mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add harvestable plants and compost barrels
- Add 8 harvestable plants with proper output - Server Admins can add them to the game - Add 2 Compost barrels - an empty and a full version - Re-work of player_harvestPlant to fix a few bugs when different types of harvestable plants are near - Add harvestable plant output config
This commit is contained in:
@@ -543,6 +543,31 @@ class CfgSurvival {
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yield = 2;
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rawfoodtype = "FoodrabbitRaw";
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};
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};
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class Plants {
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class Plant_Pumpkin_DZE {
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qty = 4;
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};
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class Plant_Sunflower_DZE {
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qty = 3;
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};
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class Plant_Potato_DZE {
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qty = 7;
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};
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class Plant_Carrot_DZE {
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qty = 7;
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};
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class Plant_Hemp_DZE {
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qty = 2;
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};
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class Plant_Tea_DZE {
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qty = 3;
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};
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class Plant_Tobacco_DZE {
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qty = 2;
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};
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class Plant_Garlic_DZE {
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qty = 7;
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};
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};
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};
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@@ -1471,4 +1471,44 @@ class metal_container_2d_kit: CA_Magazine // 2x red
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create = "MetalContainer2D_DZ";
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};
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};
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};
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class compost_barrel_empty_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_COMPOST_BARREL_EMTPY;
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descriptionShort = $STR_EPOCH_COMPOST_BARREL_EMTPY_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build {
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text = $STR_EPOCH_BUILD_COMPOST_BARREL;
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script = "spawn player_build;";
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require[] = {};
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create = "Compost_Barrel_Empty_DZE";
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};
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};
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};
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class compost_barrel_full_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = $STR_EPOCH_COMPOST_BARREL_FULL;
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descriptionShort = $STR_EPOCH_COMPOST_BARREL_FULL_DESC;
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model = "\z\addons\dayz_epoch\models\supply_crate.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_wooden_crate_ca.paa";
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class ItemActions {
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class Build {
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text = $STR_EPOCH_BUILD_COMPOST_BARREL;
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script = "spawn player_build;";
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require[] = {"ItemShovel"};
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create = "Compost_Barrel_Full_DZE";
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};
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};
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};
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@@ -51,6 +51,26 @@ class Dayz_Plant1: Plant_Base {
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};
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};
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class Compost_Barrel_Base_DZE : NonStrategic {
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scope = 0;
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icon = "\ca\data\data\Unknown_object.paa";
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model = "\CA\Structures\Misc\Armory\Barels\barrel_empty.p3d";
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armor = 100;
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mapsize = 2;
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vehicleClass = "DayZ Epoch Plants";
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};
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class Compost_Barrel_Empty_DZE : Compost_Barrel_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_COMPOST_BARREL_EMTPY;
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};
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class Compost_Barrel_Full_DZE : Compost_Barrel_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_COMPOST_BARREL_FULL;
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model = "\CA\Structures\Misc\Armory\Barels\barrel_sand.p3d";
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};
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class Plant_Patch_Base_DZE : NonStrategic {
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scope = 0;
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model = "\z\addons\dayz_communityassets\models\stash_small.p3d";
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@@ -93,4 +113,57 @@ class Plant_Patch_Tobacco_DZE : Plant_Patch_Base_DZE {
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class Plant_Patch_Tea_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_TEA;
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};
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class Plant_Patch_Garlic_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayname = $STR_EPOCH_PLANT_PATCH_GARLIC;
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};
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class Plant_Pumpkin_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_PUMPKIN;
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model = "\ca\plants2\plant\pumpkin.p3d";
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};
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class Plant_Sunflower_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_SUNFLOWER;
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model = "\ca\plants2\plant\p_helianthus.p3d";
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};
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class Plant_Potato_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_POTATO;
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model = "\ca\plants2\plant\p_urtica.p3d";
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};
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class Plant_Carrot_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_CARROT;
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model = "\ca\plants2\plant\p_carduus.p3d";
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};
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class Plant_Hemp_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_HEMP;
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model = "\ca\plants_e\plant\p_fiberplant_ep1.p3d";
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};
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class Plant_Tea_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_TEA;
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model = "\ca\plants2\clutter\c_wideLeafPlant.p3d";
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};
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class Plant_Tobacco_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_TOBACCO;
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model = "\ca\plants2\bush\b_betulaHumilis.p3d";
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};
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class Plant_Garlic_DZE : Plant_Patch_Base_DZE {
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scope = 2;
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displayName = $STR_EPOCH_PLANT_GARLIC;
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model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
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};
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@@ -4,66 +4,57 @@
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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closeDialog 0;
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_72" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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closeDialog 0;
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private ["_isOk","_i","_objName","_finished","_proceed","_itemOut","_countOut","_plant","_findNearestPlant","_index","_invResult","_text","_playerNear"];
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local _plant = objNull;
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local _itemOut = "";
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local _type = "";
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_countOut = 0;
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_findNearestPlant = [];
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{
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if (typeOf _x in dayz_plantTypes && {alive _x}) then {
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_objName = _x call fn_getModelName;
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if (_objName in dayz_plant) then {
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_findNearestPlant set [count _findNearestPlant,_x];
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{
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local _obj = _x;
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_type = typeOf _obj;
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if (alive _obj && {_type in dayz_plantTypes}) exitwith {
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local _objName = _obj call fn_getModelName;
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if (_objName in ["pumpkin.p3d","p_helianthus.p3d","p_fiberplant_ep1.p3d"] || _type != "" && {_objName in dayz_plant}) exitWith {
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_index = dayz_plant find _objName;
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_itemOut = dayz_plantOutput select _index;
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_countOut = 1;
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_plant = _obj;
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};
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};
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} count nearestObjects [([player] call FNC_getPos), [], 10];
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if (count _findNearestPlant >= 1) then {
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_plant = _findNearestPlant select 0;
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if !(isNull _plant) then {
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[player,(getPosATL player),20,"chopwood"] spawn fnc_alertZombies;
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local _finished = ["Medic",1] call fn_loopAction;
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_isOk = true;
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_proceed = false;
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while {_isOk} do {
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[player,(getPosATL player),20,"chopwood"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) exitWith {
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_isOk = false;
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_proceed = true;
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};
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};
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if (_proceed) then {
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_playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_finished) then {
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local _playerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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false call dz_fn_meleeMagazines; //Remove melee magazines (BIS_fnc_invAdd fix)
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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_invResult = false;
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_i = 0;
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local _invResult = false;
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local _groundDrop = false;
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local _i = 0;
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local _j = 0;
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local _countOut = getNumber(configFile >> "CfgSurvival" >> "Plants" >> _type >> "qty");
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_countOut = 1 + floor(random _countOut);
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for "_x" from 1 to _countOut do {
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_invResult = [player,_itemOut] call BIS_fnc_invAdd;
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if(_invResult) then {
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_i = _i + 1;
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if !(_invResult) then {
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[_itemOut,1,1] call fn_dropItem;
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_groundDrop = true;
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_j = _j + 1;
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};
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_i = _i + 1;
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};
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true call dz_fn_meleeMagazines;
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_text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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local _text = getText (configFile >> "CfgMagazines" >> _itemOut >> "displayName");
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if (_i != 0) then {
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if ("" == typeOf _plant) then {
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@@ -72,7 +63,11 @@ if (count _findNearestPlant >= 1) then {
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} else {
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deleteVehicle _plant;
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};
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format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
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if (_groundDrop) then {
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format[localize "str_success_gathered",_text,(_i-_j),_j,_text] call dayz_rollingMessages;
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} else {
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format[localize "str_epoch_player_154",_i,_text] call dayz_rollingMessages;
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};
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} else {
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format[localize "str_epoch_player_143",_i,_text] call dayz_rollingMessages;
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};
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@@ -83,4 +78,4 @@ if (count _findNearestPlant >= 1) then {
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localize "str_epoch_player_74" call dayz_rollingMessages;
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};
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dayz_actionInProgress = false;
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dayz_actionInProgress = false;
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File diff suppressed because one or more lines are too long
@@ -6389,11 +6389,11 @@
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</Key>
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<Key ID="str_success_gathered">
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<!-- %1 itemout name %2 itemout quantity %3 quantity left -->
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<English>You have collected %2 %1. %3 Dropped.</English>
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<German>Du hast %2x %1 aufgesammelt. Die restlichen %3 liegen noch auf dem Boden.</German>
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<Russian>Вы собрали %1 (%2). %3 осталось.</Russian>
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<French>Vous avez récolté %2 %1. %3 Dropped.</French>
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<Czech>Nasbírali jste %2x %1. Zbývá ještě %3.</Czech>
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<English>You have collected %2x %1. %3 %4 dropped on the ground.</English>
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<German>Du hast %2x %1 aufgesammelt. Die restlichen %3 %4 liegen noch auf dem Boden.</German>
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<Russian>Вы собрали %1 (%2). %3 %4 осталось.</Russian>
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<French>Vous avez récolté %2x %1. %3 %4 Dropped.</French>
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<Czech>Nasbírali jste %2x %1. Zbývá ještě %3 %4.</Czech>
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</Key>
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<Key ID="str_failed_noroom">
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<English>Unable to gather due to space, 3 main slots are needed.</English>
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@@ -23642,12 +23642,12 @@
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<Czech>Downgradnuli jste %1.</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_143">
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<English>%1 of %2 could not be added to your inventory. (not enough room?)</English>
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<German>%1 von %2 konnte dem Inventar nicht hinzugefügt werden. (Inventar voll?)</German>
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<English>%1x %2 could not be added to your inventory. (not enough room?)</English>
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<German>%1x %2 konnte dem Inventar nicht hinzugefügt werden. (Inventar voll?)</German>
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<Russian>%2 (в количестве: %1) не может быть добавлен в ваш инвентарь. (Недостаточно места?)</Russian>
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<Dutch>%1 van %2 kon niet worden toegevoegd aan je inventaris (vol?)</Dutch>
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<French>%1 sur %2 ne peuvent être ajoutés à votre inventaire. (pas assez de place ?)</French>
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<Czech>%1 z %2 nemohl být přidán do inventáře. (nedostatek místa?)</Czech>
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<Dutch>%1x %2 kon niet worden toegevoegd aan je inventaris (vol?)</Dutch>
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<French>%1x %2 ne peuvent être ajoutés à votre inventaire. (pas assez de place ?)</French>
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<Czech>%1x %2 nemohl být přidán do inventáře. (nedostatek místa?)</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_145">
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<English>Missing Parts after first check Item: %1 / %2</English>
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@@ -23679,11 +23679,11 @@
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<Czech>%3 hotovo, chybí ještě %1 %2</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_154">
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<English>%1 of %2 has been successfully added to your inventory.</English>
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<German>%1 %2 wurde erfolgreich deinem Inventar hinzugefügt.</German>
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<English>%1x %2 has been successfully added to your inventory.</English>
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<German>%1x %2 wurde erfolgreich deinem Inventar hinzugefügt.</German>
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<Russian>%2 (в количестве: %1) успешно добавлен в ваш инвентарь.</Russian>
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<Dutch>%1 %2 is aan je inventaris toegevoegd.</Dutch>
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<Czech>%1 %2 bylo úspěšně přidáno do Vašeho inventáře.</Czech>
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<Dutch>%1x %2 is aan je inventaris toegevoegd.</Dutch>
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<Czech>%1x %2 bylo úspěšně přidáno do Vašeho inventáře.</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_155">
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<English>Mining Ore, walk away at any time to cancel. (%1/%2)</English>
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@@ -35138,6 +35138,26 @@
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<German>Müllhaufen</German>
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<Russian>Мусорная куча</Russian>
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</Key>
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<Key ID="STR_EPOCH_COMPOST_BARREL_EMTPY">
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<English>Compost Barrel (Empty)</English>
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<German>Kompostfass (Leer)</German>
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</Key>
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<Key ID="STR_EPOCH_COMPOST_BARREL_EMTPY_DESC">
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<English>Compost Barrel (Empty)</English>
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<German>Kompostfass (Leer)</German>
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</Key>
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<Key ID="STR_EPOCH_COMPOST_BARREL_FULL">
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<English>Compost Barrel (Full)</English>
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<German>Kompostfass (Voll)</German>
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</Key>
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<Key ID="STR_EPOCH_COMPOST_BARREL_FULL_DESC">
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<English>Compost Barrel (Full)</English>
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<German>Kompostfass (Voll)</German>
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</Key>
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<Key ID="STR_EPOCH_BUILD_COMPOST_BARREL">
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<English>Build Compost Barrel</English>
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<German>Kompostfass bauen</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_PUMPKIN">
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<English>Pumpkin patch</English>
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<German>Kürbisbeet</German>
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@@ -35173,6 +35193,42 @@
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<German>Teepflanzenbeet</German>
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<Russian>Чайный участок</Russian>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PATCH_GARLIC">
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<English>Garlic patch</English>
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<German>Knoblauchbeet</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_PUMPKIN">
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<English>Pumpkin Plant</English>
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<German>Kürbispflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_SUNFLOWER">
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<English>Sunflower</English>
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<German>Sonnenblume</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_POTATO">
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<English>Potato Plant</English>
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<German>Kartoffelpflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_CARROT">
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<English>Carrot Plant</English>
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<German>Karottenpflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_HEMP">
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<English>Hemp Plant</English>
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<German>Cannabispflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_TEA">
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<English>Tea Plant</English>
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<German>Teepflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_TOBACCO">
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<English>Tobacco Plant</English>
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<German>Tabakpflanze</German>
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</Key>
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<Key ID="STR_EPOCH_PLANT_GARLIC">
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<English>Garlic Plant</English>
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<German>Knoblauchpflanze</German>
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</Key>
|
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<Key ID="STR_EPOCH_ITEM_NOTEBOOK">
|
||||
<English>Notebook</English>
|
||||
<Russian>Ноутбук</Russian>
|
||||
|
||||
Reference in New Issue
Block a user