mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add EVR Storm to all configVariables.sqf
This commit is contained in:
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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||||
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
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// Bloodsuckers
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
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||||
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// EVR Storms
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DZE_EVR = false; // Enable EVR storms.
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// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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@@ -132,6 +135,12 @@ if (isServer) then {
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vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
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vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
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};
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};
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// Client
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@@ -520,6 +529,13 @@ if (!isDedicated) then {
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
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DZE_MutantHumanity = 20;
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};
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||||
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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// Garage Door Opener
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DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
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DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
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DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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DZE_Butcher_Body = false; // Enable Butcher Bodies
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||||
@@ -132,6 +135,12 @@ if (isServer) then {
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||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
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};
|
||||
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
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DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
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// Client
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||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
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DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
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// EVR Storms
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if (DZE_EVR) then {
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DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
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DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
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DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
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};
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||||
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// Garage Door Opener
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||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
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@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
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||||
|
||||
// Bury and Butcher Bodies
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DZE_Bury_Body = false; // Enable Bury Bodies
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||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
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// EVR Storms
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if (DZE_EVR) then {
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||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
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|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
@@ -57,6 +57,9 @@ dayz_groupSystem = false; // Enable group system
|
||||
// Bloodsuckers
|
||||
DZE_Bloodsuckers = false; // Enable bloodsucker spawning.
|
||||
|
||||
// EVR Storms
|
||||
DZE_EVR = false; // Enable EVR storms.
|
||||
|
||||
// Bury and Butcher Bodies
|
||||
DZE_Bury_Body = false; // Enable Bury Bodies
|
||||
DZE_Butcher_Body = false; // Enable Butcher Bodies
|
||||
@@ -132,6 +135,12 @@ if (isServer) then {
|
||||
vg_clearAmmo = true; // Clear the ammo of vehicles spawned during the same restart they are stored? (stops users storing a vehicle for a free rearm)
|
||||
vg_sortColumn = 0; //0 or an out of range value sorts by the default column 'DisplayName', otherwise 1 = 'DateStored', 2 = 'id', 3 = 'Name' (of storing player), 4 = 'DateMaintained'
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRFirstTime = [15, 60]; // Random time in minutes after server restart to begin the first EVR storm [min, max].
|
||||
DZE_EVRTimer = [45, 180]; // Random time in minutes between additional EVR storms [min, max].
|
||||
};
|
||||
};
|
||||
|
||||
// Client
|
||||
@@ -520,6 +529,13 @@ if (!isDedicated) then {
|
||||
DZE_MutantHeartProtect = true; // Disables targeting and attack if the player has a mutant heart in inventory.
|
||||
DZE_MutantHumanity = 20;
|
||||
};
|
||||
|
||||
// EVR Storms
|
||||
if (DZE_EVR) then {
|
||||
DZE_EVRDamageItemsChance = .20; // Chance that an EVR storm will damage items in inventory. From 0 to 1. Chance applies to each item. Set to 0 to disable.
|
||||
DZE_EVRDamageItems = [["Binocular_Vector","Binocular_VectorBroken"],["NVGoggles_DZE","ItemNVGFullBroken_DZE"],["NVGoggles","ItemNVGBroken_DZE"],["ItemGPS","ItemGPSBroken_DZE"],["ItemRadio","ItemRadioBroken_DZE"],["Smartphone_DZE","SmartphoneBroken_DZE"]]; // [item (input), damaged item (output)]. Items that have a chance to be damaged by EMP.
|
||||
DZE_EVRBloodLoss = [4000,8000]; // Random number of blood loss if a player does not have an APSI and/or is not inside a building [min, max]. Player will not die, there is a minimum of 1000 after the calculation
|
||||
};
|
||||
|
||||
// Garage Door Opener
|
||||
DZE_GarageDoor_Opener = false; // Enables the option to open Garage Doors from the inside of a vehicle.
|
||||
|
||||
Reference in New Issue
Block a user