mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add toggleable Virtual Garage by salival
This also adds heli pads to the wholesaler if the virutal garage is activated.
This commit is contained in:
@@ -16,4 +16,12 @@ class Category_50 {
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class ItemRSJ {type = "trade_items";buy[] = {1,"ItemGoldBar10oz"};sell[] = {5,"ItemGoldBar"};};
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class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {1,"ItemGoldBar"};sell[] = {5,"ItemSilverBar10oz"};};
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class ItemFuelBarrel {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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};
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class Category_52 {
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class helipad_civil_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class helipad_rescue_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class helipad_army_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class helipad_cross_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class helipad_parkborder_kit {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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};
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@@ -16,4 +16,12 @@ class Category_50 {
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class ItemRSJ {type = "trade_items";buy[] = {1000,"worth"};sell[] = {500,"worth"};};
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class ItemFuelBarrelEmpty {type = "trade_items";buy[] = {100,"worth"};sell[] = {50,"worth"};};
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class ItemFuelBarrel {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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};
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class Category_52 {
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class helipad_civil_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class helipad_rescue_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class helipad_army_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class helipad_cross_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class helipad_parkborder_kit {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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};
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367
SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp
Normal file
367
SQF/dayz_code/Configs/RscDisplay/virtualGarage.hpp
Normal file
@@ -0,0 +1,367 @@
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// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
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// Rewritten by salival (https://github.com/oiad)
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class vg_RscText {
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idc = -1;
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x = 0;
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y = 0;
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h = 0.037;
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w = 0.3;
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type = 0;
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style = 0;
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shadow = 2;
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colorShadow[] = {0, 0, 0, 0.5};
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font = "Zeppelin32";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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text = "";
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colorText[] = {1, 1, 1, 1.0};
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colorBackground[] = {0, 0, 0, 0};
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linespacing = 1;
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tooltipColorText[] = {1,1,1,1};
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tooltipColorBox[] = {1,1,1,1};
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tooltipColorShade[] = {0,0,0,0.65};
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};
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class vg_RscTitle : vg_RscText {
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idc = -1;
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style = 0;
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sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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colorText[] = {0.95, 0.95, 0.95, 1};
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};
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class vg_RscShortcutButton {
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idc = -1;
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style = 0;
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default = 0;
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shadow = 2;
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w = 0.183825;
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h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
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color[] = {1,1,1,1.0};
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colorFocused[] = {1,1,1,1.0};
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color2[] = {0.95,0.95,0.95,1};
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colorDisabled[] = {1,1,1,0.25};
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colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
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colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
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colorBackground2[] = {1,1,1,1};
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animTextureDefault = "gza\scripts\gold\gui\normal_ca.paa";
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animTextureNormal = "gza\scripts\gold\gui\normal_ca.paa";
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animTextureDisabled = "gza\scripts\gold\gui\normal_ca.paa";
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animTextureOver = "gza\scripts\gold\gui\over_ca.paa";
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animTextureFocused = "gza\scripts\gold\gui\focus_ca.paa";
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animTexturePressed = "gza\scripts\gold\gui\down_ca.paa";
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periodFocus = 1.2;
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periodOver = 0.8;
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class HitZone {
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left = 0.0;
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top = 0.0;
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right = 0.0;
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bottom = 0.0;
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};
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class ShortcutPos {
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left = 0;
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top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
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w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
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h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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};
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class TextPos {
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left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
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top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
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right = 0.005;
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bottom = 0.0;
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};
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period = 0.4;
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font = "Zeppelin32";
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size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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text = "";
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action = "";
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class Attributes {
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font = "Zeppelin32";
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color = "#E5E5E5";
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align = "left";
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shadow = 1;
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};
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class AttributesImage {
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font = "Zeppelin32";
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color = "#E5E5E5";
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align = "left";
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};
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soundPush[] = { "", 0, 1 };
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soundEnter[] ={ "", 0, 1 };
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soundClick[] ={ "", 0, 1 };
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soundEscape[] ={ "", 0, 1 };
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sound[] ={ "", 0, 1 };
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};
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class vg_RscButtonMenu : vg_RscShortcutButton {
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idc = -1;
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type = 16;
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style = "0x02 + 0xC0";
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default = 0;
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shadow = 0;
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x = 0;
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y = 0;
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w = 0.095589;
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h = 0.039216;
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animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
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animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
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animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
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animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
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animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
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animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
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colorBackground[] = {0,0,0,0.8};
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colorBackgroundFocused[] = {1,1,1,1};
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colorBackground2[] = {0.75,0.75,0.75,1};
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color[] = {1,1,1,1};
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colorFocused[] = {0,0,0,1};
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color2[] = {0,0,0,1};
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colorText[] = {1,1,1,1};
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colorDisabled[] = {1,1,1,0.25};
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period = 1.2;
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periodFocus = 1.2;
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periodOver = 1.2;
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size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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tooltipColorText[] = {1,1,1,1};
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tooltipColorBox[] = {1,1,1,1};
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tooltipColorShade[] = {0,0,0,0.65};
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class TextPos {
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left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)";
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top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
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right = 0.005;
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bottom = 0.0;
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};
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class Attributes {
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font = "Zeppelin32";
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color = "#E5E5E5";
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align = "center";
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shadow = 0;
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};
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class ShortcutPos {
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left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
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top = 0.005;
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w = 0.0225;
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h = 0.03;
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};
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textureNoShortcut = "";
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};
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class vg_RscListBox {
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style = 16;
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idc = -1;
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type = 5;
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w = 0.275;
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h = 0.04;
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font = "Zeppelin32";
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colorSelect[] = {0.11,0.686,0.831,1};
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colorText[] = {1, 1, 1, 1};
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colorBackground[] = {0.28,0.28,0.28,0.28};
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colorSelect2[] = {1, 1, 1, 1};
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colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5};
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colorSelectBackground2[] = {1, 1, 1, 0.5};
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colorScrollbar[] = {0.2, 0.2, 0.2, 1};
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arrowFull = "\ca\ui\data\igui_arrow_top_active_ca.paa";
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arrowEmpty = "\ca\ui\data\igui_arrow_top_ca.paa";
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wholeHeight = 0.45;
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rowHeight = 0.04;
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color[] = {0.7, 0.7, 0.7, 1};
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colorActive[] = {0,0,0,1};
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colorDisabled[] = {0,0,0,0.3};
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sizeEx = 0.023;
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maxHistoryDelay = 1;
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autoScrollSpeed = -1;
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autoScrollDelay = 5;
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autoScrollRewind = 0;
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tooltipColorText[] = {1,1,1,1};
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tooltipColorBox[] = {1,1,1,1};
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tooltipColorShade[] = {0,0,0,0.65};
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class ScrollBar {
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color[] = {1, 1, 1, 0.6};
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colorActive[] = {1, 1, 1, 1};
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colorDisabled[] = {1, 1, 1, 0.3};
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thumb = "\ca\ui\data\igui_scrollbar_thumb_ca.paa";
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arrowFull = "\ca\ui\data\igui_arrow_top_active_ca.paa";
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arrowEmpty = "\ca\ui\data\igui_arrow_top_ca.paa";
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border = "\ca\ui\data\igui_border_scroll_ca.paa";
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};
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soundPush[] = { "", 0, 1 };
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soundEnter[] ={ "", 0, 1 };
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soundClick[] ={ "", 0, 1 };
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soundEscape[] ={ "", 0, 1 };
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sound[] ={ "", 0, 1 };
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soundSelect[] = { "", 0, 1 };
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};
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class vg_RscStructuredText {
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type = 13;
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style = 0;
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x = 0;
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y = 0;
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h = 0.035;
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w = 0.1;
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text = "";
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size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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colorText[] = {1, 1, 1, 1.0};
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shadow = 1;
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class Attributes {
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font = "Zeppelin32";
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color = "#ffffff";
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align = "left";
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shadow = 1;
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};
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};
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class virtualGarage {
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idd = 2800;
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name="virtualGarage";
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onload = "player setVariable['isBusy',true,true]; [] spawn vg_maintainSetText;";
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onUnload = "player setVariable['isBusy',false,true];dayz_actionInProgress = false;";
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movingEnabled = 0;
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enableSimulation = 1;
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class controlsBackground {
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class vg_RscTitleBackground : vg_RscText {
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colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
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idc = -1;
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x = 0.1;
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y = 0.2;
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w = 0.8;
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h = (1 / 25);
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};
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class MainBackground : vg_RscText {
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colorBackground[] = {0,0,0,0.7};
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idc = -1;
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x = 0.1;
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y = 0.2 + (11 / 250);
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w = 0.8;
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h = 0.7 - (22 / 250);
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};
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class Title : vg_RscTitle {
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idc = 2801;
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text = $STR_CL_VG_VIRTUAL_GARAGE;
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x = 0.1;
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y = 0.2;
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w = 0.8;
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h = (1 / 25);
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};
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class VehicleInfoHeader : vg_RscText {
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idc = 2830;
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text = $STR_CL_VG_VEHICLE_INFO;
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colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
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x = 0.47; y = 0.26;
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w = 0.42;
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h = (1 / 25);
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};
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class CloseBtn : vg_RscButtonMenu {
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idc = -1;
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text = $STR_UI_CLOSE;
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onButtonClick = "closeDialog 2;";
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x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.9 - (1 / 25);
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w = (6.25 / 40);
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h = (1 / 25);
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};
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};
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class controls {
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class VehicleList : vg_RscListBox {
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idc = 2802;
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text = "";
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sizeEx = 0.04;
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colorBackground[] = {0.1,0.1,0.1,0.9};
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onLBSelChanged = "[_this] call vehicleInfo;";
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x = 0.11; y = 0.302;
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w = 0.35; h = 0.49;
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};
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class VehicleTitleBox : vg_RscText {
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idc = 2804;
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text = "";
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colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
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x = 0.11; y = 0.26;
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w = 0.35;
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h = (1 / 25);
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};
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class storeVehicle : vg_RscButtonMenu {
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idc = 2850;
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text = $STR_CL_VG_STORE_VEHICLE;
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onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[true] spawn player_storeVehicle;};";
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x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.9 - (1 / 25);
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w = (6.25 / 36);
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h = (1 / 25);
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};
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class storeVehicleGear : vg_RscButtonMenu {
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idc = 2851;
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text = $STR_CL_VG_STORE_VEHICLE_GEAR;
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onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[false] spawn player_storeVehicle;};";
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x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.9 - (1 / 25);
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w = (6.25 / 15.85);
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h = (1 / 25);
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};
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class getVehicle : vg_RscButtonMenu {
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idc = 2852;
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text = $STR_CL_VG_GET_VEHICLE;
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onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[] spawn player_getVehicle;};";
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x = 0.1 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.9 - (1 / 25);
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w = (6.25 / 20);
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h = (1 / 25);
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};
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class removePad : vg_RscButtonMenu {
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idc = 2853;
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text = $STR_CL_VG_REMOVE_PAD;
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onButtonClick = "call player_removePad;";
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x = 0.5 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.9 - (1 / 25);
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w = 0.241;
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h = (1 / 25);
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};
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class MaintainGarage : vg_RscButtonMenu {
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idc = 2854;
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text = $STR_CL_VG_MAINTAIN_GARAGE;
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onButtonClick = "if (!vg_hasRun) then {vg_hasRun = true;[] spawn Player_MaintainVG;};";
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x = -0.06 + (6.25 / 40) + (1 / 250 / (safezoneW / safezoneH));
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y = 0.903;
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w = 0.8;
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h = (1 / 25);
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};
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class vehicleInfomationList : vg_RscStructuredText {
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idc = 2803;
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text = "";
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sizeEx = 0.035;
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x = 0.47; y = 0.3;
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w = 0.41; h = 0.5;
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};
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class MainBackgroundHider : vg_RscText {
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colorBackground[] = {0,0,0,1};
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idc = 2810;
|
||||
x = 0.1;
|
||||
y = 0.2 + (11 / 250);
|
||||
w = 0.8;
|
||||
h = 0.7 - (22 / 250);
|
||||
};
|
||||
|
||||
class MainHideText : vg_RscText {
|
||||
idc = 2811;
|
||||
text = $STR_CL_VG_SEARCH_VEHICLES;
|
||||
sizeEx = 0.06;
|
||||
x = 0.10;
|
||||
y = 0.5;
|
||||
w = 0.8;
|
||||
h = (1 / 15);
|
||||
};
|
||||
};
|
||||
};
|
||||
42
SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf
Normal file
42
SQF/dayz_code/actions/virtualGarage/player_MaintainVG.sqf
Normal file
@@ -0,0 +1,42 @@
|
||||
// Written by icomrade (https://github.com/icomrade)
|
||||
|
||||
private ["_hasAccess","_heliPad","_objectID","_objectUID","_plotCheck"];
|
||||
|
||||
closeDialog 0;
|
||||
|
||||
_itemText = if (Z_SingleCurrency) then {CurrencyName} else {[vg_maintainCost,true] call z_calcCurrency};
|
||||
_enoughMoney = false;
|
||||
_moneyInfo = [false, [], [], [], 0];
|
||||
|
||||
if (Z_SingleCurrency) then {
|
||||
_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
|
||||
_enoughMoney = (_wealth >= vg_maintainCost);
|
||||
} else {
|
||||
Z_Selling = false;
|
||||
_moneyInfo = vg_maintainCost call Z_canAfford;
|
||||
_enoughMoney = _moneyInfo select 0;
|
||||
};
|
||||
|
||||
_success = true;
|
||||
if (vg_maintainCost > 0) then {
|
||||
_success = if (Z_SingleCurrency) then {_enoughMoney} else {[player,vg_maintainCost,_moneyInfo,false,0] call Z_payDefault};
|
||||
};
|
||||
|
||||
if (!_success && _enoughMoney) exitWith {systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL";};
|
||||
|
||||
if (_enoughMoney || vg_maintainCost < 1) then {
|
||||
if (Z_SingleCurrency) then {
|
||||
player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - vg_maintainCost),true];
|
||||
};
|
||||
localize "STR_CL_VG_MAINTAINSUCCESS" call dayz_rollingMessages;
|
||||
PVDZE_maintainGarage = if (vg_tiedToPole) then {
|
||||
_plotCheck = [player,false] call FNC_find_plots;
|
||||
_ownerPUID = if (_plotCheck select 1 > 0) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID};
|
||||
[player,_ownerPUID]
|
||||
} else {
|
||||
[player]
|
||||
};
|
||||
publicVariableServer "PVDZE_maintainGarage";
|
||||
} else {
|
||||
localize "STR_CL_VG_MAINTAINFAIL" call dayz_rollingMessages;
|
||||
};
|
||||
69
SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf
Normal file
69
SQF/dayz_code/actions/virtualGarage/player_getVehicle.sqf
Normal file
@@ -0,0 +1,69 @@
|
||||
// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
|
||||
// Rewritten by salival (https://github.com/oiad)
|
||||
|
||||
private ["_backPack","_charID","_dir","_heliPad","_inventory","_isNearPlot","_keyID","_keyName","_location","_plotCheck","_sign","_vehicle"];
|
||||
|
||||
closeDialog 0;
|
||||
_vehicle = (call compile format["%1",lbData[2802,(lbCurSel 2802)]]);
|
||||
|
||||
if (vg_removeKey && {_vehicle select 3 != 0} && {({getNumber (configFile >> "CfgWeapons" >> _x >> "type") == 131072} count (weapons player)) == 12}) exitWith {localize "str_epoch_player_107" call dayz_rollingMessages;};
|
||||
|
||||
_dir = round(random 360);
|
||||
_backPack = [];
|
||||
|
||||
_plotCheck = [player,false] call FNC_find_plots;
|
||||
_isNearPlot = (_plotCheck select 1) > 0;
|
||||
|
||||
_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {player},vg_heliPads,if (_isNearPlot) then {DZE_maintainRange} else {Z_VehicleDistance}];
|
||||
if ((count _heliPad == 0) && ((_vehicle select 1) isKindOf "Air")) exitWith {localize "STR_CL_VG_NEED_HELIPAD" call dayz_rollingMessages;};
|
||||
if (count _heliPad > 0) then {
|
||||
_location = [(_heliPad select 0)] call FNC_GetPos;
|
||||
} else {
|
||||
_location = [(position player),0,400,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_location set [2,0];
|
||||
};
|
||||
|
||||
_sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0];
|
||||
_sign setPos _location;
|
||||
|
||||
if (surfaceIsWater _location && {count (_location nearEntities ["Ship",8]) > 0}) then {
|
||||
deleteVehicle _sign;
|
||||
localize "STR_EPOCH_TRADE_OBSTRUCTED" call dayz_rollingMessages;
|
||||
} else {
|
||||
[_vehicle select 1,_sign] call fn_waitForObject;
|
||||
};
|
||||
|
||||
PVDZE_spawnVehicle = [[_dir,_location],player,_vehicle select 0];
|
||||
publicVariableServer "PVDZE_spawnVehicle";
|
||||
|
||||
waitUntil {!isNil "PVDZE_spawnVehicleResult"};
|
||||
|
||||
if (PVDZE_spawnVehicleResult != "0") then {
|
||||
_keyID = "";
|
||||
_charID = parseNumber PVDZE_spawnVehicleResult;
|
||||
if ((_charID > 0) && (_charID <= 2500)) then {_keyID = format["ItemKeyGreen%1",_charID];};
|
||||
if ((_charID > 2500) && (_charID <= 5000)) then {_keyID = format["ItemKeyRed%1",_charID-2500];};
|
||||
if ((_charID > 5000) && (_charID <= 7500)) then {_keyID = format["ItemKeyBlue%1",_charID-5000];};
|
||||
if ((_charID > 7500) && (_charID <= 10000)) then {_keyID = format["ItemKeyYellow%1",_charID-7500];};
|
||||
if ((_charID > 10000) && (_charID <= 12500)) then {_keyID = format["ItemKeyBlack%1",_charID-10000];};
|
||||
_keyName = getText(configFile >> "CfgWeapons" >> _keyID >> "displayName");
|
||||
|
||||
if (vg_removeKey) then {
|
||||
_inventory = weapons player;
|
||||
dayz_myBackpack = unitBackpack player;
|
||||
if (!isNull dayz_myBackpack) then {_backPack = (getWeaponCargo dayz_myBackpack) select 0;};
|
||||
if (_keyID in (_inventory+_backPack)) then {
|
||||
if (_keyID in _inventory) then {format[localize "STR_CL_VG_IN_INVENTORY",_keyName] call dayz_rollingMessages;};
|
||||
if (_keyID in _backPack) then {format[localize "STR_CL_VG_IN_BACKPACK",_keyName] call dayz_rollingMessages;};
|
||||
} else {
|
||||
player addWeapon _keyID;
|
||||
format[localize "STR_CL_VG_ADDED_INVENTORY",_keyName] call dayz_rollingMessages;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
PVDZE_spawnVehicle = nil;
|
||||
PVDZE_spawnVehicleResult = nil;
|
||||
vg_vehicleList = nil;
|
||||
|
||||
localize "STR_CL_VG_VEHICLE_SPAWNED" call dayz_rollingMessages;
|
||||
24
SQF/dayz_code/actions/virtualGarage/player_removePad.sqf
Normal file
24
SQF/dayz_code/actions/virtualGarage/player_removePad.sqf
Normal file
@@ -0,0 +1,24 @@
|
||||
// Written by salival (https://github.com/oiad)
|
||||
|
||||
private ["_hasAccess","_objectID","_objectUID","_plotCheck"];
|
||||
|
||||
closeDialog 0;
|
||||
|
||||
_plotCheck = [player, false] call FNC_find_plots;
|
||||
_hasAccess = [player,_plotCheck select 2] call FNC_check_access;
|
||||
|
||||
if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)) then {
|
||||
|
||||
{
|
||||
_objectID = _x getVariable ["ObjectID","0"];
|
||||
_objectUID = _x getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_x,dayz_authKey];
|
||||
publicVariableServer "PVDZ_obj_Destroy";
|
||||
|
||||
deleteVehicle _x;
|
||||
systemChat format[localize "STR_CL_VG_HELIPAD_REMOVED",typeOf _x];
|
||||
} count (nearestObjects [_plotCheck select 2,vg_heliPads,Z_VehicleDistance]);
|
||||
} else {
|
||||
systemChat localize "STR_EPOCH_PLAYER_134";
|
||||
};
|
||||
209
SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf
Normal file
209
SQF/dayz_code/actions/virtualGarage/player_storeVehicle.sqf
Normal file
@@ -0,0 +1,209 @@
|
||||
// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
|
||||
// Rewritten by salival (https://github.com/oiad)
|
||||
|
||||
private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_gearCount","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_vehicleID","_vehicleUID","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_display = findDisplay 2800;
|
||||
_control = ((findDisplay 2800) displayCtrl 2802);
|
||||
|
||||
_vehicle = vg_vehicleList select (lbCurSel _control);
|
||||
_typeOf = typeOf _vehicle;
|
||||
_isLimitArray = typeName vg_limit == "ARRAY";
|
||||
|
||||
_overLimit = false;
|
||||
_matchedCount = 0;
|
||||
_storedVehicles = [];
|
||||
|
||||
{if (_typeOf isKindOf _x) exitWith {_overLimit = true;}} count vg_blackListed;
|
||||
if (_overLimit) exitWith {localize "STR_CL_VG_BLACKLISTED" call dayz_rollingMessages;};
|
||||
|
||||
{
|
||||
if (typeName _x == "ARRAY") then {
|
||||
_storedVehicles set [count _storedVehicles,_x select 1];
|
||||
};
|
||||
} count vg_vehicleList;
|
||||
|
||||
_gearCount = {
|
||||
private ["_counter"];
|
||||
_counter = 0;
|
||||
{_counter = _counter + _x;} count _this;
|
||||
_counter
|
||||
};
|
||||
|
||||
if (_isLimitArray) then {
|
||||
{
|
||||
_typeName = _x select 0;
|
||||
_limit = _x select 1;
|
||||
if (typeName _x == "ARRAY") then {
|
||||
if (_typeOf isKindOf _typeName) then {
|
||||
{
|
||||
if (_x isKindOf _typeName) then {_matchedCount = _matchedCount +1};
|
||||
if (_matchedCount >= _limit) then {_overLimit = true;};
|
||||
} count _storedVehicles;
|
||||
};
|
||||
};
|
||||
if (_overLimit) exitWith {};
|
||||
} count vg_limit;
|
||||
} else {
|
||||
if (count _storedVehicles >= vg_limit) then {_overLimit = true;};
|
||||
};
|
||||
|
||||
if (_overLimit) exitWith {
|
||||
if (_isLimitArray) then {
|
||||
systemChat localize "STR_CL_VG_LIMIT_ARRAY";
|
||||
} else {
|
||||
systemChat localize "STR_CL_VG_LIMIT_NUMBER";
|
||||
};
|
||||
};
|
||||
|
||||
vg_vehicleList = nil;
|
||||
|
||||
_woGear = _this select 0;
|
||||
closeDialog 0;
|
||||
if (!vg_storeWithGear && !_woGear) exitWith {localize "STR_CL_VG_NOSTOREWITHGEAR" call dayz_rollingMessages;};
|
||||
|
||||
_charID = _vehicle getVariable ["CharacterID","0"];
|
||||
_vehicleID = _vehicle getVariable ["ObjectID","0"];
|
||||
_vehicleUID = _vehicle getVariable ["ObjectUID","0"];
|
||||
_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount;
|
||||
_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount;
|
||||
_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount;
|
||||
_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount);
|
||||
|
||||
if (_vehicleID == "1" || _vehicleUID == "1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;};
|
||||
if (isNull DZE_myVehicle || !local DZE_myVehicle) exitWith {localize "STR_EPOCH_PLAYER_245" call dayz_rollingMessages;};
|
||||
|
||||
_hasKey = false;
|
||||
|
||||
_items = items player;
|
||||
dayz_myBackpack = unitBackpack player;
|
||||
|
||||
if (!isNull dayz_myBackpack) then {
|
||||
_backPackGear = (getWeaponCargo dayz_myBackpack) select 0;
|
||||
_items = _items + _backPackGear;
|
||||
};
|
||||
|
||||
if (_charID != "0") then {
|
||||
{
|
||||
if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in DZE_itemKeys) then {
|
||||
if (str(getNumber(configFile >> "CfgWeapons" >> _x >> "keyid")) == _charID) then {
|
||||
_keyName = _x;
|
||||
_hasKey = true;
|
||||
};
|
||||
};
|
||||
} count _items;
|
||||
} else {
|
||||
if (vg_store_keyless_vehicles) then {
|
||||
_hasKey = true;
|
||||
};
|
||||
};
|
||||
|
||||
if (vg_requireKey && {!_hasKey}) exitWith {localize "STR_CL_VG_REQUIRE_KEY" call dayz_rollingMessages;};
|
||||
|
||||
_name = getText(configFile >> "cfgVehicles" >> _typeOf >> "displayName");
|
||||
|
||||
{
|
||||
if (_typeOf isKindOf (_x select 0)) exitWith {_amount = _x select 1};
|
||||
} forEach vg_price;
|
||||
|
||||
if (_cargoAmount > 0) then {_amount = _amount + (_cargoAmount * vg_pricePer);};
|
||||
|
||||
if (!isNil "sk_dualCurrency") then {_amount = if (z_singleCurrency) then {_amount * 10} else {_amount};};
|
||||
|
||||
/*
|
||||
_playerNear = {isPlayer _x && (_x != player)} count (([_vehicle] call FNC_GetPos) nearEntities ["CAManBase", 15]) > 0;
|
||||
if (_playerNear) exitWith {localize "STR_CL_VG_PLAYERNEARVEHICLE" call dayz_rollingMessages;};
|
||||
*/
|
||||
|
||||
if (count (crew _vehicle) > 0) exitWith {localize "STR_CL_VG_PLAYERINVEHICLE" call dayz_rollingMessages;};
|
||||
|
||||
_enoughMoney = false;
|
||||
_moneyInfo = [false,[],[],[],0];
|
||||
|
||||
if (Z_SingleCurrency) then {
|
||||
_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
|
||||
_enoughMoney = (_wealth >= _amount);
|
||||
} else {
|
||||
Z_Selling = false;
|
||||
if (Z_AllowTakingMoneyFromVehicle) then {false call Z_checkCloseVehicle};
|
||||
_moneyInfo = _amount call Z_canAfford;
|
||||
_enoughMoney = _moneyInfo select 0;
|
||||
};
|
||||
|
||||
_success = if (Z_SingleCurrency) then {true} else {[player,_amount,_moneyInfo,true,0] call Z_payDefault};
|
||||
|
||||
if (!_success && {_enoughMoney}) exitWith {systemChat localize "STR_EPOCH_TRADE_GEAR_AND_BAG_FULL"};
|
||||
|
||||
if (_enoughMoney) then {
|
||||
_success = if (Z_SingleCurrency) then {_amount <= _wealth} else {[player,_amount,_moneyInfo,false,0] call Z_payDefault};
|
||||
if (_success) then {
|
||||
if (Z_SingleCurrency) then {player setVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth - _amount),true];};
|
||||
|
||||
[_vehicle,true] call local_lockUnlock;
|
||||
DZE_myVehicle = objNull;
|
||||
|
||||
PVDZE_storeVehicle = if (vg_tiedToPole) then {
|
||||
_plotCheck = [player,false] call FNC_find_plots;
|
||||
_ownerPUID = if (_plotCheck select 1 > 0) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID};
|
||||
[_vehicle,player,_woGear,_ownerPUID]
|
||||
} else {
|
||||
[_vehicle,player,_woGear]
|
||||
};
|
||||
|
||||
publicVariableServer "PVDZE_storeVehicle";
|
||||
waitUntil {!isNil "PVDZE_storeVehicleResult"};
|
||||
|
||||
PVDZE_storeVehicle = nil;
|
||||
PVDZE_storeVehicleResult = nil;
|
||||
|
||||
format[localize "STR_CL_VG_VEHICLE_STORED",_name] call dayz_rollingMessages;
|
||||
if (vg_removeKey && {_charID != "0"}) then {
|
||||
if (_keyName in (items player)) then {
|
||||
[player,_keyName,1] call BIS_fnc_invRemove;
|
||||
} else {
|
||||
private ["_weparray", "_qtyarray", "_arraycnt","_newwepqty","_newwep","_newarray","_cntarray","_weapon","_weaponqty"];
|
||||
|
||||
_weparray = [];
|
||||
_qtyarray = [];
|
||||
_arraycnt = -1;
|
||||
_backPackGear = getWeaponCargo dayz_myBackpack;
|
||||
|
||||
{
|
||||
_arraycnt = _arraycnt + 1;
|
||||
if (_x == _keyName) then {
|
||||
} else {
|
||||
_newwep = (_backPackGear select 0) select _arraycnt;
|
||||
_newwepqty = (_backPackGear select 1) select _arraycnt;
|
||||
|
||||
_weparray set [count _weparray, _newwep];
|
||||
_qtyarray set [count _qtyarray,_newwepqty];
|
||||
};
|
||||
} forEach (_backPackGear select 0);
|
||||
|
||||
_newarray = [];
|
||||
_newarray = [_weparray] + [_qtyarray];
|
||||
|
||||
clearWeaponCargoGlobal dayz_myBackpack;
|
||||
|
||||
_cntarray = count _weparray;
|
||||
|
||||
for "_i" from 0 to (_cntarray-1) do {
|
||||
_weapon = (_newarray select 0) select _i;
|
||||
_weaponqty = (_newarray select 1) select _i;
|
||||
dayz_myBackpack addWeaponCargoGlobal [_weapon,_weaponqty];
|
||||
};
|
||||
};
|
||||
};
|
||||
} else {
|
||||
systemChat localize "STR_EPOCH_TRADE_DEBUG";
|
||||
};
|
||||
} else {
|
||||
_itemText = if (Z_SingleCurrency) then {CurrencyName} else {[_amount,true] call z_calcCurrency};
|
||||
if (Z_SingleCurrency) then {
|
||||
systemChat format[localize "STR_CL_VG_NEED_COINS",[_amount] call BIS_fnc_numberText,_itemText,_name];
|
||||
} else {
|
||||
systemChat format[localize "STR_CL_VG_NEED_BRIEFCASES",_itemText,_name];
|
||||
};
|
||||
};
|
||||
110
SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf
Normal file
110
SQF/dayz_code/actions/virtualGarage/vehicleInfo.sqf
Normal file
@@ -0,0 +1,110 @@
|
||||
// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
|
||||
// Rewritten by salival (https://github.com/oiad)
|
||||
|
||||
private ["_backPackCount","_backPackSlots","_cargoAmount","_control","_counter","_DateStored","_formattedText","_index","_inventory","_localVehicle","_magazineCount","_magazineSlots","_name","_picture","_price","_typeOf","_vehicle","_weaponSlots","_weaponsCount","_MaintainDays","_DateMaintained"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
_control = (_this select 0) select 0;
|
||||
_index = (_this select 0) select 1;
|
||||
_localVehicle = typeName (vg_vehicleList select _index) == "OBJECT";
|
||||
_DateMaintained = "";
|
||||
_MaintainDays = -1;
|
||||
_gearCount = {
|
||||
private ["_counter"];
|
||||
_counter = 0;
|
||||
{_counter = _counter + _x;} count _this;
|
||||
_counter;
|
||||
};
|
||||
|
||||
if (_localVehicle) then {
|
||||
_vehicle = vg_vehicleList select _index;
|
||||
_typeOf = typeOf _vehicle;
|
||||
_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount;
|
||||
_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount;
|
||||
_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount;
|
||||
ctrlShow[2852,false]; // getVehicle
|
||||
ctrlShow[2850,true]; // storeVehicle
|
||||
ctrlShow[2851,true]; // storeVehicleWithGear
|
||||
} else {
|
||||
_vehicle = (vg_vehicleList select _index) select 1;
|
||||
_inventory = (vg_vehicleList select _index) select 2;
|
||||
_DateStored = (vg_vehicleList select _index) select 4;
|
||||
_DateMaintained = (vg_vehicleList select _index) select 5;
|
||||
_MaintainDays = (vg_vehicleList select _index) select 6;
|
||||
_typeOf = _vehicle;
|
||||
_weaponsCount = _inventory select 0;
|
||||
_magazineCount = _inventory select 1;
|
||||
_backPackCount = _inventory select 2;
|
||||
|
||||
ctrlShow[2852,true]; // getVehicle
|
||||
ctrlShow[2850,false]; // storeVehicle
|
||||
ctrlShow[2851,false]; // storeVehicleWithGear
|
||||
};
|
||||
|
||||
_weaponSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportMaxWeapons");
|
||||
_magazineSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportMaxMagazines");
|
||||
_backPackSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportmaxbackpacks");
|
||||
_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName");
|
||||
_picture = getText (configFile >> 'CfgVehicles' >> _typeOf >> 'picture');
|
||||
|
||||
_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount);
|
||||
|
||||
if (_localVehicle) then {
|
||||
{
|
||||
if (_typeOf isKindOf (_x select 0)) exitWith {_price = _x select 1;};
|
||||
} forEach vg_price;
|
||||
if (_cargoAmount > 0) then {
|
||||
_price = _price + (_cargoAmount * vg_pricePer);
|
||||
ctrlShow[2850,false];
|
||||
} else {
|
||||
ctrlShow[2851,false];
|
||||
};
|
||||
_price = if (_price == 0) then {localize "strwffree"} else {
|
||||
if (!isNil "sk_dualCurrency") then {_price = if (z_singleCurrency) then {_price * 10} else {_price};};
|
||||
if (z_singleCurrency) then {
|
||||
format ["%1 %2",[_price] call BIS_fnc_numberText,currencyName]
|
||||
} else {
|
||||
[_price,true] call z_calcCurrency
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_formattedText = format [
|
||||
"<img image='%1' size='3' align='center'/><br />" +
|
||||
"<t color='#33BFFF' size='0.7'>%2: </t><t color='#ffffff' size='0.7'>%3</t><br />" +
|
||||
"<t color='#33BFFF' size='0.7'>%4: </t><t color='#ffffff' size='0.7'>%5</t><br />" +
|
||||
"<t color='#33BFFF' size='0.7'>%6: </t><t color='#ffffff' size='0.7'><img image='%7'/> %13/%10 <img image='%8'/> %14/%11 <img image='%9'/> %15/%12</t><br />",
|
||||
_picture,
|
||||
localize "STR_EPOCH_NAME",
|
||||
_name,
|
||||
localize "STR_EPOCH_CLASS",
|
||||
_typeOf,
|
||||
localize "STR_EPOCH_CARGO_SPACE",
|
||||
"\z\addons\dayz_code\gui\gear\gear_ui_slots_weapons_white.paa",
|
||||
"\z\addons\dayz_code\gui\gear\gear_ui_slots_items_white.paa",
|
||||
"\z\addons\dayz_code\gui\gear\gear_ui_slots_backPacks_white.paa",
|
||||
_weaponSlots,
|
||||
_magazineSlots,
|
||||
_backPackSlots,
|
||||
_weaponsCount,
|
||||
_magazineCount,
|
||||
_backPackCount
|
||||
];
|
||||
|
||||
if (_localVehicle) then {_formattedText = _formattedText + format ["<t color='#33BFFF' size='0.7'>%1: </t><t color='#ffffff' size='0.7'>%2</t><br />",localize "STR_CL_VG_PRICE",_price];};
|
||||
if (!_localVehicle) then {
|
||||
if (_DateStored != "old") then {
|
||||
_formattedText = _formattedText + format ["<t color='#33BFFF' size='0.7'>%1: </t><t color='#ffffff' size='0.7'>%2</t><br />",localize "STR_CL_VG_STOREDATE",_DateStored];
|
||||
if (_MaintainDays >= 0) then {
|
||||
_formattedText = _formattedText + format ["<t color='#33BFFF' size='0.7'>%1: </t><t color='#ffffff' size='0.7'>%2</t><br /><t color='#33BFFF' size='0.7'>%3: </t><t color='#ffffff' size='0.7'>%4</t><br />",localize "STR_CL_VG_MAINTAINDATE",_DateMaintained,localize "STR_CL_VG_MAINTAININTERVAL",_MaintainDays];
|
||||
};
|
||||
} else {
|
||||
_formattedText = _formattedText + format ["<t color='#33BFFF' size='0.7'>%1: </t><t color='#ffffff' size='0.7'>%2</t><br />",localize "STR_CL_VG_STOREDATE",localize "STR_CL_VG_STOREDATE_INVALID"];
|
||||
};
|
||||
};
|
||||
|
||||
((findDisplay 2800) displayCtrl 2803) ctrlSetStructuredText parseText _formattedText;
|
||||
|
||||
ctrlShow [2803,true];
|
||||
ctrlShow [2830,true];
|
||||
64
SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf
Normal file
64
SQF/dayz_code/actions/virtualGarage/virtualGarage.sqf
Normal file
@@ -0,0 +1,64 @@
|
||||
// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
|
||||
// Rewritten by salival (https://github.com/oiad)
|
||||
|
||||
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
|
||||
dayz_actionInProgress = true;
|
||||
|
||||
private ["_class","_control","_displayName","_heliPad","_isNearPlot","_itemText","_localVehicles","_plotCheck","_storedVehicles","_vgDisplCtl"];
|
||||
disableSerialization;
|
||||
|
||||
vg_hasRun = false;
|
||||
createDialog "virtualGarage";
|
||||
|
||||
{ctrlShow [_x,false]} count [2803,2830,2850,2851,2852,2853];
|
||||
|
||||
_plotCheck = [player,false] call FNC_find_plots;
|
||||
_isNearPlot = (_plotCheck select 1) > 0;
|
||||
|
||||
PVDZE_queryVehicle = if (vg_tiedToPole) then {
|
||||
[player,if (_isNearPlot) then {(_plotCheck select 2) getVariable ["ownerPUID","0"]} else {dayz_playerUID}]
|
||||
} else {
|
||||
[player]
|
||||
};
|
||||
|
||||
publicVariableServer "PVDZE_queryVehicle";
|
||||
waitUntil {!isNil "PVDZE_queryVehicleResult"};
|
||||
|
||||
_storedVehicles = PVDZE_queryVehicleResult;
|
||||
PVDZE_queryVehicle = nil;
|
||||
PVDZE_queryVehicleResult = nil;
|
||||
|
||||
_localVehicles = ([player] call FNC_getPos) nearEntities [["Air","LandVehicle","Ship"],Z_VehicleDistance];
|
||||
_heliPad = nearestObjects [if (_isNearPlot) then {_plotCheck select 2} else {player},vg_heliPads,if (_isNearPlot) then {DZE_maintainRange} else {Z_VehicleDistance}];
|
||||
|
||||
if (count _heliPad > 0 && {_isNearPlot}) then {ctrlShow[2853,true];};
|
||||
|
||||
_control = ((findDisplay 2800) displayCtrl 2802);
|
||||
lbClear _control;
|
||||
|
||||
if (count _storedVehicles == 0 && {isNull DZE_myVehicle || {!(alive DZE_myVehicle)} || {!(local DZE_myVehicle)}}) exitWith {ctrlSetText[2811,localize "STR_CL_VG_NO_VEHICLES"];};
|
||||
|
||||
vg_vehicleList = [];
|
||||
|
||||
{
|
||||
_displayName = getText(configFile >> "CfgVehicles" >> (_x select 1) >> "displayName");
|
||||
_control lbAdd _displayName;
|
||||
_control lbSetData [(lbSize _control)-1,str(_x)];
|
||||
vg_vehicleList set [count vg_vehicleList,_x];
|
||||
} count _storedVehicles;
|
||||
|
||||
{
|
||||
if (!isNull DZE_myVehicle && {local DZE_myVehicle} && {alive DZE_myVehicle} && {DZE_myVehicle == _x}) then {
|
||||
_class = typeOf _x;
|
||||
_displayName = getText(configFile >> "CfgVehicles" >> _class >> "displayName");
|
||||
_control lbAdd _displayName;
|
||||
_control lbSetData [(lbSize _control)-1,_class];
|
||||
_control lbSetColor [(lbSize _control)-1,[0, 1, 0, 1]];
|
||||
vg_vehicleList set [count vg_vehicleList,_x];
|
||||
};
|
||||
} count _localVehicles;
|
||||
|
||||
ctrlShow[2810,false];
|
||||
ctrlShow[2811,false];
|
||||
|
||||
ctrlSetText [2804, format ["%1 (%2 %3)",localize "STR_CL_VG_YOUR_VEHICLES",count (_storedVehicles),localize "STR_CL_VG_VEHICLES"]];
|
||||
@@ -869,7 +869,24 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
||||
s_player_butcher_human = -1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (DZE_Virtual_Garage) then {
|
||||
if (_typeOfCursorTarget in vg_List) then {
|
||||
if (s_garage_dialog < 0) then {
|
||||
local _hasAccess = [player,_cursorTarget] call FNC_check_access;
|
||||
local _plotCheck = [player, false] call FNC_find_plots;
|
||||
local _isNearPlot = ((_plotCheck select 1) > 0);
|
||||
|
||||
if ((_isNearPlot && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4))) || !_isNearPlot) then {
|
||||
s_garage_dialog = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_CL_VG_VIRTUAL_GARAGE"],"\z\addons\dayz_code\actions\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true];
|
||||
};
|
||||
};
|
||||
} else {
|
||||
player removeAction s_garage_dialog;
|
||||
s_garage_dialog = -1;
|
||||
};
|
||||
};
|
||||
|
||||
// ZSC
|
||||
if (Z_singleCurrency) then {
|
||||
@@ -1153,6 +1170,8 @@ if (!isNull _cursorTarget && {!_inVehicle && !_isPZombie && _canDo && player dis
|
||||
s_player_copyToKey = -1;
|
||||
player removeAction s_player_claimVehicle;
|
||||
s_player_claimVehicle = -1;
|
||||
player removeAction s_garage_dialog;
|
||||
s_garage_dialog = -1;
|
||||
};
|
||||
|
||||
//Dog actions on player self
|
||||
|
||||
@@ -131,6 +131,7 @@ class DefaultEventhandlers {
|
||||
#include "Configs\RscDisplay\zscDialogs.hpp"
|
||||
#include "Configs\RscDisplay\remoteVehicle.hpp"
|
||||
#include "Configs\RscDisplay\vehicleKeyChanger.hpp"
|
||||
#include "Configs\RscDisplay\virtualGarage.hpp"
|
||||
//#include "Configs\RscDisplay\tradermenu.hpp"
|
||||
|
||||
class CfgTasks
|
||||
|
||||
@@ -37,7 +37,10 @@ if (Z_SingleCurrency) then {
|
||||
Z_VehicleDistance = 40; // Max distance a vehicle can be sold or accessed from at a trader.
|
||||
|
||||
// Vehicle Key Changer
|
||||
DZE_VehicleKey_Changer = true; // Enable Vehicle Key Changer. Create or change the key for a vehicle.
|
||||
DZE_VehicleKey_Changer = false; // Enable Vehicle Key Changer. Create or change the key for a vehicle.
|
||||
|
||||
// Virtual Garage
|
||||
DZE_Virtual_Garage = false; // Enable the Virtual Garage to store vehicles.
|
||||
|
||||
// Plot Management and Plot for Life
|
||||
DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa.
|
||||
@@ -107,6 +110,12 @@ if (isServer) then {
|
||||
if (DZE_VehicleKey_Changer) then {
|
||||
vkc_clearAmmo = true; // Clear the ammo of vehicles after they have been rekeyed/claimed? (stops users getting a free rearm)
|
||||
vkc_disableThermal = [""]; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
};
|
||||
|
||||
if (DZE_Virtual_Garage) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_disableThermal = []; // Array of vehicle config classes as well as vehicle classnames to disable thermal on when being spawned. i.e: ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"];
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
};
|
||||
|
||||
@@ -304,6 +313,38 @@ if (!isDedicated) then {
|
||||
vkc_changePrice = 5000; // Amount in worth for changing the key for a vehicle. See the top of this script for an explanation.
|
||||
};
|
||||
|
||||
if (DZE_Virtual_Garage) then {
|
||||
vg_list = ["Plastic_Pole_EP1_DZ"]; // List of objects/traders that are allowed to interact with virtual garage. i.e: ["Plastic_Pole_EP1_DZ","Worker2"];
|
||||
vg_blackListed = []; // Array of vehicle config classes as well as vehicle classnames that are blacklisted from being stored, i.e ["All","Land","Air","Ship","StaticWeapon","AH1Z","MTVR"]
|
||||
vg_heliPads = ["Helipad_Civil_DZ","Helipad_Rescue_DZ","Helipad_Army_DZ","Helipad_Cross_DZ","Helipad_ParkBorder_DZ"]; // Array of heli pad classnames
|
||||
vg_store_keyless_vehicles = false; // Allow storing of keyless vehicle (map or mission spawned)
|
||||
vg_removeKey = true; // Remove the key from the players inventory after storing vehicle?
|
||||
vg_requireKey = true; // Require the player to have the key when storing a locked vehicle.
|
||||
vg_storeWithGear = true; // Allow storing vehicles with gear?
|
||||
vg_tiedToPole = true; // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used.
|
||||
vg_pricePer = 100; // Price in worth to store a vehicle per gear item, use 0 if you want it to be free.
|
||||
vg_maintainCost = 10000; //cost is 1000 per 10oz gold, gem cost is as defined in DZE_GemWorthArray; if you use ZSC then this is an amount of coins. This is a flate rate for all vehicles in the garage/per player depending on vg_tiedToPole
|
||||
vg_price = [["Land",500],["Air",500],["Ship",500]];
|
||||
/*
|
||||
vg_price can be an array of vehicle config classes as well as vehicle classnames, you need to put these in order of what you prefer to get checked first.
|
||||
Price is in worth for briefcases or coins for gold based servers (10,000 worth is considered 1 briefcase, 100,000 coins is considered 1 briefcase)
|
||||
|
||||
i.e:
|
||||
vg_price = [["Land",500],["Air",300],["Ship",100]];
|
||||
vg_price = [["350z_red",200],["Land",500],["AH1Z",1000],["Air",300],["Ship",100]];
|
||||
*/
|
||||
vg_limit = [["Land",5],["Air",5],["Ship",5]];
|
||||
/*
|
||||
vg_limit can be an array of vehicle config classes and classnames to narrow down what players can store or it can be a numerical value for a total limit.
|
||||
These can be classnames as well as config classnames, you need to put these in order of what you prefer to get checked first.
|
||||
|
||||
i.e:
|
||||
vg_limit = [["Land",5],["Air",3],["Ship",1]];
|
||||
vg_limit = [["350z_red",2],["Land",5],["AH1Z",1],["Air",3],["Ship",1]];
|
||||
vg_limit = 5;
|
||||
*/
|
||||
};
|
||||
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
|
||||
@@ -212,6 +212,29 @@ if (!isDedicated) then {
|
||||
vkc_vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vkc\vehicleInfo.sqf";
|
||||
};
|
||||
|
||||
if (DZE_Virtual_Garage) then {
|
||||
player_getVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_getVehicle.sqf";
|
||||
player_removePad = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_removePad.sqf";
|
||||
player_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_storeVehicle.sqf";
|
||||
Player_MaintainVG = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\player_MaintainVG.sqf";
|
||||
vehicleInfo = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\virtualGarage\vehicleInfo.sqf";
|
||||
vg_maintainSetText = {
|
||||
disableSerialization;
|
||||
waituntil {!isNull (findDisplay 2800)};
|
||||
_vgDisplCtl = (findDisplay 2800) displayCtrl 2854;
|
||||
if (vg_maintainCost > 0) then {
|
||||
_itemText = if (Z_SingleCurrency) then {CurrencyName} else {[vg_maintainCost,true] call z_calcCurrency};
|
||||
if (Z_SingleCurrency) then {
|
||||
_vgDisplCtl ctrlSetText format["%1 (%2 %3)",localize "STR_CL_VG_MAINTAIN_GARAGE",vg_maintainCost,_itemText];
|
||||
} else {
|
||||
_vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",_itemText];
|
||||
};
|
||||
} else {
|
||||
_vgDisplCtl ctrlSetText format["%1 (%2)",localize "STR_CL_VG_MAINTAIN_GARAGE",localize "strwffree"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if (DZE_Service_Points) then {
|
||||
execVM "\z\addons\dayz_code\actions\servicePoints\init.sqf";
|
||||
};
|
||||
|
||||
@@ -213,7 +213,8 @@ if (!isDedicated) then {
|
||||
s_player_bury_human = -1;
|
||||
s_player_butcher_human = -1;
|
||||
s_player_copyToKey = -1;
|
||||
s_player_claimVehicle = -1;
|
||||
s_player_claimVehicle = -1;
|
||||
s_garage_dialog = -1;
|
||||
};
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
|
||||
@@ -32171,6 +32171,10 @@
|
||||
<German>Währung</German>
|
||||
<Russian>Валюта</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_TRADER_CATEGORY_HELI_PADS">
|
||||
<English>Heli Pads</English>
|
||||
<German>Helipads</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_TRADER_CATEGORY_TRADE_ITEMS">
|
||||
<English>Trade %1 %2 for %3 %4</English>
|
||||
<German>%1 %2 für %3 %4 handeln</German>
|
||||
|
||||
@@ -135,6 +135,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -142,6 +144,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -179,6 +179,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -186,6 +188,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -138,6 +138,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -145,6 +147,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -128,6 +128,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -135,6 +137,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -88,6 +88,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -179,6 +179,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -186,6 +188,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -174,6 +174,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -181,6 +183,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -167,6 +167,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -174,6 +176,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
@@ -181,6 +181,8 @@ menu_Profiteer2 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer2 select 0) set [count (menu_Profiteer2 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Wholesaler*********/
|
||||
menu_Profiteer3 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_WHOLESALE",50]],
|
||||
@@ -188,6 +190,8 @@ menu_Profiteer3 = [
|
||||
"neutral"
|
||||
];
|
||||
|
||||
if (DZE_Virtual_Garage) then {(menu_Profiteer3 select 0) set [count (menu_Profiteer3 select 0), [localize "STR_EPOCH_TRADER_CATEGORY_HELI_PADS",52]];};
|
||||
|
||||
/***************Banker*********/
|
||||
menu_Functionary1_EP1 = [
|
||||
[[localize "STR_EPOCH_TRADER_CATEGORY_CURRENCY",51]],
|
||||
|
||||
54
SQF/dayz_server/compile/garage/init.sqf
Normal file
54
SQF/dayz_server/compile/garage/init.sqf
Normal file
@@ -0,0 +1,54 @@
|
||||
server_queryVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_queryVehicle.sqf";
|
||||
server_spawnVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_spawnVehicle.sqf";
|
||||
server_storeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_storeVehicle.sqf";
|
||||
server_maintainGarage = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\server_maintainVehicles.sqf";
|
||||
|
||||
"PVDZE_queryVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_queryVehicle};
|
||||
"PVDZE_spawnVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_spawnVehicle};
|
||||
"PVDZE_storeVehicle" addPublicVariableEventHandler {(_this select 1) spawn server_storeVehicle};
|
||||
"PVDZE_maintainGarage" addPublicVariableEventHandler {(_this select 1) spawn server_maintainGarage};
|
||||
|
||||
// Thanks to icomrade/DayZ Epoch for this code: https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e#diff-ad0636fc2328a27bd80bad9f46126307
|
||||
VG_RandomizeMyKey = {
|
||||
_randomInput = toArray "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
|
||||
_return = [];
|
||||
for "_i" from 0 to (_this) do {
|
||||
_return set [count _return, (_randomInput call BIS_fnc_selectRandom)];
|
||||
};
|
||||
_return;
|
||||
};
|
||||
vg_serverKey = toString (8 call VG_RandomizeMyKey);
|
||||
vg_alreadySpawned = [];
|
||||
|
||||
VG_ClearTurrets = {
|
||||
//By denvdmj (probably, I found it on the biki)
|
||||
private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
|
||||
_obj = _this;
|
||||
|
||||
_weaponArray = [];
|
||||
_weaponArray set [count _weaponArray,[-1]];
|
||||
|
||||
_findRecurse = {
|
||||
private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
|
||||
_root = (_this select 0);
|
||||
_path = +(_this select 1);
|
||||
_thisThis = _this select 2;
|
||||
for "_i" from 0 to count _root -1 do {
|
||||
_class = _root select _i;
|
||||
if (isClass _class) then {
|
||||
_currentPath = _path + [_i];
|
||||
{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
|
||||
_class = _class >> "turrets";
|
||||
if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
|
||||
|
||||
{
|
||||
_turret = _x;
|
||||
_mags = _obj magazinesTurret _turret;
|
||||
{_obj removeMagazinesTurret[_x,_turret];} count _mags;
|
||||
} forEach _weaponArray;
|
||||
};
|
||||
@@ -0,0 +1,9 @@
|
||||
private ["_player","_playerUID","_key","_message"];
|
||||
_player = _this select 0;
|
||||
_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
|
||||
|
||||
_key = format["CHILD:803:%1:",_playerUID];
|
||||
_key call server_hiveWrite;
|
||||
|
||||
_message = format["GARAGE: %1 (%2) maintained vehicles linked to UID: %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_playerUID,mapGridPosition _player,getPosATL _player];
|
||||
diag_log _message;
|
||||
12
SQF/dayz_server/compile/garage/server_queryVehicle.sqf
Normal file
12
SQF/dayz_server/compile/garage/server_queryVehicle.sqf
Normal file
@@ -0,0 +1,12 @@
|
||||
private ["_player","_query","_result","_clientID","_playerUID"];
|
||||
|
||||
_player = _this select 0;
|
||||
_clientID = owner _player;
|
||||
_playerUID = if (count _this > 1) then {_this select 1} else {getPlayerUID _player};
|
||||
|
||||
_key = format["CHILD:800:%1:%2:",_playerUID,vg_sortColumn];
|
||||
_result = _key call server_hiveReadWrite;
|
||||
|
||||
PVDZE_queryVehicleResult = _result;
|
||||
|
||||
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_queryVehicleResult";};
|
||||
112
SQF/dayz_server/compile/garage/server_spawnVehicle.sqf
Normal file
112
SQF/dayz_server/compile/garage/server_spawnVehicle.sqf
Normal file
@@ -0,0 +1,112 @@
|
||||
private ["_isAir","_VG_ObjID","_characterID","_class","_clientID","_clrinit","_clrinit2","_colour","_colour2","_dam","_damage","_dir","_fuel","_hitpoints","_id","_inventory","_key","_location","_message","_object","_oid","_outcome","_player","_result","_selection","_serverKey","_uid","_worldSpace"];
|
||||
|
||||
_worldSpace = _this select 0;
|
||||
_player = _this select 1;
|
||||
_id = _this select 2;
|
||||
_dir = _worldSpace select 0;
|
||||
_location = _worldSpace select 1;
|
||||
_worldSpace = [_dir,_location];
|
||||
_uid = _worldSpace call dayz_objectUID2;
|
||||
_key = str formatText["CHILD:801:%1:%2:%3:",_id,_worldSpace,_uid];
|
||||
|
||||
_result = _key call server_hiveReadWrite;
|
||||
_outcome = _result select 0;
|
||||
if (_outcome != "PASS") exitWith {diag_log("HIVE VIRTUAL GARAGE SPAWN VEHICLE FAILED TO EXECUTE: " + _key);};
|
||||
_class = _result select 1;
|
||||
_characterID = _result select 2;
|
||||
_inventory = _result select 3;
|
||||
_hitpoints = _result select 4;
|
||||
_fuel = _result select 5;
|
||||
_damage = _result select 6;
|
||||
_colour = _result select 7;
|
||||
_colour2 = _result select 8;
|
||||
_serverKey = _result select 9;
|
||||
_VG_ObjID = _result select 10;
|
||||
_clientID = owner _player;
|
||||
|
||||
if (_VG_ObjID in vg_alreadySpawned) exitWith {
|
||||
diag_log format["VG ERROR: Vehicle with VGObjID = %1 has already been spawned and will not be spawned again. PlayerUID: %2", _VG_ObjID, (getPlayerUID _player)];
|
||||
};
|
||||
|
||||
_key = format["CHILD:388:%1:",_uid];
|
||||
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
#endif
|
||||
|
||||
_result = _key call server_hiveReadWrite;
|
||||
_outcome = _result select 0;
|
||||
|
||||
if (_outcome != "PASS") then {
|
||||
diag_log("CUSTOM: failed to get id for : " + str(_uid));
|
||||
} else {
|
||||
_VG_ObjID = (toString (18 call VG_RandomizeMyKey)); //new ID
|
||||
vg_alreadySpawned set [(count vg_alreadySpawned), _VG_ObjID];
|
||||
_oid = _result select 1;
|
||||
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log("CUSTOM: Selected " + str(_oid));
|
||||
#endif
|
||||
|
||||
_object = _class createVehicle _location;
|
||||
if (surfaceIsWater _location && {({_x != _object} count (_location nearEntities ["Ship",8])) == 0}) then {
|
||||
_object setPos _location;
|
||||
};
|
||||
|
||||
_object addEventHandler ["HandleDamage",{false}];
|
||||
|
||||
clearWeaponCargoGlobal _object;
|
||||
clearMagazineCargoGlobal _object;
|
||||
if (vg_clearAmmo && {vg_serverKey == _serverKey}) then {_object call VG_ClearTurrets;};
|
||||
|
||||
_object setFuel _fuel;
|
||||
_object setDamage _damage;
|
||||
|
||||
[_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo;
|
||||
|
||||
_object setVariable ["ObjectID", _oid, true];
|
||||
_object setVariable ["lastUpdate",diag_tickTime];
|
||||
_object setVariable ["VGObjectID",_VG_ObjID, false];
|
||||
|
||||
if (_colour != "0") then {
|
||||
_object setVariable ["Colour",_colour,true];
|
||||
_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
|
||||
_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
|
||||
};
|
||||
|
||||
if (_colour2 != "0") then {
|
||||
_object setVariable ["Colour2",_colour2,true];
|
||||
_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
|
||||
_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
|
||||
};
|
||||
|
||||
processInitCommands;
|
||||
|
||||
_characterID = str(_characterID);
|
||||
_object setVariable ["CharacterID", _characterID, true];
|
||||
|
||||
if (_characterID != "0" && !(_object isKindOf "Bicycle")) then {_object setVehicleLock "LOCKED";};
|
||||
_isAir = _object isKindOf "Air";
|
||||
|
||||
{
|
||||
_selection = _x select 0;
|
||||
_dam = _x select 1;
|
||||
_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
|
||||
[_object,_selection,_dam] call fnc_veh_setFixServer;
|
||||
} forEach _hitpoints;
|
||||
|
||||
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
|
||||
|
||||
_object call fnc_veh_ResetEH;
|
||||
{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vg_disableThermal;
|
||||
|
||||
PVDZE_veh_Init = _object;
|
||||
publicVariable "PVDZE_veh_Init";
|
||||
|
||||
PVDZE_spawnVehicleResult = _characterID;
|
||||
|
||||
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_spawnVehicleResult";};
|
||||
|
||||
_message = format["%1 (%2) retrieved %3 @%4 %5",if (alive _player) then {name _player} else {"DeadPlayer"},getPlayerUID _player,_class,mapGridPosition _player,getPosATL _player];
|
||||
diag_log _message;
|
||||
};
|
||||
92
SQF/dayz_server/compile/garage/server_storeVehicle.sqf
Normal file
92
SQF/dayz_server/compile/garage/server_storeVehicle.sqf
Normal file
@@ -0,0 +1,92 @@
|
||||
private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fnc_sanitizeInput","_fuel","_gearCount","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_player = _this select 1;
|
||||
_woGear = _this select 2;
|
||||
_clientID = owner _player;
|
||||
_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player};
|
||||
|
||||
_gearCount = {
|
||||
private ["_counter"];
|
||||
_counter = 0;
|
||||
{_counter = _counter + _x;} count _this;
|
||||
_counter;
|
||||
};
|
||||
|
||||
_fnc_sanitizeInput = {
|
||||
private ["_input","_badChars"];
|
||||
|
||||
_input = _this;
|
||||
_input = toArray (_input);
|
||||
_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
|
||||
|
||||
{
|
||||
_input = _input - [_x];
|
||||
} forEach _badChars;
|
||||
|
||||
_input = toString (_input);
|
||||
_input
|
||||
};
|
||||
|
||||
_class = typeOf _vehicle;
|
||||
_displayName = (getText(configFile >> "cfgVehicles" >> _class >> "displayName")) call _fnc_sanitizeInput;
|
||||
_name = if (alive _player) then {(name _player) call _fnc_sanitizeInput;} else {"unknown player";};
|
||||
|
||||
_charID = _vehicle getVariable ["CharacterID","0"];
|
||||
_objectID = _vehicle getVariable ["ObjectID","0"];
|
||||
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
||||
_VGobjID = _vehicle getVariable ["VGObjectID","0"];
|
||||
if (_VGobjID == "0") then {
|
||||
_VGobjID = (toString (18 call VG_RandomizeMyKey)); //normally spawned vehicle
|
||||
} else {
|
||||
_index = vg_alreadySpawned find _VGobjID;
|
||||
if (_index >= 0) then {
|
||||
vg_alreadySpawned = vg_alreadySpawned - [_VGobjID];
|
||||
} else {
|
||||
diag_log format["VG Error: Could not find vehicle with VGobjUID = %1 in vg_alreadySpawned array (server_storeVehicle.sqf) - possible duplicate vehicle being stored. PlayerUID: %2", _VGobjID, (getPlayerUID _player)];
|
||||
};
|
||||
};
|
||||
_damageVeh = damage _vehicle;
|
||||
_fuel = fuel _vehicle;
|
||||
_colour = _vehicle getVariable ["Colour","0"];
|
||||
_colour2 = _vehicle getVariable ["Colour2","0"];
|
||||
|
||||
_array = [];
|
||||
_inventory = [[[],[]],[[],[]],[[],[]]];
|
||||
_inventoryCount = [0,0,0];
|
||||
|
||||
if (isNil "_colour") then {_colour = "0";};
|
||||
if (isNil "_colour2") then {_colour2 = "0";};
|
||||
|
||||
_hitpoints = _vehicle call vehicle_getHitpoints;
|
||||
|
||||
{
|
||||
_hit = [_vehicle,_x] call object_getHit;
|
||||
_damage = _hit select 0;
|
||||
_selection = getText (configFile >> "CfgVehicles" >> _class >> "HitPoints" >> _x >> "name");
|
||||
if (_damage > 0) then {_array set [count _array,[_selection,_damage]]};
|
||||
} count _hitpoints;
|
||||
|
||||
if (!_woGear) then {
|
||||
_weapons = getWeaponCargo _vehicle;
|
||||
_magazine = getMagazineCargo _vehicle;
|
||||
_backPack = getBackpackCargo _vehicle;
|
||||
_weaponsCount = (_weapons select 1) call _gearCount;
|
||||
_magazineCount = (_magazine select 1) call _gearCount;
|
||||
_backPackCount = (_backPack select 1) call _gearCount;
|
||||
_inventory = [_weapons, _magazine, _backPack];
|
||||
_inventoryCount = [_weaponsCount, _magazineCount, _backPackCount];
|
||||
};
|
||||
|
||||
_key = str formatText["CHILD:802:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:",_playerUID,_name,_displayName,_class,_charID,_inventory,_array,_fuel,_damageVeh,_colour,_colour2,vg_serverKey,_VGobjID,_inventoryCount];
|
||||
_key call server_hiveWrite;
|
||||
|
||||
PVDZE_storeVehicleResult = true;
|
||||
|
||||
[_objectID,_objectUID,_vehicle] call server_deleteObjDirect;
|
||||
deleteVehicle _vehicle;
|
||||
|
||||
if (!isNull _player) then {_clientID publicVariableClient "PVDZE_storeVehicleResult";};
|
||||
|
||||
_message = format["GARAGE: %1 (%2) stored %3 @%4 %5",_name,_playerUID,_class,mapGridPosition _player,getPosATL _player];
|
||||
diag_log _message;
|
||||
@@ -58,6 +58,10 @@ spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compi
|
||||
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
|
||||
spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
|
||||
|
||||
if (DZE_Virtual_Garage) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\garage\init.sqf";
|
||||
};
|
||||
|
||||
fnc_veh_setFixServer = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\veh_setFixServer.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
|
||||
|
||||
server_medicalSync = {
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
1 ^Smoke !=SmokeShell(|Red|Green|Yellow) !=SmokeLauncherAmmo
|
||||
1 ^Chem !=Chem(Green|Red|Blue)
|
||||
1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green)
|
||||
1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban|winter)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Plastic_Pole_EP1|Generator|Server_Rack|FuelPump|FireBarrel|GunRack|GunRack2|WoodCrate|WoodCrate2|WorkBench)_DZ !_Preview_DZ !=CamoWinter(1|2|1W|2W)_DZ !=HookerW(1-5)_DZ !=TK_INS_Soldier_EP(1-3)_DZ !=CinderGarageOpenTop(|Frame|Locked)_DZ !=CinderWall(Doorway|Door|DoorLocked|Window|Half)_DZ !=Wood(Ramp|Floor(|Stairs|Half|Quarter|4x)|TriangleFloor|Large(Wall(|Door|Win))|Small(Wall(|Third|Win|Door))|TriangleWall|GateFrame|Stairs(|Rails|Sans)|Ladder|Handrail|Pillar)_DZ !=MetalFloor(|_Half|_Quarter|4x)_DZ !=GlassFloor(|_Half|_Quarter)_DZ !=(DesertLarge|Desert|Winter|WinterLarge|Forest|ForestLarge)CamoNet_DZ !WoodenFence_ !MetalFence_
|
||||
1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban|winter)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Plastic_Pole_EP1|Generator|Server_Rack|FuelPump|FireBarrel|GunRack|GunRack2|WoodCrate|WoodCrate2|WorkBench)_DZ !_Preview_DZ !=CamoWinter(1|2|1W|2W)_DZ !=HookerW(1-5)_DZ !=TK_INS_Soldier_EP(1-3)_DZ !=CinderGarageOpenTop(|Frame|Locked)_DZ !=CinderWall(Doorway|Door|DoorLocked|Window|Half)_DZ !=Wood(Ramp|Floor(|Stairs|Half|Quarter|4x)|TriangleFloor|Large(Wall(|Door|Win))|Small(Wall(|Third|Win|Door))|TriangleWall|GateFrame|Stairs(|Rails|Sans)|Ladder|Handrail|Pillar)_DZ !=MetalFloor(|_Half|_Quarter|4x)_DZ !=GlassFloor(|_Half|_Quarter)_DZ !=(DesertLarge|Desert|Winter|WinterLarge|Forest|ForestLarge)CamoNet_DZ !WoodenFence_ !MetalFence_ !Helipad_
|
||||
1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare))
|
||||
1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional)
|
||||
1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//new
|
||||
5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode
|
||||
5 !=remEx(Field|FP) !=(PVCDZ_obj_GutBody|BIS_effects_gepv) !=PVDZ_(hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove|Delete)|Server(_Simulation|StoreVar|_UpdateGroup)) !=PVDZ_(playerMedicalSync|groupInvite|send|sec_atp) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ)) !=SK_changeCode !=PVDZE_(query|store|spawn)Vehicle !=PVDZE_maintainGarage
|
||||
1=BIS_effects_gepv|PVDZ_(hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send)
|
||||
1=PVDZ_veh_(Save|SF)
|
||||
1=PVDZE_obj_Swap
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -72,6 +72,18 @@ Password = ChangeMe
|
||||
;Do not use double quotation marks, only use single quotation marks [']
|
||||
;MaintenanceObjects = 'Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; Virtual Garage Addition ;;
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
; Table name for the virtual garage data to be stored in, default table is 'garage'
|
||||
;VGTable = garage
|
||||
; Days for a stored vehicle to be cleaned up after, if set to -1 this feature is disabled. Default 35 days
|
||||
;CleanupVehStoredDays = 35
|
||||
; Log object cleanup DELETE statements (per object), including virtual garage. Default is false
|
||||
;LogObjectCleanup = false
|
||||
|
||||
|
||||
;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own
|
||||
[ObjectDB]
|
||||
;Setting this to true separates the Object fetches from the Character fetches
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
/*
|
||||
DayZ Epoch 1.0.7
|
||||
DayZ Epoch 1.0.7.1
|
||||
|
||||
ONLY RUN THIS FILE IF CREATING A NEW DATABASE.
|
||||
EXISTING 1051 DATABASES SHOULD USE 1.0.6_UPDATES.SQL INSTEAD AND THEN RUN 1.0.6.2_UPDATES.SQL.
|
||||
EXISTING 1061 DATABASES SHOULD USE 1.0.6.2_UPDATES.SQL INSTEAD.
|
||||
EXISTING 1.0.7 DATABASES SHOULD USE update epoch 1.0.7 to 1.0.7.1.sql INSTEAD.
|
||||
*/
|
||||
|
||||
SET FOREIGN_KEY_CHECKS=0;
|
||||
@@ -108,6 +107,36 @@ CREATE TABLE IF NOT EXISTS `Player_LOGIN` (
|
||||
-- Records of player_login
|
||||
-- ----------------------------
|
||||
|
||||
-- ----------------------------
|
||||
-- Table structure for `garage`
|
||||
-- ----------------------------
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `garage` (
|
||||
`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
|
||||
`PlayerUID` varchar(20) NOT NULL DEFAULT '0',
|
||||
`Name` varchar(50) NOT NULL DEFAULT '',
|
||||
`DisplayName` varchar(50) NOT NULL DEFAULT '',
|
||||
`Classname` varchar(50) DEFAULT NULL,
|
||||
`Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`DateStored` varchar(10) NOT NULL DEFAULT 'old',
|
||||
`DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`CharacterID` bigint(20) unsigned NOT NULL DEFAULT '0',
|
||||
`StorageCounts` varchar(30) NOT NULL DEFAULT '[0,0,0]',
|
||||
`Inventory` mediumtext,
|
||||
`Hitpoints` mediumtext,
|
||||
`Fuel` double(13,5) NOT NULL DEFAULT '1.00000',
|
||||
`Damage` double(13,5) NOT NULL DEFAULT '0.00000',
|
||||
`Colour` varchar(50) NOT NULL,
|
||||
`Colour2` varchar(50) NOT NULL,
|
||||
`serverKey` varchar(10) NOT NULL DEFAULT 'old',
|
||||
`ObjUID` varchar(20) NOT NULL DEFAULT 'old',
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
|
||||
|
||||
-- ----------------------------
|
||||
-- Records of garage
|
||||
-- ----------------------------
|
||||
|
||||
/*
|
||||
THIS PROCEDURE IS REQUIRED FOR 1062 AND RETURNS THE OBJECT ID MUCH MORE EFFICENTLY THAN THE METHOD IN 1061 SQF
|
||||
*/
|
||||
|
||||
@@ -2,3 +2,25 @@ UPDATE character_data SET Backpack = REPLACE(Backpack, '"Skin_gsc_cloth_loner_he
|
||||
UPDATE character_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
|
||||
UPDATE object_data SET Inventory = REPLACE(Inventory, '"Skin_gsc_cloth_loner_head_DZ"', '"Skin_Survivor2_DZ"') WHERE INSTR(Inventory, '"Skin_gsc_cloth_loner_head_DZ"') > 0;
|
||||
UPDATE character_data SET Model = "Survivor2_DZ" WHERE Model = "gsc_cloth_loner_head_DZ";
|
||||
|
||||
CREATE TABLE IF NOT EXISTS `garage` (
|
||||
`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
|
||||
`PlayerUID` varchar(20) NOT NULL DEFAULT '0',
|
||||
`Name` varchar(50) NOT NULL DEFAULT '',
|
||||
`DisplayName` varchar(50) NOT NULL DEFAULT '',
|
||||
`Classname` varchar(50) DEFAULT NULL,
|
||||
`Datestamp` timestamp NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`DateStored` varchar(10) NOT NULL DEFAULT 'old',
|
||||
`DateMaintained` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
|
||||
`CharacterID` bigint(20) unsigned NOT NULL DEFAULT '0',
|
||||
`StorageCounts` varchar(30) NOT NULL DEFAULT '[0,0,0]',
|
||||
`Inventory` mediumtext,
|
||||
`Hitpoints` mediumtext,
|
||||
`Fuel` double(13,5) NOT NULL DEFAULT '1.00000',
|
||||
`Damage` double(13,5) NOT NULL DEFAULT '0.00000',
|
||||
`Colour` varchar(50) NOT NULL,
|
||||
`Colour2` varchar(50) NOT NULL,
|
||||
`serverKey` varchar(10) NOT NULL DEFAULT 'old',
|
||||
`ObjUID` varchar(20) NOT NULL DEFAULT 'old',
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
|
||||
Reference in New Issue
Block a user