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Update fn_selfActions.sqf
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@@ -396,7 +396,8 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
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if (_restrict || _isModular || _isStatic || {_typeOfCursorTarget in DZE_isDestroyableStorage}) then {
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if (_hasToolbox && _hasCrowbar) then {
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_hasAccess = [player, _cursorTarget] call FNC_check_access;
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if ((_hasAccess select 2) || (_hasAccess select 3) || (_isStash && (_hasAccess select 0))) then {
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local _noPlotBuildings = ["WorkBench_DZ","FuelPump_DZ","Generator_DZ"];
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if ((_hasAccess select 2) || (_hasAccess select 3) || ((_isStash || _typeOfCursorTarget in _noPlotBuildings) && (_hasAccess select 0))) then {
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_hasDeconstructAccess = true;
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_player_deleteBuild = true;
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};
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