mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Modulr build changes
- Players may no longer build objects outside the plot radius. - This is calculated using the object's pivot point, not its geometry nor its bounding box. - Players may move an object any distance or height within the plot boundary/sphere. - Therefore, DZE_buildMaxMoveDistance and DZE_buildMaxHeightDistance are now obsolete. - Players may move a small distance outside the plot radius, provided the object remains inside. Enabled with DZE_PlotOzone. Default: 10 meters. - A line of helpers now appears through the plot's vertical axis to aid line-of-sight to the pole. Enabled with DZE_AxialHelper. - This may be useful for nearby plots that are grouped together, or where their radii overlap. - Players may now cancel the build by fast movement, i.e. running, or fast walking on steep terrain. - This only applies when the player is holding the object. They may press F to release it, then run without cancelling. - Crouch-walking or slow-walking will not cancel the build. - The player will auto-crouch when clicking "build" to prevent accidental cancelling. Changes made by @Victor-the-Cleaner
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -1,92 +1,119 @@
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/*
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DayZ Base Building Maintenance
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// DayZ Base Building Maintenance
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// Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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//
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// Upgraded by: Victor the Cleaner
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// Date: August 2021
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//
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// - Now includes helper spheres for improved player experience
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_52" call dayz_rollingMessages;}; // Upgrade is already in progress.
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dayz_actionInProgress = true;
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private ["_classname","_missing","_proceed","_num_removed","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_requirements","_obj","_upgrade","_finished"];
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player removeAction s_player_maint_build;
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s_player_maint_build = 1;
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// get cursortarget from addaction
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_obj = _this select 3;
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local _obj = _this select 3;
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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local _objectID = _obj getVariable ["ObjectID","0"];
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local _objectUID = _obj getVariable ["ObjectUID","0"];
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// Find objectUID
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_maint_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
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// Get classname
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_classname = typeOf _obj;
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// Find next maintain
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
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if ((count _upgrade) > 0) then {
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_requirements = _upgrade;
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} else {
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_requirements = [["PartGeneric",1]];
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if (_objectID == "0" && _objectUID == "0") exitWith {
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dayz_actionInProgress = false;
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s_player_maint_build = -1;
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localize "str_epoch_player_50" call dayz_rollingMessages; // Not setup yet.
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};
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_missingQty = 0;
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_missing = "";
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local _classname = typeOf _obj;
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// Find next maintain
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local _upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "maintainBuilding");
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local _requirements = [];
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if (count _upgrade > 0) then {
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_requirements = _upgrade;
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} else {
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_requirements = [["PartGeneric", 1]];
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};
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local _missingQty = 0;
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local _missing = "";
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local _proceed = true;
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_proceed = true;
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{
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_itemIn = _x select 0;
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_countIn = _x select 1;
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_qty = { (_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn) } count magazines player;
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if(_qty < _countIn) exitWith { _missing = _itemIn; _missingQty = (_countIn - _qty); _proceed = false; };
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local _itemIn = _x select 0;
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local _countIn = _x select 1;
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local _qty = {(_x == _itemIn) || (configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)} count magazines player;
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if (_qty < _countIn) exitWith {
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_missing = _itemIn;
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_missingQty = _countIn - _qty;
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_proceed = false;
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};
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} forEach _requirements;
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if (_proceed) then {
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[player,(getPosATL player),40,"repair"] spawn fnc_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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[_obj] call fn_displayHelpers; // create helpers
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[player, (getPosATL player), 40, "repair"] spawn fnc_alertZombies; // make noise
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local _finished = ["Medic", 1] call fn_loopAction; // animation
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[] call fn_displayHelpers; // delete helpers
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if (!_finished) exitWith {};
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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_temp_removed_array = [];
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_removed_total = 0;
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_tobe_removed_total = 0;
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local _temp_removed_array = [];
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local _removed_total = 0;
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local _tobe_removed_total = 0;
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{
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_removed = 0;
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_itemIn = _x select 0;
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_countIn = _x select 1;
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local _removed = 0;
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local _itemIn = _x select 0;
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local _countIn = _x select 1;
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// diag_log format["Recipe Finish: %1 %2", _itemIn,_countIn];
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_tobe_removed_total = _tobe_removed_total + _countIn;
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{
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if( (_removed < _countIn) && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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_num_removed = ([player,_x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if(_num_removed >= 1) then {
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_temp_removed_array set [count _temp_removed_array,_x];
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if (_removed < _countIn && ((_x == _itemIn) || configName(inheritsFrom(configFile >> "cfgMagazines" >> _x)) == _itemIn)) then {
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local _num_removed = ([player, _x] call BIS_fnc_invRemove);
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_removed = _removed + _num_removed;
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_removed_total = _removed_total + _num_removed;
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if (_num_removed > 0) then {
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_temp_removed_array set [count _temp_removed_array, _x];
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};
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};
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} forEach magazines player;
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} forEach _requirements;
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// all parts removed proceed
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if (_tobe_removed_total == _removed_total) then {
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format[localize "STR_EPOCH_ACTIONS_4",1] call dayz_rollingMessages;
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PVDZE_maintainArea = [player,2,[_obj, _objectID, _objectUID]];
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format[localize "STR_EPOCH_ACTIONS_4" ,1] call dayz_rollingMessages; // You have maintained %1 building parts.
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PVDZE_maintainArea = [player, 2, [_obj, _objectID, _objectUID]];
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publicVariableServer "PVDZE_maintainArea";
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} else {
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{player addMagazine _x;} count _temp_removed_array;
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format[localize "str_epoch_player_145",_removed_total,_tobe_removed_total] call dayz_rollingMessages;
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format[localize "str_epoch_player_145", _removed_total, _tobe_removed_total] call dayz_rollingMessages; // Missing Parts after first check Item: %1 / %2
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};
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} else {
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_textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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format[localize "STR_EPOCH_ACTIONS_6",_missingQty, _textMissing] call dayz_rollingMessages;
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local _textMissing = getText(configFile >> "CfgMagazines" >> _missing >> "displayName");
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format[localize "STR_EPOCH_ACTIONS_6", _missingQty, _textMissing] call dayz_rollingMessages; // Missing %1 more of %2
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};
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dayz_actionInProgress = false;
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@@ -1,77 +1,105 @@
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//Zero Remorse, big thanks to their scripter for this!
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private ["_density","_model","_thePlot","_center","_radius","_angle","_count","_axis","_obj","_idx","_a","_b"];
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_density = 3; // density of markers per ring
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_model = "Sign_sphere100cm_EP1"; // marker model to use on rings
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// Possible ones to use :: Sign_sphere10cm_EP1 Sign_sphere25cm_EP1 Sign_sphere100cm_EP1
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_thePlot = (([player] call FNC_getPos) nearEntities ["Plastic_Pole_EP1_DZ",15]) select 0;
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_center = getPosASL _thePlot;
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_radius = DZE_PlotPole select 0;
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_obj = false;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Display Plot Boundary Helpers
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//
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// Author: Victor the Cleaner
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// Date: August 2021
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//
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// - Plot helpers are now displayed in red if they are above DZE_BuildHeightLimit.
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// Enabled with DZE_HeightLimitColor. Default: true
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// - If the plot pole is on sloping terrain, the red helpers follow the ATL height.
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// - Number of helpers per ring is now evenly divisible by 8 for improved symmetry.
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// - Will ignore helpers that coincide with other rings.
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// - Will only draw helpers above ground/sea level for improved performance.
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// - Helpers now align to the pole direction.
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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local _pos = [player] call FNC_getPos; // player position
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local _plot = (_pos nearEntities ["Plastic_Pole_EP1_DZ", 15]) select 0; // get nearest plot
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local _toggle = false; // turn plot boundary on/off
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if (!isNil "PP_Marks") then {
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if (((PP_Marks select 0) distance _thePlot) < 10) then { _obj = true; };
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{ deleteVehicle _x; } count PP_Marks;
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if (((PP_Marks select 0) distance _plot) < 10) then {_toggle = true}; // if helpers exist
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{deleteVehicle _x;} count PP_Marks; // remove helpers
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PP_Marks = nil;
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};
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if ((isNil "PP_Marks") && (!_obj)) then {
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PP_Marks = [];
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_count = round((2 * pi * _radius) / _density);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// initialize
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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_obj = "Sign_sphere10cm_EP1" createVehicleLocal [0,0,0]; // PARENT marker on pole
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_obj setPosASL [_center select 0, _center select 1, _center select 2];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_axis = _obj;
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_obj setVectorUp [0, 0, 0];
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PP_Marks set [count PP_Marks, _obj];
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_angle = 0;
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for "_idx" from 0 to _count do {
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_a = (_center select 0) + (sin(_angle)*_radius);
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_b = (_center select 1) + (cos(_angle)*_radius);
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_obj = _model createVehicleLocal [0,0,0];
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_obj setPosASL [_a, _b, _center select 2];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_obj attachTo [_axis];
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PP_Marks set [count PP_Marks, _obj];
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_a = (_center select 0) + (sin(_angle)*_radius);
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_b = (_center select 2) + (cos(_angle)*_radius);
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_obj = _model createVehicleLocal [0,0,0];
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_obj setPosASL [_a, _center select 1, _b];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_obj attachTo [_axis];
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PP_Marks set [count PP_Marks, _obj];
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_angle = _angle + (360/_count);
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if ((isNil "PP_Marks") && !_toggle) then {
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local _radius = DZE_PlotPole select 0; // plot radius
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local _density = 3; // helper density per ring
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local _count = round((2 * pi * _radius) / _density); // initial count per ring
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local _segments = _count - (_count % 8); // adjust count for improved symmetry
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local _hemi = _segments / 2; // ignore helpers that coincide with equatorial ring
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local _quad = _segments / 4; // ignore helpers that coincide with polar/equatorial rings
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local _delta = 360 / _segments; // amount of angular change
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local _angle = 0; // initialize
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local _sin45 = sin 45; // setup polar diagonals
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local _color = [DZE_plotGreen, DZE_plotGreen]; // [<= height limit, > height limit];
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local _col = []; // color index
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if (DZE_BuildHeightLimit > 0 && DZE_HeightLimitColor) then {
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_color set [1, DZE_plotRed]; // red color if too high
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};
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_angle = (360/_count);
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for "_idx" from 0 to (_count - 2) do {
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_a = (_center select 1) + (sin(_angle)*_radius);
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_b = (_center select 2) + (cos(_angle)*_radius);
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_obj = _model createVehicleLocal [0,0,0];
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_obj setPosASL [_center select 0, _a, _b];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_obj attachTo [_axis];
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PP_Marks set [count PP_Marks, _obj];
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_angle = _angle + (360/_count);
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};
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_angle = (360/_count);
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_axis setDir 45;
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for "_idx" from 0 to (_count - 2) do {
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_a = (_center select 0) + (sin(_angle)*_radius);
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_b = (_center select 2) + (cos(_angle)*_radius);
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_obj = _model createVehicleLocal [0,0,0];
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_obj setPosASL [_a, _center select 1, _b];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_obj attachTo [_axis];
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PP_Marks set [count PP_Marks, _obj];
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_a = (_center select 1) + (sin(_angle)*_radius);
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_b = (_center select 2) + (cos(_angle)*_radius);
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_obj = _model createVehicleLocal [0,0,0];
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_obj setPosASL [_center select 0, _a, _b];
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_obj setObjectTexture [0, "#(argb,16,16,1)color(0,1,0,0.4)"];
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_obj attachTo [_axis];
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PP_Marks set [count PP_Marks, _obj];
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_angle = _angle + (360/_count);
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local _obj = "Sign_sphere25cm_EP1" createVehicleLocal [0,0,0];
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_obj setObjectTexture DZE_plotGreen; // add color
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_obj setPos ([_plot] call FNC_getPos); // move
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PP_Marks = []; // global array to record plot pole helpers
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PP_Marks set [0, _obj]; // record parent object
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// calculate ring vectors
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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for "_i" from 0 to (_segments -1) do { // loop through each point on the ring
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local _a = (sin _angle) * _radius; // increasing offset
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local _b = (cos _angle) * _radius; // decreasing offset
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local _v = [[_a, _b, 0]]; // equatorial ring
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if ((_i + _quad) % _hemi != 0) then { // ignore equator
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_v = _v + [[_a, 0, _b]]; // longitudinal Y ring
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if (_i % _hemi != 0) then { // longitudinal X ring + polar diagonals. ignore equator and poles
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local _d = _sin45 * _a; // polar diagonals +/-45°
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_v = _v + [[0, _a, _b], [_d, _d, _b], [-_d, _d, _b]];
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};
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};
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///////////////////////////////////////////////////////////////////////////
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//
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// realign and draw each ring
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//
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///////////////////////////////////////////////////////////////////////////
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{
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local _vN = _plot modelToWorld _x; // realign
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local _height = _vN select 2; // ATL Z
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if (_height > -0.5) then { // if aboveground
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_obj = "Sign_sphere100cm_EP1" createVehicleLocal [0,0,0]; // create
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_col = _color select (_height > DZE_BuildHeightLimit); // if too high
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_obj setObjectTexture _col; // change color
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_obj setPosASL (ATLToASL _vN); // move
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PP_Marks set [count PP_Marks, _obj]; // record object
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};
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} forEach _v;
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_angle = _angle + _delta; // aggregate radial angle
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};
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};
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@@ -1,132 +1,245 @@
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//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
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private ["_isAdmin","_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_plotPoles"];
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Updated by: Victor the Cleaner
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// Date: August 2021
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//
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// Performs 10 different build checks
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//
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// 1) You are not allowed to build here a "Trader" is nearby.
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// 2) You cannot build a plot pole within "_distance" of an existing plot.
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// 3) You can only own "DZE_limitPlots" plot pole(s)
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// 4) This item needs a "Plot Pole" within "_distance" meters
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// 5) You do not have access to build on this plot.
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// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
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// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
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// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
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// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
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// 10) Tool Check (silent)
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//
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// Input values = [position, classname, toolcheck];
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// Return values = [_canBuild, _isPole, _nearestPole]; // added _nearestPole
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
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local _pos = _this select 0;
|
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local _item = _this select 1;
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local _toolCheck = _this select 2;
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_pos = _this select 0;
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_item = _this select 1;
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_toolCheck = _this select 2;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_requireplot = DZE_requireplot;
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_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
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// "Unable to build trader nearby."
|
||||
if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
|
||||
local _classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
local _isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
||||
local _isLandFireDZ = (_classname == "Land_Fire_DZ");
|
||||
local _isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
|
||||
local _canBuild = false;
|
||||
local _plotPoles = 0;
|
||||
local _radius = DZE_PlotPole select 0;
|
||||
local _minDistance = DZE_PlotPole select 1;
|
||||
local _requireplot = DZE_requireplot;
|
||||
|
||||
if (isNumber (configFile >> "CfgVehicles" >> _classname >> "requireplot")) then {
|
||||
_requireplot = getNumber(configFile >> "CfgVehicles" >> _classname >> "requireplot");
|
||||
};
|
||||
local _plotcheck = [player, _isPole] call FNC_find_plots;
|
||||
local _distance = _plotcheck select 0;
|
||||
local _isNearPlot = _plotcheck select 1;
|
||||
local _nearestPole = _plotcheck select 2; // object or objNull
|
||||
|
||||
_checkClass = {
|
||||
private ["_checkOK","_distance"];
|
||||
|
||||
_checkOK = false;
|
||||
_distance = DZE_SafeZoneNoBuildDistance;
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 1) You are not allowed to build here a "Trader" is nearby.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (!canbuild) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_136", localize "STR_EPOCH_TRADER"] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 2) You cannot build a plot pole within "_distance" of an existing plot.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_isPole && _isNearPlot > 0) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "str_epoch_player_44", _distance] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 3) You can only own "DZE_limitPlots" plot pole(s)
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_isPole && !_isAdmin && DZE_limitPlots > 0) then {
|
||||
{
|
||||
if (typeName _x == "ARRAY") then {
|
||||
if (_x select 0 == _classname) then {_checkOK = true; _distance = _x select 1;};
|
||||
} else {
|
||||
if (_x == _className) then {_checkOK = true};
|
||||
if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) then {
|
||||
_plotPoles = _plotPoles + 1;
|
||||
};
|
||||
if (_checkOK) exitWith {};
|
||||
} count DZE_SafeZoneNoBuildItems;
|
||||
} count (entities "Plastic_Pole_EP1_DZ"); // all plot poles on the map owned by player
|
||||
};
|
||||
if ((DZE_limitPlots > 0) && (_plotPoles >= DZE_LimitPlots)) exitWith {
|
||||
|
||||
[_checkOK,_distance]
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_133", DZE_limitPlots] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
_isPole = (_classname == "Plastic_Pole_EP1_DZ");
|
||||
_isLandFireDZ = (_classname == "Land_Fire_DZ");
|
||||
|
||||
_canBuild = false;
|
||||
_plotPoles = 0;
|
||||
_nearestPole = objNull;
|
||||
_ownerID = 0;
|
||||
_friendlies = [];
|
||||
|
||||
if (_isPole) then {
|
||||
_plotcheck = [player, true] call FNC_find_plots;
|
||||
_distance = DZE_PlotPole select 1;
|
||||
if (DZE_limitPlots > 0 && !_isAdmin) then {
|
||||
{
|
||||
if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) then {
|
||||
_plotPoles = _plotPoles +1;
|
||||
};
|
||||
} count (entities "Plastic_Pole_EP1_DZ");
|
||||
};
|
||||
} else {
|
||||
_plotcheck = [player, false] call FNC_find_plots;
|
||||
_distance = DZE_PlotPole select 0;
|
||||
};
|
||||
|
||||
_IsNearPlot = _plotcheck select 1;
|
||||
_nearestPole = _plotcheck select 2;
|
||||
|
||||
if (_isPole && {_IsNearPlot > 0}) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_44",_distance] call dayz_rollingMessages; [_canBuild, _isPole];};
|
||||
|
||||
if (DZE_limitPlots > 0 && {_plotPoles >= DZE_LimitPlots}) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_133",DZE_limitPlots] call dayz_rollingMessages; [_canBuild, _isPole];};
|
||||
|
||||
if (_IsNearPlot == 0) then {
|
||||
if (_requireplot == 0 || {_isLandFireDZ}) then {
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 4) This item needs a "Plot Pole" within "_distance" meters
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_isNearPlot == 0) then {
|
||||
if (_requireplot == 0 || _isLandFireDZ) then {
|
||||
_canBuild = true;
|
||||
};
|
||||
} else {
|
||||
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
||||
};
|
||||
if (_isNearPlot == 0 && !_canBuild) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_135", localize "str_epoch_player_246", _distance] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 5) You do not have access to build on this plot.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_isNearPlot > 0) then {
|
||||
local _ownerID = _nearestPole getVariable["CharacterID","0"];
|
||||
if (dayz_characterID == _ownerID) then {
|
||||
_canBuild = true;
|
||||
} else {
|
||||
if (DZE_permanentPlot) then {
|
||||
_buildcheck = [player, _nearestPole] call FNC_check_access;
|
||||
_isowner = _buildcheck select 0;
|
||||
_isfriendly = ((_buildcheck select 1) or (_buildcheck select 3));
|
||||
local _accessCheck = [player, _nearestPole] call FNC_check_access;
|
||||
local _isowner = _accessCheck select 0;
|
||||
local _isfriendly = ((_accessCheck select 1) || (_accessCheck select 3));
|
||||
if (_isowner || _isfriendly) then {
|
||||
_canBuild = true;
|
||||
};
|
||||
} else {
|
||||
_friendlies = player getVariable ["friendlyTo",[]];
|
||||
local _friendlies = player getVariable ["friendlyTo",[]];
|
||||
if (_ownerID in _friendlies) then {
|
||||
_canBuild = true;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_isNearPlot > 0 && !_canBuild) exitWith {
|
||||
|
||||
if (!_canBuild) exitWith {
|
||||
dayz_actionInProgress = false;
|
||||
if (_isNearPlot == 0) then {
|
||||
format[localize "STR_EPOCH_PLAYER_135",localize "str_epoch_player_246",_distance] call dayz_rollingMessages;
|
||||
} else {
|
||||
localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
|
||||
};
|
||||
[_canBuild, _isPole];
|
||||
localize "STR_EPOCH_PLAYER_134" call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
if (DZE_BuildHeightLimit > 0 && {([player] call fnc_getPos) select 2 > DZE_BuildHeightLimit}) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_168",DZE_BuildHeightLimit] call dayz_rollingMessages; [false, _isPole];};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 6) Building is restricted above "DZE_BuildHeightLimit" meter(s).
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (DZE_BuildHeightLimit > 0 && ((_pos select 2) > DZE_BuildHeightLimit)) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "STR_EPOCH_PLAYER_168", DZE_BuildHeightLimit] call dayz_rollingMessages;
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 7) You cannot build. There are too many objects within "DZE_maintainRange" m.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Also count safes, lockboxes, vanilla buildables, tents and stashes against DZE_BuildingLimit
|
||||
_buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
|
||||
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
|
||||
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
|
||||
local _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_storage_base"];
|
||||
local _center = if (isNull _nearestPole) then {
|
||||
_pos; // player's position
|
||||
} else {
|
||||
_nearestPole;
|
||||
};
|
||||
if ((count (nearestObjects [_center, _buildables, DZE_maintainRange])) >= DZE_BuildingLimit) exitWith {
|
||||
|
||||
_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
|
||||
|
||||
_buildCheck = call _checkClass;
|
||||
|
||||
if (_buildCheck select 0 && !_isAdmin) then {
|
||||
_canBuild = !([player,_buildCheck select 1] call DZE_SafeZonePosCheck);
|
||||
dayz_actionInProgress = false;
|
||||
format[localize "str_epoch_player_41", floor DZE_maintainRange] call dayz_rollingMessages;
|
||||
[false, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 8) You can't build a "displayName" within "_distance" meters of a safe zone.
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
local _text = getText (configFile >> "CfgMagazines" >> _item >> "displayName");
|
||||
local _checkOK = false;
|
||||
_distance = DZE_SafeZoneNoBuildDistance;
|
||||
{
|
||||
if (typeName _x == "ARRAY") then {
|
||||
if (_x select 0 == _classname) then {
|
||||
_checkOK = true;
|
||||
_distance = _x select 1;
|
||||
};
|
||||
} else {
|
||||
if (_x == _classname) then {
|
||||
_checkOK = true;
|
||||
};
|
||||
};
|
||||
if (_checkOK) exitWith {};
|
||||
} count DZE_SafeZoneNoBuildItems;
|
||||
|
||||
if (_checkOK && !_isAdmin) then {
|
||||
_canBuild = !([player, _distance] call DZE_SafeZonePosCheck);
|
||||
};
|
||||
if (!_canBuild) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format [localize "STR_EPOCH_PLAYER_166", _text, _distance] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 9) You can't build a "displayName" within "DZE_NoBuildNearDistance" meters of a "class".
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
|
||||
_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
|
||||
if ((count _near) > 0) then { _canBuild = false; };
|
||||
local _near = (nearestObjects [_pos, DZE_NoBuildNear, DZE_NoBuildNearDistance]);
|
||||
|
||||
if ((count _near) > 0) then {
|
||||
_canBuild = false;
|
||||
};
|
||||
};
|
||||
if (!_canBuild) exitWith {
|
||||
|
||||
dayz_actionInProgress = false;
|
||||
format [localize "STR_EPOCH_PLAYER_167", _text, DZE_NoBuildNearDistance, typeOf (_near select 0)] call dayz_rollingMessages;
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
};
|
||||
|
||||
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// 10) Tool Check (silent)
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
if (_toolCheck) then {
|
||||
_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
|
||||
local _require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
|
||||
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
|
||||
_canBuild = [_item, _require, _classname] call dze_requiredItemsCheck;
|
||||
};
|
||||
|
||||
//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!(_canBuild select 0)) exitWith{};
|
||||
[_canBuild, _isPole];
|
||||
// When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if !(_canBuild select 0) exitWith{};
|
||||
[_canBuild, _isPole, _nearestPole];
|
||||
|
||||
@@ -1,26 +1,28 @@
|
||||
// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Find Plots by RimBlock (http://epochmod.com/forum/index.php?/user/12612-rimblock/)
|
||||
// Updated by: Victor the Cleaner
|
||||
// Date: August 2021
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
private ["_player","_isPole","_IsNearPlot","_nearestPole","_distance","_findNearestPoles","_findNearestPole","_friendly","_return","_pos"];
|
||||
local _player = _this select 0; // object
|
||||
local _isPole = _this select 1; // bool
|
||||
local _pos = [vehicle _player] call FNC_getPos;
|
||||
local _radius = DZE_PlotPole select 0; // plot radius
|
||||
local _minDistance = DZE_PlotPole select 1; // minimum distance between plot poles
|
||||
local _nearestPole = objNull; // default
|
||||
local _distance = _radius; // default
|
||||
|
||||
_player = _this select 0;
|
||||
_isPole = _this select 1;
|
||||
_IsNearPlot = 0;
|
||||
_nearestPole = "";
|
||||
_findNearestPole = [];
|
||||
|
||||
if(_isPole) then {
|
||||
_distance = DZE_PlotPole select 1;
|
||||
}else{
|
||||
_distance = DZE_PlotPole select 0;
|
||||
if (_isPole) then {
|
||||
_distance = _minDistance;
|
||||
};
|
||||
|
||||
_pos = [vehicle _player] call FNC_getPos;
|
||||
|
||||
// check for near plot
|
||||
_findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
|
||||
local _findNearestPole = _pos nearEntities ["Plastic_Pole_EP1_DZ", _distance];
|
||||
|
||||
_IsNearPlot = count (_findNearestPole);
|
||||
if (_IsNearPlot > 0) then{_nearestPole = _findNearestPole select 0;}else{_nearestPole = objNull;};
|
||||
local _isNearPlot = count _findNearestPole;
|
||||
|
||||
_return = [_distance, _IsNearPlot, _nearestPole];
|
||||
_return
|
||||
if (_isNearPlot > 0) then { // found one or more
|
||||
_nearestPole = _findNearestPole select 0; // get first entry
|
||||
};
|
||||
[_distance, _isNearPlot, _nearestPole];
|
||||
|
||||
Reference in New Issue
Block a user