Update scripts.txt

This commit is contained in:
A Man
2022-06-26 15:57:40 +02:00
parent ffded4f93b
commit 3ca11a161c

View File

@@ -20,12 +20,12 @@
5 clearBackpackCargo
5 closeDisplay !"'closeDisplay'" !"closeDisplay 0" !"closeDisplay 2" !"if (!isNil \"closeDisplay\") then {"
1 compile !"ca\\communityconfiguration" !"ca\\Data\\" !"ca\\missions" !"ca\\modules" !"ca\\ui\\" !"ca\\Warfare2\\" !"scriptName \"Functions\\systems\\fn_inv" !"scriptName \"MP\\data\\script" !"code = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands" !"t = missionConfigFile >> \"onMinimapScript" !="_this call (call compile GetText (configFile >> \"CfgAmmo\" >> _amm >> \"muzzleEffect\"));" !"z\\addons\\dayz_code\\" !"_menu ctrlSetEventHandler [\"ButtonClick\",_compile];\n};\n_pos set [3" !"{ _x set [1, compile (_x select 1)]; }" !"silver_1oz_b);\n\n{ \nif (!isNil {call compile" !"Var = compile format[\"epoch_death_board_record_" !="RandomSentenceFunc\") then \n{\nBIS_selectRandomSentenceFunc = compile (preprocessFileLineNumbers \"ca\\characters_e\\data\\scripts\\sel" !="sion.sqm\",\"rules.sqf\",\"configVariables.sqf\",\"dayz_code\\init\\compiles.sqf\",\"dayz_code\\init\\variables.sqf\"];\n \n _file = -1;\n {\n i" !"\\dayz_code\\init\\compiles.sqf\"\nif (isServer) then {\n\n};\n\nif (!isDedicated) then { \n\n\n};"
5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" !="erate: Location is in water...abort\"; };\n\n\nlocal _agent = createAgent [\"z_bloodsucker\", _pos, [], 0, \"NONE\"];\n_agent setDir (ran"
5 createAgent !="_agent = if (_type == \"Pastor\") then {createAgent [_type, _Pos, [], 0, \"NONE\"]} else {createAgent [_type, _Pos, [], 0, \"FORM\"]};" !="_dog = createAgent [_type, _Pos, [], 0, \"NONE\"];" !="\n\n\n_type = _unitTypes call BIS_fnc_selectRandom;\n_agent = createAgent [_type, _position, [], 0, \"CAN_COLLIDE\"];\n_agent setDir (r" !="erate: Location is in water...abort\"; };\n\n\nlocal _agent = createAgent [\"z_bloodsucker\", _pos, [], 0, \"NONE\"];\n_agent setDir (ran" !="call player_switchModel;\n\n[] spawn {\n\n\n\nlocal _dummyZed = createAgent ['z_priest', [0,0,5000], [], 0, 'NONE'];\nlocal _dummyBlood"
5 createDialog !="_region = createDialog \"RscDisplaySpawnSelecter\";" !="_gender = createDialog 'RscDisplayGenderSelect';" !="_dialog = createDialog \"bloodTest\";" !"createDialog 'horde_journal_" !"Z_ResetContainer = true;\ncreateDialog \"AdvancedTrading\";" !"createDialog \"DoorManagement\";\ncall DoorNearbyHumans;" !="createDialog \"ComboLockUI\";" !"createdialog \"PlotManagement\";\ncall PlotNearbyHumans;" !"_ok = createDialog \"KeypadUI\";" !"EpochDeathBoardLoad = {\ncreatedialog \"EpochDeathBoardDialog\";" !="if(DZE_doorManagement) then {createdialog \"DoorAccess\";} else {createdialog \"ComboLockUI\";};" !"\ndisableSerialization;\ncreateDialog \"DZ_GroupDialog\";" !"createDialog _dialog;\n\nwaitUntil {!dialog};\n\nif (keypadCancel) exitWith {" !=";\n};\n\nZSC_CurrentStorage setVariable[\"isBusy\",true,true];\ncreateDialog \"BankDialog\";\ncall BankDialogUpdateAmounts;\n\nwaitUntil {!" !="ANKING_NOT_AVAIL\",_typeOf] call dayz_rollingMessages;\n};\n\ncreateDialog \"atmDialog\";\ncall AtmDialogUpdateAmounts;\n\nwaitUntil {!di" !="!_isBusy) then {\nplayer setVariable[\"isBusy\",true,true]; \ncreateDialog \"GivePlayerDialog\";\n_display = uiNamespace getVariable[\"z" !="ked\",\"VaultStorage2\",\"TallSafe\",\"TallSafeLocked\"]) then {\ncreateDialog \"SafeKeyPad\";\n} else {\ncreateDialog \"KeypadUI\";\n};\n};\n\nda" !";\n\nif (count rv_vehicleList > 1) then {\nrv_isOk = false;\n\ncreateDialog \"remoteVehicle\";\n\n_display = uiNamespace getVariable[\"rv_" !="urrencyName]} else {[_amount,true] call z_calcCurrency};\n\ncreateDialog \"vkc\";\n{ctrlShow [_x,false]} count [4803,4850,4851];\n\ncal" !="\"_vgDisplCtl\"];\ndisableSerialization;\n\nvg_hasRun = false;\ncreateDialog \"virtualGarage\";\n\n{ctrlShow [_x,false]} count [2803,2830,"
5 createDisplay
5 createMarker !"\"createMarkerLocal\"," !"rcreateMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {" !"_marker = createMarkerLocal [format[\"groupMember" !">> \"CfgVehicles\" >> _vehicle >> \"displayName\");\n_marker = createMarkerLocal [\"vehicleMarker\" + (str _i),[_position select 0,_pos"
5 createUnit !="_newUnit = _group createUnit [_class,respawn_west_original,[],0,\"NONE\"];" !="BIS_MPF_logic = BIS_MPF_dummygroup createUnit [\"Logic\", [1000,10,0], [], 0, \"NONE\"];"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="= [];\n{\nlocal _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];\n_objectSnapGizmo setObjectTexture DZE_SNAP_PO" !=" -_zenith step _spacing do { \nlocal _helper = _sphere createVehicleLocal [0,0,0]; \n_helper setObjectTexture _noColor;\n\n_helper " !="nt DZE_helperSize;\n\n{ \nlocal _helperObj = _helperClass createVehicleLocal [0,0,0]; \n_helperObj setObjectTexture _helperTexture; " !="plotRed]; \n};\n\nlocal _center = \"Sign_sphere10cm_EP1\" createVehicleLocal getPosATL _plot;\n_center setObjectTexture DZE_plotGree"
5 createVehicleLocal !="_object = (_x select 1) createVehicleLocal [0,0,0];" !="_plant = _x createVehicleLocal (getMarkerPos \"center\");" !="_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal [0,0,0];" !" = \"#lightpoint\" createVehicleLocal " !" = \"#particlesource\" createVehicleLocal " !="_para = \"ParachuteWest\" createVehicleLocal [0,0,0];" !="_sign = \"Sign_arrow_down_large_EP1\" createVehicleLocal [0,0,0];" !"_obj = \"Sign_sphere10cm_EP1\" createVehicleLocal [0,0,0];" !="= [];\n{\nlocal _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];\n_objectSnapGizmo setObjectTexture DZE_SNAP_PO" !=" -_zenith step _spacing do { \nlocal _helper = _sphere createVehicleLocal [0,0,0]; \n_helper setObjectTexture _noColor;\n\n_helper " !="nt DZE_helperSize;\n\n{ \nlocal _helperObj = _helperClass createVehicleLocal [0,0,0]; \n_helperObj setObjectTexture _helperTexture; " !="plotRed]; \n};\n\nlocal _center = \"Sign_sphere10cm_EP1\" createVehicleLocal getPosATL _plot;\n_center setObjectTexture DZE_plotGree" !="_vectorAdd\n};\n\n\n\n\n\n\n\n\n\n\n\n\n\nAGL_HELPER = \"Helper_1_DZE\" createVehicleLocal [0,0,0];\n\nDZE_fnc_AGLToASL = {\n\nlocal _posAGL = +_this"
5 ctrlAddEventHandler
5 ctrlSetPosition !="_control ctrlSetPosition [_posX, _posY];" !"3,_h]};\n_control ctrlsetposition _pos;" !="_control ctrlSetPosition [0, (_y + _deltaY)];" !="_disp_ctrl ctrlSetPosition [_posX, _posY];" !="_control ctrlSetPosition _grpPos;" !="_group ctrlSetPosition _pos;" !="((uiNamespace getVariable 'DAYZ_GUI_waiting') displayCtrl 1400) ctrlSetPosition _sandLevel;" !="_delayControl ctrlSetPosition [0, _pos];" !="_icon ctrlSetPosition [(_screen select 0),(_screen select 1),.99,.65];" !="Text getText(missionConfigFile >> \"loadScreen\");\n_image ctrlSetPosition [safeZoneX, safeZoneY, safeZoneW, safeZoneH];\n_image ctr"
5 cutText !"_layer cuttext [\"\",\"plain\"];\n};\nmissionnamespace" !"\n\n\n3100 cuttext [\"\",\"plain\"];" !"} else {\n16 cutText [\"\",\"PLAIN\"];" !"exitWith {\n1 cutText [localize \"" !"progress_monitor.sqf\";\n0 cutText ['','BLACK',0]" !="8 cutText [\"\",\"PLAIN\"];"
@@ -74,7 +74,7 @@
5 setMarkerSize !"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\","
5 setMarkerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !"rOrange\";\n_marker setMarkerSizeLocal [1.0, 1.0];\n_marker setMarkerTextLocal format [\"%1\",_name];\nsystemChat format[localize \"STR"
5 setMarkerType !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !" select 1]];\n_marker setMarkerShapeLocal \"ICON\";\n_marker setMarkerTypeLocal \"DOT\";\n_marker setMarkerColorLocal \"ColorOrange\";\n_m"
5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {" !="> \"fixWaterPos\");\nif (_fixWaterSpawn == 1) then {\n_vehicle setPosASL (_pos);\n} else {\n_vehicle setPos (_pos);\n}; \n} else {\n_ve" !="_rndy, 0]; \n\nif (surfaceIsWater _position) then {\n_newUnit setPosASL _position;\n} else {\n_newUnit setPosATL _position;\n}; \n\nif (" !="\n\nif (surfaceIsWater _startPos) then { \n_objectHelper setPosASL _startPos;\n} else {\n_objectHelper setPosATL _startPos;\n};\n\n" !="BuildHeightLimit); \n_obj setObjectTexture _col; \n_obj setPosASL _position; \n\nPP_Marks set [count PP_Marks, _obj]; \n}" !="per = _this select 1;\n\n\n\n\n\n\n\n_snapObject = {\n_objectHelper setPosASL (getPosASL _closestNearCurr); \n\nDZE_memDir = (_closestNearC"
5 setPosASL !="_unit setPosAsl [(_position select 0), (_position select 1), (LHA_height+1)];" !="_flame setPosASL [_pos select 0,_pos select 1,(_pos select 2)+0.2];" !="_fire setPosASL _location;" !"_objectHelper setPosASL _position;\n} else {" !"_b0x1337 setPosASL (getPosASL player);\n} else {" !"_obj setPosASL [_center select 0, _a, _b];" !"_objectSnapGizmo setPosASL " !"_para setposasl [\n" !"_thingy setPosASL (ATLToASL _pos);\n} else {" !="> \"fixWaterPos\");\nif (_fixWaterSpawn == 1) then {\n_vehicle setPosASL (_pos);\n} else {\n_vehicle setPos (_pos);\n}; \n} else {\n_ve" !="_rndy, 0]; \n\nif (surfaceIsWater _position) then {\n_newUnit setPosASL _position;\n} else {\n_newUnit setPosATL _position;\n}; \n\nif (" !="\n\nif (surfaceIsWater _startPos) then { \n_objectHelper setPosASL _startPos;\n} else {\n_objectHelper setPosATL _startPos;\n};\n\n" !="BuildHeightLimit); \n_obj setObjectTexture _col; \n_obj setPosASL _position; \n\nPP_Marks set [count PP_Marks, _obj]; \n}" !="per = _this select 1;\n\n\n\n\n\n\n\n_snapObject = {\n_objectHelper setPosASL (getPosASL _closestNearCurr); \n\nDZE_memDir = (_closestNearC" !="SL _posAGL;\n\nif (surfaceIsWater _posAGL) then {\nAGL_HELPER setPosASL _posAGL; \nlocal _AGL = AGL_HELPER modelToWorld [0,0,0];\n_r "
5 setTerrainGrid
5 setUnitRecoilCoefficient
5 setVehicle !"if(_status) then {\n_vehicle setVehicleLock \"LOCKED\";\n} else {\n_vehicle setVehicleLock \"UNLOCKED\";\n};" !="stentMoney),(_wealth - _amount),true];};\n\nvkc_cursorTarget setVehicleLock \"LOCKED\";\nplayer playActionNow \"Medic\";\n\n_position = ["