Remove DZE_permanentPlot variable

There is no longer a need for the DZE_permanentPlot variable since all servers use plot management and plot for life.
This commit is contained in:
A Man
2021-09-20 10:30:32 +02:00
parent aad27e6ed7
commit 5aba5d7ddd
25 changed files with 102 additions and 222 deletions

View File

@@ -77,18 +77,13 @@ if (_isStorage) then {
_object setVectorDirAndUp _vector;
_object setPosATL _location;
_object setVariable ["memDir",_dir,true];
if (DZE_permanentPlot) then {
_ownerID = _cursorTarget getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
_doorFriends = _cursorTarget getVariable ["doorfriends",[]];
if (isNil "_ownerID" || _ownerID == "0") then {_ownerID = dayz_playerUID;};
if (count _doorFriends == 0) then {_doorFriends = [[dayz_playerUID,toArray (name player)]];};
_object setVariable ["doorfriends",_doorFriends,true];
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_ownerID,_vector],_typeOf,_cursorTarget,player,_doorFriends,dayz_authKey];
} else {
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_vector],_typeOf,_cursorTarget,player,[],dayz_authKey];
};
_ownerID = _cursorTarget getVariable["ownerPUID","0"];
_object setVariable ["ownerPUID",_ownerID,true];
_doorFriends = _cursorTarget getVariable ["doorfriends",[]];
if (isNil "_ownerID" || _ownerID == "0") then {_ownerID = dayz_playerUID;};
if (count _doorFriends == 0) then {_doorFriends = [[dayz_playerUID,toArray (name player)]];};
_object setVariable ["doorfriends",_doorFriends,true];
PVDZE_obj_Swap = [DZE_Lock_Door,_object,[_dir,_location,_ownerID,_vector],_typeOf,_cursorTarget,player,_doorFriends,dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
};

View File

@@ -44,11 +44,7 @@ if (_hasMeat) then {
_fsmid setFSMVariable ["_isTamed", true];
player setVariable ["dogID", _fsmid];
if (DZE_permanentPlot) then {
_dog setVariable ["ownerPUID", dayz_playerUID, true];
} else {
_dog setVariable ["CharacterID", dayz_characterID, true];
};
_dog setVariable ["ownerPUID", dayz_playerUID, true];
format[localize "str_epoch_player_173",_textRemoved] call dayz_rollingMessages;
} else {

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@@ -106,18 +106,14 @@ _maintain = {
_message1 = format[localize "STR_EPOCH_PLOTMANAGEMENT_OBJECTS_MAINTAINED_FAILED",_count,_itemText,""];
};
if (DZE_permanentPlot) then {
disableSerialization;
disableSerialization;
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
} else {
_message1 call dayz_rollingMessages;
};
_plotDialog = findDisplay 711194;
_line1 = _plotDialog displayCtrl 7012;
_line2 = _plotDialog displayCtrl 7013;
_message2 = " ";
_line1 ctrlSetText _message1;
_line2 ctrlSetText _message2;
};
};

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@@ -530,19 +530,11 @@ if (_canBuild) then {
_ownerID = _nearestPole getVariable["CharacterID","0"];
if (dayz_characterID != _ownerID) then { // not the owner
if (DZE_permanentPlot) then {
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
} else {
_friendlies = player getVariable ["friendlyTo",[]];
if !(_ownerID in _friendlies) then {
_cancel = true;
};
_buildcheck = [player, _nearestPole] call FNC_check_access;
_isowner = _buildcheck select 0;
_isfriendly = ((_buildcheck select 1) || (_buildcheck select 3));
if (!_isowner && !_isfriendly) then {
_cancel = true;
};
if (_cancel) then {
_reason = localize "STR_EPOCH_PLAYER_134"; // You do not have access to build on this plot.
@@ -804,23 +796,17 @@ if (_canBuild) then {
_tmpbuilt setVariable ["CharacterID", _combination, true]; // set combination as a character ID
// call publish precompiled function with given args and send public variable to server to save item to database
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
if (_lockable == 3) then {
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
} else {
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [_combination, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
[format[localize "str_epoch_player_140", _combinationDisplay, _text], 1] call dayz_rollingMessages; // display new combination
@@ -836,23 +822,17 @@ if (_canBuild) then {
[_tmpbuilt, true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
_tmpbuilt setVariable ["ownerPUID", dayz_playerUID, true];
if (_isPole) then {
if (_isPole) then {
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
_friendsArr = [[dayz_playerUID, toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], _friendsArr, player, dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, _vector], [], player, dayz_authKey];
PVDZ_obj_Publish = [dayz_characterID, _tmpbuilt, [_dir, _position, dayz_playerUID, _vector], [], player, dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
};
};

View File

@@ -436,17 +436,14 @@ if (_canBuild select 0) then {
};
_tmpbuilt setVariable ["CharacterID",_combination,true];
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
};
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
if (_lockable == 3) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["doorfriends", _friendsArr, true];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,dayz_playerUID,_vector],_friendsArr,player,dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
[format[localize "str_epoch_player_140",_combinationDisplay,_text],1] call dayz_rollingMessages;
@@ -459,17 +456,13 @@ if (_canBuild select 0) then {
[_tmpbuilt,true] call dayz_inflame;
_tmpbuilt spawn player_fireMonitor;
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr,player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
};
_tmpbuilt setVariable ["ownerPUID",dayz_playerUID,true];
if (_canBuild select 1) then {
_friendsArr = [[dayz_playerUID,toArray (name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],_friendsArr,player,dayz_authKey];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[],player,dayz_authKey];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,dayz_playerUID],[],player,dayz_authKey];
};
publicVariableServer "PVDZ_obj_Publish";
};

View File

@@ -135,16 +135,9 @@ if (count _upgrade > 0) then {
_object setDamage _damageNew;
};
if (DZE_permanentPlot) then {
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, _vector], _classname, _obj, player, [], dayz_authKey];
};
local _ownerID = _obj getVariable["ownerPUID", "0"];
_object setVariable ["ownerPUID", _ownerID, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _position, dayz_playerUID, _vector], _classname, _obj, player, [], dayz_authKey];
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;

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@@ -30,11 +30,7 @@ _blood = 0;
_cureAttempt = 0;
_lastRest = player getVariable ["lastRest", 0];
_tent = _this select 3;
if (DZE_permanentPlot) then {
_isOwner = (_tent getVariable ["ownerPUID","0"]) == dayz_playerUID;
} else {
_isOwner = (_tent getVariable ["characterID","0"]) == dayz_characterID;
};
_isOwner = (_tent getVariable ["ownerPUID","0"]) == dayz_playerUID;
while {r_doLoop} do {
_isAsleep = (animationState player) in _sleepArray;

View File

@@ -5,13 +5,9 @@ _caller = _this select 1;
call fnc_usec_medic_removeActions;
r_action = false;
if (DZE_permanentPlot) then {
_callerID = getPlayerUID _caller;
_targetID = getPlayerUID _target;
} else {
_callerID = _caller getVariable ["CharacterID", "0"];
_targetID = _target getVariable ["CharacterID", "0"];
};
_callerID = getPlayerUID _caller;
_targetID = getPlayerUID _target;
if ((_callerID != "0") && (_targetID != "0")) then {
_friendlies = _caller getVariable ["friendlies", []];
_friendlies set [count _friendlies, _targetID];

View File

@@ -210,31 +210,25 @@ if ((count _upgrade) > 0) then {
_object setDamage _damageNew;
};
if (DZE_permanentPlot) then {
local _ownerID = _obj getVariable["ownerPUID","0"];
local _ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then {
_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
};
if (_ownerID == "0") then {
_ownerID = dayz_playerUID; // APFL is on but UID is 0 so we will claim it to record the ownership.
};
_object setVariable ["ownerPUID", _ownerID, true];
_object setVariable ["ownerPUID", _ownerID, true];
if (_lockable == 3) then {
if (_lockable == 3) then {
local _friendsArr = [[dayz_playerUID, toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
local _friendsArr = [[dayz_playerUID, toArray (name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
};
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, _friendsArr, dayz_authKey];
} else {
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _vector], _classname, _obj, player, [], dayz_authKey];
PVDZE_obj_Swap = [_objectCharacterID, _object, [_dir, _location, _ownerID, _vector], _classname, _obj, player, [], dayz_authKey];
};
publicVariableServer "PVDZE_obj_Swap";
player reveal _object;
} else {

View File

@@ -71,11 +71,6 @@ s_player_maint_build = 1;
local _objOwnerID = _obj getVariable["ownerPUID","0"];
local _isOwnerOfObj = (_objOwnerID == dayz_playerUID);
if (!DZE_permanentPlot) then {
_objOwnerID = _obj getVariable["CharacterID","0"];
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
};
local _objectID = _obj getVariable ["ObjectID","0"];
local _objectUID = _obj getVariable ["ObjectUID","0"];
local _hasNoID = (_objectID == "0" && _objectUID == "0");

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@@ -121,18 +121,11 @@ if (_isNearPlot > 0) then {
if (dayz_characterID == _ownerID) then {
_canBuild = true;
} else {
if (DZE_permanentPlot) then {
local _accessCheck = [player, _nearestPole] call FNC_check_access;
local _isowner = _accessCheck select 0;
local _isfriendly = ((_accessCheck select 1) || (_accessCheck select 3));
if (_isowner || _isfriendly) then {
_canBuild = true;
};
} else {
local _friendlies = player getVariable ["friendlyTo",[]];
if (_ownerID in _friendlies) then {
_canBuild = true;
};
local _accessCheck = [player, _nearestPole] call FNC_check_access;
local _isowner = _accessCheck select 0;
local _isfriendly = ((_accessCheck select 1) || (_accessCheck select 3));
if (_isowner || _isfriendly) then {
_canBuild = true;
};
};
};

View File

@@ -70,14 +70,8 @@ _targetType = if(typeOf _target in DZE_DoorsLocked) then { "DOOR"; } else { "GEN
// and check if player is owner of target object
_playerUID = getPlayerUID _player;
_characterID = player getVariable ["CharacterID","0"];
if (DZE_permanentPlot) then {
_targetOwnerUID = if (isPlayer _target) then { getPlayerUID _target } else { _target getVariable ["ownerPUID","0"] };
_isOwner = (_playerUID == _targetOwnerUID);
} else {
_targetOwnerUID = _target getVariable ["characterID","0"];
_isOwner = (_characterID == _targetOwnerUID);
};
_targetOwnerUID = if (isPlayer _target) then { getPlayerUID _target } else { _target getVariable ["ownerPUID","0"] };
_isOwner = (_playerUID == _targetOwnerUID);
// determine _players friends (tagged)
// and check if owner of _target is tagged friendly
@@ -92,14 +86,8 @@ _nearestPlot = _plotcheck select 2;
if(_isNearPlot) then {
// determine plot owner
// and check if player is owner of plot
if (DZE_permanentPlot) then {
_plotOwnerUID = _nearestPlot getVariable ["ownerPUID","0"];
_isPlotOwner = (_playerUID == _plotOwnerUID);
} else {
_plotOwnerUID = _nearestPlot getVariable ["characterID","0"];
_isPlotOwner = (_characterID == _plotOwnerUID);
};
_plotOwnerUID = _nearestPlot getVariable ["ownerPUID","0"];
_isPlotOwner = (_playerUID == _plotOwnerUID);
// determine plot friends
// and check if player is one of them
@@ -142,4 +130,4 @@ if(_targetType == "DOOR") then {
, _isDoorFriend
, _isDoorAdmin
, _targetType
]
]

View File

@@ -32,7 +32,7 @@ if ((vehicle player) == player) then {
};
if (DZE_BackpackAntiTheft) then {
_friendlyTo = player getvariable ["friendlyTo",[]];
_rID = if (DZE_permanentPlot) then { getPlayerUID _cTarget } else { _cTarget getVariable ["CharacterID","0"] };
_rID = getPlayerUID _cTarget;
if ((isInTraderCity || {DZE_PVE_Mode} || {!canbuild}) && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlyTo) && !(_cTarget in (units group player))} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 2;

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@@ -246,18 +246,9 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
local _isPlant = _typeOfCursorTarget in Dayz_plants;
local _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
local _characterID = _cursorTarget getVariable ["CharacterID","0"];
local _id = "";
local _ownerID = "";
local _hasAccess = [];
if (DZE_permanentPlot) then {
_id = _uid;
_ownerID = _cursorTarget getVariable ["ownerPUID","0"];
} else {
_id = _myCharID;
_ownerID = _characterID;
};
local _id = _uid;
local _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
local _hasAccess = [];
local _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
local _isModular = (_cursorTarget isKindOf "ModularItems" || {_typeOfCursorTarget in DZE_modularDoors});
local _hasDeconstructAccess = false;
@@ -521,16 +512,8 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
if ((_typeOfCursorTarget == "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
_hasAccess = [player, _cursorTarget] call FNC_check_access;
local _allowed = ((_hasAccess select 0) || _hasAccess select 2 || _hasAccess select 3 || _hasAccess select 4);
if (DZE_permanentPlot) then {
if (s_player_plotManagement < 0 && _allowed) then {
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
} else {
if (s_player_maintain_area < 0) then {
s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
};
if (s_player_plotManagement < 0 && _allowed) then {
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
};
if (s_player_plot_boundary < 0 && {_allowed || (_hasAccess select 1)}) then {
s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];

View File

@@ -21,7 +21,7 @@ if (isNull _obj) exitWith {dayz_actionInProgress = false;};
_ownerID = _obj getVariable["CharacterID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
_ownerID = _obj getVariable["ownerPUID","0"];
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages;};

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@@ -15,13 +15,9 @@ dayz_actionInProgress = true;
local _obj = _this;
local _objType = typeOf _obj;
local _ownerID = _obj getVariable["CharacterID","0"];
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
if (DZE_permanentPlot) then {
_ownerID = _obj getVariable["ownerPUID","0"];
};
local _ownerID = _obj getVariable["ownerPUID","0"];
local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
if (_playerNear) exitWith {
@@ -36,7 +32,7 @@ s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
if (_ownerID in [dayz_characterID, dayz_playerUID] || {_objType in ["IC_DomeTent","IC_Tent"]}) then { // if player is the owner, or infected camp items
if ((_ownerID == dayz_playerUID) || {_objType in ["IC_DomeTent","IC_Tent"]}) then { // if player is the owner, or infected camp items
local _alreadyPacking = _obj getVariable["packing", 0];

View File

@@ -29,8 +29,7 @@ local _ownerID = _obj getVariable["CharacterID","0"];
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
local _ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
_ownerID = _obj getVariable["ownerPUID","0"];
if (_objectID == "0" && _objectUID == "0") exitWith {
dayz_actionInProgress = false;

View File

@@ -24,7 +24,7 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_ownerID = _obj getVariable["CharacterID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
_ownerID = _obj getVariable["ownerPUID","0"];
if (isNil "dayz_UnlockTime") then {dayz_UnlockTime = 5;};
if (DZE_lockablesHarderPenalty && {((diag_tickTime - dayz_lastCodeFail) + dayz_unlockTime / 2) > 120}) then {dayz_UnlockTime = 5;};

View File

@@ -290,16 +290,9 @@ if (!isNull _humanityTarget && {isPlayer _humanityTarget} && {alive _humanityTar
// Display name if player opt-in or if friend
local _friendlies = player getVariable ["friendlies", []];
local _id = "";
local _rID = "";
if (DZE_permanentPlot) then {
_id = dayz_playerUID;
_rID = getPlayerUID _humanityTarget;
} else {
_id = dayz_characterID;
_rID = _humanityTarget getVariable ["CharacterID","0"];
};
local _id = dayz_playerUID;
local _rID = getPlayerUID _humanityTarget;
local _rfriendlies = _humanityTarget getVariable ["friendlies", []];
local _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []];
local _color = "";

View File

@@ -43,7 +43,6 @@ DZE_VehicleKey_Changer = false; // Enable Vehicle Key Changer. Create or change
DZE_Virtual_Garage = false; // Enable the Virtual Garage to store vehicles.
// Plot Management and Plot for Life
DZE_permanentPlot = true; // Plot ownership saves after death. Enables Plot for Life by @RimBlock and Plot Management by @DevZupa.
DZE_isRemovable = ["Plastic_Pole_EP1_DZ"]; //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list.
// Door Management

View File

@@ -177,15 +177,13 @@ if (!isDedicated) then {
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
fn_displayHelpers = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_displayHelpers.sqf";
if (DZE_permanentPlot) then {
PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";
PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
};
PlotGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotGetFriends.sqf";
PlotNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotNearbyHumans.sqf";
PlotAddFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotAddFriend.sqf";
PlotRemoveFriend = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotRemoveFriend.sqf";
PlotObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotObjects.sqf";
PlotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf";
if (DZE_doorManagement) then {
DoorGetFriends = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorGetFriends.sqf";
DoorNearbyHumans = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\doorManagement\doorNearbyHumans.sqf";

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@@ -51,13 +51,10 @@ _holder setPosATL _pos;
_holder setVariable ["CharacterID",_characterID,true];
_holder setVariable ["OEMPos",_pos,true];
if (DZE_permanentPlot) then {
_ownerPUID = if (_charID == "0000" || _charID == "10000") then {_playerUID} else {_ownerID};
_worldSpace = [_dir,_pos,_ownerPUID,_vector];
_holder setVariable ["ownerPUID",_ownerPUID,true];
} else {
_worldSpace = [_dir,_pos];
};
_ownerPUID = if (_charID == "0000" || _charID == "10000") then {_playerUID} else {_ownerID};
_worldSpace = [_dir,_pos,_ownerPUID,_vector];
_holder setVariable ["ownerPUID",_ownerPUID,true];
if (_isZSC) then {_holder setVariable ["cashMoney",_coins,true];};

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@@ -74,7 +74,7 @@ call {
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
_holder setVariable ["ownerPUID",_ownerID,true];
if (_isZSC && {_unlockedClass in DZE_MoneyStorageClasses}) then {_holder setVariable ["cashMoney",_coins,true];};
deleteVehicle _obj;
@@ -102,7 +102,7 @@ call {
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
_holder setVariable ["ownerPUID",_ownerID,true];
if (_isZSC && {_lockedClass in DZE_MoneyStorageClasses}) then {_holder setVariable ["cashMoney",_coins,true];};
deleteVehicle _obj;
@@ -172,4 +172,4 @@ diag_log _message;
if (_status < 3) then {
dze_waiting = "success";
_clientID publicVariableClient "dze_waiting";
};
};

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@@ -25,7 +25,7 @@ server_obj_inv = {
local _class = _this select 3;
local _inventory = call {
if (DZE_permanentPlot && {_class == "Plastic_Pole_EP1_DZ"}) exitwith {
if (_class == "Plastic_Pole_EP1_DZ") exitwith {
_object getVariable ["plotfriends", []] //We're replacing the inventory with UIDs for this item
};
if (DZE_doorManagement && {_class in DZE_DoorsLocked}) exitwith {

View File

@@ -236,7 +236,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
{_object addBackpackCargoGlobal [_x, _backpackqty select _foreachindex];} foreach _backpackcargo;
};
} else {
if (DZE_permanentPlot && _isPlot) then {
if (_isPlot) then {
_object setVariable ["plotfriends", _inventory, true];
};
if (DZE_doorManagement && _doorLocked) then {