class Dirt_Heap_DZE: Strategic {
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scope = 2;
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displayName = $STR_DIRT_HEAP;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\ca\buildings\Misc\hrobecek.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class Stash_Small_DZE: Strategic {
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scope = 2;
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displayname = $STR_VEH_NAME_STASH;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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class Stash_Medium_DZE: Strategic {
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scope = 2;
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displayname = $STR_VEH_NAME_STASH_MED;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Hidden Gear Container";
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};
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@@ -1,44 +0,0 @@
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class TreeStump01: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_01;
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model = "\ca\plants2\misc\misc_stub2.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Tree Stumps";
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};
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class TreeStump02: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_02;
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model = "\ca\plants2\misc\misc_stub1.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Tree Stumps";
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};
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class TreeStump03: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_02;
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model = "\ca\plants2\misc\misc_FallenSpruce.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Tree Stumps";
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};
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class TreeStump04: Strategic {
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scope = 2;
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displayName = $STR_TREE_STUMP_04;
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icon = "\MAP_EU\icon\PM.paa";
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model = "\ca\plants2\tree\t_stub_picea.p3d";
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destrType = "DestructNo";
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transportMaxMagazines = 100;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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vehicleClass = "DayZ Epoch Tree Stumps";
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};
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@@ -37200,10 +37200,17 @@
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<German>Baumstumpf</German>
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<Russian>Пень</Russian>
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</Key>
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<Key ID="STR_TREE_STUMP_04">
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<English>Tree Stump</English>
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<German>Baumstumpf</German>
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<Russian>Пень</Russian>
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<Key ID="STR_FALLEN_TREE">
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<English>Fallen Tree</English>
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<German>Umgestürzter Baum</German>
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</Key>
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<Key ID="STR_EXCAVATED_DIRT">
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<English>Excavated Dirt</English>
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<German>Aufgewühlte Erde</German>
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</Key>
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<Key ID="STR_DIRT_HEAP">
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<English>Dirt Heap</English>
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<German>Haufen Erde</German>
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</Key>
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<!--Placeholder strings for new items server admins want to add within the mission by overwrite this strings-->
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