Set z offset value for every static gun to 0

This commit is contained in:
A Man
2022-04-26 15:25:09 +02:00
parent 4a908ec32f
commit 5b4a3022d0

View File

@@ -1,14 +1,13 @@
class USMC_WarfareBMGNest_M240;
class M240Nest_DZ: USMC_WarfareBMGNest_M240
{
side = 1;
faction = "USMC";
destrType = "DestructBuilding";
armor = 450;
scope = 2;
offset[] = {0,4,1.6};
scope = 2;
offset[] = {0,4,0};
displayName = $STR_EPOCH_M240NEST;
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 10;
vehicleClass = "DayZ Epoch Static Weapons";
GhostPreview = "M240Nest_DZ";
@@ -19,7 +18,7 @@ class M2StaticMG;
class M2_MG_Static_DZ: M2StaticMG {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "M2_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"M2_MG_Static_kit",1}};
@@ -29,7 +28,7 @@ class M2HD_mini_TriPod;
class M2_TriPod_MG_Static_DZ: M2HD_mini_TriPod {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "M2_TriPod_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"M2_TriPod_MG_Static_kit",1}};
@@ -39,7 +38,7 @@ class DSHKM_Ins;
class DSHKM_MG_Static_DZ: DSHKM_Ins {
side = 1;
faction = "USMC";
offset[] = {0,3,2};
offset[] = {0,3,0};
GhostPreview = "DSHKM_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"DSHKM_MG_Static_kit",1}};
@@ -49,7 +48,7 @@ class DSHkM_Mini_TriPod;
class DSHKM_TriPod_MG_Static_DZ: DSHkM_Mini_TriPod {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "DSHKM_TriPod_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"DSHKM_TriPod_MG_Static_kit",1}};
@@ -59,7 +58,7 @@ class KORD;
class KORD_Tripod_MG_Static_DZ: KORD {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "KORD_Tripod_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"KORD_TriPod_MG_Static_kit",1}};
@@ -69,7 +68,7 @@ class KORD_high;
class KORD_MG_Static_DZ: KORD_high {
side = 1;
faction = "USMC";
offset[] = {0,3,2};
offset[] = {0,3,0};
GhostPreview = "KORD_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"KORD_MG_Static_kit",1}};
@@ -86,7 +85,7 @@ class L2A1_MG_Static_DZ: BAF_L2A1_Tripod_D {
class assembleInfo: assembleInfo {
dissasembleTo[] = {};
};
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "L2A1_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"L2A1_MG_Static_kit",1}};
@@ -102,7 +101,7 @@ class L2A1_Tripod_MG_Static_DZ: BAF_L2A1_Minitripod_D {
class assembleInfo: assembleInfo {
dissasembleTo[] = {};
};
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "L2A1_Tripod_MG_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"L2A1_Tripod_MG_Static_kit",1}};
@@ -129,7 +128,7 @@ class AGS_Ins;
class AGS30_GrenadeLauncher_Static_DZ: AGS_Ins {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "AGS30_GrenadeLauncher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"AGS30_GrenadeLauncher_Static_kit",1}};
@@ -139,7 +138,7 @@ class MK19_TriPod;
class MK19_TriPod_GrenadeLauncher_Static_DZ: MK19_TriPod {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "MK19_TriPod_GrenadeLauncher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"MK19_TriPod_GrenadeLauncher_Static_kit",1}};
@@ -155,7 +154,7 @@ class GPMG_TriPod_GrenadeLauncher_Static_DZ: BAF_GPMG_Minitripod_D {
class assembleInfo: assembleInfo {
dissasembleTo[] = {};
};
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "GPMG_TriPod_GrenadeLauncher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"GPMG_TriPod_GrenadeLauncher_Static_kit",1}};
@@ -165,7 +164,7 @@ class M119;
class M119_Artillery_Static_DZ: M119 {
side = 1;
faction = "USMC";
offset[] = {0,5,0.5};
offset[] = {0,5,0};
GhostPreview = "M119_Artillery_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"M119_Artillery_Static_kit",1}};
@@ -175,7 +174,7 @@ class D30_Ins;
class D30_Artillery_Static_DZ: D30_Ins {
side = 1;
faction = "USMC";
offset[] = {0,5,1};
offset[] = {0,5,0};
GhostPreview = "D30_Artillery_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"D30_Artillery_Static_kit",1}};
@@ -195,7 +194,7 @@ class M252;
class M252_Mortar_Static_DZ: M252 {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "M252_Mortar_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"M252_Mortar_Static_kit",1}};
@@ -205,7 +204,7 @@ class 2b14_82mm;
class 2b14_82mm_Mortar_Static_DZ: 2b14_82mm {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "2b14_82mm_Mortar_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"2b14_82mm_Mortar_Static_kit",1}};
@@ -215,7 +214,7 @@ class Metis;
class Metis_Launcher_Static_DZ: Metis {
side = 1;
faction = "USMC";
offset[] = {0,3,1};
offset[] = {0,3,0};
GhostPreview = "Metis_Launcher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"Metis_Launcher_Static_kit",1}};
@@ -245,7 +244,7 @@ class TOW_TriPod;
class TOW_Tripod_Launcher_Static_DZ: TOW_TriPod {
side = 1;
faction = "USMC";
offset[] = {0,3,2};
offset[] = {0,3,0};
GhostPreview = "TOW_Tripod_Launcher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"TOW_Tripod_Launcher_Static_kit",1}};
@@ -262,7 +261,7 @@ class Rbs70_Launcher_Static_DZ: Rbs70_ACR {
class AssembleInfo : AssembleInfo {
dissasembleTo[] = {};
};
offset[] = {0,3,4};
offset[] = {0,3,0};
GhostPreview = "Rbs70_Launcher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"Rbs70_Launcher_Static_kit",1}};
@@ -272,7 +271,7 @@ class Igla_AA_pod_East;
class Igla_AntiAir_Launcher_Static_DZ: Igla_AA_pod_East {
side = 1;
faction = "USMC";
offset[] = {0,3,2};
offset[] = {0,3,0};
GhostPreview = "Igla_AntiAir_Launcher_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"Igla_AntiAir_Launcher_Static_kit",1}};
@@ -282,7 +281,7 @@ class ZU23_Ins;
class ZU23_AntiAir_Static_DZ: ZU23_Ins {
side = 1;
faction = "USMC";
offset[] = {0,3,2};
offset[] = {0,3,0};
GhostPreview = "ZU23_AntiAir_Static_DZ";
vehicleClass = "DayZ Epoch Static Weapons";
removeoutput[] = {{"ZU23_AntiAir_Static_kit",1}};