Add some more hidden gear containers

This commit is contained in:
A Man
2022-06-11 10:40:28 +02:00
parent bf451c3cf1
commit afca2b5edb
4 changed files with 104 additions and 49 deletions

View File

@@ -825,6 +825,6 @@ class CfgVehicles
airRotation = 1.0;
};
#include "TreeStumps.hpp"
#include "HiddenGearContainer.hpp"
#include "Helper.hpp"
};

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@@ -0,0 +1,92 @@
class TreeStump01_DZE: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_01;
model = "\ca\plants2\misc\misc_stub2.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class TreeStump02_DZE: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_02;
model = "\ca\plants2\misc\misc_stub1.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class TreeStump03_DZE: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_03;
icon = "\MAP_EU\icon\PM.paa";
model = "\ca\plants2\tree\t_stub_picea.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class Fallen_Tree_DZE: Strategic {
scope = 2;
displayName = $STR_FALLEN_TREE;
model = "\ca\plants2\misc\misc_FallenSpruce.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class Excavated_Dirt_DZE: Strategic {
scope = 2;
displayName = $STR_EXCAVATED_DIRT;
icon = "\MAP_EU\icon\PM.paa";
model = "\ca\Data\ParticleEffects\CraterLong\CraterLong.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class Dirt_Heap_DZE: Strategic {
scope = 2;
displayName = $STR_DIRT_HEAP;
icon = "\MAP_EU\icon\PM.paa";
model = "\ca\buildings\Misc\hrobecek.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class Stash_Small_DZE: Strategic {
scope = 2;
displayname = $STR_VEH_NAME_STASH;
icon = "\MAP_EU\icon\PM.paa";
model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};
class Stash_Medium_DZE: Strategic {
scope = 2;
displayname = $STR_VEH_NAME_STASH_MED;
icon = "\MAP_EU\icon\PM.paa";
model = "\z\addons\dayz_communityassets\models\dirt_stash_reinforced.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Hidden Gear Container";
};

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@@ -1,44 +0,0 @@
class TreeStump01: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_01;
model = "\ca\plants2\misc\misc_stub2.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Tree Stumps";
};
class TreeStump02: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_02;
model = "\ca\plants2\misc\misc_stub1.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Tree Stumps";
};
class TreeStump03: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_02;
model = "\ca\plants2\misc\misc_FallenSpruce.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Tree Stumps";
};
class TreeStump04: Strategic {
scope = 2;
displayName = $STR_TREE_STUMP_04;
icon = "\MAP_EU\icon\PM.paa";
model = "\ca\plants2\tree\t_stub_picea.p3d";
destrType = "DestructNo";
transportMaxMagazines = 100;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
vehicleClass = "DayZ Epoch Tree Stumps";
};

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@@ -37200,10 +37200,17 @@
<German>Baumstumpf</German>
<Russian>Пень</Russian>
</Key>
<Key ID="STR_TREE_STUMP_04">
<English>Tree Stump</English>
<German>Baumstumpf</German>
<Russian>Пень</Russian>
<Key ID="STR_FALLEN_TREE">
<English>Fallen Tree</English>
<German>Umgestürzter Baum</German>
</Key>
<Key ID="STR_EXCAVATED_DIRT">
<English>Excavated Dirt</English>
<German>Aufgewühlte Erde</German>
</Key>
<Key ID="STR_DIRT_HEAP">
<English>Dirt Heap</English>
<German>Haufen Erde</German>
</Key>
<!--Placeholder strings for new items server admins want to add within the mission by overwrite this strings-->