Fix Dayz Mod Gates could not be removed

This commit is contained in:
AirwavesMan
2021-05-05 13:11:55 +02:00
parent 44c9454127
commit 2bbb126a14
2 changed files with 6 additions and 2 deletions

View File

@@ -78,6 +78,7 @@ class WoodenGate_1_DZ: DZE_Housebase
};
lockable = 3;
removeoutput[] = {{"ItemComboLock",1}};
};
class WoodenGate_2_DZ: DZE_Housebase
@@ -139,6 +140,7 @@ class WoodenGate_2_DZ: DZE_Housebase
};
lockable = 3;
removeoutput[] = {{"ItemComboLock",1}};
};
class WoodenGate_3_DZ: DZE_Housebase
@@ -200,6 +202,7 @@ class WoodenGate_3_DZ: DZE_Housebase
};
lockable = 3;
removeoutput[] = {{"ItemComboLock",1}};
};
class WoodenGate_4_DZ: DZE_Housebase
@@ -260,4 +263,5 @@ class WoodenGate_4_DZ: DZE_Housebase
};
lockable = 3;
removeoutput[] = {{"ItemComboLock",1}};
};

View File

@@ -33,7 +33,7 @@ _objectUID = _obj getVariable ["ObjectUID","0"];
_isOk = true;
_proceed = false;
_objType = typeOf _obj;
if (_objType in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
if (_objType in DZE_DoorsLocked && !(_objType in ["WoodenGate_1_DZ","WoodenGate_2_DZ","WoodenGate_3_DZ","WoodenGate_4_DZ"])) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
// Chance to break tools
_isDestructable = _obj isKindOf "BuiltItems";
@@ -77,7 +77,7 @@ _nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName")
format[localize "str_epoch_player_162",_nameVehicle] call dayz_rollingMessages;
if (_isModular && {_objType in _x} count DZE_modularConfig == 0) then {
localize "STR_EPOCH_ACTIONS_21" call dayz_rollingMessages;
localize "STR_EPOCH_ACTIONS_21" call dayz_rollingMessages;
};
// Alert zombies once.