Add 18 new open map buildings with interior and loot positions

This adds 18 new buildings and replaces the given buildings on any map. Every building has a complete new interior, loot and zombie positions.

Thanks to @Helion4 for the new buildings and @DeVloek for the loot and zombie positions.
This commit is contained in:
A Man
2022-04-08 17:38:06 +02:00
parent 6e1b48f787
commit 0fd08dec2b
7 changed files with 111 additions and 52 deletions

View File

@@ -12,7 +12,7 @@ class Industrial : Default
"z_new_worker3",
"z_new_worker4"
};
lootChance = 0.5;
lootChance = 0.4;
lootGroup = Industrial;
};
@@ -139,6 +139,12 @@ class Land_Ind_Workshop01_L : Industrial
};
};
class Land_Ind_Workshop01_03: Industrial {
zedPos[] = {{0,-3.3,-1.2},{0,4.2,-1.2}};
lootPos[] = {{1.09766,4.94336,-1.35104},{-1.06055,2.46875,-1.35104},{0.0800781,-5.30078,-1.35104},{-1.4375,0.318359,-1.35104}};
lootPosSmall[] = {{1.77734,-5.46289,-0.91104},{-1.78516,-5.44336,-0.91104},{-1.71289,-2.94727,-0.901041},{1.87695,-2.9043,-0.901041},{1.91406,-3.29102,-0.36104},{1.88086,-5.09961,-0.36104},{-1.73828,-5.62305,-0.36104},{-1.8457,-3.19922,-0.36104},{2.14063,5.32031,-0.29104},{-1.89648,2.51172,-0.96104}};
};
class Land_Hangar_2 : Industrial
{
zedPos[] =
@@ -247,6 +253,12 @@ class Land_Misc_PowerStation : Industrial
};
};
class Land_Misc_WaterStation: Industrial {
zedPos[] = {{0,0,-1.2}};
lootPos[] = {{0.339844,-0.548828,-1.58729}};
lootPosSmall[] = {{-1.4082,0.974609,-1.58729},{0.945313,0.765625,-1.58729},{-1.18457,-1.13867,-1.58729}};
};
class Land_Shed_W01 : Industrial
{
lootPos[] =

View File

@@ -22,7 +22,7 @@ class Military : Default
"z_soldier_acr_rifle2",
"z_soldier_acr_rifle2"
};
lootChance = 0.55;
lootChance = 0.4;
lootGroup = Military;
};
class MilitaryIndustrial: Military
@@ -48,6 +48,7 @@ class MilitaryIndustrial: Military
};
class Land_a_stationhouse: Military
{
lootChance = 0.25;
zombieChance = 0.4;
maxRoaming = 5;
zombieClass[] =
@@ -59,13 +60,24 @@ class Land_a_stationhouse: Military
"z_firefighter5",
"z_paramedic"
};
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
zedPos[] = {
{-3.16211,-6.83398,-9.1},{2.45996,1.50684,-9.1},{15.0205,1.78174,-9.1},{-3.12305,-7.5,-4.3},{-3.48047,-7.521,0.3},{-4.18555,-6.84082,4.8},
{-12.8506,-2.69678,-9.1},{-15.9229,1.41626,-6.6},{-4.56836,-0.0544434,-6.6},{-4.1582,7.11475,-6.6},{-12.3203,-5.59473,-4.3},{-6.52734,5.75928,-4.3}};
lootPos[] = {
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
};
{5.30469,-6.67725,-9.47058},{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-1.9248,-5.42065,-9.47058},{17.7402,-5.01343,-9.47058},{2.90625,2.91138,-9.47058},
{-4.9541,-6.33398,-4.6489},{-2.10938,-8.5752,-4.6489},
{-4.99805,-8.35938,-0.0437851},{-2.51758,-7.00732,-0.0437851},
{-2.64258,-5.61572,4.41139},{-2.36719,-8.24561,4.41139},{-4.55176,-8.37646,4.41139},
{1.2998,-7.08374,-4.5079},{14.9199,-3.79077,-4.5079},{9.44531,2.34351,-4.5079},
{-17.0684,-3.79761,-0.5079},{-13.0137,4.53442,-0.5079},{-3.50977,8.28516,-0.5079},{-3.3418,-2.81958,-0.5079},{3.89844,0.895264,-0.5079},
{-4.65918,-7.14893,8.4921},{-2.35449,-7.26807,8.4921},
{-15.8857,-5.06567,-9.49789},{-16.9678,5.68604,-9.49799},{-13.4307,6.32349,-9.50244},{-2.6123,8.76855,-9.50262},{-10.2334,5.52563,-9.50061},{-9.53027,0.182129,-9.48969},{-7.09277,2.84277,-9.49017},{-7.43066,-6.19751,-9.49295},{-12.085,1.35962,-9.491},
{-8.73633,-6.86206,-6.92755},{-17.7529,-4.979,-6.9241},{-13.46,5.6123,-6.9256},{-8.85059,8.05591,-6.92706},{-1.97656,8.52808,-6.92862},{-2.52246,-1.92285,-6.92841},{-9.89453,-1.66382,-6.92807},{-6.92676,2.22949,-6.92792},
{2.56152,1.00391,-4.50793},{-6.12793,-2.04736,-4.51135},{-9.38965,4.97144,-4.51135},{-3.41602,3.67065,-4.47137},{-17.1885,8.85645,-4.51135},{-17.0459,3.92944,-4.51135},{-17.8711,0.717041,-4.51135},{-12.3613,2.53003,-4.51135},{-16.9424,-5.50464,-4.51135},{-7.5752,-4.48999,-4.51135}};
lootPosSmall[] = {
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
};
{9.06836,3.57568,-7.921},{18.2129,-7.46094,-9.361},{18.1426,-6.00977,-9.461},{13.9092,3.57227,-9.001},{14.6641,3.53564,-8.621},{8.3291,3.6084,-8.241},{-0.427734,3.32861,-8.241},{-0.414063,1.05225,-8.621},{-0.453125,2.5249,-9.001},{-0.462891,1.72119,-8.241},{-5.54199,-7.50195,-8.621},{-3.46094,-8.99805,-8.621},{-2.65137,-8.99268,-8.241},{-5.09766,-9.01709,-9.001},{-1.80859,-9.03223,1.19621},{-1.73438,-8.3042,0.07621},
{-4.80762,9.25098,-3.92133},{-7.29004,9.16821,-3.96136},{-10.9609,6.15259,-3.52136},{-17.3389,5.68262,-4.08136},{-17.6768,-0.918701,-4.08136},{-9.26855,0.344482,-3.93134},{-2.83594,1.28564,-3.79987},
{-18.0215,-1.25732,-6.35403},{-17.9746,3.85962,-6.35406},{-18.0635,7.23438,-6.35413},{-8.25586,5.18262,-6.4473},{-4.4873,5.12744,-6.44843},{-6.66602,0.610107,-6.17838}{-14.5615,-5.67358,-8.80038},{-18.1738,-5.58862,-8.79895},{-17.3984,2.9021,-8.79712},{-3.54785,7.06323,-8.73163},{-10.9971,6.32983,-8.72},{-2.84863,-2.62744,-8.73438},{-9.76172,-2.33618,-8.72217}};
};
class Land_Mil_ControlTower: Military
@@ -232,9 +244,11 @@ class Land_Vysilac_FM: Military {
};
class Land_Mil_Barracks_L: Military {
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
zedPos[] = {{-4.32227,-0.330078,-1.56277},{2.68164,1.5918,-1.56277}};
lootPos[] = {{-6.75488,-5.11914,-1.91277},{-7.36328,-0.226563,-1.91277},{-6.11816,4.48438,-1.91277},{-1.01758,5.08594,-1.91277},{4.13281,4.0957,-1.91277},{2.59668,5.5625,-1.91277},{7.62695,-2.77734,-1.91277},{2.79004,-2.43945,-1.91277},{-0.813477,-1.66797,-1.91277},{7.35059,1.62891,-1.91277}};
lootPosSmall[] = {{-7.28906,5.7793,-1.40277},{0.116211,5.5332,-1.40277},{5.00586,5.83984,-1.40277},{7.47266,-1.56641,-1.40277},{4.2002,-0.90625,-1.40277},{-0.112305,-3.03906,-1.78277},{0.0449219,4.6875,-0.612768},{6.97461,5.73828,-0.612768},{4.15723,-0.650391,-0.612768}};
};
// ALT-MAP Support
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
{

View File

@@ -1,8 +1,3 @@
class Land_HouseV_2I : Default
{
maxRoaming = 3;
};
class Land_Ind_Shed_02_main : Default
{
zombieChance = 0.3;

View File

@@ -58,7 +58,7 @@ class Residential : Default
"z_suit6",
"z_new_garbageman"
};
lootChance = 0.5;
lootChance = 0.3;
lootGroup = Residential;
};
@@ -142,6 +142,12 @@ class Land_HouseV2_01A : Residential
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
};
class Land_HouseV2_01A_DZE: Residential {
zedPos[] = {{-2.21313,-3.28174,-4.79521}};
lootPos[] = {{-0.260742,4.55664,-5.53115},{-7.47949,4.35547,-5.53115},{-7.28418,-0.263672,-5.53115},{3.33398,3.40625,-5.53115},{8.4209,4.28906,-5.53115},{7.93652,-1.16211,-5.53115},{-2.28418,1.91016,-5.53115}};
lootPosSmall[] = {{-0.233398,-1.94727,-5.53115},{-0.643555,-3.51758,-5.57115},{-3.53223,-3.58398,-5.54115}};
};
class Land_psi_bouda : Residential
{
zombieChance = 0;
@@ -166,18 +172,22 @@ class Land_sara_domek_zluty : Residential
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
};
class Land_HouseV_3I4 : Residential
{
maxRoaming = 3;
zedPos[] = {{5.46387,2.80273,-2.61298}};
lootPos[] = {{5.46387,2.80273,-2.61298}};
class Land_HouseV_3I4: Residential {
zedPos[] = {{2.7,1.7,-2.6},{-5.9,0,-2.6}};
lootPos[] = {{-1.68848,1.54883,0.376},{-1.31885,-3.78906,0.376},{1.67529,-1.86133,0.376},{2.323,0.944336,-2.888},{-2.95532,1.93359,-2.888},{2.89648,-4.75781,-2.888},{-2.33105,-4.71094,-2.888},{-6.28052,-3.89648,-2.888},{-5.10669,1.39844,-2.888}};
lootPosSmall[] = {{3.46191,-0.957031,-2.48798},{-0.271973,-4.88867,-2.12796},{-0.632813,1.93066,-2.60797}};
};
class Land_HouseV_3I1 : Residential
{
maxRoaming = 3;
zedPos[] = {};
lootPos[] = {};
class Land_HouseV_3I1: Residential {
zedPos[] = {{-5.13281,1.13867,-1.5},{5.35352,1.38477,-1.5}};
lootPos[] = {{-5.21875,2.46094,-1.89},{3.44727,0.783203,-1.89},{-3.04102,3.64648,-1.89},{0.296875,-1.34961,-1.89},{3.83984,3.58008,-1.89}};
lootPosSmall[] = {{2.56641,3.99805,-1.20015},{1.1582,0.435547,-1.27931},{-4.62305,3.95508,-1.05331},{-3.32422,-0.853516,-1.64813},{1.78906,3.73828,-1.53007}};
};
class Land_HouseV_3I2: Residential {
zedPos[] = {{2.65,0.8,-1.7},{-1.16,0.12,-1.7}};
lootPos[] = {{-5.08423,-0.538086,-1.985},{-4.43848,-3.66211,-1.985},{-3.43066,-0.246094,-1.635},{-4.73877,2.90625,-1.985},{2.76489,-3.23438,-1.985},{1.55176,2.33203,-1.985}};
lootPosSmall[] = {{1.10889,-1.36328,-1.03381},{2.31592,3.99609,-1.66379},{-3.97119,1.55762,-1.20425},{-0.100342,-0.878906,-1.985}};
};
class Land_HouseV_1L2 : Residential
@@ -188,11 +198,10 @@ class Land_HouseV_1L2 : Residential
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
};
class Land_HouseV_1T : Residential
{
maxRoaming = 3;
zedPos[] = {{2.53027,-2.41895,-3.22815}};
lootPos[] = {{2.53027,-2.41895,-3.22815}};
class Land_HouseV_1T: Residential {
zedPos[] = {{-4.99756,4.24609,-2.5},{3.45996,-1.68848,-2.5}};
lootPos[] = {{0.285156,4.2168,-2.96},{5.55029,-1.08789,-2.96},{4.73975,3.10205,-2.96},{-5.44287,-1.24023,-2.96},{-0.885254,-6.18945,-2.96},{-4.95557,-3.53613,-2.96},{-6.51318,2.18457,0.114},{-1.80322,-5.3208,0.114},{5.38477,0.652344,0.114},{1.87744,2.25,0.5}};
lootPosSmall[] = {{5.76953,4.33105,-2.32187},{1.48145,2.27637,-2.33051},{0.463867,2.9873,-2.47357},{-3.9292,-1.34424,-2.20398},{-6.53223,4.35254,-2.28232},{0.912598,-4.8208,-2.0419},{-7.20215,0.236328,-2.31293}};
};
class Land_HouseV_1L1 : Residential
@@ -201,16 +210,34 @@ class Land_HouseV_1L1 : Residential
lootPos[] = {{1.20801,5.86035,-1.09302}};
};
class Land_HouseV_1L1_DZE: Residential {
zedPos[] = {{1.55518,5.81738,-0.7},{-2.22705,-2.85107,-2.5}};
lootPos[] = {{4.14502,3.80908,-2.955},{3.90479,-2.08203,-2.955},{1.06152,0.607422,-2.955},{-0.220703,-4.53076,-2.955},{-2.32715,-0.93457,-2.955},{2.07422,-1.70459,-0.775},{-1.06445,-1.76123,-0.775},{-1.15576,3.4917,-0.775},{3.52539,3.58252,-0.775}};
lootPosSmall[] = {{3.39453,-2.78711,0.42},{-0.0732422,-6.20264,-2.24875},{-0.661621,4.59863,-2.15118},{2.77393,3.64111,-2.61322}};
};
class Land_HouseV_1I2 : Residential
{
zedPos[] = {{-3.60205,2.81641,-2.23148}};
lootPos[] = {{-3.60205,2.81641,-2.23148}};
};
class Land_HouseV_2L : Residential
{
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
class Land_HouseV_2L: Residential{
zedPos[] = {{-4.25684,-3.86255,-3.11304},{4.41699,1.95239,-3.05204}};
lootPos[] = {{-2.71582,-2.86084,-4.01},{1.77832,-1.36694,-4.01},{2.62207,4.42261,-4.01},{-4.20117,3.54126,-4.01},{-2.51953,3.06812,-3.61},{-2.62402,-3.98047,-0.785},{2.11719,-4.60596,-0.785},{-3.40137,3.94653,-0.785},{1.58008,4.67627,-0.785},{-0.924805,-1.37231,-0.785}};
lootPosSmall[] = {{0.30957,2.46387,-2.94467},{-4.2334,1.3501,-3.99442},{2.84863,-1.27075,-3.25089},{-1.03711,-2.55688,-0.343903},{2.55762,-3.06763,0.144775},{-1.12598,0.708984,-0.0866699},{0.34082,4.95728,-0.156036}};
};
class Land_HouseV_2T1: Residential{
zedPos[] = {{-4.86328,5.27539,-2.35536},{6.10547,-3.55127,-2.35536},{2.22485,-4.75195,-2.35536}};
lootPos[] = {{-1.34375,-2.81201,-3.018},{3.66406,3.52417,-3.018},{-1.05469,1.96191,-3.018},{-5.96582,2.97144,-3.018},{-3.23242,0.747314,-3.018},{-6.07031,1.02271,-3.018},{6.5498,1.55957,-3.018},{3.04883,0.714355,0.216766},{-5.85938,0.652588,0.216766},{-2.02539,-2.97729,0.216766}};
lootPosSmall[] = {{-0.298828,1.72705,0.846771},{1.02637,0.932373,-2.30807},{0.351563,-2.11206,-2.55853},{-2.15332,2.07861,-2.38748},{-5.08496,0.956299,-2.48694},{1.47363,2.02832,-2.30737}};
};
class Land_HouseV_2I: Residential {
zedPos[] = {{-3.31958,-6.41699,-2.4},{-3.92847,0.430664,-2.4}};
lootPos[] = {{-3.90015,1.6748,-2.815},{3.08618,0.325195,-2.815},{-3.50146,8.58008,-2.815},{1.48804,7.0498,-2.815},{-3.3606,4.63965,-2.815},{3.12231,8.99805,-2.815},{5.83228,3.22852,-2.815},{1.36353,-6.61328,-2.815},{4.28125,-6.5,-2.815},{5.93262,1.11719,-2.815},{-3.74072,-1.29004,-2.815},{-1.91602,-1.45898,-2.535}};
lootPosSmall[] = {{3.38306,-5.31836,-1.92419},{-0.365967,-1.50781,-2.14468},{-3.70947,-3.62598,-2.00531},{-3.90796,-4.31152,-1.69519},{1.87402,8.35156,-2.2149},{1.88843,5.81152,-1.61481},{3.18896,7.7207,-2.1048},{-2.39307,-0.00488281,-1.69507},{2.77002,5.34766,-2.27469}};
};
class Land_HouseV_1I3 : Residential
@@ -227,10 +254,10 @@ class Land_houseV_2T2 : Residential
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
};
class Land_HouseBlock_A1 : Residential
{
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
class Land_HouseBlock_A1: Residential {
zedPos[] = {{-0.690918,4.64209,-8},{4.8335,-4.78223,-8},{-2.74512,-0.86377,-8}};
lootPos[] = {{-3.84277,-3.48926,-8.666},{-4.49023,3.61768,-8.666},{-1.18848,-3.0918,-8.504},{4.84229,0.462402,-8.514},{-2.16211,0.761719,-8.514},{1.77734,-0.84375,-8.494},{1.09863,-3.98877,-8.494},{4.99023,4.17139,-8.514}};
lootPosSmall[] = {{-2.19727,4.49414,-8.514}};
};
class Land_HouseBlock_A2_1 : Residential
@@ -239,10 +266,16 @@ class Land_HouseBlock_A2_1 : Residential
lootPos[] = {{3.98975,4.48926,-7.4043}};
};
class Land_HouseBlock_A3 : Residential
{
zedPos[] = {{0.554688,2.70801,-5.4317}};
lootPos[] = {{0.56,2.71,-5.43},{-0.72,-3.61,-5.45},{1.04,-1.56,-5.45}};
class Land_HouseBlock_A2_1_DZE: Residential {
zedPos[] = {{6,-4.3,-6.6},{3.2,-1.1,-6.6}};
lootPos[] = {{7.17188,2.44141,-7.014},{3.51172,-4.26978,-7.014},{2.7793,2.7085,-7.014}};
lootPosSmall[] = {{7.42676,-4.66772,-7.014},{3.5918,3.08154,-6.644}};
};
class Land_HouseBlock_A3: Residential {
zedPos[] = {{5.8,-3.8,-4.8},{0.8,0,-5}};
lootPos[] = {{0.0146484,-4.47217,-5.5},{-0.410156,3.3833,-5.5},{6.24902,2.9834,-5.048},{2.72754,2.96533,-5.048},{3.21875,-3.45215,-5.048}};
lootPosSmall[] = {{3.5791,3.42773,-4.66852},{7.40039,-4.3916,-5.048}};
};
class Land_HouseBlock_B5 : Residential

View File

@@ -10,8 +10,6 @@ class FarmRoaming : Farm
maxRoaming = 2;
};
class Land_Shed_W03 : HouseRoaming {};
class Land_HouseV_2T1 : HouseRoaming {};
class Land_HouseV_3I2 : HouseRoaming {};
class land_housev_3i3: HouseRoaming {
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
@@ -19,12 +17,8 @@ class land_housev_3i3: HouseRoaming {
};
class Land_HouseBlock_A1_2 : HouseRoaming {};
class Land_HouseBlock_A2 : HouseRoaming {};
class Land_HouseBlock_B1 : HouseRoaming {};
class Land_HouseBlock_B2 : HouseRoaming {};
class Land_HouseBlock_B3: HouseRoaming {
zedPos[] = {{0.878418,5.69189,-6.38459}};
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
};
class Land_HouseBlock_B4: HouseRoaming{
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};

View File

@@ -85,7 +85,18 @@ class Land_A_GeneralStore_01 : Supermarket
};
};
//DZE ADDED BELOW
class Land_HouseBlock_B1: Supermarket {
zedPos[] = {{3.6377,-4.34326,-7},{-4.75,-0.23291,-7}};
lootPos[] = {{2.06738,-0.201416,-7.24},{8.21484,0.476563,-7.24},{9.43066,-3.83154,-7.24},{-4.0752,3.28027,-7.25562},{-5.35254,-3.57715,-7.28366}};
lootPosSmall[] = {{5.7041,-0.69458,-6.64941},{7.75977,-0.796387,-6.64941},{9.00195,-0.711914,-6.23325},{10.2324,-2.38208,-6.00134},{1.00977,-3.0564,-6.3736},{0.983398,-1.65771,-6.75946},{9.72168,-0.455322,-6.72049},{3.50684,-0.39624,-6.33636}};
};
class Land_HouseBlock_B3: Supermarket {
zedPos[] = {{-2.85547,-3.86035,-6.6},{2.58887,-2.12109,-6.6}};
lootPos[] = {{2.95117,-3.56128,-6.918},{1.40039,0.55957,-6.918},{-3.31934,0.679199,-6.918},{2.49414,-1.33569,-6.918}};
lootPosSmall[] = {{-1.52539,-0.221924,-6.325},{0.421875,-0.345215,-6.325},{3.29883,-0.0541992,-6.39774},{2.68652,-0.147217,-5.91101},{0.414063,-3.67334,-6.43442},{3.79199,-1.17456,-5.67627}};
};
class Land_GeneralStore_01a_PMC : Supermarket
{
lootPos[] = {{-8.28796,-0.435303,-1.20155},

View File

@@ -87,8 +87,8 @@ class CfgAddons
"Anzio_20",
"nst",
"dayz_epoch_b",
"dayz_epoch_c",
"CfgVehicles"
"CfgVehicles",
"dayz_epoch_c"
};
};
};