Update baseclass of SG_GRU clothingitems

Changed the baseclass of these clothingitems to SkinBase to make them work
with the craft canvas option.
This commit is contained in:
seelenapparat
2021-09-02 08:39:52 +02:00
parent 2f1edcaa43
commit a50bd5ffe0

View File

@@ -1094,52 +1094,88 @@ class Skin_SG_GRU_TL_DZ : SkinBase {
sex = "male";
playerModel = "SG_GRU_TL_DZ";
};
class Skin_SG_GRU_Scout_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_DZ";
};
class Skin_SG_GRU_Sniper_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Sniper_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SNIPER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Sniper_DZ";
};
class Skin_SG_GRU_Spotter_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Spotter_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_DT_SPOTTER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Spotter_DZ";
};
class Skin_SG_GRU_TL_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_TL_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_TL_W_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_TL_W_DZ";
};
class Skin_SG_GRU_Scout_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_W_DZ";
};
class Skin_SG_GRU_Assaultman_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Assaultman_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_FLT_RIFLEMAN_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Assaultman_W_DZ";
};
class Skin_SG_GRU_Medic_W_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Medic_W_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MEDIC_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Medic_W_DZ";
};
class Skin_SG_GRU_TL_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_TL_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_TL_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_TL_D_DZ";
};
class Skin_SG_GRU_Scout_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Scout_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_SCOUT_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Scout_D_DZ";
};
class Skin_SG_GRU_Marksman_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Marksman_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MARKSMAN_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Marksman_D_DZ";
};
class Skin_SG_GRU_Operator_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_Operator_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_OPERATOR_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_Operator_D_DZ";
};
class Skin_SG_GRU_MG_D_DZ : Skin_SG_GRU_TL_DZ {
class Skin_SG_GRU_MG_D_DZ : SkinBase {
scope = 2;
displayName = $STR_DZE_EQUIP_SG_GRU_WDL_MGSOLDIER_NAME;
descriptionShort = $STR_DZE_EQUIP_SG_GRU_SPEZNAZ_DESC;
sex = "male";
playerModel = "SG_GRU_MG_D_DZ";
};
//ACR Skins