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Fix sound for lock lockboxes too
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@@ -31,7 +31,7 @@ if (!isNull _obj) then {
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[_lockedClass,objNull] call fn_waitForObject;
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if (_lockedClass == "LockboxStorageLocked") then {
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if (_objType in DZE_LockboxesUnlocked) then {
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[player,(getPosATL player),20,"lockboxclose"] spawn fnc_alertZombies;
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} else {
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[player,(getPosATL player),20,"safeclose"] spawn fnc_alertZombies;
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